Académique Documents
Professionnel Documents
Culture Documents
November 2007
Science Theatre:
The Nature of Learning
An evaluation of visitor learning
from
Science Theatre shows at Techniquest, Cardiff,
June to September 2007
-1–
Abstract
-2–
2. Literature Review
Why Communicate Science? 10
Science Centres 14
Goals of Learning: New Paradigm – Teaching Thinking 15
Multidimensional Nature of Learning 22
Generic Learning Outcomes 24
Museum Theatre 26
Research Questions 29
3. Research Design and Justification 31
4. Results 44
5. An Analysis 55
6. Conclusion: The Opportunities 64
Appendix A: Interview Questionnaire 69
Appendix B: Quantitative Data From Structured Interviews 72
Bibliography 74
-3–
Techniquest was established in an old shop in the Cardiff City Centre in 1986 by
John Beetlestone, Professor of Science Education at the University of Cardiff
-4–
Different shows are presented for the general public and for schools. School
shows are aligned to the school curriculum for the different Key Stages (KS).
Some popular school shows include, among others Ourselves (KS1), Forces
(KS2), Materials Madness (KS 2), Under the Sea (Early Years), Maths Detective
(KS2) and Science in Sport (KS4).
Shows for the general public are presented on weekends and school holidays
and cater to a wide range of audience, mostly comprising multi-generational
family groups. These public shows are included in the price of the ticket. Three to
four shows are presented in a day, depending on attendance. Some regular
public shows include Bubbles and Blasts, The Musiquest Gameshow, Brain Drain
and the focus of this research, The Slime Show and Gran Designs.
The purpose of this research was to evaluate the visitor experience and learning
outcomes from two different science theatre presentations at Techniquest during
the months of June 2007 to September 2007. The shows were distinct in
subject, design and style of presentation. This facilitated an inquiry into whether
one presentation was discernibly more effective than the other and if so, what
were the elements of design that contributed to this relatively greater impact?
A review of the literature in Chapter 2 sets the context for the research questions,
with an insight into the various facets of learning and the elements of effective
and engaging learning experiences. There is a general acceptance among
educationists today (Hooper-Greenhill, 1999, 2002, Csikszentmihalyi and
Hermanson, 1999) that learning encompasses a range of cognitive, social and
affective gains. The unique elements of theatre, its’ versatility and universal
-5–
Chapter 4 presents the results of the research. Data about visitors’ immediate
reactions during the theatre presentations was gathered using unobtrusive
observation. The observation was structured around three criteria, namely, levels
of engagement, levels of participation and emotional expression. Observation
also offered insights into the degree to which the design of each show was
congruent with evidence based best practices discussed in the literature, as well
as the relative efficacy of the two distinct styles of presentation.
-6–
Chapter 5 details a comparative analysis of the design of the two shows, based
on a list of best practices derived from the literature, supported by data from the
observation and interviews.
The analysis reveals that for science theatre presentations to promote reflective
thinking, there is a need to offer value based, application oriented science rather
than impersonal, decontextualised, theory. Analysis also suggests that narrative,
story based presentations can provide greater engagement and connection
building.
It is also suggested that two way dialogue facilitates better learning and that
visitors may derive benefits from the provision of a forum to ask questions and
informally share their thoughts after the presentation. Further, theatre presented
-7–
-8–
Sir Harry Kroto, joint winner of Nobel Prize in chemistry in 1996 raised a concern
in his foreword to Farmelo’s (1992), Here and Now, that the people of the first
world seem to be “oblivious to their total dependence on the fruits of science and
technology. “ In his recent article “The wrecking of British science”, Sir Harry
speaks more about the decline of science education in the United Kingdom:
“All of this matters because the need for a general population with a satisfactory
understanding of science and technology has never been greater. We live in a
world economically, socially and culturally dependent on science not only
functioning well, but being wisely applied.” (Kroto, H. May 22, 2007)
The term “science” is defined in the Jenkin Report (House of Lords, 2000) to
include the biological and physical sciences and their technological applications.
Public understanding of science is the understanding of scientific matters by non-
experts as represented by an appreciation of the nature of scientific methods,
and the need for experimental testing of hypotheses as well as an awareness of
current scientific advances and their implications.
The Jenkin Report (House of Lords, 2000), also discusses the tendency of the
public to take for granted many of the developments in medicine and engineering
technologies and that,
-9–
“Public misunderstanding may lead to technology being rejected; it may also lead
to technology being abused.”(1.13)
Since the mid 1990s, there has been a shift in thinking about scientific literacy
away from the assumptions of the “deficit model” and the theory of a linear
dependence between knowledge of science and attitudes toward science. It is
now increasingly perceived that these assumptions are not entirely valid and
evidence seems to indicate that knowledge about modern science does not of
itself, generate greater enthusiasm for science-based technologies. Recent
literature highlights the need to build trust and respect (Dickson, 2005) with open
dialogue with the public on science policy decisions (Pardo and Calvo, 2002).
The Jenkin Report (House of Lords, 2000) further highlights the intricate
association between science and the “future wealth and welfare of society”
(1.10), which depends on the young people who opt for careers in science. While
the report makes many recommendations that challenge the assumptions of the
deficit model, it also recognises that public attitudes to science are influenced by
how it is taught in schools (6.1) and recommends greater adoption of live
demonstrations in science teaching (6.14) to “equip all students for "scientific
literacy" or "science for citizenship" (Summary, Para.24). The report also
recognises a role for science museums and science centres (3.33) in improving
relationships between science and society by promoting awareness of and
widening access to science. [Note: A science centre is distinguished from a
science museum as having exhibits and activities but no collections (3.39)]
“In particular, the museums and science centres alike are seized of the need to
respond more rapidly to newly emerging issues involving science” (3.45).
- 10 –
“…an understanding of what science is, what science is not, what science can
and cannot do, and how science contributes to culture” (NRC, 1996, p. 21).
Sir Gareth Roberts (April 2002) in his report “SET for Success” highlighted a
decline in the number of students taking physics, mathematics, chemistry and
engineering qualifications and that this decline…
“…science is worth doing because it has brought enormous rewards. It will also
be the basis of almost all future wealth.” (Radford, 2007)
- 11 –
In his Statement dated 17 December 2003, Sir Alistair MacFarlane, Chair of the
Royal Society Education Committee highlights the need to encourage future
generations of UK schoolchildren to pursue careers in science.
