Académique Documents
Professionnel Documents
Culture Documents
Exhibition Of
Yourselves
Fergus Bisset
1
who am I?
2
who am I?
- a design researcher
3
who am I?
- a design researcher
designing an exhibition
at the design museum
realworlddesign
how ergonomics makes things better
4
who am I? Scientist
- a design researcher
(Ergonomist)
in public engagement
Designer
User
5
who amis:I?
Made in Brunel
- Creative Director of
Made in Brunel last year
A brand with an international reputation:
09
6
why am I here?
7
why am I here?
- to explain why public engagement is
important
8
why am I here?
- to explain why public engagement is
important
- to give you an insight into successful
public engagement
9
why am I here?
- to explain why public engagement is
important
- to give you an insight into successful
public engagement
- to give you the chance to ask questions
10
what is public engagement?
11
what is public engagement?
- relating to members of the public
12
what is public engagement?
- relating to members of the public
- communicating your work to other
people
13
what is public engagement?
- relating to members of the public
- communicating your work to other
people
- your current assignment...
14
what are you required to
do?
15
what are you required to
do?
- work in a team
16
what are you required to
do?
- work in a team
- develop an engagement /
communication strategy
17
what are you required to
do?
- work in a team
- develop an engagement or
communication strategy
- design and present ‘an exhibition’
18
your engagement strategy:
19
your engagement strategy:
- what is your subject matter?
20
your engagement strategy:
- what is your subject matter?
- who is your audience?
21
your engagement strategy:
- what is your subject matter?
- who is your audience?
- what is the message you want them to
take away with them when they leave?
22
realworlddesign
how ergonomics makes things better
engagement strategy:
- what is your subject matter?
ergonomics
23
realworlddesign
how ergonomics makes things better
engagement strategy:
- who are your audience?
visitors to the design museum
24
25
engagement strategy:
- what can you find out about your
audience?
interviews, market research
26
engagement strategy:
- what do your audience already know
about your chosen subject?
27
engagement strategy:
- what do your audience already know
about your chosen subject?
28
29
development of personas:
- create characters or personas of your
audience / visitors so that all the team
know who you are communicating to.
30
ion Hierarchy
Definition
realworlddesign
how ergonomics makes things better
EC
mic Context
Ergonomics Professional /
omic method Student
in this exhibit
sign Context
implemented
s metholology
DC Creative Professional /
Student
otal Context
Affordances)
or evaluative
of the exhibit PF Interactive and Evaluative
Aspects of the Exhibit
Affordances) 31
- know the theme of your exhibition.
32
- know the theme of your exhibition.
- know who your target audience are.
33
- know the theme of your exhibition.
- know who your target audience are.
- know what experience your audience
already has of your theme.
34
- know the theme of your exhibition.
- know who your target audience are.
- know what experience your audience
already has of your theme.
- know what more they want to find out.
35
What your audience wants to know then
becomes your OUTCOME GOAL.
36
What your audience wants to know then
becomes your OUTCOME GOAL.
37
realworlddesign
Made in Brunel is:
how ergonomics makes things better
09
38
Now that you know your OUTCOME GOAL
you can begin to think about how you are
going to brand and design your exhibition.
39
- Brainstorm visual ideas and gather
inspiration for how to represent your
chosen theme.
40
- Brainstorm visual ideas and gather
inspiration for how to represent your
chosen theme.
- Develop brand / design guidelines to
ensure that the work of everyone in the
team is consistent.
41
At this stage in the project:
- Everyone in the team needs to agree on
the OUTCOME GOAL of the exhibition.
42
At this stage in the project:
- Everyone in the team needs to agree on
the OUTCOME GOAL of the exhibition.
- Who the intended visitors are.
43
At this stage in the project:
- Everyone in the team needs to agree on
the OUTCOME GOAL of the exhibition.
- Who the intended visitors are.
- What the brand / design guidelines for
the exhibition will be.
44
The final stage then is to actually start
designing the exhibition!
45
The final stage then is to actually start
designing the exhibition!
46
realworlddesign
how ergonomics makes things better
47
- This can involve another brainstorm
session with the whole team.
