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EuroJudo program (version 2.2.

0)

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PREFACE
In 1989 I started working as a volunteer for the Dutch Judo Federation organizing regional and later also national and international championships and tournaments. As I was doing so I discovered I made a lot of mistakes whilst typing the same names over and over again and I had to do all the work every time all over again, typing lists (with mistakes like a male competitor ending up in the weight category -70 kg.), sending everyone invitations (with the sometimes the starting and finishing times of the last tournament), calculating how long a tournament lasts and only realising during the tournament that the fighting time for men is five minutes, rather than four, etc. Everyone who tried to organise a judo tournament probably knows what Im talking about. Thats when I started doing some programmers job. First in Dbase, later in Visual Basic (with an Access Database) I started developing my first automated lists and it felt so good I continued until the program finally worked under DOS. In 1996 the Dutch federation asked me, as I was a programmer if I could write a draw program for the Dutch A-tournaments and as we now had the famous WYSIWYG of Windows 95 it had to run under this O.S. as well. In 1997 we did the draw by this program for the first time, which was received rather well. It was also then when I started thinking about a system where you could click the winner of a fight, then click with what score he/she won and then the program would calculate itself where the winner went and also where the loser was supposed to go (if so). After it had proved its usefulness they also asked me to create a version to be used for the Dutch National Championships, which we started using in October 1998. During the years after the program has evolved into a more and more useful application extended with more options and functions, like running team tournaments, fill in results and connecting with Internet applications. In May 2003 a meeting of computer specialists of several European countries, organized by the E.J.U. was held in Abensberg, Germany. Until then a program written by a French group of enthusiastic programmers had done the draw for European judo events. Apparently they'd decided to quit and even though they applied that their program could still be used it was decided by the board of the E.J.U. that they didn't want to use it as there is no further development and support by the original programmers anymore. During this meeting I was able to demonstrate the things my program was capable of and it was a quick decision to use this program as a basic standard for the European events. Because the program then didn't meet the standards of the E.J.U. it had to be rewritten into a newer version. It also had to cooperate with the web-site application of the Jumas company who does the Internet part of the E.J.U. where the federations can do the inscriptions and add or correct the data of their members. The data can then be imported into the program in order to make the preparations of the tournaments easier. During the first test in Sarajevo during the European Junior Championships in the weekend of 22nd and 23rd of November 2003 we realized that a lot more than just a draw program was required. After this tournament a lot of functionality has been added as planning and printing the fight order, fill-in of full results in the contest sheets and a draw for referees as well as existing functions has been improved and/or extended. In 2006 the Dutch federation organized the World Ju Jitsu championships and this was the first non judo event that this program was used for. After this event I helped organizing the World Ju Jitsu Championships in Malm, Sweden. After that I started doing more work for the JJIF and modified the program to be able to run other than only judo events as well. Next to Ju Jitsu it is now also used for Karate tournaments. Even in the time after this document is written the software will need to be kept improving and updating to the requirements of the users. As well as a version will be created for tournament organizations to help them organizing their tournaments (if they want to).

Nico van Dijk

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Some notes to the software by the developer: As Im a keyboard user, Ive tried as much as possible to use simple (sometimes even standard Windows) keys to perform simple actions. These function should prevail constant switching between mouse and keyboard which I hate. Most used keys throughout the program are: o The <Enter>-key moves the focus automatically to the next input or button. This is almost the same as the use of the <Tab>-key except that the enter key on a button (usually the <OK>button) activates this button. This makes it easier to edit f.i. data of a member. The use of the <Tab>-key is similar to the Windows tab key. It moves the focus to the next input or button. The use of <Ctrl> + <Tab> is less common known but also standard Windows. It usually switches the next tab page (f.i. in the settings screen). The use of <Alt> + alpha key is also standard Windows and activates a menu function or a button. The button is activated by the <Alt>-key together with the underlined character on the button. Menu functions can be launched by the key combination as described in the menu itself. The <Ins>-key is usually used to add new items (like adding a new member in the Register form, see page 15). The <Del>-key is usually used as a deselect function (like deselecting someone from the tournament as he or she will not be present). The <Del>-key will never really remove something definitely from any list or even out of the system. Normally a delete function is not possible at all times. The <Esc>-key is the same as the <Close>-button. It goes back to the previous form. If this key is pressed while in the main form the program is shut down but not before a question is asked if you really want to quit the program. The <F2>-key is a standard key used amongst others in the Progress language to accept all the entered data of any form without having to go through all the data singlehanded or use the mouse to click on the ok button. This key works in some occasions (like f.i, when printing both the order of fights with and without referees) and a number of copies needs to be entered for both options each time this feature is used. You dont have to press the <Enter> key three times, yet press the <F2>-key instead to accept all the previously entered data at once.

o o o

o o

All useful and special keys will be mentioned in this manual at the description of the screen or form where it has this function.

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TABLE OF CONTENTS
PREFACE .............................................................................................................................................2 TABLE OF CONTENTS ...............................................................................................................................4 1 2 3 THE PROGRAM .....................................................................................................................................6 THE MAIN FORM AND MENU ...........................................................................................................7 CREATE, EDIT OR SELECT A TOURNAMENT..............................................................................8 3.1 3.2 3.3 4 5 6 7 NEW TOURNAMENT FROM STENCIL ..................................................................................................9 COPYING A PREVIOUS TOURNAMENT .............................................................................................10 ENTER OR MODIFY THE TOURNAMENT DATA MANUALLY ..............................................................10

REGISTER SUBSCRIPTIONS AND CHECK-IN .............................................................................15 WEIGHING ...........................................................................................................................................21 DRAW 6.1 ...........................................................................................................................................24

DRAW MANUALLY .........................................................................................................................27

PLANNING THE FIGHTS ...................................................................................................................29 7.1 PRE SCHEDULING ............................................................................................................................29 7.1.1 Planning the categories ...........................................................................................................30 7.2 DETAILED PLANNING ......................................................................................................................35 7.3 REFEREES: ......................................................................................................................................38 7.3.1 Referees (initial setting)...........................................................................................................38 7.3.2 Referees statistics.....................................................................................................................41 7.4 PLANNING THE FINAL .....................................................................................................................45 7.5 PLANNING THE (SEMI) FINALS ON MORE THAN ONE BLOCK ON ONE DAY ......................................48

8 9

ENTER THE RESULTS AND RUN A TOURNAMENT ..................................................................49 MODIFY THE FINAL RESULTS MANUALLY...............................................................................53

10 LISTS, REPORTS AND CONTEST SHEETS ...................................................................................55 11 IMPORT / EXPORT DATA .................................................................................................................59 12 EXCEL ...........................................................................................................................................60

13 SETTINGS AND OPTIONS .................................................................................................................61 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 14.1 GENERAL SETTINGS:.......................................................................................................................62 PRINTERS: .......................................................................................................................................63 INI FILE SETTINGS 1: .......................................................................................................................64 INI FILE SETTINGS 2: .......................................................................................................................67 SERVER CONNECTION:....................................................................................................................70 SET FINAL DAYS: ............................................................................................................................71 COUNTRIES .....................................................................................................................................72 REGIONS .........................................................................................................................................73 DESIGN AN ACCREDITATION ...........................................................................................................75

14 DESIGN AND PRINT ACCREDITATIONS......................................................................................74

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14.2 15.1 15.2 15.3 15.4 15.5 15.6

PRINT THE COMPETITOR CARDS......................................................................................................79 ADD TEAM COMPETITIONS TO A TOURNAMENT..............................................................................81 ADD AND INSCRIBE TEAMS FOR EACH CLUB...................................................................................82 PERFORM THE DRAW ......................................................................................................................82 PRINT WEIGHING LISTS AND FORMATION LIST FOR TEAMS ............................................................84 WEIGHING FOR TEAMS....................................................................................................................85 PRINT A TEAM COMPETITION FORM AND FILL IN THE INDIVIDUAL RESULTS ..................................87

15 TEAM COMPETITIONS .....................................................................................................................81

16 RUNNING THE PROGRAM ON A NETWORK ..............................................................................91 16.1 BASIC NETWORK ISSUES .................................................................................................................91 16.2 SERVER PROGRAM ..........................................................................................................................92 16.3 CLIENT PROGRAM ...........................................................................................................................95 16.3.1 Connect to server program ......................................................................................................95 16.3.2 Connect to ippon.org scoreboards...........................................................................................97 16.3.3 Weighing on remote computer .................................................................................................99 16.3.4 Fill fight results locally on the mat ........................................................................................102 16.4 SHOW FIGHTS PROGRAM ..............................................................................................................103 16.4.1 Installation .............................................................................................................................103 16.4.2 Set up the program.................................................................................................................103 16.4.3 Set up the network and server ................................................................................................103 16.4.4 Set up the Show Fights program............................................................................................104 17 SPECIAL ISSUES................................................................................................................................109 17.1 SEEDINGS AND DRAW PROCEDURES .............................................................................................109 17.2 VISTA ............................................................................................................................................109 17.3 VERSIONS .....................................................................................................................................111 17.3.1 Version 1.8.3 ..........................................................................................................................111 17.3.2 Version 2.0.2 ..........................................................................................................................111 17.3.3 Version 2.0.4 ..........................................................................................................................112 17.3.4 Version 2.1.2 ..........................................................................................................................112 17.3.5 Version 2.2.0 ..........................................................................................................................113 17.4 A LITTLE BIT ABOUT THE TECHNIQUE BEHIND IT ALL ..................................................................114 APPENDIX A: INDEX ............................................................................................................................116 APPENDIX B: DATABASE TABLES ..................................................................................................118 APPENDIX C: TABLE RELATIONSHIPS..........................................................................................127

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1 THE PROGRAM
Roughly the program is divided into seven stages: 1. Defining the tournament and its groups 2. Subscribing the competitors. 3. Planning the tournament (Planning) 4. Checking who is there and who isn't (Weighing) 5. Performing the draw (Draw) 6. Filling the scores in the Contest Sheets 7. Adding/editing the referees present at this tournament (Referees). Next to these main program functions some additional functions are applicable through the pull-down menu: Printing several lists, reports and sheets. Print and Design the competitor cards. Change the global settings for the program. Import / Export functions for connection with other programs.

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2 THE MAIN FORM AND MENU


After the installation has successfully finished the program can be launched from the Windows taskbar Programs Tournaments EuroJudo. The next screen will appear.

Picture 1: Main start-up form with above the menu bar

Here you'll find seven buttons containing the seven main functions for preparing and running a tournament. You'll see the currently running tournament as well as the dates of the tournament days.
Press the underlined key of a button to activates that specific function. Before the program fully starts a check is done whether the desired files are found on the right locations (like the databases and the ini-file). If not then a warning will appear and the user will be prompted to locate the requested file by itself. As the database is still empty the message No Tournament defined yet will appear on the form. After the first tournament is defined it will show the name and date of the tournament here. Further in this manual it will be considered that one or more tournaments has been defined and also clubs and competitors will be available in the database as well.

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3 CREATE, EDIT OR SELECT A TOURNAMENT


After the first button is clicked the next screen will appear:

Picture 2: Overview of all tournaments, standard sorted by date in reverse order When the program is just installed new, no tournament will be there and this screen will of coarse also be empty. After one or more tournaments have been created it is not necessary to redefine the same tournament every time again. Simply right click on the desired tournament, click <Copy Tournament> from the popup menu and type the new date of the tournament. All the settings of the current tournament will be copied into the new tournament.

Here you can select a tournament and either click the <Edit>-button or the <Set>-button. The <Set>-button activates the selected tournament, making it the currently running tournament. The active tournament is saved in the INI-file. Once selected it keeps being the running tournament until another tournament is selected. The <New>-button will show a popup menu with two options

The first option shows a stencil where the global data of the event can be entered (name, date, location, etc.) as shown below. The second option goes straight into the tournament definition area where you can manually define each group.

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After a click on the <Edit>-button you'll see a new screen containing the data of the current tournament as shown below.

3.1

New tournament from stencil

When creating a new tournament through the tournament stencil window, the next screen will appear.

Picture 3, New tournament from Stencil

In this window all the global tournament data (like name, short, location, etc.) can be entered. Next to this a number of default defined groups can be selected that will be run in this tournament. In the above example both groups for women seniors will be created as well as a set of Jiu Jitsu groups (individual men and women and several duo groups). Click on the <OK> button to create the tournaments and its groups.
The above stencil will only create a set of default groups. Each group can be modified individually (see next paragraph), f.i. to change the weight categories.

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3.2

Copying a previous tournament

It is also possible to copy a tournament and its settings into a new one. Simply right click on the tournament in the list that needs to be copied and in the pop-up menu, select the only available option copy tournament

A new entry form appears where the new data for this tournament can be entered.

After entering the date for this event a new tournament will be created with all settings of the selected tournament. The tournament data form will be shown so additional data can be entered or modified.

3.3

Enter or modify the tournament data manually

Picture 4: Data of a tournament

This screen is divided into two parts: 1. The part above contains the global data of the tournament
This part can only be edited when the first group is active.

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Tournament name Abbreviation Date (of last day) Number of days Mats Venue Address Zip code & city Phone number

This is the overall name of the tournament. This will be printed on all kinds of lists, reports and sheets. A simple abbreviation for this tournament (i.e. EC for European Championships or EJJC for European Junior Judo Championships). The date of the last competition day (usually the Sunday). The number of days the competition lasts (only the competition days, not the check-in). The number of mats this tournament runs on The location where the tournament is held Address of the venue The zip code of the venue and the city where it is located Phone number of the venue

Below this there are a couple of functions added that are useful for the inscription or the draw for this tournament. Check on Date of Birth Whether or not to check the date of birth of a competitor that is inscribed for this event. The check marked might prevent competitors from being inscribed in a competition where they cannot join. It might as well ease the manual inscription as the competitor is automatically inscribed in the right group. Allow multiple categories Some organizers allow competitors to join in more than one age and or weight category for one tournament. Show the draw on screen Show the draw on the screen, only useful when an official draw needs to be done with all the coaches present. Fights in Final Block If a special final block is used to run the finals or the medal fights, here can be defined which type of fights are to be planned in this special block. All fights as normal fights No special final block is used Finals (gold medal fights only) Only the real finals are run in a special block Medal fights (finals and ) Both the fights for the bronze and for the gold medals are run in a special block Semi finals and medal fights Next to this the semi finals are run in a special block as well Repechage and semi And even additional, the repechage finals can be run in a special block as well.
The Repechage and or the Semi finals are run in a different block than the medal fights. This is because the results of these two types of fights need to be known before the medal fights can be run (see Planning the final on page 45 or Planning the (semi) finals on more than one block on one day on page 48)

Fill and handle scores Basic Judo

The way the fight results are filled and printed in the contest sheet. This way a pop-up menu appears that shows all possible scores for a judo event. Full Score For each fight a window appears where a full set of scores can be filled, including penalties, injuries, etc. Ju Jitsu Score At this moment still the same as the Full Score option. In future versions there will be a different score lay-out for Ju Jitsu events. Open Score for indiv. Fights For non-judo events this option can be used to fill whatever type of score and click the winner for individual fights. Fights of Team competitions are shown as normal team competitions (see paragraph 15.6, Print a team competition form and fill in the individual results on page 87 Open Score for all type of fights Similar to the above option, yet also for team events an open score can be filled as well, rather than showing a list of fighters in a team (see page 85).
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From the planning window scores are always filled either in full score mode or in open score mode. This also goes for the Plan Order of Finals menu If the client program is used to connect to scoreboards or to fill the results on the mat locally then these results are also stored as full or open results.

2. The bottom part of the screen contains the data of each group that this part of the tournament is organized for, i.e. Men seniors, Women seniors, etc. Each tournament can consist of one or more groups. Each group can have different group descriptions, different weight categories, different ages, contest sheets, draw methods, etc. etc. Different groups can run on the same day, mixed on the same mats and so on. In the above example of the Dutch Open Espoir Judo 2007 six group are available, The first of the six groups is now shown as it says 1 of 6. One can browse through the groups using the < and > buttons. Group Small description of the target group. Short (max 5 char.) A short that describes the group in max. 5 char. The short is used amongst others in: The inscription menu The pre planning window The plan order of fights window The plan order of finals window The tabs in the contest sheet window WEIGHT CATEGORIES Seniors/Juniors/Cadets/.../Other Here you can select the different weight categories for the different predefined target groups. If you want to use a different, not available set of weight categories simply choose Other. Then the edit box below will be editable. Simply type the boundaries of the weight categories, separated by commas, f.i. 40,44,48,52,57,63. After the last weight category will always be the heavy weight category. The above typed values will then result in: Under 40 kg Under 44 kg Under 52 kg Under 57 kg Under 63 kg Over 63 kg After pressing the <Update>-button the full weight categories should be shown in the edit box. Men/Women/Mixed Select the genus of the target group.

The Mixed option is only available for Duo competitions (see below)

Open Category Teams Duos

Check this option if an extra Open Category is applicable for this tournament. For running team championships. For running Duo events for Ju Jitsu. Duo events can be either for men, women or mixed (one women and one man). For Duo competitions the weight categories as filled will be ignored. After pressing the <Update>-button this data will be changed into Duo ,. A short for the used competition system (a.k.a. contest sheet) By pressing the arrow button next to this edit box you can select one of the available competition systems.

OTHER Competition system

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Picture 5: Selection of available competition systems

Draw method

A number referring to the draw method used to perform the draw. It also includes the type of seeding used for the draw. You can select one of the available draw methods by clicking on the arrow button next to the edit box.

Picture 6: Selection of the possible draw methods

Use round robin

If less than or equal as this number of competitors are present in one weight category then the round robin system is used where each player fights against each other player of the weight category. The maximum number of competitors in a round robin is 6. A basic round robin system is not useful for more that 6 competitors, even for 6 competitors it already takes 15 fights all together for just one category. For more than the above mentioned number up to this number a double round robin is used with a cross final (A1 meets B2 and B1 meets A2) and a final. The two losers of the cross finals are automatically 3rd. The minimum and maximum age for the competitors (maximum 99 years old as there won't be so many competitors of that age). These two values can be used to automatically determine in which age category (group) a competitor belongs. If the option Check on date of births is marked for this tournament then the group a player belongs to is automatically determined by calculating the date of birth of the player into his or her age.

Use round robin with finals

Age (min. and max.)

Note: Ages in judo are defined by the year of birth. F.i. a person born between the 1st of January 2000 and the 31st of December of that same year is always seen as being 8 years old in 2008. This person will become 8 years in this year.

Entry Fee

For financial reporting.

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Competition time Add minutes per fight

The time needed for one an individual contest. Extra minutes added for each fight in the competition of this group. It is used amongst others for the preplanning, the planning of the order of fights and for the report Times for Planning. This option enables or disables the usage of the weighing menu. If this option is switched off then all inscribed competitors will appear automatically in the draw menu and can be modified or taken out from there.