In the Report titled The Supply and Demand for Science, Technology,
Engineering and Mathematics Skills in the UK Economy (Dfes, 2006), it is
suggested that the projected demand for workers with professional level skills in
Science and Engineering is likely to increase over the next 10 years.
- 12 –
Science Centres
In contrast to the formal settings of the schools, science museums offer both
non-formal and informal learning. Non-formal learning is educational activity
outside and separate from the formal system that still offers learning outcomes.
In contrast, informal learning situations are those that occur in social interaction,
for example between family members and friends (James, 2005: 4).
Though there is a general perception that science centres have much to offer in
the sphere of public engagement with science, the measurement and
quantification of those benefits remains a largely uncharted territory. This
becomes especially relevant in light of the reliance of such resources on public
funds.
“It seems likely that continuing government subsidy for these Centres will be
required if they are to survive the next 10 years. The overall aim should be a
clear agreed vision for science engagement, with measurable objectives being
delivered and findings communicated effectively… Science engagement
activities should be more coherent, with good practice being shared, networks
- 13 –
- 14 –
Carr and Claxton (2002: 106) suggest that “learning to learn” is critical in this day
and age, and that education must aim to develop self directed learners with,
“…attitudes and aptitudes that will equip young people to function well under
conditions of complexity, uncertainty and individual responsibility: to help them
become…good real-life learners.”
In similar vein, Radford (2007) writes that for citizens who must understand and
take decisions on controversial public issues, there is a need for a science
curriculum that fosters an interest in science that lays the foundations for lifelong
learning, and an appreciation of evidence based argument.
“Involving students in the process of doing science and talking with them
explicitly about its nature are thought to be central to cultivating these interests,
values and attitudes.”
Carr and Claxton (2002) further suggest that self directed learning requires both
capabilities (skills, strategies and abilities required for learning), as well as the
disposition to learn. Learners must not just be able; they must be ready and
willing to learn. It is generally perceived that the relationship between capability
and disposition is direct and linear – ability in a particular arena generates
success, which leads to a greater inclination toward the activity. Conversely, an
inclination to persevere in an activity leads to greater engagement and the
development of ability. The caveat to this is that,
While numerous writers have offered different opinions about the dispositions
relevant for learning, Carr and Claxton (2002: 109) consider the three prime
- 15 –
“Learning to learn has been shown to flourish in the context of ‘reciprocal and
responsive relationships’ with others and this requires a willingness and an ability
on both sides, for ‘joint attention’, participation and taking account of the opinions
and needs of others.” (Carr and Claxton, 2002:111)
Carr and Claxton (2002: 127) further suggest that the learning dispositions are
“important building blocks for life-long learning” and that there is a need for
educational settings that “exemplify and encourage their development”.
Middleton and Edwards (1990: 254) also recognise that conversations provide an
environment for the formulation and justification of thoughts and conceptions.
“…the very notion of mind, of mental life, of memory and experience as objects of
reflective awareness is given shape and occasion by discursive practices in
which versions are being compared, conjoined and disputed….
The CASE program was based on this concept of cognitive conflict or cognitive
challenge and bridging or providing cognitive links to other situations so that
learners see other contexts for application of the learning.
Falk and Dierking (2000: 93) have also recognized that conversation is “a
primary activity of knowledge construction” and discuss “conversational
elaboration” or talk that occurs during and after a museum visit and its role in
“distributed meaning making”.
The role of mediation and guidance was much earlier discussed by Vygotsky
(1978) who developed the concept of the Zone of Proximal Development, the
difference between what learners can achieve with and without mediation:
From this concept Vygotsky (1978) developed the concept of scaffolding, where
the teacher or mediator provides optimally targeted assistance to learners as
they move along the Zone of Proximal Development. Feuerstein’s (1980) work in
- 17 –
“A tadpole and a minnow are underwater friends, but the tadpole grows legs and
explores the world beyond the pond and then returns to tell his fish friend about
the new creatures he sees. The fish imagines these creatures as bird-fish and
people-fish and cow-fish and is eager to join them.”
- 18 –
Stories are “a common, familiar and enjoyable part of a child’s everyday culture”
(p. 223) and hence an effective way to mediate learning. Stories offer a tool to
make links and connect museum experiences with experiences at home and in
school; hence such child based sociocultural strategies should be integrated into
museum programs. Hughes (1998) also discusses the human need for stories
which effectively mirror humanity and its development over time.
- 19 –
Gardner (1991) recognised that science centres and museums, with their
informal, enjoyable, contextualised environments can play a complementary role
in children’s education.
While there is much written about the difficulties of measuring learning from
museum and science centre visits, there is a general consensus that museums:
- 20 –
Blunkett and Smith (2000) also write about the role of museums in bringing the
curriculum to life, inspiring new ways of thinking and learning and expressing
imagination and creative talents. Beer (1992) states:
Csikszentmihalyi and Hermanson, 1999: 147 write that learning extends beyond
the acquisition of factual knowledge. Tuckey (1992: 28) also urges that “the
educational value of interactive science centres should not be conceived in a
narrowly didactic sense but should include an assessment of the motivation
aroused and the benefits of social interaction as well as the learning taking place”
The Fort Worth Museum of Science and History, has prepared Stone Tablets
(Walter, 2002:278) articulating its core purpose of providing visitors with an
Extraordinary Learning Environment (ELE):
- 21 –
“…people in flow tend to feel connected with other entities, such as nature, a
team, the family, or the broader community…The flow experience… is symbolic
because it brings together the psychic processes of the person and unites them
with a set of objective stimuli in the environment. This is opposite from the state
of alienation, in which one feels separated from oneself and from the elements of
one’s life… Motivational research has highlighted the importance of both
individual autonomy and connection for facilitating intrinsic learning.”
” Csikszentmihalyi and Hermanson (1999:152)
- 22 –
This is also brought out in the writings of Hooper-Greenhill (2002), who states
that that cognitive knowledge (information, facts) cannot be separated from
affective knowledge (emotions, values). Smith (1996) also writes about the
affective dimension of learning and how negative feelings distort perceptions and
undermine the will to persist. Positive feelings and emotions can greatly enhance
the learning process; they can keep the learner on the task and can provide a
stimulus for new learning. It is suggested that experiences that validate the worth
of individual learners and groups of learners provide an impetus for learning.
