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Epilepsy Warning: Please Read Before Using Any Computer Or Allowing Your Children To Use It. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns and backgrounds on a television screen or while playing computer games may induce epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptons even in persons who have no previous history of seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. If you experience any of the following symptons while playing a computer game- dizziness, altered vision, eye or muscle twitches, disorientation, loss of awareness, any involuntary movement or convulsions - IMMEDIATELY DISCONTINUE AND CONSULT YOUR PHYSICIAN BEFORE RESUMING PLAY. Do not damage or soil the cd rom, be careful not to scratch the cd rom. Do not write or attach stickers to the cd rom. When storing, put the cd rom back in the original case and keep it away from places of high temperature or high humidty. When cleaning becomes necessary, use a soft cloth such as a lens cleaning cloth and wipe gently. Do not use thinners, benzine or other petroleum based products. This cd rom is intended for computer software use only. Do not attempt to play on conventional audio cd players as it may damage speakers or headphones. Please read any README.TXT documents present on the cd rom. These documents contain important information.

WARRANTY LIMITATIONS
The cd rom(s) included with this product are guaranteed to be in correct working order. It is the purchasers reponsibility to prevent infection of this product with a virus. Midas Interactive Entertainment Ltd. will replace, free of charge, any cd rom(s) which have manufacturing or duplication defects. These cd rom(s) should be returned to Midas for immediate replacement.

COPYRIGHT
This manual and the information contained on the cd rom(s) are copyrighted. The owner of this product is entitled to use this product for his or her own personal use only. No one may transfer, give, license or sell any part of the manual, or the information on the cd rom without prior permission of Midas Interactive Entertainment Ltd. Any person or persons reproducing any part of the program, in any media, for any reason, shall be guilty of copyright violation, and subject to civil liability at the discretion of the copyright holder. All Rights Reserved. All licensing enquiries should be directed via e-mail to sales@gamesarena.com or check our website www.midasinteractive.com for other contact information.

INTRODUCTION
Boys - put on your best weekend clubbing gear, girls - make yourself look beautiful, because you're about to take a night out at the most exclusive Pool club ever to exist inside a computer! Welcome to CueClub. Never has playing pool been so glamorous with fantastic club-style graphics, unique Virtual Chat Rooms, a simulation to die for, and gameplay so slick, you'll have no choice but to come back time and time again. CueClub truly is, without doubt, King of Pool!

INSTALLATION
Begin by inserting the CD-ROM into your drive and then choose one of the following methods to start the setup program: 1. If you have Autorun enabled, the setup program will start automatically. 2. Open the START menu from the WINDOWS desktop, select RUN and type "d:\setup.exe" in the box provided. If your CD-ROM drive isn't the "d" drive, then please replace with the appropriate letter. 3. Open My Computer from the desktop and double-click on the CD-ROM drive icon, then double-click on the setup icon to begin installation. Once the setup program has started, please follow the on-screen instructions to complete the process.

COPY PROTECTION
To play CueClub, you must have the original CD in your CD-ROM drive.

NEWS AND UPDATES


Updates to CueClub and other related news can be found over the internet at these two sites: www.bulldoginteractive.com (developer website) www.midasinteractive.com (publisher website) Please check here to find further technical support and to read the frequently asked question (FAQ) files.

MINIMUM SPECIFICATION
3D hardware accelerator (2nd generation) Pentium 166MHz processor or equivalent 16 MB RAM 165 MB hard disk space Quad-speed CD-ROM drive Windows 95/98 DirectX 7 100% Microsoft-compatible mouse and driver

RECOMMENDED SPECIFICATION
3D hardware accelerator (3rd generation) Pentium 266MHz processor or equivalent 32 MB RAM 165 MB hard disk space 32-speed CD-ROM drive

Windows 95/98 DirectX 7 100% Microsoft-compatible mouse and driver

Part I: Basics Section 1: Introduction


Welcome to the CueClub clubbers guide, a comprehensive electronic manual containing everything you need to know to get the most out of CueClub. The guide is split into four parts. Part one covers the fundamentals of CueClub and how to access the main game features. Part two covers virtual chat rooms in greater depth. Part 3 is a collection of strategies and techniques for improving your game, and part four is a reference to the rules for each game.

