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AOP
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Air Observation Post
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Anti-tank Platoon (SP),
Royal Artillery
ArmOured
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Anti-tank Platoon,
Royal Artillery
(Mechanised coMpany)
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Recce Squadron HQ
HeAdquArters
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A Recce Squadron must feld a Company HQ and at least three Recce Platoons and may feld one
of each of the remaining Combat Platoons and the Weapons Platoons shown.
It may also feld one Support Platoon from each Support box shown (Armoured, Infantry, etc).
nOrmAndy ItAly
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Rife Platoon
InfAntry
8
Commando Platoon
9
Field Platoon,
Royal Engineers
1
2
Light Anti-aircraft Platoon
AntI-AIrCrAft
Your force may only include units from one theatre: Normandy or Italy.
Whichever theatre you choose, you may only use platoons and options
marked with that theatres symbol.
AIr suPPOrt
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2
Priority Air Support
1
2
Limited Air Support
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Armoured Platoon
ArmOured
6
Tank Platoon
Recce Platoon
reCOnnAIssAnCe
3
1
1
Field Battery,
Royal Artillery
ArtIllery
Recce Platoon
reCOnnAIssAnCe
3
Anti-tank Platoon
AntI-tAnk
5
Mortar Platoon
mOrtArs
5
Assault Platoon
InfAntry
4
InfAntry
1
0
Heavy Mortar Platoon
1
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Machine-gun Platoon
InfAntry
7
Rife Platoon
Recce Platoon
reCOnnAIssAnCe
3
Assault Gun Platoon
AssAult Guns
4
4
Assault Gun Platoon
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Recce Squadron HQ
Major
Major
Company HQ
Company Command
Humber LRC
Recce Platoon
Subaltern
Sergeant
Scout Patrol
Command
Universal Carrier
Universal
Carrier
Universal
Carrier
Sergeant
Scout Patrol
Command
Universal Carrier
Universal
Carrier
Universal
Carrier
Subaltern
Recce Patrol
Subaltern
HQ Armoured Car
Command Humber IV
Corporal
Recce Section
Humber IV Humber LRC
Recce Section
Humber IV Humber LRC
Sergeant
headquarters
Company HQ 25 points
Company HQ 30 points
Te infantry divisions recce regiment leads the way, scouting
ahead and locating the enemys weaknesses and strengths,
probing for the soft spots. Tis intelligence is gathered and
reported back in preparation for an attack on the enemy that
have been identifed.
platoon
Recce Patrol 145 points
Add Scout Patrols for +70 points per patrol.
Arm any or all Universal Carriers with an extra hull-
mounted MG for +5 points per carrier or .50 cal
MG for +10 points per carrier.
Replace up to one extra hull-mounted MG with a
Boys anti-tank rife or PIAT anti-tank projector per
Scout Patrol at no cost.
Recce Patrol 190 points
Add Scout Patrols for +90 points per patrol.
Replace all Humber IV armoured cars with
Greyhound armoured cars at no cost.
Arm any or all Universal Carriers with an extra hull-
mounted MG for +5 points per carrier or .50 cal
MG for +10 points per carrier.
Replace up to one extra hull-mounted MG with a
Boys anti-tank rife or PIAT anti-tank projector per
Scout Patrol at no cost.

