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Michael Lester

Redmond, WA (317) 605-7023 lesterwm@siggraph.org realtimemike.wordpress.com

Graphics Engineer / Engine Programmer

Education
Bachelor of Computer Science with a minor in Imaging Systems Graduated Magna Cum Laude in May, 2012 Rose-Hulman Institute of Technology - Terre Haute, IN

Experience
Microsoft - Xbox Platform Group . . . . . . . . . . . . . . . . . . . . Aug. 2012 - Current Develop PIX, a graphics proling and debugging tool for Xbox Implement graphics scenarios (DirectX) to stress and validate PIX Ensure GPU-related functionality of PIX is stable and shippable each release Communicate with 1st party developers to quickly discover PIX-related bugs

Electronic Arts Tiburon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May. 2012 - Aug. 2012 - Improved core graphics code to be shipped in Madden and NCAA 2014 - Shaved 1 ms from PS3 render time by adapting towel/hair computation to SPUs. Achieved equivalent speedup on 360 by jobifying these computations. - Alleviated z-ghting in stadiums by converting to an inverted z-buer - Improved thin geometry anti-aliasing (goalposts) by clamping size to 1 pixel
Areas of Interest Real-Time Computer Graphics Engine Development Low-Level Optimization Non-Photorealistic Rendering Image-Space Post-Processing Real-time Global Illumination Tools 360/PS3 Dev Kits, PIX, GPAD, Intels GPA, VS 2012 Linux 7 years as primary environment Primary development platform Languages C, C++, HLSL/GLSL, DirectX, OpenGL, LaTeX, GTK+, etc. Relevant Courses Independent Study in: Stylized Rendering Human Computer Interaction Motion Capture Systems Senior Thesis in: Stylized Fur Rendering Other Courses: Optical Systems Linear Algebra Image Processing Advanced Computer Graphics

Confetti Special Eects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jun. 2011 - Aug. 2011 Mentored by Wolfgang Engel, editor of the ShaderX/GPU Pro series Shipped a complex graphics demo for Intels Sandy Bridge platform Reviewed articles for publication in GPU Pro 3 R&Dd several graphics techniques and implemented them in a large engine Analyzed detailed graphics performance statistics using Intels GPA Developed shaders for XBOX 360, Android devices, and DX9 and 11

R&D Projects
Senior Thesis in Stylized Fur and Grass Rendering Aug. 2011 - May. Human Computer Interaction Design Competition . . . . . Aug. - Nov. Modern Anti-Aliasing Techniques . . . . . . . . . . . . . . . . . . . . . . . . Jul. - Jul. Screen-Space Ambient Occlusion . . . . . . . . . . . . . . . . . . . . . . . . Jun. - Jun. Independent Study in Stylized Rendering . . . . . . . . . . . . . . Mar. - May. 2012 2011 2011 2011 2011

Publications
- Postmortem Stylization of Open-Source Games (Poster) . . . . . . . . . I3D 2012

Awards and Achievements


Computer Science Senior Thesis of the Year Multiple scholarships to attend SIGGRAPH 2010-2012 Student Volunteer for SIGGRAPH 2011-2012 President of Upsilon Pi Epsilon CS Honors Fraternity Chapter President of RHIT Climbing Club

References available upon request

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