Use weighing

If the Use weighing option is unmarked for some of the groups, only the competitors of those groups marked are visible in the weighing window. If this option is unmarked for all groups then the Weighing button in the main menu is disabled as it cant be used anyway.

Change category automatically

If the weighing function is used then

The buttons on the bottom of the screen are for browsing through and/or updating the data. < and > For browsing back and forth through the available groups.

Like in Excel, you can use the key combination <Ctrl> + <PgUp> to move to the previous available group or <Ctrl> + <PgDn> to move to the next available group.

<< and >>

For browsing to the first or last available group.

Similar to the above, you can use the key combination <Ctrl> + <Shift> + <PgUp> to move to the first available group or <Ctrl> + <Shift> + <PgDn> to move to the last available group.

Add a new group.

You can use the key combination <Ctrl> + <Insert> to add a new group.

Update

To update any data edited of the current or newly added group. This button is normally disabled but will be enabled as soon as something is changed. Delete the current group.

Delete

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4 REGISTER SUBSCRIPTIONS AND CHECK-IN

Picture 7: Subscriptions and Check-In (Club Slingerland selected)

After a click on the Inscribe button in the main form the Check-In screen shows up as shown above. This screen can be used to prepare the tournament by adding new or editing existing members and select or deselect them for the current tournament (shown in the header of the form). On the left side of the screen shows a list of all available members of the currently selected club. On the right side an list of all inscribed persons is given, sorted by weight category and name. This list can also be used to change a weight category of a competitor. The figure in the middle tells how many competitors of this club has been selected for the tournament. The list on the left side contains eight columns: 1. The first column shows an asterisk (*) when a member is Inscribed 2. The name of the competitor (last name first).
By typing the first couple of characters of the last name of a member, the focus of the list will immediately jump to the person with the last name beginning with those characters. In the above list, NOL was typed and the focus jumped to NOLLE, Jeffrey.

3. M (Male) or F (Female). When teams are applicable then a T might appear behind the name of the team (usually also the name of the club). When duos are applicable (Ju Jitsu) then a D might appear behind the name of the duo (usually the compound of the last names of both individuals). 4. Belt. The colour of the belt (if applicable) 5. Group The short of the group description the competitor has been selected for. 6. Weight category. For registered competitors the chosen weight category is filled in here.

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7. Born. The year of birth of the competitor. If available it also tells the day and month. 8. Inscr Nr. Every competitor inscribed for this tournament receives a unique inscription number for this tournament. This number is printed on the competition card and can be used to identify the competitor during the competition (f.i. for the weighing or the draw). The list can be sorted in several different ways by a click on the column header of one of the columns. When the mouse is moved over the column headers a speed text will appear showing in what way the list will be sorted when clicking on this column header. Right clicking on a member in the list will show a popup menu: Add Edit (Un)Select Competitor Unselect Change Club Same as New Competitor button Same as Edit button Same as (Un)Select button Same as <Del> button, take the competitor out Change this competitor to another club

If the <shift> key is hold down while clicking on the competitor in the list, an extra option Delete appears in the pop-up menu. This option can be used to delete a competitor from the complete system.

However, if a competitor has joined this or one of the previous competitions then it can never be deleted from the database as this would create corrupted data. In case the tournament (also) contains team events, this menu also has an option Add Team (see also page 82 Add and inscribe teams for each club.

In case the tournament (also) contains duo events (for Ju Jitsu) this menu also has an option Add Duo

Further more there are several objects available to perform some actions: Combo box Club To select another club.

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When the arrow of the combo box is clicked the combo box opens and shows all the clubs available. Typing the first character of a club will move to that part of the list.

A click in the box itself will show a slightly different box. A box is shown that shows all clubs containing the pattern entered in the edit box.

< and >

Move to the list of the acceding or preceding club.


The combination <Ctrl> & <PgUp> or <Ctrl> & <PgDn> can also be used to navigate to the previous or next club.

Button Search

After a click on this button a popup menu with two options appears. Search name Use this to search for the last name of a player through the whole database. If found one the program immediately jumps to that player. I found more than one the user receives a list of which one competitor can be chosen.
This function can also be invoked by pressing <Ctrl> + F (Find). Search club

With this function the user can jump easier to a specific club, chosen from a list. When typing one or more characters the list is narrowed down to the names that contain those characters (see description above).
This function can also be invoked by pressing <Ctrl> + S.

All competitors Participants

Show all members of this club or only the selected members for this tournament. Shows only the competing competitors of this club in the left sided list.

New Competitor Add a new competitor to the current club. This will show an empty form where the data of a new member can be filled:

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Picture 8: Adding a new or editing an existing competitor Using the <Ins>-key on the keyboard will launch this form as well. In this form the <Enter>-key sets the focus to the next input until the <OK>-button is reached. Press <Enter> again and the new member is added to the list. This makes it possible to add new members without using the mouse. In some countries (like the Netherlands, Germany and France) the last name may have additional suffixes (like van, von der, de la, etc.) preceding to the last name. By typing these words in the Last name input box the program will recognize these suffixes and store them separately in the database. This makes it possible to sort the names only by the real last name, so van der Geest will be found at the G locations in the list rather than at the V location. Only the Year of birth is required. The date and month of birth are optional. The year of birth can be used to check if a competitor is allowed in this tournament by his/her age. It can also be used to automatically locate the group that it can participate in (like boys 6-7 yrs, boyes 8-9 yrs, etc.). Press the F2 key to accept the entered values at anytime in this form to accept the data as it is entered (or modified). This way you dont have to press the <Enter> key several times or to click on the OK button several times.

Edit competitor Shows the same form as mentioned above, but filled with the data of the selected member so this can be edited. Select competitor Selects a competitor for this tournament. After pressing this button, the program automatically detects which group is available (if there is one). If more than one possible groups are available then first a popup-menu appears with the possible options.

It might also depend on the setting Check on date of birth in the tournament (see Check on Date of Birth on page 11). If this is setting is marked then the program checks for the date of birth of the competitor and puts it in a group automatically if one is available. If this setting is not marked then the user has to select the right group manually from the list like above. This setting can be combined with the setting for allowing a competitor to compete in multiple categories. Some organizers allow competitors to compete in more than one weight and or age categories, especially when these categories are run on different days.

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The desired group can be selected by a single click, then a list of available weight categories for this competitor will be shown, asking the user to select one. For competitors that has joined at least one tournament before, the previously weight category will be selected as default.

Picture 9: Select a weight category Press the <Enter>-key to select the active weight category immediately

This button prints the accreditation list for this club. When the Check-In option is clicked the list shows only the present members at this tournament. If not, the list shows all selected members for this tournament, as it is then a preparation checklist for the inscriptions of this club. Print Accreditation Prints the accreditation(s) for the selected member(s) or competitors. A popup menu appears with the following options:
Print Accred. List

New club

However, the last two options will not be used quite frequently because there is an easier way of printing all accreditations for this tournament (see Print the competitor cards on page 79) To enter a new club

Picture 10: Enter the data of a new club

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The field Abbreviation is used in the contest sheets in some of the fights where there is not enough space to print a full club name. The field Membersh.nr.Nat.league is merely for information use, especially there for the Dutch version of the program. Edit club To modify the data of the currently selected club.

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5 WEIGHING

Picture 11: The form for filling the weighing results with the maximum number of columns

After a click on the Weighing button in the main form the weighing screen shows up as shown above. This screen is used to fill in the weights of each competitor. In future versions it may also be possible to connect an electronic scale to the program so it automatically fills the weight of the competitor.
If the Use weighing option is switched off for all event of this tournament, the button in the main menu is inactive as no weighing is used. The client program includes a weighing program that can be run on a (wireless) network (see page 99, Weighing on remote computer) A competitor must be marked as OK to appear in the draw. Switching off the use weighing option marks all competitors of that group as OK.

On the left side of the list a couple of options are available: Fill in the weight Select this option and one extra column is visible. One key Selecting this option will hide the checkbox Change WC automatically. In this case you can only accept (or not accept) each competitor by pressing the spacebar. This option can be more useful for competitions where competitors are not moved into a different weight category if their weight doesnt match the weight category as inscribed.

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The list contains eleven or twelve columns, depending the method of weighing that is chosen (as described above). 1. The first column shows an acceptation mark ( ) when a member is weighted correctly (incl. paper check). An expel mark ( ) is shown when the competitor is expelled or not weighted in correctly (too heavy or too light). If the competitor is marked ok ( ), then that line is shown in green, if the competitor is marked as not ok ( ) then that line is shown in red. If the competitor hasnt shown up at the weighing then it is shown in white. 2. The name of the competitor (last name first).
By typing the first couple of characters of the last name of a member, the focus of the list will immediately jump to the person with the last name beginning with those characters. In the above list, CO was typed and the focus jumped to COLLY, Remco.

3. 4. 5. 6. 7. 8. 9. 10. 11. 12.

The name of the club M for Male, F for Female The Group where this competitor is inscribed for The years of birth that belong to this group. Competitors should be born in or in between the mentioned years The year of birth of the competitor as it is inscribed Weight category C Change Category Automatically. If this column is marked then the weight category P for Paper check. If required this can be marked separately as well Weight 1. If the tournament is marked as Only one weighing possible (like f.i. E.C. or Atournaments) then only one column for weight is visible. If the option One key is selected then this column is not visible and no weight can be filled Weight 2. If the tournament is marked as Only one weighing possible then this column is not visible. If the option One key is selected then this column is not visible either.
You can change the sort order of the list by clicking on the header of a desired column. The list can be sorted either by Name, Club & Name, or by Group, Weight Category and Name The list sorted by Group, Weight Category and Name shows the list in the exact same order as the weighing lists. This might ease the job to check the weighing for each list.

On the left side of the list a couple of options are available: The method of weighing as described above. Hide accepted competitors Hides all competitors that has been accepted so only the not yet accepted competitors are still visible. Hide rejected competitors Hides all competitors that has been rejected so only the not yet accepted competitors are still visible. Accept All This button can be used to mark all competitors as OK. After this the competitors not present or not weighted OK can be then unmarked using the spacebar. This can sometimes be easy especially if you dont use the exact weight of the competitor.
This button can sometimes be easy especially if you dont accept changes of weight categories on the tournament day itself. Accept everyone and then only unmark the 10-15% that usually are not present or not weighted ok.

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A little bit further down youll find a short description of the keys that can be used to perform some actions. Move the mouse above these descriptions will show a speed tip telling a little bit more about this function. A to Z Type the first characters of someones last name will move the focus to this person. <Spacebar> Use the spacebar to accept a competitor for this tournament or to unselect an accepted competitor again. This function can always be used. <Del> The <Del> key marks a competitor as expelled as either he/she is not there or too heavy or too light (without the possibility of changing the weight category). <Return> Mark that the competitors papers has been checked.
Pressing the <Spacebar> also directly marks a competitor as its papers are ok. No need to press the <Return> key then.

0 to 9

Fill in a competitors exact weight.

This text and option is only visible when the option Fill in the weight is selected.

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6 DRAW

Picture 12: Main Draw form (with a pop-up menu that includes seeding up to 8 competitors)

After the weighing has finished (or no weighing is used at all) and all the competitors are known to participate, the draw can be performed by a click on the Draw button on the main form. The draw procedure itself is rather easy. During the draw, the last possible changes can be made, if announced as such by the team-officials that should be present during the official draw. Right click on any competitor will show a popup menu containing the next possible actions: Add Shows the Register screen and makes it possible to perform almost any Check-In action needed. This option is usually used to add someone who has been missed during the Check-In Change weight category Gives the user the opportunity to change the weight category of the selected competitor. A list of possible weight categories is shown and the user is required to click or enter on one of the options. Edit To edit the name of the competitor. It shows the same form when clicking the <Edit>-button in the Check-In form.. Unselect Unselects the competitor as it doesnt seem to join in.

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Underneath these options you might find a couple of seeding options (if applicable). These options depend on the setting of the draw method in the tournament settings (see page 13). A description of the seedings can be found on page 109. A seeding can be added or deleted (option No Seeding). On the right side of the list is a combo box where the weight categories can be selected. The buttons < and > can be used to move to the next acceding weight category. Underneath the draw button a figure shows how many competitors are present in the current weight category. After everything has been checked the draw can be done by clicking the <Draw>-button. The draw is shown on the screen immediately and is also sent to the printer, depending on the setting Print to screen is unchecked (see ?? ).

Picture 13: The draw shown on the (usually big) screen.

If a draw for this weight category will be done another time a warning appears, telling the user that the draw has already been done and it asks if the user wants to do a redraw.

If No is pressed (standard button) then the draw will not be done again but instead the previous draw will be shown on the screen (if it isnt switched to off). If however a contest system has been created to fill in the individual results then no draw can be done anymore hence it would destroy the filled in data or create erroneous data. You would then see the message:

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To delete a draw and a created contest system, go to the Draw screen, select the weight category which you want to delete the draw from, press the <Shift>-key and while holding this key, right click on the <Draw>button. The popup menu appears now with two extra options:

Delete current drawing Deletes the draw of lots for this weight category Delete all drawings Deletes the draw of lots for all weight categories.

BE VERY CAREFUL TO USE THIS OPTION ! ! ! IT WILL CAUSE LOSS OF ALL DRAWDATA, FIGHT RESULTS AND THE DETAILED PLANNING WITHOUT ANY OPTION OF RECOVERY ! ! !

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6.1

Draw Manually

In some cases it can be necessary to modify the draw manually. F.i. you just did the draw, yet you find out that a competitor is missing on the list, or you find out that a mistake happened during the draw of a category (yes, I know, the program is not always perfect). For these few circumstances the draw can be modified manually. In fact it can even be done in full manual mode. Right Click on the Draw button (no <shift> key is necessary here) and select the Draw Manually option. The same draw window appears as weve seen before, yet theres a list with all competitors available on the right side of the screen.

Picture 14, Draw window with the list of competitors that are not yet in the draw, on the right side

Now competitors can be dragged from the list and dropped on any spot in the draw. Simply click on the competitor in the list and see the mouse cursor changing in a pointing hand.

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Drag the mouse to the desired spot in the draw and release the mouse button there. Youll notice that the index finger points straight up if the mouse is on a location where it cant be dropped. And It changes into a more down pointing finger when its at a location where the competitor can be dropped.

Cant drop

Can drop

After the competitor is dropped somewhere, it will disappear from the right hand list. If a competitor is dropped on top of another competitor, the other competitor will be replaced by the competitor dropped. The previous located competitor on this location now appears in the right hand list. A competitor can also be moved within the draw sheet itself. Simply press the left mouse button on the desired competitor and drag and drop it to another location.

After a draw is modified the contest sheet always needs to be checked in the contest sheet menu! A REFRESH action is always necessary in the contest sheet menu to load the modified draw! If f.i. a a first round fight has only one competitor then this competitor is automatically forwarded to the second round fight as shown below for GERRITSEN, Tom.

If now a new competitor is added to this fight, it will look like this (after the refresh):

Even though BRAND, Mervin is added to this fight through the manually modified draw, GERRITSEN, Tom still remains in the second round. Even though this fight does not yet have a result, it looks like GERRITSEN has already won the fight. If a new print-out has to be released, this might not look nice and a mistake might happen quite easily if this sheet is entered manually. To correct it, simply right click on one of the competitors in the first round and select Unplayed from the popup menu.

After this, the sheet should look like this:

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7 PLANNING THE FIGHTS


Planning the order of fights is done in two parts, a pre scheduling and a detailed planning. The pre scheduling is done before the draw to plan in advance how your tournament is going to run. The pre scheduling can be done based on the inscriptions. After the draw has been done (either for the whole tournament or for only a couple of weight categories) a detailed planning can be created based on this pre scheduling.

7.1

Pre scheduling This functionality is still under construction. Youre welcome to try and use it yet dont really rely on it yet. Tell the programmer which problems you encounter in order for him to improve this function.

Click on the Planning button in the main menu and select Pre scheduling from the popup menu that appears. Then the next screen is shown:

Drop zone (for drag n drop)

Weight categories and statistics

Expected end time Timeline (hrs)

110

Picture 15, Pre scheduling window

All the mats are shown as well as a movable toolbox containing all the categories that has to be fought for this day (in the example for Saturday). This toolbox shows each category that has to be run today. For each category is shown: The number of competitors that are expected to be in this competition. The number of fights that are expected to be in this competition. The expected fighting time needed for this category (on 1 mat).

Down below it shows the total number of fights as well as the average number of fights per mat and the time that will be needed per mat to run todays competition. On the left is shown a timeline in hours for this competition. The big red line shows where the competition planning should end (see also later in this chapter). In the above example the competition on average should end after 6 hours and 25 minutes which can also be seen in the toolbox with weight categories.

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7.1.1 Planning the categories In order to plan the weight categories, simply click on the desired weight category from the toolbox and drag it to the drop zone of the desired mat.

Picture 16, Drag n drop one category

In the above example the category M-17, -46 kg is dragged and about to be dropped on mat 1. After the category has been dropped, it will be shown as below.

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Picture 17, One category dropped on mat 1

The length in time of the dropped category is represented by the size (height) of the box. Inside is also shown which category is dropped, how many competitors, fights and time is needed to run this category here. The toolbox now shows an X at the beginning of this category, it cant be dragged and dropped again. The same way more categories can be dropped.

Picture 18, More categories dropped

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Above the mats is shown how many fights are now planned on this mat and the expected fight time required here. We can clearly see that the categories -55 kg, -60 kg and -60 kg are too large to handle within the required end time. Therefore we need to split up these categories. Next to this it might even be better to split up the other two categories (-46 kg and -50 kg) as this creates a smaller time span for all categories and therefore the competitors dont need to stay around during the whole day. To split up or move a category, simply drag and drop it to another mat (preferably the preceding or ascending mat).

Picture 19, Dragging a category

After the category has been dropped on another mat, a window appears to ask the user what is required next.

Picture 20, Split up a weight category

This window shows a couple of options to split up a weight category over two mats. In the first section a couple of options are given. The figures in the two columns show the result of each action in number of fights on the mat where we moved from and on the mat where we dropped this category. F.i,: if we wouls place the upper half of the category to the dropped location (2nd option) then it would result in 50 fights on the mat where it was (the lower half will be left there) and in 48 fights on the mat where we dropped the category).
Press either the keys F, U, L, A, B, C or D to switch to the desired selection. Press <Enter> to accept the selected action at once. F.i. to move only the lower part to this location, simply press L and <Enter>.

In the 2nd section we can decide not only to move part of this category (or the full category, option 1) but we could also decide either to move only a couple of preliminary rounds or a specific number of fights to this mat. This option can be used in combination with the above selected split options. In the 3rd section it shows what the final result is of the actions we plan to do.

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After we pressed the OK button we will see what really happened in our planning.

Picture 21, Result of split action for M -17 -46 kg

We can split up each category if desired and add the remaining categories in order to make a full planning. The timeline for the expected time needed helps to determine how to equalize each mat.