recce platoon
Te Company Command team of a Reconnaissance
Squadron is a Recce Team.
Recce and Scout Patrols are Reconnaissance Platoons.
Motivation and skill
Te Reconnaissance Corps prides itself in its skill and esprit de corps. Its troopers are well-trained and know their job like
the back of their hands. A Recce Squadron in Normandy is rated as Confdent Trained.
Te mountainous terrain of southern Italy makes reconnaissance even more important for the experienced recon troops.
A Recce Squadron in Italy is rated as Confdent Veteran
HeAdquArters
COmbAt PlAtOOns
coMpany hq
Although the patrols operate as separate platoons for all
other purposes, Scout Patrols deploy at the same time as a
single platoon. For example, this means that you treat the
entire Recce Platoon as a single platoon when calculating
the number of platoons held in Ambush or Reserve.
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Assault Platoon
Subaltern
Subaltern
HQ Section
Command Pioneer
MG team
PIAT team 15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Corporal
Assault Squad
Pioneer MG team
15 cwt truck
Assault Gun Platoon
Subaltern
Subaltern
HQ Section
Command Rifle
team
Corporal
Gun Section
Corporal
Gun Section
Jeep
Autocar 75mm SP Autocar 75mm SP
platoon
HQ Section with:
4 Assault Squads 135 points
3 Assault Squads 110 points
2 Assault Squads 85 points
Add PIAT team for +15 points.
Replace all 15 cwt trucks with White Scout Cars or
M5 half-tracks for +5 points for the platoon.
HQ Section with:
4 Assault Squads 175 points
3 Assault Squads 140 points
2 Assault Squads 105 points
Add PIAT team for +20 points.
Replace all 15 cwt trucks with White Scout Cars or
M5 half-tracks for +5 points for the platoon.

assault platoon
Te Assault Platoon are well equipped to deal with the
enemys harder defences that the armoured cars cant deal
with. Teir job is to clear roadblocks for the armoured cars
so the recce mission can continue with all haste!
WeAPOns PlAtOOns
platoon
HQ Section with:
2 Gun Sections 95 points
assault Gun platoon
In August 1944 1 Recce, serving in Italy, reorganised its
assault troops. Te Assault platoons were mounted in half-
tracks and supported by eight Autocar 75mm SP (M3 half-
tracks mounting 75mm guns).
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Mortar Platoon
Subaltern
Subaltern
HQ Section
Command Rifle team
Sergeant
Mortar Section
PIAT team Mortar Carrier
3 mortar
Mortar Carrier
3 mortar Observer Rifle Team
Sergeant
Mortar Section
Mortar Carrier
Mortar Carrier
PIAT team
3 mortar
3 mortar
Observer
Rifle Team
Sergeant
Mortar Section
Mortar Carrier
Mortar Carrier
PIAT team
3 mortar
3 mortar
Observer
Rifle Team
Jeep
Anti-tank Platoon
Subaltern
Subaltern
HQ Section
Command Rifle team
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
Jeep
platoon
HQ Section with:
3 Mortar Sections 165 points
2 Mortar Sections 115 points
1 Mortar Section 65 points
Add PIAT teams for +15 points per team.
Replace Jeep with Troop Carrier and add Mortar
Carriers to the platoon at no cost.
HQ Section with:
3 Mortar Sections 215 points
2 Mortar Sections 150 points
1 Mortar Section 85 points
Add PIAT teams for +20 points per team.
Replace Jeep with Troop Carrier and add Mortar
Carriers to the platoon at no cost.

Mortar platoon
Te new ML 3 Mark II mortar is a big improvement over
the old Mark I. Its increased range allows it to match the
German weapons and cover a greater area. With the new
mortar carriers, the mortar platoons are set to give the infantry
immediate support, wherever and whenever needed.
platoon
HQ Section with:
2 Anti-tank Sections 120 points
1 Anti-tank Section 65 points
HQ Section with:
2 Anti-tank Sections 150 points
1 Anti-tank Section 85 points
option
Replace Jeep with Troop Carrier at no cost.
anti-tank platoon
Your battalion has a platoon of six light 6 pdr anti-tank guns
to protect your men from Jerry tanks. When used with skill
these superb little guns are capable of punching well above
their weight.
In defence, the key is to not reveal your hand too early.
Allow the over-confdent Panzers to enter your carefully
sited ambush where your dug-in and well-hidden 6 pdrs can
use their high rate of fre to take point-blank shots into the
Panzers fanks.

