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Eoth Lore

Creation of Eoth
The origins of Eoth start on a plane called the Highworld. It was said that Eoth was once simply part of a floating landmass that took to the astral skies and drifted freely. The Highworld was a domain for all beings, divine and mortal alike. The king of the Highworld was Eoloth, a fair and mighty king who largely invested in the mortal races. This love for the mortal races however, was a point of envy for the divine kingdoms in Highworld. Some, chiefly Princes Aboloth and Galorith, viewed their father Eoloth as distracted by the mortals. They held council with him to rid the Highworld of the mortals, to let them go elsewhere or be otherwise purged. In a bid to create an exclusively divine kingdom, the princes each led armies against their father who wasnt swayed. Galorith and Aboloth together, overwhelmed their father, binding him to a rift in the astral skies from which he would never escape. The princes usurped the throne as joint rulers. It was decided that the pieces of highworld that were mortal domains, would be broken off from highworld and left behind. The brothers agreed on this matter and had it done. So, Eoth, the mortal kingdom fell from highworld and landed in the waters below. But it did not end there. Galorith betrayed Aboloth, banishing he and his loyalists, to the land where the mortals now resided. Aboloth slept in the oceans which later became the Abyssal Waters, brooding and seething when he woke. Meanwhile, Galorith went mad with power, and wars raged on in Highworld, with some of the divine beings beginning to sympathize with the mortals.

Deities
Shallara is a benevolent goddess with the largest number of followers, legend has it that she is what
saved the mortal races from being pulled all the way into the abyssal waters. It is said that she lead the human race in its primal stage on Eoth and taught them the necessity of diplomacy with the other races. She is credited with berthing the curiosity of the dwarves, soothing the orcish rage, bestowing the arcane gift to the Elves and many other acts that lead towards progress for the races of Eoth. Shallara is widely worshipped by many races as a result. Shallara is open to any Good alignment.

Von is a mostly benevolent god, depicted as a winged-lion the size of a dragon, with the face of a grim
man. He is credited with spreading the arcane gift to humans, gnomes and halflings. Von is widely regarded as the celestial judge, the one who watches and condemns individuals. He has been known to directly intervene in world events from time to time, causing massive damage at times, and other times

preventing catastrophe. Overall, Von is seen as a fair and just, albeit terrifying god capable of unspeakably horrifying acts. Von has not been seen for many a century, since he went south into the Abyssal Waters on business unknown to mortals. Regardless of his disappearance, he is still commonly worshipped, and those who speak ill of him or do wrong to his worshippers still commonly meet gruesome fates. Whether or not Von is behind this is up for debate, but he remains both loved and feared. Von worshippers may be Lawful Good, Neutral Good, Lawful Neutral, True Neutral, and in some instances Lawful Evil.

Iomn is the god said to have brought the laws of life and time to the mortals of Eoth. It is commonly
seen as the watcher, simply letting events unfold without directly intervening. Those who do worship Iomn however, seem to believe their lives are indirectly improved and left of unfold in a better direction than without Iomn in their lives. Iomn worshippers are always Neutral Good, True Neutral, Neutral Evil.

Aboloth is generally regarded as a demon or anti-god (especially in elven religion), but some worship
him. He is the brother of altura/Galorith, said to have domain over the Abyssal Waters. Aboloth is depicted as a ghoulish figure with black tendrils hanging from his face and spiny needles on his hunched back. He is worshipped by mostly demented beings, criminals and low lives, as well as warriors who care little for the wellbeing of others. He is said to have created the plague which wiped out many elves during the first settlement wars. Albloth is painted in a much more benevolent picture in Byranthiene because of this, but his intentions are generally unknown. He rarely manifests himself on the mortal plane, but when he does it seems that his actions are largely random acts of chaos. Albloth worshippers may be any non-good alignment. [Elven]altura (Galorith to the Humans and Halflings, Radrgafier to the Dwarves, Ugrongra to the Orcs, and Jeyornakn to the Gnomes) is the god of mortal life according to the elves, the creator of everything on Eoth. They believe that Eoths separation from the highworld was simply a case of a parent helping their children to become independent, altura the creator, is vilified by other races as the god that abandoned mortals. He is known by other names to the other races, Elves from all walks of life have been found to worship him however. altura is open to any alignment, but is only worshipped by Elves. Other races treat his worship as demon worship.

