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Strategy Guide for Kael the Invoker

by Aixu (as of v6.60)

Visit http://planetdota.blogspot.com/ for your Dota needs!

-I have decided to update this guide at least twice each week, me and some
friends are doing alot of research and will keep this guide updated while we
go.

Table of Content - Part 1


1. Introduction
2. Some Statistics
3. Pros and Cons
4. Skills
4.1 Core Skills
4.2 Invoked Skills
[QWE] Deafening Blast
[QQQ] Cold Snap
[QQW] Ghost Walk
[QQE] Ice Wall
[WWW] EMP
[WWQ] Tornado
[WWE] Alacrity
[EEE] Sun Strike
[EEQ] Forge Spirit
[EEW] Chaos Meteor

5. Table of Content - Part 2


6. Basic Gameplay
7. Beginner Builds
7.1 The Quas Invoker
7.2 The Wex Invoker
7.3 The Exort Invoker
7.4 Burning Ice
7.5 Hybrid
7.6 Petlord

8. Beginner Itembuilds and Justification


9. Allies and Enemies
10. Replays
11. Conclusion

Introduction
Quas, Wex, Exort, The essence of a storm. The heart of a blizzard. The soul
of a phoenix. After his people were broken and scattered to the corners of
the earth, Kael was left with only the relics of his once great world. Thirsting
for vengeance, he sold his own soul to Ner'zhul, and in exchange acquired
near limitless power. Taking on the mantle of the Blood Mages of old, the
Invoker strode into war with nothing but the elements at his command. He
can fuse the elements into deadly incantations, tearing apart the very
heavens in his fury. His genius knows no bounds, and the Sentinel shall
come to know the rage of the Invoker.

Some Statistics
Tavern : Dusk Tavern (Shortcut : V)
Base Damage :22 - 28 (44 - 50)
Base Armor :-1 / 1.9
Primary Attribute : Intelligence
Strength :19 + 1.4
Agility : 20 + 1.9
Intelligence : 22 + 2.5
Movespeed : 280
Base Attack Time : 1.7
Attack Range : 600 (ranged)

Pros and Cons


Pros
A very flexible hero that can do alot of things other heroes need items for
( think about Tornado).
Has 10 very powerful spells in his arsenal.
Increased survivability through Quas,
Increased movement- and attack-speed through Wex,
Increased damage through Exort.
A very strong hero in good hands.

Cons
Little to no armor,
And no attribute points,
So he needs his items.
Gets ganked alot because enemies want food.
A horrible hero in wrong hands.

Skills
Core Skills

Quas
0.75 hp regeneration per level per instance.

Level 1 : 0.75 HP regen per instance


Level 2 : 1.50 HP regen per instance
Level 3 : 2.25 HP regen per instance
Level 4 : 3.00 HP regen per instance
Level 5 : 3.75 HP regen per instance
Level 6 : 4.50 HP regen per instance
Level 7 : 5.25 HP regen per instance

Wex
Gives 2% IAS and 1% MS per level per instance.

Level 1 : Gives 2% IAS and 1% MS per instance


Level 2 : Gives 4% IAS and 2% MS per instance
Level 3 : Gives 6% IAS and 3% MS per instance
Level 4 : Gives 8% IAS and 4% MS per instance
Level 5 : Gives 10% IAS and 5% MS per instance
Level 6 : Gives 12% IAS and 6% MS per instance
Level 7 : Gives 14% IAS and 7% MS per instance

Exort
Gives 3 damage per level per instance.

Level 1 : Gives 3 damage per instance


Level 2 : Gives 6 damage per instance
Level 3 : Gives 9 damage per instance
Level 4 : Gives 12 damage per instance
Level 5 : Gives 15 damage per instance
Level 6 : Gives 18 damage per instance
Level 7 : Gives 21 damage per instance
Invoke
Combines the properties of the elements currently being manipulated,
creating a new spell at Invokers disposal. The invoked spell is determined by
the combination of Quas, Wex and Exort.

