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IMAGINiTTechnologiesWhitePaper StylingInventorStudio

StylingInventorStudio

InventorStudioallowsyoutocreaterealisticrenderingsoranimationsofmodels.Torenderimages,you cansetthesurfacestyles,lightingstyles,scenestyles,resolution,andcameraviews.Toanimatemodels, anumberofrenderedimagesarecompiledtocreateanAVIfile. Perhapsthemostimportantaspectofasolidrenderingoranimationistheuseofgoodstylesand camerasinprogram.Herewehavetwoimagestheoneonthelefthasnostylesappliedtoitotherthan thedefaultofthesoftwareandtheoneontherighthasbeenassignednewlighting,surface,andscene stylestogiveitamoreprofessionallookandfeelaswellascameramanipulation.

Thepurposeofthiswhitepaperistogivetheuserinsightintothedifferentaspectsoftheeditablestyles insideInventorsStudioenvironmentaswellascameramanipulationsandhowtomanagethem.

StylesAccess

Theinitialsetupofyourstylescanbeverypainfulorveryeasydependingonhowyouapproachyoursetup.Ideally,aknown setofmaterialsarealreadyinplayinyourtemplates.Thesematerialshavetheirowncolorstylesassociatedtothemthrough theStylesLibrary. Forinstance,insidethe Steel,Mildhasacolorstylesetto Themostprominentreasonwhyacolorstyleoramaterialdoesnotexistinyourlibraryisthatitisnotinherentlyinyourpart templateorinyourcurrentStylesLibrary.InordertomodifyanduseyourStylesLibrarymakesurethesettinginyour projectfile(.ipj)issettoYes(Read/Write)andnotNo(NoLibrary)orReadOnly(StylesareReadOnly).

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CommandBoxes

ThedialogboxesforSurface,Lighting,andSceneareallsomewhatsimilartoeachother.Intheupperleftportionofthe dialogboxyouwillfindcommandbuttonstomakechangestotheStylesLibrary.Justtotherightofthesefourstandard commandswillbestylespecificbuttons(GetorAssignforSurfaceStyles;andNewLightforLightingStyles). PurgeStyle UpdateStylefromLibrary NewStyle SavetoLibrary

StylesLists RightMouseButtontoRename, Copy,CreateNew,Purge,Update fromLibrary,SavetoLibrary,and Exportto.styxml

TabsforStyleSpecificControl

PreviewPane ForSurfaceandSceneStyles SaveEdits,ResetEdits,andDone

Import Importanexternal.styxml

SurfaceStyles

SurfaceStylescontroltheoveralllookandfeelofyourcomponentsbringingtogetherbothcolorandtexture.Inventor categorizestheseintoStandardfoldersandalsopermitsusercreatedcategoriesfororganization.Someoftheadvanced controlsheremodifyreflection,opacity,diffuseandbumpmapsettings. Thetoolsusedtogetandassignsurfacestylesarelocatedattheupperleftareaofthedialogbox.Thesetwoiconscontrol howsurfacestylesareobtained,modified,andthenrepaintedtoafaceorcomponent.InsidePartmode,thesecommands willworkonindividualfacesandinsideAssemblymodethesecommandswillworkonindividualcomponents. GetSurfaceStyle: AssignSurfaceStyle: UsethistograbasurfacestylefromthemodelandseeitintheSurfaceStylesbox Usethistoassignaselectedsurfacestylefromthedialogtoapartorface

TIP:Thebestwaytoassignsurfacestylestoapartistodosowithphysicalpropertiesandthenoverridecertainfacesthat needitsuchasmachinedpolishedfacesofacasting.Note:Waitingtoassignsurfacesstylesintheassemblywillnot matriculatethestylebacktotheindividualpartsthatareassignedasurfacestyle.


