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Character Sheet

Player Name

Mathas 21 Avenger Radiant Servant Punisher of the Gods 175,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Deva Medium Male Unaligned The Raven Queen
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
11 Initiative 1 10 40
6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 20 9 5 6
SPECIAL MOVEMENT
CONDITIONAL BONUSES
+1 AC against attacks made by bloodied creatures
ABILITY SCORES SENSES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 + SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 STR 1 11 29 27 Passive Insight 10 + 17
Strength FORT 20 3 1 1 4
16 CON
Constitution
3 13 CONDITIONAL BONUSES
+1 Fortitude Defense against attacks made by bloodied creatures 32 Passive Perception 10 + 22
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 DEX 1 11 33
Dexterity REF 20 7 1 1 4
ATTACK WORKSPACE
22 INT
Intelligence
6 16 CONDITIONAL BONUSES
+1 Reflex Defense against attacks made by bloodied creatures
ABILITY:
Melee Basic Attack - Radiant Fullblade +4
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

WIS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC + 24 10 7 3 4
24 7 17 33
Wisdom WILL 20 7 1 1 4 ABILITY:
Melee Basic Attack - Unarmed
16 CHA
Charisma
3 13 CONDITIONAL BONUSES
+1 Will Defense against attacks made by bloodied creatures
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 17 10 7
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
165 Melee Basic Attack - Radiant Fullblade +4
82 41 10 2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
3
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES 2d12+18 7 4 7
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Astral Majesty - +1 bonus to all defenses against bloodied DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED creatures 2d4+7 7


TEMPORARY HIT POINTS
Astral Resistance - Resist necrotic and resist radiant equal
to 5 + one-half your level
BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Immortal Origin - Immortal creature origin 24 vs AC Radiant Fullblade +4 2d12+18
Memory of a Thousand Lifetimes - Have the memory of
RESISTANCES Resist 15 Necrotic, Resist 15 Radiant 17 vs AC Unarmed (Melee) 2d4+7
a thousand lifetimes power
CURRENT CONDITIONS AND EFFECTS
11 vs AC Unarmed (Range) 2d4+1

vs

SKILLS CLASS / PATH / DESTINY FEATURES


BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Armor of Faith - Gain +3 bonus to AC while neither FEATS
16 Acrobatics 11 5 wearing heavy armor nor using a shield. Armor Proficiency (Leather) - Training with leather armor
DEX

16 16 0 n/a Avenger's Censure - Gain an avenger's censure power. Weapon Proficiency (Fullblade) - Gain proficiency with the
Arcana INT
Censure of Retribution - Add your Int mod to damage Improved Armor of Faith - Increases armor of faith bonus t
16 Athletics STR 11 5
against oath target each time a different foe hits you. Toughness - Gain 5 additional hit points per tier
13 Bluff CHA 13 0 n/a
Channel Divinity - Invoke a channel divinity class feature Initiate of the Faith - Cleric: Religion skill, healing word 1/d
13 Diplomacy CHA 13 0 n/a
or other power; encounter. Weapon Focus (Heavy Blade) - Gain +1 damage per tier w
17 Dungeoneering WIS 17 0 n/a
Oath of Enmity - Gain the oath of enmity power Devastating Critical - Deal additional 1d10 damage on a cri
13 Endurance CON 13 0 Lasting Light - Demons and undead are -2 to save against Melee Training (Wisdom) - Use Wisdom for melee basic att
17 Heal WIS 17 0 n/a your effects Paragon Defenses - +1 to Fortitude, Reflex, and Will

18 History INT 16 0 n/a 2 Illuminating Attacks - Radiant powers score critical hit on Raven Queen's Blessing - Use Channel Divinity to invoke Ra

17 17 0 n/a natural 19 or 20 Ascendant Lineage - Memory of a thousand lifetimes not ex