Level 1 : 1 Invoke
Level 2 : 2 Invokes
Level 3 : 2 Invokes
Level 4 : 2 Invokes
Cooldown : 30 / 25 / 12 / 5
Manacost : 20 / 50 / 80 / 110

Invoked Skills
Note: Q, W and E stand for Quas, Wex and Exort, so the combination is the
combination of instanced you need to invoke this spell (order does not
matter, for instance QWE is the same as QEW or WEQ etc. )

[QWE]

Invoker unleashes a mighty sonic wave in front of him, dealing up to 280


damage to any enemy unit it collides with based on Exort. The sheer impact
from the blast is enough to knock those enemy units back for a maximum of
1.75 seconds based on Quas, in addition to preventing their attacks for a
further 1-4 seconds based on Wex.

Effects : Damages enemies in the AoE for 40*(level of Exort), prevents


attack, and knockback
Duration : 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) /
0.25*(level of Quas) (Knockback)
Manacost : 200
Cooldown : 40 seconds

Knockback Duration
-Levels are Quas levels.
Level 1 : 0.25 second.
Level 2 : 0.5 second.
Level 3 : 0.75 second.
Level 4 : 1 second.
Level 5 : 1.25 seconds.
Level 6 : 1.50 seconds.
Level 7 : 1.75 seconds.

Attack Prevention Duration


-Levels are Wex levels.
Level 1 : 1.0 second.
Level 2 : 1.5 seconds.
Level 3 : 2.0 seconds.
Level 4 : 2.5 seconds.
Level 5 : 3.0 seconds.
Level 6 : 3.5 seconds.
Level 7 : 4.0 seconds.

Damage
-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 80 damage.
Level 3 : 120 damage.
Level 4 : 160 damage.
Level 5 : 200 damage.
Level 6 : 240 damage.
Level 7 : 280 damage.

[QQQ]
Invoker draws the heat from an enemy, chilling them to their very core for
up to 6 seconds based on Quas. Any damage taken in this state will briefly
stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes
from 0.8 to 0.6 seconds based on Quas.

Effects : Inflicts the target with a debuff that stuns it every time it is
damaged
Duration : 2.5 + (level of Quas * 0.5) seconds
Manacost : 100
Cooldown : 20 seconds

Duration
-Levels are Quas levels.
Level 1 : 3.0 seconds.
Level 2 : 3.5 seconds.
Level 3 : 4.0 seconds.
Level 4 : 4.5 seconds.
Level 5 : 5.0 seconds.
Level 6 : 5.5 seconds.
Level 7 : 6.0 seconds.

Trigger Cooldown
-Levels are Quas levels.
Level 1 : 0.7715 seconds
Level 2 : 0.7430 seconds
Level 3 : 0.7145 seconds
Level 4 : 0.6860 seconds
Level 5 : 0.6575 seconds
Level 6 : 0.6290 seconds
Level 7 : 0.6005 seconds

[QQW]

Invoker manipulates the ice and electrical energies around him, rendering
his body invisible. The elemental imbalance created as a consequence slows
nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0%
based on Wex.

Effects : Gains Invisibility; Slows nearby enemies for (5% + (level of


Quas)*5%); Slows self for (35% - (level of Wex)*5%)
Duration : 100 seconds.
Manacost : 300
Cooldown : 60 seconds

Enemy Slow
-Levels are Quas levels.
Level 1 : 10%.
Level 2 : 15%.
Level 3 : 20%.
Level 4 : 25%.
Level 5 : 30%.
Level 6 : 35%.
Level 7 : 40%.

Self Slow
-Levels are Wex levels.
Level 1 : 30%.
Level 2 : 25%.
Level 3 : 20%.
Level 4 : 15%.
Level 5 : 10%.
Level 6 : 5%.
Level 7 : 0%.

[QQE]

Generates a wall of solid ice directly in front of Invoker for up to 12 seconds.


