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PEMBELAJARAN BERASASKAN ELEKTRONIK DAN WEB KPT 6044 ENGAGING LEARNERS WITH COMPUTER

CHAPTER 5 .......................................................................................... NORLAILAH BINTI AWANG ANAK M20112001683 ..........................................................................................

Q 1 : What are techniques for integrating computers resources in the curriculum?

Answer 1. Selecting content standards 2. Establishing purpose 3. Integrating technology 4. Identifying tools 5. Defining assessment 6. Developing learning task

Q 2 : Describe five types of software that can be used in the classroom Answer 1. Classroom aids One main example of this is when a lesson or certain aspects of the learning process are projected onto a large whiteboard, which is placed at the front of the classroom. Classroom aids can be used on a network of computers that are placed in a classroom. 2. Computer games with learning value These were originally designed and developed for adult use as well as older children all of whom may have potential learning difficulties. However they have now also been developed for younger children too. It is believed that computer games with learning value are so successful due to the fact that they provide simulation of different kinds og human activity, which allows player to explore a variety social, historical and economic processes. 3. Couseware This concept is used as additional educational material intended as kits for teacher or trainers or as tutorials for student, usually packaged for use with a computer. Can refer to whwn an entire couse is use onlone or in a computer format. As you can see from the above the main forms of educational software have been strongly infiuenced by the idea of computer game. This basically means tahat the educational software is designed to be fun as well as being educational. It is use to provide an alternative teaching method, which is extremely helpful if a child or student has difficuly understanding more traditional methods of teaching. Educational software provide a teaching method that some student may be able to understand better plus this way of teaching allows students and children to get more involved in the learning process, which will more then likely mean they will be able to remember what they have been taugh better than if it had just been read out to them

. 4. Software for specific educational purposes There are highly specific niche markets for educational software including : a. Driving test software b. Notetaking c. Spelling tutor software d. Typing tutor e. Medical and healthcare educational software

5. Operating System For Education While mainstream operating system are designed for general usages and are more or less customized for education only by the application sets added to them, a variety of software manufactures especially Linux distributions have sought to provide integrated platform for specifically education.

Q3 : Discuss the advantages and limitations of using computer resources in learning. Answer

Advantages : 1. Learner participation. The R of the ASSURE model is achieved with computer materials because they require learners to engage in activities. These materials help to maintain student attention 2. Individualization Computer resources allow students to manage the rate and sequence of their learning, giving them more control over outcome. High-speed personalized responses to learner actions yield immediate feedback and reinforcement 3. Special needs Computer resources are effective with special learners, gifted and at-risk students and students with diverse physical or demographic backgrounds. Their special needs can be accommodated to ensure that instruction proceeds at an appropriate pace 4. Monitoring The record-keeping ability of the computer makes instruction more individualized : teachers can prepare individual lessons for all students and monitor their progress.

Limitation 1. Copyright The ease with which software and other digital information can be duplicated without permission has inhibited some commercial publishers and private entrepreneurs from producing and marketing high-quality instructional software 2. High expectations Users, both learners and teachers may have unrealistic expectations for computer. Many view computer as magical and expect learning to happen with little or no effort but in reality ( and as with all other learning resources) users derive benefits proportional to their investments. 3. Complex More advanced programs may be difficult to use, especially for student production, because they require the ability to use complex skills. 4. Lack of structure Student whose learning style requires more structured guidance may become frustrated. Students may also make poor decisions about how much information to explore.

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