Académique Documents
Professionnel Documents
Culture Documents
q Do not reward all employees the same q Consider consequences of both actions and non-actions q Make employees aware of the behaviors to be reinforced q Let employees know what they are doing wrong q Do not punish in front of others q Make the managerial response equal to workers behavior
Antecedent
Employee Behavior
Framework
Consequence
Positive reinforcement
Omission
Types of C of R
Unpleasant Event
Punishment
Negative reinforcement
reward: an event a person finds desirable or pleasing; varies by culture. Reward v. Reinforcement Reward must increase frequency of behavior to qualify as a reinforcer. Primary: an event for which the indiv already knows the value e.g. food, shelter. Primary and Secondary Reinforcers Secondary: an event that once had neutral value but now has some value (+ or -) because of past experience e.g. money.
Positive Reinforcement
Contingency of Reinforcement
(Skinner)
Principle of Contingent Reinforcement: reinforcer given only if behavior is performed Principle of Immediate Reinforcement: reinforcer will be most effective if applied immediately after desired behavior. Principle of Reinforcement Size: larger the amount of reinforcer applied the greater the effect on frequency of the behavior. Principle of Reinforcement Deprivation: the more the reinforcer is withheld the greater the effect on future occurrences of behavior.
(def) an unpleasant event that precedes the employee behavior is removed when the desired behavior occurs.
Negative Reinforcement
Omission
Procedure: 1) identify behavior to be reduced or eliminated 2) identify the reinforcer that maintains the behavior 3) stop the reinforcer may be viewed in some cases as a failure to reinforce a behavior positively (def) an unpleasant event follows a behavior and reduces its frequency The FOUR principles of positive reinforcement have equivalent for punishment.
Punishment
Negatives: generally short-term efficacy; contingent on MGR presence; emotional reaction; suppresses initiative; fear; turnover and absenteeism Fixed Interval: reinforces behavior at a specific time..average performance Variable Interval: reinforces behavior at various time intervals randomly..performance is generally higher and steadier
Schedules of Reinforcement
Fixed Ratio: reinforcer given after a number of behaviors..leads quickly to high and stable performance. Variable Ratio: reinforcer given after a random number of behaviors..leads to very high performance.