Picture 22, Full planning

If the planning looks rather satisfying, save it.


Small categories are shown with very small font sizes that can sometimes not even be read. Move your mouse over the category to see whats inside as shown above on mat 9, the bottom category W -15, -32 kg.

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For extra options right click on a category. A pop-up menu appears:

Move complete category here

Moves everything from this category back to this location so the whole category is back on one location again. This way it can be split up from scratch again.
Removes the category from the planning

Remove this category from the planning

Show fights per category Change background colour

Shows some more specific statistics about each category as shown below Gives the option to change the background colour for the whole group of the selected category into a different colour.

Change foreground colour into black

Click on the desired colour to change it or click the User def. button to create your own colour for this group. In case a darker back

Changing the back- and foreground colours can also be done from the form with the weight categories. Simply right click on one of the weight categories of the desired group and change the colours from there.

Play alternate round by round

This option shows an extra box on top of the window which tells that a round for each category will be run alternately (so first round 1 of category 1, then round 1 of category 2, then round 2 of cat. 1, then round 2 of cat . 2, etc.).

On the bottom of the screen a couple of buttons are available. From right to left: Show/Hide Statistics Shows the form with all the categories and the average number of fights we try to plan to. Show Categories Shows or hides the statistic information for each category. Detail Planning Creates a detail planning from the pre schedule that is created here. After this button is hit, the program will jump to the detail planning form as described in the next section.
A detail planning can only be created from those categories that have been drawn. Categories where a draw hasnt been done for yet will be skipped. The detail planning for these categories can be done later, after the draw for these categories have been done. A detail planning can only be created once. Once a detail planning for one category has been created, hitting this button will have no effect, it will only jump to the detail planning form.

Save

Saves the planning for this day.

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7.2

Detailed planning

Planning the order of fights in detail can only be done after the draw has been done for one or more categories. During the draw each competitor receives a draw number referring to the location on the contest sheet where he or she will start the contest. In order to make a detail planning the program needs to determine each individual fight in the contest sheet. Only after that a detail planning can be created where every individual fight can be planned. A detail planning can be created from the pre-schedule form (see previous section) or it can be done from scratch directly in this form. Even if a detail planning has been created from the pre-schedule form it can always be modified in detail in this form.

Picture 23: Planning the order of fights, the first round of -34 kg has been selected by a double click

This screen shows the mats and all the fights that has been planned there. On the right you see a form containing (at least part of) all fights of all weight categories that needs to be played today. Different rounds have different colours. For each fight it shows:
The round number (1, 2, R1 for repechage round 1, R2, SF for semi final, etc.) The fight number A number referring to the fight number on the contest sheet. The mat where it is planned This column is empty when the fight hasnt been planned yet, otherwise it contains the mat number it has been planned on.

When recalling this screen after some fights has been planned on mats, the fights of all weight categories of today are not shown automatically anymore. It can then be called by clicking the <Fights>-button. If one or more fights within a selection are already planned on a mat the drag action will not start. This prevents from double planning fights. Change the selection to not planned fights only and start the drag action then again.

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You can select one or more fights of one weight category and then drag them to one of the mats and drop them there. By double clicking on one of the fights of a round, all fights of that round are selected as shown in the figure above. If right clicked on one of the fights will show a popup menu with three options, Select whole round, Select first half and Select last half. These options quickly select all fights of either the whole round or the upper or lower half of the round which are the most common sets of fights planned in a row on one mat. It is also possible to select, drag and drop games from one mat to another on any location. This can be done while preparing the fight-order but also when the tournament is already running. For each mat seven columns are displayed: The first column (no header) shows the sequence number of the fights being planned on this mat. The fights are always sorted by this sequence number. Cat A short description of the weight Category, including the short for the group as it is entered in the tournament data. R A short for the Round (like 1st round, 2nd round, etc.) F The Fight number on the contest sheet of the weight category P Printable. This means that both players are know so this fight is printable. It doesnt mean that fights that are not printable are not printed. If fights are not printable the fight number where the winner would come from into this game is printed between brackets. If the winner would come from another mat then this is shown as {mat m} (f) where m is the mat number and f is the fight number. D Referees are Drawn and printed. This columns shows whether referees are drawn for this fight. E Ended (finished). This fight has been played and finished (= a result has been filled). The form containing all the fights of the weight categories can be moved freely over and placed anywhere on the screen. It might be that not all the weight categories are visible after initiating this form but after moving it around the other weight categories will be visible. There are three columns per weight category: R Round. Same as above. F Fight number on the contest sheet of the weight category. M Mat number this game has been planned on or empty if not planned anywhere yet. On the bottom of the screen a couple of buttons are available. From right to left: Shows the (semi-) finals and gives an opportunity to set them up as well as to draw Finals the referees specifically selected for these fights. This button is only shown when the finals are planned to be fought in a separate block, f.i. at the end of the day. Referees (see below) Shows the statistics of the referees drawn on the fights of today only. It also offers the selection of the referees either for the semi-finals as well as for the finals. Fights Shows the (re-)moveable form with the fights per weight category. Print Prints the selected fights. A popup menu appears giving the user the option either to print with or without referees or both with and without referees

After one option has been selected a question shows up about how many copies should be printed. Nr of copies for single list Nr of copies for both lists

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Press <Enter> to print the desired list(s).

The number of copies is stored so it will be the same the next time a list is printed The printout of both lists (3rd option) can also be fired by the keyboard combination <Ctrl>+p

Picture 24, Printout without referees

Picture 25, Printout with referees

Referees can and will only be drawn on fights where both players (and therefore both countries) are known. Referees will also never be drawn on fights beyond a fight where not both fighters are known. This is to keep a better control on the current

It should be avoided at any time to print and hand out the fight-order with the referees to either players or coaches.
They should not know who is leading their fight in order to protect both coaches and referees from unwanted actions or interference between coaches and referees!

After the order of fights has been planned it can be printed, either without or with referees in it. Normally after the draw has finished the fight order is planned and printed to be copied and handed out to the players or coaches during the weighing (without the referees of coarse).

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7.3

Referees:

After clicking the button Referees, a popup menu appears:

7.3.1 Referees (initial setting) After this option the next window will appear. It will show all the referees that are selected for this tournament. The list of referees is a permanent list of all referees that previously joined in any of the tournaments before (or of coarse the current tournament). The first option Referees (initial settings) will show the next window.

Picture 26: The list of Referees showing all referees

The list contains six columns: 1. An asterisk marks if the referee has been checked-in for this tournament 2. Nr The number under which a referee will perform during this tournament. 3. Name The full name of the referee 4. Club The club where the referee belongs to. If left blank, a referee is marked as an individual that is not connected to a club. 5. 2nd Club A referee can belong to a second club as well. If a referee quite recently has changed from club, then this option can be entered as well. 6. L The license (either A or B) 7. Mat The mat on which the referees will perform (preliminary rounds).

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By clicking on each of the column headers you can sort the list in several different ways. By moving or holding the mouse over one of the column headers it tells you how the list will be sorted if youd click there. On the right of the list youll notice two options and two buttons: All referees. Present referees only This option shows all familiar referees that has ever performed during one of the European events. (standard when opening this screen). This option shows only the referees that has presented during the check-in. Normally this option is the most logical to use. By clicking this button the referees will automatically determine which referee will be performing on which mat (see below). This prints out a list containing all selected referees and the way they are divided on the mats. All referees must be present in the inscription menu as members of a club. However, he or she doesnt have to be inscribed for this tournament. With this button the referee can be looked up and added to the list of referees.

Set mat numbers. Print list. Add Referee.

The referees can now be selected and the number of the referee for this tournament can be entered. It will directly be saved in the database as soon as you type a number. Setting the mat will be done later after all the numbers have been typed.
By typing the first characters of the last name of a referee, the focus will jump to that referee By typing any figure you can enter the number under which a referee will perform during that tournament (i.e. type 1 and 3 for 13). It is limited to 255.

After all the numbers have been entered, you can now divide the referees on the mats. The easiest way is to click on the button Set mat numbers. The division is calculated by dividing the number of present referees by the number of mats. The number of referees remaining will then be put on mat 1, mat 2, etc. I.e. if you have 46 referees on four mats this would lead to 11 referees per mat and two remaining referees. This means that mat 1 will have referee number 1 to 12 (12 referees), mat 2 number 13 to 24 (also 12 referees), mat 3 number 25 to 35 (11 referees) and mat four number 36 to 46 (thats also 11). Even thought this is the most logical division it might happen that the refereeing commission decide to have it in a different way. You can then change the mat numbers by hand, either by pressing <Ctrl> + <Mat number> or by a right-mouse-click on the referee and select on of the mat-options.
It might be useful to sort the referees by number rather than by name (standard sort) when you want to change some of the mat numbers. This can be done by a click on the column headers of column 1 or 2.

By using the above mentioned button to divide the referees in the most logical way most of the referees will be on the right mat. Only some exceptions then needs to be done manually. With a right click on a referee, a popup menu appears:

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A License (Ctrl+A) B License (Ctrl+B) C (Continental License) I (International License) Change second club Delete mat number (Ctrl + 0)

Mat 1, Mat 2, etc.

Change the licence of this referee to a national A license. Change the licence of this referee to a national B license. Change the licence of this referee to continental license. Change the licence of this referee to an international license. Add a second club to this referee (in case a referee just switched from one club to another). Deletes the mat number of a referee. This way the referee can be taken out of further refereeing for this competition, even though he or she already has been refereeing. This option can be fired by pressing the key combination <Ctrl> + 0. Assign this referee to one of the available mat numbers. A mat number can also be assigned by pressing the key combination <Ctrl> + {mat number}.

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7.3.2 Referees statistics After the referees have been prepared for the draw, the

Picture 27: Referees and their statistics

This form shows all participating referees and the statistics of todays fights they have lead as a central referee or a judge. The next columns are displayed: 1 Nr The official number the referee has received for this tournament. It is (or should be) also on a sign which the referee is wearing while on the mat so everyone knows who is on the mat. 2 Name The full name of the referee. 3 Ctry The club code of this referee. 4 L The license (either A or B). 5 Mat The mat number a referee will run on (not for the semi finals and medal fights). 6 G The number of games (fights) the referee has lead as a central referee. 7 The number of games (fights) the referee has lead as a judge. 8 Sm This referee is selected for leading the semi-finals, the repechage finals (if applicable) and the bronze medal fights. 9 S The number of semi final fights the referee has lead as a central referee (incl. repechage finals and bronze medal fights). 10 The number of semi final fights the referee has lead as a judge (incl. repechage finals and bronze medal fights). 11 Fi This referee is selected for leading the finals. 12 S The number of final fights the referee has lead as a central referee. 13 The number of final fights the referee has lead as a judge. 14 Total The total number of fights a referee has lead with between the brackets the number of fights as a central referee and as a judge. On the right side of the list of referee statistics a couple of other objects are located:

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All present referees, Referees for semi final block, Referees for gold medal fights. These options either show all referees, the referees that are selected for the semifinals, repechage finals and bronze medal fights or only the referees selected for the finals. Sunday To select for which day we are looking. It normally comes up with the actual day were running on but another day may be selected. Semi-final block, Gold medal fights These checkboxes make it possible to (de-)select a referee for the (semi-) final block. Underneath a box tells you how many referees are selected for the tournament. If showing only the referees for the semi-finals this box also shows how many referees are selected for the semi-final block, likewise for the finals.

Standard the list is sorted by number. By clicking on the headers of one of the first five columns you can sort them in a different manner. By just moving the mouse over one of these columns it shows you what sort action will be done if clicking there. When right-clicked on a referee the next popup-menu will appear: This menu gives the user the opportunity to change some settings for this referee. Change the license of the referee. Deletes the mat number of a referee in order to take him or her out of the further competition. Mat n This referee can been (re-)assigned to this mat. Semi Finals, Group Select this referee for the repechage finals, semi finals and bronze medal fights, group A, B, C or D. Unselect for semi final .. Unselect the referee for the semi final block. Gold medal fights Select this referee for the gold medal fights, Group F, G, H or I Unselect for final block Unselect the referee for the final block. A, B, C or I License Delete mat number
Behind some of the menu options the key combination is shown to run the same action without using the mouse.

Selecting referees for the (semi-) final block, by use of the keyboard Besides a right click on one of the referees theres another, easier way to select or deselect referees for either the semi-final block or the final block. By default the list is sorted by referee number (in the above example, mr Tony van de Wetering is taken out of the competition after he was entered for this competition. Thats the reason why he is on top of the list. Any referee can be selected for semi-final group A D and / or final group F I by pressing the key combination <Shift> + {Group Char}.. F.i. press <Shift>+A to add the referee to group A, keep the <Shift> key pressed and press the F key to add this referee to the Final group F as well. Keep the <Shift> key pressed and press the arrow key to move the cursor to the next referee. Then, while still holding the <Shift> key down, press A again to add the referee to semi final group A (and F after if desired to add this referee to group F too) If the option Referees for semi finals is selected then you can deselect the referees for the finals also by pressing the <spacebar>..

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Popup menu on <Close>-button

Right click on the <Close>-button. A popup menu appears with a few options. Settings Changing the settings & options for the planning routine. This option shows the Settings form where all tournament-independent settings can be changed (like how many places you want on the medal report or if you want the weight categories of today be shown, see also Places on medal report on page 67). The options important for the planning and all that comes along are now shown in a different colour.

Picture 28: The settings important for planning the order of fights

The first setting Add minutes per fight is for the estimation of the total (remaining) fighting time. When the game time is f.i. 5 minutes, on average an individual fight doesnt last exactly 5 minutes but usually slightly longer (somewhere between 1 and 3 minutes). As it is only estimation you can set here in whole minutes how many extra time per individual fight is calculated.
This option has moved to the tournament settings. Changing the option here only changes the default option for creating new events.

The second setting Order of medal fights, semi finals and repechage finals contains four possible options:
This option has moved to the tournament settings. Changing the option here only changes the default option for creating new events.

All fights as normal fights. This means that there will be no special way of planning any fights in separate blocks but it will run as normal fights meaning it will be shown in the fights per weight category and an eventual draw for referees will be done according only to the basic rules. Medal fights (finals and bronze medal fights only). This option can be used for running the medal fights in a special block with the referees for these fights drawn to specific rules. These fights are now not shown in the fights per weight category so they cannot be planned as normal fights anymore.

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Semi-finals and medal fights. The semi-finals will be run in a special block. The finals and bronze medal fights will be run in another block (after the semi-finals). These fights are now not shown in the fights per weight category so they cannot be planned as normal fights anymore. Repechage and semi-finals and medal fights. The repechage finals will run in the same block as the semi finals (within that same block they can still be planned as two different blocks) and the finals and bronze medal fights in another block. Also the referees are drawn according to specific rules. These fights are now not shown in the fights per weight category so they cannot be planned as normal fights anymore. The last checkbox Reverse mat order will show the mats starting with the last mat number on the left and the first mat number (mat 1) on the right. This can sometimes be useful when the physical mats in the competition area are placed in the same way. Then the mat order on the screen can be the same as the physical mat order. For translating purposes. Shows the reference number to the text line used for each item Refreshes the planning overview, updating finished fights and printable fights Switch the print to screen option on or off

Text references Refresh

The famous Windows F5 key can be used to activate a refresh as well.

Print to screen

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7.4

Planning the final

With the last (or rather the first) button Finals on the left you can set-up the way the finals are going to be played.
If the option Fights in Final Block is set to All fights as Normal fights for this tournament then this button is invisible. If the option Fights in Final Block is set to Finals or Medal Fights for this tournament then no popup menu will show but the program will go direct to the planning of the medal fights. If the option Fights in Final Block is set to Semi Finals and Medal fights or Repechage and Semi finals for this tournament then a popup menu will show asking the question which of the final blocks is to be planned.

After a click on this button or on the popup-menu the next screen might appear. The Medal Fights:

Picture 29: Planning the finals

In the above example no finals are planned yet. As there are too many mats available theres also a horizontal scroll bar that can be used to move and display other mats. On the left side of the grid a couple of standard set-up buttons are available to start with a basic way of running the final block. Click on one of these buttons will place all the finals and bronze medal fights of today in a certain way. You can now select one ore some fights and move (drag & drop) them to a different location. The selection cannot be outside the boundaries of the grid (i.e. you cannot move them beyond mat 4 or before mat 1), however a selection can be dragged down up to the last line. In this case empty lines will be inserted (just try and see what happens).

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Picture 30: Finals planned in a way where all the bronze medal fights will be run on 4 mats and after that the finals on one mat.

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Selecting and moving (drag n drop) categories from one place to another goes quite similar to Excel movements. First a fight or a group of fights must be selected. Then click somewhere inside that group to move the selection to somewhere else and drop it there.

Picture 31, first make the selection (shown in red)

Then click inside the selection, drag n drop it somewhere else

What happens after a group of fights is dropped on an empty location? The set of fights is moved from the old location to the new location. another set of fights in the same row or column? The set of fights is moved from the old location to the new location and the set of fights from the new location is moved to the old location. another set of fights in a different row and /or column? A question is asked what to do now.

Swap the selection with the drop location. The set of fights is moved from the old location to the new location and the set of fights from the new location is moved to the old location. Insert the selection in the drop location. All the fights from the drop location down will be moved down and the selection is dropped on this location.

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7.5

Planning the (semi) finals on more than one block on one day

In case a day is split up into more than one blocks of categories and these blocks need to be finished on different times of the day, just simply move each block of categories down 1 line so an empty line appears between each block.

Picture 32: The planning of this day is divided into two blocks, one for the men and women under 15 and one for the men and women under 20. Each block starts with the bronze medal fights on four mats and the finals on two mats (2 & 3).

The program will recognize that today has more than one block of finals. If the print button is pressed, first a popup menu appears asking what it is thats gonna be printed.

Schedule of (semi) final order Without referees With referees (performing draw)

This option will print the way the finals are planned. Prints the lists with the order of fights with fighters only (no referee info).

(Judo only) Prints the lists with the order of fights, including the names of the fighters and the names of the three referees. After an option has been chosen then, if there are more than one final block to print, a number box appears to ask which block of finals is required. The last typed value is already in the box.

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8 ENTER THE RESULTS AND RUN A TOURNAMENT


On the bottom of this form a couple of buttons are available, from left to right: Referees This button shows the same refereeing statistics as mentioned on page 38. Print Shows a popup menu with two options: 1. Without referees: This option prints the fight order for the (semi-) finals without any referees inside. 2. With referees (performing draw): This option draws the referees for the 9semi-) finals and prints a list of the complete fight order including the referees. After a click on the Contest sheets button the following screen appears:

Picture 33, Contest sheets menu This screen (mainly the tab-object) might look different regarding the settings (see This option has been moved to the tournament settings (see page 11).. Changing this option only changes the default option when a new tournament is created. However, if you change this option, a question is asked whether this option needs to be set the same in the current tournament.

