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TRAINING SUPPORT PACKAGE (TSP)

TSP Number / Title Effective Date Supersedes TSP(s) / Lesson(s) TSP Users Proponent Improvement Comments

/ Conduct Modern Army Combatives Program Level 2 Certification 01 Oct 2006

The proponent for this document is the Modern Army Combatives Program. Users are invited to send comments and suggested improvements on DA Form 2028, Recommended Changes to Publications and Blank Forms. Completed forms, or equivalent response, will be mailed or attached to electronic e-mail and transmitted to: Director, United States Army Combatives School 06811 Barron Street Fort Benning, GA 31905 Telephone (Comm): (706) 545-2811 Telephone (DSN): 835-2811 Combatives@benning.army.mil

Security Clearance / Access Foreign Disclosure Restrictions

Unclassified FD5. This product/publication has been reviewed by the product developers in coordination with the United States Army Combatives School foreign disclosure authority. This product is releasable to students from all requesting foreign countries without restrictions.

PREFACE
Purpose

This Training Support Package provides the instructor with a standardized lesson plan for presenting instruction for: Modern Army Combatives Program Level 2 Certification.

This TSP Contains

TABLE OF CONTENTS PAGE

Conduct Modern Army Combatives Program Level 2 Certification / Version 1 01 Oct 2006
SECTION I. All Courses Including This Lesson Task(s) Taught(*) or Supported Reinforced Task(s) Academic Hours

ADMINISTRATIVE DATA
Course Number Version Course Title

United States Army Combatives School

Task Number

Task Title

WTBD #32

React to Man to Man Contact

Task Number

Task Title

The academic hours required to teach this lesson are as follows:


Resident Hours/Methods

6 hrs 64 hrs 3 hrs 5 hrs 2 hrs

0 mins / Lecture / Discussion 0 mins / Practical Exercise (Performance) 0 mins / Review 0 mins / Testing 0 mins / Administrative

Total Hours: Test Lesson Number

80 hrs
Hours Lesson No.

Testing
(to include test review)

Standard Officiating Exam Day 5 Tournament PE Day 5 Technique Exam Day 10 Comprehensive Exam Day 10

Prerequisite Lesson(s) Clearance Access

Lesson Number

Lesson Title

N/A Security Level: Unclassified Requirements: There are no clearance or access requirements for the lesson. FD5. This product/publication has been reviewed by the product developers in coordination with the United States Army Combative School foreign disclosure authority. This product is releasable to students from all requesting foreign countries without restrictions.
Number Title Date Additional Information

Foreign Disclosure Restrictions

References

FM 21-20 FM 3-25.150 FM 5-19

Physical Fitness Training Combatives Composite Risk Management

30 Sep 1992 18 Jan 2002 03 Jul 2006

Student Study Assignments Instructor Requirements

None

1 Instructor per 12 students, who must be a certified Instructor IAW TR 350-16, Chapter 6, certified in Skill Level Four Modern Army Combatives by the United States Army Combatives School located at Ft. Benning, Georgia.

Additional Support Personnel Requirements Equipment Required for Instruction

Name

Student Ratio

Qty

Man Hours

None
Id Name Stu Ratio Instr Ratio

Spt

Qty

Exp

4110-01-485-3626 Chest, Ice Storage 5305-00-151-2522 Can, Water, 5 Gal 5836013927680/96454N LCD DATA PROJECTOR 6545-01-161-7145 Case, Medical Set, Nylon (Aid Bag) 6665-01-103-8547 WET GLOBE TEMPERATURE KIT 673000SCREENW Screen, Projection Wall/Ceiling Mount or Portable 702102982124/70209N Computer, Personal System 702500MONITOR Computer, SVGA Color Monitor 7210-00-081-1417 Sheet, Bed 8960-01-430-4378 Ice * Before Id indicates a TADSS

1:36 1:36 1:36 1:36 1:36 1:36 1:36 1:36 5:36 1:36

Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

0 0 0 0 0 0 0 0 0 0

No No No Yes No No No No Yes Yes

Materials Required

Instructor Materials:
FM 3-25.150 Combatives SOP Basic Combatives Handbook, dated 1 Jun 2001 Serviceable 16 Ounce Boxing Gloves Serviceable Standard Head Gear

Student Materials:
Uniform will be the Army Desert Combat Uniform or Army Battle Dress Uniform, and bare feet or wrestling shoes. Service members of other Forces and civilians will wear uniform equivalent to the Army Battle Dress Uniform.

Classroom, Training Area, and Range Requirements

Classroom, General Purpose (8,400 Gsf, 72PN) Physical Education Training Fields

Ammunition Requirements Instructional Guidance

Id

Name

Exp

Stu Ratio

Instr Ratio

Spt Qty

None NOTE: Before presenting this lesson, instructors must thoroughly prepare by studying this lesson and identified reference material.

Purpose. The purpose of this standard operating procedure is to establish all standards, criteria, and the authority for certifying U.S. Army Combatives Level 2 Instructors. Scope: This SOP is applicable to all Combatives students and instructors involved with any Combatives course or program. Reference: FM 3-25.150 Modern Army Combatives System General: Level 1 certified instructors are capable of teaching basic Combatives core level 1 techniques. Level 2 certified instructors are given a more detailed understanding of core level 1 techniques, and are given a broadened knowledge of some more advanced fighting techniques. Level 3 certified instructors are authorized to teach the level 1 course as well as run battalion sized Combatives programs. Level 4 certified instructors are authorized to teach the Level 2 course and are capable of running Brigade sized Combatives programs. Level 2 Instructor Certification:

A. Students may only be certified by an approved level 4 instructor, with the


training validated by the first O-6 in the chain of command (See Paragraph 8, Combatives Certification Recognition). The Commandant may replace this authority. Each certificate must contain the signature of the certifying instructor. The Combatives School must receive a Memorandum of Training for all Skill Level Two students upon completion of course.

B. The level 2 course is an 80 hour train-the-trainer course covering instruction of


the Advanced Ground Combatives Techniques in accordance with FM 325.150 and the Modern Army Combatives Program (MACP).

C. Level 2 certification will include a written examination that will certify students
to officiate standard rules competition.

D. The level 2 certification course must include the Standard Rules Tournament
practical exercise in accordance with the MACP Standard Operations Procedure.

E. The level 2 certification course must include a portion in which the student
demonstrates his teaching proficiency by successfully completing the Level II Technique Test.

F. The level 2 certification course must include a written examination that


demonstrates the students comprehensive mastery of course academic material.

G. The Level 2 certification course requires that the Students participate in the
7

EPW Search and Control Practical Exercise.

Proponent Lesson Plan Approvals

Name

Rank

Position

Date

Larsen, Matt Barron, David

GS-12 SFC

Director, MACP Chief Trainer, MACP

01 Jul 2006 01 Jul 2006

SECTION II.

INTRODUCTION

Terminal Learning Objective

NOTE: Inform the students of the following Terminal Learning Objective requirements. At the completion of this lesson, you [the student] will: Action: Conditions:

Conduct Modern Army Combatives Skill Level 2 Certification At the Fort Benning Modern Army Combatives School or satellite institution, given an FM 3-25.150 Receive evaluation on advanced ground fighting techniques and takedowns to dominant positions. Successfully pass written evaluation on standard competition rules. Run a standard rules competition. Participate in the EPW search and control practical exercise. Successfully complete both the hands on comprehensive technique exam and comprehensive written exam.

Standards:

Safety Requirements

A daily risk assessment should be conducted; the Instructor should have risk assessment read before training is conducted.

Risk Assessment Level Environmental Considerations

Low - Locally developed through daily risk assessments

It is the responsibility of all Soldiers and DA civilians to protect the environment from damage. Units/installations will prepare an environmental risk assessment using the before, during, and after checklist and the risk assessment matrices contained in Unit Leader's Handbook for Environmental Stewardship (TC 5-400, Chapter 5). The checklist should be supplemented locally using state and local environmental regulations applicable to your area.

Evaluation

Performance on this terminal learning objective will be evaluated by the certified instructor.

Instructional Lead-In

For the next 80 hours you will be receiving certification on Skill Level Two Modern Army Combatives. In order to train Soldiers on Advanced Ground Combatives skills you must hold this level of certification. You will need to be the subject matter expert in this area. Combatives will promote Values and Warrior Ethos to all Soldiers. Your attitude during this training will determine how motivated your students will be.

SECTION III.

PRESENTATION

1.

Learning Step / Activity 1. Review Skill Level 1 Ground Fighting Techniques (Day 1) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 3 hrs 0 mins Small Group Instruction (SGI)

Note: The review will include demonstrations of Level 1 technique that will allow the students to execute Drill # 1, Drill # 2, and Drill #3. Performance on these drills will enable the instructors to evaluate the students current understanding of Modern Army Combatives Program Techniques. NOTE : 2. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 2. Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media:

Lecture: The History of Martial Arts (Day 1) Lecture/ Discussion 1:12 1 hrs 0 mins Small Group Instruction (SGI)

The History of Martial Arts


- Martial arts of the world Where do the martial arts come from? Most people would answer that they come from the orient. The truth is that every culture that has a need for martial arts has them. We have fighting manuals from medieval Europe that show many of the same techniques that we teach today 1. The ancient Greeks had wrestling, boxing and the pancrathalon. There are paintings on the walls of Egyptian tombs that are over four thousand years old showing both armed and unarmed fighting techniques that would seem familiar to many of todays martial artists2. - Jitsu vs. Do We are going to talk now about the Japanese martial arts because there are some very instructive things about their history that are a microcosm of martial arts in general and that are very useful in understanding American attitudes about martial arts in particular.
Every Japanese martial art ends with either the word Jitsu or Do, for example Jiu-Jitsu/Judo, Kenjitsu/Kendo, Aikijitsu/ Aikido. The original arts all end with Jitsu which means the art or technique. They were created out of the necessity of a violent time, when there was a definite need for fighting ability. The entire reason for the existence of the training was to produce competent fighters. As Japanese society became more settled and peaceful, the ability to fight well became less important. This was true even for members of the Warrior class, the Samurai. This, and the modernization of the 1 Medieval Combat: A fifteenth-Century Illustrated Manual of Sword fighting and Close-Quarter Combat ( a translation of Hans Talhoffers Fechtbuch printed in 1467), Codex Wallerstein: A Medieval Fighting Book from the Fifteenth Century on the Longsword, Falchion, Dagger, and Wrestling by Grzeggorz Zabinski with Bartlomiej Walczak Copyright 2002 by Grzeggorz Zabinski with Bartlomiej Walczak. 2 Combat Sports In the Ancient World by Michael B. Poliakoff Copyright 1987 by Yale University 10

Japanese military, resulted eventually in the banning of the wearing of the swords that were the badge of samurai rank, effectively making the warrior class the same as every one else. What this meant was that there were thousands of men who had spent their entire lives training to fight who had no real need for their martial abilities. Most of them simply stopped training all together and became normal members of society, but a few looked deeper at the results of their training. They realized that they had gained much more than just the ability to fight by it. Training in the martial arts had made them in to the men that they were. This then became the new reason for training. No longer was producing competent fighters of primary concern. The principle goal was to produce better people. One very good example of this is Jigoro Kano, the founder of Judo. As a young man Kano became an expert in several systems of Jujitsu. However, not only was he an expert at Jujitsu, but he was also a teacher. He was director of the Tokyo Higher Normal School (precursor of the present Tokyo University of Education) for twenty three years and Chief of the Education Bureau of the Ministry of Education3. As Kano grew in his knowledge of Jujitsu, he realized that it could be used as a tool in developing better, well rounded, people. With this in mind he formatted the Jujitsu that he had learned into a better teaching tool and called it Judo. So the main difference between the Jujitsu that he learned and the Judo that he taught was the purpose. His teachers were mostly concerned with his fighting ability and skills. He on the other hand was more concerned with building the character of his students 4.