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BasicTab
Category CreateanewCategorybytypinganameinthepulldownboxorchoose onefromthelisttocategorizethesurfacestyle Ambient Colorthatappearsinareascreatedbyshadows Diffuse Colorthatappearswithdirectdaylightandartificiallighting;usearrows tomatchAmbientorSpeculartoDiffuse Specular Colorthatappearsinreflectionsofanobject TIP:fornonmetalmaterialsettowhite,formetalmaterialssetto closetcolortothemetal,matchingthespeculartothediffusewill reducetheoverallshininessofthecolor EmissiveColorthatappearsthroughanobjectasifitcontainedalight source(doesnotinteractwithlightobjects) DisplayInteriorFaces Ifcreatingatransparentsurface,usethisforcontroloftheinteriorfaces andedges.

Reflection
Shininess Controlstheamountofspecularlightthatbouncesoffthesurface; Considerthisasapercentage(50/50=specular/diffusereflection).For shiniersurfaceslikepolishesandchromessetthisvalueintherangeof 80andforadullermaterialsetaround2030. Note:Materialsthatareshinytakelongertorender. UseReflectionImage UsesCar3.bmpasdefaultimage,heretheimagecanbechangedtoa userdefinedfile.Tochangetheglobaldefaultimage,replacethe existingdefaultinyourinstallation.Thereplacingimagemusthavethe samenameasthedefaulttoworkproperly.

Opacity
Opacity Controlshowlightspermeatethesurface.Opacityof100isasurface thatiscompletelyopaqueandwillnotletlightthough.Opacityis essentiallytheoppositeoftransparent.Themoreopaquetheobject thedarkertheshadowswillbecastfromit. Refraction Controlstheoverallbendingoflightasitpermeatesthroughtheobject andalsoassumesalowopacitysettingforthestyle.TheRefraction Presentsareavailableinthepulldownbuttonforcommonmaterials.


IMAGINiTTechnologies

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DiffuseMap
UseTextureImage Clicktheradioboxtoallowatexturemaptomaptothesurfacestyle. Usingatextureimagecangivetheeffectofamaterialwithout bumpiness.Thinkofthislikeatoymarbleorabowlingballwith multiplecolors.Inventordoescomewithagreatstandardlibraryof textures.Howeverconsidersearchingonlinefornewmapsofmaterials tomatchyourproducts.Justplacetheminyourstandarddirectory. Scale UseScaletocontroltheoverallsizingofthetextureimageonthe surface,thismayneeddynamiceditingdependingontheactualsizeof theobjectorfaceappliedwiththesurfacestyle.Ifthescaledoesnot workoutcorrectlyfortheobject,itwillneedtoresizedoutsidethe softwareforbesteffect.Increasingthepixelsperinchwillresultina smallertextureontheobject. Rotation Rotationcontrolforthetexturefrom180to+180.Ifyourtexturedoes notadheretotheobjectorfacecorrectlyyoumighthavetomake multiplesurfacesstylesfordifferentfacesofanobject. TIP:CreateaRotationforWoodthatisat90andoneat0forvarying graindirections.

BumpMap
UseBumpImage Choosingallowsindividualselectionofauserbumpmaptoaddanotion ofatexturedsurface.ColorsoftheBumpmapdonotaffecttheDiffuse Mapbutdoplayaroleingeneralbumpcontrol.Generallytheimages areblackandwhitewhereblackcontrolsprotrusionandwhitecontrols recession.Usingagrayandwhitecreatesalessvisiblebumpmapping. SameasTexture Inventorhassomebumpmapsthatmatchdefaulttextures,usethis radioboxtousetheInventordefinedBumpMap BumpPercentage Usethesliderbarortheinputboxtocontroltheamountofbumpiness InvertMap UsetoinverttheBumpMaptoreversethebumpimageprotrusions Scale SetsameasDiffuseMap i