- Or more interviews or research with the
intended visitors to the exhibition.
- Or visiting existing exhibitions for
inspiration.
48
Show how ergonomics
AIM: makes things better
BRAND /
DESIGN realworlddesign
GUIDELINES:
THEMES:
EXHIBITS:
49
You might assign each team member with
responsibility for one EXHIBIT each, or
you could work in smaller groups on each
THEME
50
It is worth bearing in mind at this point
that visitors have different preferences.
51
It is important as a team to write down all
the TASKS in a simple list or in a GANTT
Chart, indicating how long it is going to
take to complete each TASK or EXHIBIT
and who is responsible for each task.
52
Task Name Duration Start Finish 2009 2010
A S O N D J F M A M J J A S O N D J F
Making Things Better project 392 days Mon 01/09/08 Mon 01/03/10
Phase 1: Pre-design 112 days Mon 01/09/08 Tue 03/02/09
Exhibition storyboard development 3 mons Mon 01/09/08 Mon 01/12/08
Title and imagery 4 mons Mon 01/09/08 Wed 31/12/08
Appoint graphic designers 1 day Mon 05/01/09 Mon 05/01/09
Exhibit concept development 2 mons Wed 03/12/08 Mon 02/02/09
Appoint exhibition designers 1 day Tue 03/02/09 Tue 03/02/09
Design brief sign-off 1 day Tue 03/02/09 Tue 03/02/09 03/02
Website development 4 mons Mon 01/09/08 Wed 31/12/08
Website launch 1 day Tue 04/11/08 Tue 04/11/08 04/11
Phase 2: Design development 69 days Wed 04/02/09 Mon 11/05/09
Exhibit prototype development 3 mons Wed 04/02/09 Wed 06/05/09
Research & agree loan items 3 mons Wed 04/02/09 Wed 06/05/09
Final exhibit list 1 day Thu 07/05/09 Thu 07/05/09
Exhibition design sign-off 1 day Fri 08/05/09 Fri 08/05/09 08/05
Construction contract appointed 1 day Mon 11/05/09 Mon 11/05/09
Exhibition texts / guide development 3 mons Wed 04/02/09 Wed 06/05/09
Phase 3: Production 72 days Tue 12/05/09 Wed 19/08/09
Final artwork 3 mons Tue 12/05/09 Tue 11/08/09
Construction of exhibition 3 mons Tue 12/05/09 Tue 11/08/09
Transportation & insurance 1 wk Wed 12/08/09 Tue 18/08/09
Risk assessment 1 wk Wed 12/08/09 Tue 18/08/09
Installation schedule produced 1 day Wed 19/08/09 Wed 19/08/09 19/08
Phase 4: Installation 53 days Thu 20/08/09 Mon 02/11/09
Exhibit transport & condition reports 1 wk Thu 20/08/09 Wed 26/08/09
On-site set construction 2 wks Thu 27/08/09 Wed 09/09/09
Object installation 1 mon Thu 10/09/09 Fri 09/10/09
Graphics installation 1 mon Thu 10/09/09 Fri 09/10/09
Lighting installation 1 mon Thu 10/09/09 Fri 09/10/09
Risk asessment actions 2 wks Mon 19/10/09 Fri 30/10/09
Cleaning, maintenance and invigilator briefing 1 day Mon 02/11/09 Mon 02/11/09
Event preparation 2 mons Thu 20/08/09 Tue 20/10/09
Phase 5: Launch 85 days Tue 03/11/09 Sun 28/02/10
Media / private receptions 1 day Tue 03/11/09 Tue 03/11/09
53
Fri 05/12/08 Progress Summary
In conclusion then:
54
In conclusion then:
- Agree who the intended visitors are.
55
In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.
56
In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.
- Agree the brand / design guidelines.
57
In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.
- Agree the brand / design guidelines.
- Plan and allocate individual responsibilities.
58
In conclusion then:
- Agree who the intended visitors are.
- Define the OUTCOME of the exhibition.
- Agree the brand / design guidelines.
- Plan and allocate individual responsibilities.
- Accommodate as wide a range of users as
possible.
59
Thank you!
Any questions?
fergus.bisset@brunel.ac.uk
60