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Rebuild List (1849pts) 1850pt Tau Empire 6th Ed Roster (Standard) HQ (169pts) Name Crisis Shas'el Commander (116pts)

Special Rules-Commander Bonding Knife, Failsafe Detonator, HW BSF, HW TL, MPTL, Shas'el, SG Name Missile Pod Unit Type Infantry (Jetpack, Character) WS BS S T W I A LD 3 4 54 3 33 9 Sav Pg e 3+ 32

Rang Strengt AP Type Pg e h Assault 36" 7 4 48 2

Special Rules-Commander: Independent Character XV8 Battlesuit: Grants Acute Sense USR and allows the unit to deploy via Deep Strike Rules.

Name Aun Ethereal (53pts) Special Rules-Ethereal EMPGs, Symbols of Office

Unit Sav WS BS S T W I A LD Pg Type e Infantry 4 3 3 3 2 3 3 10 33

Special Rules-Ethereal: Independent Character Inspiring Presence: All Tau units (not Kroot, Vespid, or Drones) with line of sight to the Ethereal may re-roll any Morale checks. Price of Failure: Should the Ethereal be removed as a casualty, every Tau unit on the table (not Kroot, Vespid, or Drones) must take a Morale check if they are not in close combat or falling back. Every unit that takes the test gains the Preferred Enemy USR in relation to the enemy army for the rest of the game regardless if the check was passed or failed. Elites (333pts)

Stealth Team (333pts) Special Rules-XV-15/XV25 Battlesuit 6x Burst Cannon 6x Shas'ui w/DC w/2x GD Team Leader BK, HW BSF, HW TL, ML, Shas'vre

Name Gun Drone Stealth Shas'ui Stealth Shas'vre Name

Unit Type Infantry (Jetpack) Infantry (Jetpack) Infantry (Jetpack, Character)

WS BS S T W I A LD 2 2 3

Sav Pg e 2 3 3 1 4 1 7* 4+ 48 3 4 3 1 2 2 8 3 4 3 1 3 2 8 3+ 48 3+ 48

Burst Cannon Twin-Linked Pulse Carbines

Rang Strengt AP Type e h 18" 5 5 Assault 3 Assault 1, Twin-Linked, 18" 5 5 Pinning

Pg 48 48

Special Rules-XV-15/XV25 Battlesuit: Infiltrate USR, Grants Acute Sense USR and allows the unit to deploy via Deep Strike Rules.

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Rebuild List (1849pts) 1850pt Tau Empire 6th Ed Roster (Standard) Stealth Filed Generator: A model with a Stealth Field Generator has the Shrouded and Stealth USR. Troops (900pts) Name Fire Warrior Shas'la Fire Warrior Shas'ui Gun Drone Fire Warrior Team (285pts) 12x Pulse Rifle Devilfish BC, DL, DP, 2x GD, MT, 2x SM 12x Shas'la 12x PGs Shas'ui BK, HW BSF, HW TL, ML Name BS Front Unit Type Infantry WS BS S T W I A LD 2 3 33 1 2 1 7 3 33 1 2 2 8 Sav Pg e 4+ 48 4+ 48

Infantry 2 (Character) Infantry (Jetpack) 2 Sid Rea Structure e r Points 11 10 3

2 3 3 1 4 1 7* 4+ 48 Type Tank, Skimmer Pg 48

Devilfis 3 12 h Name Burst Cannon Markerlight Pulse Rifles Seeker Missile

Range

18" 36" 30" Unlimite 8 d 18" 5

Strengt h 5 5

AP Type 5 5 3 5 Assault 3 Heavy 1 Rapid Fire Heavy 1 Assault 1, Twin-Linked, Pinning

Pg 48 48 48 44 48

Twin-Linked Pulse Carbines Fire Warrior Team (285pts) 12x Pulse Rifle Devilfish BC, DL, DP, 2x GD, MT, 2x SM 12x Shas'la 12x PGs Shas'ui BK, HW BSF, HW TL, ML

Name Fire Warrior Shas'la Fire Warrior Shas'ui Gun Drone Name BS Front

Unit Type Infantry

WS BS S T W I A LD 2 3 33 1 2 1 7 3 33 1 2 2 8

Sav Pg e 4+ 48 4+ 48

Infantry 2 (Character) Infantry (Jetpack) 2 Sid Rea Structure e r Points 11 10 3

2 3 3 1 4 1 7* 4+ 48 Type Tank, Skimmer Pg 48

Devilfis 3 12 h Name

Range

Strengt AP Type h

Pg

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Rebuild List (1849pts) 1850pt Tau Empire 6th Ed Roster (Standard) Burst Cannon 18" 5 5 Assault 3 Markerlight 36" - Heavy 1 Pulse Rifles 30" 5 5 Rapid Fire Unlimite Seeker Missile 8 3 Heavy 1 d Twin-Linked Pulse Assault 1, Twin-Linked, 18" 5 5 Carbines Pinning