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LightingStyles

LightingStylescontroltheoveralllightinginarenderandcanbeactivatedbyrightmouseclickingonthedesiredstyleand selectingActive.Eachstylecontainsindividuallightsthatmakeuptheuniquestyle.Inventorslightstypesconsistof Directional,Spot,andPointtypes.Whentheoverallstyleisselectedonesetofoptionsareavailableonthetabs.Whenan individuallightinthestyleisselectedanothersetofstylesareavailable.Thesettingsfortheactivestyleare:

General
Brightness Changesoverallbrightnessinthestyle Note:Thiscontrolsoverallbrightnessforalllightsinastyle. SkyLight Providesuniform,directionlessilluminationintherender,when enabledintensitycanbechosenandanoverallcolorforthe illumination;conversely,animagecanbeprovidedtoprovidevarying colorfortherenderfromtheimage. TIP:AvoidusingSkylightuntilyouarepreparedforyourfinalrenderas itwillincreasetheamountofprocessingtimeasthislightingisvery intensiveonresources.

Indirect
Ambience Usethistocontrolindirectlightinascene,defaultamountis10. TIP:Ifyoursceneisjustalittletoobrightoralittletoodarkaftera lightingstyleischosenadjustthisvaluetofinetune BouncedLight BouncedLightisneededwhenSkylightischosen,butcanbeused withoutit.Thisislightbouncesoffasurfaceasitencountersthem. WithBouncedLighttherearethreesettingsLow,Medium,andHighand Customwhichallowsforamanualinputforthenumberofsampling raysinthebouncedlight.

Shadows
Type None(NoShadows),Sharp(Welldefined),andSoft(Softblend) Quality OnlyavailableforSoftShadows;Low(256x256resolution),Medium (512x512default),andHigh(1024x1024) Density OveralldarknessoftheShadowthatiscast;tolighten,reducedensity LightParameter SphericalDiameterforSoftShadowcasting. TIP:Limitthesizeofthesphericaldiametertomodeltoberendered andaddalittleextra.Ifthediameteristoolargeitmaytakelongerto processtherenderaswellasgiveshadowstowrapperassembliesthat donotneedshadows.
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Postition
Orientation OrientsthelightstylestospecifiedplaneswiththedefaultbeingXY;use Fliptochangetheorientationtofliptonormaloftheorientationoruse theselectionarrowtochooseanyuserworkplaceormodelface Scale Usethisifyourlightingstyleistoolargeortoosmallinrespecttoyour object(s)toberendered.Uniformfrom1to1000 Position UsethistoreorienttheoverallpositioningoftheLightingStylebasedon thecenteroftheAssemblyorthePartfile.

Thesettingsfortheindividuallightsinastylecanbecontrolledaswellasnewlightscanbecreatedinsideusingthe commandontheupperleftofthedialogbox.

General

Type ChoosethetypeofLighttocreate(Directional,Point,orSpot) On/Off LightisdefaultedtoOnorOff TIP:Q:Whycreatealightthatisoff?A:Toanimateittobeonlater. Placement Targetspecifiesafacetoplacethelightnormalto;thiswilldefinetarget positionandbeamdirection.Positionwillbemanuallyplacedalongthis normaltotheface. Flip Usetoflipthepositionandtargetlocationswitheachother TIP:FlippingthelightisaveryquickwaytocreateLEDsonpartswith thePointtypeorlightradiatingfromanobjectinsteadofcastingdown ontoit.

Illumination
Intensity ColorIntensityoftheLight Color ColortobeusedintheLight TIP:Consideranimatingthelighttodifferentcolorsandintensities

Shadows
UseStyleSettings SetidenticaltotheActivestyleorleaveuncheckedtomakechangesto theindividuallight.Therestofthesettingshereareidenticaltowhatis foundintheactivestyletabforshadows.
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DirectionalType
Providesparallelbeamsoflightfromasingledirection(arrowonscreen) Longitude SetstheinfinitelydistantlightsangleXYPlaneadjustment Latitude SetstheinfinitelydistantlightsangleYZPlaneadjustment Note:SoftShadowsaredisabledforDirectionallighting