[Elven]Ardolth is said to be the god that makes the most appearances on Eoth, though non-believers see these as mere metaphors. Worshippers believe Ardolth manifests itself as the wind, trees, animals and just about anything in-between. Ardolth is commonly worshipped by the more rural elves, and is actually one of the original deities, thus Ardolth worship is seen as the old way. Ardolth is open to any non-Evil alignment.

[Elven]VeTelu is the name of a prophet who led a spiritual revolution of sorts, during the uncertain times of the plague. He claimed he had been touched with divinity, and that he was a long lost god. He was in fact gifted enough to cure the plague, and did so, but died at the hands of a human, and thus his divinity is sometimes speculated. Nonetheless, VeTelus good deeds inspired worship of him, and it has become a fairly mainstream practice in elven society. VeTelu worshippers are always Lawful Good.

[Gnomish]Seydwiel is the divine god that seeks to quell all imperfections in the natural world, with natural remedies. Seydwiel is said to favor the gnomes for their ability to use interaction as a weapon, and stealth as a shield. Gnomes that adhere to Seydwiels teachings are Lawful and Neutral Good. [Gnomish]Keyolvar is the gnomish deity of bliss. Keyolvars teachings are aimed at spreading art, cuisine, ideas and merrymaking. Gnomes following Keylovar range from Lawful good to Chaotic Neutral. [Gnomish]Veddlec is the gnomish deity teaching peace through restraint and indifference. Many gnomes follow veddlecs teachings, and are true neutral. [Gnomish]Kerdlewye is the gnomish deity of self-preservation and fulfillment. The teachings of Kerdlewye directly conflict with Veddlec, Kerdlewye teaches his followers to act dynamically and off of impulse. As such Kerdlewye will give her blessing to anyone, regardless of alignment. [Gnomish]Opalar is the gnomish deity of perseverance. Opalar teaches rigid adherence to order and taking all necessary steps to ensure that the follower will come out ahead in any circumstance. Opalar followers are Lawful Neutral, Lawful Evil, True Neutral or Neutral Evil. [Gnomish]Sepplecir is the gnomish deity of change and radical action, teaching gnomes fulfillment through taking radical action that breaks the monotony of everyday life (and ends some lives if need be). Sepplecir is dangerous and unpredictable, will betray his followers at random, or grant them wildly generous gifts. Typically his followers are Chaotic Evil. [Orcish]Mulkhar the sun god. Painted in many different lights, Mulkhar is said to have been an orc which climbed the jagged hill, a high mountain of legend, and absorbed the essence of the sun. Mulkhar taught his people to love the sun and as such was praised for helping the Orcs see such light. Mulkhar is reportedly an essence which reasserts itself in the body of a chosen incarnate every so often. Mulkhars teachings mostly consist of praising the day, and puts heavy emphasis on fighting battles head on. Worshippers tend to be Lawful Good, Lawful Neutral, Neutral Good. [Orcish]Padgand is the mysterious moongod, said to be the counteracting body of Mulkhar. Padgands origins are largely unknown, but the knowledge it bestowed to the orcs made it a popular object of worship. Padgand has manifested itself in the bodies of mortals every so often, it seems to favor orcs but

its intentions are always vague. Padgand worship grew larger when Jarngra Starmaiden claimed to be a reincarnate. Worship spans all alignments. [Orcish]KorgnnSuld the warmaster, is the god of martial conquest. He once lived as a mortal, in the primal days of the orcs, and was the largest orc ever reported, standing nearly 12 feet tall, with slate gray skin as thick as stone. KorgnnSuld is the namesake of Suldkorgronad the orcish arena in OrdYul. He is commonly worshipped by warriors. Generally, his followers are Lawful Neutral to Chaotic Neutral. [Orcish]Ghazdag the orcish lord of storms, is worshipped as the bringer of rains, and to a lesser extent the originator of naval warfare. Typically his followers are Lawful Evil. [Orcish]Zuldyulfgragzarr is the god of suffering. She is credited with inflicting most pain and hardship on the orcs, who generally believe this is meant as means to harden them. Any alignment may follow her, but Evil alignments are the only who can practice her code. [Dwarven]Golkgnr as a deity in the flesh is all of Eoth, the stone under which the dwarven people live. Golkgnr consists essentially of this stone, and the souls of select dwarven heroes. According to worshipers, dwarves who live the most noble of lives ascend (or descend) to the heart of Eoth in spirit and are absorbed into the stone. When a deceased hero is admitted into the pantheon, they are generally worshipped as something of a saint, making Golkgnr a very complex and unique religion, as many dwarves favor one saint in particular, or even have explicit disdain for one. [Halfling]Syndaleth is the god of the Halfling pantheon that is chiefly worshipped. Syndaleth was a Halfling from Highworld who managed to bring Osseai and the isles down from highworld safely, saving the Halfling people from a worse fate. Syndaleth is said to have remained in highworld, hiding from the divines, and stealing divinity for himself. As such, Syndaleth is known as the thief-god. He is said to aid the Halfling peoples with these stolen powers.

