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AUBURN EAGLES 2009

Passing Game

Pass Identification
Route/Concept 90 Choice 91 Quick Bubble 92 Roll 93 Slant 94 Fade 95 Hitch 96 Turn 97 Scat 98 In 99 Verticals Code Word Charger Quiz Zombie Reno Saints Falcon Houston Trojan Scout Indy Viking Route/Concept 50 Switch 51 Screens 52 53 54 55 56 57 58 59 Out Post Flood Curl Cross Smash Dig Corners Code Warrior

Orlando Dolphin, Padres Florida Chicago, Zelda Cardinal Seattle Denver, Dallas Raider

Protections 50,150 (Drop-back) 600,700 (Play-action) 88,89 (Sprint-out) 90,190 (Quick)

Pass Protection

Base Protection Concepts


Man Scheme (Empty) Gap Scheme (Play-action) Man/Gap Scheme (Quick & Drop-back) Reach Scheme (Sprint-out) -------------------------------------------------------------- Drop-back (50, 150) Play-action (600, 700) Sprint-out (88, 89) Quick (90, 190, B.O.B.)

Big-on-big Protection (B.O.B.)

B.O.B. Protection
5 man protection for empty sets B.O.B.= Big-on-big man protection scheme OL is responsible for down linemen first, and then LBs Covered OL= Man on Uncovered OL= Post step inside, dual-read inside LB to OLB, then find work QB is responsible for 6th rusher

B.O.B. Protection
We work to the half-man advantage. Covered linemen work to the inside half of the DL over them. Our uncovered linemen will be our double read player (check ILB to OLB). We want to protect against the most immediate threat first. Our offensive line must communicate.

B.O.B. Protection
B
E T T E

QB

B.O.B. Protection
B E T T E

QB

90/190 Protection

90/190 Protection
Aggressive- do not give ground Combination protection B.O.B. call-side 190= LG & LT B.O.B. 90= RG & RT B.O.B. Slide/Gap away back-side 190= C, RG, & RT gap right 90= C, LG, & LT gap left RB checks Inside LB to Outside LB call-side

190 Protection
B E T

B
T

B
B E

QB

Call-side = B.O.B. w/ RB check

Back-side = gap away

190 Protection
B E B T

B
T E

QB

Call-side = B.O.B. w/ RB check

Back-side = gap away

190 Protection
B
E T N

B
T E

QB

Call-side = B.O.B. w/ RB check

Back-side = gap away

190 Protection
B
E T N

B
T E

QB

Call-side = B.O.B. w/ RB check

Back-side = gap away

190 Protection
B E B T

B
T E
#4

QB

Call-side = B.O.B. w/ RB check

Back-side = gap away

90 Protection
B
E T B T E

QB

Back-side = gap away

Call-side = B.O.B. w/ RB check

90 Protection
B
E T T B E

QB

Back-side = gap away

Call-side = B.O.B. w/ RB check

50/150 Protection

50/150 Protection
Our 50 protection is identical to our 90 protection in terms of scheme and assignments. However, our 50 game is designed to attack further down the field and our receivers routes take more time to develop. This means our QB will have to hold on to the ball longer than he does in our 90 game. It also means that our OL must hold their blocks longer than is required for our 90 routes. Therefore, rather than the aggressive nature of 90 protection-where we attack the DL in order to keep them on the line of scrimmage-the deeper drop of the QB in our 50 game allows the OL to adjust their techniques accordingly. Our interior linemen (center and guards) may give a little ground-but stay firm in the middle, while our tackles should take a deeper vertical set to prevent DL from simply running around the end of our line. Our goal is to form a pocket from which our QB can operate.

600/700 Protection

600/700 Protection

600 Protection

QB

OL gaps away from the 6 hole

RB blocks the call-side edge

700 Protection

QB

RB blocks the call-side edge

OL gaps away from the 7 hole

88/89 Sprint-out Protection

88/89 Protection
Sprint Out Pass Game Gap Protection Scheme Rules:
- Back will go to the call side D gap (8 right, 9 left) - Line will also slide step to call side - BST (and BSG if uncovered) will step and hinge but still protect their inside gap

88/89 Protection (88 shown below)