PointTab
Provideslightcastinalldirections(octahedralonscreen) Position ValueslistedinabsolutevaluesfromX,Y,andZoriginoffile NoDecay Lightenergydoesnotdecayoverdistance,setslightingtobeconstant regardlessofrelationtocomponentsorpart InverseDecay Lightenergydecaysataspecifiedrateof1/dwheredisthedistanceto thelightsource InverseSquaredDecay Lightenergydecaysataspecifiedrateof1/d2wheredisthedistanceto thelightsource(Reallifevaluebutrequiresmorelightstomakea realisticeffect) TIP:UseInverseDecayandspecifystartvaluesfurtherawayfromyour modeltomaintainbrightnessupclosebuttrailsoffthefurtherawayit getsfromthelightobject.

Spot
Provideslightinafocusedmanner(coneandringsonscreen) Position XYZPositionoftheSpot Target XYZPositionoftheTargetfortheSpot Decay SameasPointTabssettings Hotspot Controlsangleofthehotspot(innercircleofcone)fromtheCone Position;valuesrangefrom1to150indegrees;default=45. Falloff Controlsangleofthefalloff(outercircleofcone)fromtheCone Position;valuesrangefrom1to150indegrees;default=50.
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SceneStyles

SceneStylesallowthesetupofabackdropfortherendering.Thesebackgroundsettingscanbesetforthegeneral backgroundaswellastheenvironmenttheyexistandhowtheyinteractwiththeInventorfiles.

Background
UseApplicationOptions UsestheInventorApplicationOptionsColorTabforbackground SolidColor Usesaspecifiedcolortobechosenontherightofthedialog ColorGradient Usesagradientsetofcolorschosenontherightofthedialogwhere theuppercolorblendstothelowercolor Image Usesaspecifiedimagewhichischosenfromfileandcontrolledwith positioningoftheimageforcentering,stretchingandtiling.When tilingisenabledcontrolsfortherepeatingimageareavailable. SphericalImage Usestheimagetowraparoundasphere;usuallyneedstobean interestingpattern,imageryishardtoobtainthisway

Environment
GroundPlane AllScenesarebasedoffthedefaultOriginPlanesintheAssemblyor Partfile.Usethissettingtochangewhichplanewillbeorientedforthe groundaswellasanyoffsetthatisnecessary. TIP:Createaworkplaneoruseafacetomeasurefromthedefault planetoyourfaceorplane.ThereisaMeasureflyoutavailableinthe offsetsrightarrowsubmenu. ShowShadows Controlswhethershadowsarecastontotheplane;useiftheground planedoublesasthefloor/workarea.Setcloserto100formore shadowsontheplane. ShowReflections Controlswhetherreflectionsarecastontotheplane;useiftheground planedoublesasthefloor/workarea.Setcloserto100tohavethe groundplaneappearlikeamirrorinquality;canalsobecustomized withaspecifiedimage.

WrapperAssemblies

Considercreatingastandardassemblytoplacepartsorotherassembliesintoforquickrendering.Havingapredefined stagetocreateyourrenderssavestimefromsettingupLightandScenestylesoverandoveragain;especiallyifyounotin thehabitofsavingthemtoyourStylesLibrary.Considerhavingwalls,props,floors,tables,andanythingelsethatmightadd totheatmosphereofyourproductwithoutdetractingfromtheproductitselfwhilestillgivingthescopeorscaleofthe design.Anothergreatpartofwrapperassembliesisthefactthatyoucanhaveyourcamerassetupalreadyaswell.


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Cameras

Usethecameracommandtocreateusercamerasfordifferentviewingcontroloptions.Thisisbeneficialforrecallingmultiple visualorientations,angles,orfstops.Theycanalsobeanimatedaftertheyhavebeensetuptodopathanimationsand turntableanimations.

