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Code No: RR311203 III

Set No. 1

B.Tech I Semester Supplementary Examinations, March 2006 COMPUTER GRAPHICS ( Common to Information Technology and Electronics & Computer Engineering) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks
2. Discuss about the construction and functioning of dierent graphical input devices.

[8+8] 2. (a) Explain how the area antialiasing technique is implemented? (b) Distinguish between antialiasing and halftoning. [8+8]

3. (a) Characterize the transformation with suitable matrix formulation for the following operations x = x + ay and y = y. (b) Show that the scaling factors applied in x and y directions are independent. That is Ssx,1 S1,sy = Ssx,sy. [8+8] 4. (a) Explain the terms: world coordinate system, normalized device coordinate system and physical device coordinate system. (b) Explain the procedure followed to determine whither a line segment is inter-section a given vector or not. [8+8] 5. Find a transformation Av which alongs a given vector V with the vector K along the positive Z-axis. [16] 6. (a) What is minimax text used in z-buer algorithm? When the mini-max test fails? (b) In the depth buer algorithm, how many bite must allocated to each entry in depth array and inframe buer. [8+8] 7. Justify that the Beziers method possesses global control in curve generation. Demonstrate with suitable illustrations. [16]
8. (a) What are the steps involved in two-pass Z-buer shadow algorithm? (b) What is meant by ray tracing? [10+6]

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Code No: RR311203 III

Set No. 2

B.Tech I Semester Supplementary Examinations, March 2006 COMPUTER GRAPHICS ( Common to Information Technology and Electronics & Computer Engineering) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks
2. Discuss the construction and functioning of the following input devices:

(a) Key board


(b) Mouse [8+8]

2. (a) What are the steps involved in the edge fill algorithm.
(b) Distinguish the merits and demerits of dierent scan line algorithms.
[8+8]

3. (a) What is meant by composite transformations?


(b) Write the general form of a scaling matrix with respect to a fixed point P(h,k)
where the scaling factors in x and y directions are a and b respectively. [6+10]

4. (a) Under what circumstances would mid point clipping be preferable to use, rather than Cohen-Sutherland outcode algorithm.
(b) Explain the algorithm to determine whether the vector passing through points P (x 1 , y1) and Q(x2 , y2) is intersecting another vector passing through R(x3 , y3)

and S(x4 , y4).

[8+8]

5. A unit cube is defined such that the three of its planes are aligned with three principle planes. Determine the perspective transformation when the distance between the viewport and view plane is 10 units. [16] 6. (a) How does scan-line coherence help to reduce computation in Z-bu er algo-rithm?
(b) Assuming that one allows 256 depth value levels to be used, approximately how much memory would a 512 512 pixel display require to store the Z-buer?

[8+8] 7. (a) What is the blending function used in Beziers method for curve generation? Explain the terms involved in it? (b) What are the properties of Bezier curve? [10+6] 8. (a) What is the mechanism followed for tracking live action in animated scenes? (b) Describe the problem of temporal aliasing. [8+8] 1 of 1 For more papers visit us at http://www.enigmaportal.com

Code No: RR311203 III

Set No. 3

B.Tech I Semester Supplementary Examinations, March 2006 COMPUTER GRAPHICS ( Common to Information Technology and Electronics & Computer Engineering) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks 2. (a) What is the role of following components in a CRT device. i. ii. iii. iv.
(c)

Control grib Focusing system. Accelerating a node Horizontal and vertical deflection plates.
[8+8]

Discuss about the characteristics of direct view storage tube (DVST) devices.

2.

(a) Explain the significance of the variable e = m-0.5 in Bresenhams algorithm.

(b) Does the Bresenhams algorithm generates the same points as the simple DDA? Justify your argument. [6+10] 3. (a) What is meant by homogeneous representation of transformation matrices. Why it is necessary.
(b) List the homogeneous representation of all the basic transformations.
(c) Find the transformation matrix that represents rotation of an object by 30
0

clock wise, about the origin.

[5+5+6]

4. Explain the approaches followed in dierent line clipping algorithms: compare and contrast the characteristics. [8+8] 5. Derive the transformation matrix for aligning the vector V =I+J+K with the vector K. [16]
6. (a) Given the point P1 (3, 6, 20), P2(2, 4, 6) and P3 (2, 4, 6) a view point C (0.0,
-10), determine which points obscure the others when viewed from C.

(b) What is meant by edge coherence? What is its significance in depth-buer algorithm? [8+8] 7. (a) Discuss about the luminosity function of three primary colors. (b) Briefly discuss about chromaticity diagram. 8. Discuss about the techniques to achieve the simple animation eects. [8+8] [16]

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Code No: RR311203 III

Set No. 4

B.Tech I Semester Supplementary Examinations, March 2006 COMPUTER GRAPHICS ( Common to Information Technology and Electronics & Computer Engineering) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks
2. Draw the cross-sectional diagram of a CRT device. Identify the major components and discuss their roles. [8+8]

2. (a) Briefly explain about dierent image compression techniques.


(b) Explain the steps involved in simple parity scan conversion algorithm.

[10+6] 3. (a) Compute the suitable transformation matrix for transforming a coordinate point P=(x,y) is one Cartesian system to the coordinate values (x,y) in an other Cartesian system where x = x cos + y sin . y = x sin + y cos . (b) Determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b. [8+8] 4. (a) Explain the terms: world coordinate system, normalized device coordinate system and physical device coordinate system. (b) Explain the procedure followed to determine whither a line segment is inter-section a given vector or not. [8+8] 5. Find a transformation Av which alongs a given vector V with the vector K along the positive Z-axis. [16] 6. (a) Show how the calculations of the intersection of an edge with a scan line can be made incremental as opposed to absolute.
(b) What diculties are encountered in implementing the painters algorithm? [8+8]

7. (a) Explain the procedure followed in Beziers methods for curve generation. (b) What is the role of control points in Beziers approach? 8. Give a detailed note of the following rules of animation. (a) Slow-in and Slow-out
(b) Stage the action. [8+8]

[10+6]

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