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namespace = religious #religious.

1 Landed priest gets appropiate trait ###The Seven Events### #39210 -13 High Septon offers absolution for Kinslaying #39220-26 Bishops don't like being in prison events.. ###Rhllor Events### #39230 Bishops don't like being in prison event # Landed priest gets appropiate trait character_event = { id = religious.1 desc = "EVTDESCreligious.1" trigger = { demesne_size = 1 is_theocracy = yes OR = { AND = { religion = drowned_god is_female = no } religion = the_seven religion = rhllor } NOT = { OR = { trait = drowned trait = septon trait = silent_sister trait = septa trait = red_priest } } } option = { name = "EVTOPTAreligious.1" if = { limit = { religion = drowned_god } add_trait = drowned } if = { limit = { religion = the_seven } if = { limit = { is_female = no } add_trait = septon } if = { limit = { is_female = yes } add_trait = septa } } if = { limit = { religion = rhllor } add_trait = red_priest }

} } # I want a church career character_event = { id = religious.2 desc = "EVTDESCreligious.2" picture = GFX_evt_bishop min_age = 14 capable_only = yes prisoner = no trigger = { NOT = { demesne_size = 1 } liege = { demesne_size = 1 NOT = { is_theocracy = yes } } in_command = no is_married = no OR = { AND = { religion = drowned_god is_female = no } religion = the_seven religion = rhllor } NOT = { OR = { trait = drowned trait = septon trait = septa trait = silent_sister trait = red_priest } } OR = { NOT = { num_of_children = 1 } age=40 } father_even_if_dead = { OR = { is_alive = yes is_alive = no } } NOT = { trait = ill } NOT = { trait = pneumonic } NOT = { trait = maester } NOT = { trait = archmaester } NOT = { trait = kingsguard } NOT = { trait = nightswatch } NOT = { trait = wildling } NOT = { has_character_modifier = maester_education } NOT = { has_character_flag = asked_church_career } top_liege = { any_realm_lord = { is_theocracy = yes culture = ROOT

NOT = { has_landed_title = k_the_most_devout } } } } mean_time_to_happen = { months = 3000 modifier = { factor = 0.5 trait = zealous } modifier = { factor = 1.2 age = 25 } modifier = { factor = 1.2 age = 35 } modifier = { factor = 1.2 age = 45 } modifier = { factor = 1.2 OR = { trait = misguided_warrior trait = tough_soldier trait = skilled_tactician trait = brilliant_strategist } } modifier = { factor = 2 OR = { trait = stressed trait = depressed } } modifier = { factor = 0.8 trait = bastard } modifier = { factor = 0.75 trait = celibate } modifier = { factor = 2 trait = hedonist } modifier = { factor = 0.75 trait = scholar } modifier = { factor = 1.5 trait = duelist } modifier = {

factor = 1.5 trait = hunter } modifier = { factor = 1.2 trait = slothful } modifier = { factor = 0.8 trait = diligent } modifier = { factor = 1.2 trait = proud } modifier = { factor = 0.8 trait = humble } modifier = { factor = 1.2 trait = craven } modifier = { factor = 0.8 trait = ambitious } modifier = { factor = 1.2 trait = content } modifier = { factor = 2.0 is_primary_heir = yes } modifier = { factor = 1.75 is_pretender = yes } } immediate = { set_character_flag = asked_church_career } option = { name = "EVTOPTA999900003" liege = { letter_event = { id = religious.3 days = 5 } } } } #Someone wants a church career letter_event = { id = religious.3 desc = "EVTDESCreligious.3" picture = GFX_evt_bishop is_triggered_only = yes option = { name = "EVTOPTA999900004" #Yes ai_chance = {

factor = 60 modifier = { factor = 0 AND = { current_heir = { character = FROM } NOT = { num_of_children = 2 } } } modifier = { factor = 0.5 AND = { current_heir = { character = FROM } NOT = { num_of_children = 3 } } } modifier = { factor = 0.5 AND = { current_heir = { character = FROM } NOT = { num_of_children = 4 } } } modifier = { factor = 0.04 current_heir = { character = FROM } } modifier = { factor = 2 AND = { current_heir = { character = FROM } FROM = { OR = { NOT = { martial = 8 } trait = craven trait = weak } } } } modifier = { factor = 0.75 any_child = { character = FROM } } modifier = { factor = 0.8 FROM = { martial = 12 } } modifier = { factor = 0.8 FROM = { martial = 16 } } modifier = { factor = 0.8 FROM = { stewardship = 16 } } modifier = { factor = 0.8 FROM = { diplomacy = 16 } }

