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SECTION F: SKILL LIST: *The list is written in the following format:* Name: Slot: Part: Use : [Name of skill

(NA English version)] [Number of computer slots] [Name of Wanzer (NA English version) / Part.] [Description including the triggering / learning conditions.]

VINEDRAI Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : G2 (Enemy Evade II) 2 r[lhC (Vinedrai) / Body This skill is similar to Enemy Evade I, but the target's Evade modifier is decreased by 2 levels. XiCvArm (Aim Arm) 3 r[lhC (Vinedrai) / Arm This is similar to Aim. This time, all shots will target an arm of the enemy. ol4{ (Experience x4) 3 r[lhC (Vinedrai) / Leg This skill is similar to Experience x2, but the pilot will gain four times the experience.

FAURA M12A Name: Slot: Part: Use : Name: Slot: Part: Use : } (Pilot Eject) 1 tH[M12A (Foura M12A) / Body This skill can be triggered when the body of a unit is broken. The pilot will try to escape through "Forced Ejection". ArmuCN (Arm Smash) 4 tH[M12A (Foura M12A) / Arm This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks the arm of an enemy by inflicting an amount of damage that equals to its maximum HP. GXP[v (Escape) 1 tH[M12A (Foura M12A) / Leg This skill can be triggered when a part of the unit is broken. The unit will try and escape from the battle.

Name: Slot: Part: Use :

MINGTIAN 1 Name: Slot: Part: Use : A`XL (Blackout) 1 V1^ (Mingtian 1) / Leg This skill can be triggered when the unit is being attacked. Enemy

pilot will not be able to use Battle skill during the combat round. Name: Slot: Part: Use : Name: Slot: Part: Use : hMAX (Defense Class Max) 3 V1^ (Mingtian 1) / Body This skill is similar to Defense Class I, but the Defense Class Modifier of the unit is increased to the maximum level. _uCN (Random Smash) 4 V1^ (Mingtian 1) / Arm This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks a random part of an enemy by inflicting an amount of damage that equals to its maximum HP.

KYOJUN MK107 Name: Slot: Part: Use : eUP1 (Rate of Fire Up I) 1 107 (Kyojun MK107) / Arm This skill can be triggered by attacking with a multi-hit weapon (i.e. shotguns and machine guns). The number of shots is increased by 1.2 times. Y[1 (Zoom 1) 1 107 (Kyojun MK107) / Body This skill can be triggered when the unit attacks. The hit rate is increased by 1.2 times. U1 (Brace I) 1 107 (Kyojun MK107) / Leg This skill can be triggered when the unit has the initiative. It reverses the initiative to let the enemy attack first. Damage done by the enemy is reduced by 50%.

Name: Slot: Part: Use : Name: Slot: Part: Use :

ENYO MK109
Name: Slot: Part: Use : A`uCN (Prevent Loss) 1 109z (Enyo MK109) / Leg This skill can be triggered when an enemy is about to break a part of the unit using a skill such as "Random Smash". This skill reduces the damage of the Break attack such that the part will have 1 HP left after the attack. I[g}V1 (Auto I) 1 109z (Enyo MK109) / Body When the unit is suffering from the Paralyse status, this skill can be triggered. It attacks an enemy automatically consuming no AP.

Name: Slot: Part: Use :

Name: LeguCN (Leg Smash) Slot: 4

Part: 109z (Enyo MK109) / Arm Use : This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks the leg of an enemy by inflicting an amount of damage that equals to its maximum HP. SHUNWANG 1 Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : G (Enemy Evade Null) 3 u1^ (Shunwang 1) / Body This skill can be triggered when the unit attacks. The Evade Modifier of the enemy becomes void. MAX (Evade Max) 3 u1^ (Shunwang 1) / Leg This skill is similar to Evade I but the Evade Modifier of unit is increased to the maximum level. XiCvBody (Aim Body) 3 u1^ (Shunwang 1) / Arm This is similar to Aim. This time, all shots will target an body of the enemy.