The bitter cold emanating from it greatly slows nearby enemies based on
Quas and deals up to 42 damage each second based on Exort.

Effects : Slows enemies based on Quas and damages them based on Exort.
Duration : 1.5 + 1.5*(level of Quas) seconds
Manacost : 125
Cooldown : 20 seconds

Slow
-Levels are Quas levels.
Level 1 : 20%.
Level 2 : 40%.
Level 3 : 60%.
Level 4 : 80%.
Level 5 : 100%.
Level 6 : 120%.
Level 7 : 140%.
Duration
-Levels are Quas levels.
Level 1 : 3 seconds.
Level 2 : 4.5 seconds.
Level 3 : 6 seconds.
Level 4 : 7.5 seconds.
Level 5 : 9 seconds.
Level 6 : 10.5 seconds.
Level 7 : 12 seconds.

Damage over Time


-Levels are Exort levels.
Level 1 : 6 damage per second.
Level 2 : 12 damage per second.
Level 3 : 18 damage per second.
Level 4 : 24 damage per second.
Level 5 : 30 damage per second.
Level 6 : 36 damage per second.
Level 7 : 42 damage per second.

[WWW]

Invoker builds up a charge of electromagnetic energy at a targeted location


which automatically detonates after 2-4 seconds based on Wex. The
detonation covers a 700 area, draining up to 400 mana based on Wex. Deals
0.5 damage for each point of mana drained.

Effects : Damages and drains the mana of all units in the area of effect after
some delay
Duration : N/A
Manacost : 125
Cooldown : 25 seconds

Mana Burn
-Levels are Wex levels.
Level 1 : 100.
Level 2 : 150.
Level 3 : 200.
Level 4 : 250.
Level 5 : 300.
Level 6 : 350.
Level 7 : 400.

Effect Delay
-Levels are Wex levels.
Level 1 : 4 seconds.
Level 2 : 3.67 seconds.
Level 3 : 3.33 seconds.
Level 4 : 3 seconds.
Level 5 : 2.67 seconds.
Level 6 : 2.33 seconds.
Level 7 : 2 seconds.

[WWQ]

Unleashes a fast moving tornado that picks up enemy units in its path,
suspending them helplessly in the air shortly before allowing them to
plummet to their doom. Deals 375 damage based on Wex and Quas, with
distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2
seconds based on Quas.

Effects : Fires a tornado that moves in a line, cycloning enemies coming in


contact, damaging them
Duration : 0.1 + (level of Quas * 0.3)
Manacost : 150
Cooldown : 25 seconds

Duration
-Levels are Quas levels.
Level 1 : 0.6 second.
Level 2 : 0.85 second.
Level 3 : 1.1 second.
Level 4 : 1.35 seconds.
Level 5 : 1.6 seconds.
Level 6 : 1.85 seconds.
Level 7 : 2.2 seconds.

Max. Distance
-Levels are Wex levels.
Level 1 : 640.
Level 2 : 1050.
Level 3 : 1460.
Level 4 : 1870.
Level 5 : 2280.
Level 6 : 2690.
Level 7 : 3100.

Damage
-took this table from Invoker's wiki page because it's insane to write it down
in here.
[WWE]

Invoker infuses an ally with an immense surge of energy, increasing their


attack speed to a maximum of 90% based on Wex and damage up to 80
based on Exort for 6 seconds.

Effects :Grants 20% + (level of Wex) * 20% IAS


Duration : 6 seconds
Manacost : 50
Cooldown : 15 seconds

IAS Bonus
-Levels are Wex levels.
Level 1 : 30% IAS.
Level 2 : 40% IAS.
Level 3 : 50% IAS.
Level 4 : 60% IAS.
Level 5 : 70% IAS.
Level 6 : 80% IAS.
Level 7 : 90% IAS.