Login
When you start the game you will be presented with a login screen asking for some personal details. Do not fret this information is required for the virtual chat rooms. It gives the computer players a little more information about you. After submitting your details you will be presented with the main menu and all the game options. To start a new game, click on the game option.

Section 2: Game modes


Quick game
This option selects a game against a computer opponent. The player will be picked at random from one of the currently available chat rooms, and their level of ability will be determined from your current preferences - either easy, medium or hard (you can change the difficulty setting from the options menu). The number of games defaults to one, but this too can be changed from the options menu.

Two player
This option allows two human players to have a game. After entering your names and selecting your cues, choose your preferred rules to start the game. Remember to hand the mouse over to your opponent at the end of your turn.

Chat rooms
A unique feature of CueClub is the simulation of internet chat rooms appropriately named virtual chat rooms. You may have already experienced real chat rooms before, in which case you should pick up this part of the game quite easily. If not then don't worry, it's straightforward enough. CueClub contains eight totally different chat rooms to uncover, each with a unique theme. When you first start playing CueClub, only one chat room will be available. This is the one you have membership for. Enter an alias for yourself in the box provided if you wish. This can be your real name or a nickname. If the chat room is not too busy then you will be allowed in. Once inside, to talk to other players, just type text into the dialogue box at the top of the screen, then click on the appropriate button to send it, or press return. There are six send buttons available:

1. Request (request a game) 2. Accept (accept a game) 3. Decline (turn down a game) 4. Greet (greet someone) 5. Chat (chat to someone) 6. Insult (insult someone) When you click on one of these buttons, a menu will drop down with a list of the players in the chat room, and an entry at the top saying 'Everyone'. Click on this item to send your message to everyone. Otherwise, select the player who you would like to send the message to. Then wait a few moments. Your message will appear at the bottom of the post list. If you're lucky you might even get a reply, indicated by posts with a finger pointing at them. If you miss a post you can always drag the scroll bar on the right of the screen to view them. Well - did you get a reply? Maybe, maybe not! Keep trying - persistence pays. If the 'accept' and 'decline' button start flashing then someone is offering you a game. Click on 'accept' to see who it is, then click on their name if you wish to play them. To turn them down, go to 'decline' and do the same (or simply wait for them to go away!). You should keep an eye on their posts though, to see what game they are actually offering. If you accept a game with another player, you will have to agree to a pre-match contract before playing. This is basically to warn you that something is at stake - namely your reputation. Agree to this and you're on with the game. Generally speaking, if you win then your reputation in that chat room will increase by one , if you lose it will drop one . Reputation is very important in the chat rooms. Part two explains this topic in greater detail. Also on this screen is the chat room status panel. This is the panel on the far right of the screen and contains three buttons labeled 'members', 'matches' and 'rooms'. By clicking on these you can reveal various information on the chat rooms. The 'members' view (default) lists all the members currently logged into the chat room, and their statistics. Click on an entry in the list to reveal more personal data on that member. The 'matches' view lists all matches in progress in that chat room. This list will change over time as games end and new games start. Finally, the 'rooms' view lists all the chat rooms and how full they are. Click on one of them to jump to the foyer of that chat room. At the bottom of the chat room status panel are a set of buttons under the headings 'Game type' and 'Number of games'. These buttons allow you to set your preferences for a game. Whenever you request a game these preferences will be stated in your posts, and other members will make up their own mind up if they wish to play to your rules. If you have no preference to which game you like to play, set 'Game type' to 'Any' and 'Number of games' to '?', and your opponent will be left to decide. In the case where both players request 'Any' game type, the match will default to 8-ball, and similarly, for both players requesting '?' number of games, only one game will be played by default.

