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Special rules and unit datasheets can be found in the Biel-Tan list, except where noted otherwise below. >>> NEW ALAITOC CRAFTWORLD UNITS Alaitoc Pathfinders Type Infantry Weapon Shuriken Pistols Speed 15cm Range (15cm) Armour 5+ Close Combat 6+ Firepower Small Arms AP5+ Notes Firefight 5+
Long Rifles 30cm Notes: Scout, Sniper, Teleport Using The Army List
The following army list allows you to field an Eldar army that is based on a force from Alaitoc Craftworld. Eldar formations come in two types main types: warhosts and troupes. Each warhost you include in the army allows you to field any three troupes. Although you can only take a troupe if you first take a warhost, they are treated as separate independent formations during a battle and do not have to move around together. Eldar aircraft, spacecraft and Titans may support the warhosts and troupes in the army. Up to a third of the points available to the army may be spent on these formations. In addition to these formations, an Eldar army may include up to one Avatar, one Autarch, and one Wraithgate. The cost of all formations is included in the army list. Some formations are allowed to take upgrades that add extra units at an additional cost. Any such upgrades that are taken count as part of the formation that they are taken as an upgrade for, and may not operate independently. SPECIAL RULE <<<Box Out>>> May Not Garrison The Eldar are a highly mobile army, and rarely has enough forces to try to take and hold ground. Because of this, instead of maintaining a heavily garrisoned front line, it will usually rely on a screen of scout and war walkers to warn it of the approach of any enemy forces. Meanwhile the bulk of the highly mobile Eldar army will be held back in reserve, where it will be ready to move quickly to any threatened sector. This tactic allows the Eldar to hold large areas of ground with relatively few troops. To represent these tactics, formations containing only Alaitoc Pathfinders, Eldar Rangers and/or War Walkers are allowed to garrison objectives in the Grand Tournament game scenario. Alaitoc Ranger Warhost containing Falcons
may not garrison.
SPECIAL RULE <<<Box Out>>> Alaitoc Falcons The contact between Alaitoc and their Rangers who left the Craftworld remain closer than other Craftworlds. Because of this Alaitoc often provide Falcons to assist their Rangers. Falcons in an Alaitoc army may transport Eldar Rangers.
ELDAR GUARDIAN WARHOST: 150 points An Eldar Warhost consists of one Farseer unit and seven Guardian units. Up to three Guardians may be replaced with Heavy Weapon Platforms at no additional cost in points. In addition the formation may include: 3 Support Weapon Platforms for +50 points 3 Wraithguard units for +150 points 3 Wraithlords for +175 points Alternatively, the formation may be mounted in four Wave Serpents for +200 points. If this option is taken then the formation is not allowed to take any other upgrades ALAITOC RANGER WARHOST: 200 points An Alaitoc Ranger Warhost consists of four Eldar Ranger units plus either four more Eldar Rangers, or three War Walkers, or alternatively, the formation or four may be transported in four Falcons for an additional +150 points. TROUPES: cost varies The army may include up to three troupes chosen from the following list may be taken for each Alaitoc Ranger or Guardian Warhost included in the army. Aspect Warrior Troupe: Four aspect warrior units for 150 points or Six aspect warriors for 225 points, chosen from the following list: Dire Avengers, Striking Scorpions, Howling Banshees, Fire Dragons, Warp Spiders, Dark Reapers, Swooping Hawks, Shining Spears. All units apart from Swooping Hawks and Shining Spears may be transported in Wave Serpents an/or Falcons if desired. If you choose to take this option then you must take exactly enough transport vehicles to carry the units that require transport, without any spare transport spaces being left over. Each Wave Serpent taken costs +50 points, and each Falcon taken costs +65 points. In addition the may include up to 1 Exarch character upgrades for +25 points each. Alaitoc Pathfinder Troupe: Four Alaitoc Pathfinders for 200 points. War Walker Troupe: Six Eldar War Walkers for 200 points Windrider Troupe: Six Jetbikes for 200 points. Any number of Jetbikes may be replaced with Vypers at no additional cost. Falcon Troupe: Five Eldar Falcons for 250 points. Up to two Falcons may be replaced with Firestorms at no additional cost. Fire Prism Troupe: Three Eldar Fire Prisms for 250 points. Night Spinner Troupe: Three Eldar Night Spinners for 175 points. Engine of Vaul Troupe: Up to three Scorpion, Cobra, or Storm Serpent (or any combination) for 250 points each ELDAR SPACECRAFT, WAR ENGINES & AIRCRAFT: cost varies Up to a third of the armies points may be spent on Spacecraft, War Engines and Aircraft. 0-1 Eldar Spacecraft: One Wraithship for 150 points, or one Dragonship for 300 points 0-1 Warlock Titan: One Warlock Titan for 850 points Phantom Titan: One Phantom Titan for 750 points each Revenant Titans: Two Revenant Titans for 650 points Night Wings: Three Nightwing fighters for 300 points Phoenix Bombers: Three Phoenicx Bombers for 400 points Vampire: One Vampire for 200 points