- 23 –
- 24 –
“The five generic outcome categories provide a basic framework which is not
intended to be prescriptive, merely to facilitate analysis, discussion and the
compilation of evidence…They provide the basis for a common conceptual
framework and a common language to discuss the outcomes of learning in
museums, archives and libraries” (Hooper-Greenhill, 2002: 8, 12).
Museum Theatre
“Without seeking to limit what it can be, Museum Theatre is the use of drama or
theatrical techniques within a museum setting or as part of a museum’s offerings
with the goal of provoking an emotive and cognitive response in visitors
concerning a museum’s discipline and/or exhibitions.” (Hughes, 1998: 1).
- 25 –
In seeking to break down conventional barriers between the actor and spectator,
museum theatre “has moved away from the complacent, observational quality of
traditional theatre” and has a more participatory nature. Museum theatre offers a
rich medium for reflection, dialogue, “to question knowledge, to approach ethical
dilemmas and to explore ideas from different perspectives.” (Hughes, 1998: 11).
“If by the word educate, we mean there is a need to help others search, to draw
them out, to raise the level of consciousness and insight, to question and
probe…but it too is an artwork, a subtly rendered work, which operates through
the imagination, through a metaphor if you like, that permits contemplative and
reflective thought.” (Taylor, 2001)
- 26 –
“Banging the visitor over the head with a message will only serve to concuss
their mind, not expand it….Theatre must not become another didactic tool for
museums. It can and should do more than that.” (Hughes, 1998: 25, 26)
(Hughes, 1998: 27) warns against trying to educate visitors with the empty vessel
teaching approach instead of providing visitors with the tools to think critically
about the world around them”
Braund and Reiss (2006: 216) also discuss the need to develop critical thinking,
which is “rigorous, analytical, logical, open-minded and penetrating” with
- 27 –
Research Questions
The literature offers insights into the elements of engaging and effective learning
experiences. In evaluating learning, apart from cognitive gains, also considered
relevant are social and affective gains, the development of learning dispositions
and intrinsic motivation. Theatre offers a dynamic medium for science
communication in that it is amenable to a wide range of presentation strategies.
Theatre makes it possible for complex discussions to be woven into a narrative
or story that allows its viewers to reflect on concepts and ideas without
intimidating them. Contemporary theatre is also more participatory, and can offer
visitors avenues for dialogue and exchange of ideas. In order to be truly effective
and transformative, theatre presentations must be designed to offer viewers
- 28 –
2. Was one presentation design discernibly more effective than the other,
and if so, what elements made it more effective?
- 29 –
Chapter 3
As far back as in the 1960s, Webb et.al (1966, cited in Bryman 2001:454) have
argued that confidence in the findings of quantitative research can be enhanced
using other methods.
“The greater richness and depth of participant observation findings, coupled with
the ethnographer’s greater proximity to the people studied, frequently inspire
greater confidence in such data” (Bryman, 2001: 456)
- 30 –
Methods
The methods adopted for data collection were unobtrusive observation and semi
structured interviews.
Qualitative data about visitors’ perceptions and reactions to the theatre shows
was gathered using unobtrusive observation. Observation permitted the
gathering of “firsthand data” (Frechtling & Sharp 1997: 3-1) about the extent of
audience engagement during the theatre shows. General audience reactions,
their enthusiasm, interest, levels of participation, emotions and snippets of
comments and conversation were recorded in field notes.
Observation also offered insights into the degree to which the design of each
show was congruent with best practice evidence in the literature and the relative
efficacy of the different presentation strategies.
- 31 –
Unobtrusive Observation
The Slime Show was held daily and on weekends during the period May to mid
July 2007. Gran Designs was presented subsequently from mid-July to
September 2007. Both presentations were distinct in their subject, styles, and
presentation strategies. The audience for both shows comprised a broad range
of members of the public, mainly multi-generational family groups.
- 32 –
It must here be recorded that I had the benefit of several months experience
training for and presenting science theatre shows at Techniquest, both for the
public and for school visitors, as part of the coursework for one of my modules,
Presenting Science. The experience of presenting offered insights into the design
and production logistics for every show. During training, we were constantly
reminded to be aware of and engage directly with the audience in a two way
dialogue, ask questions and elicit responses and avoid didactic one-way
communication. We were told to always make eye contact, look around at every
person, avoid talking to the walls, smile, laugh, ask questions, wait for answers,
offer prompts and respect every opinion. This experience also gave me a deeper
understanding of cues from the audience and facilitated an insightful observation
that may perhaps have been lacking without it. This experience provided the
“prolonged engagement” that is considered necessary to reduce bias and
facilitating accurate and consistent recording of data.
The observation of visitors in the science theatre revolved around three criteria:
1. Levels of Engagement
2. Levels of Participation
3. Emotional Expression
- 33 –
Reliability or the degree to which the study can be replicated, “…is a difficult
criterion to meet in qualitative research” Bryman (2001:273). Most researchers
recognize the impossibility of freezing a social setting. Hence, an audit of findings
of any particular observation may be difficult, as no two shows and audiences
can ever be replicated. Guba and Lincoln (1989 in Mertens 1998: 180) have
equated reliability with dependability in qualitative research. “In the constructivist
paradigm, change is expected, but it should be tracked and publicly inspectable”
(Mertens, 1998: 184). It is suggested that the observation criteria identified
above, (Levels of Engagement, Levels of Participation and Emotional
Expression) may offer a degree of dependability or stability in research over time.