Tournaments
CueClub has two quite separate parts to it. The first is the chat room games, the second is the tournaments. To complete the game you must uncover all of the chat rooms and complete all of the tournaments. Only by unlocking these will you be granted access to the grand final - the CueClub tournament. Tournaments are made up of sixteen players, fifteen of which are selected at random from a chat room. Players will have differing abilities and you have no way of knowing in advance who you will be paired with. If you win your match you will go into the next round. If not, you are dropped from the tournament and you will have to start again. Don't worry about saving, the game will auto-save your progress after each game, so you can come back to it another time.

Before playing your match, there may be other matches to be played first. Click on the 'Watch match' button to view a match between two computer players, or choose 'Skip match' to move onto the next. You may also skip a match in progress (except your own game). Click on the 'Play match' button to play one of your games. Remember, even if you are knocked out of the tournament, you can still watch the remaining games to see who wins the final. Please note that when a tournament game is in progress, you cannot start another game from the main menu. Either finish the current game or exit the tournament to begin another game. If you manage to win a tournament, you will be awarded with a beautiful trophy, which will be on display in the hall of fame. You can still compete in the same tournament again (and even lose), but the trophy is yours to keep. Winning a tournament is also a great way to improve your reputation. There is no deposit required to enter (unlike a chat room game), and your reputation is not affected by losing - so the risk is low, but the winner stands to gain a whopping THREE 's! As a consolation prize, the other finalist will gain one . When you finally unlock the CueClub tournament, you will compete against the best of the best, from ALL the chat rooms! You, the bosses and the best players of each chat room will go head to head for the coveted CueClub trophy. The winner of this fine accolade will be awarded with a very special treat indeed!

Practice
To build up your skill level you will probably want to spend some time practicing your pots and ball control. The practice mode is an excellent environment to build up your skills in pool and snooker. With the ability to move all the balls around, it is possible to set up virtually any shot. Right click on any ball on the table to make it disappear. Left click on any ball in the stack to make it reappear on the table. Left click and hold to drag a ball around on the table.

SLAM!
When patience is running dry and you need a little light relief boot up this baby for some instant gratification! We have gotten rid of the cue in this mode, leaving you with just the mouse to hurl the balls around. It's not strictly a game as such, but it's a lot of fun, and it's a great way to check out the remarkable physics of CueClub!

Section 3: Game controls


CueClub is a game played almost entirely with the mouse, and as such is extremely easy to play. However, there are a few controls which need to be learned. To make playing as simple and straightforward possible, most of the controls have been placed in a panel at the top of the screen, above the table.

Cue butt elevator


This controls the vertical angle at which the cue strikes the cue ball. The default angle is zero, meaning the cue is parallel to the table. It can be raised to maximum of 75 degrees to perform swerve shots.

Cue ball spin


This controls the amount of side spin and top or bottom applied to the cue ball. The view is from behind the ball and the crosshair indicates the desired area to hit the cue ball. The blue circle underneath indicates the actual area that will be hit. Sometimes these points will differ, for example, when attempting to apply bottom when the cue ball is against a cushion. In this case, it is impossible to apply bottom to the cue ball, so use the blue circle as the more accurate guide here.

Power bar
This controls the amount of power used to play a shot. Low power is set with the bar to the left (barely visible), and high power is set with the bar to the right (fully visible).

Button bank
On the far right of the control panel is the button bank. This contains an array of sixteen buttons to control things from chalking your cue to viewing the current match information. When you move the mouse over each button a short text description appears above it. Note that some buttons will be inactive, depending on the type of game you are playing, and what stage of the game you are at.