Civil Races
Humans
Humans on Eoth are arguably the most widespread race, found in nearly every country. They are also one of the most diverse, with several cultural disparities from one another. Haverians for instance, have been historical friends of the elves, while Byranthienes and Candorans have warred with elves numerous times. Socially, humans fit just about anywhere and are seldom outcasted.

Historical overview: Humans first were said to occupy what is now referred to as Candora. Several nomadic groups left after a few centuries, some meeting the orcs in the south, dwarves to the east, elves in the west. Humans at the time sought to settle in other regions, but were met with hostility by the orcs and dwarves. The Elves welcomed the humans out of curiosity, but they saw humans as having a rudimentary culture. Before long they had worn out their welcome in elven lands too. This began the first settlement wars, largely due to the humans overly curious and explorative nature. It was only after years of war with the Orcs, Dwarves and Elves that Bentroir The Pearl-Clad rose to significance, leading the humans to victory against the orcs in the south. Meanwhile, a human woman named Viona, reportedly an incarnate of Shallara, had secured diplomacy with the dwarves. Elves began to kill over due to a new plague that seemed to only be affecting them. This period was the best opportunity to move freely through the rest of Eoth, and humans took it. Pouring into other lands in what became known as the Blind Expansion, that was humans spreading so far and wide that they didnt even see the hazards before them in new lands. The elves were at a loss strategically by the time the plague had been cured. They lost most of their land, humans firmly cementing themselves in it and removing the natives. Since these times, the elves fought the humans out of much of their land and reasserted dominance, racial relations between humans and all the races seem to be determined on an individual basis, but lingering animosities are still fairly common among older elves. Notable Humans: Bentroir the Pearl-Clad, a warrior who lead simple peasants against an army of raging orcs and won. He went on to be king of Haveria, and leader of the Pearl-Clad legion. Viona DuLeis, the first incarnate of Shallara, who brought nineteen gifts to the Dwarven king in a successful ploy for diplomacy. Galdmar was a rogue mage of the high-order, who practiced destructive magic that was initially forbidden. He led the Galdmar Administration in a crusade against the high order, and established freedom of human wizards and sorcerers to practice whatever manner of magic they pleased. Hengrolth the Monolith, was a human warlord who founded Byranthiene, after claiming the land from the elves. Madelyn Grayherst, the thief of thrones. She recently claimed the throne of Candora and eliminated the original royal lineage in full. Jadon Thulst, the current king of Haveria. Notable Human Orders/Guilds: The Bentroir/Pearl-Clad Legion is an order of knights dating back to the first settlement wars, when Bentroir rose up and lead an army of common men against the terrible fury of the Orcs. After these wars, Bentroirs leadership inspired a legion, the greatest human warriors arguably have come from said legion. The order is centuries old, and to this day is the first defense of human nations. Haveria, Candora, and Byranthiene all garrison at least some few hundred legionnaires,

the rest are spread into other lands doing noble deeds. To this day, they quarrel with Orcs however, and are unwelcome in OrdYul. The Galdmarian Administration is an order of human mages based in Candora, dedicated to Vons teachings. As such, the Galdmarian mages are feared and respected. They are commonly seen on the battlefield in times of war, conjuring great storms and beasts. Still, the administration is reclusive, though commonly seen outside Candora on business, they seldom will even speak to outsiders. Human Religion: Humans tend to sway towards one of three deities, Von, Albloth and Shallara.