modifier = { factor = 0.8 FROM = { intrigue = 16 } } modifier = { factor = 1.2 trait = kind } modifier = { factor = 0.8 trait = cruel } modifier = { factor = 0.8 trait = arbitrary } modifier = { factor = 3 trait = zealous } } if = { limit = { NOT = { any_child = { character = FROM } } NOT = { current_heir = { character = FROM } } } prestige = 10 } if = { limit = { any_child = { character = FROM } NOT = { current_heir = { character = FROM } } } prestige = 20 } if = { limit = { current_heir = { character = FROM } } prestige = 40 } scaled_wealth = -0.05 piety = 15 FROM = { prestige = 10 clr_character_flag = asked_church_career } top_liege = { random_realm_lord = { limit = { is_theocracy = yes culture = ROOT NOT = { has_landed_title = k_the_most_de vout } } reverse_banish = FROM } } } option = {

name = "EVTOPTB999900004" #No trigger = { NOT = { current_heir = { character = FROM } } NOT = { any_child = { character = FROM } } } ai_chance = { factor = 20 } from = { prestige = -5 } from = { opinion = { who = root modifier = opinion_refused_church_career } } } option = { name = "EVTOPTD999900004" #No son of mine trigger = { NOT = { current_heir = { character = FROM } } any_child = { character = FROM } } ai_chance = { factor = 80 } from = { prestige = -5 } from = { opinion = { who = root modifier = opinion_refused_church_career } } } option = { name = "EVTOPTC999900004" #You're my heir! trigger = { current_heir = { character = FROM } } ai_chance = { factor = 50 } from = { prestige = -10 } from = { opinion = { who = root modifier = opinion_refused_church_career } } } } #Novice advances to preisthood character_event = { id = religious.4

desc = "EVTDESCreligious.4" picture = GFX_evt_bishop min_age = 18 capable_only = yes prisoner = no trigger = { NOT = { demesne_size = 1 } OR = { AND = { religion = drowned_god is_female = no } religion = the_seven religion = rhllor } NOT = { OR = { trait = drowned trait = septon trait = silent_sister trait = red_priest } } liege = { is_theocracy = yes } NOT = { trait = kingsguard } NOT = { trait = maester } NOT = { trait = archmaester } NOT = { trait = ill } NOT = { trait = pneumonic } } mean_time_to_happen = { months = 150 modifier = { factor = 0.75 trait = zealous } modifier = { factor = 0.75 trait = celibate } modifier = { factor = 0.9 piety = 50 } modifier = { factor = 0.9 piety = 75 } modifier = { factor = 0.9 piety = 100 } modifier = { factor = 0.8 piety = 150 } modifier = {

factor = 2 OR = { trait = stressed trait = depressed } } modifier = { factor = 0.75 trait = genius } modifier = { factor = 0.9 trait = quick } modifier = { factor = 1.1 trait = slow } modifier = { factor = 0.9 trait = scholar } modifier = { factor = 1.2 trait = slothful } modifier = { factor = 0.8 trait = diligent } modifier = { factor = 0.8 trait = ambitious } modifier = { factor = 1.1 trait = content } } option = { name = "EVTOPTA999900005" #Yes piety = 25 if = { limit = { religion = drowned_god } add_trait = drowned } if = { limit = { religion = the_seven } if = { limit = { is_female = no } add_trait = septon } if = { limit = { is_female = yes } random_list = { 75 = { add_trait = septa } 25 = { add_trait = silent_sister } }

} } if = { limit = { religion = rhllor } add_trait = red_priest } remove_trait = knight remove_trait = squire remove_spouse = spouse recalc_succession = yes # Inform close relatives any_dynasty_member = { limit = { is_alive = yes ai = no is_close_relative = ROOT } character_event = { id = religious.5 days = 1 } } } } # The character's relatives informed character_event = { id = religious.5 desc = "EVTDESCreligious.5" picture = GFX_evt_bishop is_triggered_only = yes option = { trigger = { opinion = { who = FROM value = 0 } } name = "EVTOPTA999900006" prestige = 15 recalc_succession = yes } option = { trigger = { NOT = { opinion = { who = FROM value = 0 } } } name = "EVTOPTB999900006" prestige = 15 recalc_succession = yes } } ################### ###The Seven Events### ################### #High Septon offers absolution for Kinslaying character_event = { id = 39210 desc = "EVTDESC39210" picture = GFX_evt_pope border = "GFX_event_normal_frame_religion" only_rulers = yes trigger = { religion = the_seven controls_religion = yes

