Vous êtes sur la page 1sur 6

Codex: Witch Hunters Errata

Henchman: The Acolyte: Replace first sentence with: When the Inquisitor suffers a wound the Acolyte may automatically pass his Look out Sire roll. The Familiar: replace the second, third and fourth sentence with: For every familiar the Inquisitor can roll an additional psychic power. The Penitent: replace the second, third and fourth sentence with: The Inquisitor and the retinue pass there deny the witch on a 4+ and for every extra penitent it improves with 1 with a max of 2+ (this cannot be improved by any other means). The Chirurgeon: replace all text with: The Chirurgeon gives the Inquisitor and its retinue Feel-No-Pain. If you have two Chirurgeon the Feel-No-Pain becomes a 4+ and with three of more you can also take the feel-no-pain against Instant Death Effected wounds. Shield of Faith: Replace last sentence with: all models with the Adeptus Sororitas Special rule have the Adamantium will special rule. Armoury Brazier of Holy Fire; Replace with following profile: range str ap type Template 4 5 Assault 1, One shot, Melee Power weapon; ignore entry, See warhammer 40k rulebook. Force weapon; ignore entry, See warhammer 40k rulebook. Blessed Weapon; Replace with the following profile: range str ap type Melee +2 2 Melee, Master Crafted Combi-Stake Crossbow; Replace with the following profile: range str ap type 24 3 5 Assault 2, Psy-Bane *Psy-Bane: you may always target a psyker with this weapon (just like Precision shot) and when you hit the Psyker you always wound on a 2+ and the weapons is AP 2. Eviscerator; ignore entry, See warhammer 40k rulebook.

Mancatcher; Replace with the following profile: range str ap type melee +1 Melee, Two handend, Attack stealer *Attack stealer: for every manchatcher you may nominate 1 enemy model and reduce his attacks with 1 to a min of 1. Power Stake; Replace with the following profile: range str ap type Melee +1 6 Melee, Psy-bane *Psy-Bane: you may always target a psyker with this weapon (just like Precision hit) and when you hit a Psyker you always wound on a 2+ and the weapons is AP 2. Digital Weapons; Replace with the following profile: range str ap type Melee +1 Melee, Swifter Swifter: The barrier gets +2 on his/hers initiative Excruciator; Replace with the following profile: For each enemy psyker that is killed or removed from the table you get +1 Victory Point, but the barrier of the Excruciator must be alive. Frag grenades; Ignore entry, see warhammer 40k rulebook Hexagrammic Wards; Replace with the following profile: When an enemy psyker tries to cast a psychic power with 24of the barrier the psyker gets 1 Ld for the psychic test. Krak grenade; Ignore entry, see warhammer 40k Rulebook Master Crafted weapon; Ignore entry, See warhammer 40k rulebook Melta Bombs; Ignore entry, see warhammer 40k rulebook Psycannon Bolts; Replace with the following: range str ap type as weapons weapon 4 weapon, Psy-energy, Bolter rounds *Psy energy: invurnable save cannot be taken against these Ammo *Bolter rounds: you can only give this upgrade to Bolt pistols, Bolters, Storm Bolters, Combie Bolters. Psychic Hood; Ignore entry, See warhammer 40k rulebook Dozer Blade, Extra armour, Hunter Killer missle, Pintle Mounted Storm Bolter, Search Light and Smoke Launcher; Ignore Entry, see warhammer 40k rulebook. Inferno Pistol; Ignore entry, See warhammer 40K rulebook