QB

Quick Game/90s

90's Route Summary Table


Concept/Route
Code Word 90 Choice Charger 91 Quick Quiz "Quiz" = Quick or Zone Distribution x1 x1 x2 x3 x2 x3 x1 x1 x2 x1 x2 x3 x1 x2 x3 x3 x2 PS #1 Choice Quick Quick Quick Stalk Stalk Roll Slant Slant Fade Fade Fade Hitch Hitch Fade Snag In PS #2 PS #3 BS #1 Stalk Stalk Bubble Stalk Stalk Stalk Stalk Stalk BS #2 Scat Scat Stalk Stalk Scat Scat Seam Read Scat Seam Read Scat Seam Read BS #3

Stalk Bubble

91 Bubble Zombie "Zombie" = Zone or Bubble 92 Roll Reno 93 Slant Saints 94 Fade Falcon

Arrow

Choice

Arrow Choice Arrow Seam Read Choice Seam Turn Corner Slant Choice Choice Choice Choice

95 Hitch 96 Turn 97 Scat 98 In

Houston Trojan Scout Indy

Arrow Arrow

Seam Read

90 Choice (Charger)

90 Charger (Choice)
Yellow, 90 Charger
Fade Corner

40
50

Hitch Slant Snag

Stop

Roll Arrow

X Z A

Scat

Choice

190 Charger (Choice)


Orange, 190 Charger
Fade Corner

40
50

Stop

Hitch

Snag

Roll

Slant

Arrow

X A

Y Z

Choice

Scat

91 Quick (Quiz)

191 Quiz (Quick)


White, 22 Quiz Quiz = Quick or Zone

40
50

S C

OL & RB run 22 BASE

Stalk

X A B A blocks the most Dangerous defender Z

191 Quiz (Quick)


White, 22 Quiz Quiz = Quick or Zone

40
50

C B
OL & RB run 22 BASE Stalk

X A B A blocks the most Dangerous defender Z

91 Bubble (Zombie)

191 Zombie (Bubble)


White (West), 22 Zombie Zombie = Zone or Bubble

40
50

B
X A B X blocks the most Dangerous defender

OL & RB run 22 BASE

Stalk

Y Z

191 Zombie (Bubble)


White (West), 22 Zombie Zombie = Zone or Bubble

40
50

OL & RB run 22 BASE

Stalk

X A B X blocks the most Dangerous defender Z

92 Roll (Reno)

92 Reno (Roll)
Yellow, 92 Reno

40
50

Corner

Snag Arrow

Roll

X Z A

Scat

192 Reno (Roll)


Orange, 192 Reno

40
50

Corner

Snag Roll Arrow

X A

Y Z

Scat

93 Slant (Saints)

RUN ZONES
FLY SWEEP Power 5 Trap 3 Midline 0 Trap 2 Power 6 JET SWEEP

Z Y Q H

MONSTER

Z F

MONSTER RODEO

Z H

X Y

93 Saints (Slant-Arrow)
White (East), 93 Saints

40
50

Vs. 2 Safeties
Slant

Arrow

X Choice (Hitch/Fade) A Seam Read B Z

193 Saints (Slant-Arrow)


White (West), 193 Saints

40
50

Vs. 2 Safeties

Slant

Arrow

X A B Z

Y Choice (Hitch/Fade)

Seam Read

293 Saints (Slant-Arrow)


White (East), 293 Saints

40
50

A 2 in front of the play call means that we will mirror the route called, running it on both sides of the formation. Slant Slant

Arrow

Arrow

X A B Z

94 Fade (Falcon)

94 Falcon (Fade-Arrow)
White (East), 94 Falcon

40
50

Fade

Vs. 2 Safeties

Arrow X Choice (Hitch/Fade) A Seam Read B Z Y

194 Falcon (Fade-Arrow)


White (West), 194 Falcon

40
50

Fade

Vs. 2 Safeties

Arrow X A B Z Y Choice (Hitch/Fade)

Seam Read

294 Falcon (Fade-Arrow)


White (East), 294 Falcon

40
50

Fade

A 2 in front of the play call means that we will mirror the route called, running it on both sides of the formation.

