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The way in which the game is played is also post modernistic. The player of the game will be faced with as vast number of choices throughout the course of the story which affect the course of the plot. The games combat system also is postmodern where it is entirely the players choice as to how to proceed they can simply kill everyone if they wish, sneak past everyone or knock them out. It is possible to go the entire game without killing anyone (barring the bosses) if the player wishes to. The way the player chooses their game style further affects the end.
The game also deals with issues of ownership and freedom of choice. Adam for a lot of the game is seen as little more than a lap dog by many people and the player is made to question if they are doing this mission for themselves or for the large organisations manipulating the public to their own will. Are the augments to help humanity or another way for the big organisations to control the general public.
Postmodern reception
The game is very postmodern is reception since because of the multiple choices and styles a player has to make their a very large ways in which the story can be perceived form player to player or from play through to play through and what the player takes out of the game is entirely their own choice.