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Table of Contents

3. Story and Characters 5. Overview 6. Walkthrough - Main Game 7. Walkthrough - Separate Ways 8. Walkthrough - Assignment Ada 9. The Mercenaries

-= 3. Story and Characters -= Prologue


1998... I'll never forget it. It was the year when those grisly murders occurred in the Arklay Mountains. Soon after, the news was out to the whole world revealing that it was the fault of a secret viral experiment conducted by the International Pharmaceutical Enterprise, Umbrella. The virus broke out in a nearby mountain community, Raccoon City. And hit the peaceful little town with a devastating blow crippling its very foundation. Not taking any chances, the President of the United States ordered a contingency plan - to sterilize Raccoon City. With the whole affair gone public, the United States government issued an indefinite suspension of business decree to Umbrella. Soon its stock prices crashed and for all intents and purposes Umbrella was finished.

Leon S. Kennedy
Age: 27 "Everything's going to be just fine."

Agent of the U.S. Government. He has been sent to Europe on a solo mission to rescue the President's kidnapped daughter, Ashley. Leon is one of the few people who survived the destruction of Raccoon City six years ago.

Ashley Graham
Age: 20 "All right! Here goes nothing." Daughter of the President of the United States. She was kidnapped by a mysterious group on the way home from her college in Massachusetts. Allegedly she has been spotted in a village in Europe, but there has been no sign of her since!

Ada Wong
"Long time no see, Leon." This mysterious woman has been working covertly behind the scenes. She met Leon during the Raccoon City incident. She was thought to be dead. Now it would seem that she is alive and working as a spy for an unknown organization.

Luis Sera
"I'm just a good-for-nothing guy, who just happens to be a ladies' man." Luis says he's a former cop, like Leon. Yet there's more to this mysterious Spaniard than meets the eye. There's even a rumor that his grandfather once lived in the area.

Jack Krauser
"Enough talk! Time to die, comrade!" A former colleague of Leon's. Now working for his own unknown objectives.

Presumed dead after an accident two years ago, Jack reappears, with obvious animosity toward Leon.

-= 5. Overview -= Context Sensitive Buttons/Swings


At various points in the game, cutscenes or actions will prompt you to swing the Wii Remote (if you're using that) or press buttons within a split-second timeframe in order to perform an action. For example, shooting an enemy in the face will cause the enemy to stumble, and if you run up and press A, you will perform a kick, but if you wait too long, the ganado regains his/her composure and the button will disappear. In some cutscenes, you will need to press the buttons or swing the Wii Remote to avoid dying. Pay close attention to these context sensitive buttons during gameplay and cutscenes. Sometimes, they may be the only way to defeat a boss.

Using Herbs
Throughout the game (and in previous RE titles if you remember) you will find various colored herbs. Green herbs partially recover your health, naturally. The red herbs do nothing by themselves, but when mixed with a green herb it enhances the effect. Finally, there are yellow herbs, a new addition to Resident Evil 4; these are more rare but when mixed with a green herb it can raise your maximum health somewhat.

Mix
Green + Green Green + Green + Green Green + Red Green + Yellow bar

Effect
More health recovery Full health recovery Full health recovery Some health recovery + increase max health one

Green + Red + Yellow one bar Red + Yellow

Full health recovery + increase max health No effect

Enemy Spoils
Sometimes when you kill someone in the game, you will notice a colored aura rising up from its corpse. If you investigate it, you are prompted to check it out by pressing A, and you will receive the spoils left behind. Here is a quick rundown of what each colored aura represents.

Color
Green Red/White Blue

Spoils
GREEN HERB Various Ammo Treasure or Money (PTAs)

Merchant
There are merchants situated throughout the game, and they sell weapons, healing items and weapon upgrades. They also purchase almost any nonquest item in the game for half the value they would sell it for. PTAs are needed to purchase items unless they're free.

Saving
You can save the game at a typewriter an unlimited amount of times (unlike the previous RE games that required an ink ribbon). Also, the game is divided up into chapters, and at the end of every chapter, you may save your progress if you like (it counts the same as a typewriter save).

Environment Objects
Throughout the game's environments, there will be various objects that will aid your adventure:

Shiny Object: Shoot it and you'll generally be able to pick it up. There are portions of the game where you have to collect a certain amount to earn a weapon with the merchant. These shiny objects hang from ceilings or railings, and can yield valuable jewelry with tons of value. Explosive Barrel: It may save your life; shooting it will cause an explosion so shoot when a strong enemy or a group of weaker ones are near it. Bear Traps: These traps appear numerous times throughout the game. They may be hidden in sand, so you may become injured if you step into them. Shoot or slash at them to "activate" them, thus allowing you to get by unscathed. Trip Bomb: In a few locations, especially in the village, are "Trip Bombs." These bombs will explode and hurt Leon if he walks passed them without dispatching the bombs first. You can tell the location of these bombs by keeping a look out for orange-like dynamite bombs that are pairs connected by a wire. Crossing the wire triggers the bombs. Hiding Places: When you are with Ashley, there might be trash cans you can hide her in while you take care of enemies that might threaten her. Use them unless you know you can get through the area without using them. Barrels: There are also non-explosive barrels. Use the knife to destroy them and reap the benefits contained within.

Difficulty Modes

Like with all the versions of CODE: Veronica, Resident Evil 4: Wii Edition does not have difficulty modes in the North American version (same goes for GameCube and PlayStation 2). In the Japanese (and PAL) versions, however, there are difficulty modes to choose from for Leon's main game. Amateur: The easiest mode to choose from, with weak enemies and strong characters. It takes quite a bit of damage to kill Leon, even from the strongest enemies. Also, a few areas are cut off to male the game path flow much quicker. This mode was introduced on the PlayStation 2 version and was not available on the GameCube. Easy: Also an easier difficulty mode, this mode is only slightly more difficult than Amateur based on ammo. A few areas are also cut off from explanation. Normal: The standard mode of the game, offering a reasonable challenge. This FAQ is based on Normal Mode. This was the only mode available in the North American versions of the game until Professional is unlocked. Professional: The hardest mode in the game, enemies are tougher kill and deal more damage. This mode is unlocked after beating Leon's game once.

-= 6. Walkthrough - Main Game -=


Leon S. Kennedy is who you control for most of the main game. The co-star of Resident Evil 2, Leon's back after six years of training with the American government. It's up to him to rescue Ashley Graham, the president's daughter, from the forces that kidnapped her.

Chapter 1-1 Forest

You start off the game in the middle of the woods, literally. All you have is your HANDGUN and the trusty KNIFE, as well as some FIRST AID SPRAY. Anyway, start by going up the path where you'll find a house. Approach the house to witness a cutscene, then go inside. You will get a second scene when you meet the guy who lives in the house, and chooses to attack you. When you regain control, quickly shoot him in the face and while he's stumbling around, run up and kick (the game will prompt this; press A) to hopefully defeat it. That way you don't waste ammo this soon. After dispatching the first guy, Leon will talk on the radio with Hunnigan. Following this, go upstairs and you will hear some people outside. Check on the table to get HANDGUN AMMO (x10), then jump out the window straight ahead. There will be 3 more Ganados (that's what the regular people are called, so get used to it) with axes and pitchforks waiting to attack outside. Move to a safe distance from the group and take them down one at a time. The best approach again is to shoot them in the head and try kicking them away for an easy ammo-efficient kill. Once they're all dead, you are free to continue along the path. In the first shack you encounter, cut open the boxes to get some PTAs, a GREEN HERB, and HANDGUN AMMO (x10). There is also a typewriter in here, should you wish to save the game right now. Continuing along the dirt path, you will spot a dog whimpering because its leg is caught in a bear trap. Choose to help it out (you'll see why it pays off later). Follow the path going down the hill and then up another hill (be careful of the wire traps between a couple of the trees to the side). Kill the Ganado atop the hill and continue onward to

another shack. In this shack, destroy the boxes to get some PTAs, then pick up the GREEN HERB as you exit. You will see two more Ganados nearby; kill them and cross the bridge ahead. At the other side, go down the hill and you'll see yet another shack. Be careful as you approach since there's a Ganado inside ready to attack! Shoot him down from a safe distance, then pick up the HANDGUN AMMO (x10) inside. Now, go ahead on the path and check the gate to enter a new area.

Village of Pueblo
As soon as you enter the new section, you are contacted by Hunnigan, who will send you the PLAYING MANUAL 2 file. Its purpose is to explain how to play the game, if you didn't already figure that out. When you're finished reading it through or not, head up the path and you will be prompted to look ahead by pressing A. You don't have to do this, but at this point will be a split in the path. The best approach is to take the path going left and forward, heading into the outskirts of the village of Pueblo. As you follow the path, you can find a GREEN HERB to the left as you progress. Up ahead you will find a woman with a pitchfork; break the box to find a RED HERB, then shoot at the woman in your way. Quickly turn and hit the guy on the roof throwing axes at you as well. Your best move from here would be to follow the path under the awning you see (it's behind where the woman was). Take that path until it turns right,

following it around the building. You should see an entrance to the house you just ran around; go inside and you will witness a cutscene with the Ganados descending upon the house. In there, push the dresser in front of the window so they can't get in, then check the counter behind the stairs to find HANDGUN AMMO (x10). Go upstairs and take the SHOTGUN from its resting place on the wall, and break upon the glass cabinet to find a HAND GRENADE. On the bed across the room, you will find SHOTGUN SHELLS (x5). The second floor of this house should be your "base" of sorts for fending off the masses. Keep an eye on the window by the bed, since the villagers will put up a ladder and try to come in; put a damper on this effort by knocking down the ladder when possible. Another good method is to jump out the window to the side and stand on the slanted roof, giving you a real safe spot when dealing with the Ganados. There is another ladder leading to the roof you can knock down when you can. Otherwise, just hang out up here blasting everyone as they come up. Try to conserve your SHOTGUN for when a huge group is closing in on you, and especially when the chain saw guy appears. Make sure you dispose of the chain saw one quickly, since he can chop your head off, effectively ending the game if you aren't careful. After you kill enough of the Ganados, a cutscene will start and they will all migrate to the strange church building in the middle of town. This means the dangerous part is over for now, so take time to explore the village and pick up any ammo or herbs you may have missed. Be sure to grab the YELLOW HERB

from a box behind the barn, and mix it with a green so you can increase your max health. When you are ready to continue with the game, there is a path to the left of the tower. Follow it and you will come to another house on the right. Take the HANDGUN AMMO (x10) from inside, as well as the ALERT ORDER file. Then, continue on the path to the gate, and go through to the next area.

Farm
In this section, you will find a much quieter scene, fortunately. You may also notice blue medallions hanging from various locations within this region. There are 15 in total, and if you shoot down at least 10, you will be rewarded by the Merchant (you'll meet him not too far from now). If you check the tree you can get the paper discussing the medallions (About the Blue Medallions). Anyway, if you wander around this area you'll find some more Ganados to shoot down, as well as lots of ammo in the different buildings. When you're ready to go, head to the southeast corner of town (from where you enter just head left and straight) and go through the giant gate. In this next area, start to go down the hill and you will witness some Ganados pushing a giant boulder down the hill behind you. This next part can be rather annoying since it's one of those real time action cutscenes. At any rate, you run down the hill by shaking the Wii Remote left and right while this boulder is rolling down behind you. After a while, the screen will suddenly tell you to press A + B; you must do this IMMEDIATELY to avoid getting slammed by the boulder! Failure to do this will result in you dying and having to reload your save point, or restarting from atop the hill but

with a loss to your record. If you survive the boulder onslaught (you're going to have to anyway), continue through the tunnel into a rather dangerous area. There are a couple shacks in this section, but the Ganados have resorted to throwing explosives your way. Be VERY careful not to stand too close, or you will take massive damage and die. Try to pick the villagers off one by one, moving quickly to avoid getting caught in an explosion. Once you get through the first building, run around it making sure not to step in the bear traps scattered along the floor. Go into the first house via the back entrance and pick up the spoils, then head into the much larger building in the back. Inside, take the HANDGUN AMMO (x10) off the table and head into the next couple rooms. The rest of this house is booby-trapped, so look for the red glowing bombs on the walls and shoot them out so they detonate, making the room safe for exploration. In the third room, push the bookcase away from the opening and continue onward. You will hear some rattling coming from the closet in the back corner; check it out and a man tied up will fall out. Witness the cutscene and the chapter will end

Chapter 1-2 Abandoned House


After making acquaintances with Luis, you will witness another couple cutscenes as Leon and Luis chat. During this, a Ganado with an axe approaches the house you guys are tied up in. When he comes, you will have to shake the Wii Remote in this action scene to escape sudden death. This frees the two of you, and Luis bolts. After a transmission from Hunnigan, you will have control again, so take the HANDGUN AMMO (x10) and leave the house.

Valley
As you make your exit, you will see a Merchant calling to you from out the window. Go around the corner and take the RIFLE AMMO (x5) from the table, then exit the house and go around to the Merchant. Here you can buy other weapons, sell your treasures, and upgrade your current weapons. If you want to upgrade now, go for it. I highly recommend you get the ATTACHE CASE M right now so you can carry more inventory. When you're done, turn back around and head through the metal gate. In this large complex you'll have to deal with plenty of enemies, including some who will throw explosives; watch out for those! For now, go right and down the first hill, dispatching the guy who should be standing there. Follow the path going up the hill as you take out anyone charging at you. Now you have to watch for the explosive-throwers, so pay attention and you can navigate this safely. A hint in dealing with them though; if you can shoot them dead before they throw the dynamite, it will explode killing all the enemies surrounding it; this can be to your advantage. Go up the hills and dispatch anyone that comes your way. At the end of the inclining path you'll find a chest; open it to get the EMBLEM (LEFT HALF). Now that you have the first half, jump down to the lower area from the nearby ledge. Down there you'll spot another building with an explosives thrower on the roof. You'll also notice a path leading behind this shack; remember it for you will be returning here shortly. Anyway, kill a bunch of Ganados that swarm into the area and make your way down a hill to the next building. Go around to the front side and climb the ladder. On the roof, go up the steps and open the chest to get the EMBLEM (RIGHT HALF).