Fade

Arrow Arrow X A B Z Y

95 Hitch Houston

95 Houston (Hitch-Seam)
White (East), 95 Houston

40
50

Seam

Vs. 2 Safeties
Hitch

X Choice (Hitch/Fade) A Seam Read B Check Swing Z

295 Houston (Hitch-Seam)


White (East), 295 Houston

40
50

Seam

Vs. 2 Safeties
Hitch Hitch

X A Seam Read B Check Swing Z

96 Turn Trojan

96 Trojan (Turn)
Pro-Jack, 96 Trojan

40
50

Turn

X
Choice (Hitch/Fade)

Y
F Z

96 Trojan (Turn)
Pro 96 Trojan

40
50

Turn

X
Choice (Hitch/Fade)

Y
Z F B

96 Trojan (Turn)
Red 96 Trojan

40
50

Turn

X
F
Choice (Hitch/Fade)

Y
Z

97 Scat Scout

97 Scout (Scat)
Red (East), 97 Scout

40
50

Scat=Snag-Corner-Arrow
Corner

Snag Arrow

X
A
Choice (Hitch/Fade)

Y
Z

Scat

97 Scout (Scat)
Orange (East), 97 Scout

40
50

Scat=Snag-Corner-Arrow

Corner

Snag

Arrow

X
A
Choice (Hitch/Fade)

Y
Z

Scat

197 Scout (Scat)


Yellow (West), 197 Scout

40
50

Scat=Snag-Corner-Arrow
Fade

Corner

Hitch Snag Arrow

X
Z A

Y
Choice (Hitch/Fade)

Scat

98 In Indy

98 Indy (In)
White (East), 98 Indy

40
50

Seam

Vs. 2 Safeties

In

X
Choice (Hitch/Fade)

Y
A
Seam Read

Z B
Check Swing

99 Verticals Viking

99 Verticals (Viking)
White (East), 99 Viking

40
50

Fade

Seam

Fade

Vs. 2 Safeties

X A Seam Read B Check Swing Z

40
50
X A Y Z B

Drop-back Game/50s

50's Route Summary Table


Concept/Route
50 Switch 51 Screens 52 Outs 53 Post Code Word Warrior Orlando Dolphin Padres Padres Florida Florida-"Y" Chicago Zelda Cardinal Seattle Seattle Denver Dallas Dallas Distribution 2x2 2x1 2x1 2x2 3x1 3x1 3x1 (Jack) 3x1 3x1(Bunch) 2x2 3x1 2x2 2x1 2x2 3x1 PS #1 PS #2 Seam or Dig Wheel or Stop PS #3 BS #1 Choice Out Dig Shallow Choice Choice Choice Choice Post Choice Choice Post Choice Choice Drag Seam Read Shallow BS #2 Seam Read Out Middle Read Post Shallow Post Dig Post Dig Shallow Fade Out Arrow Fade Arrow Out Curl Seam Read Arrow Drive Curl Arrow Post-Corner Arrow Stop Corner Seam Read Stop Corner Dig Shallow Dig Seam Read Dig Seam Read Shallow

54 Flood
"Y" Flood

55 Curl
"Z"-Drive

56 Cross 57 Smash 58 Dig

50 Switch Warrior

The Switch
While the Run-n-shoot is over twenty-years old, the recent R&S success story has been the Hawaii Warriors under June Jones. With QB Colt Brennan they have lit up opposing teams and broken a few scoreboards along the way. It's a great offense. The Switch is one of the mainstays of the Run-n-shoot. It is a two man concept. Two receivers release and "switch": The outside guy angles inside for 5 yards before pushing vertical, while the inside guy runs a "wheel route" behind the outside guy and then turns up the sideline. Inside Receiver: The inside receiver will come behind the outside guy on his route, and wheel up the sideline. Is someone deeper than him in the deep one-third of the field? Or, is the guy on him playing him man-to-man? "If he's even, I'm leaving! If hes going, I'm staying." It's as simple as deciding whether you could get open deep or not. If the defender stays deep, the receiver will settle at 10 yards and curl back to the Quarterback. Outside Receiver: The outside guy will angle inside and then push up the seam. - MOFC (There is a single deep safety in the middle of the field, like Cover 3) - Run a Seam. - MOFO (There are two deep safeties with no one in the middle) - Run a Dig at 12 yards. QB The QB's read is a pure progression read. He will identify 1-high or 2-high safeties. Against 1-high he will look at the F/S (deep middle safety's) movement. He will peek for the backside seam but read (1) inside switcher, (2) outside switcher, and (3) outlet to running back.