Armoured Platoon
Subaltern
Subaltern
HQ Tank
Command Sherman
Corporal
Tank
Firefly VC
Lance Corporal
Tank
Sherman
Sergeant
Tank
Sherman
Tank Platoon
Subaltern
Subaltern
HQ Tank
Command infantry tank
Corporal
Tank
Infantry tank
Sergeant
Tank
Infantry tank
tank platoon
platoon
3 Churchill III or IV 215 points
Replace any or all tanks with Churchill VI tanks for
+15 points per tank.
Upgrade any or all tanks with applique armour
increasing the Front armour rating to 9 for +10 points
per tank.
Replace Command Churchill tank with a Command
Churchill VII tank for +60 points.
3 Churchill Crocodile 400 points
3 Churchill III or IV 280 points
3 Churchill IV (NA75) 345 points

Te tank battalions are equipped with Churchill infantry


tanks. Te heavily-armoured I tanks are designed to shoot
the infantry onto the objective, then keep them there. Once
they are on the objective, they protect the infantry from
enemy tank counterattacks until the anti-tank guns are
brought forward to relieve them.
Te new Crocodile fame-thrower tanks are vastly more
efective. With 1800 litres (nearly 500 gallons) of fuel, they
can burn out any opposition.
Fuel trailer
Te biggest weakness of fame-tanks is their fuel tanks
which make them prone to burning if hit. Te Churchill
Crocodile solved this problem by putting the fuel in an
armoured trailer.
Churchill Crocodile tanks are not afected by the Fuel
Tanks rule like normal tank fame-throwers. In addition,
Tank Platoons equipped with Churchill Crocodile tanks
may not launch assaults and nor may they Counterattack
if assaulted.
platoon
3 Sherman I, II, III, or V 200 points
Add Firefy VC tank for +80 points.
Arm any or all Sherman or Firefy tanks with a .50 cal
AA MG for +5 points per tank.
3 Sherman I, II, III, or V 260 points
Arm any or all Sherman tanks with a .50 cal AA MG
for +5 points per tank.

arMoured platoon
Motivation and skill
Divisional Support Platoons in Normandy are rated as
Confdent Trained.
Divisional Support Platoons in Italy are rated as
Confdent Veteran
Armoured Division and Independent Armoured Regiments
often worked in cooperation with the Recce Regiments
of the Infantry divisions. Te speed and mobility of these
troops made them ideal for cooperation during armoured
thrusts.
An Armoured Platoon provides some heavy frepower for
your Recce Squadrons operations.
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Anti-tank Platoon, Royal Artillery


Subaltern
Subaltern
HQ Section
Command Rifle team Troop Carrier
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
Sergeant
Anti-tank Section
6 pdr gun
Loyd carrier
6 pdr gun
Loyd carrier
Subaltern
Anti-tank Platoon (SP), Royal Artillery
Subaltern Sergeant
HQ Section Anti-tank Section
Rifle Platoon
Subaltern
Subaltern
HQ Section
Light Mortar
team
PIAT team Command
Rifle/MG team
Corporal
Rifle Squad
Rifle/MG team
Rifle/MG team
Corporal
Rifle Squad
Rifle/MG team
Rifle/MG team
Corporal
Rifle Squad
Rifle/MG team Rifle/MG team
platoon
HQ Section with:
3 Rife Squads 135 points
2 Rife Squads 105 points
HQ Section with:
3 Rife Squads 175 points
2 Rife Squads 135 points
Te veterans of the desert have returned to Old Blighty to
pass on their experience to the divisions preparing for the
invasion of France. Tese old hands ensure the lads are boned
up on all the latest gen on fghting the Hun. Along with the
new fghting techniques the clever chaps at Sandhurst have
come up with, the infantry are more than ready to take on
the Germans.
riFle platoon
platoon
HQ Section with:
2 Anti-tank Sections 120 points
1 Anti-tank Section 65 points
Replace all 6 pdr guns and Loyd Carriers and Troop
Carrier with 17 pdr guns and M5 half-tracks for
+35 points per Anti-tank Section.
HQ Section with:
2 Anti-tank Sections 150 points
1 Anti-tank Section 85 points
Replace all 6 pdr guns and Loyd Carriers and Troop
Carrier with 17 pdr guns, Quad tractors and 15 cwt
truck for +45 points per Anti-tank Section.