REKSON M4F Name: Slot: Part: Use : Gn1 (Enemy Skill I) 1 N\M4F (Rekson M4F) / Leg The skill can be triggered if the unit has a chance of being attacked. It decreases the Weapon Proficiency of the the enemy by 1 level. v (Backup Fire) 3 N\M4F (Rekson M4F) / Arm This skill can be triggered when the defending enemy is being surrounded by the unit and one other ally. The ally needs to have gun arms equipped and it must be within attack range. The ally will then shoot the target once. Y[2 (Zoom 2) 2 N\M4F (Rekson M4F) / Body This is similar to Zoom I, but the hit rate is increased by 1.5 times.

Name: Slot: Part: Use :

Name: Slot: Part: Use : WUDE 3 Name: Slot: Part: Use :

G2 (Enemy Accuracy II) 2 3^ (Wude 3) / Body This skill is similar to Enemy Accuracy I, but the enemy's Hit Rate Modifier is decreased by 2 levels.

Name: Slot: Part: Use : Name: Slot: Part: Use :

Gn3 (Enemy Skill III) 3 3^ (Wude 3) / Leg This skill is similar to Enemy Skill I, but it decreases the Weapon Proficiency of the enemy by 3 levels. _up`2 (Double Punch II) 2 3^ (Wude 3) / Arm This skill is similar to Double Punch I, but it requires the unit to have a different type of melee weapon equipped in each arm.

PARE PAW1 Name: Slot: Part: Use : G1 (Enemy Accuracy I) 1 PAW1p[C (Pare PAW1) / Body This skill can be triggered when an enemy attacks the unit. The skill decreases the enemy's Hit Rate Modifier (temporarily) by 1 level. 1 (Evade I) 1 PAW1p[C (Pare PAW1) / Leg This skill can be triggered if the unit has a chance of being attacked. Evade Modifier of unit is increased by 1 Level. fallVbg (Topple Shot) 1 PAW1p[C (Pare PAW1) / Arm This skill can be triggered when the unit attacks with a gun arm. The enemy will fall down and its AP is reduced to zero for the rest of the combat round.

Name: Slot: Part: Use : Name: Slot: Part: Use :

PROV PAW2
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : TIEQI I[g}V2 (Auto II) 2 PAW2vEu (Prov PAW2) / Body This is similar to Auto I, but the unit will also recover from Paralyse status after the attack. BodyK[h (Guard Body) 1 PAW2vEu (Prov PAW2) / Leg This skill can be triggered when the unit is attacked. All attacks to the body will be taken by the arms. _uVbg1 (Double Shot I) 2 PAW2vEu (Prov PAW2) / Arm This skill is similar to Double Punch I, but both arms must be equipped with the same type of gun arms.

Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use :

Gh2 (Enemy Defense Class II) 2 SR4^ (Tieqi) / Body This skill is similar to Enemy Defense Class I, but the target's Defense Class Modifier is decreased by 2 levels. U2 (Brace II) 2 SR4^ (Tieqi) / Leg This skill is similar to Brace I, but damage done by the enemy is reduced by 80%. XiCvLeg (Aim Leg) 3 SR4^ (Tieqi) / Arm This is similar to Aim. This time, all shots will target the enemy's leg.

GREZEX
Name: Slot: Part: Use : Name: Slot: Part: Use : mU (Hard Knocks) 1 O[NX (Grezex) / Leg When the unit is at "critical" conditions, the Weapon Proficiency Levels of the pilot will increase temporarily. XiCvAny (Aim) 3 O[NX (Grezex) / Arm This skill can be triggered when the unit attacks with a multi hit weapon (i.e. shotguns and machine guns). All shots will target a (random) part of the enemy when this skill is triggered. Y[3 (Zoom 3) 3 O[NX (Grezex) / Body This is similar to Zoom I, but the hit rate is doubled.

Name: Slot: Part: Use :

YONGSAI 3
Name: Slot: Part: Use : Name: Slot: Part: Use : A`DMG80 (Avoid 80) 3 i3^ (Yongsai 3) / Leg This skill is similar to Avoid Damage 20, but it ignores attacks that do less than 80 points of damage. iv (Backup Melee) 3 i3^ (Yongsai 3) / Body This skill can be triggered when the defending enemy is being surrounded by the unit and one other ally. The ally needs to have melee weapon equipped and it must be within attack range. The ally will then attack the target once.

Name: Slot: Part: Use :

eUP3 (Rate of Fire Up III) 3 i3^ (Yongsai 3) / Arm This is similar to Rate of Fire Up I, but the number of shots is doubled.