Now that you have both halves, combine them in the Key Items screen to form the whole HEXAGONAL EMBLEM. Jump down to the lower area and go back up the hill you just came from. This time take the left path going behind everything, and you'll come to a door with an indentation. Use the HEXAGONAL EMBLEM and the door will open, so go through.

Warehouse
In this new area, cut open the barrels you find, then enter the abandoned warehouse ahead. The first room is safe, but in the second room you'll encounter some Ganados. Defeat them and move on until you reach an apparent dead end. At that point, jump through the windows to the side and you'll be faced with some dynamite-throwers out in the distance. If you have the RIFLE, feel free to snipe them, otherwise aim well and shoot at them with your HANDGUN, hopefully hitting their explosives for a quick room clear.

This room is also littered with bear traps so watch your step as you make your way to the back area. To make it easier, shoot the traps to trigger them so it's safer to cross over. Once at the far end, go through the door and scavenge around in the next room. If you want some treasure, shoot through the boarded up window and jump through to find an ELEGANT MASK. Anyway, head through the door at the other side of the room, and go down the tunnel. Defeat a couple Ganados there, and head into the next room. You can either climb down into a well and grab some goodies, or climb up to exit the area

altogether.

Village Chief's House ---------------------

Outside again, go forward and you will see a well-trapped area with trip bombs and bear traps. Shoot down the box on the tree to destroy the trip bomb, then shoot away the bear traps so you can walk safely. Continue up some steps and you'll find a door with a blue sphere on it. The idea is to make the sphere display the insignia found on the church in the village. For a simple solution, rotate it up and then left. The door leading inside will then open.

In this house, check the bed for the CHIEF'S NOTE file, and the dresser for the INSIGNIA KEY. Go through the door to the right and you'll watch a cutscene where the Chief appears once again. Once it's done, the chapter will also end.

=========== Chapter 1-3 ===========

Village Chief's House ---------------------

Upon starting this chapter you will be contacted by Hunnigan once more. When she's done talking, you will have control. Go downstairs and check around the house if you want, then exit through the front door.

Path to Pueblo --------------

Once outside, you'll face another chain saw guy. Destroy him quickly with the SHOTGUN, then continue along the path. Kill off another group of Ganados ahead, then unbar the large door and head into the village again.

Village of Pueblo -----------------

Once again in Pueblo, you'll have to fight a couple Ganados, but nothing like earlier when you first passed through. There will be several of them to fight, though. Clear them and head to the building in town where everyone ran off to earlier, and open the door with the INSIGNIA KEY. Inside, grab what you can and go through the door, then climb down into an underground tunnel.

Tunnel ------

Down here, head along the corridors (they're safe) until you meet up with the Merchant again. Sell your treasures here and buy the RIFLE if you have yet to do so. You should have enough money to afford upgrading your HANDGUN and SHOTGUN a bit, too. If you have extra money, get the TMP was well. When you're done, go through the door and climb up to exit the tunnels.

Cemetery --------

In here, go up the path defeating anything you come across. When you reach the church, take the path leading to the right and onto some bridges. Kill the Ganados you encounter and go through the door at the end to reach a new area.

Lumber Yard -----------

Here, you will find a few cabins built off to the side; enter them to find some ammo and treasure. At the other end of the area, you'll see a large gate

with something moaning behind it. Luckily you won't have to fight whatever it is yet, so take the open path to the right of it. At the split right now, take the stairs going down and head through the door.

Lake Safehold -------------

In this safe zone of sorts, jump down to the lower area and follow the path to a typewriter for saving, and a Merchant. If you want to upgrade your guns, now's your chance. Also, if you've been picking off the medallions along the way here, you should have hit at least 10 byy now. Talk to the Merchant and you can take the PUNISHER handgun for free. It's good since it allows you to shoot through two enemies at once; not too bad and can save you ammo.

When you're done in here, go back up the ladder and through the door to the previous area. This time, head up the stairs and into the room to the right.

Swamp -----

Here, start to go down the hill and you'll enter another action scene where the Ganados roll a giant boulder down the hill behind you. Tap A to stay ahead, then swing the Wii Remote when prompted to jump out of the way safely. With that done, go forward to the swampy region. Run onto the bridge to get

the first guy's attention, then shoot the trip bomb to clear him easily. Run ahead and dispatch a few more Ganados, and enter the shack. Drop into the swampy area and continue to the right (or to the east if you check the map). Shoot at the trip bombs hanging from the columns as you proceed, also making sure to defeat any Ganados in your way. At the end of the path, go up the hill onto dry land and go through the door at the top to reach the lake area.

Lake ----

You will encounter a split in the path up ahead, once again. If you go forward and up the hill, you can reach a cliff overlooking the lake and witness a cutscene detailing what you're about to face. Taking the lower path though, you'll reach a shack containing a Green and YELLOW HERB, as well as a typewriter should you want to save now. Up ahead is the dock, complete with a motor boat waiting for you to jump into. Hop aboard and maneuver it to the southeast (straight ahead pretty much; make sure you're at full health before you start moving too), and you'll get another cutscene. This will be your very first boss battle against a sea creature named Del Lago.

-----------------Boss: Del Lago Found: Lake (Chapter 1-3)

Strategy: You start this fight off with the massive beast pulling your boat along as it swims around the lake. The first tug-along will take you through some floating debris in the water; avoid it by steering to the left or right like you normally would. Your only weapon against this boss is a harpoon, so aim and throw when you get the monster in your crosshairs. When it's towing you around normally, there won't be any debris in the way, so take this time to throw some harpoons and cause some damage. When Del Lago goes underwater, be careful since it could reemerge and swim towards you with its mouth open to cause you lots of damage. To avoid this, try to steer your boat and evade it. Shortly after, it will emerge again and the cycle repeats. Just so you're aware, if you hit debris or Del Lago rams into your boat, you will fall into the water. When this happens you have to shake the Wii Remote rapidly to swim back to the boat or else you'll be eaten alive! After a while, when Del Lago submerges it will become quiet and you can turn in all directions to see what's around. At this point, arrows will appear onscreen to show you where Del Lago is, charging at you. Throw some harpoons as it approaches to attack some more. Then, when the usual tugging around cycle commences, throw more harpoons and avoid attacks like you normally would until you defeat it. ------------------

Following the Del Lago fight, the monster will start to sink into the lake.

However, it's still pulling a rope which ends up being tangled around Leon's leg! You will be prompted to shake the Wii Remote repeatedly as quickly as possible for a few seconds as he cuts himself free. If you shook quickly enough you'll survive, and the chapter will end.

=========== Chapter 2-1 ===========

Lake ----

When the chapter starts, you'll watch another cutscene as well as yet another transmission from Hunnigan. After that's done, you will have control again. Check nearby for the ANONYMOUS LETTER file, as well as some ammo, then exit the house. If you look over by the lake you'll see some blue lights in the distance. Should you be inclined to do so, get into the boat and ride out toward the lights to enter a hidden cave.

Lake Cave ---------

In this area that was gated off earlier, you'll find some barrels with some goodies inside, as well as the Merchant. If you have the means to buy

anything or upgrade, go for it. Otherwise, get back on the boat to exit.

Lake ----

Back on the water, head to the southern shore once again. Then, follow the path going east in the rain to a new area.

Waterfall Passage -----------------

Shortly after you arrive in here, you'll see your first Ganado who has been infected by Las Plagas. Basically, when you kill a regular Ganado, if they were infected a giant parasite will come out of their head and continue advancing; to kill it, blast the parasite from a safe enough distance. Do this here, then kill another guy and head up the stairs ahead. Hop across the ledges and follow the path going alongside the rapidly moving water, then jump across again further down. You'll see a rope up ahead; climb down it to the basin area.

Down here, go forward and you'll be able to climb up a ladder to a higher ledge. Before you do so however, aim up and shoot the Ganado standing patrol there. After he's gone, climb up. If you look out in the distance you'll see a couple of crates hanging. One is straight ahead and another is higher up

and towards the right. Use your RIFLE if you have it, if you have trouble aiming. Shoot both crates down, then climb down and continue along the path. After you pass the gears it will be an apparent dead end into the water. You can shoot down another crate though, which you can jump across to the other side with.

Since you already did it a couple moments earlier, continue jumping across the last 2 crates to the far ledge. Go around that path to a ladder and climb up to find a lever. Turn it and jump back down, and go across the 2 crates again. Once on the middle platform several Ganados will run out of the waterfall cave that's now accessible. Run up the path and defeat everyone with your SHOTGUN. If you want, climb up the ladder here and break the barrel to find a GREEN HERB. Otherwise, go into the cave.

Waterfall Cave --------------

In here, go forward until you reach a wall with markings on it. Take the ROUND INSIGNIA and it will open up. Following this, Hunnigan will call you, so talk to her. After that, go on to another door and head through it.

Dock

----

In this room, go forward and hop onto the boat. It will automatically take you back to an earlier area near the Merchant prior to the Del Lago battle.

Lake Safehold -------------

When you arrive here, you can go left to the Merchant. If you don't want to buy anything, it would still be a good idea to use the typewriter to save your game here. Then, take the other path up a ladder and out of this area.

Lumber Yard -----------

Here, make a left into the yard itself and you'll witness a cutscene. You will then have to engage the El Gigante in battle.

-------------El Gigante Found: Lumber Yard (Chapter 2-1) Strategy: This giant beast may appear to be really tough, but as long as you keep your distance, you shouldn't have that much trouble. From a distance, this boss can throw boulders at you, or even

pick up a tree and try swinging at you (you'll be prompted to press A + B at the same time to avoid that). When you close in, that's when it can get very dangerous since El Gigante can either punch at you, kick you, or grab you, all of which cause massive damage on your part. When it grabs you though, move the left analog stick back and forth QUICKLY to stab your way out of its palm. As for your attack on it, shower it with HANDGUN bullets to the head, or use the RIFLE if you want the added kick. If you're close, try using the SHOTGUN. Also, if you rescued that dog early in the game (remember that?) it will appear here to distract the boss, allowing you to get in some shots without fear of attack. After you cause enough damage, a parasite will burst out of El Gigante's back and the boss will squat down. Run towards it and climb on by pressing the button, then tap the designated button rapidly to knife the parasite. After a few seconds you'll get knocked down again and the fight continues. Repeat this a couple times and you will win. --------------

Following the battle, the gates will open and you can continue with your journey. Collect the 15000 PTAs prize from El Gigante's corpse, then head through the west gate. Also, if you haven't done this during the fight, run around the area and go into the little houses to find some items, including a YELLOW HERB on a ledge near one of the gates. At any rate, go west to exit.

Cemetery --------

When you enter this area, make your way across the bridges once again, until you reach the other end. Once at the end, beware since at the top of the hill are dogs waiting to attack you. You may want to use the SHOTGUN to take them all down quickly. Once they're dead, run up to the church and use the ROUND INSIGNIA to open the door, and go inside.

Church ------

Inside the church finally, go to the left side and climb up a ladder to reach the upper level. There will be a control panel in the center area, so go operate it. This puzzle involves red, green, and blue lights, but they're not solid lights. You have to turn each individual color so that when you combine the colors into one circle, it resembles the center one with the insignia on it. Turn blue 1 time, red 2 times, and green 3 times, then combine. The gates on the opposite side of the room will drop and you can access the door, so do that.

Inside, you will witness a cutscene where you finally find Ashley, the President's daughter who was kidnapped. After that, talk to Hunnigan, and you

will get the PLAYING MANUAL 3 with details on controlling Ashley. Basically, you can have her follow you or stay in place by pressing +, you can heal her with herbs if attacked, and you get game over if she dies/is taken away through a door.

With Ashley now, take what you can find in the room and exit. Run around the perimeter and jump down to the lower floor, and head into the main area to watch a cutscene. You will finally meet the Lord Saddler that you've heard so much about up until now. After the scene, the chapter ends.

=========== Chapter 2-2 ===========

Church Side Room ----------------

In here, cut open the barrels to get a few more items, then unlock and exit through the door.

Cemetery --------

Outside, you will see a quick cutscene with a whole mess of Ganados in the

graveyard. This won't be too hard, though. Go forward to the path and Ashley will tell you there are explosives on the wagon in front of you. Shoot at the wagon and the barrels will start to explode, killing most of the threat. Shoot down the remaining enemies, then run down the path and climb down the ladder into the next area.

Tunnel ------

In this underground passage, go straight through it and visit the Merchant when you come to him. He'll have a couple new weapons for you this visit, should you be interested. If not, then continue through to the end where you can climb up a ladder and go through the door into a room. Take what you can and save your game here, then go outside to the village.

Village of Pueblo -----------------

Outside in the rain once more, head toward the tower and follow the path to the left of it. There will be some Ganados coming to attack you, but a greater threat to you are the bear traps lining the path this time around. Shoot them out so you and Ashley don't get caught, then kill the people and move on. When you make it to the gate, go through to the next section.

Farm ----

Here, you'll see a box near the entrance and the option to let Ashley hide inside. It's unnecessary in this area, so let her keep following you. As you go along the path here, you'll encounter a few villagers ready to attack. Go inside the barn when you reach it and shoot out the bear traps, then climb up the ladder to the upper floor. Jump out the window and follow the wooden path to the end. Drop down and catch Ashley, then trigger the bear traps in the way. At the gate, piggyback Ashley over and she will open the way to the next area. Note that if you missed any blue medallions on your first run through, they'll still be here, except the darkness will make them easier to spot.

Bridge ------

Out here, go forward and you'll find another Merchant. Then, go onto the long bridge and Hunnigan will contact you. Following this, cross the bridge and you'll witness another cutscene where you may be apparently trapped. You both retreat into a nearby house.

Abandoned House ---------------

Inside this house, you will meet up with Luis once again. The Ganados are descending upon the house in huge numbers, so now you must battle. When you get control, the first thing you should do is push the dressers in front of all the windows to delay the threat. Then, collect all the ammo and herbs in the room. When the Ganados start breaking into the house, you and Luis must destroy them all while Ashley hides upstairs.

There will be a LOT of them coming in so be alert and able to deal with everything as it comes. It's best to alternate weapons for this battle; use the HANDGUN or KNIFE when you're fighting a single enemy, but take the SHOTGUN out when a group of them have amassed. Use the stairs to your advantage too, as its narrow and a HAND GRENADE can become useful. Occasionally, Luis may leave ammo for you to fetch, so be sure to take them.