Elves
The Elves of Eoth are generally seen as the most powerful race. Politically shrewd, martially efficient and gifted in the arcane, elves tend to be respected by all. Its generally believed that Elves are the closest related to the divine beings. Despite this, some of them have shown a smug demeanor and insatiable greed. Elves arent as widespread as humans, tending to stick to their countries, but they are a fertile people and despite plagues and wars, are about as numerous as humans. Culturally, elves vary but have a general respect for both the ethereal and natural worlds. Despite being forward thinking people, the first to establish monarchal societies, and nations, many elves reject infrastructure and modern ideals, such as city life. The elves have reached a level of polarization within their own ethnicity that is so great, it is hard to define the typical elf, some are swayed by gold, others are motivated by knowledge. Historical Overview: The elves were once the most common and widespread race, along with the gnomes of the West. Before the emergence of humans from the northern province of Candora, and before the dwarves left the base of their mountains, Elves claimed much of the continent. There were over three hundred elvish clans in the primal times, these clans lived in relative peace, but often tried to push back the gnomes. The primal era wars between elves and gnomes were largely one sided however, and the elves largely slaughtered their gnomish adversaries for the better part of these wars. When the gnomes finally surrendered, the Elves accepted it and worked to fuse the many clans into better defined political units. The elf king Sarin Aenii formed the first three elven nations, Aenii, Kudain, and Sedorra respectively. Soon after the elves had established their kingdoms, they met the first Abyss creature to take to Eoth, Envorek. The beast came out of the Abyssal Waters, the southern ocean of Eoth where nothing wholesome survives. Envorek was said to be a fearsome beast, its seemed to constantly ooze blood, and it screamed constantly. For as mighty as the elves were, they were largely at a loss when it came to fighting this demon, in fact, it occupied what is now Delvorreth for about a decade before it was finally slain by Vandreth and Telisaide. Sometime later, the humans had emerged and the first settlement wars had begun. Sarin Aenii was slain in battle by Hengrolth the Monolith and succeeded by his son inorai Aenii. His leadership was seen as feeble however, and he was overthrown by his Aunt, Barelli Aenii, after he had been afflicted with the plague. The new king was supported by some, but it was apparent that he put

himself above the plight of his people, and other leaders rose to prominence in reclaiming the other lands, while Barelli ruled with an iron grip in Aenii, until his assassination. After the dust settled and some of the elven lands had been restored, they each fell under different leaders and branched separate ways in terms of culture. Notable Elves: Sarin Aenii The first elf king, who also formed the first nations. Vandrith Taalreir a legendary mage, he was crucial in the defeat of Envorek and establishing the elven library of arcane knowledge, the Pavellium. Telisaide Ethalin a legendary druid, she was crucial in the defeat of Envorek, and went on to reclaim and rule Kudain. ila Naldriien, the Elven matriarch of the Soniil Isle kingdom. Geddorin Solthis the elven prime minister of Sedorra. Hunorain Ethalin King of Kudain. Vedrill Eserai the high-king of Delvorreth Fendian Oeln the king of Aenii. Notable Elven Orders/Guilds: The Peylandai Collective consists of Elven alchemists, wizards, sorcerers, rangers, druids and clerics who act to restore the natural world and further the role of arcane arts in modern elven society. The Wylornain Order is the druidic order that Telisaide belonged to, founded by the first chief of the wilder elf tribes, Wylornai. Elven Religion: There were once over seven thousand gods in the elven pantheon, but the elves generally abandoned polytheism. Now, one of these four elven gods are typically worshipped; , altura, Ardolth, VeTelu, Iomn.

Dwarves
The Dwarves of Eoth are a hardy, prosperous people, albeit stubborn and set in their ways. In the last couple centuries, theyve managed to come out of their shell so to speak, leaving the mountains and sharing their fine arms, armor and mechanical wonders with the outside world. Dwarves tend to live in the upper-echelon of any society they choose to live in, making up for their somewhat unrefined social skills with vast knowledge of many topics. Dwarves live in generally the most rigid social setting, where formalities play a huge role in what they can and cant do. Historical Overview: The Elves may have dominated the surface and been the most advanced in the primal age, but the Dwarves grew an empire beneath Eoth and evolved faster than any of the other races.

