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.
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NVIDIA GeForce GTX 460
\\.\DISPLAY1
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34816, align: 4, bClear: 0
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io)'
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than 2 channels.
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Definition Audio)'
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Usage = 0, Format = 0
Usage = 1, Format = 0
Usage = 0, Format = 2
Usage = 1, Format = 2
Usage = 0, Format = 3
Usage = 0, Format = 4
Usage = 0, Format = 5
Usage = 1, Format = 5
Usage = 0, Format = 6
Usage = 1, Format = 6
Usage = 0, Format = 7
Usage = 1, Format = 7
Usage = 0, Format = 9
Usage = 0, Format = 10
Usage = 0, Format = 11
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Usage = 0, Format = 23
Usage = 0, Format = 24
Usage = 1, Format = 24
Usage = 0, Format = 25
Usage = 1, Format = 25
Usage = 0, Format = 26
Usage = 1, Format = 26
Usage = 0, Format = 30
Usage = 2, Format = 30
Usage = 0, Format = 31
Usage = 2, Format = 31
Usage = 0, Format = 36
Usage = 2, Format = 36
Usage = 0, Format = 37
Usage = 2, Format = 37
Usage = 0, Format = 38
Usage = 1, Format = 38
Usage = 0, Format = 39
Usage = 1, Format = 39
Usage = 0, Format = 40
Usage = 1, Format = 40
*************
HW Class = 4
Initializing input subsystem...
Initializing sound subsystem...
XTCMalloc::MemAlloc, Big allocation - size: 1216
****** Sound Device Caps ******
Found 3 sound drivers:
Driver 0: 'Speakers (Realtek High Definition Aud
Min Freq: 192000, Max Freq: 192000
Speaker Mode: Surround 5.1
Driver Capabilities:
Device can do multichannel output, ie greater
Device can output to 8bit integer PCM.
Device can output to 16bit integer PCM.
Device can output to 24bit integer PCM.
Device can output to 32bit integer PCM.
Device can output to 32bit floating point PCM.
Driver 1: 'Realtek Digital Output (Realtek High
Min Freq: 48000, Max Freq: 48000
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Speaker Mode: Stereo
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Driver Capabilities:
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Device can output to 8bit integer PCM.
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Device can output to 16bit integer PCM.
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Device can output to 24bit integer PCM.
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Device can output to 32bit integer PCM.
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Device can output to 32bit floating point PCM.
2012.06.05 15:42:23.975979300 Driver 2: 'Realtek Digital Output(Optical) (Real
tek High Definition Audio)'
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Min Freq: 48000, Max Freq: 48000
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Speaker Mode: Stereo
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Driver Capabilities:
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Device can output to 8bit integer PCM.
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Device can output to 16bit integer PCM.
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Device can output to 24bit integer PCM.
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Device can output to 32bit integer PCM.
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Device can output to 32bit floating point PCM.
2012.06.05 15:42:23.990465600 Selecting driver 0 (Speakers (Realtek High Defin
ition Audio))
2012.06.05 15:42:23.992063900 Speaker Mode: 5
2012.06.05 15:42:23.993589600 Initializing sound with 32 channels
2012.06.05 15:42:24.136598300 --- OS memory stats ----2012.06.05 15:42:24.138945600 Virtual size: 545.63 Mb
2012.06.05 15:42:24.140860900 Total free: 3533.72 Mb
2012.06.05 15:42:24.142616600 Largest free block: 2047.33 Mb
2012.06.05 15:42:24.144427600 --- OS memory stats end----2012.06.05 15:42:24.146133600 ****** SoundPlatformFModGlobals ******
2012.06.05 15:42:24.147910900 bResetDevice: 0
2012.06.05 15:42:24.149680300 nNumDrivers: 3
2012.06.05 15:42:24.151431900 nDriverToUse: 0
2012.06.05 15:42:24.153115300 ptFModSystem: 0x155601d8
2012.06.05 15:42:24.154904900 pFModMemory: 0x15560000
2012.06.05 15:42:24.156610900 nFModMemoryAmount: 121634816
2012.06.05 15:42:24.158166600 nNumChannels: 128
2012.06.05 15:42:24.159718300 ptCachedSoundAllocator, used block count: 0
2012.06.05 15:42:24.161275900 ptCachedSoundAllocator, free block count: 640
2012.06.05 15:42:24.162769600 ptCachedSoundSampleMap, count: 0
2012.06.05 15:42:24.164308600 ptCachedSoundStreamMap, count: 0
2012.06.05 15:42:24.165864600 ptLRUSoundSampleList, count: 0
2012.06.05 15:42:24.167397900 ptLRUSoundStreamList, count: 0
2012.06.05 15:42:24.168950900 arPlayingSounds: 0x14b33000
2012.06.05 15:42:24.170500300 nCacheSampleSize: 0
2012.06.05 15:42:24.172041600 nCacheStreamSize: 0
2012.06.05 15:42:24.173616300 nFModCurrentAlloced: 73536960
2012.06.05 15:42:24.175198600 nFModMaxAlloced: 73536960
2012.06.05 15:42:24.177786600 STARTING Menu
2012.06.05 15:42:24.610883300 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.613070300 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.614925900 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.616757600 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.618580600 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.620278900 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.622018600 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.623745600 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.625474900 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.627199600 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.628818300 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.630477600 ERROR: Control Root.NormalLayer.BattleNetCampaig
n_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Roo
t.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.06.05 15:42:24.916929900 ERROR: Control Root.TopLayer.BattleNetAuctionHou
seNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to b
ind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_
main.AuctionPending!