The Modern Martial arts

Although we have been talking specifically about the Japanese martial arts, this evolution from Jitsu to Do or in other words from concentrating on actual fighting ability to actual ability being of only secondary importance, is indicative of most of the modern martial arts world. If you read or listen to almost anything put out by someone in the contemporary martial arts community about training, it will almost invariably be colored by this change in the reason for training. To put things in perspective, imagine an accountant somewhere in America trying to decide whether or not martial art training is practical. If training cost the accountant $50 a month, he will spend $600 per year. What are the odds that he will be robbed in a way that his training could stop for $600 per year. Therefore from a fiscal perspective it makes more sense to save his money. Now consider his chances of becoming injured in training, as compared with his chances of becoming injured by an assault and you soon see that in a practical sense it really doesnt make much sense for the average citizen to train in the martial arts. There are of course many good reasons to train that have little to do with the practical need for fighting ability. There are thousands of people across America who are training to fight with a samurai sword. Very few of them believe they may need to defend themselves against sword wielding ninjas on the way to their car at the mall. They train because they enjoy it. For the same reason that people play baseball, or re-enact civil war battles or any other leisure activity. This of course is completely different from the situation of the Army. Modern Army Combatives training therefore stands apart from the vast majority of martial arts training in that producing actual fighting ability is of primary concern. Both the mental and physical benefits of

3 The Father of Judo: A Biography of Jigoro Kano by


Brian N. Watson, Yukimitsu Kano 4 An excellent source on the history of Japanese martial arts is the series by Donn F. Draeger that consists of: Classical Bujutsu, Classical Budo, and Modern Bujutsu and Budo published by John Weatherhill, Inc of New York and Tokyo. Although Draeger tends to be Nipocentric in his views of the martial arts, his books some of the most thoroughly researched and well written on the subject, and in this case his Nipocentrism is not a handicap. 11

training gain their worth from their usefulness in producing more capable soldiers.

NOTE :

Conduct a check on learning and summarize the learning activity.

12

3.

Learning Step / Activity 3. Review Level 1 Ground Fighting Techniques (Day 1)

Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12 Time of Instruction: 3 hrs 0 mins Media: Small Group Instruction (SGI) Note: Continue with material from the morning session. The review will bring the students up to successful execution of Drill # 3. Additionally, Level 1 Submissions will be covered during this period. NOTE : 4. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 4. Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media:

Sparring from Dominant Positions (Day 1) Practical Exercise (Performance) 1:12 1 hrs 0 mins Small Group Instruction (SGI)

NOTE: Have the students rotate through a series of dominant body positions for sparring. NOTE : 5. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 5.

Warm Up (Day 2)

Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12 Time of Instruction: 30 mins Media: Small Group Instruction (SGI) NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE :

Conduct a check on learning and summarize the learning activity.

13

6.

Learning Step / Activity 6. Level 2 Technique: Trap and Roll From the Mount (Day 2) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Enemy Posts Both Arms Practical Exercise (Performance) 1:12 1 hr 30 mins Small Group Instruction (SGI)

A. B. C. D.

Point the head outside arm you are going to attack Both hands will come and cup the arm-thumb less grip and pull it in Trap same side leg Lift hips up and over, end up in good pass the Guard posture

Arm Around Neck Post on One Side

A. Trap arm by bringing head back to ground B. Same side hand of trapping arm will come outside cup arm by bicep and pull it in elbow down and
tucked in

C. Other hand will post palm on the hipbone D. Trap same side leg of trapped arm E. Lift hips up and over to pass the Guard posture
Larger Enemy Pins Wrists

A. B. C. D.

Can not power up Take one hand track circle around head Roll to your side trapping leg and blocking wrist Continue to roll and lift up and over to pass the Guard posture

NOTE : 7.

Conduct a check on learning and summarize the learning activity. Learning Step / Activity 7. Level 2 Technique: Achieve the Mount (Day 2) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 hrs 0 mins Small Group Instruction (SGI)

Push the Propped the Knee A. Start in basic Side Control B. Post hand switch your base sit legs through C. Enemy will prop near side leg up D. Put arm underneath his shoulder and pull up E. Push on knee taking top leg on top of bottom leg F. Drive knee across his waistline hook foot on leg G. Release foot and shoulder at the same time spine uncoils

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H. Achieve the Mount


Pull the Propped the Knee A. Start in basic Side Control B. Post hand switch your base sit legs through C. Enemy will prop far side leg up D. Push with chest on his far shoulder E. Pull leg towards the ground F. Step over hook foot inside of knee spine uncoils G. Achieve Mount Conduct Drill One with all the different ways to Push or Pull the Propped Knee NOTE : 8. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 8. Level 2 Technique: Defend Against Being Mounted (Day 2) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 hrs 0 mins Small Group Instruction (SGI)

Defend against attempt to mount Arch A. Enemy starts in basic Side Control B. Post hand switch base C. Reach around his back and cup hip to block D. As enemy steps over bridge and extend your arm E. Roll enemy over F. Come up to good pass the guard posture Defend against attempt to mount Backdoor A. Enemy starts in basic Side Control B. Enemy posts his hand and switch base to sit legs through C. Enemy drives knee across weight comes off back leg D. Straighten backside leg E. Lift leg with elbow/forearm F. Bring leg up and over hook same leg G. Continue to shrimp H. Recompose the Guard

15

NOTE :

Conduct a check on learning and summarize the learning activity.

9.

Learning Step / Activity 9. Lecture: Evolution of Judo to Brazilian Jiu-Jitsu to MMA (Day 2) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Lecture/ Discussion 1:12 1 hrs 0 mins Small Group Instruction (SGI)

Deliver Evolution of Brazilian Jiu-Jitsu Lecture: - Judo 14 years since the beginning of the Meiji era and the Japanese turn toward westernization, only 5 years since the outlawing of the wearing of the double swords. Other Jujitsu schools denigrated his system as being unrealistic and unproven. Challengers came and were met almost every day. "It seemed that the Kodokan had to take on the whole of Japan, and had to have a spirit of being ready for anything." wrote Kano in his own memoirs5. Judo had to prove itself in the trials of challenge matches. This era came to its climax in 1883 when the police officers of the Tokyo Metropolitan Police Station arranged a series of fights between the top fighters of Totsuka-ha Yoshin-ryu jujutsu and the Kodokans best which ended in a resounding victory for the Judo men 6. Having with this great victory established itself as the premier martial arts school in Japan, When a young Jigoro Kano founded the Kodokan Judo institute in 1882, he had a formidable task ahead of him, how to spread the popularity of his new system in a country that was full of martial arts schools. Ad to that the volatility of the country, it had only been Kano set his sights on the rest of the world. He made several trips abroad and sent some of his best students around the world to spread the popularity of Judo They did this primarily by demonstration and by fighting the local champions of various western martial sports. Among those who went to spread the gospel of Judo to the world was his chief assistant, Yamashita, who went to America in 1903. While he was there, President Theodore Roosevelt arranged a challenge match with a middleweight catch-as-catch-can wrestler named Joseph Grant, who was teaching President Roosevelt wrestling. In a letter to his son Kermit, Roosevelt described the outcome Inside of a minute Yamashita had choked Grant, and inside of two minutes more he had got an elbow hold on him The President was impressed enough to take judo lessons from Yamashita and arranged for him to teach at the U.S. Naval Academy 7. Another student that went out was Mitsuyo Maeda who traveled to the United States, Europe, and Central and South America and eventually ended up in Brazil. He fought many challenge matches along the way and after arriving in Brazil was helped to raise a Japanese immigrant colony by a diplomat named Gastao Gracie. In return he taught Gastaos sons Judo/Jiu-Jitsu. This was in the 1920s and the two terms were both still being used for the system Kano was teaching 8. After training with Maeda

5 P. 63, Kano Jigoro Chosakushu, by Kano Jigoro, Gogatsu Shobo, Tokyo, Japan. 1984.
6 An excellent source on the this climatic match is the article Judo's Decisive Battle by Wayne Muromoto Copyright Tengu Press and Wayne Muromoto, Honolulu, Hawaii, 2002. 7 Professor Yamashita Goes to Washington by Joseph R. Svinth, Aikido Journal, 25:2 (1998). Copyright 2000 Joseph R. Svinth. 8 An example is the book Complete Kano Jiu-Jitsu, Judo, the Official Jiu-Jitsu of the Japanese 16

for a short time Gastaos oldest son Carlos opened his own school where he and his brothers, most notably the youngest brother Helio, started to teach and fight challenge matches as well 9.

Brazilian Jiu-Jitsu

Helio Gracie eventually arose as the familys champion. He began fighting challenge fights when he was 17 defeating a boxer named Antonio Portugal in only thirty seconds. Helio, at only 135lbs, reined as the no holds bared fighting champion of Brazil until he was 47 years old. During this time he lost only twice, once to the twelve time open weight Judo champion of Japan Masahiko Kimura, and once in a three hour and forty minute battle to his former student Waldemar Santana, both of whom outweighed him by over eighty pounds. Other members of the Gracie family carried the tradition of challenge matches forward and as they did, the techniques of their system were shaped by the demands of arena fighting. In 1989 an article entitled Bad10 was published in Playboy Magazine That essentially told the world about the Gracie family history of fighting challenge matches and about Helio Gracie, his oldest son Rorion and how he had issued a challenge to fight anyone in the United States, winner take all, for $100,000. Rorion had made somewhat of a name for himself around the martial arts community by selling videotapes, titled Gracies in Action, of his family and some of their students fighting against practitioners of various other martial arts. Eventually Rorion teamed with a promoter and created the first Ultimate Fighting Championship. The idea behind the first few UFCs was to pit practitioners of various martial arts against each other, with as few rules as possible, in order to see which arts were the most effective. In an eight or sixteen-man field, and using a single elimination format, Rorions younger brother Royce Gracie dominated every opponent he faced, winning three of the first four such tournaments and only failing to win once by becoming a heat casualty after winning his first fight.

Mixed Martial Arts

Soon however the demands of being a television event started to force changes in the UFC. Royce fought a thirty six minute draw that went beyond the time slot for the broadcast. Because of this, the producers were forced to implement time limits to the fights. With time limits came the need to decide the winner if the time limit was reached, in other words Judges. Of course when you have judges, it significantly changes what you have to do to win the fight. Now instead of winning outright, you can simply be doing a little better than your opponent when time runs out. As time went on, more rules were implemented and changed for the same reasons rules are changed in any spectator sport, the safety of the fighters and crowd appeal. These changes in the rules began to have an effect on the fighting. For example, in the early shows fighters who punched with closed fists usually broke their hand. Fights, however are much more exciting when the fighters slug it out. Therefore, four-ounce gloves were required, not for the safety of the fighters, but because they make fighters more willing to throw closed fist punches. What evolved was modern Mixed Martial Arts Although the addition of more rules have decreased the value of Mixed Martial Arts fighting as a laboratory for combative technique, as long as we realize what the limitations are, we can still learn allot about what will are will not work in real fights. There are no more pure Karate or TaeKwonDo practitioners fighting in the UFC for only one reason, they cant really fight. The crucible of competition Government, New York: G.P. Putnamss, 1925 9 Brazilian Jiu-Jitsu Theory and Techniques by Renzo Gracie and Royler Gracie, Invisible Cities Press, Montpelier, VT, 2002 10 Bad, Playboy article, vol. 36, no. 9 - September 1989 By Pat Jordan 17

has shown that there are only a certain amount of ways to twist someone arm behind there back, or take them off of their feet, or choke them unconscious that really work. As long as we remember that in a real fight people can also bite your nose off or poke your eye out or any number of tactics that are against the rules in MMA, we can still learn valuable lessons that in the absence of any sort of reality check on techniques, would simply be theory.

NOTE : 10.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 10. Level 2 Technique: Escape the Half-Guard (Day 2) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 30 mins Small Group Instruction (SGI)

Escape the Half Guard-Enemy has control of left leg A. Under hook head with right arm to control the head B. Under hook arm with your left arm (Gable grip) C. Push your right shoulder in his face to turn him away D. Walk trapped foot up E. Bring hand to knee F. Shake back and forth push with hand and pull knee out G. Drive free knee to the ground H. Enemy attempts to push knee back through legs I. Under hook same side arm J. Walk your hand up bringing enemys hand away from knee to control head keep enemy flat on his back K. Bring backside foot up hook on top of opponents leg L. Lever pull foot out M. Go to Mount

NOTE :

Conduct a check on learning and summarize the learning activity.

18

11.