Its believed that the first Dwarves were born in the shallow caves of what is now Middle-March. The proto-dwarves as they were, quickly learned that the land beyond their caves was very dangerous, and as such, sealed themselves off from it. As they took to the dark and adapted, they dug deeper. The first of the dwarves were very simple, they hardly had developed a unified language, their culture simply consisted of work. Digging (not all that different from Dwarves now). They were a barbaric people, easily amused by precious gems, and they often fought over such goods. It wasnt until the dwarves had dug to the great costal mountain range (they later named Wuldrorth)that they would evolve as a people. The crude tunnels became ornamented halls, and chasms became arenas. The dwarves took their primal love for shiny things and applied it. The deeper they dug, they found many manner of fearsome beasts, and to defend themselves took to forging protective arms and armors. It all happened within eighty years of reaching the mountain range, one and a half generations of dwarves later. Most dwarves had abandoned middlemarch, but the surface of Wuldrorth was not so bad, they braved it for brief periods, ensuring their kingdom was safe. It remained so for some time, until the humans came. The Dwarves had long debates amongst themselves on what to do about the invaders, they would undoubtedly discover the kingdom soon enough. This is when the dwarves were divided into the nine houses which still exist today. Under their king, Hemseid Wuldrorth, they came to a split decision to go to chase the invaders off before they fully encroached on the dwarven territory. So began a series of bloody battles, dwarven ingenuity and cunning saw to it that they beat the humans back in a great many of these skirmishes, but the humans kept persistent in their penchant for conquest. By the time the humans had finally quit, some dwarves had tunneled far out east widening the dwarven domain. The human Viona DuLeis ventured alone to the dwarven kingdom on diplomacy, and gave them nineteen gifts. These included spirits, meats, and other surface goods that became fixtures of dwarven culture. The humans lowered arms and unified with the dwarves, agreeing to simply secure the surface and leave their kingdom be.

The dwarves rapidly moved from one revolution to another, forging an intricate political system, technologies far beyond what any other race could muster, and prized arms and armor. But for a people who love progress and new things, dwarves still staunchly believe in tradition. As times have changed, many of the more mercantile and business savy dwarves have sought to bring in foreign influences. This is a large point of conflict for dwarven people now. Notable Dwarves: Hemseid Wuldrorth the first of the Dwarven Kings. Davyn Wuldrorth last of the Wuldrorth line, recently deceased. Baldil Ynzchlet the interim king of Wuldrorth, and head of House Ynzchlet. Governor Rendror Tesdenhou is the ruthless cutthroat ruler of the Icarad Spine mining development. Welrynda Darmalk widowed queen of Hrag

Galnrim Auld the inventor credited with the creation of dwarven warships, canons, firebombs and a great many other inventions now utilized by the dwarven militias. Notable Dwarven Orders/Guilds: House Ynzchlet one of the nine dwarven houses of Wuldrorth, and the most powerful. In charge of the trading port. House Olkorth one of the nine dwarven houses of Wuldrorth, made up of npbles House Bagor one of the nine dwarven houses of Wuldrorth, made up of mostly merchants. House Unrad one of the nine dwarven houses of Wuldrorth, made up of smiths. House Galvandbahd one of the nine dwarven houses of Wuldrorth, made up of Miners. House Fjalmend one of the nine dwarven houses of Wuldrorth, made up of warriors. House Ithrad one of the nine dwarven houses of Wuldrorth, represents the commoners of high-lineage. House Beldrenk one of the nine dwarven houses, represents the commoners of mid-lineage House Trorknen one of the nine dwarven houses, represents the commoners of low-lineage. (supposedly) Vurgnor Clan an ancient guild of dwarven warriors, formed a little after the dwarven-human war. Dwarven Religion: The disparity between dwarves nowadays has seen to it that half of the dwarves generally dont worship any deity. Golkgnr is the deity worshipped by the traditionalists, though Golkgnr worship is only loosely defined and so it is uncommon to find too many dwarves with identical beliefs on matters of religion (aside from those who have grown disillusioned and apathetic, as this is common.)

Orcs
The people of the plains, the Orcs were once thought of as violent savages, and they were. Their rage disease had made them mad and twisted. With the intervention of Shallara, the Orcs were soothed and became a civil people. Nonetheless, the orcs, or Yultunoki people as they call themselves, are still a race of skilled warriors, their intimidating stature and natural affinity for combat has put them in the ranks of many a nations armies. The orcs have their kingdom in OrdYul, where the remnants of their original culture are still preserved. Historical Overview: Before the Orcs were civil-folk, they were considered beasts, and occupied a vast expanse of the eastern world. They had a rudimentary tribe system, but the elves and gnomes still generally saw them as a vermin race like goblins or kobolds, incapable of diplomacy. For some time they were a loosely gathered group, generally dormant aside from territorial wars they had with eachother. The aggressive beings were a threat to the other races, and one another. Shallara soothed the orcs, seeing

