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A Touch of Evil Heroes

Abigail Sturn, Student of the Occult


"I've always wanted to see that!"
HP2

Brother Marcus
"Only the righteous can stop this evil!"
SW

Eliza, the Witch Hunter


"Just what are you trying to hide?" Male Holy
SW

Female Student Strange

Female Holy

3
FAITHFUL

OCCULT KNOWLEDGE

HUNTER (1)

May use Cunning instead of Combat in a Fight.


STUDENT

May not use Gun Items. May use Spirit instead of Combat in a Fight.
MISSION

Gains +2 Fight Dice against any Ghost, Demon, or Magik enemy.


INQUISITION

Gains +1 Cunning for every Book she has. Gains an extra Wound box for every Occult Item she has.

Starts the game at the Crossroads.


STRENGTH OF SPIRIT

Adrianna, Foreign Traveler


"I do not need to see you to stop you."
HP1

Female Strange

May pay 2 Investigation to cancel any Mystery card or Event card (as well as an Event result on the Villain's Minion Chart) on the D6 roll of 4+. Limit once per turn.

Any time she reveals a Town Elder's Secrets, gain 4 Investigation for every Little Secret or Evil card revealed (limit once per turn).
ZEALOT

4
BLIND

Captain Hawkins
"Don't worry, it's nothing I can't handle!"
SW

May take a Wound to gain +2 Spirit, Cunning, Honor, or Combat for a single test. Limit once per test. This Wound may be assigned to Militia.

May not use Book or Map Items.


ENHANCED SENSES

Male Military

Frederic Lon, Foreign Diplomat


"It appears we have a mystery on our hands."
HP2

Pays 1 less Invesitgation to look at the Secrets of a Town Elder (minimum of 1). Also, may pay 2 Investigation during a Fight to force an opponent to re-roll one of their Fight Dice. This may be used multiple times per Fight.
FAST STRIKE

Male Noble

CALL TO ARMS

During a Fight, roll Fight Dice and resolve any Hits before opponents get to fight back.

As an Action, may pay 2 Investigation to place a Militia in any space on the board (limit one per space). This may only be used if there are currently 4 or fewer Militia markers on the board. Limit once per turn.
FIELD COMMAND

DIPLOMACY

When paying to look at a Town Elder's Secrets, never needs to reveal them.
ESCORT

Anne Marie, the School Teacher


"It's time I taught you a lesson."
AToE

Female Teacher

KNOWLEDGE IS POWER

Gains +2 Combat for each Book Item she has.


LIGHTWEIGHT

During his Move phase, may pay 1 Investigation to move a Militia marker to any other space on the board. If there is a Minion there, you may discard the Militia and roll a D6. On the roll of 3+, discard the Minion as well and gain the Minion's Victory reward as though it was defeated in a Fight.

While in any Town space, may pay 2 Investigation as an Action to take a Militia marker. This Militia travels with him and may only be used by him (limit 1). There may also be up to one Militia in the space, as normal.
INTRIGUE

May pay 2 Investigation at any time to draw an Event card.

Harlow Morgan, the Inventor


"Oh my, I had no idea it was going to do that!"
HP1

Doctor Edwards
"Hold still! This will only take a moment."
TC

Male Science

May not use Gun Items except the Pistol.

Male Medical

3
GENIUS

Argot Blackwell, Master Hunter


"At last I have found you!"
TC

5
AUTOPSY

Male Hunter Strange

While in any Town space, may remove a dead Town Elder from the game to gain D6 Investigation.
FIELD MEDICINE

Gains 1 Investigation at the start of each of his Hero Turns.


INVENTION

GRUFF OUTSIDER

Does not draw an Event card for Encountering a Town space.


HUNTER (2)

May Heal Wounds from himself or any other Hero in his space for 1 Investigation each. This may be used at any time (except during a Fight Round).

As an Action, may discard any two of his Items to take another Item out of any discard pile.
QUICK THINKING

Gains +2 Fight Dice against any Beast, Vampire, or Ancient enemy.


KNOW THINE ENEMY

May pay 2 Investigation to gain +1 Fight Dice until the end of the Fight Round. This may be used multiple times per Fight.

May discard an Event card to gain +2 Fight Dice for one attack, or to prevent a Wound to himself.
ON THE HUNT FOR EVIL

May draw an Event card any time he defeats a Minion (or does a Hit to the Villain outside of a Showdown).

Hero 'cards' are 10cm 15cm plates.

01-May-13

A Touch of Evil Heroes


Heinrich Cartwright, the Drifter
"Some mysteries aren't meant to be solved."
AToE

Katarina, the Outlaw


"This just got interesting!"
AToE

Sara, the Bright Witch


"Embrace the light!" Female Outlaw
HP2

Male Strange

Female Magik

4
OUTSIDER

5
DEADLY

AURA OF PROTECTION

Starts the game at the Crossroads. May not use the Resourceful Ability at the Town Hall.
RESOURCEFUL

When rolling Fight Dice, Hits on 4, 5, or 6 (instead of the normal 5 or 6).