Learning Step / Activity 11. Level 2 Technique: Escape from Headlocks on the Bottom (Day 2) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 2 hrs 10 mins Small Group Instruction (SGI)

Escape Head Lock from the Bottom Form the Frame Option one: A. From headlock B. Roll onto side tuck elbow in C. Bring backside arm around and put in on the face "Form the Frame" D. Other arm comes up and cups the wrist forming the frame E. Push up and at angle past the face F. Move hips away G. Reach with legs to grab the head H. If enemy lets go of the head I. Squeeze head by straitening legs to choke Option two: A. Enemy still holds onto the head B. Roll up on top C. Get a wide base with your knees, placing your weight back, position your hands out D. Take hand closest to legs and block legs E. Step over, reach up and pull heel into hip F. Back leg knee slides up behind the head G. Maintain base and back hands out H. The arm closest to the opponents head forms a knife edge driving the forearm into the neck I. Opposite arm secures the wrist "Reform the Frame" J. Push forearm into the neck and drive the body towards the head to release the enemy's grip K. Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. L. Post hand on the head or push chin to the ground M. Point toe away N. Step over O. Pinch knees together P. Finish with the Level One arm bar Escape the Head Lock "Follow the Leg" -Attempt to form the frame but enemy's head is tucked tight -Feel where the leg is and step over -Use the leg as a guide climb up and over Option one: A. Enemy keeps leg out B. Come on top C. Isolate shoulder putting your shoulder on his

19

D. Post all the weight on shoulder and drive to break the grip E. Pull Head out and grab wrist to shoulder lock
Option two: A. Enemy tucks his leg and continues to roll B. Continue to roll C. Get a wide base with your knees, placing your weight back, position your hands out D. Take hand closest to legs and block legs E. Step over, reach up and pull heel into hip F. Back leg knee slides up behind the head G. Maintain base and back hands out H. The arm closest to the opponents head forms a knife edge driving the forearm into the neck I. Opposite arm secures the wrist "Reform the Frame" J. Push forearm into the neck and drive the body towards the head to release the enemy's grip K. Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. L. Post hand on the head or push chin to the ground M. Point toe away N. Step over O. Pinch knees together P. Finish with the Level One arm bar Escape the Head Lock "Lift and Turn" A. Attempt to form the frame, attempt to follow the leg B. Enemy keeps head tight and brings leg in C. Top hand cups the shoulder D. Come onto your knees E. Clear your backside hand to base F. Lift him over to the other side G. Base out weight back hands out H. Get a wide base with your knees, placing your weight back, position your hands out I. Take hand closest to legs and block legs J. Step over, reach up and pull heel into hip K. Back leg knee slides up behind the head L. Maintain base and back hands out M. The arm closest to the opponents head forms a knife edge driving the forearm into the neck N. Opposite arm secures the wrist "Reform the Frame" O. Push forearm into the neck and drive the body towards the head to release the enemy's grip P. Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip Q. Post hand on the head or push chin to the ground R. Point toe away S. Step over T. Pinch knees together U. Finish with the Level One arm bar Escape the Headlock "Block and Lift"

20

A. B. C. D. E. F. G. H. I. J. K. L. M. N. O. P. Q. R. S. T. U.

Top hand cups the shoulder Come onto your knees Clear your backside hand to base As you attempt to lift him over the enemy posts his leg to prevent the lift Set the enemy back down Jump legs over his body Back leg knee slides up behind the head Get a wide base with your knees, placing your weight back, position your hands out Take hand closest to legs and block legs Step over, reach up and pull heel into hip Back leg knee slides up behind the head Maintain base and back hands out The arm closest to the opponents head forms a knife edge driving the forearm into the neck Opposite arm secures the wrist "Reform the Frame" Push forearm into the neck and drive the body towards the head to release the enemy's grip Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip Post hand on the head or push chin to the ground Point toe away Step over Pinch knees together Finish with the Level One arm bar

Escape the Headlock "Arch Over" A. Enemy controls the elbow tight from the head lock B. Try to clear the arm C. Enemy adjusts his body to prevent from losing the arm D. Arch and lift him up towards the head E. Rotate him around your head "half moon" F. Roll up on top G. Base out weight back hands out H. Take hand closest to legs and block legs I. Step over, reach up and pull heel into hip J. Back leg knee slides up behind the head K. Get a wide base with your knees, placing your weight back, position your hands out L. Take hand closest to legs and block legs M. Step over, reach up and pull heel into hip N. Back leg knee slides up behind the head O. Maintain base and back hands out P. The arm closest to the opponents head forms a knife edge driving the forearm into the neck Q. Opposite arm secures the wrist "Reform the Frame" R. Push forearm into the neck and drive the body towards the head to release the enemy's grip S. Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip T. Post hand on the head or push chin to the ground U. Point toe away V. Step over

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W. Pinch knees together X. Finish with the Level One arm bar

NOTE : 12.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 12. Sparring from Head Lock Positions (Day 2) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 50 mins Small Group Instruction (SGI)

NOTE: Have students establish head lock positions and spar for submissions

NOTE : 13.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 13. Warm Up (Day 3) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding. NOTE : 14. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 14. Check On Learning Level 2 Technique (Day 3) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Review 1:12 1 hrs 30 mins Small Group Instruction (SGI)

NOTE: Use this 90 minute block of time to allow for student questions and student demonstration of new technique understanding. NOTE : 15. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 15. Level 2 Technique: Attacks from the Mount (Day 3) Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12

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Time of Instruction: 2 hrs 0 mins Media: Small Group Instruction (SGI) Paper Cutter A. Grab and open same side collar with the weaker hand B. Reach free hand thumb inside and secure the opposite side collar-knuckles touching the ground C. Release the grip of the weak hand, and reach underneath the strong arm grab the opposite side collar D. Drive the strong arm elbow to the ground Nut Cracker A. Reach down and grasp the collar with each hand pinky down B. Pull up on the collars C. Drive pointer finger knuckles in each side of the esophagus Leaning Choke A. Secure same side grip with one hand on the collar pinky down B. Grab collar with other hands fingers outside C. Reach across his neck -keep pinky along the carotid artery D. Pull on the opposite collar E. Lean into the choke- keep the elbow slightly bent Sleeve Choke A. Reach one arm around and underneath the head. B. With the hand on the arm around the head reach in the other arms sleeve, fingers inside and secure a tight grip C. Make a fist with non grabbing hand and put across the neck D. Pull fist across to the other side E. Lever by straightening arms to finish the choke

NOTE : 16.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 16. Lecture: Whole Army Plan (Day3) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Lecture/ Discussion 1:12 1 hrs 0 mins Small Group Instruction (SGI)

Note: Conduct Whole Army Plan Lecture

NOTE : 17.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 17. Warm Up (Day 3) Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12

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Time of Instruction: 0 hrs 30 mins Media: Small Group Instruction (SGI) NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding. NOTE : 18. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 18. Level 2 Technique: Attacks from Rear Mount (Day 3) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Conference/ Discussion 1:12 1 hrs 30 mins Small Group Instruction (SGI)

Collar Choke A. Start from Rear Mount in Level One B. Hand under the arm pit reach up and grab the same side collar and pull it open C. Hand over the shoulder reach under the chin and grab, thumb inside the collar D. Note: Push thumb up deep into the collar while pulling collar down with the opposite hand making a tight fist to secure the collar E. The hand underneath the arm reaches across grabbing the opposite side lapel F. Lean back and extend arms to apply the choke Single Wing Choke A. Start from Rear Mount in Level One B. Hand under the arm pit reach up and grab the same side collar and pull it open C. Hand over the shoulder reach under the chin and grab thumb inside the collar D. Hand under the arm lets go, turns palm face up, and puts it in the crook of the elbow E. Lean to the side draw a big circle with hand reaching behind his head F. Note: Keep hand away from armpit never lose control of the elbow G. Pull with hand around the neck and push with hand behind head by straightening your arms to apply the choke Straight Arm Bar A. Start from Rear Mount in Level One B. Hand under the arm pit reach up and grab the same side collar and pull it open C. Hand over the shoulder reach under the chin and grab, thumb inside the opposite side collar D. Enemy secures the arm under the arm pit by squeezing his elbow tight to the his side E. Let go of the collar with that hand, stick arm through, and secure his shoulder F. Let go with your other hand bring it to the near side and push on his head G. Lean to the side opening your leg and kicking it over his head H. Pinch knees together securing a baseball grip on the wrist I. Finish arm bar as in Level One

NOTE :

Conduct a check on learning and summarize the learning activity.

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19.

Learning Step / Activity 19. Sparring for Submissions (Day 3) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 hrs 0 mins Small Group Instruction (SGI)

Note: Execute Sparring for submission bouts

NOTE : 20.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 20. Warm Up (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE : 21.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 21. Level 2 Technique: Reverse Bent Arm Bar in Side Control (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 30 mins Small Group Instruction (SGI)

Reverse Bent Arm Bar from Side Control A. Form basic side control-enemy has table top position B. Sit through as if attempting to mount C. Reach up and secure wrist using the thumb grip D. Other arm comes out of the elbow notch and reaches under and secures a figure four above the elbow E. Sit back through using the torque of the body to bring the enemys arm down anchoring elbow to his hip F. Bring leg by his head up putting the knee on his hip sliding it along his body to capture his arm G. Sit through as if attempting to mount towards the head H. Back leg steps over the head-placing foot on the ground I. Lean back and twist arm to torque the shoulder Bouts for submission (start from dominant body positions)

NOTE

Conduct a check on learning and summarize the learning activity.

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: 22. Learning Step / Activity 22. Level 2 Technique: Triangle Choke (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 hrs Small Group Instruction (SGI)

Triangle Choke A. When the enemy passes the Guard as in Level One B. He will post his arm between legs and back away C. Post foot on the ground and turn your body to change the angle D. Bring up opposite leg behind the enemy perpendicular to his neck E. Lift hips up and pull his arm across F. Reach up and secure your shin G. Figure four the legs-get shin into the crook of the knee H. Squeeze knees, hips up, and pull head to apply choke

NOTE : 23.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 23. Level 2 Technique: Elevator Sweeps (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 hr 30 mins Small Group Instruction (SGI)

Elevator Sweep from the Guard Option 1 A. When the enemy passes the Guard as in Level One B. He will post his arm between legs and on the ground C. Secure the wrist on the posting arm with nearside hand D. Circle the same side foot around clockwise and hook his leg E. Post foot on the ground and hip out F. Lift under his leg at the same time scissoring the bottom leg back G. Roll over to the Mount

Elevator sweep from the Guard Option 2 A. Attempt to scissor sweep B. Once the leg is across the belt line the enemy sets his weight on your leg C. Escape leg across the belt line by straightening the leg getting the knee free D. Circle your foot around hooking under the leg E. Lift up on the leg at the same time scissor the bottom leg back F. Roll over to the mount Elevator sweep from "Escape the Mount, Shrimp to the Guard" A. Attempt to use the shrimp escape from the Mount

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B. Once you have one leg in between the legs and one leg out, shrimp out to escape the hips C. D. E. F. G.
NOTE : 24. 24. towards the leg you have hooked. One hand controls the elbow The other hand comes up and controls the opposite side collar Lift up on the leg at the same time scissor the bottom leg back Note: You can also bring the foot up on the bottom leg and kick the knee to roll him over as you lift with your other leg Roll over to the mount Conduct a check on learning and summarize the learning activity. Learning Step / Activity 24. Sparring from Dominant Positions (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 hr Small Group Instruction

NOTE: Execute Sparring for submission from dominant positions focus on Sweeps for the man on the bottom. NOTE : 25. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 25. Warm Up (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE : 26.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 26. Level 2 Technique: Triple Attack (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 2 hrs Small Group Instruction (SGI)

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Reverse Bent Arm Bar from the Guard A. Enemy is in the Guard posting both hands on the mat B. Slide body back and secure a thumb grip on the wrist C. Open legs but keep your knees pressing tight together D. Sit up and reach up and over his arm and secure a figure four grip E. If there is room lace nearside leg over his leg F. Fall back to mat G. Escape hips out to the same side H. Move leg on top of the back I. Keep the enemies elbow tight to your chest and turn your body to apply pressure to the shoulder Hip Heist Sweep A. Enemy is in the guard sitting back B. Open legs but keep your knees pressing tight together C. Sit up and post up on one hand D. Opposite arm will reach across his body over his arm and secure a thumb grip at the elbow E. Post opposite foot of the hand that is posted F. Lift hips up come up and over the leg to the mount Guillotine Choke A. Attempt the Hip Heist Sweep B. Enemy hugs the body trying to drive you back to the ground C. Open legs and scoot hips back to allow space for the choke D. Reach arm around his neck palm facing towards your body E. Other hand reaches down and secures grip pinky side of hand on the palm F. Lift up to secure choke G. Sit back locking the guard H. Arch back and pull to finish the choke

NOTE : 27.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 27. Sparring for Submissions (Day 4) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 hr 30 mins Small Group Instruction (SGI)

NOTE: Conduct Sparring for Submissions Bouts NOTE : 28. 28. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 28. Warm Up (Day 5)

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Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media:

Practical Exercise (Performance) 1:12 0 hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE : 29. 29.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 29. Level 2 Technique: Pass the Guard (Day 5) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 2 hrs 30 mins Small Group Instruction (SGI)

Pass the Guard with Knee in the Tailbone: A. From inside the Guard B. Reach back one hand at a time and secure grip at the waist C. Be sure elbows are in and your head is below your hands D. Lean to one side pushing down on the hips E. Bring knee up to the tailbone F. Push back opening legs at 90 degree angle to break open the legs Pass the Guard "Under One Leg" A. Cycle arm under open leg pulling it to the shoulder B. Note: Keep head above the knee C. Opposite hand secures a tight grip D. Bring knee around to the same side leg E. Reach hand into the collar thumb inside F. Stack him up, pushing his knee straight over his head until you break the grip of his legs G. Pull arm out and grab pants at the waist H. Let his leg past your head I. Place the elbow in the elbow notch J. Place the other hand under the hips and assume a good Side Control Pass the Guard "Under Both Legs A. Cycle arm under open leg B. Enemy puts his weight on that leg to prevent the stack C. Cycle other arm under his other leg D. Grab the sides of his pants and pull him in E. Bring hands around and secure an opposing thumb grip F. Hop up on toes sprawling into him to stack G. Reach and open the collar with same side hand while opposite hand reaches in thumb inside collar H. Change the knees and bring the hips around to the side

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I. J. K. L. M.

Stack him up, pushing his knee straight over his head until you break the grip of his legs Pull arm out and grab pants at the tailbone Let his leg past your head Place the elbow in the elbow notch Place the other hand under the hips and assume a good Side Control

Pass the Guard "Near Side Leg Through" A. Try to cycle arm underneath leg B. Enemy puts weight on the leg C. Push down on his knee D. Slide near side leg through hooking his leg by putting knee on the ground and hooking with the foot E. Far side arm will hook under the other leg F. Near side arm then reaches around the head G. Back step far side leg dropping your hips to the ground still hooking the leg with near side foot H. Push shoulder into the leg I. Clear legs to get into Side Control Pass the Guard Far Side Leg Through A. Try to cycle arm underneath leg B. Enemy puts weight on the leg C. Push down on his knee D. Slide opposite knee over pinning the knee to the ground E. Same side hand goes under the armpit on the backside F. Reach and grab at the elbow of the Nearside arm and pull it up G. Step over with none pinning leg H. Sit through I. Switch base to Side Control

NOTE : 30. 30.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 30. Lecture: Standard Competition Rules/ Officiating (Day 5) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Lecture/ Discussion 1:12 1 hrs 0 mins Small Group Instruction (SGI)

Deliver Competition Brief: General Competition Information A look at the history of Combatives systems reveals two fundamental mistakes, both of which are related to competition. The first mistake is having no form of competition. This is generally done due to the misguided thought that the techniques are too dangerous to be done competitively. While many techniques are too dangerous to be executed during live competition; there are great benefits to be gained by competing even in a limited set of techniques. The boxer is a better puncher than the traditional martial artist not because of the mechanics of punching but because his technique has

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been refined in the crucible of competition. The feel for an enemys body movement of most high school wrestlers is superior to most traditional martial artists for this very same reason. For military units there are many other reasons that a competitive form is useful. The problem of developing a strong unit program is really the problem of how to motivate subordinate unit leaders to emphasize the training. Competitions can be useful for this in several ways. Competitions are also a very good way to encourage the pursuit of excellence in soldiers. The other mistake is that once you have decided on a method of competition, training will naturally become focused on winning at competition rather than on winning in combat. Over time, the system changes until it bears only a slight resemblance to the original combat art. This is evident in almost every Combatives system. Boxers do not concern themselves with how to defend against takedowns. Wrestlers do not concern themselves with defending against chokes. The dilemma then is how a combative system can garner the benefits from competition without falling into the trap of a competitive focus. One portion of the answer is to have a graduated system of competition rules. In this way there will not be a competitive advantage to training specifically for competitions. Those who do will find themselves unprepared for the additional techniques that are allowed at the next level of competition. This also allows for a very safe subset of techniques to be used at the lower levels without losing the combat focus. There are four sets of rules governing Combatives competition. Other combative sports are also encouraged, however it should be recognized that they sometimes reinforce bad combative habits.

NOTE : 31.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 31. Standard Competition Rule Exam (Day 5) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Written Exam 1:12 1 hrs Written Exam

NOTE: Administer and Review the Standard Competition Exam. NOTE : 32. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 32. Lecture: Running a Standard Rules Tournament (Day 5) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Lecture/ Discussion 1:12 0 hrs 30 mins Small Group Instruction (SGI)

NOTE: Conduct Running a Tournament Lecture.

NOTE :

Conduct a check on learning and summarize the learning activity.

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33.

Learning Step / Activity 33. Bracketing Practical Exercise (Day 5) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 hrs 30 mins Small Group Instruction (SGI)

NOTE: Students will weigh in and establish brackets for a standard rules tournament.

NOTE : 34.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 33. Standard Rules Tournament Practical Exercise (Day 5) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 2 hrs Small Group Instruction (SGI)

NOTE: Students will conduct double elimination standard rules tournament.

NOTE : 35.

Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 35. Warm Up (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE :

Conduct a check on learning and summarize the learning activity.

36.

Learning Step / Activity 36. Drill #1, #2, #3 (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Evaluate and give the students feedback on their execution of level 2 technique in the performance of drills #1, #2, #3.

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NOTE : 37.

Conduct a check on learning and summarize the learning activity. Learning Step / Activity 37. Review Head Lock Escapes (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Students will demonstrate understanding of Head Lock Escapes NOTE : Conduct a check on learning and summarize the learning activity.

38.

Learning Step / Activity 38. Situational Sparring (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Spar from dominant and headlock positions. NOTE : Conduct a check on learning and summarize the learning activity.

39.

Learning Step / Activity 39. Lecture: Introduction to Knee in the Belly (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Lecture/ Discussion 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Introduce the students to the Knee in the Belly Position NOTE : Conduct a check on learning and summarize the learning activity.

40.

Learning Step / Activity 40. Lecture: Passing the Guard with Punches (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Lecture/ Discussion 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Introduce the students to passing the guard with punches. NOTE Conduct a check on learning and summarize the learning activity. :

41.

Learning Step / Activity 41. Introduction to the Open Guard (Day 6)

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Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media:

Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Introduce the students to the Open Guard NOTE Conduct a check on learning and summarize the learning activity. :

42.

Learning Step / Activity 42. Situational Sparring (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Spar from dominant and headlock positions. Include some iterations with open guard situations. NOTE : Conduct a check on learning and summarize the learning activity.

43.

Learning Step / Activity 43. Sparring for Submission (Day 6) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Spar for submission. NOTE Conduct a check on learning and summarize the learning activity. :

44.

Learning Step / Activity 44. Warm Up (Day 7) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding. NOTE : 45. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 45. Level 2 Technique: Defend Against Punches in the Guard (Day 7) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 2 Hrs Small Group Instruction (SGI)

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Defense against punches in the guard Close:

A. Enemy attempts to punch from within your guard B. Swim both hands through the middle and pull him down-one hand should be pulling and the other
pushing his head to avoid the head but

C. Tuck your head in D. Avoid punches with your elbow E. When he begins to attack your ribs, use your elbows to lift his arms enough to get your knees F.
Middle: under them Your knees will protect against shots to the ribs and your arms will continue to protect against head shots

A. If the enemy tries to pull away to make more room for punching, slide your hands over his upper
arms

B. Work your feet up to his hips-your knees will be in front of his shoulders and they will be the main C. D. E. F. G. H. I.
Far: thing defending punches Your hands hooked over his upper arms are to keep him from bringing his arms back to load up a strike If he should pummel them around to free them you must also repummel around to keep control If he does get an arm loose and is able to load up for a big strike Lift your hips and push the same side knee up to increase the distance Reach your arm across to cover your face When he tries to land the punch Guide his arm back over your knee and resume the controlling position with your hand

A. B. C. D. E. F. G.
NOTE : 46.

If he tries to pull away to stand up Transition grip on the wrist Kick to the chin Sit up with him Assume a stand in base posture and kick with the bottom leg to create space Stand in base Be ready to counter attack Conduct a check on learning and summarize the learning activity. Learning Step / Activity 46. Level 2 Technique: Passing the Guard with Punches (Day 7)

Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12 Time of Instruction: 0 Hrs 30 mins Media: Small Group Instruction (SGI) Passing the Guard with Punches -Bring hands in push on the chin -Cup the biceps -Head butt a couple of times Note: Dont head butt directly over your eyes to avoid getting cut and blood getting in your eye-use the horns -Stand up

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-Bring hand over and secure his jacket or back of the head -Push hips forward Option 1 Loosen the Legs A. Hit him causing his legs to open B. Pinch knees together and sit hips forward C. Swing free arm back and catch his foot D. Bring arm around secure thumb on the inside grip E. Rotate one knee down other knee up F. Bring hand out grab tailbone to stack up G. Pass to Side Control Option 2 Legs Together A. If he defends punches B. Step punching side leg back at a 45 degree angle turning your hips C. Punching hand makes a knife edge and goes through gap reach to outside of the knee D. Squat down getting elbow to outside of your knee causing his legs to open E. Bring arm around secure thumb on the inside grip F. Rotate one knee down other knee up G. Bring hand out grab tailbone to stack up H. Pass to Side Control NOTE: Conduct a check on learning and summarize the learning activity. 47. Learning Step / Activity 47. Sparring with Striking (Day 7) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Open Hand to the Face, Closed fist to the body, no knees or elbows. 48. Learning Step / Activity 48. Warm Up (Day 7) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE: Conduct a check on learning and summarize the learning activity. 49. Learning Step / Activity 49. Level 1 Take Down Review (Day 7) Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12

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Time of Instruction: 1 Hr 0 mins Media: Small Group Instruction (SGI) NOTE: Review all take down techniques from Level 1. NOTE: Conduct a check on learning and summarize the learning activity. 50. Learning Step / Activity 50. Sparring with Striking (Day 7) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: NOTE: Execute sparring with striking. Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE :

Conduct a check on learning and summarize the learning activity.

51.

Learning Step / Activity 51. Sparring for Submission (Day 7) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Spar for submission.

NOTE :

Conduct a check on learning and summarize the learning activity.

52.

Learning Step / Activity 52. Warm Up (Day 8) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE: Conduct a check on learning and summarize the learning activity. 53. Learning Step / Activity 53. Level 2 Technique: Takedowns (Day 8) Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12

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Time of Instruction: 2 Hr 30 mins Media: Small Group Instruction (SGI) Drop to the Single Leg A. Start in a Modified Seat Belt as in Level One B. Enemy steps back with far leg C. Drop down to knee with the back side leg D. Keep head up pushing into him E. Front hand comes around captures his heel F. Back hand comes around and secures over the wrist G. Drive into him and pick up the enemies leg pulling it between your legs Attack with Single Leg between the Legs: Super Man Double A. Pinch knees together trap leg B. Jump back to spread his legs C. Jump back and then forwards capturing his far side leg pulling him to the ground Attacks from Single Leg to the Front: The Dump A. Leg ends up in front of the body B. Head should be up in the hip, front hand secures the heel, and the back hand cups under the leg C. Step up and in with front leg D. Pull the leg with the arm, push the leg with the head, and step back and down for the takedownDown to your knee Tree Top A. Leg ends up in front of the body B. Head should be up in the hip, front hand secures the heel, and the back hand cups under the leg C. Lift the enemys leg with your knee D. Rear hand transitions to a thumb grip under the leg E. Pull leg out and away from his body F. As he hops lift the leg up to the sky for the takedown Attacks with Single Leg to the Back: Block Far Knee A. Leg ends up behind you B. Rear hand reaches all the way around and underneath the leg C. Front hand comes up and secures a wrestling grip-rear hand on top D. Bring hips in E. Block the far knee with front hand at the same time drive rear arm under the armpit for the takedown Hook the Foot A. Leg ends up behind you B. Rear hand reaches all the way around and underneath the leg C. Front hand comes up and secures a wrestling grip-rear hand on top D. Bring hips in

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E. Step with front foot to get closer to back leg F. Hook behind the leg for the takedown
Hip Throw A. From the Modified Seat Belt position B. Enemy steps back with his near leg creating space to step through C. Keep secure of his arm and relax under hooked arm D. Step through with back foot E. Slide hip through opening F. Hips out and bring under hooked arm up G. Second foot trails in forming a V with the heels H. Lift hips-extend legs I. Rotate body to throw

NOTE: Conduct a check on learning and summarize the learning activity. 54. Learning Step / Activity 54. Gauntlet with Takedowns (Day 8) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Execute Gauntlet with takedown stations.

NOTE : 55.

Conduct a check on learning and summarize the learning activity. Learning Step / Activity 55. Warm Up (Day 8) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE: Conduct a check on learning and summarize the learning activity. 56. Learning Step / Activity 56. Level 2 Technique: Defense against the Guillotine (Day 8) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hrs 0 mins Small Group Instruction (SGI)

Jumping Around the Side A. Enemy secures the guillotine

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B. C. D. E. F. G. H. I.

Put far arm over shoulder reach as far down back as possible Near arm blocks with palm against the leg Walk around to far side of enemys body Bump behind his knee with leg Sit him down to Side Control Far arm hand cups the shoulder Put elbow under chin Drive head forward with the elbow to release grip

Knee Strikes A. Enemy secures the guillotine and throws knee strikes B. Block by extending arms palms together V-block C. Note: Keep thumbs and fingers tight and together D. Step outside foot up E. Step inside foot up and extend it deep between the legs F. Sit down close to the outside heel G. Roll him over NOTE: Conduct a check on learning and summarize the learning activity. 57. Learning Step / Activity 57. Level 2 Technique: Standing Headlock Defense (Day 8) Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12 Time of Instruction: 1 Hrs 0 mins Media: Small Group Instruction (SGI) Step around Front A. Enemy secures the headlock B. Hand Reaches around back and grabs the hip C. Walk body to the front-get perpendicular D. Front comes around and blocks the far leg E. Step front leg far below his leg F. Spin and sit down G. Roll on top Step around Back A. Enemy secures the headlock B. Hand Reaches around back and grabs the hip C. Attempt to walk to the front D. Enemy follows with you E. Cup the back of the knee-thumb outside of the leg F. Step outside foot up G. Inside foot extend between the legs H. Sit down take him straight back I. Roll on top NOTE: Conduct a check on learning and summarize the learning activity. 58. Learning Step / Activity 58. Standing Defense Gauntlet (Day 8)

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Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media:

Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Execute Standing Defense Gauntlet.

NOTE : 59.

Conduct a check on learning and summarize the learning activity. Learning Step / Activity 59. Sparring for Submission (Day 8) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr Small Group Instruction (SGI)

NOTE: Spar for submission. NOTE: Conduct a check on learning and summarize the learning activity.

60.

Learning Step / Activity 60. Warm Up (Day 9) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE: Conduct a check on learning and summarize the learning activity.

61.

Learning Step / Activity 61. Take Down Review (Day 9) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Review take down techniques. NOTE: Conduct a check on learning and summarize the learning activity. 62. Learning Step / Activity 62. Standing Gauntlet (Day 9) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

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NOTE: Execute Standing Gauntlet. NOTE : 63. Conduct a check on learning and summarize the learning activity.

Learning Step / Activity 63. Level 2 Technique: Knee Mount (Day 9)

Method of Instruction: Practical Exercise (Performance) Instructor to Student Ratio: 1:12 Time of Instruction: 1 Hr 30 mins Media: Small Group Instruction (SGI) Introduction to Knee Mount A. achieve the knee mount, from side control and scarf

B. paper cutter choke from the knee mount and transition to scarf C. reverse bent arm bar and from the knee mount
D. nearside straight arm lock

NOTE : 64.

Conduct a check on learning and summarize the learning activity. Learning Step / Activity 64. Sparring for Submission (Day 9) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr 30 mins Small Group Instruction (SGI)

NOTE: Spar for submission. 65. Learning Step / Activity 65. Warm Up (Day 9) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE: Conduct a check on learning and summarize the learning activity. 66. Learning Step / Activity 66. Two Man Take Down Practical Exercise (Day 9) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr 0 mins Small Group Instruction (SGI)

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NOTE: Execute the two man takedown practical exercise. This is a mandatory participation event.

NOTE: Conduct a check on learning and summarize the learning activity. 67. Learning Step / Activity 67. EPW Search and Control Practical Exercise (Day 9) Practical Exercise (Performance) 1:12 1 Hr 0 mins Small Group Instruction (SGI) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Deliver the EPW Lecture: EPW Search

Modern Army Combatives is an ever evolving program. This must be the case so that we can best prepare soldiers for the modern battlefield. Following the return of soldiers from OEF and OIF we realized that many soldiers lacked the tools necessary to quickly search and control detainees. Once this issue was brought to light we designed a class to address this deficiency. It is important to note that this class is very basic. This is done on purpose. We needed a generic solution that would not interfere with individual unit SOPs. In the law enforcement community, the vast majority of subjects that an officer comes in contact with will be compliant. Even those who initially are not compliant often quickly become compliant after even the slightest of force. Over time law enforcement agencies have build up vast amounts of experience dealing with compliant subjects. Techniques and whole combative systems evolve based upon this experience. Unfortunately this leaves them ill prepared when a subject refuses to comply. A popular theory is that of pain compliance. The Idea here is that escalating amounts of pain can be applied in order to compel the subject to comply. As both the Rodney King and the more recent Nathaniel Jones incidents demonstrate, increasing amounts of pain often cannot compel a subject to comply. In fact, as is made clear by both of these incidents, the usual response to increasing amounts of pain is increased resistance. This is particularly true when drugs or alcohol are involved. This is also true in a POW scenario were the mindset of the subject is already thinking of any fight in terms of life and death. In other words, these non compliant subjects often resist more as pain or force increases. In there mind the fight becomes not only a struggle to get away but a fight for their life. Theories of force progression have become the norm in the civilian law enforcement community, which not only presume the compliance of most subjects, but also do not address the continuum of force effectively given the realities of the modern battlefield or the differences between civil law enforcement and the law of war. As soldiers there are two scenarios we may see when dealing with EPWs or detainees. These scenarios are compliant and non-compliant. In both scenarios, safety is always the primary concern when dealing with a subject. In a compliant scenario it must be assumed that the subject could turn non-compliant at any moment. It is important that our tactics techniques and procedures take this possibility into account. At any moment we must be prepared for a compliant scenario to turn into a non-compliant one. A good example of a compliant scenario turned non-compliant was illustrated in Eastern Afghanistan in May 2002. Elements of 2 Ranger Battalion were conducting a cordon and search operation. During the operation a combatant ran from a building strait into a Platoon Leader who

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happened to be part of the Cordon. The Combatant, who was not holding a weapon at the time, was tackled by the Platoon Leader. The Platoon Leaders RTO then began to search the Combatant as the PL pulled security on him. During the search the combatant produced a pistol. The RTO pushed him away and the PL shot and killed him. It is important to realize that the potential for a compliant scenario to turn non-compliant is minimized if a subject or subjects believes that their chances of escape are minimal. Therefore the search team should always attempt to portray a dominating presence of control. This is not only true when searching EPWs but when dealing with detainees in any kind of detention facility or wash site. Not long after combat operations began in Afghanistan a CIA agent named Michael Span was killed in a makeshift detention facility at Massari Shariff. The detainees during this event were able to jump Michael Span and get to a cash of weapons. If greater control had been exhibited this may not have happened. Michael Span was literally beaten to death. The same thing could happen to any one of us if we allow a lapse of control to lead a detainee or EPW to believe he has a chance to resist or escape. It is equally important that we utilize the five Ss when applicable. In a non-compliant scenario it is important that sufficient force is utilized. This is true weather the subject is non-compliant from the start or if the scenario starts as compliant and turns non-compliant later. When a subject is non-compliant the actions of the search team should be motivated primarily with the safety of the team and secondarily with controlling the situation so that it does not require deadly force. This is primarily accomplished by utilizing immediate overwhelming force. The search team should be prepared to utilize deadly force at all times if it becomes necessary, for example to protect the life of a member of the search team and the ROE allows for it. The techniques we have taught in this class are suggestions. This is just one way that soldiers can quickly and effectively search detainees safely. There are many other techniques that are just as sound. This class is meant to give soldiers tools they can use in they lack other ways to get the job done.

NOTE: Execute the EPW Search and Control practical exercise. This is a mandatory participation event.

NOTE: Conduct a check on learning and summarize the learning activity. 68. Learning Step / Activity 68. Level 2 Technique: Introduction to Leg Attacks (Day 9) Practical Exercise (Performance) 1:12 1 Hr 0 mins Small Group Instruction (SGI)

Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: LEG ATTACKS

A. straight ankle lock from the guard B. straight knee lock from the guard

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C. straight knee lock from top half guard D. figure four ankle lock from the knee bar E. defend the leg attack with the can opener

NOTE: Conduct a check on learning and summarize the learning activity. 69. Learning Step / Activity 69. Sparring for Submission (Day 10) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: NOTE: Spar for submission. 70. Learning Step / Activity 70. Warm Up (Day 10) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI) Practical Exercise (Performance) 1:12 0 Hr 30 mins Small Group Instruction (SGI)

NOTE: Modern Army Combatives drills #1, #2, and #3 will be utilized for the warm up. As the students learn Level 2 techniques, the students will incorporate them into the drills. The students execution of technique during these warm up sessions will allow the instructor to evaluate understanding.

NOTE: Conduct a check on learning and summarize the learning activity. 71. Learning Step / Activity 71. Technique Review (Day 10) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 1 Hr 0 mins Small Group Instruction (SGI)

NOTE: Review all technique covered in the course. Allow the students to ask questions regarding technique demonstrations. Complete student preparation for the technique exam. NOTE: Conduct a check on learning and summarize the learning activity. 72. Learning Step / Activity 72. Technique Exam (Day 10) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Practical Exercise (Performance) 1:12 2 Hr 0 mins Oral and Performance Examination

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NOTE: Execute the Level 2 technique demonstration exam. 73. Learning Step / Activity 73. Level 2 Comprehensive Written Exam (Day 10) Method of Instruction: Instructor to Student Ratio: Time of Instruction: Media: Exam 1:12 2 Hr 0 mins Written Exam

NOTE: Execute the Level 2 Written exam. Review the test with the students once all tests are complete.

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SECTION IV.

SUMMARY Method of Instruction: Conference / Discussion 1:12

Instructor to Student Ratio is: Time of Instruction: Media: 1 hr

Small Group Instruction (SGI)

Check on Learning

Determine if candidates have learned the material presented by a. Soliciting candidate questions and explanations. b. Asking questions and getting answers from the candidates. c. Providing immediate feedback in context to the material presented and correcting candidate misunderstandings.

Review / Summarize Lesson

Summarized key points.

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SECTION V. Testing Requirements

STUDENT EVALUATION
NOTE: Describe how the student must demonstrate accomplishment of the TLO. Refer student to the Student Evaluation Plan.

Performance on this terminal learning objective will be evaluated with a hands-on test and reinforced during the field training exercise.

Feedback Requirements

NOTE: Feedback is essential to effective learning. Schedule and provide feedback on the evaluation and any information to help answer students' questions about the test. Provide remedial training as needed.

1. Schedule and provide immediate feedback in context to the material presented; correct student misunderstandings. 2. Provide remedial training as needed. 3. Provide feedback on the students practice of the Army core values, especially when performing first aid on each other.

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Appendix A Student Handouts

COMBATIVES
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Level II Handbook
- Martial arts of the world Where do the martial arts come from? Most people would answer that they come from the orient. The truth is that every culture that has a need for martial arts has them. We have fighting manuals from medieval Europe that show many of the same techniques that we teach todaynd. The ancient Greeks had wrestling, boxing and the pancrathalon. There are paintings on the walls of Egyptian tombs showing both armed and unarmed fighting techniques that would seem familiar to many of todays martial artists11. - Jitsu vs. Do We are going to talk now about the Japanese martial arts because there are some very instructive things about their history that are a microcosm of martial arts in general and that are very useful in understanding American attitudes about martial arts in particular.
Every Japanese martial art ends with either the word Jitsu or Do, for example JiuJitsu/Judo, Kenjitsu/Kendo, Aikijitsu/ Aikido. The original arts all end with Jitsu which means the art or technique. They were created out of the necessity of a violent time, when there was a definite need for fighting ability. The entire reason for the existence of the training was to produce competent fighters. As Japanese society became more settled and peaceful, the ability to fight well became less important. This was true even for members of the Warrior class, the Samurai. This, and the modernization of the Japanese military, resulted eventually in the banning of the wearing of the swords that were the badge of samurai rank, effectively making the warrior class the same as every one else. What this meant was that there were thousands of men who had spent their entire lives training to fight who had no real need for their martial abilities. Most of them simply stopped training all together and became normal members of society, but a few looked deeper at the results of their training. They realized that they had gained much more than just the ability to fight by it. Training in the martial arts had made them in to the men that they were. This then became the new reason for training. No longer was producing competent fighters of primary concern. The principle goal was to produce better people. One very good example of this is Jigoro Kano, the founder of Judo. As a young man Kano became an expert in several systems of JuJitsu. However, not only was he an expert at Jujitsu, but he was also a teacher. He was director of the Tokyo Higher Normal School (precursor of the present Tokyo University of Education) for twenty three years and Chief of the Education Bureau of the Ministry of Education 12. nd Medieval Combat: A fifteenth-Century Illustrated Manual of Sword fighting and Close-Quarter Combat ( a translation of Hans Talhoffers Fechtbuch printed in 1467), Codex Wallerstein: A Medieval Fighting Book from the Fifteenth Century on the Long sword, Falchion, Dagger, and Wrestling by Grzeggorz Zabinski with Bartlomiej Walczak Copyright 2002 by Grzeggorz Zabinski with Bartlomiej Walczak. 11 Combat Sports In the Ancient World by Michael B. Poliakoff Copyright 1987 by Yale University 12 The Father of Judo: A Biography of Jigoro Kano by B-50

As Kano grew in his knowledge of Jujitsu, he realized that it could be used as a tool in developing better, and more well rounded, people. With this in mind he formatted the Jujitsu that he had learned into a better teaching tool and called it Judo. So the main difference between the Jujitsu that he learned and the Judo that he taught was the purpose. His teachers were mostly concerned with his fighting ability and skills. He on the other hand was more concerned with building the character of his students 13.

The Modern Martial arts

Although we have been talking specifically about the Japanese martial arts, this evolution from Jitsu to Do or in other words from concentrating on actual fighting ability to actual ability being of only secondary importance, is indicative of most of the modern martial arts world. If you read or listen to almost anything put out by someone in the contemporary martial arts community about training, it will almost invariably be colored by this change in the reason for training. To put things in perspective, imagine an accountant somewhere in America trying to decide whether or not martial art training is practical. If training cost the accountant $50 a month, he will spend $600 per year. What are the odds that he will be robbed in a way that his training could stop for $600 per year. Therefore from a fiscal perspective it makes more sense to save his money. Now consider his chances of becoming injured in training, as compared with his chances of becoming injured by an assault and you soon see that in a practical sense it really doesnt make much sense for the average citizen to train in the martial arts. There are of course many good reasons to train that have little to do with the practical need for fighting ability. There are thousands of people across America who are training to fight with a samurai sword. Very few of them believe they may need to defend themselves against sword wielding ninjas on the way to their car at the mall. They train because they enjoy it. For the same reason that people play baseball, or re-enact civil war battles or any other leisure activity. This of course is completely different from the situation of the Army. Modern Combatives training therefore stands apart from the vast majority of martial arts training in that producing actual fighting ability is of primary concern. Both the mental and physical benefits of training gain their worth from their usefulness in producing more capable soldiers.

Judo, Brazilian Jiu-Jitsu And the evolution of Mixed Martial Arts

Judo

Brian N. Watson, Yukimitsu Kano 13 An excellent source on the history of Japanese martial arts is the series by Donn F. Draeger that consists of: Classical Bujutsu, Classical Budo, and Modern Bujutsu and Budo published by John Weatherhill, Inc of New York and Tokyo. Although Draeger tends to be Nipocentric in his views of the martial arts, his books some of the most thoroughly researched and well written on the subject, and in this case his Nipocentrism is not a handicap. B-51

14 years since the beginning of the Meiji era and the Japanese turn toward westernization, only 5 years since the outlawing of the wearing of the double swords. Other Jujitsu schools denigrated his system as being unrealistic and unproven. Challengers came and were met almost every day. "It seemed that the Kodokan had to take on the whole of Japan, and had to have a spirit of being ready for anything." wrote Kano in his own memoirs14. Judo had to prove itself in the trials of challenge matches. This era came to its climax in 1883 when the police officers of the Tokyo Metropolitan Police Station arranged a series of fights between the top fighters of Totsuka-ha Yoshin-ryu jujutsu and the Kodokans best which ended in a resounding victory for the Judo men15. Having with this great victory established itself as the premier martial arts school in Japan, When a young Jigoro Kano founded the Kodokan Judo institute in 1882, he had a formidable task ahead of him, how to spread the popularity of his new system in a country that was full of martial arts schools. Ad to that the volatility of the country, it had only been Kano set his sights on the rest of the world. He made several trips abroad and sent some of his best students around the world to spread the popularity of Judo They did this primarily by demonstration and by fighting the local champions of various western martial sports. Among those who went to spread the gospel of Judo to the world was his chief assistant, Yamashita, who went to America in 1903. While he was there, President Theodore Roosevelt arranged a challenge match with a middleweight catch-as-catchcan wrestler named Joseph Grant, who was teaching President Roosevelt wrestling. In a letter to his son Kermit, Roosevelt described the outcome Inside of a minute Yamashita had choked Grant, and inside of two minutes more he had got an elbow hold on him The President was impressed enough to take judo lessons from Yamashita and arranged for him to teach at the U.S. Naval Academy 16. Another student that went out was Mitsuyo Maeda who traveled to the United States, Europe, and Central and South America and eventually ended up in Brazil. He fought many challenge matches along the way and after arriving in Brazil was helped to raise a Japanese immigrant colony by a diplomat named Gastao Gracie. In return he taught Gastaos sons Judo/Jiu-Jitsu. This was in the 1920s and the two terms were both still being used for the system Kano was teaching 17. After training with Maeda for a short time Gastaos oldest son Carlos opened his own school where he and his brothers, most notably the youngest brother Helio, started to teach and fight challenge matches as well18.

Brazilian Jiu-Jitsu

14 P. 63, Kano Jigoro Chosakushu, by Kano Jigoro, Gogatsu Shobo, Tokyo, Japan.
1984. 15 An excellent source on the this climatic match is the article Judo's Decisive Battle by Wayne Muromoto Copyright Tengu Press and Wayne Muromoto, Honolulu, Hawaii, 2002. 16 Professor Yamashita Goes to Washington by Joseph R. Svinth, Aikido Journal, 25:2 (1998). Copyright 2000 Joseph R. Svinth. 17 An example is the book Complete Kano Jiu-Jitsu, Judo, the Official Jiu-Jitsu of the Japanese Government, New York: G.P. Putnamss, 1925 18 Brazilian Jiu-Jitsu Theory and Techniques by Renzo Gracie and Royler Gracie, Invisible Cities Press, Montpelier, VT, 2002 B-52

Helio Gracie eventually arose as the familys champion. He began fighting challenge fights when he was 17 defeating a boxer named Antonio Portugal in only thirty seconds. Helio, at only 135lbs, reined as the no holds bared fighting champion of Brazil until he was 47 years old. During this time he lost only twice, once to the twelve time open weight Judo champion of Japan Masahiko Kimura, and once in a three hour and forty minute battle to his former student Waldemar Santana, both of whom outweighed him by over eighty pounds. Other members of the Gracie family carried the tradition of challenge matches forward and as they did, the techniques of their system were shaped by the demands of arena fighting. In 1989 an article entitled Bad19 was published in Playboy Magazine That essentially told the world about the Gracie family history of fighting challenge matches and about Helio Gracie, his oldest son Rorion and how he had issued a challenge to fight anyone in the United States, winner take all, for $100,000. Rorion had made somewhat of a name for himself around the martial arts community by selling videotapes, titled Gracies in Action, of his family and some of their students fighting against practitioners of various other martial arts. Eventually Rorion teamed with a promoter and created the first Ultimate Fighting Championship. The idea behind the first few UFCs was to pit practitioners of various martial arts against each other, with as few rules as possible, in order to see which arts were the most effective. In an eight or sixteen-man field, and using a single elimination format, Rorions younger brother Royce Gracie dominated every opponent he faced, winning three of the first four such tournaments and only failing to win once by becoming a heat casualty after winning his first fight.

Mixed Martial Arts

Soon however the demands of being a television event started to force changes in the UFC. Royce fought a thirty six minute draw that went beyond the time slot for the broadcast. Because of this, the producers were forced to implement time limits to the fights. With time limits came the need to decide the winner if the time limit was reached, in other words Judges. Of course when you have judges, it significantly changes what you have to do to win the fight. Now instead of winning outright, you can simply be doing a little better than your opponent when time runs out. As time went on, more rules were implemented and changed for the same reasons rules are changed in any spectator sport, the safety of the fighters and crowd appeal. These changes in the rules began to have an effect on the fighting. For example, in the early shows fighters who punched with closed fists usually broke their hand. Fights however are much more exciting when the fighters slug it out. Therefore, fourounce gloves were required, not for the safety of the fighters, but because they make fighters more willing to throw closed fist punches. What evolved was modern Mixed Martial Arts Although the addition of more rules have decreased the value of Mixed Martial Arts fighting as a laboratory for combative technique, as long as we realize what the limitations are, we can still learn allot about what will are will not work in real fights. There are no more pure Karate or TaeKwonDo practitioners fighting in the UFC for only one reason, they cant really fight. The crucible of competition has shown that there are only a certain amount of ways to twist someone arm behind there back, or 19 Bad, Playboy article, vol. 36, no. 9 - September 1989 By Pat Jordan B-53

take them off of their feet, or choke them unconscious that really work. As long as we remember that in a real fight people can also bite your nose off or poke your eye out or any number of tactics that are against the rules in MMA, we can still learn valuable lessons that in the absence of any sort of reality check on techniques, would simply be theory.

Level II Techniques
TRAP AND ROLL FROM THE MOUNT
1. Enemy Mounts Posts Both Arms: -Point the head outside arm you are going to attack -Both hands will come and cup the arm-thumb less grip and pull it in -Trap same side leg -Lift hips up and over end up in good pass the Guard posture 2. Arm around Neck Post on One Side: -Trap arm by bringing head back to ground -Same side hand of trapping arm will come outside cup arm by bicep and pull it in elbow down and tucked in -Other hand will post palm on the hipbone -Trap same side leg of trapped arm -Lift hips up and over to pass the Guard posture 3. Larger Enemy Pins Wrists: -Can not power up -Take one hand track circle around head -Roll to your side trapping leg and blocking wrist -Continue to roll and lift up and over to pass the Guard posture Conduct Drill One and add all options of Trap and Roll

PUSH OR PULL A PROPPED UP KNEE TO MOUNT


4. Push the Propped the Knee: -Start in basic Side Control -Post hand switch your base sit legs through -Enemy will prop near side leg up -Put arm underneath his shoulder and pull up -Push on knee taking top leg on top of bottom leg -Drive knee across his waistline hook foot on leg -Release foot and shoulder at the same time spine uncoils -Achieve the Mount 5. Pull the Propped the Knee: -Start in basic Side Control -Post hand switch your base sit legs through -Enemy will prop far side leg up -Push with chest on his far shoulder -Pull leg towards the ground -Step over hook foot inside of knee spine uncoils -Achieve Mount

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Conduct Drill One with all different ways to Trap and Pull or Propped Knee

DEFENSE AGAINST ATTEMPT TO MOUNT


6. Defend against attempt to mount Arch: -Enemy starts in basic Side Control -Post hand switch base -Reach around his back and cup hip-to block -As enemy steps over bridge and extend your arm -Roll enemy over -Come up to good pass the guard posture 7. Defend against attempt to mount Backdoor: -Enemy starts in basic Side Control -Post hands switch base sit legs through -Enemy drives knee across weight comes off back leg -Straighten backside leg -Lift left with elbow/forearm -Bring leg up and over hook same leg -Then continue to shrimp -Recompose Guard 8. Escape the Half Guard-Enemy has control of left leg -Under hook head with right arm to control the head -Under hook arm with your left arm (Gable grip) -Push shoulder in his face to turn him away -Walk trapped foot up -Bring hand to knee -Shake back and forth push with hand and pull knee out -Drive free knee to the ground -Enemy attempts to push knee back through legs -Under hook arm -Walk your hand up bringing enemys hand away from knee to control head keep enemy flat on his back -Bring backside foot up hook on top of leg -Lever pull foot out -Go to Mount

HEAD LOCK ESCAPES FROM THE BOTTOM


9. Escape Head Lock From the Bottom Form the Frame: Option one: -From headlock -Roll onto side tuck elbow in -Bring backside arm around and put in on the face "Form the Frame" -Other arm comes up and cups the wrist forming the frame -Push up and at angle past the face -Move hips away -Reach with legs to grab the head -If enemy lets go of the head -Squeeze head by straitening legs to choke

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Option two: -Enemy still holds onto the head -Roll up on top -Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar 10. Escape the Head Lock "Follow the Leg": -Attempt to form the frame but enemy's head is tucked tight -Fell where the leg is and step over -Use the leg as a guide climb up and over Option one: -Enemy keeps leg out -Come on top -Isolate shoulder putting your shoulder on his -Post all the weight on shoulder and drive to break the grip -Pull Head out and grab wrist to shoulder lock Option two: -Enemy tucks his leg and continues to roll -Continue to roll -Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar

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11. Escape the Head Lock "Lift and Turn": -Attempt to form the frame, attempt to follow the leg -Enemy keeps head tight and brings leg in -Top hand cups the shoulder -Come onto your knees -Clear your backside hand to base -Lift him over to the other side -Base out weight back hands out -Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar 12. Escape the Headlock "Block and Lift": -Top hand cups the shoulder -Come onto your knees -Clear your backside hand to base -As you attempt to lift him over the enemy posts his leg to prevent the lift -Set the enemy back down -Jump legs over his body -Back leg knee slides up behind the head -Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar 13. Escape the Headlock "Arch Over": -Enemy controls the elbow tight from the head lock

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-Try to clear the arm -Enemy adjusts his body to prevent from losing the arm -Arch and lift him up towards the his head -Rotate him around your head "half moon" -Roll up on top -Base out weight back hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar

CHOKES FROM THE MOUNT


14. Paper Cutter: -Grab and open same side collar with the weaker hand -Reach free hand thumb inside and secure the opposite side collar-knuckles touching the ground -Release the grip of the weak hand, and reach underneath the strong arm grab the opposite side collar -Drive the strong arm elbow to the ground 15. Nut Cracker: -Reach down and grasp the collar with each hand pinky down -Pull up on the collars -Drive pointer finger knuckles in each side of the esophagus 16. Leaning Choke: -Secure same side grip with one hand on the collar pinky down -Grab collar with other hands fingers outside -Reach across his neck -keep pinky along the carotid artery -Pull on the opposite collar -Lean into the choke- keep the elbow slightly bent 17. Sleeve Choke: -Reach one arm around and underneath the head. -With the hand on the arm around the head reach in the other arms sleeve, fingers inside and secure a tight grip -Make a fist with non grabbing hand and put across the neck

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-Pull fist across to the other side -Lever by straightening arms to finish the choke Conduct Drill One with all different ways to choke

ATTACKS FROM THE REAR MOUNT


18. Collar Choke: -Start from Rear Mount in Level One -Hand under the arm pit reach up and grab the collar and pull it open -Hand over the shoulder reach under the chin and grab thumb inside the collar Note: Push thumb up deep into the collar while pulling collar down with the opposite hand making a tight fist to secure the collar -The hand underneath the arm reaches across grabbing the opposite side lapel -Lean back and extend arms to apply the choke 19. Single Wing Choke: -Start from Rear Mount in Level One -Hand under the arm pit reach up and grab the same side collar and pull it open -Hand over the shoulder reach under the chin and grab thumb inside the collar -Hand under the arm lets go, turns palm face up, and puts it in the crook of the elbow -Lean to the side draw a big circle with hand reaching behind his head Note: Keep hand away from armpit never lose control of the elbow -Pull with hand around the neck and push with hand behind head by straightening your arms to apply the choke 20. Straight Arm Bar: -Start from Rear Mount in Level One -Hand under the arm pit reach up and grab the same side collar and pull it open -Hand over the shoulder reach under the chin and grab, thumb inside the opposite side collar -Enemy secures the arm under the arm pit by squeezing his elbow tight to the his side -Let go of the collar with that hand, stick arm through, and secure his shoulder -Let go with your other hand bring it to the near side and push on his head -Lean to the side opening your leg and kicking it over his head -Pinch knees together securing a baseball grip on the wrist -Finish arm bar as in Level One Conduct Drill Two adding all Attacks from Rear Mount 21. Reverse Bent Arm Bar from Side Control: -Form basic side control-enemy has table top position -Sit through as if attempting to mount -Reach up and secure wrist using the thumb grip -Other arm comes out of the elbow notch and reaches under and secures a figure four above the elbow -Sit back through using the torque of the body to bring the enemys arm down anchoring elbow to his hip -Bring leg by his head up putting the knee on his hip sliding it along his body to capture his arm -Sit through as if attempting to mount towards the head

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-Back leg steps over the head-placing foot on the ground -Lean back and twist arm to torque the shoulder

ATTACKS FROM THE GUARD


22. Triangle Choke: -When the enemy passes the Guard as in Level One -He will post his arm between legs and back away -Post foot on the ground and turn your body to change the angle -Bring up opposite leg behind the enemy perpendicular to his neck -Lift hips up and pull his arm across -Reach up and secure your shin -Figure four the legs-get shin into the crook of the knee -Squeeze knees, hips up, and pull head to apply choke 23. Elevator Sweep from the Guard one: - When the enemy passes the Guard as in Level One - He will post his arm between legs and on the ground -Secure the wrist on the posting arm with nearside hand -Circle your foot around clockwise and hook his leg -Post foot on the ground and hip out -Lift under his leg at the same time scissoring the bottom leg back -Roll over to the Mount

24. Elevator sweep from the Guard two: -Attempt to scissor sweep -Once the leg is across the belt line the enemy sets his weight on your leg -Escape leg across the belt line by straightening the leg getting the knee free -Circle your foot around hooking under the leg -Lift up on the leg at the same time scissor the bottom leg back -Roll over to the mount 25. Elevator sweep from "Escape the Mount, Shrimp to the Guard": -Attempt to use the shrimp escape from the Mount -Once you have one leg in between the legs and one leg out, shrimp out to escape the hips towards the leg you have hooked. -One hand controls the elbow -The other hand comes up and controls the opposite side collar -Lift up on the leg at the same time scissor the bottom leg back Note: You can also bring the foot up on the bottom leg and kick the knee to roll him over as you lift with your other leg -Roll over to the mount 26. Reverse Bent Arm Bar from the Guard: -Enemy is in the Guard posting both hands on the mat -Slide body back and secure a thumb grip on the wrist -Open legs but keep your knees pressing tight together -Sit up and reach up and over his arm and secure a figure four grip -If there is room lace nearside leg over his leg -Fall back to mat -Escape hips out to the same side -Move leg on top of the back -Keep the enemies elbow tight to your chest and turn your body to apply pressure to

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the shoulder

27. Hip Heist Sweep: -Enemy is in the guard sitting back -Open legs but keep your knees pressing tight together -Sit up and post up on one hand -Opposite arm will reach across his body over his arm and secure a thumb grip at the elbow -Post opposite foot of the hand that is posted -Lift hips up come up and over the leg to the mount 28. Guillotine Choke: -Attempt the Hip Heist Sweep -Enemy hugs the body trying to drive you back to the ground -Open legs and scoot hips back to allow space for the choke -Reach arm around his neck palm facing towards your body -Other hand reaches down and secures grip pinky side of hand on the palm -Lift up to secure choke -Sit back locking the guard -Arch back and pull to finish the choke Conduct Drill One and add all attacks from the Guard

PASSING THE GUARD


29. Pass the Guard with Knee in the Tailbone: -From inside the Guard -Reach back on hand at a time and secure grip at the waist -Be sure elbows are in and your head is below your hands -Lean to one side pushing down on the hips -Bring knee up to the tailbone -Push back opening legs at 90 degree angle to break open the legs 30. Pass the Guard "Under One Leg": -Cycle arm under open leg pulling it to the shoulder Note: Keep head above the knee -Opposite hand secures a tight grip -Bring knee around to the same side leg -Reach hand into the collar thumb inside -Stack him up, pushing his knee straight over his head until you break the grip of his legs -Pull arm out and grab pants at the waist -Let his leg past your head -Place the elbow in the elbow notch -Place the other hand under the hips and assume a good Side Control 31. Pass the Guard "Under Both Legs: -Cycle arm under open leg -Enemy puts his weight on that leg to prevent the stack -Cycle other arm under his other leg -Grab the sides of his pants and pull him in -Bring hands around and secure and opposing thumb grip -Hop up on toes sprawling into him to stack

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-Reach and open the collar with same side hand while opposite hand reaches in thumb inside collar - Change the knees and bring the hips around to the side -Stack him up, pushing his knee straight over his head until you break the grip of his legs -Pull arm out and grab pants at the tailbone -Let his leg past your head -Place the elbow in the elbow notch -Place the other hand under the hips and assume a good Side Control 32. Pass the Guard "Near Side Leg Through": -Try to cycle arm underneath leg -Enemy puts weight on the leg -Push down on his knee -Slide near side leg through hooking his leg by putting knee on the ground and hooking with the foot -Far side arm will hook under the other leg -Near side arm then reaches around the head -Back step far side leg dropping your hips to the ground still hooking the leg with near side foot -Push shoulder into the leg -Clear legs to get into Side Control 33. Pass the Guard Far Side Leg Through: -Try to cycle arm underneath leg -Enemy puts weight on the leg -Push down on his knee -Slide opposite knee over pinning the knee to the ground -Same side hand goes under the armpit on the backside -Reach and grab at the elbow of the Nearside arm and pull it up -Step over with none pinning leg -Sit through -Switch base to Side Control 34. Defense against punches in the guard Close: -Enemy attempts to punch from within your guard -Swim both hands through the middle and pull him down-one hand should be pulling and the other pushing his head to avoid the head but -Tuck your head in -Avoid punches with your elbow -When he begins to attack your ribs, use your elbows to lift his arms enough to get your knees under them -Your knees will protect against shots to the ribs and your arms will continue to protect against head shots Middle: -If the enemy tries to pull away to make more room for punching, slide your hands over his upper arms -Work your feet up to his hips-your knees will be in front of his shoulders and they will be the main thing defending punches -Your hands hooked over his upper arms are to keep him from bringing his arms back to load up a strike -If he should pummel them around to free them you must also repummel around to

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keep control -If he does get an arm loose and is able to load up for a big strike -Lift your hips and push the same side knee up to increase the distance -Reach your arm across to cover your face -When he tries to land the punch -Guide his arm back over your knee and resume the controlling position with your hand Far: -If he tries to pull away to stand up -Transition grip on the wrist -Kick to the chin -Sit up with him -Assume a stand in base posture and kick with the bottom leg to create space -Stand in base -Be ready to counter attack

35. Pass the Guard with Punches: -Bring hands in push on the chin -Cup the biceps -Head butt a couple of times Note: Dont head butt directly over your eyes to avoid getting cut and blood getting in your eye-use the horns -Stand up -Bring hand over and secure his jacket or back of the head -Push hips forward Option 1 Loosen the Legs -Hit him causing his legs to open -Pinch knees together and sit hips forward -Swing free arm back and catch his foot -Bring arm around secure thumb on the inside grip -Rotate one knee down other knee up -Bring hand out grab tailbone to stack up -Pass to Side Control Option 2 Legs Together -If he defends punches -Step punching side leg back at a 45 degree angle turning your hips -Punching hand makes a knife edge and goes through gap reach to outside of the knee -Squat down getting elbow to outside of your knee causing his legs to open -Bring arm around secure thumb on the inside grip -Rotate one knee down other knee up -Bring hand out grab tailbone to stack up -Pass to Side Control 36. Strikes from Side Control -From basic Side Control -The arm closest to his head goes in front and under his neck -The other arm pummels under and secures other hand -Drive the shoulder into the face turning it away -Bring leg closest to the head up to the hip and trace the side of the body trapping the arm

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-Post palm and head on the ground -Point other legs toes to the ceiling -And then knee to the floating or short ribs Conduct Drill one adding all pass the Guard options

TAKEDOWNS
37. Drop to the Single Leg: -Start in a Modified Seat Belt as in Level One -Enemy steps back with far leg -Drop down to knee with the back side leg -Keep head up pushing into him -Front hand comes around captures his heel -Back hand comes around and secures over the wrist -Drive into him and pick up the leg pulling it between the legs Attacks from Between the Legs: 38. Super Man Double: -Pinch knees together trap leg -Jump back to spread his legs -Jump back and then forwards capturing his back leg pulling him to the ground Attacks from Legs to the Front: 39. The Dump: -Leg ends up in front of the body -Head should be up in the hip, front hand secures the heel, and the back hand cups under the leg -Step up and in with front leg -Pull the leg with the arm, push the leg with the head, and step back and down for the takedown- Down to your knee

40. Tree Top: -Leg ends up in front of the body -Head should be up in the hip, front hand secures the heel, and the back hand cups under the leg -Lift the enemys leg with your knee -Rear hand transitions to a thumb grip under the leg -Pull leg out and away from his body -As he hops lift the let up to the sky for the takedown Attacks from Legs to the Back: 41. Block Far Knee: -Leg ends up behind you -Rear hand reaches all the way around and underneath the leg -Front hand comes up and secures a wrestling grip-rear hand on top -Bring hips in -Block the far knee with front hand at the same time drive rear arm under the armpit for the takedown

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42. Hook the Foot: -Leg ends up behind you -Rear hand reaches all the way around and underneath the leg -Front hand comes up and secures a wrestling grip-rear hand on top -Bring hips in -Step with front foot to get closer to back leg -Hook behind the leg for the takedown 43. Hip Throw: -From the Modified Seat Belt position -Enemy steps back with his near leg creating space to step through -Keep his arm secure and relax under hooked arm -Step through with back foot -Slide hip through opening -Hips out and bring under hooked arm up -Second foot trails in forming a V -Lift hips-extend legs -Rotate body to throw

DEFENSE AGAINST THE STANDING GUILLOTINE


44. Jumping Around the Side: -Enemy secures the guillotine -Put far arm over shoulder reach as far down back as possible -Near arm blocks with palm against the leg -Walk around to far side of enemys body -Bump behind his knee with leg -Sit him down to Side Control -Far arm hand cups the shoulder -Put elbow under chin -Drive head forward with the elbow to release grip 45. Knee Strikes: -Enemy secures the guillotine and throws knee strikes -Block by extending arms palms together V-block Note: Keep thumbs and fingers tight and together -Step outside foot up -Step inside foot up and extend it deep between the legs -Sit down close to the outside heel -Roll him over