48 48 48 44 48

Name Kroot Carnivore Kroot Shaper Name Kroot Rifle

Unit Type

WS BS S T W I A 3 43 1 3

LD

Sav Pg e 48

Infantry 4 Infantry 4

Kroot Carnivore Squad (165pts) Special Rules-Kroot Carnivores 18x Kroot Rifle 18x Kroot 18x 6+ Armour Shaper Kroot Rifle

1(2 7 ) 3 43 3 33 8 Pg 48

6+ 37

Rang Strengt AP Type e h Rapid 24" 4 6 Fire

Special Rules-Kroot Carnivores: Fieldcraft: Kroot gain +1 to their Cover saves in woods or jungle. Kroot in woods or jungle do not have to roll a Difficult Terrain test; they can always move up to 6". Infiltrate: A Kroot Carnivore Squad that does not include any Krootox Riders has the Infiltrate USR.

Name Kroot Carnivore Kroot Shaper Name Kroot Rifle

Unit Type

WS BS S T W I A 3 43 1 3

LD

Sav Pg e 48

Infantry 4 Infantry 4

Kroot Carnivore Squad (165pts) Special Rules-Kroot Carnivores 18x Kroot Rifle 18x Kroot 18x 6+ Armour Shaper Kroot Rifle

1(2 7 ) 3 43 3 33 8 Pg 48

6+ 37

Rang Strengt AP Type e h Rapid 24" 4 6 Fire

Special Rules-Kroot Carnivores: Fieldcraft: Kroot gain +1 to their Cover saves in woods or jungle. Kroot in woods or jungle do not have to roll a Difficult Terrain test; they can always move up to 6". Infiltrate: A Kroot Carnivore Squad that does not include any Krootox Riders has the Infiltrate USR.

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Rebuild List (1849pts) 1850pt Tau Empire 6th Ed Roster (Standard)

Fast Attack (242pts) Name Gun Drone Pathfinder Shas'la Pathfinder Shas'ui Name Unit Type WS BS S T W I A LD Sav Pg e 2 3 3 1 4 1 7* 4+ 48 3 33 1 21 7 3 33 1 22 8 4+ 48 4+ 48

Infantry (Jetpack) 2 Infantry Infantry (Character) 2 2

Pathfinder Team (242pts) Special Rules-Pathfinder Team 8x Pulse Carbine w/ML Devilfish BSF, BC, DL, DP, 2x GD, 2x SM 8x Pathfinders 8x PGs Shas'ui BK, HW BSF, HW TL

BS Front

Sid Rea Structure e r Points 11 10 3

Type Tank, Skimmer

Pg 48

Devilfis 3 12 h Name Burst Cannon Markerlight Pulse Carbines Seeker Missile

Range

18" 36" 18" Unlimite 8 d 18" 5

Strengt h 5 5

AP Type 5 5 3 5 Assault 3 Heavy 1 Assault 1, Pinning Heavy 1 Assault 1, Twin-Linked, Pinning

Pg 48 48 48 44 48

Twin-Linked Pulse Carbines

Special Rules-Pathfinder Team: Scouts USR Marker Beacon: Tau units deploying via Deep Strike to a point visible to the Devilfish transport may re-roll the Scatter dice. The Devilfish must be on the table at the start of the turn for the Marker Beacon to be used. Heavy Support (205pts) XV88 Broadside Battlesuit Team (205pts) Special Rules-XV88 Battlesuit Name Unit Type WS BS S T W I A LD Sav Pg e

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Rebuild List (1849pts) 1850pt Tau Empire 6th Ed Roster (Standard) Broadside Shas'ui Infantry 2 3 54 2 22 8 Broadside Shas'ui-Team Infantry 2 3 54 2 22 8 Leader (Character) Shield Drone 2x Shas'ui w/SMS, TA, TL Railgun Team Leader BK, HW TL HW DC w/2x SD Name Railgun (Solid Shot) Smart Missile System Rang Strengt AP Type e h 72" 24" 10 5 1 5 Heavy 1, Twin-Linked Heavy 4, No Line of Sight Required Infantry (Jetpack) 2 2 3 * 1 4 1 N/A

2+ 48 2+ 48 */4 48 + Pg 44 44

Special Rules-XV88 Battlesuit: Grants Acute Sense USR.

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