After a while, Luis will direct you to go upstairs, so follow him up.

Upstairs, there are a few windows where Ganados can climb in with ladders. Knock the ladders down and push dressers in front of the windows, then continue with the resistance. After many more Ganados are dead, they will decide to back off, and the chapter will finally end.

=========== Chapter 2-3 ===========

Abandoned House ---------------

When you gain control in this scene again, go through the door to exit the house. Run behind the house and you'll meet the Merchant yet again. If you enter the shack next to him, you'll find the TWO ROUTES paper and a typewriter for saving your game. To the south there are two gates and a lever between the two. You can only pick one of them to go on for progressing, so it's really up to you. I will cover both paths in the next few paragraphs, so read them through and decide which road is for you that way.

Left Path ---------

In this area, shoot the explosives ahead to clear the few Ganados that may approach you quickly. Follow the path around a few sharp turns and climb up the ladder to an upper area. You should find a box up there; hide Ashley in it for now. As for yourself, walk around the top part killing off the Ganados you come across. When they're all gone, jump into the center area and a cutscene showing 2 chain saw women will commence. When you get control again,

avoid the chain saws and climb up a ladder to the upper area. Run to a safe spot and kill off anyone else that's up there with you. When the chain saw women come towards you, use the SHOTGUN to quickly bring them down.

Once you defeat the chain saw attackers and everyone else, grab the Camp Key and call Ashley back to you. Drop down to the center area of the camp and unlock the door to continue. Further along the path inside, you'll come across another ambush of Ganados. Defeat them and make your way to the door so you can pass through to the new area where the path rejoins.

Right Path ----------

As a note of advice, you may want to buy that ROCKET LAUNCHER from the Merchant if you're taking this path. Anyway, inside, go forward and another El Gigante will jump out for you to battle. If you look above, there is a boulder sitting on a ledge. Move back a bit so that when El Gigante is below it, you shoot the boulder down to stun the enemy. It's the same battle plan as last time: attack until the parasite comes out, then climb atop and stab away! The difference this time is you have Ashley to watch out for. Either way, when you kill it, go through the door by kicking or shooting the chains. Collect a ton of ammo and jewels in the two buildings, as well as the OLD KEY. Kick/shoot open the second door ahead and then use the OLD KEY to open

the way to the new area.

Safehold --------

Regardless of the path you took, when you reach the new area, make your way to the building on your map to the southeast. Inside, you can find the VILLAGE'S LAST DEFENSE files, some ammo, and a typewriter for saving. You should also visit the Merchant who is nearby, and buy the RIFLE and the SCOPE for it sold separately if you haven't already done so. When you're ready, run up the hill and you'll find a giant gate to the right. It is the way out of the village, but it is locked for now. So, continue up the hill to a lift station. Choose to get onto the lift here.

Lift ----

This particular part is where the RIFLE will really shine. While you're riding down the lift, there are platforms coming at you on the other side, many of them with Ganados ready to attack as you pass. With the RIFLE, you can zoom in from a great distance and nail them all. Plus, with the RIFLE's power, you can cut through an entire group on a platform with one shot! On the left side atop the cliffs, there are 2 Ganados that will jump on top of

your platform and try to cut it off the line, so be sure to snipe them as well. When you reach the bottom, you'll automatically disembark.

Lower Lift Station ------------------

Run around the platform and jump into the control room, if you want to find some ammo. Then, continue onward to some stairs. Go down the first set and you'll find a path going north. If you go along that path, you'll face a few Ganados and find a YELLOW CATSEYE treasure at the end. Continuing down the stairs though, you'll find some boxes of ammo and a Merchant up ahead. Go past him and through the gate to the next area.

Old Shack ---------

Make your way up and down the dirt path in this area. At the end you'll find a large rundown shack of sorts. Make sure you're at full health and your weapons are fully loaded at this point too. When you approach the building a cutscene will take place with the Village Chief. You'll then be inside the shack on the ground, and you'll be prompted to perform the QTE action in order to avoid the chief's crushing fist during the cutscene. Continue watching the scene as the shack is lit up in flames and the chief transforms into a giant parasitic creature to fight.

---------------------------------Bitores Mendez (Village Chief) Found: Old Shack (Chapter 2-3) Strategy: For the first part of the battle, this guy really isn't hard as long as you don't get hit. He starts off a fair distance from you, walking at a slow enough pace. Use this time to shoot at his long spine with your HANDGUN (or maybe with your RIFLE if you're feeling lucky). If he gets a little close, climb the ladder behind you and collect the items upstairs. If the chief stops moving and starts to attack you up there, jump down and blast his spine a couple times with the SHOTGUN while he's preoccupied. Then, run to the other end of the room to be safe and repeat the process. If he gets close, run past him, pressing the action buttons to avoid being maimed to death. After you attack the spine enough, it will bend back; use this time to attack the base part some more. After a couple good shots, move away and prepare for another round of combat. Do this all again until you can attack the base of the spine when it bends. Once you hurt it enough, the top part will detach and the chief will have no legs to move with. So, he will hang on the ceiling going between the steel beams heading towards you. If he gets close, move away to avoid a massive attack. The best way to handle this form is to snipe him from a distance with the RIFLE. If you hit him hard enough in the air, he'll fall down and regain bearings before rising up again. If you're

quick enough to keep hitting him when he goes up, you'll have this fight won in no time with minimal damage to yourself. ----------------------------------

After the fight, check the body to get the FALSE EYE. This is what you needed at the locked gate earlier. It'll also be a good time to collect any items in here you may have missed. Then, jump through the open window near the fiery section and Ashley will be waiting for you there. Now it is time to backtrack to the top of the lift since there are no enemies left.

Safehold --------

After you ride the lift back to the upper areas, run down the hill to the gate. Upon checking it you'll see it is a retina scanner, so use the False Eye to unlock it. Go through the gate to exit the village.

Street ------

As you run up the street, you'll see a truck heading your way from atop the hill. Using your RIFLE, snipe the driver and the truck will fall on its side, stopping just before it reaches you. As you pass the wreckage, plenty of Ganados will appear from behind you. Use the SHOTGUN or RIFLE to clear

them all quickly and efficiently, then pick up the spoils and continue up the road. At the end, you'll watch a cutscene where a whole slew of villagers are coming after you. So, you both cross the bridge to a castle and raise the drawbridge. Also at this point, the chapter ends.

=========== Chapter 3-1 ===========

Castle Entrance ---------------

Starting off in here, go forward and right to a room where the Merchant can be found. He has plenty of new wares this time that you should buy, such as the ATTACHE CASE L and the BLACKTAIL (sell your HANDGUN for it). You should also get the RIFLE (Semi-Auto) to replace your first RIFLE if you can afford it. When you're done here, go up the stairs and through the door at the top.

Lower Catapult Area -------------------

In this area, go around the corner and pick up some ammo, then look ahead. You'll see two hooded men on the upper ledge; snipe them if you want. Head

to the right and up some more steps. At the top you'll see a quick scene with a red-robed creature, perhaps the head guy, directing the others to launch their fiery catapults at you. Step back and wait for the fireballs to hit the ground, then when it quiets down, it'll be time to move. Follow the left wall and run straight under a walkway above and turn right to a safe area, in between catapult shots. Go up the stairs and you'll be in catapult danger again, so equip your RIFLE and snipe the one to the south.

Upper Catapult Area -------------------

Go up onto the platform at the bridge's start, and snipe the red-robed guy standing on a center platform to the southwest, as well as the regular hooded person operating the catapult. Start walking onto the bridge, then turn around and snipe the red barrel next to the catapult directly behind you; its explosion will kill the person launching the catapults. Then, quickly run across the bridge to the other side. Inside the room there, you'll find a hooded guy with face armor to fight; shoot at his body to kill. Be careful since a couple reinforcements will appear the way you just came, so watch out.

After you clear them, make Ashley wait by the room as you cross the eastern bridge. Beware of the final catapult to the north you haven't stopped yet. Snipe it from the tower at the opposite end of the circular pit, to be safe.

Once that's done, call Ashley to you and operate the controls near the pit (rotate the Wii Remote as indicated on the screen to rotate the crank). When you're done, check the cannon to fire it at the door to the north. Now that the path is open, go back across the first bridge and continue through the open wall.

You'll find a Merchant just inside that new room, as you might expect. If you want something, buy it here, otherwise go through the door to the next part.

Sword Room ----------

Inside this room, you'll find a sword on the wall in front of you. It's the Platinum Sword, so take it. Go upstairs and you'll find some hooded enemies to fight. Clear them and you'll notice a whole bunch more coming in from downstairs. Stay in one of the back corners and pick them off when they get close. When it appears there are no more, head down the steps and snipe the last guy in the red robe. Upstairs, there is a GOLDED SWORD on the wall; take it and place the PLATINUM SWORD in its place. Now, go downstairs and put the GOLDEN SWORD on the wall where you found the first sword. This will open a door upstairs, so go up and through it.

Outside Castle Gate

-------------------

Go forward in this area and you'll watch another cutscene where you come across Luis yet again. After the scene, you'll see a larger locked door to the north, and a smaller door up ahead. In the Japanese version's Easy and Amateur Modes, the large door will instantly be unlocked, saving you a bit of time.

For all other players, go into the smaller door. Once there, defeat some enemies as they come out at you. You'll notice an alley to the right; follow it into a room where you'll find some more enemies hiding out. Clear them and take the spoils found in here, then go over by the window. You should hear the guy shooting a crossbow in your direction. When he's in between shots, snipe him off the bridge with your RIFLE.

Now, go through the door and run under that overpass to encounter 2 shielded enemies. Aim towards the top of the shields, since that's where the enemy's head is behind it (your best bet is the SHOTGUN to quickly eliminate them). Go through the door ahead and open the chest in the corner to find a CASTLE GATE KEY. At this point, the door will open and some more hooded enemies will appear. Shoot the red barrel near where they enter to clear a bunch of them hopefully. Use your weapons to clear the rest of them, then leave the room. Backtrack to the large locked door and use the key there to enter.

Entrance Hall -------------

Finally inside the castle, go forward and watch a cutscene, where you meet Salazar. Following this interesting scene, go up the stairs and an ornamental wall will rise from the ground, blocking your path that way. There is a typewriter here though, so you might as well save your game. Be sure to break the pots in this room to collect whatever they may be hiding. When ready, go through the door to the right of the typewriter.

Fire Statue Room ----------------

In this room, go all the way forward and check the note on the wall (CAPTURE LUIS SERA). Also, be sure to grab the YELLOW HERB nearby. Go left into the room where 2 fire breathing statues are blocking your path that way as well. However, there is a painting in an alcove to the right; check it to get the PRISON KEY. Go back to the long room and you'll find a locked door leading downstairs. Unlock it with the PRISON KEY, and make Ashley wait at the top of the stairs to avoid her interference in the next segment.

Prison Room -----------

Go down and collect the GREEN HERB in a corner, then open the prison gate. Inside is a Garrador, which is a crazy blind creature with giant claws to attack with. When you try to approach the Garrador, it will come to life and attack, so run out immediately. It reacts to noise as you might guess, so look around the room and you'll find a couple bells. If you shoot one, the Garrador will raise its claws and charge at the bell, only to get its claws stuck in the wall.

There is a parasite on its back which you can hit when he is stuck, so shoot it with something powerful like your RIFLE or SHOTGUN. Run away to avoid a counter attack, such as its random thrashing about and/or charging at you. If the Garrador charges at you, run out of the way so he hits the wall, giving you another chance to attack. 4 or 5 good SHOTGUN shots to the back should be sufficient.

Once it's dead, go into the prison cell and pull the lever to shut off the fire in the statue room upstairs. So, head back upstairs and allow Ashley to follow you again by pressing +.

Fire Statue Room ----------------

Back upstairs, beware of the two hooded enemies that may have run into the room. Defeat them and continue forward to the statue room. There is a guy

with dynamite and two crossbow shooters to the sides, so aim for the center one with the dynamite first. If you have a grenade of any sort, now is the best time to toss it in. When the room is clear, go through it to the final small chamber in here. Defeat a single hooded enemy inside, then go through the giant doors to the next area.

Large Hall ----------

When you enter here, there are two archers in the center of the room, but there are also various hooded enemies (some with shields) coming from the sides to get you. My approach here is to immediately go to the corner to your left, and use the HANDGUN to quickly dispose of the regular hooded guy coming at you on the left side. Then, use your RIFLE (Semi-Auto helps greatly here) to snipe the shielded ones (aim high to head shot them) as well as the archers and the red-robed enemy. After you kill a few of them, more will pour in through the side doors. Defeat the shielded ones with the RIFLE, then use HANDGUN bullets on the remaining regular enemies.

When the room is clear, collect everything you can around the room, then go to the back end and down the stairs. Defeat yet another enemy down here, and enter the room in the back. Pick up the GREEN HERB and some SHOTGUN Shells (x5) on the chair, then step on one of the yellow switches. Have Ashley wait

on one while you step on the other; this will trigger stairs to appear above so you can reach the upper area of the hall.

However, by hitting these switches, various enemies will drop in from above and enter the room via the doorway in a few moments. So, call Ashley to follow you and run out of the room with SHOTGUN equipped. Blast the shielded enemy away and make a run for the stairs going up. Cross the room so you have a safe distance between yourself and the next round of enemies coming up. Defeat them all, including the two archers on the upper tier, then when it's safe once more go to the middle area. Turn the crank to make stairs leading to the upper level appear.

On the upper level, go into the room to the right and break the pot to find a FIRST AID SPRAY. Back in the main area, go forward to the fountain and Ashley will point out another crank on the upper walkway. Break the two pots atop the steps ahead to get some RIFLE and SHOTGUN ammo, then go over to one of the ledges by the upper walkway. Piggyback Ashley up there and she'll take care of both cranks, but you have to protect her. There will be enemies down by you to worry about, but the priority is to snipe any hooded enemies above that will threaten Ashley. If she is captured, be careful to shoot the bad guy and not her. When she activates both cranks and the platforms rise from the water, go to the wall and catch her, then jump across the platforms and go into the next room.

