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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

RENDER MASTER AT WORK


WELCOME TO MY DIGITAL TUTORIAL HOMEPAGE

ADDING WATER FEATURES WITH FLOOD PLUGINS

When there's no other way and photoshop is the only choice to add water features to your scene, then this method will help you a lot. I will be using a plug-ins called FLOOD by Flaming Fear. FLOOD Download (http://www.flamingpear.com/dl/flood-140.zip) (demo only) The image i used on this tutorial was from qcksilver_2005 and egypt

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07-02-2013 19:44

Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

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07-02-2013 19:44

Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

What it does Flood creates bodies of lying water in pictures. It provides control over waves, a radiating ripple, the perspective and color of the water, and the clarity of reflections. Although it's a 2-D effect, with just a little effort it can produce some convincing results with a 3-D look. INTERFACE 1. View Flood draws a plane of water at the bottom of the picture, and the water reflects whatever's in the top of the picture. These controls determine your view of the plane of water that Flood draws. Horizon - places the horizon; 0 is at the top of the picture and 100 is at the bottom. In the preview, the horizon shows as a dotted green line. For the most credible results you should align Flood's horizon with the real horizon in the picture. Offset - sets the location of the line about which reflections occur. In the preview, the offset shows as a dotted pink line. Offsets greater than zero prevent the water from being drawn all the way out to the horizon. This is useful when you either want water only in the foreground, or when you want to have forground objects partly submerged and correctly reflected. Instructions on how to accomplish this effect appear later in this guide.

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

Perpsective sets the steepness of the perspective of the water's wavy surface. It's for matching the perspective in a wideor narrow-angle lens. Altitude moves the camera up and down. Used together with Perspective, you can produce a view of the waves that is compatible with your original image. 2. Waves -These controls change the appearance of the waves. Waviness sets the height of the waves. Zero gives a perfectly calm surface. Complexity ranges from smooth, rolling waves to harsh choppy seas.

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07-02-2013 19:44

Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

Brilliance sets how bright the reflections are. Zero gives dark, coffee-like water. 42 is usually a realistic watery appearance. 100 gives the total shininess of liquid mercury. Blur makes the reflections grow blurry in the foreground. Use this to discard distracting detail in the reflections, or turn the waves off and the blur up to produce a frosted-mirror effect. The Color Button sets the color of the water itself, which shows through in the foreground. Black and midnight blue work best. 3. Ripple - The water can have a circular ripple, as if a stone were dropped into it. Click in the preview anywhere below the dotted-green Horizon line to get the ripple. Click above the line to remove the ripple. Size sets the ripple's size. The ripple will shrink in the distance. However, this setting is the neither strictly the size of ripple in the scene, nor the size of the ripple onscreen. It's an arbitrary measure that's meant to be easy to use rather than physically consistent. Height sets how strong the ripple is. Undulation sets how many wave cycles are in the ripple. High numbers give a more complex appearance. Since i have no reference for the tiling on the bottom of the pools, i just pick up the second rendered image. Cut it out and overlay it on the scene.

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

And now here is the firs settings

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

And the inputs - final 1, set its fill / opacity to 64%

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

With the procedures, you can create a numbers of different output in just a minute. Here are some more samples.

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

Hope it helps....good luck File sample in photoshop ( w/o the plugins) -PSD FILES (http://www.zshare.net
/delete.html?72819476-80fc435972a812de80d1ab1613b96b03)

And here is another sample Image courtesy of egypt Original picture Enlarge this image (http://www.cgpinoy.org/photoshop-tutorials-f49/adding-water-features-in-photoshopt9546.htm#)Reduce

this image (http://www.cgpinoy.org/photoshop-tutorials-f49/adding-water-features-in-photoshopsee fullsize (http://www.cgpinoy.org/photoshop-tutorials-f49/adding-water-features-in-photoshop-

t9546.htm#) Click to t9546.htm#)

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

Water Added

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Adding Water Features - render master at work

http://3dmaxtutorials2.webs.com/addingwaterfeatures.htm

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