Cameras
Placement AllScenesarebasedoffthedefaultOriginPlanesinthe AssemblyorPartfile.Usethissettingtochangewhichplane willbeorientedforthegroundaswellasanyoffsetthatis necessary. Projection OrthographicorPerspective(UseCtrl+Shft+F3tochangedeg.). RollAngle Controlsthetwistinthecameratothetarget(180to180) LinktoView Changesviewfromuserperspectivetothatofonelooking throughthepurposedcamera;helpfulforcheckingsettings. Zoom Controlsthezoominthecameratothetarget(1150deg) DepthofField Clicktoenablefocusbasedondepth FocusLimits Nearspecifiesthedistanceatwhichobjectsareclear (greenplane) Farspecifiesthedistanceatwhichobjectsareoutof focus(blueplane) fstop fStopvaluefordepthoffield;lowerthenumberthe narrowerthedepth FocusPlanepickaknownplanarsurfacetosetthefstop Linkfocusplanetocameratarget Whenlinked,movingthecameratargetalsomodifiesthe focalplanelocation.

ZoomBox

Position

DepthofField Markers

Aquickerwaytocreateacameraistomanuallypositionthemodelusingnormalmodelmanipulationcommandssothatyou areimaginingyoureyesasthecamera.Oncetheviewisset,intheStudioBrowserBar,rightmousebuttononCameraand selectCreateCamerafromView.Thiswillcreateacamerawheretheuserjustpositionedtheirviewingofthemodel.

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MakingyourSelections

Oncesurfacestylesareapplied,lightingisset,scenearedefined,andcamerasaresetaprofessionalrenderingcannowtake place.UsetheRenderImagecommandontheStudioPanelBar.

RenderImage

AspectRatio SetWidthandHeightorchooseapredefinedratio Camera,LightingStyle,andSceneStyle Chooseapredefineditemfromthepulldownlists RenderType RealisticorIllustrative AntiAliasing(OutputTab) Smoothoutedges;usehighestonlyforrenderswithsoft shadowsandhighformostothers. TrueReflection(StyleTabRealistic) Whenselected,reflectsobjectsinthescene.Whennot selected,theimagemapspecifiedinSurfaceStylesorScene Stylesisusedandrenderingtakeslesstime ColorFill(StyleTabIllustrative) Sourcecolorselections(NoColor,SurfaceColor,orSpecified) Levels(StyleTabIllustrative) Defaultat2,increaseformorecolordepth,useShiny highlights(specularvalueof50) Edges (StyleTabIllustrative) ToggleOutlineandInterioredgedisplayandcontrolthe thicknessandcolorofedgelines.Useahigherthicknessvalue foramoreartisticillustration.

AbouttheAuthor:MarkAllenFlayler

MarkisanApplicationEngineerwithIMAGINiTTechnologies,specializinginmanufacturingenvironments.Hehas implementedtheAutodeskManufacturingproductswithseveralindustriesincludingtheblow/injectionmolding, automotive,andcustommachinerymarkets.Inventorhasbeenaprofoundaugmentationinhisabilitiesallowinghimtobring 3Ddigitalprototypingtotheforefrontoftheindustrieswithwhichhehasinteracted. Hehasextensiveexperienceanda comprehensiveunderstandingofthetechnical,practicalbusinessandhumandimensionsofimplementation.Heisan effectiveandskillfulcommunicator,consultingwithhisclientstohelpachievetheirbusinessobjectives.MarkisanATC certifiedinstructorandheprovidestraining,support,andimplementation.MarkisPSEandATCcertifiedinAutoCAD, AutoCADMechanical,AutoCADElectrical,AutodeskDataManagement,andAutodeskInventor.

Allbrandnames,productnames,ortrademarksbelongtotheirrespectiveholders. IMAGINiTTechnologiesisnotresponsiblefortypographicalorgraphicalerrorsthatmayappearinthisdocument. 2008IMAGINiTTechnologies


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