Replays
It is possible to replay any shot at full speed, half speed, quarter speed or one-eighth speed. Click on the corresponding button from the bank to activate the replay, or use the function keys (F1-F4). Note that it is only possible to replay a shot when the balls are at rest, and you will need to rely on the function keys when the computer has control of the mouse. A replay can be cancelled by clicking the right mouse button or pressing ESC. You can save a replay on the computer's hard-disk by pressing the 'Save shot' button (F5) and choosing a save-slot from the ten available. To call it back later, choose 'Load shot' (F6). This facility is ideal for storing those hard to repeat 'Golden shots', and you can even email your shots to friends with the game by extracting the relevant files from the 'CueClub\save\shots' folder. The recipient then simply drops the files into their shots folder before viewing from the load replay screen as normal. If you have performed a particularly awesome shot - such as potting all the balls in Speed Ball from the break, you may wish to send it to the official hot-shot hall of fame gallery for everyone to download and admire. For more details visit: www.bulldoginteractive.com/hotshots.htm Full credit for your shots will be given.

Panel swap button


On the extreme right of the control panel is a button which resembles two arrows. Use this to swap between the control panel and the side view of the table.

Pool panel
When a ball is potted or when all the balls are down, this panel will be displayed. It is the side view of the table and contains from left to right, the cue ball bay, the object ball rack, and the object ball bay. If any region here begins to flash then you should click on it to continue. This may happen if the cue ball is potted, for example.

Snooker panel
The snooker game contains two additional panels - one for each long side of the table. To indicate which side you are viewing, three arrows point down into the relevant pockets. Like pool, when a ball is potted the panel will switch to the side view of the table. However, you do not need to recover potted balls yourself - the virtual referee will perform this task for you (except in 'Practice' and 'SLAM!' modes). Note that when the referee is busy, you cannot play a shot, so please be patient. Apart from re-spotting balls, it is the referees responsibility to stop pockets filling up, and to clean balls that looks dirty.

Section 4: Options
CueClub features a wealth of options to choose between. Some are available right from the start and others become unlocked as you progress through the game.

Match
This menu contains game difficulty, which sets the ability of the computer players, and match count, which sets the number of games to be played in any 'Quick game' or 'Two player' match.

Tables
This menu allows you to customise the pool and snooker tables by changing the baize and table finish. Choose from an array of baize tints and textures, or choose one of your own from the custom baize library. To use one of your own you will need to use a graphics application to design your baize, then save out the file in PCX format. The design must be 600 pixels wide by 340 pixels high, and saved in 16 bit mode. Use the templates in the 'CueClub\custom' folder as a guide. The file must be called 'baize1.pcx' or 'baize2.pcx' ...up to and including 'baize4.pcx'. On the right hand side of the screen will be a preview of the table. As with many game options, to see your new table design, you must start a new game by either selecting a new game from the main menu, or re-racking the balls at the table. Only one baize pattern and finish is active initially, but more can be gained by progressing through the chat rooms (and there are a few hidden ones too!). Note that the table settings are overridden by chat room and tournament games.

Cues
This menu option allows you to change your default cue. In 'Two player' mode and 'Killer', where there is more than one human player, each may choose their own cue. But remember that not all cues behave the same. Apart from looking and sounding different, the longer cues can apply more power to a shot, but can apply little spin to the ball. The lighter cues however, whilst not very powerful, are great for performing shots where a lot of spin is required - such as the swerve shot. This is because they have a much finer tip. Feel free to change your cue during a game, if the situation dictates it. However, you may wish to confirm with any other players first whether or not a 'swap cue' option is allowed before starting a game. Only one cue is active initially, but more cues can be gained by progressing through the chat rooms. You may use any of the available cues in any chat room. There are no rules to say you must use the house cue. Expect the bosses to use the official house cue, though.

Balls
This menu option allows you to choose the ball set for a game of pool. There are eight variations for U.S.

pool, and sixteen for European pool. All ball sets behave identically, but you will find that some look better on certain tables than others. Only two ball sets are active initially, but more can be gained by progressing through the chat rooms (and there are a few hidden ones too!) Note that the current setting will be overridden by chat room and tournament games.