Reverse mat order

Shows the mat order either from left to right (unchecked) or from right to left (checked) in the planning menu as well as in the (semi) final planning

Use mat A, B, C instead of 1, 2, 3 Switch this on to use mat characters (mat A, mat B, mat C) rather than mat numbers (mat 1, mat 2, mat 3). Fill in contest sheets, on page 66).
The tab descriptions are filed with the group short as defined in the tournament data (on page 12) and the weight category. Only the categories of today are filled (see Set Final days:, page 71).

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This form is designed to fill in all the results of each individual fight by simply click on the winner of this fight and select with which score it has won this fight. The winner will automatically be placed in the next fight and also the losers are calculated into the repechage (if applicable). Depending on the settings of the option (see page ) either a popup menu is shown when clicking on the winner or a Full Score form is shown to fill in the full scores of both players just as the remaining score. Basic Judo Score Either a score of the winner can be selected or the option Unplayed can be selected to undo a wrong selected option (or winner). When the option Resigned is selected this means that the selected competitor has resigned the competition and will not compete anymore during this competition. The selected competitor will be marked as Strike through.

If the wrong winner of the fight is selected this can simply be corrected by clicking the right winner and select the obtained score. The newly selected score will overwrite the fight result and the right winner and loser will be placed in the right fights.

Full Score

This asks the user to input a full scores for both fighters for each fight. This is more useful for bigger international events where more statistics can be required.

Picture 34, Full Score form

Golden Score Fusen Gachi Injury blue Injury white

In case the fight was finished in golden score, this option should be marked. If a fighter doesnt show up, the opponent should win by an ippon and this option should be marked as well. If one of these options is chosen another question appears asking the operator to tell what to do for the next fights.

In this form the full score for both the loser and the winner of the fight can be filled out. If a figure is typed then the cursor automatically moves to the next score position. Also the penalties for both players needs to be filled as well as the remaining competition time. If the fight result was decided during a Golden Score then this can be marked with the button on the left bottom of the from. After the scores has been filled the winner needs to be clicked. This is also used as a check if the filled in scores match the selected winner. Also a check is done whether the penalties match the scores of the opponents.
By using the arrow keys (up, down, left and right) the user can move to the different score locations or to the next position. Fill a 4 as a built up hansokumake (four shidos) . Fill a H as a penalty when the player has received a Direct Hansokumake and will be taken out of the competition.

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Open Score for ind. fights

Shows an entry form similar to the normal full score form, yet in this form it is open to fill anything up to a max of 5 characters (numbers) for both fighters.

Picture 35, Open Score form

Open Score for all fights

The above mentioned option shows the open score form only for individual fights. Team fights are handled in a different way (see Team competitions, on page 81). In case the option Open Score for all fights is chosen, the open score form is shown on any type of fight. This is more useful for f.i. Duo Games in Ju Jitsu events or team events in Karate. These two type of events are both set-up as team event but in fact should be handled as single type events.

With a right mouse click on one of the competitors another popup menu appears containing some special issues: Disqualified This player is disqualified (direct Hansokumake) Remove This player is removed (deleted) from the contest sheets.
This function is used to remove a player that didnt make it through the weighing.

Fusen Gashi Kiken Gashi Unplayed Edit Move to other fight

The player never showed up for this fight The player was injured before or during the fight. The fight has not been fought yet. Edit the name of the competitor or team Option to move a competitor from one fight to another. This option is sometimes used to prevent competitors from meeting each other twice in one competition sheet using direct repechage.

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If all the fights are filled, the gold, silver and bronze medallists are determined by the program automatically, yet this isnt shown in the screen immediately.

The list isnt filled because this is only fixed printed text. After a refresh

On the bottom of the form are a couple of buttons: Set System This button can be used to select a contest sheet of a different weight category for the current tab. This button is hardly used when in Use weight categories mode. Print Planning 100% Prints the contest sheet directly to the printer. Moves directly to the planning menu, usually to print the next order of fights. Can be used to zoom in or out on the screen.

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9 MODIFY THE FINAL RESULTS MANUALLY


There is a simple way to enter or modify the results of the competition.

Picture 36, Filling or changing the results of a competition

While filling the results in the contest sheet part (see Enter the results and run a tournament on page 49) the players receive automatically a final result (up to 9th place) when winning or losing a specific fight on the contest sheet (for instance if a player loses the bronze medal fight then it automatically receives the fifth place as to where the winner of that fight will be third). However for some reason these results may be incorrect or need to be changed manually. For instance it might happen that the organisation decides to take out a competitor due to intolerant behaviour. If this player looses the obtained place as well (by decision of EJU sports director, EJU directing committee or if not present by the organizer) this means that this player will be taken out of the results. In the right grid there are all competitors that obtained a certain place. The displayed results are limited by the setting of Places on medal report on page 66. In this grid also the results can be changed or even the data of the competitor or team can be changed. Changing (or setting) a result Type the figure of the obtained result behind the desired name in the left grid. The number that can be typed is also limited by the setting of Places on medal report on page 66. Type a zero (0) behind the desired name or use the <Delete> key. This sets the result to 0 and therefore deletes it. Right click on the desired competitor and select the only available option Edit competitor from the popup menu. The same competitor data form will be shown as in the inscription menu. This can be useful f.i. when

Deleting a result Edit the competitor

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In the left grid there are all present competitors, either sorted by name, weight category and name or by country and name. This grid is used to edit the results of one or more competitors. Changing (or setting) a result Type the figure of the obtained result behind the desired name in the left grid. The number that can be typed is also limited by the setting of Places on medal report on page 66. Type a zero (0) behind the desired name. This sets the result to 0 and therefore deletes it.

Deleting a result

By typing the first characters of the last name of a player the cursor (selection row) moves to the first player, which last name matches this combination of characters, similar to the inscription part of this program.

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10 LISTS, REPORTS AND CONTEST SHEETS

Picture 37, Print menu

By Club Club Cross List

Shows a list of competitors per club, their years of birth, categories and inscription numbers A list of all clubs and their number of inscriptions.

This list also contains the shorts that are entered for each club. It can therefore also be used as a reference list for the shorts shown in the contest sheets.

A list similar to the accreditation lists in the EJU draw program. Can be used to let each team official or coach check the inscriptions prior to the tournament. By Weight category Times for Planning An overview of all competitors per weight category, sorted by name, each weight category on a different page. For Shows the number of competitors and fights of each weight category and the time needed to run these fights.

In the tournament settings for each group can be set how many minutes per weight category needs to be added (see Add minutes per fight on page 14. These minutes are added in the calculation of the fighting time here as well. Depending on the tournament setting Fights in Final Block on page 11 the number of fights are decreased by the fights that are supposed to be run in a separate block. The fighting time is calculated accordingly.

Weighing Lists

An overview of all competitors per weight category, sorted by name, each weight category on a different page for weight control purpose.

In some tournaments the draw is done before the weighing (as in European (Super) World Cup events) . In this case the draw number of each competitor is shown in this list as well, referring to its location in the contest sheet.

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List of competitors and coach cards This list shows how many competitors for each club per day has in-

scribed and how many coach cards need to be handed out. First a windows is shown where can be entered how many coach cards are to be handed out per club per day. In this example up to (and including) 4 competitors, 1 coach card is given, up to 7 competitors 2 cards, up to 10 competitors 3 cards and above 10, 4 coach cards are handed out which is the maximum of cards handed out to a club in this competition. These values can be modified at all times. Simply type another value in each row to change the number of competitors up to (and incl.) which the corresponding number of cards is to be handed out. How to add an extra line: Move to the last line as shown here on the left and enter a new value (in the example the value 13 is entered). Then press <Enter> and a new line will be inserted as shown below.

Now a new line is entered telling that up to 13 competitors, 4 coach cards will be handed out. The last line tells now that for more than 13 competitors 5 coach cards are to be handed out.

How to reduce the maximum number of coach cards: Move to the penultimate line and press the delete button. This line will disappear and the number of competitors in the last line will be equal to the new penultimate line.

The number of competitors in the last row will always be the same as the number in the penultimate row, hence this is the number where, if the club has more than this number of competitors, the maximum number of coach cards are to be handed out. Usually the numbers in this form only have to be modified once or twice and after that the settings will remain the same. In this case, simply press the <F2> key to activate the settings and print the report.

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Lightboards

Shows a submenu for exporting data and printing lists for scoreboards and light boards (Dutch version).

Picture 38, Submenu 'Light Boards'

Print list (alphabetic. Make file

Prints a list that can be used for selection of the competitors in the ippon.org scoreboards. Creates some export files specially for the new version of the Dutch light boards.

Export names to scoreb . Exports the data to two special data files required for the ippon.org scoreboards. At the end a message appears telling which file is created and where it is. Copy these files into the ippon.org score board folder and start the scoreboard program after that.

The scoreboard files are only created for weight categories of which a draw has been performed. After each draw a new scoreboard file needs to be created and copied onto each computer of each scoreboard. After the copy action the scoreboard should be restarted again.

Medal winners 1 column 2 columns

A price winner list. There are two different type of lists: Shows the list in a 1 column layout. IN this list also the number of ippons, waza-aris, yukos and kokas are shown. A shorter list that only shows the competitors and the club names in a 2 column lay-out.

In the ini-file settings can be set which places are to be shown in both of these lists ( see Places on

medal report on page 67). Medals per Club An overview of medals that each club has obtained during this tournament. There are three different lay-outs, depending on the sort of tournament

Per club total Per club per group Per club per day

Shows the medals that each club has obtained during the full tournament. Shows the medals that each club has obtained in each group Shows the medals that each club has obtained for each day in the tournament.

In the ini-file settings can be set which places are to be shown in both of these lists ( see Places on medal statistics report on page 67).

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Contest Sheets

Gives an overview of all available contest sheets in order to print them, either one by one or in groups. This menu can have two different looks, one containing all individual categories All sheets All sheets of All sheets for Masculin -60 kg Prints all contest sheets Prints all contest sheets of a particular day (not available for one day tournaments) Prints all contest sheets for a specific group. Prints the contest sheet of one particular weight category.

Picture 39, Print menu (with individual categories)

For some larger tournaments however there are too many categories to display in one list. In this case the menu may show as below:

Picture 40, Print menu (short form)

In this case there are options to print all categories of one group (i.e. Men 17 years or Women 20 years), or to select one specific category from a combo box..

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11 IMPORT / EXPORT DATA

Picture 41, Menu 'Import / Export '

This menu enables the user to import or export data from or into the database. Export tournament data Exports all the tournament data to an export file. This function creates a file with the extension .tnmd in the subfolder \backup in the database folder and it only contains the data of the current tournament. These type of files are easier to send by email as they are reasonably small (between 20 and 500 Kb, depending on the size of the tournament and whether the tournament is finished or just at the beginning). Imports the data from a file created by the above mentioned option. This option is hardly used anymore. It only downloads the latest created file in the subfolder \backup in the database folder.

Import tournament data

With the installation of this program a small program is also installed that handles the import of these files as well. The user can import a file with the extension .tnmd simply by a double click on the file in Windwos Explorer or even on the enclosed files in the email. This is very useful when the file is sent f.i. by e-mail or by MSN.

Import Clubs & Members

With the installation disk or download of the program an Excel sheet is included that can be found in the subfolder \Data of the database folder. It contains a couple of sheets where regions, clubs (that can belong to regions) and members (competitors or referees) can be entered. Save and close the file and start this function to import all into the program database. Imports only the regions and the clubs from the above mentioned Excel file. Imports only the members from the above mentioned Excel file. Creates a text file Results.txt that contains all the final results.

Import Clubs Import Members Export results to text file

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12 EXCEL

Picture 42, Excel submenu, including the sub-sub menu of the Export of the medal statistics

A couple of options to export data to Excel sheets. Export medal winners Export medal statistics Per club total Per club per group Per club per day Exports medal winners the Excel sheet Results.xls. Gives three new options to export to a flat, tab separated text file in the subfolder Data that contains: Exports a total list of medal statistics per club over the whole tournament. Exports a list of medal statistics per club per group. Exports a list of medal statistics per club per day (in case of a multiple day tournament).

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13 SETTINGS AND OPTIONS

Picture 43, Settings & Options menu

Options Set Final days Print to Screen (option) Print to PDF (option)

Several global program settings. To set for each weight category of the current tournament on which day the finals will be run. When marked forms, contest sheets and reports will be shown on the screen rather than be printed to the printer. When a PDF printer is installed this option can be marked. If this option is marked then all forms, reports and contest sheets will be printed to PDF format. The user will then be asked for the filename to save the data. (see also on page 63) This option is always switched off after a start of the program.

The Print to Screen option overrides the Print to PDF option. Thus if the Print to Screen option is marked printing will be diverted to the screen rather than to PDF files. In case no PDF printer is available, a very good free PDF printer drives can be downloaded from SourceForge PDF Creator.

Name of organisation

Allows to set the name of the organisation which is shown above all lists and sheets. If the program is started for the first time, the user will be asked to enter the name of the organisation first before the program continues. Change or add countries.

Countries

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13.1 General settings:


This menu option shows the next form:

Picture 44, Options (General Settings)

Here you can set the different pathways to the different files necessary for this program. It is also possible to browse to the right location by clicking on the button next to the path.
Because of the compatibility with the club version of this program some options might not be interesting or of any use for this program.

Tournaments database System database

The folder name where the database with all the tournament data (an Access 2000 File named Tournaments.mdb) is located. The folder name pointing to the database with all the system descriptions (contest sheet data), always an Access 2000 File named Systems.mdb. The folder- and filename to the Ini-file containing global settings. There is no restriction to the naming and location of this file. It should only have the extension .ini. The pathway to the reports (= lists). These are report files created with Crystal Reports and have the extension .rpt. However to be prepared for multiple languages these files will be in a subfolder us\ of the here typed path (for English reports). If a different language is selected then the program will look if the desired report is available in that language. If not then the English report will be used. These folders are only for use in the Draw program for international competitions based on countries rather than clubs. Select the desired language. Select the code page (for non Latin character support). In case f.i. Cyrillic characters are used for names and clubs, set this feature to

Ini file

Reports

Pictures Camcorder path Language Codepage

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204 Cyrillic. This will allow you to enter names in Cyrillic rather than Latin characters.

13.2 Printers:

Picture 45, Options (Printers)

Here you can set three different printers for three different purposes in the program. Printer for systems and reports Printer for Accreditations Here you can select the printer(direction) where the reports, lists and contest sheets will be printed. In this box you can select the printer that will be used for printing the accreditations.

Usually the accreditations are printed on a colour printer yet the lists, reports and contest sheets are printed on a laser printer. Also because the lists are printed on full A4 size paper and the accreditations usually are on different size, special designed paper it is better to have two printers available in order not to be condemned to continuously switch between the two papers. Therefore you can select here the two different printers. Printer driver for Adobe PDF doc If a printer driver for printing to PDF is installed then in this box this printer driver can be selected. If then the option Print to PDF is selected (see on page 61) then all documents are printed to PDF format using this driver. Print to screen / printer This option has the same effect as the option Print To Screen in the settings menu.

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13.3 Ini file settings 1:

Picture 46, Options (Ini file settings 1)

Here are the settings shown that affect the handling of the different parts of the program. They are called Ini file settings as these settings are global and also active for all users that use the program. In former versions of this program most of these settings used to be stored in an ini-file. In this and later versions most of these settings are stored in the database. The settings are grouped according to the different parts of the program. However some settings may affect more than only the part it is placed under. Printed contest sheets Print full names Affects the printing of the contest sheets. When marked the whole name of the competitor will be printed on every fight rather than only on the first round fight. The country name (country code) will be printed on every fight rather than only in the first round fight. Four different ways of showing and filling fight results are given here. This option allows the user to click in the contest sheet on the winner and select the basic score this competitor has won the fight with. By this option the full scores must be filled (nr of scores, penalties, remaining fight time, etc.) When this option is chosen the user will se a score form where every type of score of 5 character for both blue and white (or red and blue) can be filled as wished. This option is especially created for Jiu Jitsu competitions.

Club name on every fight Fill in and handle scores 1. Basic Jude (click on .

2. Full Scores (nr of 3. Open scores for individual .

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4. Open scores for all type .

The previous option will show a fight in a team competition as a list of individual fights where for each fight the scores can be filled. However when this option is chosen the team fight is filled as one individual fight This option is especially created for Jiu Jitsu Duo competitions which are set-up as team competitions but should be handled as individual competitions.

The first option (Basic Judo) has only effect when filling the results direct from the contest sheets. When filling and running the competition from the planning menu, automatically the full score (option 2, 3 or 4) is shown. This option has been moved to the tournament settings (see page 11). Changing this option only changes the default option when a new tournament is created. However, if you change this option, a question is asked whether this option needs to be set the same in the current tournament.

Zoom when printing

The printing of the contest sheets is simply done by printing lines, pieces of text, numbers, pictures etc. on fixed locations depending on which type of contest system is used. However sometimes this might cause some trouble with printers that dont have enough printing space on the paper. This sometimes causes erroneous print results as several lines or parts are then printed on different pages. By setting this value a little lower the print out can be resized to a smaller level so it does fit on the page. Round robin contest sheets can be shown in two ways,

Round Robin System

Picture 47, Round Robin contest sheet (European Style)

Picture 48, Round Rogin system (Dutch style)

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Fight result notation in a . 1. Win = 2, Equal = 1, Loss = 0 2. Win = 1, Equal = 0, Loss = 0 3. Win = 3, Equal = 1, Loss = 0 Draw of lots Language

The way a fight result is noted Like in Soccer, to stimulate a team to win as this results in a better result. How the draw is handled When running the draw of lots on a big screen with a projector in front of an audience it might be better to have the language of the draw in a standard language (usually English). When performing he draw of lots in front of an audience on a big screen this option should bee marked. Otherwise it can be switched off. This option is for compatibility with the club version.

Show the draw on screen

This option has been moved to the tournament settings (see page 11). Changing this option only changes the default option when a new tournament is created. However, if you change this option, a question is asked whether this option needs to be set the same in the current tournament.

Inscriptions User input number

How the program reacts during the inscription. In case on more than one computer within the same organisation the inscriptions are done, each of the persons (computers) entering results should have a different number here. It ensures that competitors or tournament data entered by one person will not be overwritten by the data of the other person in case of data exchange.

Check for competitions per cat For some competitions the number of competitors are limited (like World Cup events, Super World Cup events or European championships). When this option is marked then the program checks for this option during the check-in function. However if this option causes trouble then it can be switched off. Check on date of births For junior-, cadets tournaments or other tournaments that are limited by date of birth with this option marked the competitors will be checked if their date of birth matches the requirements of the tournament. If not then a message is given and the competitor will not be selected. This option is more

This option has been moved to the tournament settings (see page 11).. Changing this option only changes the default option when a new tournament is created. However, if you change this option, a question is asked whether this option needs to be set the same in the current tournament.