HOSUN MK112
Name: Slot: Part: Use : BodyuCN (Body Smash) 5 112@t (Hoshun MK112) / Arm This skill can be triggered when the unit attacks with a single hit weapon (i.e. melees, rifles and missiles). It breaks the body of an enemy by inflicting an amount of damage that equals to its maximum HP. (Hence, this skill is an instant death attack.) APRXg0 (AP -0) 3 112@t (Hoshun MK112) / Leg This skill is similar to AP -30% but subsequent action will consume no AP. xWBody (Revenge Body) 4 112@t (Hoshun MK112) / Body This skill can be triggered when the body of the unit is destroyed. The enemy's body will be destroyed in turn.

Name: Slot: Part: Use : Name: Slot: Part: Use :

KASEL M2
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : iUP2 (Melee II) 2 LZM2 (Kasel M2) / Body The skill is similar to Melee I, but the power is increased by 1.5 times. AP3Cut (AP -30%) 1 LZM2 (Kasel M2) / Leg This skill can be triggered when a unit performs an action. It reduces the cost of AP by 30%. X^p` (Stun Punch) 1 LZM2 (Kasel M2) / Arm This skill can only be triggered by attacking with melee weapon. It causes "paralyse" on the target.

SHANGDI 1
Name: Slot: Part: Use : G (Enemy Accuracy Null) 3 1^ (Shangdi 1) / Body This skill can be triggered when the unit is being attacked. The Hit Rate Modifier of the enemy becomes void.

Name: Slot: Part: Use : Name: Slot: Part: Use :

_uVbg2 (Double Shot II) 2 1^ (Shangdi 1) / Arm This skill is similar to Double Punch II, but the weapons must be gun arms and both weapons must be within ranges. ol3{ (Experience x3) 2 1^ (Shangdi 1) / Leg This skill is similar to Experience x2, but the pilot will gain three times the experience.

TIANDONG 3
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : CWFNgp` (Eject Puch) 1 V3^ (Tiandong 3) / Arm This skill can only be triggered by attacking with a melee weapon. It causes "forced ejection" on the target. A`DMG20 (Avoid 20) 1 V3^ (Tiandong 3) / Leg This skill can be triggered when the unit is being attacked. It ignores attacks that do less than 20 points of damage. ^bN2 (Tackle II) 2 V3^ (Tiandong 3) / Body This skill is similar to Tackle I, but the damage is bigger.

WHISK
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : Gh (Enemy Defense Class Null) 3 EBXN (Whisk) / Body This skill can be triggered when the unit attacks. The Defense Class Modifier of the enemy becomes void. 2 (Evade II) 2 EBXN (Whisk) / Leg This skill is similar to Evade I but the Evade Modifier of unit is increased by 2 Levels. ~TC (Salvo) 1 EBXN (Whisk) / Arm The skill can be triggered when the unit attacks with a missile launcher. All remaining missiles will be fired on the current target.

ZANISLEV

Name: Slot: Part: Use :

^bN1 (Tackle I) 1 [jX (Zenislev) / Body This is another melee skill that can only be triggered by attacking with a melee weapon. The skill increases the damage by adding the body weight to the attack. _uATg (Double Assault) 2 [jX (Zenislev) / Arm This skill can be triggered when the unit is equipping a melee weapon in one arm and a non-melee weapon in the other arm. When the skill is triggered, the unit will be able to attack with both arms in the same round. Unit must be within close range of the target. U1 (Initiative I) 1 [jX (Zenislev) / Leg This skill can be triggered when the enemy has the initiative in an attack. This skill reverses the initiative, but the consequent damage from the enemy will increase by 1.4 times.

Name: Slot: Part: Use :

Name: Slot: Part: Use :

GRAPPLE M1
Name: Slot: Part: Use : _up`1 (Double Punch I) 2 ObvM1 (Grapple M1) / Arm This skill can be triggered when both arms are equipped with the same melee weapons. When the skill is triggered, the unit will be able to attack with both arms in the same action. iUP3 (Melee III) 3 ObvM1 (Grapple M1) / Body The skill is similar to Melee I, but the power is doubled. n2 (Skill +2) 2 ObvM1 (Grapple M1) / Leg This skill is similar to Skill +1, but the unit's Weapon Proficiency is increased by 2 levels.