One means suggested by Mertens (1998:181) and others (Bryman 2001: 273) by
which credibility concerns may be addressed is by prolonged and substantial
engagement, reflected in the surfacing of repeating themes in the data collected,
and a diminishing likelihood of new information being obtained. Some
researchers (LeCompte and Goetz (1982 in Bryman, 2001: 273) have argued
that internal validity tends to be a strength of qualitative research because
prolonged participation over a long period of time ensures “a high level of
congruence between concepts and observation.” The observation in this case
- 34 –
Semi-Structured Interviews
- 35 –
These results may be said to reflect perception rather than reality; but in this
context, as in others, perception is an important reality in itself (The House of
Lords, 2000, 2.36)
- 36 –
Some writers Bryman (2001: 127) have suggested that the structured interview is
prone to the operation of “response sets”, implying that when respondents are
asked a series of related questions, they tend to respond in a consistent pattern
of acquiescence or disagreement, based on the social desirability of such
responses. In order to avert the likelihood of response sets, and to break the
continuity in the sequence, after each question in the series, respondents were
asked to clarify and say a little more to illuminate their thinking. Respondents
were also at regular intervals, asked to think carefully before answering, and to
provide candid and frank opinions. At the end of the interview, their answers were
read out to them for validation.
The public nature of the venue made it infeasible to accurately record numbers
for each show and attendance tended to vary from as few as 10 people
(including children) on occasion, to a full theatre of over a 100 people at times.
This was again dependent to a large extent on weather conditions. In general,
larger crowds were observed on rainy days than on sunny days.
- 37 –
The main constraint was that it was difficult to track the audience which tended to
scatter in different directions immediately after the show, with many often leaving
the venue directly. This meant that only between three to six interviews could be
conducted after every show. After every presentation, a few visitor groups would
return to the exhibit floor, while others left the centre or proceeded to the
cafeteria. Of those on the exhibition floor, one by one, adults were approached
and asked if they could spare a few moments to share their thoughts about the
presentation. The interviews lasted for between five to fifteen minutes. By the
time three to four interviews were completed, the remaining visitors had scattered
and were difficult to track. It was also necessary to devise a short, simple, quick
interview protocol as most visitors were accompanied by one or more, often
young children and hence were distracted by their demands and the need to
keep an eye on them. The circumstances demanded a friendly, informal
approach to put the visitor at ease and elicit frank and spontaneous responses
and feedback. To facilitate this, the written consent form was dispensed with, and
verbal consent to participate was considered sufficient. Members of the public
were generally amicable and happy to oblige and there were no refusals as they
seemed aware that they were being asked for opinions and suggestions as
stakeholders rather than as statistics in a survey. They were not asked for any
personal details (except for age) and were reassured that there would be no
further impositions on their time, and that the data collected would remain
anonymous and confidential.
- 38 –
It emerged subsequently that the adults who formed the sample were a fairly
homogenous group; typically parents or grandparents accompanied by a child or
children. There were only two instances of adults in the sample who had
attended the show without children – a group of two foreign students and on
another occasion, two science teachers. This was generally reflective of the
population under study, which typically comprised almost entirely of family groups
with children.
It must also be pointed out that while the population observed for both the shows
(and from which the sample was taken) did share certain characteristics (they
were generally parents or grandparents with children on a leisure outing), it was
not possible to form a comparison group. This was because it was not possible to
identify people who had watched the Slime Show and also watched Gran
Designs. Hence, this study was not designed to compare audience perceptions
about the relative worth of the two shows or offer statistical inferences about their
preference for one show over the other and their perceptions about the different
presentation strategies employed. Observation data, theory based evaluation of
the two shows in the light of research about good practice, and quantitative and
qualitative visitor responses could however be used to suggest that the strategies
used in Gran Designs may perhaps have been more successful in striking a
chord with the audience. This is discussed further in the Results Chapter, and it
is suggested that this line of thought may merit further research in order to
develop its scope for drawing wider inference. It could be suggested that such
research may have a bearing on the design of future science theatre shows as
well as on the pedagogies used in teaching science in general.
In considering whether the size of the sample was adequate to establish the
value of the science theatre presentations and provide general insights for the
- 39 –
It must also be acknowledged that the sample size precluded any analysis of
variations or heterogeneity in terms of the ages of the adults or children, to
discuss the unique needs of any particular age group or group with special
needs, though feedback was obtained from the parent of a child with ADHD as
well as a child using a hearing aid. Further research in this direction may be of
value. It was also beyond the scope of this study to look for trends based on
levels of education, profession, ethnicities or other classifications or to assess
whether there were more visitors from Cardiff than from other parts of Wales or
elsewhere, how many were tourists passing through, and what percentage of
visitors were regular visitors as opposed to random visitors and whether regular
visitors derived any greater benefits from the theatre shows than one time
visitors. All of these questions may offer avenues for further research to develop
strategies to enhance and reinforce learning.
- 40 –
A pilot study was conducted in order to fine tune and develop a simple yet
focused interview protocol. The final protocol (at Appendix A) was developed
after a two day pilot with 8 participants. The Likert scale mapping indicators to
the Generic Learning Outcomes is depicted below for ease of reference.
- 41 –
- 42 –
Chapter 4: Results
This Chapter will present qualitative data obtained from the unobtrusive
observation of science theatre audiences at Techniquest from June to September
2007. In addition, this Chapter will detail quantitative as well as qualitative data
from 52 semi-structured interviews conducted after the various shows during the
same time frame. The Slime Show was presented during the months May to July
2007 on weekends and public holidays and Gran Designs was presented
thereafter, from end July to September 2007. The research was launched on the
weekend of 16/17 June 2007 after a short pilot.
The audience for both shows almost entirely comprised multi-generational family
groups. There were also groups of children accompanied by teachers from the
Girls Brigade and Brownies, working toward their science badges and
occasionally some children’s birthday groups. Each presentation lasted for about
40 to 45 minutes. There were days when the theatre was practically full with
visitors, and there were days when there were barely a dozen, depending on the
weather. Occasionally, shows had to be cancelled on account of low visitor
numbers.
As they entered the theatre to lively music, visitors were each given wireless
voters. This almost always generated excitement among the children. The first
slide on the screen with the title “The Slime Show” built up anticipation. Once
they were settled in their seats, two presenters welcomed them, introduced
themselves and launched the presentation with a question – “What is slime?“
Children generally answered spontaneously, “it’s squashy”, “gooey”, “disgusting”
“oozy” and “yucky”. These answers were accepted and the presenters moved on
to the properties of slime – showing them a ball of slime, bouncing it on the floor,
and stretching it and then asking them “Is slime a solid or a liquid?” The
subsequent demonstrations went on to establish that slime has both solid and
- 43 –
The observation of the visitors in the science theatre centred around three
criteria: engagement, participation and emotion.
