Académique Documents
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Justin Rattner
MEGA TRENDS
Today
SOCIAL NETWORKING
2D Internet of Today
Source: Touchgraph.com
3D Internet of Today
Source: google.com
3D Internet of Tomorrow
3D Internet Challenges
Platform Performance FP intensive client/server Constant bandwidth Low latency User Created Content Portability across worlds Easy-to-use tools Realistic rendering Simulation Services Dense avatar scaling Diverse client types Unified graphics/physics Ecosystem Stimulation standards 3D browser standards Identity with anonymity
Sources: WoW data (source www.warcraftrealms.com), Second Life data (source CTO-CTO meeting and www.secondlife.com), and Intel measurements.
Yumetech - Xj3D inDuality - Blink3D Media Machines- Flux Planet 9 RayGun NPS - X3DEdit
OpenSim
MetaVersum Active Worlds
DXO Labs
Simulator S S S S S S S S S S S S SScript S
Engine
Object Model
SGame S
Engine
Collision Detection
DECENTRALIZED SIMULATORS
Identity Inventory Assets Voice World Map Presence
CORE INFRASTRUCTURE
Develop Open Environments and Standards Deliver a rich variety of physical models Create User-Friendly 3D Design Tools Plan for Authenticity and Anonymity
http://blogs.intel.com/research/ICE/ImmersiveConnectedExperiences.pdf http://blogs.intel.com/research/2008/11/immersive_science.php