Liliana, Lost Soul


"You will pay for what you have done!"
TC

May pay 2 Investigation at any time to prevent a Wound to any Town Elder or Hero (including herself) on the D6 roll of 3+ (limit once per Wound).
STRENGTH OF LIGHT

When drawing an Event card, may draw two and choose one to keep. Discard the other.

Female Lost Vengeful

Inspector Cooke
"In the absence of fact, we must NOT rely on fiction!"
AToE

LOSS OF FAITH Male Law Enforcement

May not exchange Items or Allies with other Heroes. Training Spirit at the Church requires an Honor 6+ Test for her.
SHADOW OF THE PAST

Gains 2 Investigation at the start of each of her Hero Turns (or Showdown Fight Rounds). Loses 1 Investigation each time the Shadow Track moves a step closer to Darkness.
WITCH

DETECTIVE

Any time the Hero is collecting Investigation (except from a Fight), may collect 1 extra Investigation from the same source (either from the board or the pool of Investigation).

May roll an extra Fight Dice for each Hit she does in a Fight Round.
SPIRITED

May not use Guns. Gains +2 Fight Dice against any Magik, Demon, or Construct enemy.

Scarlet Shadow (the)


"Desperate times call for drastic deeds!"
HP1

Always uses Spirit in a Fight.

Male Outlaw

Isabella Von Took, Noble Woman


"Why should MEN get to have all the fun?"
AToE

Lucy Hanbrook
"I have to do something!"
HP1

6
Female Youth

SECRET CAMP

Female Noble

MANIPULATION

HANBROOK

May discard an Ally, Item, or Investigation to prevent a Wound to herself. This ability may be used any number of times per turn.
PERSONAL SERVANTS

Starts at the Manor. When KO'd, is placed at the Manor instead of the Town Hall. Starts with 4 Investigation (instead of the normal 2).
LUCKY

Starts the game at any Road space. When KO'd, is placed at the Abandoned Keep instead of the Town Hall. While at the Abandoned Keep, may Heal Wounds as an Action for 1 Investigation each.
SHADOW MOVE

Any time he has a Move of 6 or more, may instead move to any space.
WANTED

May carry one extra Item or Ally from a single Location or one extra Town Item.

Once per Fight Round, may force her opponent to re-roll one of its Fight Dice.
YOUTH

Jack Fellows, Privateer


"I was hoping you would say that!"
HP2

Male Military

Heals 1 Wound at the start of each of her turns (or Showdown Fight Rounds).

When ending his Move in a Town space, he must make a Cunning 5+ test. If failed, pay D6 Investigation (take 1 Wound for each Investigation you cannot pay).

Thomas, the Courier


"Quit lookin' at my damn eye!"
AToE

4
DUELIST

Maria De La Rosa, Smuggler


"Try not to get in my way."
TC

Male Courier

Once per Fight Round, may re-roll all of his missed Fight Dice.

Female Outlaw Strange

2
DELIVERY

3
BARTER

Karl, the Soldier


"Stand back I'll handle this!"
AToE

Male Military

5
VETERAN

Town Items cost her 1 less Investigation to purchase (minimum of 1).


SECRET ROUTES

At the start of the game, may peek at the Secrets of one Town Elder without revealing them.
TRAVELER

Adds +2 to Move.

May ignore the first Hit taken during each Fight Round (no additional benefit with Lady Hanbrook).

May use any Secret Passage printed on the board for free, during her move rather than in place of her move.

Hero 'cards' are 10cm 15cm plates.

01-May-13

A Touch of Evil Heroes


Valeria, the Eternal
"Come now just a taste."
SW

Female Vampire Ancient

STRENGTH OF DARKNESS

Gains 1 Investigation each time the Shadow Track moves a step closer to Darkness.
UNDEAD

May not use Gun Items and may not use or carry cards that are Holy or that give a bonus against Vampires (including Town Elders).
VAMPIRE

Automatically heals D3 Wounds at the end of a Fight Round in which she defeated an enemy (this may prevent her from being KO'd). Immune to Curses.

Victor Danforth, the Playwright


"A simple task for someone of MY talents!"
AToE

Male Actor

CREATIVE THINKING

When rolling for movement, draw an Event card on the roll of 1 or 2 (instead of just 1).
FLAIR FOR THE DRAMATIC

As an Action, may pay 4 Investigation to take any card with quote marks in the title from the Event discard pile (limit once per turn).

Hero 'cards' are 10cm 15cm plates.

01-May-13

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