anti-tank platoon, royal artillery


platoon
2 Anti-tank Sections 240 points
1 Anti-tank Section 120 points
Replace all M10 3 SP self-propelled guns with
M10C 17 pdr SP self-propelled guns for +10 points
per Anti-tank Section.
2 Anti-tank Sections 310 points
1 Anti-tank Section 155 points

anti-tank platoon (sp),


royal artillery
Among the various items supplied by the Americans is the
M10 3 SP gun that equips all of the self-propelled anti-tank
batteries.
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Commando Platoon
Subaltern
Subaltern
HQ Section
Command
Rifle/MG team
Lance Sergeant
Commando Squad
Rifle/MG team
Rifle/MG team
Rifle/MG team
Lance Sergeant
Commando Squad
Rifle/MG team
Rifle/MG team
Rifle/MG team
coMMando platoon
platoon
HQ Section with:
2 Commando Squads 220 points
options
Replace one Rife/MG team with a Light Mortar
team at no cost.
Replace one Rife/MG team with a PIAT team at
no cost.
Upgrade up to two Rife/MG teams to SMG teams
at no cost.

Tese hard-as-nails raiders are trained for all manner of


combat situations, from the tropical heat of Africa to the
near arctic conditions of the Norwegian winter.
Commandos are highly trained, experienced and motivated
volunteers who know that Hitler has ordered them executed
if captured alive. A Commando Platoon is rated as Fearless
Veteran regardless of the theatre they are fghting in.
know the plan
Commandos are expected to be independent-minded (if not
downright unconventional) sorts and every man is drilled in
the plan before an attack. Tat way if the ofcers are killed,
an NCO, or even a private can take over as needed.
Commando Platoons use the German Mission Tactics
special rule.
Mind and heart
Te men trained at the Commando Basic Training Centre at
Achnacarry, Scotland, never forgot their instructors chant of
Its all in the mind and the heart as they scaled impossible
clifs and swam rivers in full kit.
All Commando Infantry and Man-packed Gun teams
are Mountaineers.
FairBairn-sykes
Under Captains W E Fairbairn and A E Sykes, a pair of
tough Shanghai policemen, Commandos were trained in
every imaginable method of killing and avoiding being killed
in close combat. Te Fairbairn-Sykes dagger they designed
for the Commandos is still in use today.
Commando Infantry teams hit on a roll of 2+ in assault
combat.
no British BulldoG
Commandos are fearless, but they are also raiders. Teir
job is to get in, strike hard, and get out. Prolonged combats
simply delay their mission, so the British Bulldog rule does
not apply to Commando platoons.
COmmAndO sPeCIAl rules
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Field Platoon, Royal Engineers
Subaltern
Lance Sergeant
Field Squad
3-ton lorry
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team
Lance Sergeant
Field Squad
3-ton lorry
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team
Lance Sergeant
Field Squad
3-ton lorry
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team
Lance Sergeant
Field Squad
3-ton lorry
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team
Subaltern
HQ Section
Command Pioneer
Rifle team
Jeep Pioneer Supply
3-ton truck
platoon
HQ Section with:
4 Field Squads 120 points
3 Field Squads 95 points
2 Field Squads 70 points
Add Pioneer Supply truck for +25 points.
HQ Section with:
4 Field Squads 155 points
3 Field Squads 125 points
2 Field Squads 90 points
Add Pioneer Supply truck for +25 points.
When you deploy your force at the start of a game you
may elect to replace a Field Platoon, Royal Engineers
with a Rife or Motor Platoon of the same or lower points
value.