Damage Bonus
-Levels are Exort levels.
Level 1 : 20 damage.
Level 2 : 30 damage.
Level 3 : 40 damage.
Level 4 : 50 damage.
Level 5 : 60 damage.
Level 6 : 70 damage.
Level 7 : 80 damage.

[EEE]

Sends a catastrophic ray of fierce energy from the sun at any targeted
location after a 1.7 second delay, incinerating all enemies standing beneath
it. Deals 75-450 damage based on Exort which is spread over all enemy
units within its 200 AoE.

-2 Important things about Sun Strike : It's casting range is 999999 ( Can be
cast all over the map );
The damage is spread between units it hits ( meaning if you hit 2 units with
Exort level 7, they both get 225 damage).
Effects : Deals 12.5 + (level of Exort)*62.5 total damage
Duration : N/A
Manacost :175
Cooldown : 30 seconds

Damage
-Levels are Exort levels.
Level 1 : 75.0 damage.
Level 2 : 137.5 damage.
Level 3 : 200.0 damage.
Level 4 : 262.5 damage.
Level 5 : 325.0 damage.
Level 6 : 387.5 damage.
Level 7 : 450.0 damage.

[EEQ]

Invoker forges a spirit embodying the strength of fire and fortitude of ice.
Attack range, damage and life is based on Exort while mana, duration, and
armor is based on Quas. The elemental's scorching attack is capable of
melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5
seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits
instead of 1.

Effects : Summons 1 (2 when both Quas and Exort are higher than Level 4)
Forge Spirit(s)
Duration : 10 + (level of Quas)*10 seconds
Manacost :75
Cooldown : 30 seconds

Duration
-Levels are Quas levels.
Level 1 : 20 seconds.
Level 2 : 30 second.
Level 3 : 40 second.
Level 4 : 50 seconds.
Level 5 : 60 seconds.
Level 6 : 70 seconds.
Level 7 : 80 seconds.

Exort Level Effects


-Levels are Exort levels.
Level 1 : 29-29 damage / 300 range / 300 hp.
Level 2 : 38-38 damage / 400 range / 400 hp.
Level 3 : 45-45 damage / 500 range / 500 hp.
Level 4 : 52-52 damage / 600 range / 600 hp.
Level 5 : 59-59 damage / 700 range / 700 hp.
Level 6 : 66-66 damage / 800 range / 800 hp.
Level 7 : 83-83 damage / 900 range / 900 hp.

Quas Level Effects


-Levels are Quas levels.
Level 1 : 2 armor / 100 mana.
Level 2 : 3 armor / 150 mana.
Level 3 : 4 armor / 200 mana.
Level 4 : 5 armor / 250 mana.
Level 5 : 6 armor / 300 mana.
Level 6 : 7 armor / 350 mana.
Level 7 : 8 armor / 400 mana.

[EEW]
Invoker pulls a flaming meteor from space onto the targeted location. Upon
landing, the meteor rolls forward dealing up to 260 damage per second
based on Exort for up to 1550 range based on Wex. Deals minor residual
damage to units that get hit.

Effects : Fires a slow-moving meteor in a line that inflicts damage over time
Duration : N/A
Manacost :200
Cooldown : 55 seconds

Major Damage ( per 0.5 seconds )


-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 55 damage.
Level 3 : 70 damage.
Level 4 : 85 damage.
Level 5 : 100 damage.
Level 6 : 115 damage.
Level 7 : 130 damage.

Minor Damage ( per second )


-Levels are Exort levels.
Level 1 : 8 damage.
Level 2 : 11 damage.
Level 3 : 14 damage.
Level 4 : 17 damage.
Level 5 : 20 damage.
Level 6 : 23 damage.
Level 7 : 26 damage.
Range
-Levels are Wex levels.
Level 1 : 465.
Level 2 : 615.
Level 3 : 780.
Level 4 : 930.
Level 5 : 1095.
Level 6 : 1245.
Level 7 : 1410.