Name: Slot: Part: Use : Name: Slot: Part: Use :

JINYO MK110
Name: Slot: Part: Use : xW1 (Revenge I) 1 110wz (Jinyo MK110) / Body This can be triggered when the unit is being attacked. The skill allows the unit to perform a counter attack with damage equals to 1.2 times the damage done by the original attack.

Name: eUP2 (Rate of Fire Up II) Slot: 2 Part: 110wz (Jinyo MK110) / Arm

Use : This is similar to Rate of Fire Up I, but the number of shots is increased by 1.5 times. Name: Slot: Part: Use : Hit & Away (Fast Attack) 2 110wz (Jinyo MK110) / Leg This skill can be triggered when the unit has the initiative in an attack. The unit will try and run away from the counter attack from the enemy.

SUNYO MK111
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : DMGFix400 (Damage Fix 400) 1 111tz (Shunyo MK111) / Body This skill is similar to Damage Fix 100. Damages from 401 - 800 will all become 400 points. AP6Cut (AP -60%) 2 111tz (Shunyo MK111) / Leg This skill is similar to AP -30%. It reduces the cost of AP by 60%. xWZC (Revenge Same) 3 111tz (Shunyo MK111) / Arm This is similar to Revenge I, but it does the same amount of damage to the same parts of the enemy.

QIBING 0
Name: Slot: Part: Use : Name: Slot: Part: Use : xW2 (Revenge II) 2 0^ (Qibing 0) / Body This is similar to Revenge I, but the damage is 1.5 times the original. fallp` (Topple Punch) 2 0^ (Qibing 0) / Arm This skill can be triggered when the unit attacks with a melee weapon. The enemy will fall down and its AP is reduced to zero for the rest of the combat round. DMGFix200 (Damage Fix 200) 1 0^ (Qibing 0) / Leg This skill is similar to Damage Fix 100. Damages from 201 - 400 will all become 200 points.

Name: Slot: Part: Use :

GENIE
Name: fbh}V (Auto Counter) Slot: 1

Part: W[j (Genie) / Leg Use : This skill can be triggered when a part of the unit is broken. The skill delivers a counter attack to the enemy. Name: Slot: Part: Use : h1 (Defense 1 W[j (Genie) This skill can Class Modifier level. Class I) / Body be triggered when the unit is attacked. The Defense (for all elements) of the unit is increased by 1

Name: Slot: Part: Use :

lDMG3 (Pilot Damage 3) 3 W[j (Genie) / Arm This skill is similar to Pilot Damage I, but the damage is much bigger, usually about three quarters of the pilot's maximum HP.

KYOKEI MK 108
Name: Slot: Part: Use : ALL or NO (Hit or Miss) 1 108x (Kyokei MK108) / Arm The skill can be triggered when the unit attacks with a multi hit weapon (i.e. shotguns or machine guns). Either all bullets will hit the target or none will score a hit. iUP1 (Melee I) 1 108x (Kyokei MK108) / Body This skill can only be triggered by attacking with a melee weapon. The power of the melee weapon is incresed by 1.2 times with this skill. DMGFix100 (Damage Fix 100) 1 108x (Kyokei MK108) / Leg This skill can be triggered when the unit is attacked. Damages from 101 - 200 points will all become 100 points.

Name: Slot: Part: Use :

Name: Slot: Part: Use :

GETTY
Name: Slot: Part: Use : Name: Slot: Part: Use : xW3 (Revenge III) 3 QCeB (Getty) / Body This is similar to Revenge I, but the damage is twice the original. Gn2 (Enemy Skill II) 2 QCeB (Getty) / Leg This skill is similar to Enemy Skill I, but it decreases the Weapon Proficiency of the enemy by 2 levels.

Name: (Firing Squad) Slot: 3 Part: QCeB (Getty) / Arm

Use : This skill can be triggered when the defending enemy is being surrounded by at least two other allies. All allies need to have gun arms equipped and they must be within their attack range. Each ally will then shoot the target once.