Field platoon, royal enGineers


Field Platoons, Royal Engineers may not launch assaults,
nor may they Counterattack if assaulted. Field Platoons,
Royal Engineers will always attempt to Break Of at the
earliest opportunity.
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Heavy Mortar Platoon
Subaltern
Subaltern
HQ Section
Command
Rifle team
Troop
Carrier
Troop
Carrier
PIAT team Observer
Rifle Team
Sergeant
Mortar Section
Loyd Carrier 4.2 mortar
Loyd Carrier 4.2 mortar
Sergeant
Mortar Section
Loyd Carrier 4.2 mortar
Loyd Carrier 4.2 mortar
Machine-gun Platoon
Subaltern
Subaltern
HQ Section
PIAT team Command Rifle team Troop Carrier
Sergeant
Machine-gun
Section
Vickers HMG MMG Carrier
Vickers HMG MMG Carrier
Sergeant
Machine-gun
Section
Vickers HMG MMG Carrier
Vickers HMG MMG Carrier
heavy Mortar platoon
platoon
HQ Section with:
2 Mortar Sections 140 points
1 Mortar Section 80 points
Add PIAT team for +15 points.
Add Troop Carriers and Loyd Carriers to the platoon
at no cost.
HQ Section with:
2 Mortar Sections 185 points
1 Mortar Section 105 points
Add PIAT team for +20 points.
Add Troop Carriers and Loyd Carriers to the platoon
at no cost.

Machine-Gun platoon
platoon
HQ Section with:
2 Machine-gun Sections 150 points
1 Machine-gun Section 80 points
Add PIAT team for +15 points.
Add Troop Carrier and MMG Carriers to the platoon
at no cost.
HQ Section with:
2 Machine-gun Sections 195 points
1 Machine-gun Section 105 points
Add PIAT team for +20 points.
Add Troop Carrier and MMG Carriers to the platoon
at no cost.

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Major
Major
HQ Troop
Lieutenant
Lieutenant
HQ Section
Sergeant
GUN Section GUN Section
GUN Troop
GUN Section GUN Section
GUN Troop
Sergeant
HQ Section
Sergeant Sergeant
Lieutenant
Lieutenant
Field Battery, Royal Artillery
platoon
HQ Troop with:
Two Gun Troops with a total of:
4 Gun Sections 275 points
One Gun Troop with:
2 Gun Sections 165 points
1 Gun Section 100 points
HQ Troop with:
Two Gun Troops with a total of:
4 Gun Sections 355 points
One Gun Troop with:
2 Gun Sections 215 points
1 Gun Section 130 points
options
Add 15 cwt trucks and Quad tractors at no cost.
Replace the HQ Troop jeep with a White scout car
for +5 points.
Replace any or all Observer Rife teams and their
OP Carriers with Observer Sherman OP tanks for
+10 points per tank.