Table of Content - Part 2


Thus far I've been explaining the basic information about Kael, this is where
the fun parts.
Just for this guide I've made a system that determines how 'hard' a build is
to use.
These will be categorized in:
-Beginner
-Advanced
-Expert

This does not mean 'Beginner Builds' are less good than Expert ones, just
easier to use.
Beginner will only have 2 invokes for you to worry about, Advanced will have
3,
And in some cases even longer chains will be possible (very hard due to
Invoke cooldown, but possible),
These guides will be called 'Expert Builds'

A. Basic Gameplay
B. Beginner Builds
C. Beginner Itembuilds and Justification

D. Advanced Builds
E. Advanced Itembuilds and Justification

F. Expert Builds
G. Expert Itembuilds and Justification
Basic Gameplay
This is a new section, which I added because it will contain some information
good Invokers know and manage but some new players don't. So here it
goes:

Using the Instances


Instances are used for invokes, but don't forget each of them have a effect
on their own.

Quas 5.25 HP regeneration per instance at level 7 -> 15,75 HP regeneration


for 3 instances (same as Heart)
Wex 14% IAS and 7% IMS per instance at level 7 -> 42% IAS and 21%
IMS for 3 instances.
Exort 21 damage per instance at level 7 -> +63 damage for 3 instances.

So, remember to use Wex Instances for chasing, Exort Instances for hitting,
Quas/Wex for running from enemies.

Beginner Builds
These guides are for the new Invoker players among us, or just for any
player that want's to use only 2 invokes.
These builds will be not that hard to run, and they require no use of 'Invoke'
after level 7, however if you feel up for it, can't stop you.
This is a build I hardly use, but I want it to be in here because it's a very
nice build if you feel like playing this style.

Skillbuild
Level 1 : Quas
Level 2 : Exort
Level 3 : Quas
Level 4 : Invoke
Level 5 : Quas
Level 6 : Exort
Level 7 : Quas
Level 8 : Invoke
Level 9 : Quas
Level 10 : Exort
Level 11 : Quas
Level 12 : Invoke
Level 13 : Quas
Level 14 : Exort
Level 15 : Exort
Level 16 : Exort
Level 17 : Invoke
Level 18 : Exort
Level 19~25 : Wex

Invokes
For this build you're gonna use:
[QQQ] Cold Snap
[QQE] Ice Wall
Gameplay
This build is meant to support the team, you use Cold Snap on heroes your
team is attacking (or you're going to attack), and use Ice Wall to keep
enemies from getting away or use it to save your allies.

Practice with Ice Wall, because you can use it to cast 'forward', just need to
get the angle right.

This is my personal favorite, I love how it works very well versus strength-
based heroes, or even some Intelligence heroes.

Skillbuild
Level 1 : Wex
Level 2 : Quas
Level 3 : Wex
Level 4 : Invoke
Level 5 : Wex
Level 6 : Quas
Level 7 : Wex
Level 8 : Invoke
Level 9 : Wex
Level 10 : Quas
Level 11 : Wex
Level 12 : Invoke
Level 13 : Wex
Level 14 : Quas
Level 15 : Quas
Level 16 : Quas
Level 17 : Invoke
Level 18 : Quas
Level 19~25 : Exort

Invokes
For this build you're gonna get:
[WWW] EMP
[WWQ] Tornado

Gameplay
This build is focussed on disabling your enemies and still do some nice
damage, it's very effective against heroes with a low manapool (and are
mana dependant) like Zeus and Earthshaker.
It synergizes very well with Anti-Mage's ultimate.

Cast EMP on your enemy's location (or where you think he is going to be ),
then cast Tornado on top of him.
Casting Tornado before EMP will mess the combo up in early-mid because
Tornado won't hold the enemies in the air long enough, remember EMP's
delay.
However at later levels it'll be less of a problem, on level 25 Tornado will
keep the enemies up for 2.2 seconds, and EMP will have a 2 second delay.

Note that even when the enemies are in the air, EMP will hit them.