1. Levels of Engagement
In general, for most of the shows, the audience was fairly engaged. Adults paid
attention to the demonstrations, were quiet and listening, nodding, and
encouraging children to watch and listen. In several shows it was observed that
- 44 –
Enthusiasm levels seemed to vary with the audience numbers as with smaller
groups, and consequently lower levels of response, it was difficult to build up or
maintain a fast paced momentum. In general however, when audience numbers
were greater, there was a better sense of community with a lively and interested
audience enjoying themselves.
2. Audience participation
In general, children were very excited and eager to volunteer for the
demonstrations. Volunteers were called down for the Bubble Race, and the
audience was asked to use their wireless voters to predict how quickly the
bubbles would rise in the tubes containing liquids of different consistencies.
Some typical comments noted included:
Volunteers was also called down for the ”Potty Putty” and “Corn Flour”
demonstrations to explain the properties of slime.
However, it was observed that in the last activity involving parents in the Passing
the Slime Game, parents were often reluctant to participate and had to be
prompted by their children to oblige.
Children were eager and happy to answer the fairly simple questions. This also
helped identify naive conceptions, for example:
- 45 –
Presenter: “’Do you eat lots of green vegetables? It’s important to eat lots of
greens. But the green colour in mucus actually comes from immune cells in the
mucus that fight the cold.”
During demonstrations and in the Marvelous Mucus Quiz the audience voted for
the right answers and these results were depicted on the screen. It was observed
generally, that the audience did not ask any questions during the show, though
whispered snippets indicated they did have questions.
On several occasions, after the shows, as they left the theatre, a few visitors
were observed asking the presenters about Poly-ox and what it is used for.
3. Emotions
In general, the audience expressed interest and curiosity. Most children seemed
to enjoy the demonstrations, though younger ones (1 – 4 year olds) were often
restless. Children especially enjoyed using their voters for the quizzes.
The Marvelous Mucus Quiz generated enthusiasm and excitement and there
were many expressions of surprise and amusement at the facts revealed. On
several occasions, during or at the end of the show some children did express
disappointment in not being able to play with or touch slime.
- 46 –
As they approached the science theatre, visitors saw signs on the walls, “Beware
of Goat”. The presentation began by introducing the audience to two young
children, Sean and Jade (depicted as cartoon characters in a slide show
projected onto a large screen). The slides showed the two children getting ready
for school. As they brushed their teeth, the water was left running, the TV was left
on, and they were going by car when school was just two minutes away. The
message was clear and the audience was immediately able to derive the
underlying theme of the show from these slides. When the presenters asked the
children if they’d noticed anything “not right” in these pictures, they were
immediately able to identify the “wrong” behaviours.
The audience was then introduced to some famous inventors, with a slide
depicting cartoon caricatures of three inventors: Alexander Graham Bell, Thomas
Edison, and Granny Green, the protagonist in this light drama (thereby
establishing her credentials as a member of this famous club). The audience was
transported via the slide show, to the green mountains to visit Granny Green, an
inventor and an environmentalist who lived on her own and would be happy to
show them around her amazing garden and discuss her useful inventions. She
was happy for the company, very chatty and glad to share her stories.
Granny Green’s ramblings were interspersed with short quizzes (Compost /Non-
Post and Water Usage) requiring the audience to predict correct answers with
their voters. There was also a Rubbish Sorting Game which called for one adult
and one child volunteer. Volunteers were also called down for a demonstration of
Granny Green’s Wormery, Mechanical Doorbell, the Can Shooter, and Wind
Power. Her pet goat (Geraldine), a soft hand puppet also generated thrills and
children were eager to pet the goat.
1. Levels of Engagement
- 47 –
2. Audience Participation
3. Emotions
The audience was very interested, and expressed enjoyment and amusement,
whispering, laughing and giggling at Granny Green’s jokes. They also expressed
surprise at some of the facts revealed in the quizzes. Children were excited and
enthusiastic and eager to pet Geraldine the Goat, whom some children thought
may be a real goat.
- 48 –
Structured Interviews
Over the period June to September 2007, 52 adult visitors to the science theatre
at Techniquest were interviewed about their perceptions of learning gains from
the experience. While the sample size may limit broader generalisation,
emergent themes nonetheless offer interesting avenues for further research.
Data gathered from the structured interviews (rounded for convenience) was as
follows:
Interviews also indicated that 65% of the sample had been to Techniquest before
and of this, 42 % had been to the Science Theatre before. When asked about
their interest in science, 13 % had a professional interest in science, 29 % had a
high level of interest in science, while 58 % had an average interest in science.
When asked about their children, 85% felt that their children enjoy learning
science in school.
Respondents were also asked to indicate their levels of agreement with a series
of statements on a five point Likert Scale. Numeric data for each presentation
has been tabulated at Appendix B. These results are graphically depicted below.
- 49 –
2. Science Theatre shows help me /my children learn things we Knowledge and
Understanding
didn’t know.
7. I / my children would like to watch more Science Theatre shows. Action, Behaviour,
Progression
9. I / my children will tell friends to see the Science Theatre show. Action, Behaviour,
Progression
70
Strongly Agree
Percentage of Visitors
60
50
Agree
40
30 Neither Agree Nor
20 Disagree
10 Disagree
0
1 2 3 4 5 6 7 8 9 Strongly Disagree
- 50 –
100
Strongly Agree
Percentage of Visitors
80
Agree
60
Data reveals that both science theatre presentations (The Slime Show and Gran
Designs) were enjoyed and perceived by most visitors to offer cognitive, social
and affective gains in line with the five GLOs. In general, there were high levels
of agreement among the respondents that the science theatre presentations
offered gains in the various dimensions of the Generic Learning Outcomes.
It was discussed in Chapter 3 that none of the interview participants had seen
both the presentations so as to offer an insight into comparative gains from each
presentation. With this caveat, interview data nonetheless seems to indicate
higher levels of agreement with the statements from visitors to Gran Designs. For
example, for Statements 2, 3, 4 and 6, a higher percentage of visitors to Gran
Designs seems to “Strongly Agree” whereas for Slime Show, there is a larger
percentage that opts for “Agree”. While the small sample size precludes concrete
inferences being drawn from this, it may nonetheless be suggestive of visitors’
preference for the narrative, story based presentation of Gran Designs, which
may have had greater meaning and connection with their lives and therefore
generated greater enthusiasm and stronger perceptions of gain.