Main Hall ---------

In this much quieter room, go forward and you'll see the Merchant and a typewriter for saving. You'd best save your game at this point, as well as visiting the Merchant for weapon upgrades. There is also a Shooting Gallery if you go through the northwest door here (more information on that in a different section of this guide). When you're ready, go up the center hall and you'll watch another cutscene. Apparently Ashley disappears at this point too, and then the chapter ends.

=========== Chapter 3-2 ===========

Trap Room ---------

Immediately after entering this next chapter, Leon will try contacting Hunnigan again. However, the transmission will be interrupted by Salazar (the kid you met earlier). After the conversation ends, you'll have control, so head through the nearby door into a new room.

Sewers ------

In this room, drop down to a lower area and continue along the relatively safe path for now. As soon as you go around the corner though, you'll have to start worrying. There are creatures in the sewers called Novistadors; they are transparent so you'll only see an outline of them coming at you or see footsteps, but they are very dangerous. Try to kill them off quickly with your SHOTGUN, since they do hurt a lot and can possibly decapitate you if they're attacking from above.

After killing the one in the long corridor, you'll come to a part where there is a pit below. Beware since there are 2 Novistadors down there, and if you walk by they will jump out at you. You'll have to go down there anyway, so be ready to take them out fast. After that, go up the opposite ladder and go through the door.

This room is going to be full of battles with more Novistadors, so be ready for it. At least in here you'll see them coming. Anyway, walk towards the center of the room and kill two of them. When they're done, feel free to explore the cells in here (one of them has a YELLOW HERB you should get). At the far end of the room is an area flooded with water. To drain it, follow the east path (it's to the left of where you came in) through some ruins, into a control room of sorts.

In here, you'll see a wheel to turn; use it to drain the water in the other

room. Also, be sure to check the crates and open the chest for a BUTTERFLY LAMP treasure if you want. After you turn the wheel, leave the room. Be warned though, the path you just came from will now be inhabited by a few Novistadors, watch out! When you make it back to the center room, fight a couple more of them as they fall from the opening in the ceiling. Then, drop down into the drained area and go through the gate.

As soon as you go through the gate, a Novistador will appear behind you, so run into the new room and quickly turn to kill it. When that's done, go up the steps and through the door into another new room, out of the sewers.

Pendulum Room -------------

Inside this noisy room, there is a narrow pathway, with several giant pendulum blades moving back and forth intersecting with the path. If you look on the ground along this path you'll see lines where the blades pass over, so use those as guidelines to know where not to stand when resting. Anyway, make your way across the room while avoiding the blades. At the other side, go through the door into another small room. In there, go up the ladder and through the next door to reach the main hall again.

Main Hall

---------

Now that you're back in the main hall from earlier, or the upper ledges at least, you'll watch a cutscene. Apparently there is something going on below as you can see. If you want to get the ILLUMINADOS PENDANT treasure, snipe the red robed guy and drop down to collect the treasure. Either way you have to drop down, but when you do, everyone will escape into the north room you have no access to. As for yourself, save at the typewriter, then run up the stairs and meet the Merchant once more. Then, go into the room with the red door.

Gallery -------

When you enter the castle's gallery, be prepared for a hell of a time. In the first couple small rooms, pick up the goods and the Castellan Memo, then go into the first battle room. As soon as you enter, a red-robed guy will direct 2 crossbow enemies to aim/shoot at you. With RIFLE in hand, quickly aim and try to kill off the red-robed one immediately (if you don't, you'll have several more opportunities, but it will make things MUCH easier if you kill him now). Kill the crossbow archers and the masked enemy on the balcony, then use your HANDGUN on the ones down where you are. Break all the pots to get the items they hold, then head to the back left corner of the room and go through that door.

Go up the stairs and kill the face-armored enemy at the top, then head through another door to the upper level of the room you just came from. Follow the path around the room's perimeter until you can drop to a lower platform. Do so and the red-robed enemy will run into that room. Follow him in and defeat the masked enemies inside. Go up the steps to the ledge you just came from, and go straight. Go around the corner and straight into the room you came from moments earlier. Be careful as you enter since a shielded enemy will be waiting; use your SHOTGUN to dispose of him quickly.

Go down the stairs and as you go through the door at the bottom, you'll find the red-robed enemy in the center area. The area rises up to reveal a machine gun platform which he uses to attack you. The best approach to this is to go back upstairs and try sniping him with your RIFLE from a safe strafing corner. Once he's dead, go back down there and collect the GALLERY KEY.

In this next puzzle room you'll find 4 portraits on the wall and a central console that flips them. The idea is to flip the pictures around so there are 6 bodies total across the 4 pictures. To do this quickly, here are the ones you should flip in the proper order: 3 4 1 2. With that done, go into the new room.

When you enter here, you'll witness a cutscene with Salazar. Following this, a whole mess of hooded enemies will ambush you. First off, deal with the scythe-wielding enemies down on your level (they can throw the scythes at you

too, so be careful). Once they're gone, some crossbow enemies will appear by the stairs. Use your RIFLE to pick them off as you avoid the incoming fire arrows. There are 6 crossbow enemies to worry about. Be careful after you kill them since a panel will open across the room with 2 enemies shooting their rocket launchers at you. Avoid that, collect any ammo and such on the bottom level, and head up the stairs to the upper walkway.

First, head to the west side of the room where the rocket launcher enemies were hiding in the wall. Hit the switch on the wall to deactivate the security in the room, then as you back up, the wall panel will open again. Quickly use your SHOTGUN or something to shoot the rocket launcher enemies before they hit you. Then, head to the south side of the room and go into that door. Break the pot and hit the switch inside to make a walkway leading to the center chest appear. Be careful as you exit the room since there will be 2 more rocket launcher enemies standing on that platform.

The best idea here is to quickly run out and to the left/right, or duck back into the switch room. When it's safe, come back out and shoot them dead. Go around to the walkway and open the chest now to get the GOAT ORNAMENT. Before you leave, there is a side room you can enter that contains a YELLOW HERB; it may be useful for you to pick it up. When you're done, go back to the west side and through the door that's no longer gated.

Balcony
In this new area, use the typewriter situated nearby to save your game. Then,

continue to the next part of the room. There are two doors here: one is locked so you have to go into the left room. (You can get through the locked door later by bringing Ashley back here. You'll get a BROKEN BUTTERFLY and lots of treasures if you return here.) Head up the steps and through the door at the top to go out onto the actual balcony. Follow the path to a fountain containing some treasures, and a door to the side. You can't go through the door, but if you want to come back with Ashley later, you can get the room's contents then. Anyway, continue along the path and through the door to reach the hedge maze.

Garden
In the garden, follow the path going along the wall. You'll come to a door that has an indentation in the middle (in the Japanese version's Easy and Amateur Modes, there door will automatically be open, so just go through and skip onto Chapter 3-3). For the Normal Mode players, you need to find the piece that perfectly fits there, so continue onward for now. After a radio transmission from Salazar, go down the steps into a hedge maze. If you look at your map there are two round spots in this garden; they are fountains, each containing a piece of the MOONSTONE you need to find. So, you have to head to each of those spots. Just use your map to navigate this maze since it'll be easier to do that than to follow actual tangible directions. Also while navigating this maze, there are plenty of loose infected dogs ready to attack you, some will even pop out of the bushes at a moment's notice, so BEWARE! Have your SHOTGUN ready for such occasions. Once you get

both pieces of the MOONSTONE, go back to the gate you came in through and head up the stairs. When you come to the locked door, combine the pieces and use the completed Blue Moonstone to open the door. As you enter the room, you'll be treated to a rather fun cutscene involving an old ally.

After the cutscene, the chapter will end.

=========== Chapter 3-3 ===========

Residency ---------

In this rather peaceful setting, explore the room to find a memo called FEMALE INTRUDER, as well as some ammo and a Merchant. Sell your treasures and upgrade your guns, should you want to now. Then, save your game at the typewriter in the main room, and go through the door into a dining room.

In here, collect the ammo and the GREEN HERB on the tables. At the end of the hall you'll come to a counter with a bell on it; ring the bell and a portrait will appear at the end of a long hall in front of you. Use your RIFLE and shoot the wine bottle to open the adjacent door. If you're looking for some

added ammo and herbs, you can go down the right hallway to a storage room of sorts. Anyhow, head into the room to the left of the bell counter.

Be careful as you enter the room, since a cage will come down and various hooded enemies will surround it, not to mention a Garrador (that blind clawed enemy) will be in the cage with you. Quickly use your SHOTGUN to blast through the lock on one of the cage doors, and get out of the cage. Kill the enemies outside the cage, then concentrate on the Garrador. Use your RIFLE to aim at his back when he turns (try to stay still so this is made easier). After you kill him and all the other enemies, open the chest to get the HOURGLASS WITH GOLD DECOR. Then, go into the northeast room.

Foyer -----

In this next room full of enemies, drop down and defeat the next batch of enemies. Once they're done, go over to the lever and operate it to make a walkway appear above. Climb up the ladder to the upper ledge and cross the walkway. As soon as you cross to the other side, the door will open and various shielded enemies will enter. Shoot the lamp above and it'll kill or severely damage most of them. Also, be careful of the enemies coming in from behind you. Once you clear them all, go left and down some steps. Defeat a shielded enemy down there and break the glass case to get a ROCKET LAUNCHER,

as well as various treasures and ammo.

Then, go up the steps and defeat a crossbow enemy. Blast through the lock on the door, and run across that walkway a second time. Go into that room at the other end this time. Go up the path and you'll meet the Merchant yet again. You can buy the ATTACHE CASE XL, so if you can afford it, buy it now! Otherwise, save your game and go through the nearby door.

When you enter this new room, you'll witness yet another cutscene with Luis and Lord Saddler. Following the cutscene, as you would expect, the chapter is over.

=========== Chapter 3-4 ===========

Inner Castle Balcony --------------------

When you gain control of Leon yet again, walk around the perimeter and collect ammo from the various pots and ledges. When you're done, walk down onto the center platform and you'll find Ashley chained up against the wall. Use your RIFLE and scope to zoom in, shooting each of the three bars holding

her there. When she's free, all sorts of hooded enemies will enter below to try and recapture her. Using your RIFLE, snipe each of them to protect her. She will try to exit through a door, but to no avail. A second batch of enemies, including archers aiming at you, and a red-robed guy, will enter. Take care of the archers and the red-robed enemy quickly. It holds the key Ashley needs in order to open the door. Once she has it, she'll go into the room.

Armory ------

For this next part, you will have total control of Ashley. She cannot really attack or use weapons, so you have to try your best to avoid the enemies. Anyway, use the typewriter in the first room. In the second room, you'll meet up with your first enemy. There are several lanterns placed in the room you can throw at the enemy to burn/defeat him, so do that when he gets close. However, try not to miss, as you only have the amount of lanterns in the room and can't obtain anymore once they're gone.

Collect the GREEN HERB in the room, and operate the crank on the wall to open the gate blocking progress (you can crawl under the tables to evade enemies if you need to).

In the next room, you'll have a similar situation with the enemy and the

lanterns. Dispose of the enemy and then turn the two cranks this time to open the gate, then go down the hallway that opens up. You can enter a room to the left, or continue down the hall to yet another room. Opt for the second room right now.

In this puzzle room are 3 switches and 3 gates. Push the shelf to the side to reveal a switch; do NOT hit it yet. Instead, take the left path to a switch on the wall. Hit that and go through the gate that opens. Collect the STONE TABLET, then hit the switch in that middle room. Crawl under the table and hit the switch that was behind the shelf, then crawl back under and follow the now open path to the door. Go through into that room. Go down this dark hall past suits of armor, into a room with a pedestal in the center. The top of it is a puzzle with 8 tiles, and the ninth one is missing. Pretend the board's 9 spaces are numbered like this: ______ | | | | |_1_|_2_|_3_| | | | | |_4_|_5_|_6_| | | | | |_7_|_8_|_9_|

From the starting position, here is where you should move what in order to complete the puzzle: 6 to 5, 3 to 6, 2 to 3, 5 to 2, 4 to 5, 7 to 4, 8 to 7, 9 to 8, 6 to 9, 5 to 6, 2 to 5, 1 to 2, 4 to 1, 7 to 4, 8 to 7, 5 to 8, 6 to

5, and 9 to 6.

Then, enter the STONE TABLET and the puzzle will be complete. The door will now open, so go through it. Inside, check the statue on the south wall to collect the SALAZAR FAMILY INSIGNIA. The statue will then rotate to reveal a chest, and the door will lock. Open it to get the SERPENT ORNAMENT. At this point, the last few rooms worth of armored statues will come to life and attack. Avoid them as you escape through the last 2 rooms. When you go down the hall, you'll see an armor statue straight ahead. As you approach it, it will bring its axe down on you, so you have to use the designated action buttons (A + B) to dodge it. Continuing on, avoid the next few armored statue encounters as you make it through the switch room.

When you get back to the hallway, go into the room straight ahead (the one I told you not to enter for now). In here, collect the BUTLER'S MEMO and check the pedestal in the middle of the room. Place the SALAZAR FAMILY INSIGNIA on the spot and turn the dial to make the wall open up, revealing a hidden passage. Follow the passage to a door at the end, and go through it to be reunited with Leon. After a touching cutscene, the chapter ends.

=========== Chapter 4-1 ===========

Inner Castle Balcony --------------------

At the start of the chapter, you'll have another conversation with Salazar via the radio. You will also receive all the items and treasure Ashley picked up in her adventure that she didn't use, so if you dodged enemies well, you'll get extra herbs. When you're ready, go north down the hall and into that room.

Note: Feel free to return to the locked door on the Balcony with Ashley to get the BROKEN BUTTERFLY and plenty of treasures. Be careful for any Los Illuminados you run into. Then return here and continue the walkthrough.

Tram Car Room -------------

In here, you have the option of riding a tram car to another section of the castle. For now, don't do that; instead, step onto the platform near the typewriter and ride across the lava (Ashley will stay behind for this part, but she won't be in any danger, so don't worry about her for now). At the other side, go into the next room.

Fiery Room ----------

In this rather complex room, run down to the second main platform with the pedestal on it, avoiding the first fire dragon to the right. From there, go up the steps to the right and snipe the guy controlling that first dragon. Next, jump onto the rotating platform when an opening comes up. Then, jump through the same opening at the other side when you can.