DRAKE M2C
Name: Slot: Part: Use : Name: Slot: Part: Use : `t (Chaff) 1 h[OM2C (Drake M2C) / Body This skill can be triggered when the unit is being attacked by a missile. The skill will cause the missile to miss. lDMG1 (Pilot Damage 1) 1 h[OM2C (Drake M2C) / Arm This skill can be triggered when the unit attacks. It damages the pilot of the enemy unit. The damage is about a quarter of the pilot's maximum HP (usually 5 points). ol2{ (Experience x2) 1 h[OM2C (Drake M2C) / Leg This skill can be triggered after an action. The pilot will gain twice the amount of the usual experience points for his / her Weapon Proficiency Level.

Name: Slot: Part: Use :

ZEROS
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : V[hAtk1 (Shield Attack I) 1 [X (Zeros) / Arm This skill can only be triggered when the unit is at a close range from the enemy. Attacks with equipped shield. G1 (Enemy Evade I) 1 [X (Zeros) / Body This skill can be triggered when the unit attacks an enemy. The target Evade modifier is decreased by 1 level. U2 (Initiative II) 2 [X (Zeros) / Leg This skill is similar to Initiative I, but the consequent damage from the enemy will only increase by 1.2 times.

MELEDYNE M1
Name: Slot: Part: Use : pjbNVbg (Panic Shot) 1 fBM1 (Meledyne M1) / Arm This skill can be triggered by attacking with a gun arm. It causes the Confuse status to the target.

Name: Slot: Part: Use : Name: Slot: Part: Use :

Gh1 (Enemy Defense Class I) 1 fBM1 (Meledyne M1) / Body This skill can be triggered when the unit attacks an enemy. The target's Defense Class modifier is decreased by 1 level. n1 (Skill +1) 1 fBM1 (Meledyne M1) / Leg This skill can be triggered when the unit attacks a target. It increases the unit's Weapon Proficiency (temporarily) by 1 level.

LENGHE 1
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : U3 (Initiative III) 3 1^ (Lenghe 1) / Body This skill is similar to Initiative I, but the consequent damage from the enemy will remain the same. i (Gang Beating) 3 1^ (Lenghe 1) / Leg This is similar to Firing Squad, but all the allies need to have melee weapons equipped and all of them need to be in closed range. V[hAtk3 (Shield Attack III) 3 1^ (Lenghe 1) / Arm This is similar to Shield Attack I, but the damage is much bigger.

LAIYING
Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use : n3 (Skill +3) 3 }1^ (Laiying Type I) / Leg This skill is similar to Skill +1, but the unit's Weapon Proficiency is increased by 3 levels. lDMG2 (Pilot Damage 2) 2 }1^ (Laiying Type I) / Arm This skill is similar to Pilot Damage I, but the damage is bigger, usually about half of the pilot's maximum HP. h2 (Defense Class II) 2 }1^ (Laiying Type I) / Body This skill is similar to Defense Class I, but the Defense Class Modifier of the unit is increased by 2 levels.

LANZE

Name: Slot: Part: Use : Name: Slot: Part: Use : Name: Slot: Part: Use :

V[hAtk2 (Shield Attack II) 2 IytB[A (Lanze) / Arm This is similar to Shield Attack I, but the damage is bigger. ^bN3 (Tackle III) 3 IytB[A (Lanze) / Body This skill is similar to Tackle I, but the damage is much bigger. A`DMG40 (Avoid 40) 2 IytB[A (Lanze) / Leg This skill is similar to Avoid Damage 20, but it ignores attacks that do less than 40 points of damage.

Quantity Digits to Accompany Part Name Modifier Codes 000 - Blank 001 - Hardblow 002 - Nothing 003 - Bone Buster 004 - Fear Fist 005 - Mk10 Fist 006 - Mk12 Fist 007 - Fatal Buster 00B - Mk16 Fist 00C - Mk20 Fist 00D - Max Weight 00E - Big Buster 00F - Attack Fist 010 - Assault Fist 011 - Heavy Fist 012 - Heavy Weight 013 - War Hammer 014 - Cleave Axe 015 - Mk9 Baton 016 - Mk13 Baton 017 - Venus 018 - Riot Baton 019 - Riot Baton 01A - Sharp Spike 01B - Heavy Spike 01C - Mk18 Spike 01D - Mk22 Spike 01E - Last Strike 01F - Franbar FF 020 - Mk9 Sniper 021 - Laoxing 6

