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Achtung, Macki Wojny !!

Doubles tournament, 17-18 November, Mid War, 1000+1000 pts

You are all invited to join an event organized by our club KMGB Omiornica dzka. This is a doubles Flames of War tournament organized for the second time nearby d (in Zgierz to be precise). Where: 1 Maja street, no 50, Zgierz (TBS room) Map Link: http://maps.google.pl/maps?q=zgierz,+1+maja+50&hl=pl&ll=51.850135,19.414172&spn=0.006773,0.01 9205&sll=52.025459,19.204102&sspn=6.910357,19.665527&vpsrc=6&t=h&z=16 When: 17-18 November 2012 Suggested accomodation: http://www.ospck.zgierz.pl/ Accomodation at Lodz players homes: We are ok to help you reduce the costs by accomodating you at our homes. We need some information first though: How many guys do we need to accommodate When do you intend to arrive/leave

Entry fee: 16 euro per pair (paid via paypal or at the venue) Tournament capacity limit: 32 (16 pairs) Referee: Micha Reksio Jwiak Tournament Schedule: 5 Battles, 3 hours per battle: Sat 17th Nov: 9.00-9.30 - Registration 9.30-12.30 Dust Up 12.45-15.45 - Breakthrough 17.00-20.00 - Counterattack Sun 18th Nov: 10.00-13.00 - Cauldron

13.15-16.15 - Surrounded 16.15-16.30 - Results

Army lists in txt, doc, easyarmy format to be sent to panreksio666@gmail.com. 3 extra points awarded to pairs that submit their rosters before the 1st of November.

Army List composition and rules for two companies: 1. The players prepare rosters of 2 companies. Each is allowed 1000 pts. It is possible to transfer up to 5% (50) pts to your friendly army, although the total number of points for the alliance, cannot exceed 2000. 2. All current briefings allowed by BF, including PDFs listed on their website can be used, if they are MID forces. 3. Players using PDF forces are obliged to have a printed copy of the list on them at the tournament. 4. Parings allowed are: axis+axis or allies+allies. 5. Each player builds their army using the standard number of combat platoons and other required platoons/HQ. 6. Special rules of one company are never transferred onto the other (e.g. two american companies cannot combine the bombardment of their artillery using the Hit Them With Everything Youve Got rule). 7. Both companies are allies to each other, using the rules on page 70 of the rulebook. 8. We also use rules for fielding more than one company listed on page 176 of the rulebook. This means that if one of the companies fails its morale check, both forces break !!! 9. Only 1 High Command team is allowed per pair. 10. If there are any conflicting rules within the pair, the OPPONENT is allowed to choose which rule takes effect (e.g. Assault Company paired with 2nd Infantry with air support use aircraft. It is up to the opponent to decide whether the american aircraft arrive using regular rules or Clear the Skies rule). 11. For any mission rules, both companies are treated as one company, with the exception of reserves. Reserves are chosen per individual company (e.g. Schwere Tank company with 3 platoons and a Luftwaffe Feldkompanie with 8 platoons have to send 2 platoons of Schwere and 4 platoons of Feldkompanie to the reserves if the mission uses them). 12. Only one of the companies may purchase air support. 13. Deciding who is the attacker: If there are 2 different types of forces in an alliance, the OPPONENTS get to choose which attack priority will be used. If both opposing alliances have conflicting attack priorities, they are chosen secretly, for their OPPONENTS.

Results calculation: Results are calculated using an equation of: pre-sent rosters (max 3 pts) + painted models (max 14 pts) + games scores (max 100 pts)

Game scores: Scores are calculated using Victory Points. Each army and unit is worth its points value in Victory Points. Units below half strength at the end of the game are worth half their value in VPs. To calculate the result of the winning alliance, determine the % of VPs scored against the opponent, minus the % of VPs lost and add 100% for achieving the missions objective, if valid. Compare with the table (left, winners result right, loosers result): 0-19,99% 10-10 20-39,99% 11-9 40-59,99% 12-8 60-79,99% 13-7 80-99,99% 14-6 100-119,99% 15-5 120-139,99% 16-4 140-159,99% 17-3 160-179,99% 18-2 180-194,99% 19-1 195-200% 20-0 Painting scoring:

- % of models painted in both companies 0%-24% - 0-2VP - % of models painted in both companies 25%-49% - 3-4 VP - % of models painted in both companies 50%-74% - 5-7 VP - % of models painted in both companies 75%-99% - 8-10 VP

- % of models painted in both companies 100% 11 VP - WOW! Score 12-14 VP We will add a FAQ as necessary.

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