Académique Documents
Professionnel Documents
Culture Documents
bit.ly/vagifted2012
DR. BRIAN HOUSAND
http://brianhousand.com
PLUGGING INTO
brianhousand.com
GEEK
GIFTED
EDUCATOR
RESEARCHER
2012
Hawaii Minnesota North Carolina California Georgia New York Montana Pennsylvania Nova Scotia Connecticut Virginia Colorado Texas Indiana
2012
2013
#vagifted
Todays Meet
todaysmeet.com/vagifted
everything
to
CHANGE
(Papert, 1993)
We are educa)ng people Crea)vity is as important in out of their crea)vity. educa)on as literacy.
WALKING ENCYCLOPEDIAS
we need to TEACH them how to
THINK CREATIVELY.
(Sternberg,
2006)
www.p21.org
Learning and Innovation Skills
Creativity and Innovation Critical Thinking and Problem Solving Communication and Collaboration
1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts
bit.ly/nets-proles
PK - 2
Identify, research, and collect data on an environmental issue using digital resources and propose a solution.
3-5
Produce a media-rich digital story about a signicant local event based on rst-person interviews.
6-8
Create original animations or videos documenting school, community, or local events.
9 - 12
Design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content.
The Standards do not dene the nature of advanced work for students who meet the Standards prior to the end of high school. For those students, advanced work in such areas as literature, composition, language, and journalism should be available. This work should provide the next logical step up from the college and career readiness baseline established here.
The Standards set grade-specic standards but do not dene the intervention methods or materials necessary to support students who are well below or well above grade-level expectations.
Pianos
NOT Stereos
(Resnick, 1996)
20%
1 2 3 4
DIGITAL FOOTPRINTS
PHOTO FUN TIME
VIDEO GAMES
FLIPPING THE CLASSROOM
ve frames
http://www.ickr.com/groups/visualstory/
ickr ve frames
1st photo:
establish
characters and location
ickr ve frames
2nd photo: create a situation with possibilities of what might happen
ickr ve frames
3rd photo: involve the characters in the situation
ickr ve frames
4th photo: build to probable outcomes
ickr ve frames
5th photo: have a logical but surprising end
DMD
WordFoto
FLIPPING
THE CLASSROOM
YOU
TOO
KNOW UNDERSTAND
DO