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Player Name
WIS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC + 24 10 7 3 4
24 7 17 33
Wisdom WILL 20 7 1 1 4 ABILITY:
Melee Basic Attack - Unarmed
16 CHA
Charisma
3 13 CONDITIONAL BONUSES
+1 Will Defense against attacks made by bloodied creatures
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 17 10 7
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
165 Melee Basic Attack - Radiant Fullblade +4
82 41 10 2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
3
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 2d12+18 7 4 7
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Astral Majesty - +1 bonus to all defenses against bloodied DAMAGE ABIL FEAT ENH MISC MISC
vs
16 16 0 n/a Avenger's Censure - Gain an avenger's censure power. Weapon Proficiency (Fullblade) - Gain proficiency with the
Arcana INT
Censure of Retribution - Add your Int mod to damage Improved Armor of Faith - Increases armor of faith bonus t
16 Athletics STR 11 5
against oath target each time a different foe hits you. Toughness - Gain 5 additional hit points per tier
13 Bluff CHA 13 0 n/a
Channel Divinity - Invoke a channel divinity class feature Initiate of the Faith - Cleric: Religion skill, healing word 1/d
13 Diplomacy CHA 13 0 n/a
or other power; encounter. Weapon Focus (Heavy Blade) - Gain +1 damage per tier w
17 Dungeoneering WIS 17 0 n/a
Oath of Enmity - Gain the oath of enmity power Devastating Critical - Deal additional 1d10 damage on a cri
13 Endurance CON 13 0 Lasting Light - Demons and undead are -2 to save against Melee Training (Wisdom) - Use Wisdom for melee basic att
17 Heal WIS 17 0 n/a your effects Paragon Defenses - +1 to Fortitude, Reflex, and Will
18 History INT 16 0 n/a 2 Illuminating Attacks - Radiant powers score critical hit on Raven Queen's Blessing - Use Channel Divinity to invoke Ra
11 Thievery DEX 11 0
Mathas Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bond of Retribution Radiant Fullblade +4 (Two-Hands) (E)
WEAPON
Radiant Vengeance
WEAPON
WEAPON
ARMOR
ENCOUNTER POWERS Repulsion Anathema Armor +5 (E)
ARMS
Memory of a Thousand Lifetimes Iron Armbands of Power (paragon tier) (E)
FEET
Abjure Undead Fireburst Boots (paragon tier) (E)
HANDS
Divine Guidance Gauntlets of Destruction (paragon tier) (E)
HEAD
Oath of Enmity
NECK
Splinter the Formation Cloak of the Walking Wounded +4 (E)
RING
Solar Wrath War Ring (paragon tier) (E)
RING
Light of the Avenging Sun
DAILY POWERS
Living Death Strike
Healing Word
Radiant Brilliance
Aspect of Fury MANNERISMS AND APPEARANCE
Vengeful Recovery
UTILITY POWERS
Resonant Escape
Wrath of the Divine
Refocus Enmity
Mathas Page 2
CHARACTER NAME
Second Wind
Mathas
PLAYER NAME KEYWORDS USED
HP 12 STR AC vs Self
6 22 INT Ref
33
Init 24 WIS
Will
+11 16 CHA 33
Trigger: An enemy hits or misses you with a melee Trigger: An enemy scores a critical hit against you Target: One creature you can see in burst
attack Target: Your oath of enmity target in burst Effect: The target becomes the target of your oath
Effect: You teleport 3 squares. Effect: The target takes radiant damage equal to of enmity, replacing the current target.
the critical hit's damage.
Power (At-Will • Radiant): Free Action. All damage Power (Daily): Minor Action. Whenever an enemy
dealt by this weapon is radiant damage. Another moves into an adjacent square, you can push that
free action returns the damage to normal. enemy 1 square as an immediate reaction. This
power lasts until the end of the encounter.
ADDITIONAL EFFECTS
CLASS LEVEL BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK
Avenger 16 PH2 Two-Hands 20 125000 Body 22 325000
Gain a +4 item bonus to melee damage rolls. When rolling damage on melee attacks, reroll all 1s If you use your second wind while bloodied, you
until they come up as something other than a 1. can expend two healing surges instead of one
(gaining hit points from both).
ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK
Arms 16 45000 Hands 18 85000 Neck 19 105000
Fireburst Boots (paragon tier) War Ring (paragon tier) Magic Holy Symbol +4
ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK
Feet 14 21000 Ring 16 45000 Off-hand 16 45000
KEYWORDS USED
ACTION
MAGIC ITEM ®
Mathas Page 6