war = no any_playable_ruler = { religion = the_seven rightful_religious_head = ROOT trait = kinslayer piety = 100 reverse_opinion = { who = ROOT value = 0 } NOT = { has_character_flag = kinslaying_offered } } } mean_time_to_happen = { months = 24 } option = { name = "EVTOPTA39210" ai_chance = { factor = 100 } random_playable_ruler = { limit = { religion = the_seven rightful_religious_head = ROOT trait = kinslayer piety = 100 reverse_opinion = { who = ROOT value = 0 } } set_character_flag = kinslaying_offered character_event = { id = 39211 tooltip = EVTTOOLTIP39211 } } } option = { name = "EVTOPTB39210" #incase someone plays the High Septon.. players will mod it in, so might as well give them a fun option here.. ai_chance = { factor = 0 } } } character_event = { id = 39211 desc = "EVTDESC39211" picture = GFX_evt_pope border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39211" ai_chance = { factor = 100 } piety = -100 scaled_wealth = -1 remove_trait = kinslayer FROM = { character_event = { id = 39212 days = 1 tooltip = EVTTO OLTIP39212 } } }

option = { name = "EVTOPTB39211" ai_chance = { factor = 0 } add_trait = cynical FROM = { character_event = { id = 39213 days = 1 tooltip = EVTT OOLTIP39213 } } } } character_event = { id = 39212 desc = "EVTDESC39212" picture = GFX_evt_knight_kneeling border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39224" prestige = 10 wealth = 30 } } character_event = { id = 39213 desc = "EVTDESC39213" picture = GFX_evt_torture border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39213" prestige = -10 } } ######################################## #Bishops don't like being in prison events... ######################################## #THE SEVEN CHAIN character_event = { id = 39220 desc = "EVTDESC39220" #Bishops in prison whine to High Septon.. picture = GFX_evt_into_the_dungeon border = "GFX_event_normal_frame_religion" only_men = yes min_age = 16 capable_only = yes prisoner = yes trigger = { OR = { is_theocracy = yes trait = septon

} religion = the_seven imprisoned_days = 14 host = { religion = the_seven } NOT = { rightful_religious_head = ROOT } religion_head = { reverse_opinion = { who = ROOT value = 25 } #not grovel if we dont like the High Septon. } NOT = { has_character_flag = nag_pope_to_help_me } NOT = { trait = maester } NOT = { trait = archmaester } } mean_time_to_happen = { days = 180 modifier = { factor = 0.90 trait = ambitious } modifier = { factor = 0.50 trait = zealous } modifier = { factor = 0.75 piety = 25 } modifier = { factor = 0.75 religion_head = { reverse_opinion = { who = ROOT value = 25 } } } } immediate = { set_character_flag = nag_pope_to_help_me } option = { name = "EVTOPTA39220" # Write a letter to the High Septon. religion_head = { character_event = { id = 39221 days = 5 random = 10 tooltip = EVTTOOLTIP39221 } } if = { limit = { host = { realm_intrigue = 15 } } random = { chance = 25 host = { character_event = { id = 39222 days = 3 tooltip = EVTTOOLTIP39222 } } } } } option = {

name = "EVTOPTB39220" # Pray for Divine Help piety = 10 hidden_tooltip = { host = { character_event = { id = 39223 days = 5 } } } } } #High Septon gets letter. character_event = { id = 39221 desc = "EVTDESC39221" picture = GFX_evt_into_the_dungeon border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39221" #try to help bishop from = { character_event = { id = 39224 days = 5 random = 10 tool tip = EVTTOOLTIP39224 } } prestige = 5 } option = { name = "EVTOPTB39221" #not my problem ai_chance = { factor = 0 } from = { character_event = { id = 39225 days = 5 random = 10 tool tip = EVTTOOLTIP39225 } } religion_authority = -0.01 prestige = -5 } } #We discover bishop writing to High Septon character_event = { id = 39222 desc = "EVTDESC39222" picture = GFX_evt_recieve_letter border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39222" #kill trigger = { OR = { trait = cruel trait = impaler trait = wroth } } piety = -50

FROM = { death = { death_reason = death_execution } } } option = { name = "EVTOPTB39222" #this is bad news trigger = { NOT = { trait = cruel } NOT = { trait = impaler } NOT = { trait = wroth } } piety = -5 } } #pious bishop praying for it.. character_event = { id = 39223 desc = "EVTDESC39223" picture = GFX_evt_into_the_dungeon border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39223" ai_chance = { factor = 1 modifier = { factor = 100 trait = kind } } trigger = { NOT = { trait = cruel } NOT = { trait = impaler } NOT = { trait = wroth } NOT = { trait = cynical } # kind and release him