potential in them, but it didnt keep them from war as she had hoped. When human nomads had encroached on their land, they begun unifying and organizing their clustered, haphazard system. The tribes were eventually formed, forty of them originally, 20 belonging to each of the two warlords, HulgNorak Of The Valley, and Jarngra The Star-Maiden. (The two warlords were the strongest of the orcs, they were both believed to be incarnates of the orc gods, Hulg was said to be Mulkhar The Sun God, Jarngra was said to be Padgand the Moon God, in the flesh.) These 40 tribes were at peace with one another, their fearsome alliance a threat to all invaders. Then, the unthinkable happened, the supposed incarnate Jarngra died of old age. During this time, the 20 tribes under her rule panicked, and the 20 under Noraks began to question his divinity as well. News spread, and the dwarves and humans poured in on what is now Shalegarden, Jarngras domain at the time. The tribes were still strong, but staggered. They faced enormous losses, as their pleas for help were ignored by Norak, who chose to secure his own borders. This is where the majority of orcish tribal conflicts stem from. Despite the death of Jarngra, she was still something of a saint to many orcs, but Norak was vilified by some. And so, when the remaining of Jarngras clan retreated into the plains, there was more conflict, more civil war. When the tribes became battered enough, they were absorbed into larger sister-clans. The fighting lasted nearly 200 years, well after Hulg-Noraks death, though his heirs still rule in Gnorrghal to this day. This has led to only five clans remaining, a mere eighth of the original forty. Cultural disputes still go on to this day. Nandrok is the last clan fully devoted to Saernoa, and as such they loathe the people on the very mountains they lurk under. The people of Vuldkazzar resemble balance between the two sides and yet are wary of both the Nandrok, and the mountain orcs. Notable Orcs: Hulg-Norak The great warlord of the orcs and supposed incarnate of the sun god. Jarngra Starmaiden The great warlord of the orcs and alleged incarnate of Padgand The moon god. Yektond Nandrok The head of Nandrok tribe. Buundgrun Walg The head of Enthroknod tribe. Tulg Yudrozkra the head of Yudrozkra tribe. Hudox Kengrunshkobahd the head of Kengrunshkobahd tribe. Ebnesh Vuldkuzzar the head of tribe Vuldkuzzar. Notable Orcish Orders/Guilds: Kal-Durrn a monkish order based in Vuldkuzzar. Urrgor a monkish order based in Vuldkuzzar. Yeekubi The Orcish order of oracles and fortune tellers. This order once had a large influence on chieftains decisions.

Feinok a monkish order from Nandrok. Dedicated to Padgand. Edrinoq A small band of Orcish paladins who seek to put an end to Mulkhar worship and mulkhar as a whole. Orcish Religion: Orcs are one of the most spiritual people in Eoth, nearly all of them worship a deity, even if it is a long forgotten one. The most common deities are; Mulkhar, Padgand, KorgnnSuld, Ghazdag and Zuldyulfgragzarr. Orcs may not be limited to just one deity, in fact there is well over 800 gods in total, of their pantheon and some dedicate their lives to all of them.

Gnomes
Gnomes call the frigid highlands and pineforests of Oleu home. They are a progressive people, quick to adapt and even quicker to act. Due to their low reproduction rates, Gnomes tend to be less numerous, but they are still fairly widespread, given their long lives, and are seen every so often in human, dwarven and mixed race lands. They are the freest of the races, their naturally peaceful nature means they seldom face conflict. Those who do wrong by a gnome are punished in worse ways than prison or execution. Gnomish society has never known hierarchy. Historical Overview: Gnomes were said to walk quietly throughout all of Eoth, in its earliest days. Though it is believed they originated in the frigid highlands of the north, they eventually migrated and settled in Ibeicara and the jungles that became Aenii. Overall, the Gnomes were a peace-loving folk who mostly drank, ate, and played at their illusion magic, manipulating the creatures around them for amusement. It was when the Elves tried driving them from Aenii and a few other regions, that the peace ended. They fought the elves valiantly, but they werent meant for war and so, most gnomes retreated to their homelands. From here, they refined their culture, dealing in magic, alchemy, and arts. The gnomes lived in an autonomous society, with little need for leadership. This changed, though only briefly, when the question of leaving their home came up once again. The gnomes had felt as though no time had passed, the first settlement wars had come and gone, and the gnomes took note. They assimilated into the human lands quite unnoticed at first. As time went on, they let themselves be noticed. Several of them rose to prominence as illusionistmasters, alchemists, artists, bards and though less socially acceptable, thieves. Notable Gnomes: Benric Idlebark the master alchemist who managed to brew an elixir of life, granting immortality. He now lives as a recluse and has concealed his secret. Mornan Ravenscathe gnomish tinkerer who built the Eufidatarium, a gnomish forging factory in Oleu. Widdlelomar an evil necromancer of the Incantors, who began the dusk-stalker pandemic. Ebbletock the gnomish bard that tamed Jalthrengi, a creature from the Abyssal waters.

