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Brother Marcus
"Only the righteous can stop this evil!"
SW
Female Holy
3
FAITHFUL
OCCULT KNOWLEDGE
HUNTER (1)
May not use Gun Items. May use Spirit instead of Combat in a Fight.
MISSION
Gains +1 Cunning for every Book she has. Gains an extra Wound box for every Occult Item she has.
Female Strange
May pay 2 Investigation to cancel any Mystery card or Event card (as well as an Event result on the Villain's Minion Chart) on the D6 roll of 4+. Limit once per turn.
Any time she reveals a Town Elder's Secrets, gain 4 Investigation for every Little Secret or Evil card revealed (limit once per turn).
ZEALOT
4
BLIND
Captain Hawkins
"Don't worry, it's nothing I can't handle!"
SW
May take a Wound to gain +2 Spirit, Cunning, Honor, or Combat for a single test. Limit once per test. This Wound may be assigned to Militia.
Male Military
Pays 1 less Invesitgation to look at the Secrets of a Town Elder (minimum of 1). Also, may pay 2 Investigation during a Fight to force an opponent to re-roll one of their Fight Dice. This may be used multiple times per Fight.
FAST STRIKE
Male Noble
CALL TO ARMS
During a Fight, roll Fight Dice and resolve any Hits before opponents get to fight back.
As an Action, may pay 2 Investigation to place a Militia in any space on the board (limit one per space). This may only be used if there are currently 4 or fewer Militia markers on the board. Limit once per turn.
FIELD COMMAND
DIPLOMACY
When paying to look at a Town Elder's Secrets, never needs to reveal them.
ESCORT
Female Teacher
KNOWLEDGE IS POWER
During his Move phase, may pay 1 Investigation to move a Militia marker to any other space on the board. If there is a Minion there, you may discard the Militia and roll a D6. On the roll of 3+, discard the Minion as well and gain the Minion's Victory reward as though it was defeated in a Fight.
While in any Town space, may pay 2 Investigation as an Action to take a Militia marker. This Militia travels with him and may only be used by him (limit 1). There may also be up to one Militia in the space, as normal.
INTRIGUE
Doctor Edwards
"Hold still! This will only take a moment."
TC
Male Science
Male Medical
3
GENIUS
5
AUTOPSY
While in any Town space, may remove a dead Town Elder from the game to gain D6 Investigation.
FIELD MEDICINE
GRUFF OUTSIDER
May Heal Wounds from himself or any other Hero in his space for 1 Investigation each. This may be used at any time (except during a Fight Round).
As an Action, may discard any two of his Items to take another Item out of any discard pile.
QUICK THINKING
May pay 2 Investigation to gain +1 Fight Dice until the end of the Fight Round. This may be used multiple times per Fight.
May discard an Event card to gain +2 Fight Dice for one attack, or to prevent a Wound to himself.
ON THE HUNT FOR EVIL
May draw an Event card any time he defeats a Minion (or does a Hit to the Villain outside of a Showdown).
01-May-13
Male Strange
Female Magik
4
OUTSIDER
5
DEADLY
AURA OF PROTECTION
Starts the game at the Crossroads. May not use the Resourceful Ability at the Town Hall.
RESOURCEFUL
May pay 2 Investigation at any time to prevent a Wound to any Town Elder or Hero (including herself) on the D6 roll of 3+ (limit once per Wound).
STRENGTH OF LIGHT
When drawing an Event card, may draw two and choose one to keep. Discard the other.
Inspector Cooke
"In the absence of fact, we must NOT rely on fiction!"
AToE
May not exchange Items or Allies with other Heroes. Training Spirit at the Church requires an Honor 6+ Test for her.
SHADOW OF THE PAST
Gains 2 Investigation at the start of each of her Hero Turns (or Showdown Fight Rounds). Loses 1 Investigation each time the Shadow Track moves a step closer to Darkness.
WITCH
DETECTIVE
Any time the Hero is collecting Investigation (except from a Fight), may collect 1 extra Investigation from the same source (either from the board or the pool of Investigation).
May roll an extra Fight Dice for each Hit she does in a Fight Round.
SPIRITED
May not use Guns. Gains +2 Fight Dice against any Magik, Demon, or Construct enemy.
Male Outlaw
Lucy Hanbrook
"I have to do something!"
HP1
6
Female Youth
SECRET CAMP
Female Noble
MANIPULATION
HANBROOK
May discard an Ally, Item, or Investigation to prevent a Wound to herself. This ability may be used any number of times per turn.
PERSONAL SERVANTS
Starts at the Manor. When KO'd, is placed at the Manor instead of the Town Hall. Starts with 4 Investigation (instead of the normal 2).
LUCKY
Starts the game at any Road space. When KO'd, is placed at the Abandoned Keep instead of the Town Hall. While at the Abandoned Keep, may Heal Wounds as an Action for 1 Investigation each.
SHADOW MOVE
Any time he has a Move of 6 or more, may instead move to any space.
WANTED
May carry one extra Item or Ally from a single Location or one extra Town Item.
Once per Fight Round, may force her opponent to re-roll one of its Fight Dice.
YOUTH
Male Military
Heals 1 Wound at the start of each of her turns (or Showdown Fight Rounds).
When ending his Move in a Town space, he must make a Cunning 5+ test. If failed, pay D6 Investigation (take 1 Wound for each Investigation you cannot pay).
4
DUELIST
Male Courier
Once per Fight Round, may re-roll all of his missed Fight Dice.
2
DELIVERY
3
BARTER
Male Military
5
VETERAN
At the start of the game, may peek at the Secrets of one Town Elder without revealing them.
TRAVELER
Adds +2 to Move.
May ignore the first Hit taken during each Fight Round (no additional benefit with Lady Hanbrook).
May use any Secret Passage printed on the board for free, during her move rather than in place of her move.
01-May-13
STRENGTH OF DARKNESS
Gains 1 Investigation each time the Shadow Track moves a step closer to Darkness.
UNDEAD
May not use Gun Items and may not use or carry cards that are Holy or that give a bonus against Vampires (including Town Elders).
VAMPIRE
Automatically heals D3 Wounds at the end of a Fight Round in which she defeated an enemy (this may prevent her from being KO'd). Immune to Curses.
Male Actor
CREATIVE THINKING
When rolling for movement, draw an Event card on the roll of 1 or 2 (instead of just 1).
FLAIR FOR THE DRAMATIC
As an Action, may pay 4 Investigation to take any card with quote marks in the title from the Event discard pile (limit once per turn).
01-May-13