022 - Laohu 3 023 - Mk11 Sniper 024 - Barcam RR 025 - Einband 026 - Scarab F2 027 - Mk8 Rifle 028 - 80mm Gun 029 - Kodo SN990 02A - DGS-25 02B - Mingda 2 02C - Huida 3 02D - Arc Barrel 4 02E - Achin 51 02F - Nissai 30 030 - Shunda 4 031 - Beckwood M9 032 - Nissai 90MF 033 - 17.5mm MG 034 - 25mm MG 035 - 30.2mm MG 036 - 20mm MG 037 - 27mm MG 038 - 20mm MG 039 - 12mm MG 03A - 17mm MG 03B - 17mm MG 03C - 30mm MG 03D - 32mm MG 03E - 17.5mm MG 03F - 20mm MG 040 - 7.7mm MG 041 - 17.5mm MG 042 - 30mm MG 043 - 17.5mm MG 044 - 32mm MG 045 - 27mm MG 046 - Odin M98 047 - SPPG 14 048 - Chongdu 2 049 - Chongta 3 04A - Desoto M300 04B - Chongte 0 04C - Chongchang 1 04D - Heat Stream 04E - Huoliu 1 04F - Huosai 2

050 - Huoyao 3 051 - Hot Gazel 052 - Quill 053 - Wagtail 2 054 - Yunsheng 34 055 - Zhiniao 50 056 - Bjariger 057 - Canary 2 058 - Miner AT 059 - Huoji 22 05A - Drozel 05B - Nightingale 05C - Starling 05D - Yunsheng 38 05E - Zhiniao 61 05F - Bantam 060 - Huoji 34 061 - Nothing 062 - Yunsheng 39 063 - Yunsheng 42 064 - Kongsheng 2 065 - Wagtail 1 066 - Miner AT1 067 - Kongsheng 1 068 - Zhiniao 62 069 - Yunsheng 44 06A - 120mm Gun 06B - Nothing 06C - Nothing 06D - 160mm Gun 06E - Nothing 06F - 120mm Gun 070 - 130mm Gun 071 - 100mm Gun 072 - 40mm Gun 073 - 100mm Gun 074 - 80mm Gun 075 - 92mm Gun 076 - 130mm Gun 077 - 130mm Gun 078 - 130mm Gun 079 - Exp Beam 07A - P-Rifle 07B - Exp P-Gun 07C - Basic P-Gun 07D - Hvy P-Gun

07E - Wanzerfaust 07F - Type 10 GR 080 - Type 13 GR 081 - Type 14 GR 082 - Fause GGR 083 - Type 15 GR 084 - Type 10 GR 085 - Type 13 GR 086 - Type 15 GR 087 - Type 13 GR 088 - GGR 52 089 - Type 13 GR 08A - Mk6 Shield 08B - SN-100G 08C - Buckler 08D - Hvy Shield 08E - SN-107G 08F - Riot Shield 090 - Lite Shield 091 - Def Shield 092 - Last Defense 093 - Mk10 Shield 094 - BX002 095 - BX056 096 - BX090 097 - BPT3A 098 - BPT12B 099 - BPT9MAX 09A - Nothing 09B - Nothing 09C - Rucksack L 09D - Placid 09E - Mk3 Pack 09F - Mk6 Pack 0A0 - Mk5 E-Pack 0A1 - Mk7 E-Pack 0A2 - Mk8 E-Pack 0A3 - Pistol 0A4 - AT Rifle 0A5 - Zenislev 0A6 - Vinedrai 0A7 - Whisk 0A8 - Tiandong 3 0A9 - Lenghe 1 0AA - Pare PAW1 0AB - Grapple M1

0AC - Kyokei Mk108 0AD - Yongsai 3 0AE - Jinyo Mk110 0AF - Drake M2C 0B0 - Kyojun Mk107 0B1 - Meledyne M1 0B2 - Rekson M4F 0B3 - Foura M12A 0B4 - Enyo Mk109 0B5 - Zeros 0B6 - Teiqi 4 0B7 - Shangdi 1 0B8 - Kasel M2 0B9 - Shunyo Mk111 0BA - Genie 0BB - Laiying 1 0BC - Nothing 0BD - Nothing 0BE - Nothing 0BF - Nothing 0C0 - Grezex 0C1 - Lanze 0C2 - Dummy parts 0C3 - Getty 0C4 - Prov PAW2 0C5 - Wude 3 0C6 - Qibing 0 0C7 - Mingtian 1 0C8 - Shunwang 1 0C9 - Nothing 0CA - Hoshun Mk112 0CB - Chixuan 6 0CC - Oceanhahn 0CD - Hanniger 0CE - Hanniger 0CF - Hanniger P 0D0 - Shengfeng 5 0D1 - Shengfeng 5K 0D2 - Nothing 0D3 - Nothing 0D4 - Nothing 0D5 - Nothing 0D6 - MBT2 Kuarve 0D7 - MBT2 Kuarve 0D8 - Mk54 MBT 0D9 - MBT2 Kuarve