Insight WIS
Radiant Action - When you spend action point to take Potent Rebirth - +2 to attack and damage if reduced to 0 hp
13 Intimidate CHA 13 0 n/a
action, foe within 5 takes your level in ongoing radiant Font of Radiance - Target illuminated with critical hit, takes
17 Nature WIS 17 0 n/a
damage (save ends)
22 Perception WIS 17 5 n/a
Immortal Curse
23 Religion INT 16 5 n/a 2
LANGUAGES KNOWN
11 Stealth DEX 11 0
Common, Draconic, Elven
13 Streetwise CHA 13 0 n/a

11 Thievery DEX 11 0

Mathas Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bond of Retribution Radiant Fullblade +4 (Two-Hands) (E)
WEAPON
Radiant Vengeance
WEAPON

WEAPON

ARMOR
ENCOUNTER POWERS Repulsion Anathema Armor +5 (E)
ARMS
Memory of a Thousand Lifetimes Iron Armbands of Power (paragon tier) (E)
FEET
Abjure Undead Fireburst Boots (paragon tier) (E)
HANDS
Divine Guidance Gauntlets of Destruction (paragon tier) (E)
HEAD
Oath of Enmity
NECK
Splinter the Formation Cloak of the Walking Wounded +4 (E)
RING
Solar Wrath War Ring (paragon tier) (E)
RING
Light of the Avenging Sun

Raven Queen's Blessing


WAIST
Baldric of Tactical Positioning (heroic tier) (E)
PERSONALITY TRAITS
Warding Blade Magic Holy Symbol +4 (Off-hand)
Immortal Curse

DAILY POWERS
Living Death Strike

Healing Word
Radiant Brilliance
Aspect of Fury MANNERISMS AND APPEARANCE
Vengeful Recovery

UTILITY POWERS
Resonant Escape
Wrath of the Divine
Refocus Enmity

Healing Sun Daily Item Powers Per Day


Vengeful Revenant Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Adventurer's Kit
Climber's Kit

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 6 pp
Stored money:
Encumbrance: 64 lb. / 120 lb.

Mathas Page 2
CHARACTER NAME
Second Wind
Mathas
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL Standard Personal


Deva 21
ACTION RANGE

HP 12 STR AC vs Self

40 ATTACK DEFENSE TARGET


165 16 CON Effect: You spend a healing surge and regain 41 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 12 DEX 29 the start of your next turn.

6 22 INT Ref
33
Init 24 WIS
Will
+11 16 CHA 33

Passive Passive ADDITIONAL EFFECTS


27 Insight 32 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Bond of Retribution Radiant Vengeance Memory of a Thousand Lifetimes


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Radiant, Weapon Divine, Implement, Radiant

Standard * Melee weapon Standard 10 Ranged 10 No Action Personal


ACTION RANGE ACTION RANGE ACTION RANGE
24 vs AC One creature 21 vs Reflex One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Wisdom vs. AC Attack: Wisdom vs. Reflex Trigger: You make an attack roll, a saving throw, a
Hit: 1[W] + Wisdom modifier (+7) damage. The Hit: 1d8 + Wisdom modifier (+7) radiant damage, skill check, or an ability check and dislike the result
first time an enemy other than the target hits or and you gain temporary hit points equal to your Effect: You add 1d6 to the triggering roll.
misses you before the end of your next turn, the Wisdom modifier (+7).
target takes radiant damage equal to your Level 21: 2d8 + Wisdom modifier (+7) damage.
Intelligence modifier (+6).
Level 21: 2[W] + Wisdom modifier (+7) damage. Magic Holy Symbol +4: +21 attack, 2d8+11
damage
Radiant Fullblade +4: +24 attack, 2d12+18
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Avenger 1 PH2 Avenger 1 PH2 Racial Power * PH2

AT-WILL POWER ® AT-WILL POWER ® ENCOUNTER POWER ®

Abjure Undead Divine Guidance Oath of Enmity


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Implement, Radiant Divine Divine