In this next segment, there is another fire dragon to the right, so try and snipe its controller whenever you get a chance (you'll have to move around since it tries to face you, blocking the controller behind it). There will also be several enemies falling into the area, so watch out. At the far end of the room is a third fire dragon and 2 walls. Move to one side so the fire starts shooting that way, then quickly run to the other side and snipe the controller. Go up the steps that appear and open the chest to get the LION ORNAMENT.

Now, backtrack out of this room and return across the pit to where Ashley is.

Tram Car Room -------------

With Ashley again, ride the tram car into a new segment of the castle. In the new room, unlock the door and go through to the entrance hall.

Entrance Hall -------------

You should remember this room from earlier in the game. Anyway, go forward to the wall panel with the indentations. Insert the three ornaments you've found and the wall will finally come down, revealing another passage. So, go up the steps and into the new room.

Tram Car Room -------------

In this second room with a tram car, ride it to yet another section of the castle. When you arrive at the other end, go through the door.

Gallery -------

In this open area, start by going into the smaller room to the right. There is a Merchant in here, as well as a typewriter and the Shooting Gallery. Leave the room and go down the east hall. Collect the YELLOW HERB, and the SAMPLE REVISITED file. Then, go through the door and follow the path through the halls lined with armored statues. Dodge them with the action buttons when

needed. At the end of the hallway, make Ashley wait there for you.

(Note: In the Japanese Easy and Amateur Versions, you do not need to acquire the KING'S GRAIL. Therefore, you should skip the next paragraph.)

In the large circular room ahead pick up the KING'S GRAIL on the center platform. As you do this, the doors will close and the armored statues will come to life. To kill them, blast the armored head with a SHOTGUN and it'll come off, revealing one of those giant parasites. It's best to hit the statues as a group. Then, kill the parasites to destroy the statues. The FLASH GRENADE is particularly effective against the parasites. Once you kill the first three, a few more will come out. Kill those in the same manner, and you'll be free to go. Have Ashley follow you again and head back to the room where you picked up the memo.

Back in the first room of this gallery, go into the small south room to save your game again if you want. Then, go into the far west room this time. In here, there are 4 floor switches. Start by making Ashley wait on one of them. Push the two statues onto two of the switches, then have yourself stand on the remaining one. This will open the north door, so go through it. Inside, you'll see Salazar face to face before he runs off, leaving you in a room where the ceiling is falling on you. To stop the spiked ceiling from killing you, there are a few flashing points to shoot. Shoot the 4 spots to stop the ceiling.

Going through the open doorway, go down the hall to another room. When

you enter the storage room at the end, Ashley will get trapped in the previous hall. Then, a giant drill piloted by a couple hooded enemies will break through the wall, and will kill her if you don't stop it. Use your RIFLE to snipe both of them, and get Ashley through the gate when it opens quickly. Now, collect the ammo scattered in the room and open the chest to get the QUEEN'S GRAIL. Then, shoot the lock on the door and go through; it leads back to the floor switch room. Exit there through the east door, and you'll be back in the main gallery room.

Now that you have both grails, take the north path. When you enter the main hallway, you'll be faced with plenty of shielded and masked enemies. Clear them out with your RIFLE and SHOTGUN, then continue to the far end. You'll find 2 statues of a king and queen to the sides of the center door. Place the KING'S and QUEEN'S GRAILS in the appropriate hands (in the Japanese Easy and Amateur Modes, the KING'S GRAIL will be placed in there for you already), and the door will open, so go through into a new area. Head down the hall and then through another door to a different area altogether.

Novistador Room ---------------

In this room, go forward and one of those Novistadors will kidnap Ashley. This means you have to fight a whole bunch of them in here. Kill them off

with your SHOTGUN, then when the room is clear, take a side path to a lever. Turn it and the bridge will partially come down. Use your RIFLE to shoot the chains holding it up still, then go around and cross the bridge, and go into that room.

Outside Clock Tower


In the room you appear in, you'll find the Merchant and a typewriter for saving. Use both if you want, then go through the door ahead. You'll come out at an outside portion of the castle, leading to the clock tower itself. As you walk out, you'll be contacted by Salazar on the radio. After that, Leon will use his binoculars to watch them carrying Ashley away ahead. When you get control, start to cross the bridge and you'll watch as several catapults are set up out in the distance. Run across the bridge and follow the path going left around the tower. At the top, defeat some enemies and avoid the fireballs being catapulted your way. Go around the tower and enter the room at the back side. (Note: In the Japanese version's Easy and Amateur Modes, the door into the Clock Tower will be boarded up, so head to the right and follow the path and use the gear to move the bridge, thus taking you to the next area. Skip the Clock Tower area if you're playing that mode.)

Clock Tower
In here, you'll have nothing to do but climb upward to the top. Before you start though, equip the RIFLE and aim upward. You'll see a few yellow boxes clogging various gears (there are 3 total). Shoot them all out now, so you won't have to later. Then, start climbing up the ladders until you reach the very top. At the top, you'll find a table with the RITUAL PREPARATION file,

and a GREEN HERB. Up ahead is a lever; turn it and the gears will start moving, causing the bridge outside to rotate so you can reach the area where Ashley was taken to. Now that you did all this, the clock tower will be flooded with enemies, so beware. Start climbing down, stopping at each level to take out any archers and other enemies in your way. Towards the bottom, be careful of the dynamite thrower as well as more regular enemies. Kill them and go outside.

Outside Clock Tower


As you go outside, you'll have to face a bunch of shielded enemies coming towards you from the other side of the bridge. Kill them with your RIFLE (aim high on the shield to head shot them). When you go onto the bridge you'll be ambushed from both sides, though. To deal with this, turn around quickly and take out the two enemies behind you, then handle the masses coming from the other direction with your SHOTGUN and RIFLE if you need it. When the coast is FINALLY clear, go through the door.

Main Hall
In this rather large hall, you'll be faced with plenty of regular enemies, but to make things that much harder, you'll have to deal with 2 Garradors as well (only one in the Japanese Easy and Amateur Modes)! The way to deal with this is to take out the regular enemies as quickly as possible, until the Garradors run down to where you are. Just so you know, on both sides of the room are side passages you can take to lose the Garradors following you. There are also a couple bells you can shoot to further distract them. Anyway, this

will take a while, so be patient and snipe at their backs, then run, and repeat until you kill them both. If you somehow manage to survive this, the doors will open again, so head through the top door. In the next room, go up the hall into yet another chamber. In there, you'll watch a cutscene with Salazar and Ashley being held captive. He will drop Leon into a pit, so pay attention and press the action buttons quickly to avoid certain death at the bottom of the pit. After the next couple cutscenes, you will get control of him again in a prison of sorts.

Underground Prison
Down here, check around the room to find some treasures, then go by where the Merchant is. He has a pile including ammo and a YELLOW HERB, so be sure to pick those up. You can also buy the STRIKER shotgun from him now, so do that if you want (sell your old one to further fund the upgrading of the new one). Also, if you don't have one, buy the ROCKET LAUNCHER NOW! When you're done, save at the typewriter and climb the ladder.

Sewers
In this area, simply follow the path through the sewers into the next room. As you progress in these passages, you'll see quick scenes of some monster following you. When you come to a path split, head into the room to the right. You'll find an elevator that is out of power, and some other random goodies. Leave this room and make a right to continue through the tunnel. This time though, you may have to randomly press the action buttons to avoid an attack from the monster that's been following you. Make your way to the

room at the very end of this tunnel, and go in it. Head towards the back of this room (still dodging the monster) and you'll find a control panel. Activate it and the power will turn back on, but the door leading out of the room will close. Go to the door and try to open it, but it won't budge. Now, that monster known as Verdugo will appear in the room.

Verdugo Found: Sewers (Chapter 4-1)


Strategy: When you first meet this creature you'll be in the control room. Near the middle area is a liquid nitrogen tank; knock it over and the boss will freeze up. Now is your chance to attack it. If you have the ROCKET LAUNCHER, use it NOW to make this quick and easy. If for some reason you do not (you should have it if you've been following this guide anyway), head shot it with the MAGNUM or SHOTGUN until it unthaws. When it thaws out, run around the room until the door opens and find another liquid nitrogen tank (one's in the hall, one's in a side room to the west, and the last tank is in the elevator room) to repeat the process. When you run out of tanks, you'll have to press the action buttons and/or move around to avoid attacks while you continue blasting it with your weapon of choice. After a long enough battle, it will be over soon if you're able to avoid enough of its attacks and get in enough of your own. Now, all of this could be avoided if you had the ROCKET LAUNCHER, so consider that before even taking this thing on! Once this creature is done, head back down the hall to the elevator room and

operate it to reach a new area. You'll witness a cutscene in the meantime, revealing someone who looks pretty scary (you'll meet him soon). The chapter will then end.

Chapter 4-2 Mining Caves


In the room where you end up, pick up some ammo/treasure scattered through the room, as well as LUIS' MEMO 2. You also have access to the Shooting Gallery, yet another Merchant, and a typewriter in this safe room. When you're set to go, exit through the door. Follow the path through the tunnel, stopping to kill 2 Ganados with torches along the way. Continue ahead, making a right turn, and jump down to the lower area. Down in this large mine-like area, defeat a whole group of Ganados, including a dynamite-thrower that runs down to you. The best approach is to kill him in the middle of the mess so the dynamite explodes, killing all of them in one shot. When they're gone, go left to a machine you can operate. Using it will cause the trolley to move on the tracks, eventually landing on an elevator which will move down due to the weight. This also reconnects the wiring to the power to the circuit breaker. So, go the other way and head up the stairs to the top area, being cautious of the dynamite enemy up there. Use the circuit breaker to turn on the power in the area. After you do this, go back down and you'll see a chain saw enemy drop down into the area. Clear him, and some more enemies will appear behind you. Use a GRENADE if you have one to quickly finish them off. Then, operate the trolley lever again to lower the dynamite-filled cart to the ground. Go around the

wall to access the trolley, and take some DYNAMITE. Now, go to the giant boulder near that lever and set the DYNAMITE. Move back to avoid the blast, then clear the remaining enemies and go through the door at the other side.

Grated Lava Room


In here, collect the goodies along the perimeter of the room, then head to the opposite door. Two of the El Gigante enemies from earlier will pour into the room, so watch out! To get rid of one of them quickly, run to the control panel across the room and operate it; if one of them is standing on the central platform, it will open up, causing one of the giant bosses to fall into the lava and die. You still have to avoid getting close to the pit since it can pull you in as well until it closes automatically. As for dealing with the other El Gigante, handle it like you did early in the game, making use of the ladder and zip cord above if necessary. Once you kill it, go down the hall to the east. Break a couple barrels for some ammo, then go through the door into a new area.

Spiral Cave
Go through the passage here until you reach the wide open area, which is comprised of paths spiraling around the outside of the cave. There are plenty of Novistadors flying around, so it's up to you to snipe them now or later. Go up the spiral path to the first plateau, and you'll find a more level platform that goes around the entire perimeter. There are two alcoves on the west and east sides of this open area (check your map if you're having trouble finding them). In each one is a switch; push the switch to make one of the lights turn on outside. This will cause an onslaught of Novistadors, but you can handle them with your SHOTGUN.

Once you hit both switches, the lights will burn a hole in a doorway, revealing a gate at the top area. So, follow the inclined path to the top and open the gate. In this next passage there will be giant blocks moving up and down, in an attempt to crush you if you go past. Run through, dropping down when necessary, when you can to avoid getting squashed. When you come to a lever, use it, and go up the hill when it's safe. At the top, continue into the last room. Collect the Royal Insignia and check the platform to ride out of the cave. The chapter also ends here, if you haven't figured that out.

Chapter 4-3 Outside Ruins


When you ascend into this ruined region, go over to the nearby shack. Take the LETTER FROM ADA from the door and go inside to find the typewriter and yet another Merchant. Do what you wish here, then continue along the path through the ruins. At the back end of the area, you'll find a bonfire and several Ganados surrounding it. Toss a Grenade to clear them quickly, then head to the southeast area. You'll find a shack there; jump into the window and you'll see a crank. Rotate the Wii Remote repeatedly to turn it, opening up a passage in the floor. Climb down into the underground area.

Underground Ruins
Down here, follow the passage until you reach the large room filled with Ganados and bear traps on the floor. Clear the enemies as you make your way across the room to a building of sorts, with a ladder leading to the second floor. Don't climb up it; instead go around to a door on the right side. In here, you'll be faced with two chain saw enemies, so dispose of them quickly. Upstairs, you'll find the KEY TO THE MINE, so take that. Clear the enemies,

or jump out the window to escape quickly, and head to the southeast side of the room. Go up some steps and unlock the door with your key, then go inside.

Underground Mines
In this next area, go down the hill to another room. In there, you'll notice the ceiling is spiked, complete with four red switches for you to shoot at when it starts coming down. However, as it comes down, two parasites will be in the room and may attack, so watch out. If you want, QUICKLY get rid of them with the SHOTGUN or a Grenade, then use whatever HANDGUN you have to shoot the switches and stop the ceiling from falling. In the Japanese Easy and Amateur Modes, the ceiling will not fall, so you can just move onto the next paragraph. When the door opens, go through to the next room. Head down the stairs and hop into the train of 3 mine carts. Jump to the middle one and shoot the lever to make them start moving along the track. Along the way there will be plenty of enemies, including a couple chain saw guys, to attack you. Jump between carts and defeat them all when they get too close. At various points you will be told to press the action buttons to dodge an oncoming wooden panel blocking the way. This will kill any enemies still standing as you pass, which is good. At the end of the track you'll be told to jump: do not miss this chance! You'll jump over a pit while the carts fall down along with any enemies also aboard. Tap A as quickly as you can to climb onto the upper ledge, and you'll survive the mines. Go into the last room and collect the STONE OF SACRIFICE. Now, go up the path and climb the ladder to exit the mines.

Outside Ruins

You will emerge in the outer ruins again. Now that you have the stone, go to the northeast wall and place it into the hole as the sacrifice to the lion (it's behind the bonfire). Go inside and ride the platform upward, then the chapter will end.