Special FX
This menu option allows you to toggle certain special effects. If you are affected by flashing lights then you may wish to turn the strobes and/or the disco lights off. Remember that many of the special effects are costly to processor time, so you may wish to turn some off to help increase the frame rate.

Audio
This menu option allows you to change the volume of the sound effects and turn the CD music on or off.

Dynamics
This menu option allows you to change the performance of the table, by increasing or decreasing the table speed and cushion speed. Note that this setting will be overridden by chat room and tournament games. This menu also allows you to change the cue control method. There are four modes available:

1. Natural
This is the default setting. After setting the power with the power bar, click the left mouse button to play the shot. After a couple of practice strokes, the cue will dart forward and strike the cue ball.

2. Instant
This mode is similar to the 'natural' mode described above, but the cue darts forward instantly, without any practice strokes.

3. Catapult
This mode allows you to set the power without using the power bar. Click and hold the left mouse button, then move the mouse forwards and backwards to set the power (the further back the cue the more powerful the shot). Release the mouse button to play the shot.

4. Virtual
This mode is possibly the most realistic, but also the most difficult to master. Like 'catapult' mode, you do not need to use the power bar. Instead, the power is set by how fast you move the mouse forward. Click the left mouse button to begin the shot, then pull the cue back and push forward to shoot. Finally, there is an option enabling you to toggle between manually chalking your cue and automatic chalking. With this option set to manual, it is possible to mis-cue if you forget to chalk on shots requiring a lot of side, top or bottom spin. With this option set to automatic, it is impossible to miscue.

Rule variations
This menu option contains lists of rule variations for U.S. 8-ball, Euro 8-ball and Killer. Each rule can toggled by clicking on the tick box beside it. For a detailed description of these rules, refer to the reference section (part IV). Rule settings will be overridden by chat room and tournament games.

Restore settings
This menu option will restore all the options back to the default settings.

Section 5: Hall of fame


It's only fair to be able to brag off your achievements. Impress your friends with your hard earned records in the CueClub hall of fame.

Speed ball times


If you get a time under 90 seconds in 'Speed ball' then you will qualify for the 'Speed ball' hall of fame. Best times can also be submitted to the website at: www.bulldoginteractive.com/speedball.htm

Snooker breaks
If you get a break in Snooker of 20 or more then you will qualify for the Snooker breaks hall of fame. High breaks can also be submitted to the website at: www.bulldoginteractive.com/snooker.htm

Trophy room
Each time you win a tournament cup it will be placed in the trophy room. There are nine to collect in total.

Bonuses
There are six hidden Euro ball sets in CueClub. To get them you'll need to perform some pretty impressive feats. Here's what you need to do: 1. Speed ball time under 60 seconds. 2. Speed ball time under 50 seconds. 3. Speed ball time under 45 seconds. 4. Speed ball time under 40 seconds. 5. Win a game of 'Killer' against seven CPU players. 6. Achieve a break of 50 or above in Snooker.

Part II: Virtual chat


In this section the concept of virtual chat rooms will be explained. It's such a novel idea that many people will wonder how it actually works. In essence it is very simple, but the implications are quite far reaching. It's fair to say that chat rooms are pivotal to the single player game of CueClub, and it's by progressing through each room that the game is slowly uncovered. Four sections make up this chapter: membership, members & bosses, chat etiquette, and reputation.

Section 1: Membership
In any club the management always like to separate the important members from the riff-raff. The usual way to do this is issue membership cards, and CueClub is no different. There are four grades of membership in use: no membership, standard, silver and gold. Each grade gives the player certain privileges in the chat room.

1. No membership
You have no rights to enter a chat room without membership, under any circumstances. Leave before you offend the boss!