Notable Gnomish Orders/Guilds: Incantors a guild of gnomish mages who traveled and sold their talents Teggledrape Order is the order of renowned Gnomish artists and speakers that have successfully kept Oleu a neutral country in any and all wars, simply with diplomatic abilities, and illusion magic. Palehoods an order of gnomish kill-for-coin assassins, who are completely open about their trade, though vilified by some, amongst gnomes they are praised for their skill. Mosshelm Union the gnomish sect of a druidic order. Gnomish Religion: Gnomes tend to praise one of six gods, each are all encompassing in their eyes, but worship of one doesnt necessarily mean denial of another in the gnomes minds.

Halflings
Nomadic people spread throughout Eoth. Halflings tend to have the diversity of humans, filling just about any position they can, save for ones where their small stature is too big a disadvantage. Halflings have no lands of their own, though they have unofficial rule of Osseai. The Halflings are generally an outcasted people, seen as unfavorable, unless theyve proved themselves to be trustworthy. Historical Overview: Halflings were natives of Osseai, the island far off the northeast coast of Eoth. The halflings spent the primal age in seclusion, away from the wild orcs and elves and other vile things found on the mainland, but they werent without enemies. Osseais other native populations consisted of many beasts, chiefly minotaurs which made life difficult for the Halfling people. It wasnt until they learned to take to the seas, that some migrated from the island. Culturally, Halflings tended to take to elven and gnomish society the best, many halflings being nomadic gypsies with their own folktales and songs to spread and so they synergize well with these races. The Dwarves of Wuldrorth however, the halflings are less fond of. Dwarves migrated to the island in increasing number when it was discovered that Osseai had abundant natural resources. In their attempt to claim the lands, they were met with resistance. Thus began the war in Osseai, which is still ongoing, the waters between Osseai and Wuldrorth being something of a naval warzone, and the island being split in two. Many halflings are attempting to return and take back the land, even if they are too young to remember what it was like. For some Halflings, the sense of belonging is worth the risk, others still tend to go about their business as usual, more focused on fitting in where they do not have to fight. Notable Halflings: Jedorn Toothed-Blade a Halfling sailor that brought the halflings to mainland Eoth and led them largely in their war with the Minotaurs. Myrik Crowblood a Halfling who created the Halfling unions in Tolloran. Halfling Religion: Halflings generally worship Syndaleth and the minor gods associated with him, but the more law-abiding halflings commonly worship Von as well.

Half-Elves
Half-Elves are another diverse race that has come to be a significant part of Eoths population. They are spread far and wide, walking among humans and elves alike, they tend to favor one half of their blood over the other, though they never fully may fit in with either half. Half-Elves are a scholarly and practical, as such they can be found in positions of high-esteem. They are a minority, less seen than most races. Historical Overview: The first of the half-elves was born during the first settlement wars, to an elven mother and human father. This was a largely forbidden union at the time, the elves saw the child as an abomination, humans on the other hand were enthralled by the child, Keldrin as the boy was called. His skills were balanced, he excelled at nearly everything he did, this was seen as an attribute of his mixedblood. Keldrin rose to prominence when the expedition into Middle-March was made, his skills being fully displayed in the harsh wilderness. After elves and Humans had reached a degree of diplomacy, half-elves became a much more common sight. Notable Half-Elves: Keldrin the first mixed-blood, who aided in the settlement of Middle-March and became a folk hero of sorts. Half-Elven Religion: Half-Elves have no religion of their own, but generally lean towards elven gods or Shallara.

Nations by race
Human Nations: Byranthiene Empire, Candora, Haveria Elven Nations: Aenii, elvorreth, Lithrend, Kuldain, Sedorra, Soniil Isles Dwarven Nations: Wuldrorth, Icarad Spine, Hrag Orc Nations: OrdYul

Gnome Nations: Oleu

Non-affiliated: Palitaria, Lundrough, Republic Of Shalegarden, Ibeicara, Tolloran, Middlemarch, Osseai, The Middle March

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