2012.06.05 15:42:24.919065900 ERROR: Control Root.TopLayer.BattleNetAuctionHou
seNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to b
ind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_
main.AuctionPending!
2012.06.05 15:42:24.920905900 ERROR: Control Root.TopLayer.BattleNetAuctionHou
seNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to b
ind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_
main.AuctionPending!
2012.06.05 15:42:25.141741900 Setting depth texture, fmt = 36
2012.06.05 15:42:25.143907300 PostFXGfxInit() success
2012.06.05 15:42:25.148214600 SubObjectGfxInit() 1
2012.06.05 15:42:25.166916900 Initializing client world BattleNet_MainScreen..
.
2012.06.05 15:42:25.537762300 >>> Platform::CheckAssert_OnAPIInitialized Platf
orm::OnAPIInitialized_LocalStorage_Internal code=11010
2012.06.05 15:42:26.575439900 Pre-Present() at startup
2012.06.05 15:42:26.580321600 Post-Present() at startup
2012.06.05 15:42:26.582665900 Profile listener started on 0.0.0.0:1243
2012.06.05 15:42:26.593519900 Pre-Present() at startup
2012.06.05 15:42:26.619847600 Post-Present() at startup
2012.06.05 15:42:26.625670300 Pre-Present() at startup
2012.06.05 15:42:26.632771300 Post-Present() at startup
2012.06.05 15:42:26.638621900 Pre-Present() at startup
2012.06.05 15:42:26.640864300 Post-Present() at startup
2012.06.05 15:42:26.655272600 Pre-Present() at startup
2012.06.05 15:42:26.657891300 Post-Present() at startup
2012.06.05 15:42:26.672542900 Pre-Present() at startup
2012.06.05 15:42:26.675529600 Post-Present() at startup
2012.06.05 15:42:26.707575600 Pre-Present() at startup
2012.06.05 15:42:26.710540900 Post-Present() at startup
2012.06.05 15:42:26.715638900 Pre-Present() at startup
2012.06.05 15:42:26.717824600 Post-Present() at startup
2012.06.05 15:42:30.171877600 ENDING GAME
2012.06.05 15:42:30.175973600 Disposing UI for World
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2012.06.05 15:42:30.191450600
e::LogoutSynchronously
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nState=0 =====
2012.06.05 15:42:30.197474300
2012.06.05 15:42:30.212523900
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2012.06.05 15:42:30.844085600
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ice : Shutdown =====
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BnetClient Shutdown
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=====
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nState=0 =====
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e
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ion
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s
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lter
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0
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royInterface
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e count == 0
2012.06.05 15:42:30.922904900
2012.06.05 15:42:30.950058900
2012.06.05 15:42:30.953316900
2012.06.05 15:42:30.955967900
2012.06.05 15:42:31.79169900
\base\d3-update-base-9558.MPQ
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\Cache\base\patch-base-9558.MPQ
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>>>
>>>
>>>
>>>
>>>
>>>
>>> BnetCommon::Platform::APICleanup_Search
>>> BnetCommon::Platform::APIDestroy_Achievement
>>> BnetCommon::Platform::APIDestroy_ProfanityFi
>>> BnetCommon::Platform::APIDestroy_Challenge
>>> BnetCommon::Platform::APIDestroy_Report
>>> BnetCommon::Platform::OnDestroyAllAPIs code=
>>> Platform::DestroyInterface calling bnet Dest
>>> Battle.net Platform Shutdown reason=interfac
===== Battle.net Client Service Shutdown =====
SNOFilesDispose()
SNOFilesAsyncDispose()
sSNOFileMapDispose
sFileTableDispose - closing mpg: Data_D3\PC\MPQs
sFileTableDispose - closing mpg: Data_D3\PC\MPQs
sFileTableDispose - closing mpg: Data_D3\PC\MPQs
\Win\d3-update-Win-9558.MPQ
2012.06.05 15:42:31.86061300
\Cache\Win\patch-Win-9558.MPQ
2012.06.05 15:42:31.87951300
\enUS\d3-update-enUS-9558.MPQ
2012.06.05 15:42:31.90217600
\Cache\enUS\patch-enUS-9558.MPQ
2012.06.05 15:42:31.92023900
\base\d3-update-base-9749.MPQ
2012.06.05 15:42:31.94240300
\Cache\base\patch-base-9749.MPQ
2012.06.05 15:42:31.96003300
\enUS\d3-update-enUS-9749.MPQ
2012.06.05 15:42:31.98368600
\Cache\enUS\patch-enUS-9749.MPQ
2012.06.05 15:42:31.100298300
\base\d3-update-base-9858.MPQ
2012.06.05 15:42:31.102303300
\Cache\base\patch-base-9858.MPQ
2012.06.05 15:42:31.103951600
\enUS\d3-update-enUS-9858.MPQ
2012.06.05 15:42:31.106085900
\Cache\enUS\patch-enUS-9858.MPQ
2012.06.05 15:42:31.107957300
\CoreData.mpq
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\ClientData.mpq
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\Texture.mpq
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\Sound.mpq
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\enUS_Audio.mpq
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\enUS_Text.mpq
2012.06.05 15:42:31.120765300
\enUS_Cutscene.mpq
2012.06.05 15:42:31.257830300