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[Options] UseInitBeep=1 #use 0 to 1; default 1; beep on init Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs' UseAutoReInit=0

#use 0 to 1; default 0; Reinit if Rumble fails (DIERR_NOTEXCLUSI VEACQUIRED) use only for game like Need For Speed SHIFT [PAD1] Index=0 #controller index in system game controllers list; 0 is first; -1 to ign ore this pad Failsafe=0 #failsafe mode (DISCL_BACKGROUND) use only for games like Bionic Comm ando/GRID Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg ; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=3 #button id; 0 to disable B=2 #button id; 0 to disable X=4 #button id; 0 to disable Y=1 #button id; 0 to disable Left Shoulder=5 #button id; 0 to disable Right Shoulder=6 #button id; 0 to disable Back=9 #button id; 0 to disable Start=10 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable TriggerDeadzone=0 #use 0 to 256; default 0; add deadzone to trigger Left Trigger=7 #button id; precede with 'a' for an axis; 's' for a slider; Right Trigger=8 #button id; precede with 'a' for an axis; 's' for a slider; UseForceFeedback=1 #use 0 to 1; default 0 SwapMotor=0 #use 0 to 1; default 0 ForcePercent=100 #use 0 to 100; default 100 ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITA R 6; DRUM_KIT 8; //WILDS AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS

AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS AxisToDPadOffset=0 # //WILDS POVXReverse=0 #Reverse POV Up/Down POVYReverse=0 #Reverse POV Left/Right [PAD2] Index=-1 #controller index in system game controllers list; 0 is first; -1 to ig nore this pad Failsafe=0 #failsafe mode (DISCL_BACKGROUND) use only for games like Bionic Comm ando Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg ; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=2 #button id; 0 to disable B=3 #button id; 0 to disable X=1 #button id; 0 to disable Y=4 #button id; 0 to disable Left Shoulder=5 #button id; 0 to disable Right Shoulder=6 #button id; 0 to disable Back=9 #button id; 0 to disable Start=10 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable TriggerDeadzone=0 #use 0 to 256; default 0; add deadzone to trigger Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; UseForceFeedback=1 #use 0 to 1; default 0 SwapMotor=0 #use 0 to 1; default 0 ForcePercent=100 #use 0 to 100; default 100 ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITA R 6; DRUM_KIT 8; //WILDS AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS AxisToDPadOffset=0 # //WILDS

POVXReverse=0 #Reverse POV Up/Down POVYReverse=0 #Reverse POV Left/Right [PAD3] Index=-1 #controller index in system game controllers list; 0 is first; -1 to ig nore this pad Failsafe=0 #failsafe mode (DISCL_BACKGROUND) use only for games like Bionic Comm ando Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg ; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=2 #button id; 0 to disable B=3 #button id; 0 to disable X=1 #button id; 0 to disable Y=4 #button id; 0 to disable Left Shoulder=5 #button id; 0 to disable Right Shoulder=6 #button id; 0 to disable Back=9 #button id; 0 to disable Start=10 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable TriggerDeadzone=0 #use 0 to 256; default 0; add deadzone to trigger Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; UseForceFeedback=1 #use 0 to 1; default 0 SwapMotor=0 #use 0 to 1; default 0 ForcePercent=100 #use 0 to 100; default 100 ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITA R 6; DRUM_KIT 8; //WILDS AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS AxisToDPadOffset=0 # //WILDS POVXReverse=0 #Reverse POV Up/Down POVYReverse=0 #Reverse POV Left/Right

[PAD4] Index=-1 #controller index in system game controllers list; 0 is first; -1 to ig nore this pad Failsafe=0 #failsafe mode (DISCL_BACKGROUND) use only for games like Bionic Comm ando Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg ; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity n ear center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=2 #button id; 0 to disable B=3 #button id; 0 to disable X=1 #button id; 0 to disable Y=4 #button id; 0 to disable Left Shoulder=5 #button id; 0 to disable Right Shoulder=6 #button id; 0 to disable Back=9 #button id; 0 to disable Start=10 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable TriggerDeadzone=0 #use 0 to 256; default 0; add deadzone to trigger Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; UseForceFeedback=1 #use 0 to 1; default 0 SwapMotor=0 #use 0 to 1; default 0 ForcePercent=100 #use 0 to 100; default 100 ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITA R 6; DRUM_KIT 8; //WILDS AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS AxisToDPadOffset=0 # //WILDS POVXReverse=0 #Reverse POV Up/Down POVYReverse=0 #Reverse POV Left/Right

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