- 51 –
Parent: “We are visiting from Turkey. My daughter…her English is not very
good…Still she liked it…especially the experiments”
Grandparent: “The presenters are friendly; it’s encouraging for the children.”
Visitors agreed that such presentations spark interest and curiosity as well as
encourage young children to ask questions and think about everyday science
and foster learning dispositions.
Foster Parent: “The children spend too much time watching TV and playing
Gameboy. This is live, and teaches them to think and ask questions.
Parent: “…they become more aware…they see things they’ve not noticed
before.”
Parent:” It’s something we can all enjoy…..my younger one’s only two, but the
elder two love it…I can take them all in together…”
Grandparent: “We get to spend time with our grandchildren and maybe they’ll
remember it afterwards.”
Gains from science theatre were also perceived by parents for children with
special needs.
- 52 –
Parent: “My son has ADHD and he sat through this show. We’ve seen it three
times already and he still enjoys it…so we come again and again. “
Grandparent: “He wears a hearing aid and doesn’t usually respond. But he was
quiet, so I think he must have followed it.”
While many visitors were hesitant to assume that such experiences could
influence long term career choices as their children were very young and had
varied interests, such as art or sport, many believed that it could nonetheless
“plant the seeds” for the future, especially if appropriately supported, both in and
outside school. There may be some value in exploring how the half-life of such
gains can be sustained and enhanced in the long term.
Data also reveals that the visitors to the science theatre at Techniquest almost
entirely comprised family groups with children. While the presentations seek to
foster family learning and learning in the community, a common theme emerging
from interview responses was that science theatre at Techniquest is generally
perceived to be aimed at children rather than adults.
“We came along for the little one – we want him to have an interest in science. Most
of our friends won’t be interested in this kind of thing…unless they’ve got kids
maybe. “(Parent)
“I think it’s alright for younger children. But they should have something different for
teenagers.” (Parent)
It may perhaps be derived from this that there may be a potential for the
development of science theatre targeting older children and more mature
audiences.
- 53 –
Chapter 5: An Analysis
This chapter sets out an analysis of the design of the two presentations (The
Slime Show and Gran Designs) in order to determine whether one of these was
discernibly more effective than the other and if so, why? The analysis involved a
consideration of both observation and interview data against the benchmark of
best practices derived from the literature.
The elements of design promoting effective and engaging learning are set out
below, followed by a discussion about the extent to which each presentation
offered these elements.
Adey and Shayer (Adey 1999) recommend bridging or providing cognitive links to
other situations to help learners see contexts for application of the learning.
McCormick and Paechter (1999) have also suggested offering cues that signal
salience or relevance of the learning. Ausubel’s (1963) concept of “anchored
instruction”, suggests the need to link new information to ideas in the learners
existing schema. Similarly, Feuerstein (1980) writes that the mediator can amplify
and interpret experiences for the learner by asking questions and requiring
learners to justify their answers. This helps to reconcile new information with prior
knowledge and deconstruct naïve conceptions. Feuerstein also recommends that
mediation be sequenced from concrete to abstract or specific to general. For
retention and transfer of learning to other contexts, learners must first understand
concrete applications of science.
While most children were familiar with what slime is, there was limited linking and
- 54 –
bridging to connect the learning to everyday life. There were no explanations for what
slime is made of, where or how it is made, why slime is important or why it is
relevant to learn about the properties of slime. Also areas of everyday applications for
such materials and the connection of this subject with the underlying science of
polymers were not touched upon.
Several times after the show, visitors were observed asking presenters about the
material Poly-ox and how it was used. This is considered relevant because it indicated
that a critical link was not provided in the presentation to enable visitors to understand
the real world applications and relevance of this material.
“We come here regularly, so we’ve seen this show before…Children don’t usually think
about these things too much…but if it’s more about things they come across every day
then it makes sense to them. Like when we went to the Kennedy Space Centre, they
explained how the outer casing of rockets is made from the same material as frying
pans! Now that’s something I still remember clearly. “
There was no narrative/story linking different parts of the presentation. There were
fewer elements of theatre and greater of instruction. While principles were amply
demonstrated, the context of application was not clearly established.
The Marvelous Mucus Quiz presented some surprising and interesting facts about the
role of slime in our bodies (mucus) addressed common misconceptions. However, there
seemed to be a missing link between this discussion and the discussions about potty
putty and poly ox.
Socratic questioning was used to introduce different facts (e.g. What is slime? Is slime
a solid or a liquid? If it’s a liquid, why does it bounce? If it’s a solid, why does it keep
flowing? How do we stop it flowing? ). Younger children were keen to answer these
simple questions. Their responses were put to the test with simple experiments and
demonstrations.
The demonstrations (Bubble Race, Potty Putty, Cornflour) were illuminating and
effective in addressing misconceptions and subtly delivered a message about the
importance of inquiry based learning.
Gran Designs
The underlying messages about the importance of reducing waste, recycling and
reusing were woven into a narrative with strong real world connections. As one
interview respondent commented:
“We’re from Cheltenham and we’ve had no water for days because of the flooding. This
show is important because it’s about the importance of conservation.”
The character Granny Green conveyed the messages in a light, informal and easy to
- 55 –
The Wormery, and the jumping worm joke provided an anchor for the discussion and
quiz about compost and what goes into it.
The Compost / Nonpost quiz discussed the compost potential of various every day
items (dog pooh, magazines, teabags etc.) and the Water Usage quiz also offered links
about water usage in daily life (how much water is used up when you flush the toilet,
take a shower, run the washing machine, etc.).
The Rubbish Sorting game offered concrete links to items in everyday life (such as
printer cartridges, discarded keyboards, rubber tyres, polystyrene cups) and their
potential for reuse or recycling.
Quizzes and games also provided a means for the audience to test their own
knowledge in the safety of the anonymous voting system and addressed common
misconceptions about compost, recycling and water usage.
The Marvelous Mucus Quiz was enjoyed by young and old, and the children especially
enjoyed the wireless voters.
- 56 –
There were several opportunities for children to answer questions. There was however
little scope for the audience to touch/feel the material either during or after the show
and there was little scope for dialogue, or questions or inputs from the audience.
