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Char. Lvl. Player Gender

Character Name

Race

H.D.

L.A.

Size Category

Alignment

Religion / Patron Deity

Character Portrait/Sketch

Character Class 1

LVL.

Character Class 2

Lvl.

Character Class 3

Lvl.

v3.0a18

Character Class 4

LVL.

Character Class 5

Lvl.

Character Class 6

Lvl.

Health
Max.

PHB 145-146
Temp. Max

Saves
Fortitude Reflex *
(Con)

PHB 136 Class Skill


Max. Ranks (Class/Cross-Class)

Skills
Untrained

PHB / XPH Ch. 4 / 35-39

Key Ability

Ability Mod.

Ranks

Will

Abilities
Ability Score Ability Mod. Temp. Score

Hit Points

(Dex)

PHB Ch. 1

(Wis)

Skill
Appraise Autohypnosis Balance Bluff Climb Concentration Craft Craft Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge Knowledge Knowledge Knowledge Listen Move Silently Open Lock Perform Perform Perform Profession Profession Psicraft Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Swim Tumble Use Magic Device Use Psionic Device Use Rope

Total

Current
Temp. Mod.

Int Wis Dex Cha Str Con Int Int Int Cha Int Cha Dex Int Cha Cha Wis Dex Cha Str Int Int Int Int Wis Dex Dex Cha Cha Cha Wis Wis Int Dex Int Wis Dex Int Wis Wis Str Dex Cha Cha Dex

Total Ability Mod.

Strength

Str

Nonlethal Damage *

Base Save Bonus Misc.

Dex Dexterity
Constitution

Con Int Wis Wisdom

Damage Reduction/ Energy Resistance

Conditions

Temp. Improved Evasion

* Evasion

Intelligence

Spell Resist.

Power Resist.

Charisma

Cha

* If Nonlethal matches or exceeds Current HP, youre uncouncious.

Rolling a 1 is an automatic failure, 20 is a success.

Armor Class
Deflect. Bonus Armor Bonus * Dodge Bonus Dex Mod. Size Mod. FlatFooted Natural Armor

PHB 122-126

Modifiers
Load
Total Carried Load (LBS.)

Other

Including Shield

No Shield

0.0
Check Penalty Max. Run

Touch

Uncanny Dodge

Monk AC Bonus

Wis Mod.

Max. Dex MOd. Speed

Based on what is currently equipped. Applies while unarmored and at Light Load.

* Armor & Shield details in the Worn Items & Clothing section (pg 3).

Combat
Ability Mod. Dex. Mod. Misc. Temp. 1st 2nd 3rd 4th 5th Temp. Size Mod. Misc.

PHB Ch. 8

Initiative
Melee
(Str)

Attacks

Base Attack Bonus


1st 2nd 3rd 4th 5th

Ranged
(Dex) (Str)

Grapple

/ / /

/ / /

/ / /

/ / /

Powerful Build

In Off Hand

Weapons & Ammunition


Light, 1H, or 2H Attack Bonus Finesse

PHB 112-122, 160


Increment (Ft.)

Equipped

Weapon

1st

2nd

3rd

4th

5th

Damage

Critical

/ / / / / / /
Unarmed Strike
Equipped

/ / / / / / / /

/ / / / / / / /

/ / / / / / / /
Weight Each (Lbs.) Deals Lethal Damage

/
Attack Bonus

Key Notes

Rich *

Ammunition

Damage

Quantity

Weight (Lbs.)

Type *

Modified Attacks

Ranged

* If a weapon is of two types; all damage it deals is of both types. Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com

Armor Check Penalty if any applies ( double penalty for Swim.) These skills are detailed in the Expanded Psionics Handbook. Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.

(Primary Stats)

Page 1 of 6

Temp.

Misc.

HP

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PHB 162-164

Movement
Modified (Current) Speed Total Speed Base Speed Class Mod. Misc. Temp.

Carrying Capacity
Check Penalty Carried Weight Range (Lbs.) Speed (Ft./Rd.) Quadruped Max. Dex.

PHB 161-162

Carried Load
Total Carried Load
0.0
Weight of Weapons & Ammunition (see page 1) Weight of Worn Clothing and Equipment (See page 3) Weight of Carried Equipment (see Page 3) Weight of Carried Wealth (see page 3)

Multiplier

1 Minute (Feet)

Dwarven Movement

Light
1 Round (Feet) 1 Hour (Miles)

Medium
1 Day (Miles)

Heavy

0 Capacity

Normal

-3
-6
Weight (Lbs.)

3
1
Speed (Ft./Rd.) Max. Run

(Normal)

Walk

1 2 3
Lift Off Ground Push or Drag

Max. Run

4
3

Hustle * Run *

All Weight values are in Pounds (lbs.)

2 Max. 5 Max.

5* 5*

5* 5* Literate

Run * 4
* Requires a Full-Round Action. All Speeds are in Feet Per Round unless otherwise noted.

Languages

PHB 82

* Movement requires a Full-Round Action.

Rich *

Special Abilities Descriptions

PHB Ch. 2, 3 & 5

Proficiencies
Armor (Light) Armor (Medium) Armor (Heavy) Shield Tower Shield Simple Weapons Martial Weapons

PHB Ch. 5

Feats
Feat
Source Book

PHB Ch. 5
Page

Make note of the Source Book and Page for easy reference. Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com

You may also wish to record Traits & Flaws here. Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.