Standard Close burst 5 Close burst 10 Minor Close burst 10


5 10 10
ACTION RANGE ACTION RANGE ACTION RANGE
21 vs Will One undead creature in burst vs The triggering ally vs One enemy you can see in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Wisdom vs. Will Trigger: An ally within 10 squares of you makes an Effect: When you make a melee attack against the target
Hit: 3d10 + Wisdom modifier (+7) radiant damage, and you pull the and the target is the only enemy adjacent to you, you make
target a number of squares equal to 1 + your Wisdom modifier attack roll against your oath of enmity target
two attack rolls and use either result. This effect lasts until
(+7). The target is also immobilized until the end of your next turn. Effect: The target makes a second attack roll and
the end of the encounter or until the target drops to 0 hit
Level 5: 4d10 + Wisdom modifier (+7) damage. uses either result.
Level 11: 5d10 + Wisdom modifier (+7) damage. points, at which point you regain the use of this power.
Level 15: 6d10 + Wisdom modifier (+7) damage. Prerequisite: Channel Divinity, Avenger If another effect lets you roll twice and use the higher result
Level 21: 7d10 + Wisdom modifier (+7) damage. when making an attack roll, this power has no effect on that
Level 25: 8d10 + Wisdom modifier (+7) damage. attack. If an effect forces you to roll twice and use the lower
Miss: Half damage, and you pull the target 1 square. result when making an attack roll, this power has no effect
Prerequisite: Channel Divinity, Avenger on that attack either.
If an effect lets you reroll an attack roll and you rolled twice
Magic Holy Symbol +4: +21 attack, 7d10+18 damage
because of this power, you reroll both dice.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Avenger PH2 Avenger PH2 Avenger PH2

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®


Mathas Page 3
Solar Wrath Immortal Curse Splinter the Formation
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Implement, Radiant Divine, Teleportation, Weapon

Standard Close burst 8 Free Close burst 10 Standard * Melee weapon


8 10
ACTION RANGE ACTION RANGE ACTION RANGE
21 vs Will Each enemy in burst vs 24 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Wisdom vs. Will Effect: Whenever you score a critical hit against Attack: Wisdom vs. AC
Hit: 3d8 + Wisdom modifier (+7) radiant damage. the target of your immortal curse, you gain 1 Hit: 1[W] + Wisdom modifier (+7) damage, and
If the target is either an undead creature or a action point. You must use this action point before you teleport each enemy within 2 squares of the
demon, it is also stunned until the end of your next the end of your next turn, and doing so does not target 2 squares.
turn. count toward the once per encounter restriction on Censure of Retribution: The number of squares
spending action points. This effect lasts until the you teleport each enemy equals 1 + your
Magic Holy Symbol +4: +21 attack, 3d8+11 end of the encounter or until the target drops to 0 Intelligence modifier (+6).
damage hit points, at which point you regain the use of this
power. Radiant Fullblade +4: +24 attack, 1d12+18
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage -

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


11 PH Dragon 372 Avenger 7 PH2

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

Light of the Avenging Sun Raven Queen's Blessing Warding Blade


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Radiant, Weapon Divine, Healing Divine, Thunder, Weapon

Standard * Melee weapon Free 10 Ranged 10 Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
24 vs AC One creature vs 24 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Wisdom vs. AC Channel Divinity: You can use only one channel Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier (+7) thunder damage, and you
Hit: 2[W] + Wisdom modifier (+7) radiant damage, divinity power per encounter
push any enemy within 2 squares of you, other than the target,
and the target takes a -4 penalty to attack rolls Trigger: Your attack drops an enemy within range 2 squares. Until the end of your next turn, if any enemy other
against you until the end of your next turn. to 0 hit points or fewer. than the target enters a square adjacent to you or hits or
Effect: You or an ally within 5 squares of the misses you from a square within your reach, you can make a
melee basic attack against that enemy as an opportunity action.
Radiant Fullblade +4: +24 attack, 2d12+18 enemy can spend a healing surge.
Censure of Retribution: You gain a power bonus to the attack
damage roll of the melee basic attack equal to your Intelligence modifier
(+6).