} piety = 10 FROM = { prisoner = no clr_character_flag = nag_pope_to_help_me } } option = { name = "EVTOPTB39223" ai_chance = { factor = 10 } piety = -5 } } #bishop hears High Septon is helping him. character_event = { id = 39224 desc = "EVTDESC39224" picture = GFX_evt_pope #nopes

border = "GFX_event_normal_frame_religion" is_triggered_only = yes immediate = { host = { character_event = { id = 39226 days = 1 random = 2 tool tip = EVTTOOLTIP39226 } } } option = { name = "EVTOPTA39224" #good news piety = 1 } } #bad news, High Septon tells you no character_event = { id = 39225 desc = "EVTDESC39225" picture = GFX_evt_knight_kneeling border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39225" #bad news piety = -5 opinion = { modifier = opinion_disappointed who = FROM } } } #deal with High Septons demands character_event = { id = 39226 desc = "EVTDESC39226" picture = GFX_evt_pope border = "GFX_event_normal_frame_religion" is_triggered_only = yes option = { name = "EVTOPTA39226" #let him go ai_chance = { factor = 1 modifier = { factor = 100 trait = kind } } FROM = { prisoner = no clr_character_flag = nag_pope_to_help_me } piety = 25 religion_authority = 0.01 } option = { name = "EVTOPTB39226" #no

trigger = { NOT = { trait = zealous } } ai_chance = { factor = 2 modifier = { factor = 20 NOT = { opinion = { who = FROM value = 20 } } } } piety = -100 religion_authority = -0.01 religion_head = { opinion = { modifier = opinion_ignore_papal_demands who = ROOT } } } } ############################################################### #The Seven flavour: Icons! ############################################################### character_event = { id = 39300 desc = "EVTDESC39300" # Icon of the Mother border = "GFX_event_normal_frame_religion" picture = "GFX_evt_icon" only_playable = yes prisoner = no trigger = { age = 16 religion = the_seven is_heretic = no NOT = { has_character_flag = commisioned_icon } NOT = { trait = cynical } } mean_time_to_happen = { months = 600 modifier = { factor = 0.8 trait = zealous } modifier = { factor = 0.8 piety = 100

} modifier = { factor = 0.8 trait = kind } } option = { name = "EVTOPTA39300" #Yes please scaled_wealth = -0.25 fertility = 0.1 set_character_flag = commisioned_icon } option = { name = "EVTOPTB39300" #No. piety = -25 if = { limit = { trait = zealous } remove_trait = zealous } } } #Icon of the Father character_event = { id = 39301 desc = "EVTDESC39301" picture = "GFX_evt_icon" border = "GFX_event_normal_frame_religion" only_playable = yes prisoner = no trigger = { age = 16 religion = the_seven is_heretic = no NOT = { has_character_flag = commisioned_icon } NOT = { trait = cynical } } mean_time_to_happen = { months = 600 modifier = { factor = 0.8 trait = zealous } modifier = { factor = 0.8 piety = 100 } modifier = { factor = 0.8 trait = just } } option = { name = "EVTOPTA39301"

#Yes please

scaled_wealth = -0.25 change_diplomacy = 1 set_character_flag = commisioned_icon } option = { name = "EVTOPTB39301" #No. piety = -25 if = { limit = { trait = zealous } remove_trait = zealous } } } #Icon of the Warrior character_event = { id = 39302 desc = "EVTDESC39302" picture = "GFX_evt_icon" border = "GFX_event_normal_frame_religion" only_playable = yes prisoner = no trigger = { age = 16 religion = the_seven is_heretic = no NOT = { has_character_flag = commisioned_icon } NOT = { trait = cynical } } mean_time_to_happen = { months = 600 modifier = { factor = 0.8 trait = zealous } modifier = { factor = 0.8 piety = 100 } modifier = { factor = 0.8 trait = brave } } option = { name = "EVTOPTA39302" #Yes please scaled_wealth = -0.25 change_martial = 1 set_character_flag = commisioned_icon } option = { name = "EVTOPTB39302" #No. piety = -25 if = {

limit = { trait = zealous } remove_trait = zealous } } } #Icon of the Maiden # character_event = { # id = 39303 # desc = "EVTDESC39303" # picture = "GFX_evt_icon" # border = "GFX_event_normal_frame_religion" # only_playable = yes # prisoner = no # trigger # # # # = { age = 12 religion = the_seven is_heretic = no NOT = { # has_character_flag = commisioned_icon # } # NOT = { trait = cynical } # is_female = yes