50 Warrior (Switch )
Red (East), 50 Warrior
MOFC Cover 2 MOFO

40
50

Cover 3

X
Fade Read

Y
A
Seam Read

Z B Switch

Concept/Route Code Word Distribution


50 Switch Warrior 2x2
Red (East), 50 Warrior

PS #1 PS #2 PS #3 BS #1 BS #2 Seam or Dig Wheel or Stop Choice Seam Read


MOFC Cover 2 MOFO

40
50

Cover 3

B1

P1
B2

Fade Read

P2

Seam Read

Switch

Vs. 1 Safety/Cover 3
Red (East), 50 Switch FS

40
50

B
X Fade Read A Seam Read B

B
Y Z

Switch

Vs. 2 Safeties/Cover 2
Red (East), 50 Switch

40
50

S
Vs. 2 Safeties

C B
X Fade Read A Seam Read B Z

C B
Y

Switch

52 Outs Orlando

52 Orlando (Outs)
Pro Strong, 52 Orlando
MOFO

40
50

2
MOFC

3
B F

Concept/Route Code Word Distribution PS #1 PS #2


52 Outs Orlando 2x1
Pro Strong, 52 Orlando
MOFO

PS #3 BS #1 BS #2 Out Middle Read Out

40
50

2
MOFC

B1

P2

3
F

P1

53 Post Dolphin/Padres

53 Dolphin (Post)
Pro Strong, 53 Dolphin 1 2

40
50

Y
Z B F

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


53 Post Dolphin 2x1 Post Shallow Dig
Pro Strong, 53 Dolphin 1

40
50

B1

P2 P1

53 Padres (Post-Dig-Shallow)
White (East), 53 Padres

40
50

3
X
Fade Read Fade or Stop

Y
A B Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


53 Post Padres 2x2 Post Dig Shallow
1

White, 53 Padres

40
50

B1 P2

P1 B2

Fade Read Fade or Stop

53 Padres (Post-Dig-Shallow)
Red (East), 53 Padres

40
50

3
X
Fade Read Fade or Stop

Y
A B Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


53 Post Padres 3x1 Post Dig Shallow Choice
1 Red (East), 53 Padres

40
50

3
B1 P2 P3 P1

Fade Read Fade or Stop

54 Flood Florida

54 Florida (Flood)
Pro, 54 Florida 1

40
50

3
X
Fade Read Fade or Stop

Y
Z F B

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


54 Flood
Pro, 54 Florida 1

Florida

3x1

Fade Out Arrow Choice

40
50

3
B1 P2 P1

Fade Read Fade or Stop

P3

54 Florida (Flood)
Orange (East), 54 Florida

40
50

X A Fade Read Fade or Stop B

Y Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


54 Flood
40
50
B1 P3 P2 P1

Florida

3x1

Fade Out Arrow Choice


1

Orange (East), 54 Florida

Fade Read Fade or Stop

54 Y Flood (Florida)
Pro-Jack, 54 Y Florida 1

40
50

3
X
Fade Read Fade or Stop

Y
F Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


54 "Y" Flood "Y"-Florida 3x1 (Jack)
Pro-Jack, 54 Y Florida 1

Fade Arrow Out Choice

40
50

3
B1 P2 P2 P1

Fade Read Fade or Stop

5 1 C H Q F Y 3 Z

4 5

3 2

Z Y

REX MESH - 73 MESH SWING


2

1 X H Y Q F C Z 5

DUCES PYRIMID - 48 MESH SWING


1

2 5 3

X H 4 Y

C Q F

55 Curl Chicago

55 Chicago (Curl-Flat)
Pro, 55 Chicago
MOFC

40
50

MOFO

X
Fade Read Fade or Stop

Y
Z F
B

Concept/Route Code Word Distribution PS #1


55 Curl
Pro, 55 Chicago

Chicago

3x1

PS #2 PS #3 BS #1 BS #2 Curl Seam Read Arrow Choice


MOFC

40
50

MOFO

B1

P2 P1

Fade Read Fade or Stop

P3

Vs. 1 Safety/Cover 3
Pro, 55 Chicago 1 2

40
50

3
X
Fade Read Fade or Stop

Y
Z F B

Vs. Cover 2
Pro, 55 Chicago 1 2

40
50

3
X
Fade Read Fade or Stop

Y
Z F B

55 Zelda (Curl-Flat)
Orange (East) 55 Zelda Zelda= Z Drive

40
50

3
X
A
Fade Read Fade or Stop

1
Y
Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


55 Curl Zelda 3x1(Bunch) Drive Curl Arrow
Orange (East) 55 Zelda

40
50

3
B1 P3 P2 P1

Fade Read Fade or Stop

56 Cross Cardinal

156 Cardinal (Cross)


Pro Jill, 156 Cardinal 1 2

40
50

3
X Y

Concept/Route Code Word Distribution PS #1


156 Cross Cardinal 2x2
Pro Jill, 156 Cardinal

PS #2 PS #3 BS #1 BS #2 Post-Corner Arrow Post Drag


1

40
50

3
P1 P2 B2 B1

56 Cross (Cardinal)
Left King, 56 Cardinal 1

40
50

2
3

X Z

Concept/Route Code Word Distribution PS #1