I see alot of people running this, it's a good build because Sun Strike can be
a nasty last-hitter,
And Chaos Meteor's damage is huge. Downside is that there's no stun or
disable so Chaos Meteor will be easily dogded by the enemy team.

Skillbuild
Level 1 : Exort
Level 2 : Wex
Level 3 : Exort
Level 4 : Invoke
Level 5 : Exort
Level 6 : Wex
Level 7 : Exort
Level 8 : Invoke
Level 9 : Exort
Level 10 : Wex
Level 11 : Exort
Level 12 : Invoke
Level 13 : Exort
Level 14 : Wex
Level 15 : Wex
Level 16 : Wex
Level 17 : Invoke
Level 18 : Wex
Level 19~25 : Quas

Invokes
For this build you're gonna get:
[EEE] Sun Strike
[EEW] Chaos Meteor

Gameplay
This is a straight forward build in my opinion, kill and push with Meteor and
try to last-hit with Sun Strike.

I wish I could tell you a system how to determine where the enemy will be
after 1.7 seconds, but I'm afraid you're on your own when it comes to that,
just practice, and practice, and practice some more.

Another useful thing to know is the damage of Chaos Meteor.


If you're planning on using this build get slowers instead of stunners, why?
Because of this:
As you can see, the only thing that hits 260 damage per second is the
meteor itself.
So a stunner would make the meteor pass the enemy, thus saving the
enemy from your wrath.
Slowers however make it harder for enemies to run away from the Meteor.
(When playing versus Invoker: knowing this, it's better to run towards the
Invoker than away, you should try to get out of the path, but sometimes
there's no other option)

This is a somewhat harder one to use because of the fact that Ice Wall is in
front of you and not on target location, i'd say : only try this at your own
risk! Wouldn't try this before you at least understand how to cast Ice Wall in
a line.
Skillbuild
Level 1 : Exort
Level 2 : Wex
Level 3 : Exort
Level 4 : Invoke
Level 5 : Exort
Level 6 : Quas
Level 7 : Exort
Level 8 : Invoke
Level 9 : Exort
Level 10 : Wex
Level 11 : Exort
Level 12 : Invoke
Level 13 : Exort
Level 14 : Quas
Level 15 : Wex
Level 16 : Quas
Level 17 : Invoke
Level 18 : Wex
Level 19 : Quas
Level 20 : Wex
Level 21 : Quas
Level 22 : Wex
Level 23 : Quas
Level 24 : Wex
Level 25 : Quas

Invokes
For this build you're gonna get:
[QQE] Ice Wall
[EEW] Chaos Meteor

Gameplay
Where I just said 'No stuns with Chaos Meteor' I promote stuns here, a 2
second stun gives you time to either cast Ice Wall in a line or get close
enough to simply cast it at target's location, by the time he's out of the stun
he's slowed and you can Meteor his butt.

This build works very well with Rylia's slow+ultimate.


This is a build you have to think twice about before running it,
I agree Deafening Blast is a strong spell, but not focussing on 1 Element
(Exceptions left aside)
Is something very scary to me, sure you can use Deafening, but all your
other spells will be a bit weaker.

Skillbuild
Level 1 : Exort
Level 2 : Wex
Level 3 : Quas
Level 4 : Invoke
Level 5 : Exort
Level 6 : Wex
Level 7 : Quas
Level 8 : Invoke
Level 9 : Exort
Level 10 : Wex
Level 11 : Quas
Level 12 : Invoke
Level 13 : Exort
Level 14 : Wex
Level 15 : Quas
Level 16 : Exort
Level 17 : Invoke
Level 18 : Wex
Level 19 : Quas
Level 20 : Exort
Level 21 : Wex
Level 22 : Quas
Level 23 : Exort
Level 24 : Wex
Level 25 : Quas

Invokes
For this build you're gonna get:
[QWE] Deafening Blast
[XXX] [Anything you Like]

Gameplay
The gameplay for this build is hard to say, it all depends on your second
invoke,
But to fill it up a little I'll put it on Chaos Meteor, Deafening + Chaos Meteor
works pretty nice because you can cast Chaos Meteor, and the moment the
Meteor hits the target hero, cast Deafening, the knockback will keep him
from moving away and will keep him in place for the max. damage to hit
him.

