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Playos
The top six teams by win/loss record will make the playos, taking place Weeks 14-16. The top two teams will earn rst round playo byes. If mul ple teams have iden cal records, the winner of their regular season matchup will determine playo seeding, with total points against being the further ebreaker if necessary. The bo om eight teams go to the consola on playos and are seeded in the same fashion.
Overall winner of the playos: $ 500 Second place: $150 Consola on bracket playo winner: $50
Dra
The CSFFL u lizes a snake dra with owners ge ng 90 seconds per pick. Dra posi ons are fully tradeable and transferrable both individual round picks and overall dra spots. Dra order is determined by each player drawing a number out of a hat. Re-ordering player rankings on the dra site prior to dra me is strongly encouraged, even if the owner expects to be present for the en re dra , in order to prevent undesirable auto-picks in the event of unforeseen circumstances. In the event of an internet connec on problem or other situa on that would enable the dra sites auto-dra func on for an otherwise present owner, any auto-dra ed picks made for an owner during this me will be considered nal. This rule has one excep onIf the owner reconnects in a mely fashion and informs the commissioner of a replacement pick, and that replacement player has not already been selected by another team, the replacement pick will be subs tuted for the auto-dra ed selec on.
Rosters
Rosters consist a total of 15 players. This includes nine starters; (1) QB, (2) RB, (2) WR, (1) Flex (RB/WR/TE), (1) TE, (1) DEF, and (1) K with six bench spots available. Teams can carry no more than 4 QBs, 8 RBs, 8 WRs, 3 TEs, 3 DSTs, and/or 3 Ks at any one me. Team owners are expected to eld a compe ve roster with the intent to win and manage their team to the best of their ability each week of the CSFFL season. Tanking games (losing on purpose with the intent to alter playo seeding) is strictly prohibited. Strategically leaving a roster spot open in order to secure a win is, however, allowable. (Example: Team A is up by 1 point on Team B. Team A has a DEF playing on Monday night whereas Team B has no one playing. Team A can pull their DEF so as to avoid the possibility of their DEF scoring them nega ve points.)
Scoring
The CSFFL uses decimal scoring. In the unlikely event of a e, no ebreaker will be used and the outcome of that game will be reected on the teams records as a e score. A coin ip ebreaker is available should both owners involved in a e score game agree to it. Scoring will reect any next day stat correc ons by the league management website or the NFL. Scoring se ngs are as follows: