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Holy Lands

The Christian Role-playing Game

One Page Adventure Level 5-6 The Coming of Twilight


Setting:
Long ago, before civilized man came to this land, the worshipers of the demon spider Ungol ruled the land with fear and terror. After a long and bloody reign, the followers of this vile demon were thrown down by the Knights of the Holy Sword, and the Demon Ungol was destroyedor was it? One late afternoon, a bloody man crawls from the underbrush, and into the firelight, before he collapses at your feet.

The Truth:
Ungol (translated to mean Twilight), is trying to make a comeback, it has summoned and or possessed new worshipers. Lead by a Druid, the worshipers plan on bringing Ungol back to life in a terrible ceremony of sacrifice. The man has escaped from the cultists and is desperate to get help in recovering his family. He can lead the characters to the entrance of the dark vale where his family and friends were taken. He can only tell you that he escaped when attacked by a tree after entering the vale while searching for his wife and children.

The Adventure:
1. You stand on a hill overlooking a shadowy and misty valley, surrounded by sheer cliffs of stone, the sounds of screams echo from the fog. You can tell by the angle of the sun that you only have an hour until twilight. 2. The trail is clearly marked and well used, after entering the mist, the trees take on a menacing appearance, there is a rocky stretch of path where it appears a fight took place, blood on the ground and the body of a man that looks like he was strangled. Standing in the mist is a Tree Bilk (LP:59), it has a sturdy woodsmans dagger is imbedded in its trunk (Dagger (exceptional +3 to hit)). 3. Further down the path you can hear the screeches and screams of many creatures who with demonic glee are torturing a pair of young children, who are backed into a rocky outcrop. The Imps (2 per character) are teasing and poking the children, and even in the short time the characters watch they get more and more hurtful and at the first sign of blood (a thrown rock cuts one of the children) they go crazy and all rush with claws and teeth bared. After saving the children will tell you that their mother is still with the other demons. They are too afraid to try to go back up the path by themselves. Children (LP: 4,7). 4. The path winds down between two cliffs that arch and come together overhead, the path is dark and gets very silent, you find it hard to even hear each other speak. Hovering over the path in the darkness is a Shadow Devil (LP: 36). If it finds itself loosing the fight, it will teleport back to its underground cave where it can magically heal to full in 5 min (unlimited times). 5. When you come out of the cliffside, the first thing you notice is the chanting that comes from the people gathered around a stone alter. Standing at the head of the alter, holding a large wickedly curved sword, is a Druid. He is preparing to sacrifice a woman (the childrens mother) tied down to the alter while each of the 13 worshipers has a villager held down as well with a knife to their throat. The players must proceed cautiously, as the cultists are waiting only for the word of the Druid to complete the act. Druid (LP:33, Staff of Lighting (10 charges), Ring of Calling (summons a large (15 tall) cave bear to his aid). The Druid will be happy to explain the reason for the sacrifice if approached in a reasonable manner, he believes that the Creature they summon is the re-birth of a great nature god and that it will bring enlightenment to all. He is pretty much a basket case and will not be open to any negotiation. As the sun sets and the twilight begins, he gets very nervous and starts chanting between words. He will then order the cultist to kill the sacrifices. If not stopped by the characters the cultists (actually 13 Kryn LP:17 ea, armed with Daggers and Hand Axes). If the cultists are able to kill at least 6 of their sacrifices (to include the Druids), the stone alter will begin to smoke and hiss and a large (20 long, white spider) will appear Giant Demon Spider (Ungol) (LP:150, cannot be hit by non-holy wpns)

The Finish:
The woodsman is grateful for his familys safety, and will offer to reward the party with 6 furs (20gp ea). The Druid/cultists had 2000 s, 800 g (mostly from former victims). Under the alter, in a secret compartment is a holding area for captured Holy Items, in it can be found a Holy Long Sword (+2 ATT/DAM), a Holy Spear (+1 ATT/DAM, +4 ATT/DAM vs flying demons only), a pair of Holy Boots of Silence, and Pendant of the Dove. These Holy Items will be consumed if the demon Ungol is summoned. But really after that the players will have other things to worry about other than treasure.

Holy Lands RPG is copyright Faith Quest Games 2013

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