Radiant Fullblade +4: +24 attack, 2d12+18 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS


+4 to damage rolls when this weapon is used to deal radiant damage -

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Avenger 13 PH2 * PH Avenger 17 PH2

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

Healing Word Radiant Brilliance Living Death Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Healing Divine, Implement, Radiant Divine, Necrotic, Weapon

Minor Standard 20 Ranged 20 Standard * Melee weapon


5
ACTION RANGE ACTION RANGE ACTION RANGE
vs You or one ally 21 vs Reflex One creature 24 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: The target can spend a healing surge and Attack: Wisdom vs. Reflex Attack: Wisdom vs. AC
regain an additional 1d6 hit points. Hit: 3d10 + Wisdom modifier (+7) radiant damage. Hit: 2[W] + Wisdom modifier (+7) damage.
Increase the amount of additional hit points Effect: At the start of your next turn, the target is Miss: Half damage.
regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 the center of a burst 5 radiant explosion that Effect: You can lose a healing surge to deal an
at 16th level, 5d6 at 21st level, and 6d6 at 26th affects only your enemies: Wisdom vs. Will; 3d10 additional 2[W] necrotic damage.
level. radiant damage; half damage on a miss.
Radiant Fullblade +4: +24 attack, 2d12+18
Magic Holy Symbol +4: +21 attack, 3d10+11 damage
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage -

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Cleric PH 20 PH Avenger 5 Dragon 372

DAILY POWER ® DAILY POWER ® DAILY POWER ®


Mathas Page 4
Aspect of Fury Vengeful Recovery Healing Sun
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Weapon Divine, Healing, Weapon Divine, Healing, Radiant, Zone

Standard * Melee weapon Standard * Melee weapon Standard Close burst 2


2
ACTION RANGE ACTION RANGE ACTION RANGE
24 vs AC One creature 24 vs AC One creature AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Effect: The burst creates a zone of divine light until
Attack: Wisdom vs. AC Attack: Wisdom vs. AC the end of your next turn. You and each ally who
Hit: 3[W] + Wisdom modifier (+7) damage. Hit: 3[W] + Wisdom modifier (+7) damage, and ends his or her turn within the zone regain hit
Miss: Half damage. the target is dazed (save ends). You regain hit points equal to 5 + your Charisma modifier (+3). A
Effect: Until the end of the encounter, any enemy points as if you had spent a healing surge. demon or an undead creature that enters the zone
that starts its turn adjacent to you or that hits or Miss: Half damage, and the target is dazed until or starts its turn there takes 1d10 + your Charisma
misses you with a melee attack takes 5 damage. the end of your next turn. You can spend a healing modifier (+3) radiant damage.
surge. Sustain Standard: The zone persists.
Radiant Fullblade +4: +24 attack, 3d12+18 Special: The zone ends at the end of your turn if
damage Radiant Fullblade +4: +24 attack, 3d12+18 you are bloodied.
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Avenger 15 PH2 Avenger 19 PH2 12 PH

DAILY POWER ® DAILY POWER ® UTILITY POWER ®

Resonant Escape Wrath of the Divine Refocus Enmity


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Teleportation Divine, Radiant Divine

Personal Close burst 10 Minor Close burst 10


10 10
ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY

Trigger: An enemy hits or misses you with a melee Trigger: An enemy scores a critical hit against you Target: One creature you can see in burst
attack Target: Your oath of enmity target in burst Effect: The target becomes the target of your oath
Effect: You teleport 3 squares. Effect: The target takes radiant damage equal to of enmity, replacing the current target.
the critical hit's damage.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Avenger 2 PH2 Avenger 6 PH2 Avenger 2 PH2

UTILITY POWER ® UTILITY POWER ® UTILITY POWER ®

Vengeful Revenant Radiant Fullblade +4 Repulsion Anathema Armor +5


KEYWORDS USED
Divine, Healing +4 attack rolls and damage rolls
+4d6 radiant damage +5 AC
BONUS ENHANCEMENT CRITICAL BONUS ENHANCEMENT CRITICAL
No Action Personal
PROPERTIES PROPERTIES

ACTION RANGE When this weapon is used to deal radiant damage,


AT-WILL ENCOUNTER DAILY add its enhancement bonus as an item bonus to
Trigger: You fail a death saving throw damage rolls.
Effect: You succeed on the death saving throw and
spend a healing surge. You gain a +5 power bonus KEYWORDS USED KEYWORDS USED

to all defenses until the end of your next turn.