This is a 'fun build' which works pretty nice if you use it well, it's also a mean
thing to use in a 1v1.

Skillbuild
Level 1 : Quas
Level 2 : Exort
Level 3 : Quas
Level 4 : Invoke
Level 5 : Quas
Level 6 : Exort
Level 7 : Quas
Level 8 : Invoke
Level 9 : Quas
Level 10 : Exort
Level 11 : Quas
Level 12 : Invoke
Level 13 : Quas
Level 14 : Exort
Level 15 : Exort
Level 16 : Exort
Level 17 : Invoke
Level 18 : Exort
Level 19~25 : Wex

(It's the same as a Quas Invoker, but I have to put it here too)

Invokes
For this build you're gonna get:
[QQQ] Cold Snap
[EEQ] Forge Spirit

Gameplay
Before you start a fight summon your Lava Spawns, Lava Spawns? Yes, the
forgotten spell or so it seems..
Anyway, summon your Lava Spawns and select them all (Yes I do need to
add this because some people forget), then pick out a enemy target, make
your spawns attack it and cast Cold Snap.
Using Cold Snap and then ordering your attack is wrong!
It wastes a very precious second of Cold Snap (maybe less but still)
If you use it right you'll land 10 stuns in 6 seconds, which is a very nice
advantage for you and your team.

Beginner Itembuilds and Justification


There are alot of skill- and item-builds out there for Invoker, I'll post my
suggestions for all of my skillbuilds, if you like them use them, if you don't,
then don't.

Also, I won't give you a order in which you should make the items. It's all
very situational.
Core Items
Items

1x Boots of Speed
1x Empty Bottle
1x Null Talisman
1x Scroll of Town Portal
2x Bracer

Justification
This is what everyone should be getting at start,
eventhough there are alot of doubts about Empty Bottle I'm keeping it in
there because it's a nice item which is never bad to have, we take 2 Bracers
and 1 Talisman to boost your HP and Mana.
You should always carry a Scroll of Town Portal untill you really have 5 other
'end' items and am working on the last one.

The Quas Invoker


Items
1x Guinsoo's Scythe of Vyse
1x Boost of Travel
1x Mekansm
1x Linken's Sphere
1x Shiva's Guard
1x Refresher Orb

Total Cost: 26,274

Justification
Most of these items are very easy to imagine why they're in there, however
Mekansm and Refresher Orb are a little 'new' to Invoker, but considering the
way you play Quas I think a heal will be great, and Refresher Orb over Eye
of Skadi because 2x 'aoe' slow is better than 1 target considering his role in
the team.

The Wex Invoker


Items

1x Eul's Scepter of Divinity


1x Boots of Travel
1x Dagon Level 5
1x Eye of Skadi
1x Shiva's Guard
1x Linken's Sphere

Total Cost: 30,960


Justification
This itembuild will make you in a weird form of Assassin, you cast Tornado
and EMP on your target, then when he hits the ground nuke him with Dagon,
when he's not dead after that you use Eul's and Shiva's too keep him from
getting away while hitting him.