Te OQF 25 pdr feld gun is a reliable, accurate, well-


designed and much-liked gun. With a well trained crew
capable of fring 12 rounds a minute, its little wonder that
the Germans in Normandy believe that the 25 pounders are
automatic and belt-fed!
Your division has three feld regiments, each of three batteries
of eight guns, giving the division 72 guns, nearly twice as
many as most other armies. Each battery is married up to
an infantry battalion, so the infantry can always expect rapid
fre support from the gunners.
British artillery places quick response to fre orders at the
top of the list. Getting rounds on the ground in the right
place is more important than pin-point precision. By itself
a battery can rain down a devastating barrage on any enemy
formation in sight of the highly-trained forward observers.
Field Battery, royal artillery
Although a Field Battery, Field Battery (SP), or Medium
Battery, Royal Artillery is a single Support choice, each Gun
Troop operates as a separate platoon with its own Command
team. Te HQ Troop Command team and Staf team are
Independent teams. If the HQ Troop Command team joins a
Gun Troop, it becomes the Platoon Command team.
Although they count as separate platoons for all other
purposes, a Field Battery, Field Battery (SP), or Medium
Battery, Royal Artillery deploys as a single platoon, all at
the same time. For example, both Gun Troops are treated as
a single platoon when calculating the number of platoons
held in Ambush or Reserve.
Observer Sherman OP tanks cannot launch assaults.
If the observing ofcer thinks the target warrants it, they can
order a Mike Target. Te whole feld regiment then fres with
all twenty-four guns as quickly as possible. Initially, only the
observers own battery fres, but minutes later, the others join
in to create utter devastation.
1Z
Flight
Flight Lieutenant
Flight
Flight Lieutenant
Aircraft
Aircraft Aircraft
Air Observation Post
Flight Lieutenant
AOP
Flight Lieutenant
Auster AOP
Light Anti-aircraft Platoon
Subaltern
Subaltern
Jeep Command Rifle team
Anti-aircraft
Section
Sergeant
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Anti-aircraft
Section
Sergeant
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
Bofors 40mm gun AA tractor
platoon
HQ Section with:
2 Anti-aircraft Sections 125 points
1 Anti-aircraft Section 70 points
Replace three Bofors 40mm guns and AA tractors
with four Oerlikon 20mm SP for +10 points per
Anti-aircraft Section.
Replace all Bofors 40mm guns and AA tractors with
Bofors 40mm SP for +30 points per Anti-aircraft
Section.
HQ Section with:
2 Anti-aircraft Sections 160 points
1 Anti-aircraft Section 90 points
Replace three Bofors 40mm guns and AA tractors
with four Oerlikon 20mm SP for +15 points per
Anti-aircraft Section.
Replace all Bofors 40mm guns and AA tractors with
Bofors 40mm SP for +40 points per Anti-aircraft
Section.

