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Deathwatch

Name Player Chapter Specialty


Weapon Skill Ballistic Skill

Rank

XP to Spend XP Spent

Movement Wounds

Half

Full

Charge

Run

Personal Demeanour Chapter Demeanour Past Event Strength Toughness Agility

Renown
Primarch's Curse

Fate Points Intelligence Perception Willpower Fellowship

Basic Trained 10% 20%

Basic Trained 10% 20%

Basic Trained 10% 20%

Skills
Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int)
Ciphers - Chapter Runes(Int)

Skills
Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag)
Drive - Ground Vehicles (Ag)

Skills
Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int)
Navigation - Surface (Int)

Skills
Scrutiny (Per) Search (Per)
Secret Tongue- (Int)

Basic Trained 10% 20%

Head
(1-10)

Armour; 8
Armour Type: Mk

Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag)
Speak Language - High Gothic (Int)

Body
(31-70)

Armour; 8
Armour Type: Mk

Drive Drive -

(Ag) (Ag)

Navigation - (Int) Navigation - (Int)


Performer - Sing (Fel)

Right Arm
(11-20)

Left Arm
(21-30)

Ciphers Ciphers Climb (S)

(Int) (Int)

S. Language - Low Gothic (Int)

Armour; 8
Armour Type:

Evaluate (Int)
Forbidden Law - Xenos (Int)

S. Language S. Language Survival (Int) Swim (S) Tactics (Int) Tech Use (Int) Trade - (Int)

(Int) (Int)

Armour; 8

Performer - (Fel)
Pilot - Space Craft (Ag)

Command (Fel)
Common Law - War (Int)

Forbidden Law - (Int) Forbidden Law - (Int) Forbidden Law - (Int) Gamble (Int) Inquiry (Fel) Interrogation (WP)

Right Leg
(71-85)

Left Leg
(86-00)

Pilot - (Ag) Psyniscience (Per)


Scholastic Lore -Occult (Int)

Armour; 8
Armour Type: Mk

Armour; 8
Armour Type: Mk

C. Law - Imperium (Int)


C. Law - Deathwatch (Int)
C. Law - Adeptus Astartes (Int)

Scholastic Law - (Int) Scholastic Law - (Int)

C. Law (Int)

Wrangling - (Int)
Equipped Equipped Equipped

Space Marine Abilities


Secondary Heart/Ossmodula/Bis copea/Haemastamen Larramans Organ: Catalepsean Node: Preomnor: Omophagea: Multi-Lung:
Occulube and Lymans Ear:

Power Armour Abilities


Servo-Augmented Musculature:

You gain the Unnatural Strength and Toughness Traits

Auto-senses: You do not suffer from Blood Loss. You suffer no penalties to Perception-based tests when awake for long periods of time. You gain +20 to Toughness Tests against ingested poisons. You may gain a Skill or Skill Group by devouring a portion of an enemy. You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

+20 Strength Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)

Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betchers Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5;
Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.

Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed

Progenoids: Black Carapace:

These may be retrieved with a successful Medicae Test. While wearing Power Armour, enemies do not gain a bonus to hit you due to your size. Corruption

Insanity

Battle Fatigue

Weapon
Name Class Range Special Damage RoF Type Clip
Penetration

Weapon
Name Class Range Special
Damage

Weapon
Name Name Damage RoF Type Clip
Penetration

Weapon

Type Clip

Penetration

Class Range Special

Class Damage Type Range Special RoF Clip

Reload

RoF

Reload

Reload

Talents, Traits and Special Abilities


Name Description
Suffer no penalty for wielding weapons/tools in 'off' hand.
melee), las weapons, launchers, solid projectile, and thrown weapons of all Classes

Equipment
Name Function

Ambidextrous

Astartes Weapon Training Proficient with bolt, chain, melta, plasma, power, flame, primitive (ranged and

Bulging Biceps

Fire heavy weapons using Semi-Auto Burst or Full Auto Burst without bracing and no penalty for failing to brace

Heightened Senses (Hearing, Sight) +10 bonus to tests involving these senses

Killing Strike Nerves of Steel Quick Draw

When taking the All-Out Attack action, spend a Fate Point to make melee attacks for round impossible to parry or dodge. Reroll failed Willpower Tests to avoid or recover from Pinning. Ready as a Free Action when armed with a pistol or basic ranged weapon or a melee weapon that can be wielded in one hand.

Resistance (Psychic Powers) +10 bonus to resist Psychic Powers

True Grit Unarmed Master Unnatural Strength (x2)

Whenever the character suffers Critical Damage, halve the result (rounding up).

Unarmed combat attacks do 1d10 + Strength Bonus in Impact Damage, and no longer have the Primitive quality. Strength Bonus is doubled

Unnatural Toughness (x2) Toughness Bonus is doubled

Psi-Rating Psychic Powers


Name Description

Fellowship

Left Arm
30)

Armour; 8
Armour Type:

Left Leg
Armour Type: Mk

wer Armour Abilities

rength ight, immune to Photon Flash and Stun des; Called Shots are Half Actions; +10 to and Hearing Awareness Tests (total of +20 with Heightened Senses)

perate for two weeks without re-supply re Basic weapons 1-handed without penalty Hulking (Black Carapace means no bonus for ies to attack) te tasks suffer a 10 penalty, unless using ment designed for Space Marines he helmet on, the armour is environmentally sealed

Weapon

Penetration

Reload

Equipment
Function

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