Fun Fact : A Wex Invoker with Boots of Travel and Eul's Scepter of Divinity
has a movement speed of 472.
Where a Spiritbreaker with Boots of Travel and Sange and Yasha has a
movement speed of 462. ( and 522 in Charge)

The Exort Invoker


Items

1x Guinsoo's Scythe of Vyse


1x Boots of Travel
1x Eye of Skadi
1x Bloodstone
1x Mekansm
1x Shiva's Guard

Total Cost: 27,524

Justification
Well these items are pretty straight forward, Scythe is to keep enemies from
getting out of the Chaos Meteor trail, so is Eye of Skadi, Bloodstone over
Linken's Sphere here because due to Sunstrike Invoker has a very easy way
to charge the Bloodstone, Mekansm because it's a good item for a
pusher/nuker.
Burning Ice
Items

1x Black King Bar


1x Boots of Travel
1x Vanguard
1x Shiva's Guard
1x Eye of Skadi
1x Linken's Sphere

Total Cost: 25,770

Justification
Black King Bar and Vanguard are 'new' in this build because Burning Ice is a
very frontal way to play Invoker, and getting stunned is lethal while casting,
and Vanguard helps you survive a bit longer.
Shiva's Guard helps you keep enemies in place, and so does the Orb Effect
from Eye of Skadi.

Hybrid
Items
1x Orchid Malevolence
1x Guinsoo's Scythe of Vyse
1x Eye of Skadi
1x Boots of Travel
1x Linken's Sphere
1x Shiva's Guard

Total Cost: 30,285

Justification
This itembuild is meant to completely disable a hero for a long period of
time, Orchid's Silence and your Deafening Blast disables both normal- and
spell-attacks, and after that the Hex from Guinsoo's disables the enemy hero
again. This gives you and your team plenty of time to kill the enemy hero.

Petlord
Items

1x Lothar's Edge
1x Power Treads (Strength)
1x Sange and Yasha
1x Linken's Sphere
2x Cranium Basher

Total Cost: 22,075

Justification
This is the scariest itembuild for Invoker you've ever seen!
But let me explain it, this build is meant to bash the target alot, while from
far away there's a delay between hits it recieves thus wasting Cold Snap
time, that's why we use Lothar's Edge to get closer.
Power Treads (Strength) because we turned him into a DPS Hero ( Strength
is to improve survivability)
Sange and Yasha's extra Strength help you surviving, the IAS helps you
bashing, and Maim is never bad.
Linken's is to boost your HP and Mana a bit, and 2 Bashers to kick in some
extra bashes on top of Cold Snap, or even after Cold Snap.

Just to end things of, I know these builds are very pricy,
But considering these are 'end' itembuilds, you don't need everything, just
work toward them.
And on top of that Invoker's animation is very easy so last-hitting shouldn't
be a problem.

Allies and Enemies


Good Allies
Depending on your build different heroes are your best friends.
In most cases stunners will help you, (unless you're trying to Meteor out of
nowhere)
But I'll mention these 2 exceptional combinations:

+
WEX : You burn 400 mana and keep the enemy from escaping, this gives
Anti-Mage time to capture him, and gives him a head start for his ultimate.

+
Burning Ice : Rylia slows the target, which gives you time to cast your
slow, then your Chaos Meteor and her ultimate will be cast and the enemy
suffers a huge damage per second.
Bad Allies
This is a section that is still under construction, but for every good friend is a
bad friend
For now I'll give you this one to feast upon.

Bad Allies for Wex Invoker

Why? Ezalor's Mana Leak will eat most of the targets mana, and thus making
EMP useless if not cast before it.

Good Enemies
This section also under construction..it indicates what heroes are easy to
pick on with Invoker.

Good Enemies for Wex Invoker

These heroes are depending on their mana alot, and are food when they run
out, making them perfect victims for EMP.

Bad Enemies
Heroes with a disable/silence
etc.
These heroes screw up every hero that's depended on their skills, and if
there's 1 who is, it's Invoker.

Heroes that assassinate

These heroes love picking on low hp intelligence heroes, so Invoker will be a


good prey.

Replays
-Working on them, will post them when I have them.

Conclusion
Well, I'd like to say thanks to everyone in the Dota-Allstars staff, including
the forum crew, for creating a great map/community, and you for reading
this guide in probably less than 15 minutes, while it took me over 5 hours to
make it.

Visit http://planetdota.blogspot.com/ for your Dota needs!

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