2. Standard membership
You are awarded standard membership for one of the chat rooms when you start the game. Standard membership grants you access into the room but no privileges. Entrance restrictions also apply. For example, you can be refused entry if the club is full, or if you are a male and the room is currently quite full with males. You can gain standard membership to other rooms by beating the boss of a chat room (each boss hands out one card for another room). However, this is easier said than done. You will first need to build your reputation up to 5before you will be considered good enough to play the boss in the first instance. Gaining a membership card for another room gives you access to the house ball set, cue and table. Feel free to use them in the other game modes such as 'Quick game', 'Two player' and 'Practice'.

3. Silver membership
Beating the boss of a chat room is a great accomplishment. As a reward you will be given a silver membership card which grants you access to the room when it is not full, and you will never be turned away for just being male. In addition, your reputation can now never drop below 3 in that room.

4. Gold membership
Very occasionally, someone will really stand out from the crowd. A player perhaps, who works his or her way through each chat room beating every boss and collecting every silver card available. A player perhaps, who then goes on to win every tournament and then go on to win the much coveted CueClub tournament. If this ever happens to you, then you will be awarded with the very exclusive CueClub gold card. Expect nothing less than the 'red carpet' treatment with this baby. Guaranteed access to each chat room anytime - even when it's full to the rafters! The boss will always make room for a gold card member 'through the back door'. Not only that, but this card will ensure your reputation is a high five all of the time! No more begging for games from mediocre players. They'll be queuing up to play you - every time!

Section 2: Members & bosses


Chat rooms are comprised of two kinds of player: members and bosses. There are some big differences between the two, which you should know about before you enter a chat room. There are hundreds of other members in CueClub. These are young (and not so young) hopefuls just like yourself trying to better their reputations in the rooms. Since only a handful ever log in at once, it will take a while to get round everyone. All the members have unique characteristics in the chat rooms and at the table. And like you, their reputations can change over time. Members come and go in the chat rooms as they please, getting bored and leaving if no one speaks to them.

Chat room bosses are very special characters. Unlike the members - of which there are hundreds, there are only eight bosses in CueClub. Apart from having their pictures splashed everywhere throughout the club, they have a lot of control over the chat rooms. This includes deciding who is allowed in or not, and deciding who they play and when. The bosses also have an infallible reputation, and they are the only players with the authority to hand out membership cards.

Section 3: Chat etiquette


You will notice that there is quite a lot of banter being exchanged in the chat rooms. Sometimes it will make sense, other times is will appear like complete nonsense. Welcome to the reality of chat rooms! Like internet chat rooms, you have to take the whole experience with a pinch of salt. After all, the only reason people are there is to play a few games of pool or snooker and better their own reputation. Most of the camaraderie is just for show, really. However, chatting is a good way to get noticed, and you are more likely to get a response from someone if you chat to them, rather than just sitting and waiting. Remember that people like being greeted and chatted to, but not insulted. Virtual players can give as good as they get, so be prepared for an entourage of back-chat if you get over enthusiastic with the insult button! There are a few unspoken rules of etiquette in the chat rooms, which you should know about. Here are a few guidelines:

Rule 1: Don't Spam!


Sending multiple copies of the same message only serves to irritate people. Chances, are if you weren't heard the first time, you won't be heard the second.

Rule 2: Don't send empty posts


Nothing is more infuriating than other players who send blank posts (messages with no text). You can communicate your message by just using the chat buttons, but it's a little ignorant to say the least, and it's not in the spirit of chat rooms to be silent!

Rule 3: Don't expect in depth conversation


Players aren't really interested in the news or what happened to you today. Be brief and get on with it. There are games to be played and people are waiting outside to come and take your place.

Rule 4: Don't insult too often


Unless you can take the backlash, insults can often be offensive - especially in some of the dingy rooms like the Basement. Of course, you will be insulted from time to time for no good reason. But that's up to you if you wish to take the matter any further...

