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Making An

Exhibition Of
Yourselves

Fergus Bisset

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who am I?

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who am I?
- a design researcher

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who am I?
- a design researcher
designing an exhibition
at the design museum
realworlddesign
how ergonomics makes things better

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who am I? Scientist

- a design researcher
(Ergonomist)

in public engagement
Designer

User

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who amis:I?
Made in Brunel

- Creative Director of
Made in Brunel last year
A brand with an international reputation:

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why am I here?

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why am I here?
- to explain why public engagement is
important

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why am I here?
- to explain why public engagement is
important
- to give you an insight into successful
public engagement

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why am I here?
- to explain why public engagement is
important
- to give you an insight into successful
public engagement
- to give you the chance to ask questions

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what is public engagement?

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what is public engagement?
- relating to members of the public

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what is public engagement?
- relating to members of the public
- communicating your work to other
people

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what is public engagement?
- relating to members of the public
- communicating your work to other
people
- your current assignment...

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what are you required to
do?

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what are you required to
do?
- work in a team

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what are you required to
do?
- work in a team
- develop an engagement /
communication strategy

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what are you required to
do?
- work in a team
- develop an engagement or
communication strategy
- design and present ‘an exhibition’

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your engagement strategy:

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your engagement strategy:
- what is your subject matter?

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your engagement strategy:
- what is your subject matter?
- who is your audience?

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your engagement strategy:
- what is your subject matter?
- who is your audience?
- what is the message you want them to
take away with them when they leave?

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realworlddesign
how ergonomics makes things better

engagement strategy:
- what is your subject matter?

ergonomics

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realworlddesign
how ergonomics makes things better

engagement strategy:
- who are your audience?

visitors to the design museum

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engagement strategy:
- what can you find out about your
audience?

interviews, market research

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engagement strategy:
- what do your audience already know
about your chosen subject?

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engagement strategy:
- what do your audience already know
about your chosen subject?

- what more do they want to know?

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development of personas:
- create characters or personas of your
audience / visitors so that all the team
know who you are communicating to.

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ion Hierarchy
Definition
realworlddesign
how ergonomics makes things better

EC
mic Context
Ergonomics Professional /
omic method Student
in this exhibit

sign Context

implemented
s metholology
DC Creative Professional /
Student

otal Context

hology and its


oduct better? AC Member of the Public

Affordances)

or evaluative
of the exhibit PF Interactive and Evaluative
Aspects of the Exhibit

Affordances) 31
- know the theme of your exhibition.

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- know the theme of your exhibition.
- know who your target audience are.

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- know the theme of your exhibition.
- know who your target audience are.
- know what experience your audience
already has of your theme.

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- know the theme of your exhibition.
- know who your target audience are.
- know what experience your audience
already has of your theme.
- know what more they want to find out.

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What your audience wants to know then
becomes your OUTCOME GOAL.

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What your audience wants to know then
becomes your OUTCOME GOAL.

Everything about your exhibition has to help


achieve this OUTCOME GOAL.

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realworlddesign
Made in Brunel is:
how ergonomics makes things better

“To demonstrate how ergonomics is making


things better all around us.”
A brand with an international reputation:

“To demonstrate the quality of graduates


from the School of Engineering and Design.”

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Now that you know your OUTCOME GOAL
you can begin to think about how you are
going to brand and design your exhibition.

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- Brainstorm visual ideas and gather
inspiration for how to represent your
chosen theme.

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- Brainstorm visual ideas and gather
inspiration for how to represent your
chosen theme.
- Develop brand / design guidelines to
ensure that the work of everyone in the
team is consistent.

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At this stage in the project:
- Everyone in the team needs to agree on
the OUTCOME GOAL of the exhibition.

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At this stage in the project:
- Everyone in the team needs to agree on
the OUTCOME GOAL of the exhibition.
- Who the intended visitors are.

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At this stage in the project:
- Everyone in the team needs to agree on
the OUTCOME GOAL of the exhibition.
- Who the intended visitors are.
- What the brand / design guidelines for
the exhibition will be.

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The final stage then is to actually start
designing the exhibition!

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The final stage then is to actually start
designing the exhibition!

This involves breaking the whole exhibition


down into individual THEMES and
EXHIBITS.