Chapter 4-4 Giant Statue Room


In the area you arrive at, go down the hall past a typewriter, to a large room. Here you will see a giant moving statue in the likeness of Salazar. As you go down the steps and cross the path in front of the statue, some hooded enemies will pull the levers sinking those platforms. So, go back up the steps you came (to the right of the statue) and climb the ladder. There will be a couple enemies around for you to kill, so do that. When you approach the edge where the statue's hands move up and down, you'll see many hooded enemies trying to jump their way to you. Shoot at them when they are on the hand and they'll fall to their doom. Jump across to the center platform and operate the lever to make the other hand move. Kill some more enemies as they jump onto that hand, then jump aboard and then onto the far ledge. Drop down to the lower room and defeat the red enemy before operating the lever to make the first platform reemerge. Quickly kill the enemies that suddenly appear in the room with your SHOTGUN, then climb back up the ladder. Jump onto the hand and ride it upward, and then jump onto that ledge. Run around the path that goes behind the statue and pull the lever there. Now, go back to the ledge where you jump onto the hand, and use your RIFLE to

snipe the archers across the way, as well as any other enemies on the other side. Then, jump onto the first hand and onto the second one when it moves toward the middle. From there, ride the second hand to the opposite side and hop onto that ledge. Pull the second lever here to raise the second platform. Since you're done here, jump down to the bottom area and start to run up the path in front of the statue. As you run, the Salazar statue will come to life and start chasing you down the corridor. This means you have to shake the Wii Remote repeatedly to run from it. During this mad dash, several pillars will be knocked down onto you, so you'll have to use A, B, then A + B together to dodge them all. When you reach the end, don't waste any time; shoot the lock and go through the door.

Bridge
Don't think that you've lost the giant statue yet, since it'll crash through the wall and continue chasing you. Keep shaking the Wii Remote, then when prompted press A + B to jump over the gap in the bridge. You'll then have to tap A some more to climb back onto the ledge. Now that the danger is gone, head through the door.

Castle Tower
As you enter here, there will be another cutscene with Salazar. There will be a segment where you have to press the action buttons to dodge a knife being thrown at you. Following this, Salazar will escape and you'll have control once more. Check around the room for some HANDGUN AMMO (x10) and a YELLOW HERB, then start heading up the stairs. When you get the cutscene where the hooded enemies are rolling barrels down at you, stop and aim with your RIFLE. Snipe the enemies standing around further up the hill and then run up there

to where the switch on the wall is. If you use it a barrel will roll down the hill. Anyway, continue upward to the next plateau, then stop to snipe the dynamitethrowing enemy ahead. Defeat the enemies around here, sending a barrel down to take care of the ones coming at you from below (you'll see the cutscene when that is about to happen). When the coast is clear, go to the top plateau (the one before the GREEN HERB dead end) and head towards the elevator platform. Push the 2 crates off the elevator, then hit the switch to start riding upward. During this trip, there will be plenty of red hooded enemies jumping aboard to attack. This can be quite taxing on your ammo, so the best idea may be to shoot them off the sides of the elevator, thus saving quite a bit of your ammo (the SHOTGUN will be good for this). Along the way, there will be an archer shooting at you, so try and dispatch them quickly. At the top of the ride, walk off and follow the wooden path around the outside of the tower. Jump over the pit and continue along the path, collecting some ammo and a RED HERB in the corner. Step onto the last elevator and operate it to move to an upper ledge. Once there, head up the final set of stairs to meet the Merchant. Sell off all your accumulated treasure and upgrade your weapons. Also, buy the ROCKET LAUNCHER if you're interested in an easy boss fight ahead. Grab the ammo and the FIRST AID SPRAY from the table nearby, then save with the typewriter. When you're ready, go into the next room.

When you enter here, you'll witness yet another cutscene with Salazar. As soon as it ends, you'll enter the boss battle you've been waiting for against Salazar himself.

Salazar Found: Castle Tower (Chapter 4-4)


Strategy: At last, you are pitted against Salazar in what turns out being a rather epic battle. Of course it will seem to be very hard, but it really goes quickly provided you have powerful enough guns and can dodge the attacks. Basically, there are 2 tentacles which will swipe at you every now and then; you'll know when since the action buttons will appear on the screen so you have a chance to dodge. There is also ammo and herbs scattered around the room, so be sure to collect those. As for the weak point, the center appendage has a yellowish eyeball; shoot it with your Broken Butterfly or Rifle a few times, and the shell where Salazar's body is will open up. Be careful when attacking the eye since there is a chance that its jaws will open up and lunge at you, instantly killing you if you do not dodge it! When you manage to expose Salazar, you have several moments to unload your weapons on him. So, use your Rifle zoomed in (or the Broken Butterfly if you have good aim) and shoot the boss in the head several times. When the shell closes up again, the cycle repeats and you'll have to attack the eyeball again. After another few rounds of attacking Salazar, you should be able to claim victory, seeing as your weapons of choice should be powerful enough by now, assuming you've been

upgrading. When the battle is done, drop down into the pit and break all the barrels open to collect a ton of ammo. Climb up onto the central platform to obtain the 50000 PTAs from the battle, then go through the door.

Castle Back Exit


Out here, cut open the 2 barrels and climb down the nearby rope to the lower area. Then, simply go into the elevator shaft and ride it downward.

Castle Exit Tunnel


Down in this cave, follow the path into the safe room by the Merchant. Break open all the barrels and collect all there is to be had in this room. Then, upgrade some more with the Merchant and head through the door when you're ready. Continue down that hall and you'll see a cutscene with Ada waiting on board a boat at the dock. The chapter ends at this point, too.

Chapter 5-1 Island Outskirts


Following the cutscenes, you will have control on this seemingly quiet island. Head up the peaceful path until you come to a split. Go to the left and climb up a couple ledges to reach 2 barrels; cut them open for some ammo and an EMERALD. Then, go back down and take the other path across the wooden planks. As you round the corner, you'll hear Ashley calling to you, and it will appear to be a base of sorts. Before you continue though, use your RIFLE to snipe the searchlight high above. Then, jump across and enter the first building you see. Defeat the regular enemy inside, and as you head to the left you'll witness a scene with

the giant guerrila enemy with a machine-gun on his arm. Go back into that building and climb the ladder, and just wait atop there for now. Shortly after, the guy will jump up to that platform, which at this point you shoot him in the head with the BROKEN BUTTERFLY (or any other strong weapon). When he recovers, THAT is when you shoot again. If you don't act quickly, he'll swing his head around before letting loose with his weapon. After you clear this enemy, drop back down and wander around the area killing off the other much weaker people. A new addition are the electric-sword enemies, so watch out for them. Head to the northeast corner of the area by the stairs and the closed door. Check the switch to the left, which causes a laser light to shoot out to the first mirror tower atop the northwest building. The idea here is to climb onto the roof of those buildings and rotate the mirrors so the laser reflects across them and onto the switch to the right of the door. So, go to the northwest building and rotate the mirror so the laser points at the next mirror tower. Drop down and run over to the other building, and point that reflection onto the switch to the right of the door, and it will open. Now, run up those steps and go through the doorway. Collect some SHOTGUN Ammo from behind the sand bags, then follow the path until you come to a point where 3 Ganados try pushing a boulder onto you. Quickly react by pressing the designated buttons to dodge it, then keep moving onward. Be careful of the archer in this room as you enter. Defeat him and another Ganado, then climb up the ladder to reach a new area.

Cliffs

In this area, go forward to the outer area and defeat the single Ganado you find. Jump over the gap to the next ledge and watch out for the archer as you go around the corner ahead; snipe the archer to make things easier. Go into the side rooms to the right if you need extra ammo or herbs, otherwise follow the path going upward. Kill off a whole slew of Ganados and electric-sword enemies as you progress up the path. Atop the hill is a cart with an explosive barrel in it; if you shoot it, it'll explode and this fireball will roll down the hill, clearing any enemies in the way for an easy defeat. Check the side passages going across the upper bridge to find ammo and a GREEN HERB, then continue up the path. Hit the switch and go into the room. Inside this corridor, you'll find the Merchant and a typewriter, as you would expect. If you have the money, I recommend selling your BROKEN BUTTERFLY and buying the KILLER7 as its replacement. Save your game here, then head up the hall. You'll see several enemies and an archer above coming your way. Use your RIFLE to quickly dispatch the archer and the line of enemies approaching you, then run down the hall yourself. Go through the door at the end.

Kitchen Room
Here, go down the hall while collecting whatever items you can find. At the far end, go through the door and defeat the lone enemy inside. Check around for some more ammo and a GREEN HERB, then go around the corner to a cooking area of sorts. As you round the corner be ready since a person on fire will jump out of the oven and run at you. Shoot at him with the HANDGUN for an instant death. After the fires extinguish, grab a HAND GRENADE from the shelf

and go through the door ahead to the next room.

Prison Room
In this room, go forward and as you round the corner, load up your SHOTGUN and blast the giant armored guy in the head. A couple shots will do it, but be careful as his attacks are brutal! After he's done, you can enter a room to the right, or you can continue downstairs to an optional room. There, defeat another armored guy, an archer, and the shielded enemies that follow you down there. Then, break the barrels in one of the alcoves to get a Yellow Herb and ammo, and check the metal box for the RED STONE OF FAITH treasure. Go back upstairs and enter the door to the side, which is presumable where Ashley is calling to you from.

Security Camera Room


In here, go around the corner and you'll watch a cutscene. You can watch what the cameras are pointing at, which appears to be Ashley and a couple people terrorizing her. You'll see the new objective on the map, then you get control again, so head through the door to the left.

Hallways
Head down the hallway here, checking the drawers for some ammo along the way. In a room to the side, you can find a Merchant and a Shooting Gallery room, should you be interested in either. You can now buy the TACTICAL VEST from the Merchant, so if you have the money, this is what you must get. It'll reduce the amount of damage you take. Continue down the hall and you'll notice a gate opening across the room, with a few dynamite-throwers hanging around. If you try to approach the gate it'll

slam shut, so you have to keep your distance. Use the RIFLE to pick them off quickly when the gate opens, then pick off the archers that appear after they are dead. Once you kill everyone, the gate will open for good, so run through and collect the spoils. Then, defeat the remaining enemies in that end of the room, and go through the double doors to another safe room. There, go left and into a smaller room where you'll find a typewriter for saving. When you're done there, go back out and head up the stairs to the second floor.

Second Floor Hallways


Up here now, follow the hallway going straight until you come to a split. For now, go left and make your way into the following room. Continue onward in the next area.

Autopsy Room
You'll enter some sort of autopsy operating room (note the enemy laying on the table; you'll have to dodge it soon). Head to the locked door on the right side and there will be a control panel used in opening the door. To solve this puzzle, you have to move the arrows around so there can be a path leading from the top-left block to the bottom-right one. So, turn blue 1, green 2, and red 3 times. In the room you just opened, pick up LUIS' MEMO 3 from the left table and check the back side of the room. You will find a FREEZER CARD KEY on the floor in front of a dead guy. As you turn to leave, you'll hear something open up outside, which turns out being that Regenerator enemy in the autopsy room. Run out of this room quickly while dodging this thing as you won't be able to kill it right now unless you have tons of FLASH GRENADES. Exit this

room.

Second Floor Hallways


Run down the hall. Go through the door at the end to reach the next hallway segment. Back in the first set of halls, be careful as another Regenerator is roaming just around the corner. Try to run around it, or blast its head with a SHOTGUN to temporarily throw it off balance so you can run around safely. Go through the door separating the halls, and head into the alcove to the right, where the door looks to be frozen over. Use the FREEZER CARD KEY here and enter that room.

Freezer Room
In here, you'll find another experiment gone wrong on the table in front of you. It won't do you any harm, so go into the room to the right where you'll find a card rewriter. Using it will get you the WASTE DISPOSAL CARD KEY. Also, use the controls on the back wall to turn off the cryogenic device, which unthaws another door in this room. Check the other small room connected to this chamber, and open the unthawed door by turning the wheel. Inside, collect the INFRARED SCOPE for your RIFLE. Make sure you combine this with your RIFLE IMMEDIATELY! As soon as you get the scope, the freezer will become locked and a Regenerator will come alive for you to fight. Run out of this alcove and head to the exit door, and turn around to face the enemy. Regenerators have anywhere from 2 to 5 parasites (Plagas) within their bodies, and you must use the INFRARED SCOPE to find them (they appear as pink blotches, if you're

familiar with heat-seeking technology) and snipe them out. Once you shoot all the parasites, the Regenerator will die instantly. Once you kill this one, check around the room for ammo and a GREEN HERB (break the cabinet in the back), then exit this room.

Second Floor Hallways


Back in the hallway, you'll hear the heavy breathing of Regenerators again. First, right to another alcove (where you have to go next anyway) and shoot down that Regenerator. Then, go through the door separating the halls and kill that one as well. Now that the hallway is safe, go to the west end of the hall and enter the waste disposal room by using your key card.

Waste Disposal Room


Go down the long hallway here to a control room at the other end. In there, operate the crane, using it to pick up the Ganados and drop them into the waste pit at the far right. After you pick off 3 of them, the last one will run up to where you are, rendering the crane useless. Defeat that last guy yourself, then run down the steps and through the red door. Follow the path going up some stairs, and you'll come to a room with a YELLOW HERB. There is also a switch on the wall, but you can't activate it just yet. For now, go through the door at the opposite side of the room. In this seemingly empty room, go around and you'll see 2 armored guys guarding the room where Ashley is being kept. Defeat both of them, then talk to Ashley who tells you she needs a card key of some sort. Go back a little and enter the other room to the side.

X-Ray Room

Here, go down the hall and through the door into an ambush room of sorts. You'll have to deal with those electric-sword enemies, an archer, and a couple of regular Ganados. Defeat them all and go down the stairs at the back. If you check under the steps you'll find some SHOTGUN Ammo. Then, go into the room to the right after you go down the steps. Go up the stairs here and run down the hallway, where you'll find 2 doors to go through. The one directly in front of you contains a typewriter, so save there first. Then, go into the other room.

