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InteroperabilityChart

Version2012

LEGEND

Perfectcompatibility

C B x

Datapassedfromasourceapplicationisrecognized bythedestinationapplication,yielding identicalresults.

Data(Converted)compatibility
Twoapplicationsdonotuseidenticalalgorithms toachievecertainfunctionality.Datapassed betweentheapplicationsisconvertedor interpolatedtoyieldresultsthatarefunctionally equivalent.Theconverteddata,tosomeextent, canstillbemanipulatedandedited.

Emulated(Bake)compatibility
Twoapplicationshavecompletelydifferent capabilities,sotransferringdatabetweenthem requiresthatdatabebakedonexporttoanFBX fileusingthebakeanimationfeatureoftheFBX plugin.Bakeddatatransfersvisualfidelity. Theabilitytomanipulateandeditbakeddata islimited.

NotSupported

Dataisnotrecognizedandthereforeignored onexport.

MOTIONBUILDER

3DS MAX GENERAL Environment and Eects Background Color / Map


Ambient Global Lighting Exposure Control Atmosphere Eects

x x x x x x C C x C C C x C C C C C x x x x x

x x x x x x C x C C x C C C x C C C C C C x x x x x

x x x x x x x C C C x C x x x C C x C C C C C C x x x x x

x x x x x x x x x x C x x x C C x C C C x C x x C x x x x x x x

x x x x x x C x x C x x C C C x C C C C C C C C x x x x x

x x x x x x x x x x x C x x C C x C C x C x C C C x x x x x x x x

Export Options

Audio Embedding Texture Embedding Export Selected

Names Time Conguration Render Setup Miscellaneous

Named Selection Sets Object Names / Name Clash Frames Per Second (FPS) Rate Start / End Times Pixel Aspect Output Size (Width/Height) Groups / Assemblies Display Layers Animation Layers Level of Detail (Utility) ( y) File Link X-REF Objects X-REF Scene

Transforms OBJECTS Camera Types Geometry

Position/Rotation/Scale Target Free Editable Mesh Editable Poly Patch NURBS Primitive Instances References Wire Body Objects

Helpers

Standard (Dummy Objects) Containers Atmospheric Apparatuses Manipulators Reactor Objects/Mass FX

Standard Lights

Target Spot Free Spot

FLAME/SMOKE
x x x x x x x x x x C x x C C C x C C C C C x x x x x C C

SOFTIMAGE

SHOWCASE

MUDBOX

MAYA

.FBX

Target Direct Free Direct Omni Skylight mental ray Area Omni mental ray Area Spot

C C C C C C C x x C x C C x x x x x x x x C x C

C C C C C C C x x C x C C x x C C x x C x x x x C C x C

C C C C C C x C x x C x C C x C x C C x x C x x x x x C x C

x x x x x x x x x x C x x x x x x C C x x x x x x x x x x x x x x x x x x x x C x C

C C C C C C C C C C x x C x C C x x x C C x x C x x x x x x x C

x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x C

C C C C C C C C x x x x C x C C x x x x x x x x C C C x C

Photometric Lights

Target Light Free Light mental ray Sky Portal

Shape Objects Systems

NURBS Curves Splines / Editable Splines Biped Solver CAT Solver Bones Particle Systems Daylight Sunlight

MODIFIERS

Morpher

Editable Mesh Editable Poly NURBS Patch Progressive Morph

Physique (.PC2) Point Cache 2 (OSM/WSM)

All Geometry Types Editable Mesh Editable Poly NURBS Patch Object Primitive

(.MC) Autodesk Cache (OSM/WSM)

Editable Mesh Editable Poly NURBS Patch Object Primitive

Skin

Editable Mesh Editable Poly NURBS Patch Object Primitive

Turbosmooth Meshsmooth UVW Mapping

All Geometry Types All Geometry Types Editable Mesh Editable Poly NURBS Patch Object Primitive Pro Optimizer

MATERIALS

Unwrap UVW Types

Editable Mesh/Patch/Poly/Prim Standard Materials: Standard Standard Materials: Composite Standard Materials: DirectX (HLSL) Standard materials: Multi/Sub mental ray Materials: All Autodesk Material Library: All

C C C C C C C C C x x x B B B B B B B B B B B B B B B B B

C C x x C C C C C C C C x x x x B B B B B B B B B B B B B B B B B

x x C x x C C C C C C C C C C C C C C x C x x B B B B B B B B B B B B B B B B B

x x x x C C C C C C C C C x x x x x x x x x x x x x x x x x x x x x x x x

C C C C C C C C C x x x B B B B B B B B B B B B B B B B B

x x x x C C x C C C C x x x x x x C x x x x x B B B B B B B x B B B B B B B B B C x C

C x x x x C C C C C C C C C C x x x C x x x B B B B B B B B B x B B B B B

Basic / Extended Paramet Anisotropic Shader


Blinn Shader Metal Shader Multi-Layer Shader Oren-Layer Blinn Shader Phong Shader Strauss Shader Translucent Shader

Map Channels (Map Coordinates)

Values Ambient Color Diuse Color Secular Color Secular Level Glossiness Self-Illumination Opacity Filter Color Bump / Normal Bump Reection R fl i Refraction Viewport Canvas Displacement

ANIMATION Constraints

Attachment Link LookAt Orientation Path Position Surface

Position Controllers

Audio Bezier Expression Linear Motion Capture Noise Quaternion (TCB) Reaction Spring Script

XYZ

B C B B C B B C B B B B B C B B C C C C B C B B C B C C x x x

B C B B C B B C B B B B B C B B C C C C C B C B B C B C C x x x C

B C B B C B B C B B B B B C B B C C C C C B C B B B B C C x x x C

x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x

B C B B C B B C B B B B B C B B C C C C C C C C B C B B C B C C x x x x x C

C B B C B B C x C B B B B C B B C C C C C C C C x x x x x x x x x x x x x x x x x x x x x

B B B C x B C x B C B B B B x B B B B B C C C C C C x x x x C B x x x x x x x x x x x x x x

Rotation Controllers

Audio Euler X Y Z Linear Motion Capture Noise Quaternion (TCB) Reaction Script Smooth

Scale Controllers

Audio Bezier Expression Linear Motion Capture Noise Quaternion (TCB) Reaction Script XYZ

Bezier Tangent Types (PRSSmooth


Linear Step Slow Fast Spline (b k S li (broken or at) ) Auto Tangent

IK Solvers

HD HI IK Limb SplineIK

Special Key Types Miscellaneous MISC. Custom Attributes

Parameter Curve Out-Of-Range Reaction Manager Angle Array Boolean RGB Float fRGBA Integer Material Node Percent String Texture World Units

User Dened Properties All Object Types