Allow multiple weight categories Not really used for tournaments under the auspices of the EJU. This option allows a competitor to join in more than one age and/or weight categories.
This option has been moved to the tournament settings (see page 11).. Changing this option only changes the default option when a new tournament is created. However, if you change this option, a question is asked whether this option needs to be set the same in the current tournament.

Organizing country

Not used. Only for compatibility with the club version and for future options.

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13.4 Ini file settings 2:

Picture 49, Options (Ini file settings 2)

Reports & Lists Places on medal report

Some settings regarding the print out of lists Determine how many places will be shown on the list of Medal winners. Determine how many places will be shown on the list of Medals per club. How the planning is done. When calculating the competition time usually 1 or 2 minutes are added per fight. This also affects the report Times for planning.

Places on medal statistics report Planning Add minutes per fight

This option has been moved to the tournament settings (see on page 14).. Changing this option only changes the default option when a new tournament is created. However, if you change this option, a question is asked whether this option needs to be set the same in the current tournament.

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Fights in Final blocks

This setting determines which fights will be run in the final block(s):

All fights as normal fights All fights will be run as normal preliminary fights. No special Final block will be run. This setting will hardly be used for tournaments run under the auspices of the EJU Medal fights (finals and bronze medal fights only) Only the medal fights (the bronze medal fights and the finals ( gold medal fights) will be run in a special Final block, usually run after all preliminary fights are finished. Semi finals and medal fights Also the semi finals are run in a special Semi final block and after this block the Final block will be run. Repechage and semi-finals and medal fights The repechage finals and the semi finals will be run in a special Final Block. After that the medal fights will be run in another Final block.
This option has been moved to the tournament settings (see page 11).. Changing this option only changes the default option when a new tournament is created. However, if you change this option, a question is asked whether this option needs to be set the same in the current tournament.

Reverse mat order

Shows the mat order either from left to right (unchecked) or from right to left (checked) in the planning menu as well as in the (semi) final planning

Use mat A, B, C instead of 1, 2, 3 Switch this on to use mat characters (mat A, mat B, mat C) rather than mat numbers (mat 1, mat 2, mat 3). Fill in contest sheets Use weight categories How to fill the contest sheets. On the form Contest sheets is a tab-object that can be used to select the different contest sheets of the different weight categories. When this option is unmarked then this tab-object is filled with all the mats, depending on the setting in the tournament data. For each mat different weight categories can be selected. When this option is marked, the tab-object is filled with all the weight categories that plays on the current day (see also the setting in Set Final Days in the next chapter). Fighting time required Force to point the winner When marked the user needs to fill the fighting time for every fight. When marked the user needs to point or select the winner (in case of the Full Score option). This can be used as an extra check whether the notes has been filled in correct. With this setting the user can force the number of tabs rather than to let it depend on the number of mats that has been defined in the tournament settings. If set to a value higher than 0 then this number of tabs will be defined, rather than the number of mats. If set to 0 then the number of tabs will be equal to the number of mats. New rules since the beginning of 2009 apply that non kokas will be given anymore, only yukos, waza-aris and ippons. Switch this option off to make sure that no kokas can be given anymore.

Nr of Tabs in contest sheet form

Use Kokas (judo only)

If the option "Use weight categories is marked then this setting has no effect. The number of tabs will then always be equal to the number of weight categories that are played on the current day.

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Team competitions Check for weight category

Special settings for team competitions When running a team competition a form with all competitors for both teams can be shown and competitors can be dragged from there to the category in the team set-up. This option checks if the competitor fulfils all the rules for fighting in that category. A competitor can either perform in its own category or one category higher. The organizers might decide to allow competitors to fight in other categories as well or have a complete different strategy for team competitions. In this case, unmark this option and the user is free to place anybody anywhere.

Check chapter 15 for more information about running team competitions.

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13.5 Server connection:

Picture 50, Server connection

When running on a network this option can be more interesting. Opening an Access database on a network sometimes can be dangerous, especially when the network connection is bad. Breaking down the program or the network connection might corrupt the database which is not a nice thing to happen if youre in the middle of running a competition. With the server connection a step is made to more safety. On the same computer where the database is (i.e. the server) the server program, delivered with this program, should be started. In this program the ip-address as shown on the server program should be set here. The connection can be tested by the Test connection button. The server program has basically four important functions: 1. File backup Every couple of minutes a partial backup is made of everything that is done during the actual day. If a database corruption still occurs, just backup a previous copy of the database and double click on the latest backup file. It will restore everything up to a couple of minutes ago. When the Show Fights program is used (also delivered with this program), the server routine makes the connections and sends the information to all the computers that run the Show Fights program in any form. All kind of actions will not be performed by the programs running on the different computers but they will only send assignments to the server that will perform the action for them. This speeds up the process and reduces the risk of corrupting the database. The ippon.org scoreboards can connect to the client program which is installed on the same computers where the ippon.org scoreboards are running as well. The ippon.org scoreboard program can connect to this client program to return the fight results to the main computer (server, see also paragraph 16.3.2 on page 97).

2. Connection with Show Fights

3. Function as a server

4. Connection with scoreboards

Some server functions are not fully finalized or tested yet, like the real server function or the connection with the scoreboards. These functions are still in progress.

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The three options in this tab page are: Start server module at start-up This option should only be switched on at the computer where the database is located (the server computer). When the EuroJudo program is started on that computer, this option makes the server program to be started automatically as well.

The server program will not be shut down automatically as this would cause all connected programs to loose their connection. Neither will it be started a second time if the server program is already running. Server name or IP address Autoconnect to server Here you can enter the server name or IP address manually. If this option is switched on the program will automatically try to connect to the server program. It will try to locate it on the computer where also the tournament database is located. Can be set on each computer that runs the EuroJudo program.

13.6 Set Final days:


This menu option shows the next form:

Picture 51, Set Final days

Each weight category or team competition of the current tournament can be assigned to one of the competition days. In the past some of the competitions were organized in such a way that the preliminary rounds were run during the first two days and the finals and semi finals on day 3 and 4. This is the reason why this program refers to the Days of the Finals. Simply type the number of the competition day for each category. No number higher than the number of competition days can be typed as set in the tournaments settings (see page 11). After a number is typed the cursor moves automatically to the next row. When the program starts up the actual day is determined by the program according to the date of today, the start date and the number of days of the tournament as set in the tournament settings (see page 11). However the actual day for the program can be set by the combo box on the bottom of the form. This is for instance useful for planning the fights of the next competition day.

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13.7 Countries
This menu option shows the next form:

Picture 52, List of countries

This is a simple list of all countries and the continents they belong to. However, as the geographic knowledge of the programmer doesnt cover all countries of the world, not all countries might be on the list or countries might be on the list but have a false Olympic short or are assigned to the wrong continent. Therefore this module might let you add or modify countries as you like.

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Picture 53, Edit a country

13.8 Regions
From the countries menu also regions can be added. Sometimes it can be useful to split competitors from different regions as well, like with National Championships.

Picture 54, (empty) list of regions and form to enter new regions

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14 DESIGN AND PRINT ACCREDITATIONS


It is possible to design your own accreditation and then to print the accreditations for each inscribed person. As for now only competitors are inscribed in the club version of the program, accreditations can only be printed for competitors as well. Therefore it is also referred to as a Competitor Card. After the main menu option Print Accreditations the next screen appears:

Picture 55, Form to print the accreditations

From here all the accreditations can be printed. But first the accreditation has to be designed to the organizers wish.

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14.1 Design an accreditation


A click on the Design button will show next form:

Picture 56, "Design accreditation" form

This form shows the basic settings for he competitor card (size print orientation, nr of rows and columns in case of multiple printing, etc.). Below this frame another frame shows the data of the fixed texts, fields and images that should be visible on the competitor card. Next to these two frames an example of the competitor card is shown, basically with the field names printed. For variable fields, a < or a > also shows how this text will be aligned on the competitor card, either left aligned (>[Field name]), right aligned ([Field name]<) or centred (>[Field name]<).
If no accreditation has been defined before, a standard accreditation will be predefined. This can then be modified to the organizers wish. By clicking on the Show Sample texts an example of the competitor card is shown where each variable field (like the name, or the weight category) is shown by its maximum sized text from the database. F.i, for the weight category it will fill +100 kg as this is the largest possible text for this field. For other fields like the competitors name, the name of the club or the tournament name, the program looks in the database which is the largest possible text and prints this one here as an example.

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Picture 57, properties of the competitor card

In the frame properties of the competitor card, the next items can be set or changed: Size (w x h) The width and height of the competitor card. Margins (left x top) The left and top margin.

Under the line the properties can be set that are used in case more than one competitor cards are printed on an A4 sheet. Print multiple on A4 Mark this checkbox to print more competitor cards on an A4 sheet. Orientation A4 Calculate automatically Rows and columns Spacing (hor. x vert.) Sort Order The competitor cards will be printed in either Portrait or Landscape orientation (for multiple printing only). Calculates automatically the number of cards that fin in rows and columns on an A4 sheet. Or set it manually Set the spacing between the rows (vert.) and columns (hor.) Depends on how you want to have the cards sorted when printed multiple cards on one sheet. They are always sorted by club and name in ascending order. Yet the way they are placed on the sheets might differ In this case the cards are sorted in such a way that, after a set of sheets have been printed the sheets can be cut and then each pile can be placed on top of the other. Then all cards will be sorted in the right way. This can be more useful if youre using pre cut sticker paper where you rather want to take each printed page one by one and take off the stickers in a normal sorted order and place these on preprinted accreditation cards.

For cutting

For sticker paper

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Picture 58, Modify the objects on the card

There are three types of objects that can be placed on a competitor card: Text Any kind of fixed text Field A field from the database (like the name of the club, the name of the competitor, the name of the tournament). A predefined set of fields is available to add to the card. Fields are shown on the competitor card between brackets ([, ]) and preceded and or ascended by a > or a < sign telling the alignment of this field. Any bitmap or Jpeg type of image.

Image

The first combo box contains all the objects that are currently printed on the competitor card. You can either select one of the objects here to modify its properties, or click on the object inside the competitor card at the right side. For each object the next properties can be set, depending on which type of object is selected: Font Font size (points) Bold Italic Shadow effect (0-9) Text colour A font type can be selected through the combo box The size of the font Boldface Italic face Can create a simple shadow effect behind the printed text By clicking on the (black) coloured square on the left a colour selection window is shown . The user can select one of these colours or define its own colour (User def.).

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The next edit box (or combo box) shows either the text (in case of a fixed text object), the field name (combo box, in case of a field object), or the name of the image (not modifiable). Under the line the next properties can be set: Position (left x top) The left and top position where the object is printed. In case of a field object the position can be the centre of the field (when centre aligned) or the right side (when right aligned). The width and height of an image object.

Size (width x height)

If the checkbox keep aspect ratio is marked then the height of an image object is automatically calculated and cannot be set manually. In case of a field object, the width and height are used to limit the size of a text. In case a field text is too wide, the text will be limited (the last characters that exceed the maximum size will not be printed). In case the field is too high, the font size property will be adjusted until it fits.

Horizontal alignment Vertical alignment Show sample texts

Keep aspect ratio

(Field object only), the way that a field text is aligned horizontally. (Field object only), the way that a field text is aligned vertically. Shows the competitor card example where the field names are replaced by a sample text. The sample texts are the largest possible texts taken from the database. This shows if a text fits and looks nice, even when its longer than expected. (Images only), keep the aspect ratio of the image so it will not be out of proportion. Allows the user to add a new fixed text, field or image to the competitor card Save the settings of the current object. Each object needs to be saved separately. Delete the current object from the competitor card. Shows the next screen where the order can be set in which the objects will be printed on the competitor card. If you want a text to be printed on top of an image, then it can be necessary to switch the print order so the image will be printed prior to the text (or the field).

On the bottom of this frame a couple of buttons are found: Add object Save Delete object Print order

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Click on the object that you want to move and use the arrow up and down buttons to move the object up or down. The effect is shown immediately on the competitor card example. On the bottom of the screen two buttons can be found. Next to the Close button is the print Demo button. This button shows a popup menu with two options, to screen and to printer. This way a demo can be printed or shown on screen to see how the design looks like.
Right click on the close button will show another popup menu. The last option Restore default card will undo all the changes and restore the default competitor card objects and settings.

14.2 Print the competitor cards


Back to the Print accreditation form.

Picture 59, Print Accreditations form

This form shows a list of all inscribed competitors. A set of competitors can be selected and then the print button will print all the cards of the selected list. On the left side of this form an extra couple of checkboxes are shown to show different groups or days in the list. Saturday, Sunday Allows the user to select either the competitors for one specific tournament day (in case of a multiple day tournament only). This can be used to print the accreditation cards on different colours of paper. Similar to as described above, each group or combination of groups can be selected to be printed on different colours of paper as well (like f.i. print all the men categories on a different colour of card than the women categories, or even each group on different coloured cards)

Men 15, Men 17, etc.

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On the right hand of the form a couple of controls are available as well: Print Not printed only Prints all the selected competitor cards This option is default marked when this form is opened. It prevents competitor cards from being printed double. However, if the ink cartridge is finished which caused some bad printings, this checkbox can be unmarked and the cards can be reprinted. Opens another window from where the user can print some extra accreditations. Opens the design window (see chapter 14.1 on page 20) Here this option can be switched on and of as well (see also on page 76)

Manual Design Print multiple on A4

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15 TEAM COMPETITIONS
With the current version it is possible to run team competitions. One can: Add team competitions to a tournament. Add one or more teams per club (as if they are individual competitors) Perform the draw Print weighing lists and team formation lists for each team Print a team competition form for each team competition. Fill in the individual results of each fight within a team competition. The program calculates the total for both teams and determines the winning team after all individual fight results have been filled (if possible).

15.1 Add team competitions to a tournament


In the tournament definition (Main Menu Tournaments Edit) each group can be set as a team competition as shown below
Team competitions can also be created through the New Tournament wizard (see New tournament from stencil on page 9)

Picture 60, Set-up a group as a team competition

Mark the Teams checkbox. Select the right weight categories that belong to this team competition (its also possible to set-up a user defined set of weight categories by clicking on other and edit the categories as described on page 12. Set the competition system, the draw method, the competition time and whether or not to use round robin systems (either with or without finals). Save this group. Add more team competitions if desired.

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It is possible to run several team competitions together with other individual groups. Each group has to be defined separately. F.i. if you want to organise a tournament for men under 17 years both for individuals as well as for teams, define a group for men under 17 years, individuals and define a second group for men under 17 years teams. If desired the weight categories for both groups can be different as well.

15.2 Add and inscribe teams for each club


Open the inscriptions menu. If one or more team competitions are defined for the current tournament, some extra options are added to some of the functions in the inscription menu. To add a team, click on the button New Competitor. Now one or more team competitions have been added to this tournament, a click on this button shows a popup menu with 2 options:

Select the option Add Team. This will show the next form:

Picture 61, Add a new team

Fill the name of the team (usually the same as the club name, but it can be different) and if desired a prefix and click on ok.
Similar to the usage of the <Insert> key that inserts a new competitor, the key combination <Shift> + <Insert>shows the above mentioned form to add a new team. This way the user only needs to use the keyboard to add and inscribe either individual competitors or team competitors.

If only one group for teams has been defined, the program will automatically inscribe this team to this group. In case there are more groups defined for teams, a popup menu will appear asking the user to which team competition this team should be added.

The team is shown with the gender T for Team. More than one team can be added to one club. They can also be inscribed to one team competition, similar to adding more than one individual competitors to the same weight category.

15.3 Perform the draw


Open the draw window and select the team competition that you want to perform the draw for.

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Picture 62, Draw for a team competition Unlike individual groups, where each weight category is shown, team competitions is only shown as one group / category.

The draw is completely similar to individual groups. Each team is presented as an individual that is shown in the draw. It is also possible to seed teams (like last years medal winners) or to perform a manual draw.

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15.4 Print weighing lists and formation list for teams


If one or more team competitions are added to the current tournament, the print menu is extended with two extra options, Weighing lists Teams and Team formation lists.

Picture 63, Extended print menu with two extra options for team competitions

Weighing Lists Teams Team Formation Lists

Prints a weighing lists for each team. Prints an A4 with three team formation lists for each team.

To print the Team Formation Lists, switch on the option To Screen and then select this option. From the printout that is shown in the report window, send the report to the printer. Unfortunately the report generator is not able to send landscape defined reports directly to the printer. A workaround for this problem will be fixed in a later version.

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15.5 Weighing for teams


If the tournament is defined solely as a team event then the button Weighing in the main menu will show the next form immediately. If next to team competitions also individual competitions are defined then a question will be asked for which groups you want to perform the weighing.

Picture 64, Weighing for teams

On the left youll find a list of all teams that will compete in this group. Right next to it youll find a list of competitors that might belong to this team. In the above example a Dutch national event with two team competitions is defined, each containing four teams (yes, a small competition but it was the final round). You can enter the names previous to the event, if the team captains want to give a full list of possible competitors they might bring to this competition. Only if a weight is entered here a competitor is regarded to be a team member. The competitors shown in green are the basic competitors for the team. They will be used as standard when starting a team competition. However, each team can be set independently. The competitors in blue are the substitute competitors that can also compete in this weight category (or one category higher). The ones shown in beige are inscribed yet will not compete as they didnt show up at the weighing. There are two ways to enter competitors to a team:

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Select from the club

Click on the button From Club and a list of all competitors from the club will be shown. Press the spacebar to select the fighters that need to be in the team and press the ok button. Prints a weighing lists for each team.

Weighing Lists Teams

Picture 65, Select fighters from a club on the right

Add new

Organizers of team competitions often allow a team to add competitors from other clubs than their own as this can improve the possibility for small clubs to join together and enter as a team. As well competitors from smaller clubs can join bigger teams so they can still join a team competition. Click on the Add New button to enter a new competitor, even if it isnt in the database yet.

You can also use the <Ins> key to enter a new competitor. After the competitor(s) have been entered the weight can be filled, simply by typing the weight of the competitor. The first competitor entered in a category will be interpreted as the base player for this category. To change a competitor into a base player, select the competitor and type <Ctrl> + B. Its not always necessary to use the decimal dot or comma to enter a decimal weight. F.i. if you want to enter the weight 62.8 kg, simply type 628 followed by the <Enter> key. The program (or rather its programmer) will understand that there is no competitor with the weight of 628 kg and will convert it into 62.8 kg. After all competitors and their weights have been entered, a list for this team can be printed by the Print button. A special file for the ippon.org scoreboard can be created that contains all competitors.

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15.6 Print a team competition form and fill in the individual results
Open the desired contest sheet in the Contest Sheet window. Click on one of the two teams that you want to print the team competition form for.

Picture 66, Contest Sheet menu with a team contest sheet

A popup menu with only one option appears. Click on this option. It will show the next form:

Picture 67, Team competition form

It shows the team competition form with all fights for each weight category. If the competitors and their weights have been filled correctly then two formation lists will be shown. Underneath each list two buttons are found.