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realworlddesign
how ergonomics makes things better

Chairs Electronics Workplaces

In The Home Transport The Museum

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- This can involve another brainstorm
session with the whole team.
- Or more interviews or research with the
intended visitors to the exhibition.
- Or visiting existing exhibitions for
inspiration.

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Show how ergonomics
AIM: makes things better

BRAND /
DESIGN realworlddesign
GUIDELINES:

THEMES:

EXHIBITS:

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You might assign each team member with
responsibility for one EXHIBIT each, or
you could work in smaller groups on each
THEME

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It is worth bearing in mind at this point
that visitors have different preferences.

Your exhibition should attempt to use:


- VISUAL
- AUDITORY
- INTERACTIVE / 3D COMPONENTS

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It is important as a team to write down all
the TASKS in a simple list or in a GANTT
Chart, indicating how long it is going to
take to complete each TASK or EXHIBIT
and who is responsible for each task.

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Task Name Duration Start Finish 2009 2010
A S O N D J F M A M J J A S O N D J F
Making Things Better project 392 days Mon 01/09/08 Mon 01/03/10
Phase 1: Pre-design 112 days Mon 01/09/08 Tue 03/02/09
Exhibition storyboard development 3 mons Mon 01/09/08 Mon 01/12/08
Title and imagery 4 mons Mon 01/09/08 Wed 31/12/08
Appoint graphic designers 1 day Mon 05/01/09 Mon 05/01/09
Exhibit concept development 2 mons Wed 03/12/08 Mon 02/02/09
Appoint exhibition designers 1 day Tue 03/02/09 Tue 03/02/09
Design brief sign-off 1 day Tue 03/02/09 Tue 03/02/09 03/02
Website development 4 mons Mon 01/09/08 Wed 31/12/08
Website launch 1 day Tue 04/11/08 Tue 04/11/08 04/11
Phase 2: Design development 69 days Wed 04/02/09 Mon 11/05/09
Exhibit prototype development 3 mons Wed 04/02/09 Wed 06/05/09
Research & agree loan items 3 mons Wed 04/02/09 Wed 06/05/09
Final exhibit list 1 day Thu 07/05/09 Thu 07/05/09
Exhibition design sign-off 1 day Fri 08/05/09 Fri 08/05/09 08/05
Construction contract appointed 1 day Mon 11/05/09 Mon 11/05/09
Exhibition texts / guide development 3 mons Wed 04/02/09 Wed 06/05/09
Phase 3: Production 72 days Tue 12/05/09 Wed 19/08/09
Final artwork 3 mons Tue 12/05/09 Tue 11/08/09
Construction of exhibition 3 mons Tue 12/05/09 Tue 11/08/09
Transportation & insurance 1 wk Wed 12/08/09 Tue 18/08/09
Risk assessment 1 wk Wed 12/08/09 Tue 18/08/09
Installation schedule produced 1 day Wed 19/08/09 Wed 19/08/09 19/08
Phase 4: Installation 53 days Thu 20/08/09 Mon 02/11/09
Exhibit transport & condition reports 1 wk Thu 20/08/09 Wed 26/08/09
On-site set construction 2 wks Thu 27/08/09 Wed 09/09/09
Object installation 1 mon Thu 10/09/09 Fri 09/10/09
Graphics installation 1 mon Thu 10/09/09 Fri 09/10/09
Lighting installation 1 mon Thu 10/09/09 Fri 09/10/09
Risk asessment actions 2 wks Mon 19/10/09 Fri 30/10/09
Cleaning, maintenance and invigilator briefing 1 day Mon 02/11/09 Mon 02/11/09
Event preparation 2 mons Thu 20/08/09 Tue 20/10/09
Phase 5: Launch 85 days Tue 03/11/09 Sun 28/02/10
Media / private receptions 1 day Tue 03/11/09 Tue 03/11/09

Task Milestone External Tasks


ct: Making Things Better

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Fri 05/12/08 Progress Summary
In conclusion then:

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In conclusion then:
- Agree who the intended visitors are.

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In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.

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In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.
- Agree the brand / design guidelines.

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In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.
- Agree the brand / design guidelines.
- Plan and allocate individual responsibilities.

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In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.
- Agree the brand / design guidelines.
- Plan and allocate individual responsibilities.
- Accommodate as wide a range of users as
possible.

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Thank you!

Any questions?

fergus.bisset@brunel.ac.uk

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