liGht anti-aircraFt platoon


Te Royal Air Force and the US Army Air Force now dominate
the sky, but on occasion the odd daring Hun penetrates the
screen and attacks the troops on the ground. Fortunately the
divisional light anti-aircraft regiment is there to protect both
the front and rear troops from air attacks. Te 40mm Bofors
guns put up an impenetrable wall of automatic fre that even
the most determined Jerry pilot fnds difcult to breach.
priority air support
Typhoon 220 points
Hurricane II C 165 points
Kittyhawk 160 points
liMited air support
Typhoon 170 points
Hurricane II C 140 points
Kittyhawk 130 points
aircraFt
aop
Auster AOP 25 points
air oBservation post
Air Observation Posts follow the rules for Air Observation
posts on page 13.
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liaison aircraFt
Te L4 Grasshopper and Auster liaison aircraft few low over
the front lines looking for the enemy and reporting their
positions. Although slow compared to fghter aircraft, they
are still fast enough to get from one part of the battlefeld to
another.
Air Observation Aircraft use many of the aircraft rules.
However, one of the primary diferences is that the Air
Observation Aircraft starts the game on the table and
remains there for the rest of the game until it is shot down
or chased of, at which point it is permanently removed
from the game.
In the Starting Step of each turn, you reposition your Air
Observation Aircraft anywhere on the table (even within
16/40cm of friendly troops) when you would position any
other aircraft. If your opponent has air support, they can
roll for Fighter Interception as usual and use this to attempt
to shoot your Air Observation Aircraft down instead of
intercepting Ground Attack Aircraft.
anti-aircraFt Fire
Te Air Observation pilots relied on being inconspicuous
to survive in their defenceless light aircraft. Sometimes it
worked, and sometimes it didnt.
Te opposing player can fre anti-aircraft fre at your Air
Observation Aircraft at the end of the Shooting Step, after
all other shooting is complete, but just before aircraft make
their attacks, just as they can at any other aircraft. Tis
is conducted just like fring at Ground-attack Aircraft,
including the limits on anti-aircraft guns ability to see over
terrain.
A team fring anti-aircraft fre must choose between fring at
the Air Observation Aircraft or at Ground-attack Aircraft.
A single team cannot shoot at both in the same turn.
Since the Air Observation Aircraft isnt actually attacking
anything, Self-defence Anti-aircraft Weapons cannot shoot
at it.
air oBservation post
Te main role of the Air Observation Aircraft is artillery ob-
servation. Here it uses its mobility to fnd targets and avoid
enemy anti-aircraft fre.
Te Air Observation Aircraft carries no weapons and cannot
make attacks by itself. Instead an Air Observation Aircraft
counts as an Observer team that can act as the Spotting
team for any artillery platoon that has a Staf team.
Treat it as an Observer team on the ground (although the
model sits just above the table) when determining what it
can see, as the Air Observation Aircraft fy low attempting
to avoid enemy fghter interception and cannot see over
terrain.
Te Air Observation Aircraft does beneft from its height
by allowing it to re-roll the third attempt to range in if it
failed on that attempt.
Flying low over the front line, American L4 Grasshopper and British Auster liaison aircraft operating as an air observation
posts (AOP) are the bane of German soldiers. Any movement at all is instantly spotted and radioed back to the feld artillery,
who respond in their usual brutal fashion by pounding the target until all movement ceases. Every American division had
eight aircraft in the artillery battalions and divisional headquarters giving them unequalled artillery observation capability.
AIr ObservAtIOn POsts
fIeldInG A reCCe PlAtOOn As suPPOrt
A British Recce Platoon (page 3 of this PDF) can also support a British Rife Company from pages 74 to 81 of Fortress
Europe. Te Recce Platoon can be taken as an additional support option over and above those in the Divisional Support