# } # mean_time_to_happen = { # months = 600 # modifier = { # factor = 0.8 # trait = zealous # } # modifier = { # factor = 0.8 # piety = 100 # } # modifier = { # factor = 0.8 # trait = chaste # } # } # option = { # name = "EVTOPTA39303" #Yes please # scaled_wealth = -0.25 # if = { # limit = { trait = chaste } # add_trait = chaste # } # set_character_flag = commisioned_icon # } # option = { # name = "EVTOPTB39303" #No. # piety = -25 # if = { # limit = { trait = zealous } # remove_trait = zealous # } # }

# } #Icon of the Smith character_event = { id = 39304 desc = "EVTDESC39304" picture = "GFX_evt_icon" border = "GFX_event_normal_frame_religion" only_playable = yes prisoner = no trigger = { age = 16 religion = the_seven is_heretic = no NOT = { has_character_flag = commisioned_icon } NOT = { trait = cynical } } mean_time_to_happen = { months = 600 modifier = { factor = 0.8 trait = zealous } modifier = { factor = 0.8 piety = 100 } } option = { name = "EVTOPTA39304" #Yes please scaled_wealth = -0.25 change_stewardship = 1 set_character_flag = commisioned_icon } option = { name = "EVTOPTB39304" #No. piety = -25 if = { limit = { trait = zealous } remove_trait = zealous } } } #Icon of the Crone character_event = { id = 39305 desc = "EVTDESC39305" picture = "GFX_evt_icon" border = "GFX_event_normal_frame_religion" only_playable = yes prisoner = no trigger = {

age = 16 religion = the_seven is_heretic = no NOT = { has_character_flag = commisioned_icon } NOT = { trait = cynical } } mean_time_to_happen = { months = 600 modifier = { factor = 0.8 trait = zealous } modifier = { factor = 0.8 piety = 100 } modifier = { factor = 0.8 trait = diligent } } option = { name = "EVTOPTA39305" #Yes please scaled_wealth = -0.25 change_learning = 1 set_character_flag = commisioned_icon } option = { name = "EVTOPTB39304" #No. piety = -25 if = { limit = { trait = zealous } remove_trait = zealous } } } #Icon of the Stranger # character_event = { # id = 39306 # desc = "EVTDESC39306" # picture = "GFX_evt_icon" # border = "GFX_event_normal_frame_religion" # only_playable = yes # prisoner = no # trigger # # # # = { age = 16 religion = the_seven is_heretic = no NOT = { # has_character_flag = commisioned_icon # } # NOT = { trait = cynical }

# }

# mean_time_to_happen = { # months = 4200 # modifier = { # factor = 0.8 # trait = zealous # } # modifier = { # factor = 0.8 # piety = 100 # } # modifier = { # factor = 0.8 # trait = deceitful # } # } # option = { # name = "EVTOPTA39306" #Yes please # scaled_wealth = -0.25 # change_intrigue = 1 # set_character_flag = commisioned_icon # } # option = { # name = "EVTOPTB39300" #This we can not afford # piety = -25 # if = { # limit = { trait = zealous } # remove_trait = zealous # } # } # } ################# ####Rhllor Events### ################# character_event = { id = 39230 desc = "EVTDESC39230" #rhllor & We got a bishop in jail. picture = GFX_evt_heretic is_triggered_only = yes trigger = { religion = rhllor in_command = no num_of_prisoners = 1 religion_authority = 0.02 any_courtier = { prisoner = yes demesne_size = 1 OR = { is_theocracy = yes trait = red_priest } religion = rhllor imprisoned_days = 100 host = { character = ROOT } } NOT = { trait = maester } NOT = { trait = archmaester } }

mean_time_to_happen = { days = 1 modifier = { factor = 1.5 trait = zealous } modifier = { factor = 1.5 trait = just } modifier = { factor = 1.5 religion_authority = 0.25 } modifier = { factor = 1.5 religion_authority = 0.50 } } option = { name = "EVTOPTA39230" #let him go

random_courtier = { limit = { prisoner = yes religion = rhllor imprisoned_days = 100 host = { character = ROOT } } prisoner = no } religion_authority = 0.01 piety = 25 } option = { name = "EVTOPTB39230" #refuse piety = -100 religion_authority = -0.01 } }

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