0DA - Mk59 APC 0DB - Mk73 MBT 0DC - Mk9 AFV 0DD - Mk20 AFV 0DE - Mk20 AFV 0DF - Sekida 0E0 - Sekida 0E1 - Sekida 0E2 - Mk12 AFV 0E3 - Flatbed 0E4 - Flatbed 0E5 - Mk1 APC 0E6 - Nothing 0E7 - MMG3 Ship 0E8 - MMG3 Ship 0E9 - Mk39 PT Boat 0EA - Mk39 PT Boat 0EB - Mk39 PT Boat 0EC - Mk39 PT Boat 0ED - 12mm MG 0EE - 40mm Gun 0EF - Dual Cannon 0F0 - Mk42 Quad 0F1 - 100mm Gun 0F2 - Yunsheng 42 0F3 - Kehei 0 0F4 - Genie Arm 0F5 - Kexi 1 0F6 - Brenos 0F7 - Nilong 1 0F8 - Cadenza Head 0F9 - Cadenza Pack 0FA - Cadenza 0FB - Qinghuayu 1 0FC - Monster 0FD - Bihu 1 0FE - Haolong 4 0FF - Ziangyu 2 100 - Methane WZR 101 - Taita 4 102 - Taita 4K 103 - Mk8 Support 104 - Armored Car 105 - P-Gun Car 106 - Mk5 AFV 107 - Kodomari

108 - Heidong 3 109 - Land Mine 10A - Area Mine 10B - Grenade 10C - Missile 10D - Repair 10E - Repair Hi 10F - Repair Mx 110 - Restore Lo 111 - Restore Hi 112 - Restore Mx 113 - Recover 114 - Recover Mx 115 - Shield Rpr 116 - Shield Mx 117 - COM4 118 - COMB652 119 - COMB603 11A - COMB554 11B - COMC554 11C - COMC654 11D - COMC754 11E - COMG10 11F - COM5 120 - COM6
Japan -------------------------ADDRESS : /PPS/GOVERNMENT/JAPAN JAPAN PUBLIC SECURITY JAPAN PUBLIC SECURITY JAPAN PUBLIC SECURITY JAPAN PUBLIC SECURITY JDFINT/GOVERNMENT/JAPAN PROJECT (MIDAS) GUARDFORCE STAFF MOBILITY ASSULT DPT. KIRISPVS/CORPORATION/JAPAN KIRSHIMAID/CORPORATION/JAPAN ARMOREDKIN/OTHER/JAPAN OKINAWAOCD/GOVERNMENT/JAPAN JBNNEDITING/CORPORATION/JAPAN JPO/GOVERNMENT/JAPAN JDFORCE/GOVERNMENT/JAPAN MFA/GOVERNMENT/JAPAN NETCOMSYS/CORPORATION/JAPAN IGUCHI/CORPORATION/JAPAN

PASSWORD : [992] [JA9AN] [0CU] [U2N] [D8Z] [D07] [MM] [SA2KI] [BLACKI] [SYUNYOU]

(JAPAN SELECTION) (OCU SELECTION) (USN SELECTION) (DA HAN ZHONG SELECTION)

[YAMS] [JDFSMAP] [TA3BW]