Several times after the show, visitors were observed asking presenters about Poly-ox.
This indicated that while they were interested, they may have been reticent during the
presentation and perhaps needed a safe and informal forum to ask their own questions.
Gran Designs
There were several opportunities for children to volunteer (Mechanical Doorbell, Can
Shooter, Rubbish Sorter Challenge and Wind Power).
In addition, the audience enjoyed using their wireless voters to vote in the short quizzes
(Compost / Nonpost and Water Usage).
The character of Granny Green gave the presentation an informal, conversational tone
and her questions, jokes and ramblings created an impression of informal dialogue.
There were several opportunities for the children to answer questions.
There was no scope for questions or inputs from the audience during the presentation,
and visitors were often interested in seeing Granny Green’s inventions close up after
the show but were required to leave the theatre immediately. This suggests that gains
may be derived if some time is allowed after the show for dialogue and for visitors to
ask their own questions as they explore the ideas and concepts more informally.
The live demonstrations and quiz questions were projected onto the large screen had a
good impact, however the tactile element seemed to be missing in this show about
Slime and this was expressed by several children who were expecting to touch and
play with Slime.
Gran Designs
The presentation was based on a variety of presentation strategies woven into a
narrative about Granny Green. There was a combination of audio-visual presentation,
light drama, narrative, volunteer participation, games and quizzes and a range of
innovative props.
The presentation began with a slideshow projected onto a large screen which
introduced two young cartoon characters Sean and Jade.
There were several props on the floor, including items in Granny Green’s garden such
as a Wormery (from which a trick Worm was ejected as a joke), an elaborate
mechanical doorbell system, a Can Sorting Invention and a Windmill attached to a
clothes line on which hung Granny Green’s red polka dotted underwear. A hand puppet
was used as Geraldine the Goat.
Hughes (1998:52) highlights the need for continuity and interaction, suggesting
that theatre in isolation may not be effective as an educational tool. Falk and
Dierking (2000) have also argued that learning is influenced both by prior and
subsequent experiences. Gains can therefore be enhanced by providing a range
of related activities, supporting and reinforcing learning, to improve retention and
assimilation.
There was a missed opportunity to introduce the term “polymer” and discuss the role of
- 58 –
The visitors were provided with a pamphlet that included a recipe for slime, a join the
dot activity and some links to websites targeted to young children.
Parent: “Well yes… the kids will definitely want to try the recipe at home…”
While in the early days of the show, most visitors received these pamphlets, the supply
of these was limited and in later shows these pamphlets were no longer offered.
While there is an exhibit on the floor related to the Bubble Race game conducted in this
show, (depicting how a bubble moves through liquids of different viscosity), the practical
applications of the principles of viscosity are not immediately obvious. There were no
other exhibits or related workshops to continue further exploration of this subject.
It could also be derived from some visitor comments that there may be something to be
gained in offering supporting and reinforcing activities and an opportunity for informal
dialogue and questions after the show for further exploration.
“Children enjoy it more if they get to volunteer. But my daughter’s very shy. Maybe there
should be an area where they can just touch and try out things after the show, without
having to volunteer.” (Parent)
“The children wanted to touch the slime… when they heard about “The Slime Show”; they
thought they’d get to play with slime.” (Grandparent)
“Not everyone gets to volunteer…they (the children) all wanted to feel the slime so maybe
there should have been more of that.” (Parent)
Visitors asking questions after the show also seems to indicate that while they may
have been reticent to ask questions during the presentation, they were nonetheless
interested enough to ask about it later. It is suggested that after the presentation it may
be worthwhile to offer visitors a safe forum to ask questions after the presentation and
sharing their own insights, thereby enhancing the process of meaning making.
Gran Designs
A multiplicity of examples and avenues for the application of the principles of reuse,
recycle and reduce waste were discussed.
The broad range of real world examples provided the visitors with multiple contexts for
the application and generalization of the learning.
During the same period, several other opportunities were provided for visitors to
encounter and reflect on the subject of the presentation.
This included a series of interactive exhibits displayed on the exhibit floor or (on some
- 59 –
days weather permitting) at the dock fingers just outside Techniquest. These included, a
Hamster Wheel, with a human-powered light bulb, Make and Take activities and a
series of environment friendly exhibits collectively called the Sustainability Hub. There
were a series of Solar Power Workshops at regular intervals, with displays of a variety
of solar powered gadgets, teaching visitors how to make their own solar ovens with
cardboard and foil. A large screen also provided a rolling presentation titled Exploration
of Antartica.
Lipman (1991:14, 15) recommends that teaching for “higher order thinking”
where the focus is not on the acquisition of information but on the grasp of
relationships. “Reflective” education is the outcome of participation in a teacher
guided community of inquiry, whose goals are the achievement of understanding
and good judgement. Hughes (1998: 27) also discusses the importance of
providing visitors with the “tools to think critically about the world around them”.
Similarly, Lewenstein (2000) recommends moving away from the traditional
"deficit" model of instruction to a more exploratory, reflective, guided discovery
model of learning.
The presentation was based on the properties of slime, with little reference to contexts.
It was to a large extent, focused on facts and principles with little scope for reflection on
the applications of slime or ethical issues arising from such applications.
While the range of demonstrations did inherently have the potential to convey the
importance of evidence and testing scientific principles, it was not possible to gauge
whether this message was received by the audience focused on the more overt
instruction.
There was limited scope for the audience to reflect on these principles and their
applications in the real world.
- 60 –
Through the medium of a narrative about Granny Green and her inventions, several
value based issues were raised for the audience to reflect on, centering around the
need to change our lifestyles to reduce waste and preserve the environment.
Facts about what materials can and cannot be used for compost and for recycling and
water usage were embedded in games and quizzes and their relevance in our day to
day lives was amplified.
Audience responses and interview data offered indicators of whether the visitors
were experiencing the “flow” described by Csikszentmihalyi and Hermanson
(1999). For intrinsically motivated learning, and positive intellectual or emotional
change, sustained interest and attention are needed. It is also relevant to
consider the extent to which the design of the show facilitated the development of
the three prime learning dispositions (resilience, playfulness and reciprocity)
described by Carr and Claxton (2002).
There were no major props, apart from a table on the floor of the science theatre with a
beaker and a small quantity of slime.