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The Standard button shows a popup menu with 2 options. Team of base players Team from previous fight Puts all base competitors in each category of this team fight for this team. Sometimes the coach comes to the main jury table and simply says: Im using the same team for the next fight than in my last fight. And then youre looking to find the papers of the last fight (which fight was that again and against which other team was that?). Hit this button and a list of fights will be shown that this team has fought previously in this competition, with the last fought fight on top. Simply double click on it and the same team setup will be filled in this competition again.

Changing the team setup is easily done by dragging the desired fighter to the desired category. Basic rule for a team competition is that a fighter can either participate in its own category (the one he or she has be weighted in) or one category higher. The program checks for this and doesnt allow to place a competitor in a wrong category. You can switch this check off in the settings, tab page Ini file settings 2 (see Check for weight category on page 69). After both team settings have been filled, it is possible to enter the individual score for each fight here. Simply click on the blue or the white surface. A popup menu is shown with all score options available, including the Equal option for a hikiwake.

Picture 68, Add an individual score in a team competition

After the scores have been filled for each fight, the winner of this team fight is automatically determined.

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Picture 69, The white team is the winner (even though less points, yet two fights won against only one for blue)

In case of an fully equal score, no winner is determined.

Normally this would mean that all fights that ended in hikiwake need to be run again, this time with at least one winner. However, in case its a fight in a round robin sheet, a team competition can also be noted as equal. Click on the Close button to save the team score and fill the results in the contest sheet. The winner of this team fight is automatically passed through to the next fight, as well as the loser ends up in the repechage.

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Picture 70, Tromp is the winner and Shima the loser

In the contest sheet window only is shown a 1 for the winner or a 0 for the loser. On the printout the full team score is shown for both teams.

Picture 71, Printout of a team contest sheet

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16 RUNNING THE PROGRAM ON A NETWORK


16.1 Basic network issues
To run the program on network a couple of issues has to be taken care of: On pc or laptop should be defined as the server. This is solely the computer where the database used will be located. All other computers should have network access to this computer The database folder on the server should be shared with full access to everyone who needs to connect to it.

It is best never to run the database on a wireless connection!


Wireless networks are usually slower and a lot less secure. If something happens to the connection when a database is written to, it will create a corrupted database which might mean that you get stuck during the competition. This is something you for sure never want to happen.

If these issues are taken care of, then it should be possible to access the database from all other computers that requires a connection. To set up the connection, do the following: Open the program Go to the menu Settings Options In the tab General, type the reference to the database on the remote computer, like \\{server}\{share}\. For instance; if the database is on the server / share MyServer\EuroJudo$ then type here \\MyServer\EuroJudo$\ as shown below.

After a click on the <OK> button the program checks whether the given pathname is valid and accessible. If not, it will return a message that it cannot find a valid database on the given location.

However, if a database Tourna,ents.mdb was found on the given location and it can be accessed, , then it will return a message that the program needs to be restarted in order to open that database.

Close the program and restart it again. Now the data will be collected from the new given location. If the computer (usually a laptop) is disconnected from the network (like after the competition is over), the next time the program is fired the database cannot be connected anymore. A message will appear that the database cannot be found.

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A path selection box will appear which will probably already point to a possible location on a local hard drive.

If desired, another location can be selected where the database is stored and then click on the Ok button to continue with the program.

16.2 Server program

Picture 72, The main form of the server program (mat 1 connected but not activated)

The server program is another way to connect to the database through TCP/IP. It should run only on the computer where the database is located. The server program can connect to several other programs that are

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installed on other computers in a local (wireless) network. For this version there are three programs that can connect to the server program: The client program. This program can, amongst others: Connect to the ippon.org scoreboard Perform a weighing Fill results on a remote control The program EuroJudo. This is mainly useful for large writing transactions that normally, if done on a shared database, take a lot of network capacity and also creates a risk in case of a bad connection. In version 2.0.4 only the refresh of the detail planning is handled by the server. In future versions more actions (like f.i. performing the referee draw or perform write actions in general) will be performed by the server, if its active. The Show Fights program. This program can only be used in combination with the detail planning function. It can be used to show the fight order in several ways on different computers, f.i. in the warming up area or at the location where the competitors should be prepared for the next fight.
The network connections to the server program can be either through wired or wireless networking. The server program only sends and receives commands to and from the client programs. If something happens to the connection whilst sending a command, the receiving program will simply not understand the command and will throw this command away.

In the caption of the program the version number of the server program is written and for which program it is running. The server program can be used for several programs like the EuroJudo program, the EJU Draw program, the IJJF Draw program or the program thats used for the Dutch National Championships (Q3 program).
During the full installation of the program a link to the server is created. In this link is also the name of the program that the server should be running for as shown in the example below: "C:\EJU Drawing\Progs\EJU Server.exe" /ProgramName=EuroJudo This way the server program can be used for several different programs that are written by the programmer of EuroJudo.

On the left top side of the main form in a box both the Host name and IP address are shown on which the server program operates. All remote programs need to connect to the server program by either one of these.

The second square shows what kind of info needs to be sent to all remote computers that run the Show Fights program. Send preliminary fights Send semi & prelimin Under normal circumstances this will be the only visible check box as all fights are run as preliminary fights, also the medal fights. In case in the tournament is defined that the semi finals (and possibly the repechage finals) are run in a separate block, this check box is visible and allows the user to prevent these fights to be shown on the remote computer(s) running the Show Fights Program. Similar to the above, if the tournament is set to run the medal fights or only the finals in a separate block, this check box is active and can be checked. If unmarked, the final fights will not be shown on the remote computers running the Show Fights Program.

Send medal fights

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On computers that run the Show Fights Program for competitors only, the fights mentioned in the two last options above are shown, yet in red telling everyone that these fights yet cannot be run.

Send with referees only

In case the referee draw is used, only fights are sent to the remote computers where the referees are known. Send only drawn comp When using the ippon.org score boards, this option sends either all competitors to the scoreboard or only those that are drawn during the draw. Some competitions are run in separate blocks for each day where the draw is done for each block only after the weighing for that block is finished. If this check box is marked, all competitors sent to the scoreboard will receive their draw number as the selection number for the score board program. Yet only the competitors that are in a draw will be sent to each mat. This means that every time a new draw is performed or a draw is modified manually, the scoreboard(s) need to update their lists again. If this option is unmarked, all inscribed competitors will be sent to the scoreboard program. They will receive a number in alphabetical order per group and weight category. In this case a list with competitors and their numbers has to be printed prior to the event (see Print list (alphabetic. on page 57). Underneath this box, in another box it is shown how many mats should be available for this event (Tatami 1 to Tatami ..). Basically all mats are disabled which means that registration done on these mats will not be accepted as official results. During the beginning of a competition everybody wants to test how things are working so people will be running test names and test results to learn how the program is working. These results should not be recognized as official data. Thats why the check boxes are all switched off during the beginning of the day or competition. In short; if the server program is started then all check boxes are always unmarked. In this example only mat one is connected as it shown in green. This option can be used to check which mats are connected and which mats dont have a connection yet.

Each mat can be either marked to receive and accept fight result data separately or hit the All check box to mark them all at once. There are a couple of buttons available as well. Send fights Sends fights from the fight order to the remote computers that run the Show Fights Program. Send Test Data To test the connection. In the action list a lot of responses should be seen. Display functions Enables the user to set display functions, mat numbers and the country for each computer that runs the Show Fights Program. Flag Motion Only used for International competitions that run by country (like European Championships, (Super) World Cups, etc. Recover Data In case you had some trouble with connections or had to restart the server program, this button allows you to ask either one, or all client programs to return all fight results again. This is possible because the fight results are stored locally for each mat.

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16.3 Client program


This is a separate program, delivered with the full set-up version. It can be installed on each remote computer that f.i. has an ippon.org scoreboard installed on it.

Picture 73, Main form of EuroJudo Client Program

Basically when you start the client program on one of the remote computers it will not be possible to connect to the server. First make sure that you can connect to the server computer! Sometimes, especially on a local network with fixed IP addresses, it is not possible to find the host name on the remote computer. In this case use the IP address to connect. 16.3.1 Connect to server program Make sure theres a network connection to the server computer. Make also sure the server program runs on this computer. To check the connection, on the client computer, open the command window (Windows Start Run Cmd) and then type either ping {Hostname} or ping {Ip address}. The command window now should show 4 responses.

If one of the responses is not good or theres no response at all , the network connection is not reliable or not available at all. Start the client module. At first the client program will not be able to establish a connection to the server program as usually its setup to connect to another host name or IP address..

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Open the options window

Hostname or IP address Port number to host Port number to scoreboard Mat number

Fill here the name or IP address of the server (take a look at the server program to find out the name or the IP address). Leave this to 50228. Its only there to change the port number in case of conflicting port numbers. Leave this to 50229 as well. Set the mat number where this program is running for. Check box to tell whether youre using the Dutch light boards or not. Figure that sets the blink speed for the light board Sets the time that the next fight is shown (blinking) on the light board Select the Comm. Port Number of the serial port thats used for connection to the light boards. Not used yet, meant to set whether the fight order is send to the client program and the client program then automatically selects the next fight.

Next youll see a frame that is solely used for the Dutch light boards. Light board Blink Speed Blink Time Comm. Port Number Run Fight Order

On the bottom youll find a frame where can be selected for which function this program will be used. Basic Client Program Basic Client program that either connects to the ippon.org scoreboards (see paragraph 16.3.2, Connect to ippon.org scoreboards) or where the fight results can be filled manually. Weighing program on remote computer as described in paragraph 0 (

Weighing

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Weighing on remote computer).

16.3.2 Connect to ippon.org scoreboards


The current version of the ippon.org scoreboard program is only capable of handling either one group or two groups of different sexes (one for men and one for women). In case of a multiple group event (like f.i. an event for boys & girls under 15 years, men & women u17 and men & women u20) something more needs to be done. Both files created need to be split up and the right type of files needs to be used for each different set of groups. In future version of both the ippon.org scoreboard and EuroJudo this problem will be solved for sure. If you create the files as described on page 57 (Export names to scoreb .) and you see the next message appear:

contact t he programmer of EuroJudo to create a solution for this situation.

To start the scoreboard and to connect it to the main program perform the following steps: Start the Client Program and make sure that the connection is ok (check the green line telling that its connected to the server name). Copy the files as mentioned above to the ippon.org scoreboard folder Start the ippon.org scoreboard program. After entering the password, the main scoreboard window with the organizers logo appears. Move the mouse down to the bottom of the screen and a bar appears where all kind of selection data can be entered. In the right corner the message Client connected should appear.

This means that the connection with the client program is established. Take a look at the Client program (use the <Alt> + <Tab> combination to switch to this program) and check there that there is a connection as well.

On the bottom of the form the yellow line Connected to unknown scoreboard shows up. Use <Alt> + <Tab> to switch back to the scoreboard program again as this should only be visible in full screen mode on the plasma screens. Use the scoreboard the way it is described in its manual.

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The connection between the current versions of the scoreboard program and EuroJudo is still a one way connection. This means that up to now it is only possible to manually enter the names of the competitors. After the fight has finished and the Exit key (= <Escape>-key) is pressed, the results of this fight will be sent to the client program and from there both stored on the local computer and sent to the server program. In future versions of both programs we will try to create a two way connection where the current and next fight will be sent to the scoreboard from the planning menu.

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16.3.3 Weighing on remote computer If the client program is set to run as a weighing client then itll start the weighing program. This way it can be used on one (or more) remote computers that connect to the server computer (most likely by wireless networking) and perform as a weighing computer.

Picture 74, The remote weighing program

In the left top corner of this window there should be a green lighted message telling that its connected to the server program. If this message turns into red then theres either something wrong with the (wireless) network connection or with the server program. In this window a, for now, empty list is shown. On the right side of the list a couple of options are available. First of all the method of weighing can be set. Fill in the weight For each competitor the weight has to be filled. Use this option especially when it is allowed to change the category at the weighing. If the weight filled in doesnt match the category then the use is asked if the category should be changed. However,: whether this question appears depends also on the setting for this group (see option Change category automatically on page 14). The weight of the competitor can simply accepted by pressing the <Spacebar> or rejected by pressing the <Delete> key. This option is much more useful if in this tournament it is not allowed to change the category during the weighing.

One key

The <Spacebar> and <Delete> keys can be used in both options to accept or reject a competitors weight category.

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Below the two options two check boxes are available as well. Hide accepted competitors Hide rejected competitors After a competitor has been accepted for this category itll disappear from the list. Similar to the option above; after a competitor has been rejepted for this category itll disappear from the list.

The competitor(s) requested for is always shown in the list, regardless if he or she already are rejected or accepted.

The list contains 12 columns: The first column shows an acceptation mark ( ) if a competitor has been accepted for the weighing or a rejection mark ( ) if the competitor has been rejected for this category or nothing if the competitor didnt show up at the weighing before. The inscription number Full name of the competitor Name of the club Gender Group this competitor has attended for The years of birth that apply to this group The year of birth The weight category If this category is marked ( ) it means that the category of this competitor can be changed during the weighing. This column is marked ( ) if the papers of the competitor are ok. In future versions it might be possible to set a competitors category to OK, yet its papers are not ok yet. For now, if a weight is accepted or a general acceptance is given by the <Spacebar> then its papers are accepted as well. This column is only visible if the option Fill in the weight has been chosen. The actual weight of the competitor is shown here.

Nr. Competitor Club Group Ages Born W.Cat C P

Weight

Just above the list an entry field is shown where a search pattern can be entered to find a competitor. Once a competitor shows up for the weighing he or she has to show its accreditation and (if required) its identification (like passport, ID card or member card of the federation). Now this competitor needs to be looked up in the program. There are three ways to locate a competitor: 1. By Inscription number This should be the most common way to locate a competitor. During the competition each inscribed competitor receives a unique inscription number for this tournament. Enter this number (usually a number of no more than three or four digits) and the server program should return the right competitor and itll be shown in the list.

Its best to put the inscription number on the accreditation (competition card) as the competitor should show this card at the weighing anyway Check this on the design of the accreditation on page 75

2. By (part of the) name

If the inscription numbers are not used then any competitor can be found by typing the last name or the starting part of the last name of the competitor. The server should return now all names that start with the characters typed. A (nasty) side effect of this way of looking up a competitor is that it might return more than one competitors. These will all be displayed in the list and remain there.

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3. By ID number

Which is the far least way of tracking a competitor. Each competitor receives a unique ID number (identification number) within the database. This ID number normally is hidden and used inside the program to track and place competitors on several lists, contest sheets, etc. This number can be printed on the accreditation cards as well and therefore used as a way to locate a competitor.

How to perform the weighing. A competitor shows up at the weighing. He or she has to show his/her accreditation and/or other identification such as a federation ID or national passport or ID card. Try to find the competitor, preferably by its inscription number. This number can be found on the accreditation or on the weighing list. In case the inscription number cannot be used or found, type a part of the last name in the search box. If one competitor has been found, it will show in the list. The focus (cursor) will also move to that entry in the list.

If more competitors has been found, they will all be shown in the list and the focus will move to the first item in that list. Make sure that the right competitor is focussed on and check if its weight category in the list matches the category on the accreditation In case the One key method has been selected, either press the <Spacebar> or the <Return> key to accept this competitor or press the <Delete>key to reject the competitor if its weight doesnt match the weight category boundaries. In case the weight has to be filled, simply enter the weight as it is shown in the display eighing scale. If a competitor is rejected for its category then as soon as this message has been accepted by the server program, itll show this line in red with a rejection mark in the first column.

A competitor that is expelled from competition can always be accepted again, simply by pressing the spacebar or by typing a (new) correct weight.

If a wrong weight has been filled or any other kind of mistake has been made which caused the wrong competitor to be accepted, simply press the <Delete>-key to reject this competitor from the competition. After all, it can still be re-accepted again.

If the weight of a competitor doesnt match its category boundaries, then a message shows up asking if the competitor needs to be reassigned to another category.

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Press Yes to reassign the category to one that matches the weight or No if this is not (or yet not) the case. In case No is pressed, the competitor is rejected but can be accepted again by typing the weight again and now answering Yes to this question.

16.3.4 Fill fight results locally on the mat

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16.4 Show Fights program


The Show Fights program can be used in combination with the server program to show the fight order or the referee draw on several computers on different locations. 16.4.1 Installation Run the set-up and install the program in the default folder c:\Show Fights (yes, thats all) 16.4.2 Set up the program 16.4.3 Set up the network and server First the network has to be set up. Connect both the server computer and the client computer(s) (the computer(s) that run the Show Fights program) to a network either by cable or by a wireless connection. Make sure the IP settings are correct and all computers are in the same IP range that can be reached by all other computers. Start the server program on the server computer. In the left upper corner of the server program is shown some information about the computer name and the IP address of the server computer.

Either the Host name or the IP address can be used to connect the Show Fights program to the server program. Usually its better to use the computer name as in an automatic DHCP network sometimes computers receive different IP addresses. However; its not always possible to use the Host name as the server computer might block the visibility and accessibility of the host name (fi. computers running Vista Business might do this to XP computers).

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After the server program has started, go to the client computer that runs the Show Fights program and make sure theres a network connection and the server computer can be accessed. To check the connection, on the client computer, open the command window (Windows Start Run Cmd) and then type either ping {Hostname} or ping {Ip address}. The command window now should show 4 responses.

Picture 75, use a command window to test the connection

If one of the responses is not good or theres no response at all , the network connection is not reliable or not available at all. There are a couple of possible reasons for no network connection: 1. The network is not working (cables are not ok, router is switched off, etc.) 2. The IP settings of the computers are not ok (Fixed IP setting, sub net mask, etc.) 3. The Firewall on the server computer blocks IP traffic. To test it, just switch off the Firewall for a sec and test if the connection then works ok.
On each Microsoft based computer theres a Windows Firewall active that basically blocks all IP traffic without a choice. If you have your own virus scanner installed this usually contains a better controllable firewall. Switch off the Windows firewall and set the firewall of your virus scanner so that it will accept IP traffic in a certain range. Check the manual of the virus scanner about how to do this.

16.4.4 Set up the Show Fights program Start the Show Fights program. After a basic installation it will show the basic Show Fights part of the program yet it will not connect to the server program. This is show by a red dot in the left top corner of the screen.

Open the set-up window by pressing the F1 function key. The set-up window will appear.

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Picture 76, Settings for Show Fights program Hostname or IP address Port number Function Fights Fill here the name or IP address of the server (take a look at the server program to find out the name or the IP address). Leave this to 50228. Its only there to change the port number in case of conflicting port numbers. There are several different functions that can be shown by the Show Fights program: Shows the fight order of different mats in columns. A maximum of three columns can be shown at once. Hence more than three mats are chosen to be shown, they will be divided on two or three vertical parts of the screen. Each column then can only show less fights than the normal 13 fights.