NTJ/GOVERNMENT/JAPAN (1ST OPTION) NTJ/GOVERNMENT/JAPAN (3RD OPTION) OOCEINFO/CORPORATION/JAPAN (3RD OPTION) TEIHOKUU/OTHER/JAPAN (DATABASE) USN -------------------------ADDRESS : SRLUSN/GOVERNMENT/USN RESEARCHERS BACKGROUND DATABASE 1 RESEARCHERS BACKGROUND DATABASE 2 RESEARCHERS BACKGROUND DATABASE 3 FAI/GOVERNMENT/USN (INTERNAL) INFO} FAI/GOVERNMENT/USN (INTERNAL) PERSONNEL INFO} FAXIDATA/GOVERNMENT/USN DATABASE CODE 1 DATABASE CODE 2 DATABASE CODE 3 DATABASE CODE 4 DATABASE CODE 5 DATABASE CODE 6 USNNAVY/GOVERNMENT/USN Australia -------------------------ADDRESS : CIU/GOVERNMENT/AUSTRALIA (OCU REGIONAL GATE) EAST SOUTH ASIA JAPAN CONGRESS CIU/GOVERNMENT/AUSTRALIA (SECRET GATE) M.I.D.A.S USN DA HAN ZHONG GDFIA/GOVERNMENT/AUSTRALIA G.D.F.I.A FILE ACCESS SYSTEM G.D.F.I.A FILE ACCESS SYSTEM G.D.F.I.A FILE ACCESS SYSTEM G.D.F.I.A FILE ACCESS SYSTEM G.D.F.I.A FILE ACCESS SYSTEM DCNSIT/CORPORATION/AUSTRALIA AUSPEND/OTHER/AUSTRALIA LEONET/CORPORATION/AUSTRALIA DCN/CORPORATION/AUSTRALIA JML/CORPORATION/AUSTRALIA Da Han Zhong -------------------------(M.I.D.A.S) (JDF) (DA HAN ZHONG) (CIU) (PERSON)

[SINTJ] [WNTJ] [EHOBA] [ALISA]

PASSWORD : [SURSLN] [EMIR] [KEN] [WIL] [IAF001] {FOR M.I.D.A.S [IAF002] {FOR

[DENNIS] [LUKAV] [JOE] [CINDY] [GASTOR] [MARCUS] [MARINE]

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ADDRESS : NEWS/OTHER/DAHANZHONG HLTUAN/OTHER/DAHANZHONG MEMBER OF NOBLE LOTUS MEMBER OF NOBLE LOTUS MEMBER OF NOBLE LOTUS MEMBER OF NOBLE LOTUS MEMBER OF NOBLE LOTUS MEMBER OF NOBLE LOTUS CONQUEST MAP SPONSOR EMBASSY/GOVERNMENT/DAHANZHONG DHD/CORPORATION/DAHANZHONG DHMDBIANJI/CORPORATION/DAHANZHONG DHZFIS/GOVERNMENT/DAHANZHONG M.I.D.A.S INFO IMAGINARY INFO SHURUANJIAN/CORPORATION/DAHANZHONG REMBASSY/GOVERNMENT/DAHANZHONG PERSONNEL DATABASE Plans To Acquire M.I.D.A.S Technology Missing Imaginary Number PAPEL/CORPORATION/SINGAPORE TWHI/CORPORATION/DAHANZHONG DHZG/GOVERNMENT/DAHANZHONG TTSOFT/CORPORATION/DAHANZHONG

PASSWORD : [INKAREN] [HOANG] [RUO] [CHANG] [YUE] [ZYUNG] [ZYO] [SMAP] [PATRON] [RAT2C] [08DHMD] [DFHISZ] [ADIMS] [FIINNO] [CLOT] [REBSY] [VAR] [PLANM] [ALONE]

Hoshun Mk112: 555XKR224 Barilar Farm: 123A56BC Unsolved: 1TAXHELL

Best Wanzer When you are in Japan during the coup, visit the Australian spender's page. Select "Garbagepit", use the Inferno Dial and type 555(XKR)224. Talk to the mysterious person and he will give you a Hoshun Mk112 and a Heavy Pulse Gun. Go and immediately upgrade the Hoshun Mk112. Once this is done, put on the Heavy Pulse Gun and a Fatil Buster. If you are not able to get the Fatil Buster at this time, you will get it soon. You can either put a backpack on the Hoshun Mk112 or you can put on a power pack. The backpack is preferred because of the distance. Do not put a shoulder weapon there, because it will just make your weight go down. The Heavy Pulse Gun has the range of 1 and its attack power is a lot better. Most Wanzers will lose their arm if you hit it. Always use the Wanzer itself -- every thing is over 1000 hp.
Masuk "Network/Select Forum/Australia/Other/Auspen" 555XKR224