ACTION ACTION

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER

Power (At-Will • Radiant): Free Action. All damage Power (Daily): Minor Action. Whenever an enemy
dealt by this weapon is radiant damage. Another moves into an adjacent square, you can push that
free action returns the damage to normal. enemy 1 square as an immediate reaction. This
power lasts until the end of the encounter.

ADDITIONAL EFFECTS

CLASS LEVEL BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK
Avenger 16 PH2 Two-Hands 20 125000 Body 22 325000

UTILITY POWER ® MAGIC ITEM ® MAGIC ITEM ®


Mathas Page 5
Iron Armbands of Power (paragon tier) Gauntlets of Destruction (paragon tier) Cloak of the Walking Wounded +4

+4 Fortitude, Reflex, and Will


BONUS ENHANCEMENT CRITICAL BONUS ENHANCEMENT CRITICAL BONUS ENHANCEMENT CRITICAL
PROPERTIES PROPERTIES PROPERTIES

Gain a +4 item bonus to melee damage rolls. When rolling damage on melee attacks, reroll all 1s If you use your second wind while bloodied, you
until they come up as something other than a 1. can expend two healing surges instead of one
(gaining hit points from both).

KEYWORDS USED KEYWORDS USED KEYWORDS USED

ACTION ACTION ACTION

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Item Slot: Arms Item Slot: Hands Item Slot: Neck

ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK
Arms 16 45000 Hands 18 85000 Neck 19 105000

MAGIC ITEM ® MAGIC ITEM ® MAGIC ITEM ®

Fireburst Boots (paragon tier) War Ring (paragon tier) Magic Holy Symbol +4

+4 attack rolls and damage rolls +4d6 damage


BONUS ENHANCEMENT CRITICAL BONUS ENHANCEMENT CRITICAL BONUS ENHANCEMENT CRITICAL
PROPERTIES PROPERTIES PROPERTIES

When you score a critical hit, deal 1 extra die of critical


hit damage, based on the weapon or implement you
wield. If your weapon or implement deals no extra
damage when you score a critical hit, deal an extra 1d6
damage when you score a critical hit.
KEYWORDS USED KEYWORDS USED KEYWORDS USED

ACTION ACTION ACTION

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER POWER

Item Slot: Feet Item Slot: Ring Item Slot: Off-hand


Power (Daily): Free Action. Use this power when you score a critical
Power (Daily • Arcane, Fire, Teleportation): Move hit with a weapon or implement. Add 2 extra dice of critical hit
Action. Teleport 6 squares. All creatures within 1 damage based on the weapon or implement. If your weapon or
square of you before you teleport take 2d8 fire implement deals no extra damage when you score a critical hit, deal
an extra 2d6 damage when you score a critical hit.
damage. If you've reached at least one milestone today, instead of rolling the
extra dice of critical hit damage, deal extra damage equal to the
maximum value of those dice.

ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK ITEM SLOT/TYPE LEVEL PRICE BOOK
Feet 14 21000 Ring 16 45000 Off-hand 16 45000

MAGIC ITEM ® MAGIC ITEM ® MAGIC ITEM ®

Baldric of Tactical Positioning (heroic tier)

BONUS ENHANCEMENT CRITICAL


PROPERTIES

KEYWORDS USED

ACTION

AT-WILL ENCOUNTER DAILY


POWER

Item Slot: Waist


Power (Encounter): Minor Action. Choose one
square adjacent to you. That square counts as an
ally for the purpose of flanking until the end of
your next turn.

ITEM SLOT/TYPE LEVEL PRICE BOOK


Waist 8 3400

MAGIC ITEM ®
Mathas Page 6

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