Neutral Whip; Replace with the following profile: range str ap type Melee user 3 Melee, Fast Strike *Fast strike: model gains +1 Initiative. Targeter; replace with the following: weapons or models with a targeter always fire presision shots. Army List HQ: Inquisitor Lord: he is a Psyker Mastery Lever 1, and he can be upgraded to a Level 2 Psyker for 35 Points. Priest, righteous Fury; Replace with the following: The priest and his squad have the fleet special rule but they always cant as being moved so heavy weapons can only fire snap shots if possible. Army List Elite: Inquisitor: he is a Psyker mastery level 1 Arco-Flagellants, Dangerous to know; Replace with the following: Arco-flagellants may never ride in vehicles, cannot capture the relic or contest objectives. Also no other model can join the squad Celestian squad, Holy Hatred: replace with the following: The unit has the Preferred Enemy special rule. But this doesnt count on independent characters, monsters creatures or flying monsters creatures. Culexus Assassin, Animus Speculum; replace with the following profile: range str ap type Template 5 1 Assault 2, Psyker use *Psyker use: for every psyker within 12 the assault value is improved with 1. Culexus Assassin, Psy-out grenades; replace with the following profile: range str ap type 8 Assault 1, Psy-out Psy-out: if this grenade hits a psyker it must make a leadership test. Every point it fails his leadership it gains a wound no saves allowed. Callidus Assassin, Ctan phase sword; replace with the following profile: range str ap type Melee user 2 Melee, Save Killer *No invurnable saves can be taken from the Ctan Phase Sword.

Callidus Assassin, Neutral Shredder; replace with the following Profile: range str ap type Template 8 1 Assault 1, Brain hit *Brain hit: the weapon wounds against the Ld not the toughness. And when you fire against vehicles you roll a D3 on the Vehicle penetration table but the AP 1 value doesnt count and the vehicle doesnt lose a hull point. Callidus Assassin, Poison Blades; replace with the following profile: range str ap type melee user Melee, Poison 4+, last strike *Last strike: after that all combat has been resolved you can make 1 attack with this weapon. Eversor Assassin, Executioner Pistol; replace with the following profile: Name range str ap type Bolt Pistol 12 4 5 Pistol Needle pistol 12 X 6 Pistol, poisoned 4+, Sniper (against vehicles) Eversor Assassin, Neuro-Gauntlet; replace with the following profile: range str ap type melee user 2 Melee, Neuro *Neuro: The weapon has Poisoned 4+ and against vehicles it scores a glancing hit on a 6+. Eversor Assassin, Fast Shot; Replace with the following: the Eversor Assassin may always fire its pistol two times. Vindicare Assassin, Exitus Rifle; replace with the following profile: range str ap type 48 X 1 Heavy 1, Sniper, Special Ammo *Special ammo: you may choose to fire a special round instead of a normal round but you only have 1 round of each: Shield Breaker: Shot ignores any invurnable saves Turbo Penetrator: Shot inflicts 2 wounds and against vehicles it has 3D6 armour penetration Hellfire round: this shot wounds on a 2+ Vindicare Assassin, Spy Mask; replace with the following: the vindicare reduces any cover save by 1 and this has the night fight special rule Vindicare Assassin, Stealth Suit; Replace with the following: The suit grands the Stealth and Shrouded Special rule. Vindicare Assassin, Marksman; replace with the following: The Vindicare always fires precision shots.

Army List Dedicated Transports: Replace all stats with the following (and for any Dedicated transport option for infantry): Name pts Bs FA SA RA HP FP AP Transport Cap. Rhino 50 4 11 11 10 3 1 3 10, no terminators Chimera 55 3 12 12 10 3 6 1 12 models Land Raider 240 4 14 14 14 3 0 3 10 models Rhino: Wargear: Storm bolter Smoke Launcher Searchlight Type: Vehicle (Tank) Special Rules: Repair Chimera: Wargear: Multi-Laser (Turret) (may replace with Heavy Bolter or Heavy Flamer Free) Heavy Bolter (Hull) (May replace with Heavy Flamer Free) Search Light Smoke Launcher Type: Vehicle (Tank) Special Rule: Amphibious Command Vehicle Land Raider: Wargear: Twin-Linked Heavy Bolter (Hull) Sponsor Twin-Linked Lascannon Search light Type: Vehicle (Tank) Special Rules: Power of the Machine Spirit Assault Vehicle Army List Troops: Inquisitorial Storm Troopers, Wargear; replace with the following: Hot-shot lasgun with targeter. Army List Fast Attack: Seraphim squad, Options, First sentence; remove: these fire together with the same effect as a flamer.

Vous aimerez peut-être aussi