The demonstrations were simple but offered good insights into the solid and liquid
properties of slime.
The presenters regularly addressed questions to the audience and this served to retain
their attention and interest. Games and quizzes also provided involvement for visitors.
The Cornflour game involving parents in a game of “passing the slime” provided an
element of mischief and fun. In general audience response was indicative of “flow”.
While in general, the audience was fairly engaged during the presentation, it was
observed that enthusiasm and engagement levels fell sharply where audience numbers
were smaller. This could suggest that the sense of flow may perhaps be related to the
sense of community and the excitement of shared discovery and reciprocity rather than
on account of presentation strategies.
Gran Designs
- 61 –
This presentation was woven into a narrative with an actor dressed as Granny Green,
an environmentalist and inventor sharing her stories.
Observation indicated that most people in the audience identified with and warmed to
this slightly eccentric character with all the elements of comedy, and a fair amount
laughter and giggles in the audience.
There was also a variety of props (Granny Green’s garden and her inventions) and a
large screen for a slide show. All these details offered the audience an immersive
experience, facilitating “flow”. Granny Green’s character provided the audience with a
resilient and playful role model, exemplifying dynamism and innovation. The quizzes,
voters and games also offered challenge, excitement and a sense of community and
reciprocity among the audience.
Engagement levels were observed to be fairly high and largely unaffected even when
there were fewer numbers in the audience. This could perhaps suggest that the
presentation strategies offered immersion and involvement independent of the sense of
community and the numbers present.
- 62 –
Chapter 6: Opportunities
The current research reveals that the medium of theatre appeals to “hearts and
minds” (Hughes, 1998: 115). Science theatre evokes the emotion, interest, and
curiosity required for intrinsically motivated learning and also fosters the learning
dispositions (resilience, playfulness, and reciprocity) needed for effective
learning.
Science theatre offers a versatile medium for public engagement with science.
Data clearly indicates that the public enjoyed the science theatre presentations at
Techniquest, with all its elements of music, drama, demonstrations, quizzes and
games. Data indicates that the visitors perceived cognitive, affective and social
gains for themselves and their children from the experience, in line with the
multiple dimensions of the GLOs. It was evident that science theatre offers
audiences a sense of connection, community and shared learning. It sparks their
imaginations, provides relief from the isolation of interacting with lifeless exhibits
and an opportunity to learn something new about the world in which they live.
“The Royal Society Michael Faraday Prize is the United Kingdom's premier
award for science communication and is awarded annually for excellence in
communicating science to UK audiences.” (The Royal Society Website)
The first recipient of this Prize was Charles Taylor (former Professor and Head of
the Department of Physics at the University College of Wales, Cardiff) who
presented some 150 lectures to schoolchildren and 8 Friday Evening Discourses,
at the Royal Institution.
- 63 –
Without understanding the values and assumptions of the knowledge and the
processes by which the knowledge is created, the learner can do little more than
construct an image of science consisting of isolated “facts” void of context that
make the knowledge relevant and applicable (Schwarz, Lederman and Crawford,
2004: 611).
The current research provides some valuable insights into some of these visitor
needs. Analysis reveals that people need to understand the salience of the
communication or why it is relevant. Theatre being amenable to a host of
presentation strategies must not become a medium for disjointed instruction.
“Good theatre can be far more subtle and reveal many layers…visitors need not
understand every layer to appreciate the play“(Hughes, 1998:56).
Good theatre offers visitors value based, application oriented science, with
avenues for critical reflection rather than facts or principles isolated from their
context of application. Its’ goal is to “motivate visitors to seek out the facts
themselves” (Hughes 1998:57).
There is also the human need for stories. It is accepted today that people can
mentally organise information better where it is embedded in a story. Stories
- 64 –
Also revealed in the current research is the human need for conversation.
Research recognises the role of discourse in knowledge construction. Data in
the current research also suggests that visitors need an informal forum for
discussion and dialogue after the presentation. In order to enhance exchange
and discussion, opportunities should be provided for visitors to engage with
presenters in a two-way dialogue, perhaps after the presentation (to balance
structure with flexibility). This may also allow members of the audience to share
and exchange their own learning and insights in a form of reciprocal learning.
Another need perceived from the analysis is the need for continuity. The literature
provides evidence that people do not learn things in one moment in time, but
over time (Falk and Dierking 2000) and that “learning is circular, developing over
time” (Hooper-Greenhill, 2002: 2.4)
- 65 –
“Situating learning from museums within an enlarged scope and scale are not
just abstract niceties; they are fundamental to validly determining what is or is not
learned from a museum experience” (Falk, 2004: 1)
A study of the sample also highlights the need for inclusion. A very large
proportion of the science theatre audiences at Techniquest were adults
accompanying children. The ‘missing audiences’ included young adults without
children, teenagers, and groups of the elderly. Inclusion involves studying visitor
demographics for information about gender, age, education and ethnicity and
identifying and reaching missing audiences by providing perhaps a different
brand of science theatre.
“…I’m fifty now, semi-retired, and have a lot more time on my hands. I’d like to
learn more about what’s happening in the world.” (Foster Parent)
“I went for the test-tube baby lecture in London. It was fascinating. There should
be more of that sort of thing here as well. “(Teacher)
“I’ve had two knee replacement surgeries and that’s also science. I’d love to
learn more about this kind of thing, and the new treatments available…”
(Grandparent)
- 66 –
“I have noticed the older I get, the bigger my appetite for learning. I can't swear to
retain everything, but discovery, in itself, is a pleasure.” (Diana Rigg, Actor,
October 20, 2007)
- 67 –
Interview Questionnaire
Date___________________
Time___________________
Interviewee Profile:
Gender: M/F
Age: _________
Accompanied by: ____________________
No. of children: ________________
Age of children: ________________
Adult Children
o Yes Yes
o No No
o Very frequently
o Often
o Occasionally
o Rarely
o Yes
o No
1. ______________________
2. ______________________
3. ______________________
- 68 –
Adult
o Less than a year ago
o One to three years ago
o Four to eight years ago
o More than ten years ago
If not, why?
Thank You!
- 70 –
Appendix B
The Table below indicates responses in terms of number of people and their level
of agreement with each statement. This is also depicted graphically below.
- 71 –
- 72 –
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