56 Cross Cardinal 2x2
Left King, 56 Cardinal 1

PS #2 PS #3 BS #1 BS #2 Post-Corner Arrow Post Drag

40
50

2
3

B1 B2

P1

P2

57 Smash Seattle

SMASH
The Smash route is a very versatile route that puts pressure on the Cornerback by placing a receiver in front of him at 6 yards (the Stop by the Outside Receiver) and a man breaking behind him to the Corner. It also allows us to control rotating or hash safeties through the use of a Seam Read by an Inside Receiver! This is a great package against any Cover 2/Cover 4 shell, as well as having excellent possibilities against various forms of man coverage because of the mismatches we can create on the inside! Smash is a solid answer for a number of situations, including 3rd and medium, 2 minute, and Red Zone!

KEYS to a successful play: Good release, eye contact, and snap from Corner route! QB must be persistent about throwing the Stop on time! Dont force the Corner route! Stop route uses smart splits and makes big plays after the catch through a sudden spin & attacking movement up field!

2 Instructi onal

57 SMASH
At 10 yards Nod & Break!

S
Throw the Stop unless the CB
jumps it.
Break THIN across safetys face if he crosses yours

C
6x3

If C sits on the Stop, Eye him down, and throw the corner.

Seam Read should be available if Safety overrotates to the Corner. See in FRONT of it before you throw!

1
I3

#1: STOP. Wide release , sell the fade. Plant outside foot & snap inside. R.A.C. tight turn to the sideline. #2: CORNER. Outside release, straighten, push to 10, nod and break to corner: #3 : SEAM READ. Best release & restack; get vertical!. Stay on Seam to hold the safety as long as hes over top of or inside you. If he opens and crosses your face, break to Thin Post inside him.

57 Seattle (Smash)
Red, 57 Seattle

40
50

X Fade Read B A Seam Read

Y Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3


57 Smash
Red, 57 Seattle

Seattle

3x1

BS #1 BS #2 Stop Corner Seam Read Choice

40
50

B1

P2
P3

Fade Read

P1

Seam Read

657 Seattle (Smash)


Deuce Right, 657 Seattle

40
50

Y A Z

57 Seattle (Smash)
Red, 57 Seattle

40
50

Vs. 2 Safeties

X Fade Read A Seam Read B Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


57 Smash
Red, 57 Seattle

Seattle

2x2

Stop Corner

Choice Seam Read

40
50

Vs. 2 Safeties

B1

P1 B2 P2

Fade Read

Seam Read

58 Dig Denver/Dallas

58 Denver (Dig)
Pro, 58 Denver

40
50

2
1

Y
Z F B

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


58 Dig
Pro, 58 Denver

Denver
2

2x1

Dig Shallow

Post

40
50

B1

P2
P1 F

58 Dallas (Dig-Seam)
White (East), 58 Dallas 1

40
50

MOFC

3
X Fade Read Fade or Stop A Z Y

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


58 Dig Dallas 2x2 Dig Seam Read
1

Choice Shallow
MOFC

White (East), 58 Dallas

40
50

3
B1 Fade Read Fade or Stop B2 P2 P1

58 Dallas (Dig-Seam )
Red (East), 58 Dallas 1

40
50

3
X
Fade Read Fade or Stop

Y
A B Z

Concept/Route Code Word Distribution PS #1 PS #2 PS #3 BS #1 BS #2


58 Dig Dallas 3x1 Dig Seam Read Shallow Choice
1 Red (East), 58 Dallas

40
50

3
B1 P2 P3 P1

Fade Read Fade or Stop

59 Corners Raider

59 Raider (Corners)
Pro Strong, 59 Raider
MOFO

40
50

MOFC

Y Z

Stem vs. 1 Safety B F

Stem vs. 2 Safeties

Concept/Route Code Word Distribution


59 Corners Raider 2x1
Pro Strong, 59 Raider

PS #1 PS #2 PS #3 BS #1 BS #2 Post-Corner Middle Read Post-Corner

40
50

MOFO

MOFC

Y Z

Stem vs. 1 Safety B F

Stem vs. 2 Safeties

Vs. 1 Safety
Pro Strong, 59 Raider

40
50

1
2

3
B F

Y Z

Vs. 2 Safeties
Pro Strong, 59 Raider 1 2 2

40
50

3
B F

Y Z

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