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In the game JiJi Cycle, students first encounter a visual representation of a fraction (Picture 1), and must move the platform to the appropriate place on the number line.
By interacting with
objects in their environment, and perceiving the consequences of their actions, students build an internal framework of the world around them. This internal framework provides the basis for conceptual understanding. Students connect new concepts and ideas to these internal schemas and extend their learning. MIND Research Institute developed the Learning Path model to describe this powerful learningby-doing process. The visually-based Spatial Temporal (ST) Math instructional software engages students on each step of the Learning Path with interactive visual manipulatives, which students use to solve problems while actively building their conceptual understanding of mathematics. The Learning Path model was created using the latest neuroscience research, as well as years of classroom experience. This model is constantly evolving and improving as further research is conducted on the brain and its learning processes.
After students have mastered the visual puzzles in the game, they then proceed to the Language Integration JiJi Cycle game (Picture 2), which connects the visual presentation of the problem to the symbolic.
Born out of neuroscience research at the University of California, Irvine, MINDs unique approach accesses the brains innate spatial temporal reasoning ability. This ability, which lies at the core of innovative thinking and sophisticated problem-solving, allows the brain to hold visual, mental representations in short-term memory and to evolve them in both space and time, thinking multiple steps ahead. MINDs approach consists of language-independent, animated representations of math concepts delivered via computer software games.
JiJi is the penguin featured in the ST Math software games. Not only does JiJi motivate and engage children in solving the mathematics in the games, JiJi offers teachers powerful ways to connect math concepts to classroom instruction.
Picture 2
MIND
Research Institute
A neuroscience and education research-based non-profit corporation
www.mindresearch.net
As a former math teacher who relied heavily on manipulatives and visuals, I am ceaselessly impressed with how ST Math similarly presents material in a way that builds rich and flexible understandings. This is not rote practices, this is real number sense.
- Andrew Elliott-Chandler, Principal, Rocketship Si Se Puede
Informative Feedback
Rich,
DESCRIPTION
By perceiving and interacting in a hands-on environment, students build internal frameworks that describe how things work, which leads to deep conceptual understanding and high-level problem-solving.
ST MATH CLASSROOM
By presenting manipulatives online in the form of immediately accessible puzzles that become increasingly challenging, ST Math provides rich, experienced-based learning.
of every step of the Learning Path. The ST Math program does not simply tell students why they got a problem correct or incorrect. Instead, it visually animates the mathematical consequences of their choices, allowing students to see and gain an understanding of why their solution was successful or unsuccessful.
Experience
LEARNING BY DOING
Connect
Students build connections between related concepts, between current and previously mastered material, and between visual and symbolic representations of mathematics. Traditional curricula do not give teachers time to facilitate connections, often causing students to learn concepts in isolation.
ST Math is structured to help students understand the relationship between concepts through the use of multiple visual representations. Games are leveled to reincorporate previously mastered concepts into current objectives. Specific activities, called Language Integration games, focus on connecting visual representations to symbols and language.
INTRINSIC
Practice
Students strengthen connections and hone skills by repeatedly using their internal frameworks to solve problems.
Practice is often the most heavily emphasized phase in the classroom. Unfortunately this practice is often only procedurally-based with limited or delayed feedback.
Students complete more than 4,000 puzzles in each grade level. Each game provides immediate, informative feedback.
Students generalize the understanding they have gained by solving problems in novel contexts.
Practice for generalization is usually provided in the form of real-world examples, presented as word problems. Students often experience great difficulty accessing these language-based representations.
At the end of many ST Math objectives, there are challenging visual games containing breakthrough problems going beyond what has previously been learned, but which remain universally accessible, engaging, fun and achievable by any student.