Rule 5: Forget asking higher ranked players for a game


Players with higher reputations than yourself will not play you because they have nothing to gain and everything to lose. A players reputation can only be increased by beating a player ranked equal or higher than themselves. Stick to players with the same rating as you. Similarly, don't give in to players ranked lower than yourself. This is a trap - you cannot gain anything by beating these opponents. It won't stop them trying it on with you, however.

Rule 6: Keep your options open

When asking for a game, you can request a particular set of rules, such as 8-ball or 9-ball, and the number of games to play too. This is fine, but players are more likely to agree if these options are set to 'any', so they can decide instead. It's up to you really, but be warned that the bosses are very particular about what games they will play.

Rule 7: Don't talk nonsense, or use unfamiliar words


Each chat room has its own native tongue - or style of chat. For instance, in the Funk house it's rap, and in the Basement is gangster talk. By adapting this style yourself you will be 'understood' better, and met with fewer replies of nonsense or disbelief. Join in with the banter!

Rule 8: Remember who you are talking to


It's a well known fact that in chat rooms boys prefer to talk to girls and vice versa. CueClub's virtual chat rooms are no exception, and you can use this to your advantage. For example, if you are a male, you are more likely to get a game with a female than another male. In some rooms, such as the Penthouse, it's actually considered taboo to converse with members of the same sex, unless that it what you want, of course. Males who login as females to escape being turned away at the door are warned that they are likely to be hit by a barrage of posts from eager males! You have been warned.

Section 4: Reputation
Reputation is the measure of a players ability or skill at playing Pool and Snooker, using the rating system. It ranges from 0 - indicating a poor player, up to and including 5 - indicating an excellent player. However, the whole concept of reputation in CueClub is a bit corrupt to say the least! Quite apart from being a true indicator of a players ability, reputation is more a measure of ones perceived ability - or image. To give an example, it is perfectly possible to win five games in a row by pure luck and build up a 5 reputation from nothing, whilst actually being a rather poor player. In the chat rooms everyone will assume you are a great player but the reality will be a different story. This kind of thing is great if it happens to you, not so great if it starts happening to all your opponents. Ironically, the upside of this quirk is also its downfall. The laws of chance say that eventually, your reputation will catch up with your true ability. So in the long run, you should get what you deserve. Just remember that a high rating does not necessarily indicate a good player just like a low one doesn't always indicate a poor player. One thing you can be certain of though, is that the bosses' reputation is always spot on! To begin with, you are always awarded a 1 reputation. This is a welcome gesture to give you a fighting chance and the benefit of the doubt. Make the most of this - it will help you get a decent game with similarly ranked opponent. If you lose that first game however, your reputation will drop to 0. Basically, for every game you win, you will gain one , up to a maximum 5. For every game you lose, you will forfeit one , to a minimum of 0. Your opponent, like you, will gain a for winning and forfeit a for losing. Restrictions do apply however, and these are listed on the 'Match agreement' screen before you play. This screen acts like a binding contract, and by agreeing to it you will pay a one deposit to play. The reason for this is to prevent you (or your opponent) fleeing the game if the odds become stacked against you (i.e. it becomes clear that your opponent is going to win the match.) One last thing to remember: ratings are not of equal value amongst rooms. By this we mean that 5 players from one chat room will not necessarily be of the same ability as 5 players from another room. It is safe to assume that as you progress from one chat room to the next, the quality of competition will increase.

GAME CREDITS Developed by Bulldog Interactive


Programming, art and design Music written and composed by Published by Director of Development Senior Producer Localisation Marketing Operations Midas Artwork Quality Assurance: Jon Harris Escape Committee Midas Interactive Entertainment Tony Love Steve Morgan Tom Ochocki Scheherazade Belamine Adrian Cale Maarten Van Schaik Ping Nguyen Chris Viggers Mark Jones Imran Hussain Jason Croucher Daren Morgan Jo Walls Dan Mackman Sandra Seager Rachel Harris and Hogan Barry Costas Stephane Bonfiles Bodo Thevissen Delphine Delesalle

Special thanks to:

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