column of the diagram on page 74 of Fortress Europe. You can take up to one Recce Platoon.
14
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
MediuM tanks
Sherman I, II, III, or V Fully-tracked 6 4 1 Co-ax MG, Hull MG, Tow hook.
M3 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.
Firefy VC Fully-tracked 6 4 1 Co-ax MG, Tow hook.
OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Semi-indirect fre.
inFantry tanks
Churchill III or IV Fully-tracked 8 7 2 Co-ax MG, Hull MG, Protected ammo, Slow tank,
Tow hook, Wide tracks.
OQF 6 pdr 24/60cm 3 10 4+
Churchill IV (NA75) Fully-tracked 8 7 2 Co-ax MG, Hull MG, Protected ammo, Slow tank,
Tow hook, Wide tracks.
M3 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.
Churchill VI Fully-tracked 8 7 2 Co-ax MG, Hull MG, Protected ammo, Slow tank,
Tow hook, Wide tracks.
OQF 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Smoke.
Churchill VII Fully-tracked 13 8 2 Co-ax MG, Hull MG, Protected ammo, Slow tank,
Tow hook, Wide tracks.
OQF 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Slow traverse, Smoke.
Churchill Crocodile Fully-tracked 13 7 1 Co-ax MG, Protected ammo, Slow tank, Wide tracks.
OQF 75mm gun 32/80cm 2 10 3+ Semi-indirect fre, Slow traverse, Smoke.
Crocodile fame-gun 4/10cm 5 - 5+ Hull-mounted, Flame-thrower, Fuel trailer.
selF-propelled anti-aircraFt Guns
Oerlikon 20mm SP Wheeled - - -
Oerlikon 20mm gun 16/40cm 4 5 5+ Anti-aircraft.
Bofors 40mm SP Wheeled - - - Awkward layout.
Bofors 40mm gun 24/60cm 4 6 4+ Anti-aircraft.
selF-propelled anti-tank Guns
M10 3 SP Fully-tracked 4 2 0 .50 cal AA MG.
M7 3 gun 32/80cm 2 12 3+ Slow traverse.
M10C 17 pdr SP Fully-tracked 4 2 0 .50 cal AA MG.
OQF 17 pdr gun 32/80cm 2 13 3+ No HE, Slow traverse.
selF-propelled Guns
Autocar 75mm SP Half-tracked 1 0 0
M1897 75mm gun 24/60cm 2 9 3+ Hull-mounted, Smoke.
Fire bombardments 64/160cm - 2 6 Smoke bombardment.
Sherman OP Fully-tracked 6 4 1 Hull MG.
reconnaissance
Universal Carrier Half-tracked 0 0 0 Hull MG.
With Boys anti-tank rife 16/40cm 2 4 5+ Hull-mounted.
With PIAT anti-tank projector 8/20cm 1 10 5+ Hull-mounted.
With .5 MG 16/40cm 3 4 5+ Hull-mounted.
Daimler Dingo Jeep 1 0 0 AA MG.
Humber LRC Jeep 0 0 0 AA MG.
Boys anti-tank rife 16/40cm 2 4 5+ Hull-mounted.
tAnk teAms
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British
Weapon Mobility Range ROF Anti-tank Firepower Notes
Vickers HMG Man-packed 24/60cm 6 2 6 ROF 2 when pinned down.
Firing bombardments 40/100cm - - -
ML 3 Mk II mortar Man-packed 40/100cm - 2 6 Smoke bombardment.
ML 4.2 mortar Light 48/120cm - 3 4+ Smoke bombardment.
Bofors 40mm gun Immobile 24/60cm 4 6 4+ Anti-aircraft, Turntable.
OQF 6 pdr gun Medium 24/60cm 3 10 4+ Gun shield.
OQF 17 pdr gun Immobile 32/80cm 2 13 3+ Gun shield, No HE.
OQF 25 pdr gun Heavy 24/60cm 2 9 3+ Gun shield, Smoke, Turntable.
Firing bombardments 80/200cm - 4 5+ Smoke bombardment.
Gun teAms
Team Range ROF Anti-tank Firepower Notes
Rife team 16/40cm 1 2 6
Rife/MG team 16/40cm 2 2 6
MG team 16/40cm 3 2 6
SMG team 4/10cm 3 1 6 Full ROF when moving.
Light Mortar team 16/40cm 1 1 4+ Smoke, Can fre over friendly teams.
PIAT team 8/20cm 1 10 5+ Tank Assault 4.
Staf team cannot shoot Moves as a Heavy Gun team.
additional traininG and equipMent
Pioneer teams are rated as Tank Assault 3.
InfAntry teAms
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Jeep Jeep - - -
CMP or Bedford 15 cwt or 3-ton truck Wheeled - - -
Quad or Morris AA tractor Wheeled - - -
White scout car Jeep 1 0 0
Troop, OP, Mortar, or Loyd Carrier Half-tracked 0 0 0
MMG Carrier Half-tracked 0 0 0 HMG Carrier, Passenger-fred hull MG.
M5 half-track Half-tracked 1 0 0
trAnsPOrt teAms
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
arMoured cars
Humber IV Wheeled 1 0 0 Co-ax MG.
M5 37mm gun 24/60cm 2 7 4+
Greyhound Wheeled 1 0 0 Co-ax MG.
M6 37mm gun 24/60cm 2 7 4+
vehicle Machine-Guns
Vehicle MG 16/40cm 3 2 6 ROF 1 if other weapons fre.
.50 cal Vehicle MG 16/40cm 3 4 5+ ROF 1 if other weapons fre.
1
Aircraft Weapon To Hit Anti-tank Firepower Notes
Typhoon Cannon 3+ 8 5+
Rockets 3+ 6 3+
Hurricane IIC Cannon 3+ 8 5+
Bombs 4+ 5 2+
Kittyhawk MG 3+ 6 5+
Bombs 4+ 5 2+

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