Research Rooms
In here, go forward into the following room, where you'll see a camera screen pointing at a spiky Regenerator carrying a key on its body. That creature is in the room to the right, so you don't have much time to hide from it. The spiked Regenerators are to be dealt with in the same fashion as the regular ones, but it has more parasites and the payload after killing it is more. In addition to having 4 parasites on the front side, there is a final one on the back. To get that one, shoot out its legs with your SHOTGUN (so as to save RIFLE rounds), then hit the back one with your RIFLE as the enemy wiggles around on the floor. Upon killing the Regenerator, take the STORAGE ROOM CARD KEY off it. Then, jump over the wall into the blue chamber, where you can check all around for some herbs and ammo. When you're done, you can go through the northwest door and run down a bridge, where the Merchant is located, as well as barrels you can destroy to find a YELLOW HERB and ammo. You can also take the lift out there to an area where you can find some more ammo. Either way, head back out

of the labs altogether when you're done.

X-Ray Room
Back in this area, go down the hall and through the door, but be careful. In the room with the stairs, there will be archers and regular enemies coming down to get you. Try to kill everyone off quickly, while staying by the door to avoid the archers. Snipe them off when you kill everyone else, then head upstairs when the coast is clear. Make your way through the x-ray room and exit through the door atop the next set of stairs.

Waste Disposal Room


Back up here, head up the hall and use the STORAGE ROOM CARD KEY to enter the room.

Storage Room
In this safe room, follow the path around the room to find Ashley cowering in the corner. She will reunite with you, and the chapter will end.

Chapter 5-2 Storage Room


You will immediately regain control of Leon at this point, with Ashley now in tow. Collect the SHOTGUN Ammo and as you leave the room, a paper airplane will fly in through the window. Check it to read the PAPER AIRPLANE (duh) note from Ada. After this, leave the storage room.

Waste Disposal Room


This time around, the room will be flowing with enemies, so it may be best to have Ashley wait at the door behind you for now. Round the corner and defeat

the armored enemy along with the others, then take Ashley across the room and down the hall. Go through the door at the end of the hall. As you enter this next room, you'll be walking into another enemy attack. Dispatch everyone quickly (if you have a GRENADE, it will help here), then hit the security switch on the back wall. This will open the door, causing some more enemies to pour in. Kill the archer and the others, then after they're defeated, go through that door and continue down the hall. Go through the red door at the end. Now that you're in the dumping room where you used the crane earlier, walk over to the pit edge. You'll watch a cutscene where the two of you drop into the trash pit, only to land below in a pile of trash, not to mention a nonfunctional Regenerator (for now).

Garbage Dump
Down here, operate the nearby lever and the Regenerator behind you will come to life. Defeat it quickly, then operate the second lever further into the room. Have Ashley help you push the metal box into the gap, and cross over. Move along the back of the room collecting the GREEN HERB and RIFLE AMMO here. At the left side of the room, there is another Regenerator walking along the hall. Kill it and run across that bridge to another doorway blocked by a metal box. After pushing the block aside, go into the next room.

Wrecking Ball Room


In this room, defeat the armored guy by blasting his head when you have a chance. Then, go forward and kill the rest of the enemies that advance from the back. Follow the hallway going up some steps, collecting all the ammo and

the GREEN HERB on the way. When you reach the ledge where you can jump down, have Ashley wait at the top, and only you drop down for right now. As you go forward, you'll see a whole slew of enemies pouring in from both sides, so run across to the control room and operate the controls. Doing this will cause the wrecking ball to start breaking down the debris blocking the door. You also have a ton of enemies, including 2 armored guys, and various other enemies coming from all directions, so be ready. When you have a chance to break free, call Ashley to you since enemies will eventually capture her if you don't. When you can, operate the controls to swing the ball again (it should only take a couple tries) until the door is clear. As soon as it's cleared, go through that door!

Hallway
Go down the hall here and use the lever to open the gate, where you'll spot a Regenerator coming your way. Kill it and continue down the hallway. You will encounter a second Regenerator, so be sure to destroy it as well. Feel free to enter the 2 rooms connecting to the hall on the sides, for some extra ammo as it will always help. You have to enter the side room on the left side though, for it has a switch for you to press in order to turn on the auxillary power for the gate. Go back to the hall and you'll see a partially open gate at the end. Have Ashley crawl under and open it for you via the other side. Now that the gate is open, continue down the hall and pick up a YELLOW HERB at the end. You can enter a room to the side, where you'll find a Merchant

and the typewriter. Save here, then go back to the previous room. There is a large door with a switch on each side of it. To do this, have Ashley wait at one of them, then have Leon check the other switch. You'll have a countdown before the middle light above the door turns on; that's when you have to press A to pull both switches at once. Do it right and the door will open, so head into that room.

Flatbed Ride
In this room, collect the items you can from the boxes, then climb onto the back of the truck in front of you. Ashley will take over as driver, leaving you on the back platform to take down any enemies heading your way. For the first part, face the back end to shoot down enemies as they run towards you. After a while of fending off the bad guys, a truck will start careening down the path in an attempt to crash into you. Shoot at the front grill to stop the truck for now. Continue defending yourself and the truck will soon chase you down again. Shoot the grill a second time and it'll explode once and for all. Soon after, you will enter an elevator area where the truck stops, and Ashley tells you to hit the switch for her. Jump off the back and climb up a ladder to the upper catwalk. Defeat the enemies up here quickly and hit the switch on the back wall. If you hear Ashley calling you though, that means someone jumped onto the truck and is about to attack her, so be ready with your RIFLE to pick them off. Quickly get back to the truck and jump back on, and the elevator will take you to the next part of the path. Continue fighting off the enemies that jump onto the platform you're on, as well as the ones running from behind. After a short while, you'll hear a

truck horn heading your way, this time from the front! When it appears over the hill, shoot the grill with your RIFLE and the truck will explode and flip over, and your ride will end. When you have control again, go into the next room. Visit the Merchant and save your game, then go through the double doors you see there. After a cutscene with Saddler himself, the chapter will end.

Chapter 5-3 Altar Room


When you get control in this chapter, Ashley will be gone yet again. Go up the steps and take the OUR PLAN file, then enter the room to the left. Meanwhile you will witness another cutscene between Ada and a tough guy you haven't met in this game yet. Anyway, continue down the hall and collect the SHOTGUN Ammo, then go down the steps to the lower level.

Boiler Room
Down here, go through the door and you'll enter a boiler room of sorts. Defeat the archer and the electric-sword enemies that approach you. Clear the room of the enemies on the first floor, then go up the steps and use your RIFLE to blast through the shielded enemy. Kill everyone else up here that moves, then go back down to the first floor and head through the door in front of the steps. Go down the hall here and through the door at the end, then ride the elevator out here to the upper level. Go forward on the upper level and you'll start a rather action-intense cutscene. Here is where you meet up with Krauser at last, and finally learn some critical plot details which I won't spoil for you here. The scene moves along quickly and there will be 6 moments where

you have to quickly press the action buttons to avoid certain death. Towards the end, you'll have to press A and then B rapidly to survive the scene too. Ada will also make an appearance towards the end here. When the scene is over, you will also receive communication from Saddler. After that, go down the ladder up ahead and go into the next room.

Laser Room
In this area, go forward and the door will open, giving access to a hallway. It's definitely not safe as you will soon find out, as the room is lined with lasers. If you pass through them you will die, so be VERY careful! For the first part, there are 2 vertical bars and one horizontal one; wait for the horizontal bar to move upward and the vertical ones to the sides, and move past quickly. Don't move past the other side, since another set of lasers will appear. The best way to do this part is to wait until the horizontal bars move up and all the others are vertical. Move past quickly to avoid dying, then for the next few parts you have to press A + B to dodge the oncoming lasers. After a few dodges, make a run for the door and press the switch to start unlocking the door. A whole slew of lasers behind you will start charging at you, so head towards them and dodge when they get close by pressing the buttons. The door will then open and the lasers will disappear, so head into the following room. Check the chair here and you will find an Emerald. Then, go through the door behind the chair and ride the elevator downstairs.

Underground Passage
In this cave-like area, go down the steps ahead and check under them to find a GREEN HERB and an EMERALD. Follow the path going down the hall and

you'll come to yet another split. If you veer to the right, you will find the Merchant and typewriter spot. If you check on one of the boxes, you'll find LUIS' MEMO 4. If you check the back room, you can get a RED HERB. Do what you want here, then go through the giant doors to the next area. Continue along the path through this cave, making sure to collect the YELLOW HERB in an alcove to the left. Cross the bridge and continue onward to a giant warehouse of sorts hanging in the air. Run up the path and you'll have a cutscene where Leon finds the tracking bug he tossed onto Ashley before. Without any time to absorb this, a giant creature simply known as It will burst out of the wall, and you'll be in that giant hangar.

Hangar
As soon as the scene ends, It will be heading your way. You can't kill it now so don't even try it; just use your SHOTGUN or MAGNUM to fire a couple shots into it, and then it'll retreat. There are 2 green switches in each room of this hangar you must shoot to open gates leading to control panels. Activate each control panel and the gate leading to next section will open up. As you do this though, It may try to attack you from above (press the action buttons when prompted to avoid it), or It will actually drop to the ground and chase you. If you can, just run past it to save ammo. Anyway, for this first part, after shooting It away, run up the center path and head left. When you spot the green switch on the wall, shoot it and go through to a control panel. Activate it, then go back the way you came and shoot the second switch on the wall. Pass the red gate and activate the second control panel. A timer will start to count down, giving you enough

time to reach the gate and jump to the next area before you die with the room. Luckily the gate is nearby, so simply go through and you'll jump to the next part. In here, it will be more of the same, but this time you don't start off having to fend against It. If the monster tries to attack, dodge it, or run past if it hits the ground. Only use ammo to shoot it away if it's absolutely necessary. From where you start, go right and around the corner. Go right up to the gate and shoot the green light on the right column at the other side. Go back to the start and approach the path split. Before you go into it, look up and to the left, and shoot the green light. As you continue now, It will come down to bother you, so run back to where you came from to avoid it, or shoot it a couple times After you do this, since you already shot both switches, the gates you need are already open. So, take the left path to the first control panel, then the right path to the other one (if you're having trouble navigating these rooms, check your map; usually the dead ends are where the control panels will be located). This will start the timer once again, so run back around the corner and take the center path to the opposite end. At the split, go right to the red gate and pass through to the next segment. In this third part, head to the right and activate the first control panel out in the open. Immediately after this, It will come down and evolve somewhat, so it will now have these two giant pincers jutting from its back. Avoid It as you run past, running into a secret passage in the right wall, to reach the opposite end of the room. Out there, follow the path all the way around to the dead end. Shoot the green switch through the bars to open the gate on the other side. Go back through the passage and turn right at the

other end to reach the second control panel. With the timer going off, hustle through the passage once more and go through the red gate to the end. Once you open the gate, a hook will dangle in front of you, so jump to it and make your escape. Back on solid ground, collect the stockpile of ammo and go forward, only to be chased by It once again. You'll both end up in a gated off area, and a boss battle will commence.

It Found: Hangar (Chapter 5-3)


Strategy: This annoying creature from the hangar maze is easy to beat, as long as you have enough MAGNUM or SHOTGUN rounds to cover it. As always, the key here is to avoid being close to the boss or you'll be attacked, especially since this creature is very strong. As you run around the area, you can shoot the red barrels when It gets close to cause a slight bit of damage. There is a RED HERB you can pick up, not to mention the passages you can run through by operating the levers. By closing yourself into a passage, you block It out for a few moments, giving you a chance to get some shots off without worry. Using your MAGNUM is your best bet to ending this fight quickly. If you have the KILLER7 upgraded even just once, you only really need to hit it a few times in the face to end the first phase of the battle. The second part consists of the boss chasing you around while using its pincers; keep moving around to avoid getting damaged. It will then go underground following this, which gives you a free moment to heal up or reload your

weapon. After a few moments, you'll be prompted to push the action buttons or else you'll be attacked. You will probably have to dodge several attacks before It will reemerge fully. When that happens, wait until It turns around and then shoot its face with a couple MAGNUM or SHOTGUN blasts. After several more rounds of this, and depending on how powerful your weapons are, you should be able to sum up this battle relatively quickly.

Cliff Passages
After the fight, collect the 50000 PTAs dropped by the monster, and go through the passage leading out of here. You'll see a door to the right, so head through it. Follow the narrow path to another open area with some stairs. Check behind the stairs first to get a GREEN HERB, then go up the steps and climb the ladder against the back wall. In the small room up there, climb a second ladder and go through the door. You will now be outside atop a fenced-in area. As you approach the edge of the cliff, look down and you'll see a ton of Ganados standing around. Use your RIFLE to zoom in and blast the red explosive barrels to kill the large group of them. Then, aim straight down to the darker area and kill the lone guy standing there. With everyone gone, drop down and collect the spoils. If you continued along the path, you'll reach a dead end, so go into the large tent down there. You'll find a ladder leading underground, so use that. Down here, follow the tracks through the passage. You'll notice a couple side paths, both of which contain treasure and money if you are interested. Go straight to the end and you'll reach a typewriter and the Merchant, as well as yet another Shooting Gallery. You can also pick up KRAUSER'S NOTE from

the table here. When you're ready to continue, go up the ladder and follow the path to the door. Open the door to reach a more fortified region of the island.