Picture 77, Show the fight order

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Fights (Big Screen)

Shows the fight order in several mat in rows.

Picture 78, Show the fight order on a big screen This can be more useful for big screens as the font sizes are bigger and better readable from larger distances. Fights & Referees This screen is used primarily for the refereeing commission (Judo only).

Picture 79, Show the fights and the drawn referees They can view which fighters are on in the next couple of fights and which referees are assigned to these fights.

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Referee Draw

A screen showing only the referee numbers (Judo only). It is used on computers that only show the info to the referees.

Picture 80, Show the referee numbers for each fight (2 mats) It shows the numbers of the referees of the current fights as well as the referees for the next 4 fights. This way the referees can prepare themselves for the upcoming fights. This screen can only show two columns and therefore only two mats. Referee Draw (3 col) Same as the previous screen, yet with three columns.

Picture 81, Show the referee numbers for three mats Mat From .. to .. Number of fights to show Color Style Use Mat code A, B, C, 1. 2. Judo (default) Ju Jitsu The first and last mat that are shown in the range of mat info The number of fights that are shown in the current function. There are two different colour styles available: Shows mat characters A, B. C, etc. rather than mat numbers 1, 2, 3, etc. In some countries this is used for mat coding. The competitors are shown as blue vs. white. The competitors are shown as red vs. blue. The fighters of the organizing country (or club) can be shown in a different colour (Orange). This can be nice for audience so they can see who of their country or club will be next and when they will have to perform.

Organizing country (code)

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If the IP address is set to the correct value the dot on the left corner will show green when it found a connection to the Server program on the host computer.

Picture 82, Green dot on left top of window shows a working connection

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17 SPECIAL ISSUES
17.1 Seedings and draw procedures 17.2 Vista
The menu bar under Window Vista Running the program under Windows Vista can cause some unexplainable problems. One of the known problems yet is that the menu bar reacts very slow. This can quite easily be solved by switching off the option Enable Desktop Composition in the Windows Advanced System settings. Open the Windows Console Panel. Click on the System icon On the left top side of the panel, click on the last item, Advanced System Settings

Click on the Advanced tab.

In the Performance frame (first frame) click on the button Settings.

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Now a form appears where heaps of difficult system settings can be modified.

The easiest way can be to choose the third option, Adjust for best performance. This option changes the look and behaviour of Windows Vista into a simplified XP system. A lot of programs and features will now run a lot faster and better, yet it doesnt look as beautiful with motions , rounded edges, etc. Yet if you still want to keep most of the Vista look and motion, the only thing that really needs to be switched off is the option Enable desktop composition, as shown above. For some yet unclear reason this option disables or disturbs the menu bar component. Networking under Vista Up to now Windows Vista is known for its strong security options, one need to acknowledge two or three times to copy, install, or remove items, the firewall basically blocks every kind of ip-traffic incoming to the computer, etc. Basically theres only one rule that determines if you can or cannot work under a network in Windows Vista: If you can connect to a share on another computer and can read and write into this share, then its possible to run the program on a network. The experiences up to now with Vista Home are not bad, the program runs ok and creating a local network is rather easy. Vista Business however creates a lot more difficulties on this issue as its very good on working on business networks with domains, servers, etc. Setting up a local (home) network is much more difficult. One hint on this issue: make sure that every computer that needs to connect with the Vista business computer is from the same workgroup as this Vista computer. Nevertheless its still quite a challenge to try to connect to a Vista business computer unless its connected to a domain.

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17.3 Versions
17.3.1 Version 1.8.3 This is the first official version that was released for countries outside the Netherlands. In this version it was possible to: Create one or more tournaments Inscribe competitors for each tournament Perform the weighing Use different sorts of contest sheets, including round robin, with or without finals, for lower numbers of competitors. Perform the draw, with different methods of draw and seeding up to 4 competitors Do a detailed planning of contests where each individual contest can be placed in the order of fights Enter the fight results manually Modify and print medal statistics lists (by category, by country) Export the medals to Excel or text file. 17.3.2 Version 2.0.2 In this (still beta version) the next options and functions have been added: Run team competitions (see chapter 15 on page 81) o Inscribe and draw teams (incl. seeding). More than one team can be added for each club, even in one competition (like there can be more than one individual competitors per club in a competition as well). o Print weighing lists, formation lists and competition forms for team competitions o Enter individual competitors for each team. Competitors can be a member of that club but of another club or even country as well. o Enter the weighing data. The weight automatically determines in which category a fighter can fight. o Enter (drag) the competitors to the category in a team competition form. The program can check if a competitor is in the right weight category (either the one according to its weight or one category higher). o Prepare and print team competition forms for each team contest (either with or without the names filled). o Enter the individual results for each fight in a team contest and calculate the results and process it in the contest sheet. Seeding up to 4 competitors (like 1, 2, 3 and 4 of last year, see Seedings and draw procedures on page 109). Use different ways of entering scores for events other than for judo (see Fill and handle scores on page 11) Connect the ippon.org scoreboard to the program and receive the results (this option is now in an advanced stage of testing but can be used already, see topic 16.3.1 on page 95) Create a preplanning and convert it into a detailed planning (see Pre scheduling on page 29) Design your own accreditation (or competitor card) and print them (see chapter 14 on page 74) Perform the weighing function on a different computer, connected by (wireless) network(see topic on page 95) Create new tournaments through a wizard with predefined groups (page 9). And these functions have been improved: The list with inscribed competitors is back in the inscription window. It is possible to enter a competitors in more than one age/weight category in one tournament. This can now be set in a different way for each tournament (see Allow multiple categories on page 11

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The list of medals per club can now also be printed per group or per day (in case of a tournament that runs on more days, see page 57). Create a special planning for the finals only (previous versions only allowed a special planning for finals and bronze medal fights, see Planning the final on page 45 and also Fights in Final Block on page 11). Some settings has been moved to tournament dependent settings. o The way the score is filled o Whether or not to show the draw on screen o Check on the date of birth ( automatically select the right group or tell its impossible for a competitor to compete). o Whether or not to allow a competitor to compete in more than one category o Whether there will be a special planning for the finals, the medal fights, the semi finals and or the repechage finals. Some settings has been moved to group dependent settings. o The minutes that are added to each fight for the calculation of thimes o Whether or not to use the weighing function o If the weighting function is used, the weight category of a competitor can then also be changed automatically if the weight doesnt match the category. This option can also be set on or off for each group. An update program has been created that can be run over every kind of previous installed version. No need to install a full set-up every time a new version is handed out. Solved some small errors and issues

17.3.3 Version 2.0.4 In this official version, next to small solved issues that still occurred in V2.0.2 the next options are added Seeding up to 8 competitors. Enter the results of fights locally on the mat, in case there are computers available for each mat. The number of competitors is now printed on most of the contest sheets. 17.3.4 Version 2.1.2 In this official version, next to small solved issues that still occurred in V2.0.4 the next options are added New rules (since January 2009) are implemented o Option added to use no kokas anymore o New contest sheets where losers of quarter and semi finals go into repechage Preplanning module has improved slightly o Group shorts are shown instead of full category names o Times are show both in weight category form as in planning itself Option to change the colours of blue and white (judo) into red and blue (Ju Jitsu or Karate) The number of competitors is now printed on all of the contest sheets. Improved export to ippon.org scoreboards Improved search on clubs in inscription menu. Not only clubs that start with the characters entered will be shown but also club names that contain the entered pattern. Option to change the competitor data in the results window as well. This can be handy in case of forwarding the right data to the next organizing authority.Version 2.1.2

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17.3.5 Version 2.2.0 In this official version, next to small solved issues that still occurred in V2.1.2 the next options are added: More options added to the predefined tournaments stencil Extra option Duos added for Ju Jitsu tournaments Possibility to move competitors within the competition sheet. Possibility to edit a competitor or team name from the competition sheet Printing multiple page contest sheets page by page Control the order of fights and show fights also in case of no referee draw Use mat characters (A, B, C) instead of mat numbers (1, 2, 3) Form Inscriptions is now sizable and hide able. Ju Jitsu events added to tournament stencil Print to Screen option is now selectable from several forms through the right mouse click on the Close button. Possibility to divide the final block into several different blocks. Slightly improved support of non Latin characters (see page 62, Codepage) Possibility to add or modify countries (check page 72, Countries) and regions (page 73, Regions).

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17.4 A little bit about the technique behind it all


The preceding version of this program was originally designed not only to perform a draw but also to keep track of the scores and results of all tournaments previously run (by the program). In order to do this the data of tournaments, weight categories, competitors, their draw, their results, etc. which are stored in several tables in an Access 2000 based relational database. A relational database is a common known type of database where all kinds of related data is stored in different tables that have some sort of relationship with each other. The database is only used to store data, so no queries, reports, forms or VBA programs are inside the database. This is done because after a definite version of the software is handed out, the database is included with that software. After its been used by one or more people, data is stored in the database. If the developer of the software (yeah, thats me) then has to change something in the structure of the database, he cannot do this anymore on every database in use. This would mean that either the developer cannot perform any changes or he hands out a new database which causes loss of data. Things that change very easily however are queries, forms, reports and VBA routines as long as the software is maintained and updated. That is why I chose to use the database only as a database and not as a software extension with queries and forms inside. Im saying this from experience as in the preceding versions I did use mostly the queries in the database as they are very easily to create in Access. It turned out to be a trap I fell into.

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Some of the most important tables are: Tournament Data The tournament related data like the name, place and club where the tournament is held, the tournament start- and end date. A tournament can have more than one groups (see also page 12). Each group is stored in a record in this table containing the target group, min and max age, used draw system, etc. Weight categories Every group can have one or (usually) more weight categories. Every weight category has a number, starting with the lightest and running up to the heavy, usually over ?? weight category. Judokas The data of all members. Every competitor has a unique index number which is referred to in other tables and in the program. This number is usually the same as the ID-number on the ID-card. Data stored in the table Competitors is amongst others: surname, first name, prefixes and suffixes, the club ID (reference to the club or club it belongs to), genus, date of birth, etc. Countries The name and the Olympic code of the country a competitor (or actually a club) is a citizen of. Clubs The data of each club, like club name, short, location, contact, etc. A club belongs both to a country and a region within that country. Selected Judokas All members that are selected for a tournament are stored in this table. It contains things like: function, weight category (for competitors), seedings, draw number, weights, etc. It also contains the relationship to the table Countries (or Clubs) again. As a competitor can move from one club or club to another, the previous results where reached as a member of the first club (club) but it joins from now under the flag of the new club (club). Therefore we keep track of the club or club for each tournament in the this table. Games When the draw is done, each competitor receives a unique draw number which refers to the location on the contest sheet where it will start. Even if a draw has been done once, it can be done (technically at least) over and over again until it has been verified as ok. After this a contest sheet with all data of each game needs to be created. This data is automatically created when it is printed from the main menu or when it is called in the fill-in screen (see page 49). Each game is stored in a record in this table, it contains the players (blue and white), the end score, the sub scores (how many kokas, yukos, waza-aris and ippons a competitor has had in this game), the result reached when this game is won or lost, as well as a description of the game (1st round game, 2nd round game, semifinal, etc.)
After a complete set of fights has been created it isnt possible to do a redraw anymore as it would either destroy data or create erroneous data.

Games & scores

In this version it isnt used yet but its a preparation to saving the moments during a fight that something has happened as well as what has happened (the technique or art of penalty). It will be implemented in one of the future versions.

A full description of the Tables and their relationships can be found in Appendix B:Database Tables

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Appendix A: INDEX
< <Alt> + alpha key ................................................ 3 <Ctrl> + <Tab>.................................................... 3 <Del>-key............................................................ 3 <Enter>-key ......................................................... 3 <Ins>-key....................................................... 3, 18 <Tab>-key ........................................................... 3 A Abbreviation ...................................................... 20 Accept All.......................................................... 22 accreditation print ............................................................... 19 print list ......................................................... 19 Age..................................................................... 13 Allow multiple categories.................................. 11 C Check on Date of Birth ...................................... 11 Check on date of births ...................................... 13 Checked In ......................................................... 15 Check-in............................................................... 6 Competition system ........................................... 12 Competition time ............................................... 14 Contest Sheets...................................................... 6 D Delete................................................................. 16 delete draw and contest system.......................... 26 Direct Hansokumake ......................................... 50 Draw .................................................................... 6 draw for referees .................................................. 2 draw manually ................................................... 27 Draw method ..................................................... 13 Duo .................................................................... 12 Duos................................................................... 12 E Edit judoka......................................................... 18 Enable Desktop Composition .......................... 109 event................................................................... 12 events ............................................................... 115 Export .................................................................. 6 P Planning....................................................... 6, 123 Print to PDF....................................................... 61 Print to screen .................................................... 25 Print to Screen ................................................... 61 F fight order ............................................................ 2 Fights in Final Block ......................................... 11 Fill and handle scores ........................................ 11 Fill in the weight......................................... 21, 23 Final days .......................................................... 61 Finals ................................................................. 45 G Golden Score ..................................................... 50 Group................................................................. 12 H Host name.......................................................... 93 How to perform the weighing.......................... 101 I Import .................................................................. 6 inscription number........................................... 101 Inscription number........................................... 100 IP address .......................................................... 93 ippon.org scoreboard ......................................... 93 ippon.org scoreboards........................................ 96 J Jumas ............................................................... 120 N New Judoka ....................................................... 17 Number of days ................................................. 11 O Open Category................................................... 12

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Print To Screen .................................................. 63 printing................................................................. 6 R referees................................................................. 6 Referees ............................................................... 6 Register ........................................................ 15, 21 relational database ........................................... 114 relationship ...................................................... 114 Resigned ............................................................ 50 round robin .................................... 13, 81, 89, 111 Round Robin...................................................... 65 round robin with finals....................................... 13 S seeding ............................................................... 25 Select judoka................................................ 18, 21 Selecting referees............................................... 42 server ................................................................. 91

settings........................................................... 6, 43 Short .................................................................. 12 Show the draw on screen ................................... 11 T Teams ................................................................ 12 U Use weighing ............................................... 14, 21 W Weighing ........................................................... 21 One key ......................................................... 21 weighing list .................................................... 101 weight categories manually entering ......................................... 12

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Appendix B: DATABASE TABLES


This part describes the database tables and fields as well as where and how they are used. Table: Countries
Field name Plr_Clb_Id Club Club_Eng Club_Fra Club Code Type Gold Silver Bronze Competitors Coaches Officials Referees Type
Numeric Character Character Character Character Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric 25 25 25 3 Byte Byte Byte Byte Byte Byte Byte Byte

The data of all familiar countries. This table is normally filled automatically when downloading the data from Jumas. Size Description
Unique relation key to the club. This key differs from the key in Ju-mas as 0 is an impossible key and 1 is used for an empty club. Therefore the first club is Albania with Plr_Clb_Id 2 as to where it is 0 in the Jumas system. Name of club (in language of organizing club, usually in Eng-lish) Name of club (in English) Name of club (in French) Like "BRA", "HOL", "CHN" 1 = Organizing Club (not used any more), 2 = European Club, 3 = Asia, 4 = Northern America, 5 = Southern America, 6 = Africa, 7 = Australia Number of gold medals won (for reporting only) Number of silver medals won (for reporting only) Number of bronze medals won (for reporting only) Number of Competitors (for reporting only) Number of coaches (for reporting only) Number of officials (for reporting only) Number of referees (for reporting only)

Table: Functions

Describes the possible functions a member can have (Team-Official, Coach, Competitor, etc.). Only for informational use.
Contains the data of every fight.

Table: Games
Field name Game Index Event Nr Class Nr Gamenumber Started At Ended At Gametime Final Plr_Red_Id Plr_Whi_Id Score Points Red Points White Throw Place Red Place White Type
Numeric Numeric Numeric Numeric Date/Time Date/Time Numeric Boolean Numeric Numeric Numeric Character Character Character Numeric Numeric

Size
Integer Byte Byte Byte

Description
Reference to the tournament Reference to the group (within the tournament) Reference to the weight category Number of the game The time (& date) on which the game has started The time (& date) on which the game has ended, can be used to determine (and eventually give a warning) when a player hasn't had enough resting time since the last game (10 minutes) The really played time in seconds a game has lasted Reference to the red or blue player or team (for team competitions) Reference to the white player or team (for team competitions) Score ("+" = score for red(blue) and "-" = score for white) The complete scores of the red(or blue) player (f.e. "0010C" for a yugo and two shidos") or the total scores of a red team in a team fight when its a team tournament The complete scores of the white player (or the total scores of a white team in a team game) The winning technique (throw or controlling technique) Draw nr red Draw nr white

Integer Long Long Integer 5 5 3 Byte Byte

Yes/No Small (3rd place) or Grand final

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Table: Games
Field name Result Winner Result Loser Poule Referee - 1 Referee - 2 Referee - 3 RoundDescr Type
Numeric Numeric Character Numeric Numeric Numeric Character

Contains the data of every fight. Size


Byte Byte 4 Long Long Long 25

Description
Final result of the winner of this game Final result of the loser of this game Only used when more than one semi competitions are played within one weight category, or one group for teams Reference to the main (central) referee Reference to the first assistant Reference to the second assistant 1st round, 2nd round, etc. The first character is for sorting and grouping the fights of the same round (like 1 is for 1st round, 2 for 2nd round, etc.). The next two characters are for a short description for the type of fight, used in the planning module. The possible descriptions are: o 1, 2, 3, 1st, 2nd, 3rd round, etc. of the knock-out part of the contest system o R1, R2, 1st, 2nd round, etc. of the repechage part of the system. o SF Semi Final o RF Repechage final (the fight before the fight for the bronze medal o BF Bronze medal Fight o GF Grand Final or Gold medal Fight

Table: Games & Scores Goes one lever more down into a game. For every individual game, every score or penalty
Field name Game Index Event Nr Class Nr Gamenumber Time Score Technique To Internet Type
Numeric Numeric Numeric Numeric Numeric Numeric Character Boolean

can be noted as well as the time and technique. Size Description


Integer Byte Byte Reference to the tournament

Reference to the group (within the tournament) Reference to the weight category Number of the game Time (in tenth of seconds) from the beginning of the game when a technique has been performed or a score or punishment has been given Score Throw or Technique that occurred on the time

Byte Integer Integer 20

Yes/No Is placed on the internet

Table: Games Teams


Field name Game Index Event Nr Class Nr Gamenumber Started At Ended At Gametime Final Plr_Red_Id Plr_Whi_Id Score Points Red Type
Numeric Numeric Numeric Numeric Date/Time Date/Time Numeric Boolean Numeric Numeric Numeric Character

