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GUNZ 1,0,0,290 launched.

build (Jul 14 2011 12:20:04) Log time (06/15/11 19:16:12) CPU ID = AuthenticAMD ( family = 15 , model = 6 , stepping = 3 ) @ 3114 MHz Display Device = NVIDIA GeForce 7025 / NVIDIA nForce 630a ( vendor=10de device=3 d6 subsys=d0001458 revision=a2 ) Display Driver Version = 6.14.0011.9713 Windows = 5.1 Build 2600 , Service Pack 3 (1325436KB) : Windows xp... Language : localize_spanish Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/gametypecfg.xml.mef Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Serialkey error : 202 InitializeNotify ok. WFog enabled device device created Video memory 393.740288 Hardware occlusion queries : 1 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Controlador primario de sonido): Hardware Mixing Supported 1(Realtek HD Audio output): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 1.733000 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 1.290000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. IDLResource Loading Success!! IDL resources : 0.352000 start InitInterface option Number of Display mode : 26 Number of Display mode : 26 end of InitInterface option ok Screen Effect Manager Create : 0.170000 Screen effect manager create success. Effect manager create success. 7703 upnp port forward initialized. Client create success. game interface create success. -------------------> GameInterface Create : 2.853000 model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> ph ysique 3 model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3

model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Load character.xml success, -------------------> Character Loading : 11.547001 -------------------> WeaponMesh Loading : 1.887000 Load weapon.xml success. -------------------> Worlditem Loading : 0.101000 Load Init Init Init Init Init zitem info success. world item manager success. map Descriptor success. channel rule manager success. abuse manager success. chatting filter. success

-------------------> ETC .. : 3.683000 BspObject open : begin maps/ruin/ruin.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp BspObject load lightmap : file.Read(&header) BspObject load lightmap nCount = 1 BspObject load lightmap 0 BspObject load lightmap : file.Read(&m_nLightmap) done BspObject load lightmap : end RBspObject::Open : done ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 150 frames main : OnCreate() done MExitListener ! Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end.

Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay

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