(Secondary Stats)

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PHB / DMG 134 - 136 / 214
Quantity

Worn Clothing and Equipment


Head
(Circlets, crowns, hats, headbands, helmets, phylacteries)

Carried Equipment
Item
Carried Location

PHB Ch. 7

Weight

(Goggles, lenses, masks, spectacles, third eyes)

Weight

Shoulders

(Capes, cloaks, mantles, shawls)

Weight

Neck

(Amulets, badges, brooches, collars, medals, medallions, pendants, periapts, scarabs, scarfs, torcs)

Weight

Armor / Body
(Armor, robes)

Weight

Torso

(Shirts, tunics, vests, vestments)

Weight

Check Penalty

Max. Dex

Spell Failure (%)

AC Bonus

Speed (Ft.)

Type Equipped

Waist

(Belts, girdles, sashes)

Weight

Hands

(Gauntlets, gloves)

Weight

Arms / Wrists

(Armbands, bracelets, bracers)

Weight

Shield
Shield
Check Penalty Max. Dex

Weight

Fingers
(Rings) Left
Spell Failure (%) AC Bonus Type Equipped

(Rings) Right

Feet

(Boots, sandals, shoes, slippers)

Weight

Illustration by A. Swekel. 1995-2007 Wizards of the Coast, Inc.

Rich *

Item Details

Wealth
Carried
Total Weight

Banked

Stored Equipment
Quantity Quantity Weight Each Weight Each

CP (Copper) SP (Silver) GP (Gold) PP (Platinum)


Place of Storage

Item

Place of Storage

Item

Valuables

Quantity

Estimated Value Each (GP)

Estimated Net Wealth (GP)

Total Carried Load


All Weight values are in Pounds (lbs.) Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.

(Equipment & Wealth)

Page 3 of 6

Weight Each

Weight Each

Face / Eyes

PHB 112

0.0

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Magic
Calculate Bonus Spells/Day (Class B)

Calculate Bonus Spells/Day (Class A)

PHB Ch. 10

Enable

Turn Undead
Cha. Mod. Misc. Temp.

PHB 159-160
Cha. Mod. Misc. Temp.

Times Per Day


Magic Class A Magic Class B

Turn Check Modifier

3+
Turning Check Result

Domains / Schools

Domains / Schools

Most Powerful Undead Affected (Maximum Hit Dice) *

Prohibited Schools

Prohibited Schools

Spell DC Key Ability

Spell DC Key Ability

Spell Save DC
Total Spells/Day Quantity Cast *

10+
Class Spells/Day Bonus Spells/Day Misc. Spells/Day Domain/ School Spells/Day Spells Known *

Spell Save DC
Total Spells/Day Quantity Cast *

10+
Class Spells/Day Bonus Spells/Day Misc. Spells/Day Domain/ School Spells/Day Spells Known *

0 or Lower 13 46 79 10 12 13 15 16 18 19 21 22 or Higher Total Hit Dice of Undead Affected

Cleric Level - 4 Cleric Level - 3 Cleric Level - 2 Cleric Level - 1 Cleric Level Cleric Level + 1 Cleric Level + 2 Cleric Level + 3 Cleric Level + 4
Temp. Cha Mod. Misc.

Ability Mod.

Ability Mod.

Temp.

Spell Save DC

Spell Level

Spell Level

Spells Save DC

Temp.

Spell DC Mod.

Spell DC Mod.

Misc.

Misc.

+ Cleric + Level
* A paladins effective Cleric Level is equal to his Paladin Level - 3.

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

Rich *

Notes

* Only applies to classes which arent required to prepare spells ahead of time.

Psionics
Power Points Per Day *
Max. Temp. Max. Current

XPH Ch. 4

Psionic Class A

Psionic Class

Discipline
Ability Mod. Power DC Mod. Temp. Misc.

Discipline
Ability Mod. Power DC Mod. Temp. Misc.

Power DC Key Ability

Power DC Key Ability

Power Save DC

10+

Power Save DC

10+

Power Save DC

Power Save DC

Power Save DC

Power Save DC

Powers Known

Powers Known

Powers Known

Power Level

Power Level

Power Level

Power Level

1st 2nd 3rd 4th 5th

1 3 5 7 9

6th 7th 8th 9th

11 13 15 17

1st 2nd 3rd 4th 5th

1 3 5 7 9

6th 7th 8th 9th

11 13 15 17

* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the powers class.

Powers Known

Power Point Cost

Power Point Cost

Power Point Cost

Power Point Cost

Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com

Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.

(Magic & Psionics)

Page 4 of 6

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Known Powers
Power Resistance

Calculate Power Points

XPH Ch. 4 & 5

Power Level

Power

Discipline

Display

Manifest. Time

Range

Aim (Target/Area/Effect)

Duration

Save

Description

CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level * Effect is centered on you. Concentration Duration is Limited. Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released. Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.

(Known Powers)

Page 5 of 6

Augment

Psionic Class

Power Points

Data

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Character Description & Personality
PHB 110

Rich *

Height

Weight (Lbs.)

Skin Color

Eye Color

Hair Color

Pref. Hand

Age

Birthdate

Hometown

Rich *

Background

PHB 110

Rich *

Notes

Experience
Total Experience Multiclass Penalty Required For Next Level
Calculate Experience Required for Next Level

PHB 22, 58-60

You cannot spend so much Experience on a Spell or Power that you lose a level.

Campaign

Date Character Created

Date Last Updated

Created by: Shawn S. Altorio (pasus@ssa-x2.com) www.ssa-x2.com

Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.

This document is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.5 Canada License.

(Character Details)

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