For team tournaments the end result of a team meeting is stored in the table Games. The scores of each individual fight within the team meeting is stored in this table. Size Description
Integer Byte Byte Byte Reference to the tournament Reference to the group (within the tournament) Reference to the weight category Number of the game The time (& date) on which the game has started The time (& date) on which the game has ended, can be used to determine (and eventually give a warning) when a player hasn't had enough resting time since the last game (10 minutes) The really played time in seconds a game has lasted Reference to the red or blue player Reference to the white player Score ("+" = score for red(blue) and "-" = score for white) The complete scores of the red(or blue) player (f.e. "0010C" for a yugo and two shidos") or

Integer Long Long Integer 5

Yes/No Small (3rd place) or Grand final

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Table: Games Teams


Field name Points White Throw Place Red Place White Result Winner Result Loser Poule Referee - 1 Referee - 2 Referee - 3 Type
Character Character Numeric Numeric Numeric Numeric Character Numeric Numeric Numeric

For team tournaments the end result of a team meeting is stored in the table Games. The scores of each individual fight within the team meeting is stored in this table. Size Description
the total scores of a red team in a team fight when its a team tournament 5 3 Byte Byte Byte Byte 4 Long Long Long The complete scores of the white player (or the total scores of a white team in a team game) The winning technique (throw or controlling technique) Draw nr red Draw nr white Final result of the winner of this game Final result of the loser of this game Only used when more than one semi competitions are played within one weight category, or one group for teams Reference to the main (central) referee Reference to the first assistant Reference to the second assistant

Table: Competitors
Field name Indexnr Plr_Clb_Id Plr_Fname Plr_Prefix Type
Numeric Numeric Character Character

The personal data of each member. In here is stored all fixed data like name, genus, reference to club or club, etc. Size Description
Long Long 25 15 Primary Key. This key is normally the same as the ID-number on the members card. If a person is added during a tournament it gets an unofficial number in the range of above 500.000. The official range starts from 100.000 up. Key to table "Countries" (or Clubs if applicable) First name Prefix. In some countries, f.i. Netherlands, Germany, France) the last name has some extra parts (as in Von Wernier, Van der Geest, De La Fontaine). When sorting, you want to sort on the real last name only (Wernier, Geest, Fontaine). Also searching is done on the real last name only. Otherwise youd have a lot of van, van der, van de names sorted at the V location which makes searching and locating a lot more difficult (believe me, Holland does have a lot of them). In order to do this we store the prefix (or suffix if you will) separately. Last name or surname M or "F" or T for a Team when team competitions is applicable. Each team is stored as an individual member (competitor) and the draw and fill in of the results is done similar to individual groups only with a couple of extensions. Year of Birth

Plr_Lname Genus Year of Birth Date of Birth Last Result Team CardNr PersonType Title Olympic Code IndexNr New

Character Character Numeric Character Character Boolean Character Character Character Character Numeric

35 1 Integer 5

The (not compulsory) day and month of the date of birth. For a lot of local tournaments this data is not supplied to the organizer as it is not relevant for the tournament. 50 Last obtained result during a major tournament. This is used for determining the seeding automatically. Yes/No Tells whether this record is about a team stead of an individual player. Its actually rather superfluous as it is stored in the field Genus as a T as well. 20 Reference to the Jumas database. It should be the same as the field IndexNr. 20 12 15 Long Function in the tournament (Competitor, Coach, Referee, etc., see also table Functions) Mr., Dr., Sir, etc. Olympic standardized code for this person (club code, date of birth, gender, type of sport, etc.) Indexnr given when newly added. During a tournament new individuals may be added on the spot. There they dont retrieve an official ID-number but a temporarily number (starts counting from 500000 up). If it is a competitor then it runs the tournament containing this unofficial number (in the fights, fight order, etc.). After it has officially been updated on the Jumas system on the web then it retrieves its official ID-number. As we do not want to lose track of how he or she has scored during the last tournament, we keep track of its unofficial number as well.

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Table: Competitors
Field name Added HasPicture Type
Date/Time Boolean

The personal data of each member. In here is stored all fixed data like name, genus, reference to club or club, etc. Size Description
Date this person has been added Yes/No A picture for this person exists in the setup folder (see also

Table: New Members

Every new, during a tournament added member is stored in here as well including its unofficial ID-number. After it has been officially added on the web-site we look it up here and change the index number in all relevant tables to keep track of results in previous tournaments.

Table: Pictures

Setup data for printing Logos and pictures for the organizer on the contest sheets. Here is stored where (x- and y-position) and how big (height and width) the pictures will be printed. Theres no relation between the photos (pictures) of the members and this table at all.
The order in which fights are played on each mat. Also the drawn referees are stored in this table as well. Size Description
Integer Byte Byte Integer Byte Byte Byte 15 50 30 30 3 3 Byte Byte Long Byte 35 3 Reference to the tournament The day of the tournament on which the fight will be played The mat on which the game will be played The sequence of the game played Reference to the group (within the tournament) Reference to the weight category (within the group) Number of the game (within the weight category) Description of the weight category Semi final, "Third place" or "Finals" Name of the blue (red) player Name of the white player Club code of the blue (red) player Club code of the white player Number referring to the continent of the blue (red) player, important for the draw for referees, referring to the field "Type" in the table "Continent" Number referring to the continent of the white player, important for the draw for referees, referring to the field "Type" in the table "Continent" ID number of the main (central) referee Number of the main (central) referee (during this tournament) Name of the main (central) referee Club code of the main (central) referee Planned to start on Planned to end on Yes/No It is planned to be played. This means that you can't reschedule this match anymore Yes/No This game needs to be printed on the form or send to the matcomputers Byte Special field in which the order of semi finals and finals are stored, semi finals start from 0-100, finals and bronze medal fights from 101-200

Table: Playing Order


Field name Game Index Day MatNr Sequence Event Nr Class Nr Gamenumber Weight Category Type of Fight Player Red Player White Club Red Club White Continent Red Continent White Main Referee (ID) Main Referee (Nr) Main Referee (Name) Main Referee (Club) Starttijd Eindtijd Planned PrintIt FinalOrder Type
Numeric Numeric Numeric Numeric Numeric Numeric Numeric Character Character Character Character Character Character Numeric Numeric Numeric Numeric Character Character Date/Time Date/Time Boolean Boolean Numeric

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Table: Playing Order


Field name Played Type
Boolean

The order in which fights are played on each mat. Also the drawn referees are stored in this table as well. Size Description
Yes/No This game has been played already

Table: RefereeDraw
Field name Game Index Day Indexnr Matnr Finals Semi Finals Finals main Finals assist Third Places main Third Places assist Semi finals main Semi finals assist Games main Games assist Type
Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric Numeric

Keeps track for each referee present how many fights per day he/she has lead as a central referee or as a judge. It also keeps separately track of the semi-finals and grand finals. Size Description
Integer Byte Long Byte Byte Byte Byte Byte Byte Byte Byte Byte Byte Byte Refers to tournament a referee will be performing at The day number on which the finals will be played Primary key to the referee The mat number the referee will be at This referee will be in the draw of the finals and the bronze medal fights (on this mat number, if applicable) This referee will be in the draw of the semi finals and repechage finals on this mat number Number of grand finals (gold medal fights only) this referee has been performing as a main referee Number of grand finals (gold medal fights only) this referee has been performing as an assistant Number of small finals (3rd pl.) this referee has been performing as a main referee (not used) Number of small finals (3rd pl.) this referee has been performing as an assistant (not used) Number of semi finals, repechage finals and bronze medal fights this referee has been performing as a main referee Number of semi finals, repechage finals and bronze medal fights this referee has been performing as an assistant Number of preliminary fights this referee has been performing as a main referee Number of preliminary fights this referee has been performing as an assistant

Table: Referees

Field name Indexnr Game Index Number Licence Plr_Fname Plr_Prefix Plr_LName Genus Plr_Clb_Id Matnr Semi Finals Finals Finals main Finals assist

Type Numeric

Specific information about the referees. This table still is a remain from the preceding version of this program. Most of the data in this table has been moved to or copied from other tables (Competitors and RefereeDraw). It now only really keeps track of the international license and the available referees for the actual tournament. Size Description Long Primary key to the referee Referee number used for planning and selecting referees A, "B" From table "Competitors" From table "Competitors" From table "Competitors" From table "Competitors" Refers to the club the referee comes from The matnumber where the referee will be performing This field has been moved to the table "RefereeDraw" This field has been moved to the table "RefereeDraw" This field has been moved to the table "RefereeDraw" This field has been moved to the table "RefereeDraw"

Numeric Integer Refers to tournament a referee will be performing at Numeric Byte Character 1 Character 25 Character 15 Character 35 Character 1 Numeric Long Numeric Byte Numeric Byte Numeric Byte Numeric Byte Numeric Byte

Random number 1 Numeric

Integer First random number used for the drawing

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Table: Referees

Field name Third Places main Third Places assist Semi finals main Semi finals assist Games main

Type

Specific information about the referees. This table still is a remain from the preceding version of this program. Most of the data in this table has been moved to or copied from other tables (Competitors and RefereeDraw). It now only really keeps track of the international license and the available referees for the actual tournament. Size Description This field has been moved to the table "RefereeDraw" This field has been moved to the table "RefereeDraw" This field has been moved to the table "RefereeDraw" This field has been moved to the table "RefereeDraw" This field has been moved to the table "RefereeDraw"

Numeric Byte Numeric Byte Numeric Byte Numeric Byte Numeric Byte

Table: Selected Competi- Stores the data of all members that are selected for this tournament, i.e. function, weight category (if a competitor), checked in, draw number, etc. tors
Field name Game Index Event Nr Class Nr Indexnr Plr_Clb_Id Weight Category Weight 1 Weight 2 Not Present Paper Check Weight Check Priority PriorityDescr Type
Numeric Numeric Numeric Numeric Numeric Character Numeric Numeric Boolean Boolean Boolean Numeric Character

Size
Integer Byte Byte Long Long 15 Single Single

Description
Reference to the tournament Reference to the group (within the tournament) the competitor takes part in Reference to the weight category Reference to the primary key in table "Competitors" Reference to table "Countries" Weight category this competitor is currently playing in Exact weight of first weigh in Exact weight of second weigh in (if allowed)

Yes/No Says "Yes" when the competitor's has been withdrawn during the weighing Yes/No Says "Yes" when the competitor's papers are ok Yes/No Says "Yes" when the player's weight is checked and foud ok Byte 50 Integer Integer Special priority given to medalists (of European and World or Olympic Championships) or used for seeding two players within one club at A- or B-tournaments Describes the priority (i.e. "European Champion", "European Runner Up", etc.) First random number used for the drawing (see Seedings and draw procedures, page 109)

Random number 1 Numeric Random number 2 Numeric Draw number CheckIn


Numeric Boolean

Result PrintIt Printed

Numeric Boolean Boolean

Second random number used for the drawing (see Seedings and draw procedures, page 109) Byte Draw number referring to the starting place in the combat system (see Seedings and draw procedures, page 109) Yes/No When checking a person in (f.i. with a Jumas cardreader) this field is set to 'True' (see Subscribing the competitors. Planning the tournament (Planning) Checking who is there and who isn't (Weighin, page 6) Byte Obtained result in this tournament Yes/No Print an accreditation of this person Yes/No Accreditation has been printed so it won't be printed again accidentally

Table: Semi Finals

Similar to table Finals and not used in this version

Table: Standard Tournaments

For all European championships a lot of data is predefined (like what kind of ages, what contest system to use, what kind of draw, etc.) For different age-groups standard weight categories are predefined in here. They can be selected in the tournament maintenance (see Defining the tournament and

Table: Standard Weight categories

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its groupson page 6

Table: Suffixes

All possible and know prefixes (like van der, von, de la, etc.). It also contains shorts for these suffixes. Stores all kinds of background information, among them the version of the database. Only used for club related tournaments

Table: System Codes

Table: TimeSpans Table: Tournament data


Field name Game index Tournament date Number of days Tournament Abbreviation Club ID Event Nr Genus Group Minimum age Maximum age City Standard Categories Open Category Time Osaekomi time System Type Type
Numeric Date/Time Numeric Character Character Numeric Numeric Character Character Numeric Numeric Character Numeric Boolean Numeric Numeric Character Numeric Byte 50 5 Long Byte 1 40 Byte Byte 40 Byte Single Byte 6 Byte

Stores the data of all tournaments including its groups. Size


Integer

Description
Reference of tournaments End date of the tournament Number of days a tournament lasts (fighting days only). Together with the Tournament date the start date of the tournament can be calculated. Description of the tournament (like European Championships, Super A, Moscow, etc.) Like "EC", "WC" or EJJC The organizing club, refers to the table "Countries". This field is especially important for A-tournaments where the organizing club can have four competitors in each weight category. Reference to the group (within the tournament) The genus of this group is for (i.e. M or F) Description of the group of this group (f.i. Men, Women Juniors) In years (like 12 or 21) In years Which standard category is used (0 = for a self defined set of weight categories) Time used for one game (real playing time in seconds) Number of seconds for a full Osaekomi time (nowadays usually 25) "EJU", "NK", 'DK", etc., refers to the system definitions in the other database with contest systems The used draw method for this tournament. It can be one of the following: 0 Standard tournament. Competitors of the same club or club will be spread as much as possible. 1 B-tournaments. Similar to A-tournaments except for B-tournaments theres no limitation to the number of competitors of each club. 2 A-tournaments. The organizing club can have four competitors in one weight category, countries of the same continent (Europe) can have two competitors and countries outside the continent (non European) can have only one competitor per weight category. 3 European Championships. Only competitors of European federations can join on these championships (field Type = 2 in the table Countries). The medalists of the same championship last year are seeded (see Seedings and draw procedures on page 109). 4 European Championships for seniors and senior teams. This is similar to type 3, only the seeding rules are different (see also Seedings and draw procedures on page 109). A lot of parts of this program are similar to the program for club tournaments. This program therefore uses the same modules for the check-in, draw, fill in scores, etc. The next draw methods are especially created for the club version of the program but are also available.

Yes/No Will there also be played in an 'Open Category'

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Table: Tournament data


Field name Type

Stores the data of all tournaments including its groups. Size Description
11 Regional Championships (for Netherlands only). Players of the same clubs are spread as wide as possible in the knock-out system. 12 Divisional or class tournaments. Players run in different divisions and after winning enough points move to a higher division. This is only used with round-robin systems. 13 Q3 (Qualification 3, Netherlands only). Pre-selection tournament especially for the Dutch National Championships for seniors where competitors can select themselves through three preliminary rounds. 14 Dutch National Championships (standard). Two players of the seven regions meet each other together with the number one and two of last year. 15 Dutch National Championship (from Q3). The two finalists of last year meet together with six players selected from the Q3 rounds. Actually there is no draw but the players are placed in fixed locations in the contest sheet according to their selection results. 16 Teams in competition. Teams can run in more than one round-robin system possibly followed by an end round. Byte Number of mats this group will be played on. For this version of the program it is also the number of mats of the tournament as the groups can be mixed on the mats. For other tournaments it might be possible to run different groups on different mats (if desired). Yes/No Whether it is a team or an individual group. The weighing procedure as well as the filling in of the results is quite different from an individual tournament (not yet implemented).

Mats Teams

Numeric Boolean

Table: Weighing lists teams


Field name Game Index Event Nr Plr_Clb_Id Class Nr Nr Weight Category Weight Plr_Id Disqualified Type
Numeric Numeric Numeric Numeric Numeric Character Numeric Numeric Boolean

For team tournaments all players of each team is stored here. This is used to determine the possible weight categories for the players. Size
Long Byte Long Byte Byte 15 Single Long

Description
Reference to the tournament Reference to the group (within the tournament) Reference to the club or club Reference to the weight category 1 = base player, 2 = substitute Description of the weight category Exact weight of the competitor during the weigh in Reference to the competitor in the table "Competitors"

Yes/No A player has been disqualified for the rest of this tournament

Table: Weight Categories


Field name Game Index Tournament Event Nr Class Nr Lower Limit Upper Limit Group Weight Category Timespan Type
Numeric Character Numeric Numeric Numeric Numeric Character Character Numeric

All possible weight categories for each group are stored in this table. The weight categories are numbered in order to sort them in an easy way. Size Description
Integer 60 Byte Byte Byte Byte 40 40 Byte Reference to [Game Index] in table "Tournament Data" Description of the tournament Reference to the group (within the tournament) '0' = Team competitions, the weight categories can then be found in the table Weight Categories Teams, 1 to ?? = individual weight category Minimum weight in kg. Maximum weight in kg. (255 = +cat. or All categories) Description of the group of this group (like "Men juniors") Description of the weight category The time span on which this weight category is played. Reference to the table "Timespans" where is told what day and time the fights and finals are played. 0 = Not planned (yet)

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Table: Weight Categories


Field name Number of Inscriptions Number of Participants Number of Games Systemtime Number of Mats Use Competition Dropped Out IsPerBlock Type
Numeric Numeric Numeric Numeric Numeric Numeric Numeric Boolean

All possible weight categories for each group are stored in this table. The weight categories are numbered in order to sort them in an easy way. Size Description
Integer Integer Byte Single Byte Byte Integer Number of inscriptions (via internet) without names specified Number of participants in the weight category Number of fights to be played (calculated from the table "Number of games") in the systems database. Estimated time (in minutes) used to play all the fights of this weight category Number of mats on which this weight category (the tournament) will be played If the number of participants is smaller than or equal to this number then use a competition Number of participants dropped out (due to overweight or not showing up)

Yes/No Says whether the weight categories has been planned into several block (like dividing a day into several time spans of different weight categories)

Table: Weight Categories Teams For team competitions there is only one weight category with the class number
0 per group. This class number is related to the teams in the table Selected Competitors, similar to the numbers of the individual weight categories are related. The individual competitors of a team are stored in the table Weighinglists Teams as the individual weight categories are found in this table. The fields are the same, there are only less fields there as there are no counters for the number of inscriptions, participants, etc. as it has no relevancy.

Other fields in the tables. After a definite version has been released, it comes together with the databases as well. After using the program, data is stored in this database. If a new release of the program is to be released it wouldnt be a good idea to hand out a new or changed database as it would destroy all previous registered data. Therefore every table has some extra spare fields inside that are not (or hardly) used yet but can be used in the future for expansion with data or functions I didnt think about yet.
Field name Imported _Chr__nn _Date__nn _Int__nn _Log__nn _Sng__nn Type
Boolean Character Date/Time Numeric Boolean Numeric Integer Long

Size
25

Description
For storing additional string-type data For storing additional dates and/or times For storing additional Integer-type data For storing additional single precision data

Yes/No This field is used for importing data.

Yes/No For storing additional Boolean (logical) values

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Appendix C: TABLE RELATIONSHIPS


Tournament
Tournament Data
Game Index Event Nr

Members
Judokas
Plr_ Clb _Id

Weight Categories
Game Index Event Nr Class Nr

IndexNr

Countries (or Clubs)

d lb_I lr_C P

Games
Game Index Event Nr Class Nr Gamenumber

Selected Judokas
Game Index Event Nr Class Nr

Games & Scores

Weight Categories

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