Island Ruins
In this new area, go up the path and drop to the lower section. As you run up the open path, you'll get a cutscene with Krauser. Basically, you need to find 3 insignias in this area to unlock the gate. You also seriously need to evade Krauser's machine gun by hiding behind solid columns (brick walls will crumble), and his grenades which you'll be prompted to dodge. When there's a calm between the attacks, run straight up the steps ahead and into the room there. Collect the GREEN HERB and ammo, and wait for Krauser to burst in. He will be quick on his feet, so move to avoid getting stabbed with his knife. Sometimes you can dodge it by pressing the action buttons when prompted, too. Shoot him a few times with the SHOTGUN or MAGNUM, and he'll toss a smoke bomb at you to retreat. Even though Krauser will retreat after you hit him a few times, he will reappear shortly afterward in the area. He has a range of attacks, from using his machine gun arm, to swiftly moving around as he gets close to knife you, to throwing grenades. If he is about to use the machine gun, a head shot will stun him enough to stop that. Also, if you see he's starting to dart back and forth in preparation of a knife attack, step back a bit and he'll miss, giving you a good opportunity to pump him with the MAGNUM once or twice. Then

of course, after you hit him a good several times, he'll throw a smoke bomb and disappear. Keep these tactics in mind so you know how to handle him all throughout this area. When he retreats, go through the north door (the one with the light blue bar on it) and run up the path, hiding behind walls when Krauser attacks. Make your way down the steps and then straight along the long path to the next small room. Don't enter this one though, instead go around it and you'll find a path leading to some spiraling stairs. Take them to the top and the gate will close behind you, and a cutscene will commence. You will receive the PIECE OF THE HOLY BEAST, PANTHER. After the cutscene with Krauser, you'll have to fight him in this enclosed space, so keep moving and attacking when he gets close, and you'll be fine. He can shoot through those brick walls, so don't stand behind them for too long. Moving around will REALLY help you here! After you cause enough damage, Krauser will leave and the gates will open, and a statue will appear. Push it across to the indentation on the floor, and the gates blocking 2 levers will open up. Pull the lever by the gate leading out of here to open it, and run down the hill. At the bottom of the hill, follow the path up a couple steps and around the building I told you not to enter. You may have to deal with Krauser here, so watch out. In the northwest corner around the perimeter of the building is the other gate; pull the lever to open it. Drop down to the lower area and collect a GREEN HERB and some ammo, then you'll notice a split in the path. They both lead to the same place, just that the one on the left takes you on a longer walk. Both paths now feature these robotic camera enemies that blast

you with machine gun fire if they spot you, so try and shoot them with your HANDGUN quickly. Regardless of the path you took, when you reach the end of it, you'll have another quick scene with Krauser. Be careful since immediately following it, two of those robots will come out, so quickly shoot them out of commission. Then, follow the path onward to a YELLOW HERB. The gate will close behind you so head up the spiraling stairs to the top, and up the ladder at the top. If you want to get some items really quick, run across to the opposite area and collect the MAGNUM Ammo and a GREEN HERB. When you want to progress, follow the wooden path around the ladder and collect the PIECE OF THE HOLY BEAST, EAGLE. Now that you have 2 of the 3 insignias, Krauser will taunt you yet again, then his arm will morph. He will then jump down to attack; be ready with the action buttons when prompted. Now the real battle will commence!

Krauser Found: Ruins (Chapter 5-3)


Strategy: For the final battle with Krauser for the third insignia, he employs an entirely different strategy than before. To start, Krauser now has a giant mutated arm which acts as a shield against attacks, and can also cause some major damage if he gets close enough to attack. Above all, there is a 3 minute timer on this battle, so you have to act FAST to beat him with enough time to escape the tower after the fight! When he starts charging at you, you need to run to avoid a brutal onslaught.

As with his other form, Krauser will dart back and forth as he moves toward you, so step back to avoid being stabbed. There will be plenty of times where you have to press the action buttons to dodge an attack, so make good use of that. The best time to attack is while he's flipping backwards away from you, and as he's just getting up to use his shielding arm. The KILLER7 greatest ally in this battle, so make sure you use your shots wisely. You should use the SHOTGUN to attack normally, but if you have a sure shot opening up, take out the MAGNUM. A risky but effective method would be to wait for him to start darting back and forth, but follow him with your weapon of choice, then as he gets close, shoot him IMMEDIATELY when he puts down the guard to charge for an attack. If you aren't aiming right, you may very well take a hit, but if done right (aim for the head) you'll inflict damage on Krauser instead. However, the most effective weapon against Krauser is actually the KNIFE. Use your guns to stun Krauser, then run up and slash him as many times as possible. This will save you tons of ammo. After you finally beat him once and for all (as far as Leon's concerned...), check his body to get the PIECE OF THE HOLY BEAST, SERPENT. Since you have all 3 insignias, you can finally go through the door that required them. The timer is still counting down, so you can't waste time yet! Go down the ladder you came up from, but instead of going down the spiraling steps, walk onto the wooden plank. Drop down from there and head to the gun (assuming you have it by now) will be your

right to find a doorway with 3 indentations on it. Place each insignia on the door and it will open. Go through it and the chapter ends here.

Chapter 5-4 Island Fortress


In this area, go up the path and you'll find a typewriter. Use it if you want, then grab the GREEN HERB and continue until you get the transmission from Saddler. After that, go forward some more and you will witness another cutscene where your backup helicopter arrives and wipes out an entire fortification of the enemy up ahead. When you get control once more, run up towards the fiery mess. Go up the hill until you get a cutscene with a guy behind a gun turret shooting at you. Take cover in a tent to the left, and you'll find some SHOTGUN Ammo inside. After a few moments, the helicopter will destroy the next area for you, how awesome is that! Leave the tent and continue up the path, cutting down the barrels to the side for a GREEN HERB and MAGNUM Ammo. Up ahead is a path split; regardless of what path you take a whole wave of enemies will be advancing towards you. If you run back to the upper area, the helicopter support will kill off all the enemies for you, so take advantage of that. Continue along the upper path and start to cross a bridge, and you'll get a scene with another machine gun guy atop the tower straight ahead. Back up and stand behind the metal wall to the right to dodge the attack. When he stops, use your RIFLE to snipe him. After you take out the gunner, run across and

enter that tower. Before you do this, feel free to explore the side paths to pick up additional ammo and items. Inside the building though, press the green light switch to open the door. As you exit this room, you'll find one of those super strong machine gun guys out in the distance shooting at you. Make a run for it by going up the path, and up some stairs to the right before the dead end. Run around the shielded enemies as you go up, so you're out of the machine gun enemy's range, then defeat them quickly with your SHOTGUN. Use the zip cord to slide down to the next platform, where the machine gunner is standing. You'll stun him by sliding onto that ledge. As soon as you land though, quickly turn around and head shot him a couple times with the MAGNUM for a quick victory. Drop down to the lower ledge and operate the lever to turn the light red, opening the gate. Fall to the ground and run through to the next section of the fortress. Inside, the gate will close behind you and you'll be faced with even heavier enemy fire. Run into the tunnel to the left and climb up the ladder. Walk up the hall but be careful as a dynamite thrower and a couple others will round the corner ahead to attack. Clear them with the SHOTGUN, then equip the RIFLE and snipe the first guy behind a turret to the left. Step back to avoid getting hit, though. When you clear that gunner, defeat any enemies that accumulated behind you, then make a run for it along the right path. When you get right next to the second turret, kill the enemy controlling it. Continue on and you'll reach a gate, then the area will become locked as you approach. Aim downward to kill another turret user, then open the gate in front of you. Go forward and

operate the lever to make the light turn green. Next, go back the way you came and drop down to the ground level. Run around all the obstacles and make your way to the south end, where you'll find a ladder (it's under an awning of sorts). Climb the ladder and follow the path to the second lever; activate it and the gate blocking the door below will open. Go back and drop down the ladder, and head to the door you just gained access to.

Outside Temple
In this new (and seemingly peaceful) area, go up the stairs to the top. Once there, you will witness a cutscene of what appears to be an ambush you'll have to deal with. Luckily, the helicopter finishes them off yet again, but at a high price. Following the scene, you will receive transmission from Saddler. After that, you'll have control, so go and pick up all the spoils from the area in front of you. Then, follow the path that goes along the cliff edge until you reach a gate. Go through it to enter the temple itself.

Temple
Here, go down the ladder to enter the underground temple. Behind you is a PEARL PENDANT if you want it, otherwise go into the next room. You'll have a cutscene with Ada in here. When it's over, continue into the following room through the door ahead.

Prison
Go down the quiet hall into another room, where you'll find the typewriter; make sure you save now. Collect the ammo and other goodies in here, making sure to go into the hidden passage to pick up a YELLOW HERB. Then, go down

the long hallway. In the second cell on the left side, there will be a Regenerator, so be careful. Run past to grab its attention, then move back so you can kill it off like you did before. You will see some steps up ahead, but you can't go up them. So, follow the path behind them and climb onto the ledge, then head into that room beyond the door.

Fortress
In this second fortress-like area, go down the steps and up the path until you reach the corner. There will be a hill with several archers standing around up there. As soon as you attack one, they'll all notice you and start attacking as well. Use your RIFLE to pick them off, then after you defeat the reinforcements, a giant machine gun guy will appear. Use your RIFLE to pick him off, or the MAGNUM when he gets close. Once that's settled, go to the back end of the area and you'll see a ladder. Shoot the explosive barrel next to it to clear a whole bunch of enemies as they drop down from above. After you kill the remaining enemies, jump over the sand bags and go up the aforementioned ladder. Up there, collect a FLASH GRENADE and try to operate the control panel. The emergency locks will be activated and a whole load of enemies will flood into the area. Turn around and follow the path out of this room, and defeat a bunch of enemies on this and the upper platform. Take out any archers you spot, and climb up the ladder to the upper ledge. Keep killing the enemies, and one will drop the EMERGENCY LOCK CARD KEY. Take it and climb to the upper level if you haven't already, then go into the north room. Use your new card key here and the control panels will reactivate by turning

green. Go back south and down the ladder to the lower platform, and enter that large warehouse building. Operate the control panel in the corner, then back out of here and follow the catwalk southward. Go into the room where you started off, with the table and the ladder leading downward. Activate the second control panel in here and the metal door will open below. To reach the door, drop down the ladder in the room to reach ground level. Follow the path going along the wall (don't jump over the sand bags) and you'll see the 2 green lights; this is where you need to go. Go down the steps and enter the room below, where you'll be faced with 2 shielded enemies. Kill them off, then go through the large doors to another area.

Saddler's Laboratory
You'll get to watch a cutscene with Ashley and Saddler as you enter this room here. Of course, Ada will arrive just in time to save the day. Once you get control again, Ashley will be with you once more. You can't go back into the lab, so head through the blue doors in front of you. Out there, collect a GREEN HERB and LUIS' MEMO 5. Also, there is a Merchant here should you want any upgrades right now. When you're done here, follow the passage to a door leading to the following area. Here, go down the steps and round the corner, and you'll spot 2 of those giant armored enemies. Aim for the head and kill them, then enter the room on the left half of the split path. In this lab, you'll watch a cutscene where the parasite inside Leon is finally killed off, then the same is done for Ashley. After the scene ends, so does the chapter.

Final Chapter

Saddler's Laboratory
You'll pick up control where you left off in this operating room of sorts. Go through the opening in front of the chair and follow the stairs up to a safe area. Collect the YELLOW HERB, SHOTGUN AMMO, and the OUR MISSION files. Then, enter the next room up there.

Final Safehold
In this area, you'll once again meet with the Merchant and a typewriter to the side. Upgrade your guns if you can afford to, and save your game. Then, go down the steps and follow the path straight to an elevator. You'll witness a quick scene where Ashley is left behind once more, as Leon goes up the elevator.

Final Arena
At the top, Leon will have a confrontation with Saddler one last time. Saddler will transform, and the final battle will commence.

Saddler (Mutated) Found: Final Arena (Final Chapter)


Strategy: For this final battle, Saddler is a giant creature with 8 legs used to chase after you. Keep your distance or else Saddler's legs will swipe at you, causing lots of pain, so be careful. If you look at his legs, they have eyeballs that open and close; target one of the eyes and shoot at it with your SHOTGUN or MAGNUM, and Saddler will fall. You will then be prompted to run up and swing the press A in order to stab Saddler's eye, causing further damage. After that, you'll jump off and the cycle will repeat with a different leg's eyeball.

The best approach to stay safe is to stab the eye, then when you get control again, either run past Saddler there's no room behind you, otherwise turn around and run to gain distance before attacking again. You can also expose Saddler's eyeball by running to a machine that controls the cranes (one on each side of the bridge), wait for Saddler to get near, and then press the buttons to smash a few steel beams into him. After you shoot out several eyeballs, Ada will call to you from across the. Go across the bridge when it's down (you may have to press the action buttons to jump across if it opens as you're crossing). At the other side, pick up the ROCKET LAUNCHER (SPECIAL). Use the action buttons to avoid the steel beams Saddler may try to throw at you from the other side. All you have to do is equip the ROCKET LAUNCHER, take aim at Saddler, and fire. The battle will then end with Saddler defeated! After you blast apart Saddler, you'll witness a scene between Ada and Leon. After she makes her escape, you will receive the JET-SKI KEY. A timer will start to count down from 3 minutes; at zero the island will explode, so you have to move fast to escape! Pick up the 100000 PTAs spoils from Saddler's remains, then run to the yellow elevator structure and operate it to go back down.

Escape Tunnel
After picking up Ashley, you will now have to make your final run to the jet ski so you can escape. With Ashley in tow again, run down the path and drop down at the ladder, making sure to catch Ashley so you can continue. At the

end of the run, get onto the jet ski and get moving! Accelerate by pressing Up on the left analog stick, while moving left and right to get through the openings and avoid crashing into the various obstacles ahead. For the second part of the escape, you'll have to steer around falling wall formations; as long as you pay attention to what's above you, you'll be able to avoid them with no problem. At the end of the tunnel, Leon and Ashley will escape out of the island and the final scene will play, followed by the credits. Congratulations on completing Resident Evil 4: Wii Edition! Note that you will have the option to save your game again at the end, from which you can start another new game with the same amount of health on Leon and Ashley, as well as any new unlockables you may have obtained. Just make sure you load the save file you just completed to access all these goodies, rather than select the New Game option from the main screen, which will NOT grant you the replay features.

-= 11. The Mercenaries -=


Beating the main game once unlocks The Mercenaries. While there was a mini game of the same name in Resident Evil 3: Nemesis, the variation in Resident Evil 4 is a bit different. There are four environments, the Pueblo Village, the front gate of the castle, the island fortress and a waterworks level that wasn't featured in the main game. You can control Leon, Ada, Krauser, Hunk (from Resident Evil 2) and Wesker, who all have different abilities. Leon is the default available character. Beating the village with 4 stars or more will unlock Ada. Beating the castle with 4 stars or more will unlock Krauser. Beating the island fortress with 4 stars or more will unlock Hunk. Finally, beating the waterworks with 4 stars or more unlocks Albert Wesker.

Each character has a different set of weapons, which makes them strong and weak against certain situations and environments. Stay tuned to this section for more details in the next update.

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