DEFENSE AGAINST THE STANDING HEADLOCK


46. Step around Foot: -Enemy secures the headlock -Hand Reaches around back and grabs the hip -Walk body to the front-get perpendicular -Front comes around and blocks the far leg -Step front leg far below his leg -Spin and sit down

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-Roll on top 47. Step around Back: -Enemy secures the headlock -Hand Reaches around back and grabs the hip -Attempt to walk to the front -Enemy follows with you -Cup the back of the knee-thumb outside of the leg -Step outside foot up -Inside foot extend between the legs -Sit down take him straight back -Roll on top

Introduction to knee mount 48. Achieve the knee mount 49. Paper cutter choke from the knee mount 50. Reverse bent arm bar and straight arm bar from the knee mount Introduction to leg attacks 51. Straight ankle lock 52. Straight knee lock 53. Figure four ankle lock

Standard Competitions 1. Uniform: Soldiers should compete wearing BDUs and bare feet or wrestling shoes. For ease in scoring, one soldier may wear a DBDU top. 2. Duration: Matches last five to ten minutes. Specific match duration is decided in advance. 3. Scoring: Points are awarded to establish good fight habits and emphasize the importance of dominant body position. It is important to

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remember that submission will end the fight regardless of the score. The point values are:
2 Points---------Take Down: From the standing position, the fighter places his opponent on the ground but fails to gain dominant position. 3 Points----------Take Down: From the standing position, the fighter places his opponent on his back and gains a position past the guard: side control, mount, knee in the stomach, north-south, etc. 3 Points----------Pass the Guard: From between his opponent's legs, the fighter clears the legs and gains side control or the mount. 3 Points----------Sweep: From the guard position, the fighter changes positions, placing his opponent on his back. 3 Points----------Knee Mount: From side control, the fighter establishes one knee in his opponent's chest / abdomen and the other knee up and away from him and stabilizes himself. 4 Points----------Mount: The fighter establishes the mount with both knees and feet on the ground. 4 Points----------Back Mount: The fighter establishes the back mount with both feet hooked in position. 1 Point --------Stalling: Planning to use the clock to your advantage. The fighter will be warned three times, after which the opponent will be awarded one point. This process will continue until action resumes. 2 Points--------Passivity: Fighter disengages from the top position, the referee awards two points to the other fighter.

Note: All positions must be stabilized to the judges satisfaction to earn points. 4. Judging: Each match has one judge and one score keeper. It is the judges responsibility to ensure a safe and fair match. All decisions are final. 5. Illegal Techniques: The following are illegal and dangerous techniques. Their use may result in disqualification: Strikes of any kind Twisting knee & ankle locks Finger techniques Wrist techniques

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Grabbing the fingers Toe holds Attacking the groin Slamming the opponent to pass the guard Spiking Slams Single digit gouging 6. Tie Breaking: If the score is tied at the end of the allotted time, the match will continue until the next point is scored or deducted. 7. Time limits: Time limits tend to change the type of technique commonly employed. There is however a need to limit the length of matches, especially when conducting a large number of them, for instance in a tournament. It is preferable to have no time limit, the victor decided by submission. If time limits are to be employed, a specific time limit will be decided on in advance, commensurate with the number of fights to be conducted. Another technique is to have a set amount of maximum points, usually fifteen. The first fighter who reaches that limit is the winner. Everyone involved should however keep in mind that a victory by submission is far preferable to a point victory.

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Appendix B - Test(s) and Test Solution(s)

NAME:_________________ _____

LEVEL 1 INSTRUCTOR:____________

1. Enemy Mounts Posts Both Arms: (Must pass all minor tasks) _____GO/NO GO___ -Point the head outside arm you are going to attack -Both hands will come and cup the arm-thumb less grip and pull it in -Trap same side leg -Lift hips up and over end up in good pass the Guard posture

2. Arm around Neck Post on One Side: (Must pass 4 of 5 minor tasks) _____GO/NO GO___ -Trap arm by bringing head back to ground -Same side hand of trapping arm will come outside cup arm by bicep and pull it in elbow down and tucked in -Other hand will post palm on the hipbone -Trap same side leg of trapped arm -Lift hips up and over to pass the Guard posture

3. Larger Enemy Pins Wrists: (Must pass all minor tasks) _____GO/NO GO___ -Can not power up -Take one hand track circle around head -Roll to your side trapping leg and blocking wrist -Continue to roll and lift up and over to pass the Guard posture

4. Push the Propped the Knee: (Must pass 6 of 8 minor tasks) ___ _____GO/NO GO___ -Start in basic Side Control

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-Post hand switch your base sit legs through -Enemy will prop near side leg up -Put arm underneath his shoulder and pull up -Push on knee taking top leg on top of bottom leg -Drive knee across his waistline hook foot on leg -Release foot and shoulder at the same time spine uncoils -Achieve the Mount

5. Pull the Propped the Knee: (Must pass 5 of 7 minor tasks) ____ _____GO/NO GO___ -Start in basic Side Control -Post hand switch your base sit legs through -Enemy will prop far side leg up -Push with chest on his far shoulder -Pull leg towards the ground -Step over hook foot inside of knee spine uncoils -Achieve Mount

6. Defend against attempt to mount Arch: (Must pass 5 of 6 minor tasks) __GO/NO GO___ -Enemy starts in basic Side Control -Post hand switch base -Reach around his back and cup hip-to block -As enemy steps over bridge and extend his arm -Roll enemy over -Come up to good pass the guard posture

7. Defend against attempt to mount Backdoor: (Must pass 6 of 8 minor tasks)

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____GO/NO GO___ -Enemy starts in basic Side Control -Post hands switch base sit legs through -Enemy drives knee across weight comes off back leg -Straighten backside leg -Lift left with elbow/forearm -Bring leg up and over hook same leg -Then continue to shrimp -Recompose Guard

8. Escape the Half Guard-Enemy has control of left leg: (Must pass 10 of 13 minor tasks) __ _____GO/NO GO___ -Under hook head with right arm to control the head -Under hook arm with your left arm (Gable grip) -Push shoulder in his face to turn him away -Walk trapped foot up -Bring hand to knee -Shake back and forth push with hand and pull knee out -Drive free knee to the ground -Enemy attempts to push knee back through legs -Under hook arm -Walk your hand up bringing enemys hand away from knee to control head keep enemy flat on his back -Bring backside foot up hook on top of leg -Lever foot out -Go to Mount

9. Escape Head Lock From the Bottom Form the Frame: (Must pass 7 of 9

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minor tasks) __ _____GO/NO GO___ Option one: -From headlock -Roll onto side tuck elbow in -Bring backside arm around and put in on the face "Form the Frame" -Other arm comes up and cups the wrist forming the frame -Push up and at angle past the face -Move hips away -Reach with legs to grab the head -If enemy lets go of the head -Squeeze head by straightening legs to choke

10. Escape Head Lock From the Bottom Form the Frame: (Must pass 12 of 16 minor tasks) __ _____GO/NO GO___ Option two: -Enemy still holds onto the head -Roll up on top -Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder

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together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar

11. Escape the Head Lock "Follow the Leg": (Must pass 6 of 8 minor tasks) __ _____GO/NO GO___ -Attempt to form the frame but enemy's head is tucked tight -Feel where the leg is and step over -Use the leg as a guide climb up and over Option one: -Enemy keeps leg out -Come on top -Isolate shoulder putting your shoulder on his -Post all the weight on shoulder and drive to break the grip -Pull Head out and grab wrist to shoulder lock

12. Escape the Head Lock "Follow the Leg": (Must pass 14 of 19 minor tasks) _____GO/NO GO___ -Attempt to form the frame but enemy's head is tucked tight -Feel where the leg is and step over -Use the leg as a guide climb up and over Option two: -Enemy tucks his leg and continues to roll -Continue to roll

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-Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar

13. Escape the Head Lock "Lift and Turn": (Must pass 14 of 20 minor tasks) __ _____GO/NO GO___ -Attempt to form the frame, attempt to follow the leg -Enemy keeps head tight and brings leg in -Top hand cups the shoulder -Come onto your knees -Clear your backside hand to base -Lift him over to the other side -Base out weight back hands out -Get a wide base with your knees, placing your weight back, position your hands out

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-Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar

14. Escape the Headlock "Block and Lift": (Must pass 14 of 20 minor tasks) _______GO/NO GO___ -Top hand cups the shoulder -Come onto your knees -Clear your backside hand to base -As you attempt to lift him over the enemy posts his leg to prevent the lift -Set the enemy back down -Jump legs over his body -Back leg knee slides up behind the head -Get a wide base with your knees, placing your weight back, position your hands out -Take hand closest to legs and block legs

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-Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar 15. Escape the Headlock "Arch Over": (Must pass 14 of 20 minor tasks) __________GO/NO GO___ -Enemy controls the elbow tight from the head lock -Try to clear the arm -Enemy adjusts his body to prevent from losing the arm -Arch and lift him up towards the his head -Rotate him around your head "half moon" -Roll up on top -Base out weight back hands out -Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Get a wide base with your knees, placing your weight back, position your hands out

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-Take hand closest to legs and block legs -Step over, reach up and pull heel into hip -Back leg knee slides up behind the head -Maintain base and back hands out -The arm closest to the opponents head forms a knife edge driving the forearm into the neck -Opposite arm secures the wrist "Reform the Frame" -Push forearm into the neck and drive the body towards the head to release the enemy's grip -Capture his arm with the hand closest to the hips and pinch the neck and shoulder together to help secure the grip. -Post hand on the head or push chin to the ground -Point toe away -Step over -Pinch knees together -Finish with the Level One arm bar

16. Paper Cutter: (Must pass all minor tasks) _____GO/NO GO___ -Grab and open collar with the weaker hand -Reach free hand thumb inside and secure the collar-knuckles touching the ground -Release the grip of the weak hand, and reach underneath the strong arm grab the opposite side collar -Drive the strong arm elbow to the ground

17. Nut Cracker: (Must pass all minor tasks) _____GO/NO GO___ -Reach down and grasp the collar with each hand pinky down -Pull up on the collars -Drive pointer finger knuckles in each side of the esophagus

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18. Leaning Choke: (Must pass 5 of 6 minor tasks) _____GO/NO GO___ -Secure same side grip with one hand on the collar pinky down -Grab collar with other hands fingers outside -Reach across his neck -keep pinky along the carotid artery -Pull on the opposite collar -Lean into the choke -Keep the elbow slightly bent

19. Sleeve Choke: (Must pass 4 of 5 minor tasks) _____GO/NO GO___ -Reach one arm around and underneath the head. -With the hand on the arm around the head reach in the other arms sleeve, fingers inside and secure a tight grip -Make a fist with non grabbing hand and put across the neck -Pull fist across to the other side -Lever by straightening arms to finish the choke

20. Collar Choke From Rear Mount: (Must pass 4 of 5 minor tasks) _____GO/NO GO___ -Start from Rear Mount in Level One -Hand under the arm pit reach up and grab the same side collar and pull it open -Hand over the shoulder reach under the chin and grab, thumb inside the collar Note: Push thumb up deep into the collar while pulling collar down with the opposite hand making a tight fist to secure the collar -The hand underneath the arm reaches across grabbing the opposite side lapel -Lean back and extend arms to apply the choke

21. Single Wing Choke: (Must pass 5 of 6 minor tasks) _____GO/NO GO___ -Start from Rear Mount in Level One -Hand under the arm pit reach up and grab the same side collar and pull it open

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-Hand over the shoulder reach under the chin and grab thumb inside the collar -Hand under the arm lets go, turns palm face up, and puts it in the crook of the elbow -Lean to the side draw a big circle with hand reaching behind his head Note: Keep hand away from armpit never lose control of the elbow -Pull with hand around the neck and push with hand behind head by straightening your arms to apply the choke

22. Arm Bar from Rear Mount: (Must pass 7 of 9 minor tasks) _____GO/NO GO___ -Start from Rear Mount in Level One -Hand under the arm pit reach up and grab the same side collar and pull it open -Hand over the shoulder reach under the chin and grab, thumb inside the opposite side collar -Enemy secures the arm under the arm pit by squeezing his elbow tight to the his side -Let go of the collar with that hand, stick arm through, and secure his shoulder -Let go with your other hand bring it to the near side and push on his head -Lean to the side opening your leg and kicking it over his head -Pinch knees together securing a baseball grip on the wrist -Finish arm bar as in Level One

23. Reverse Bent Arm Bar from Side Control: (Must pass 7 of 9 minor tasks) _______GO/NO GO___ -Form basic side control-enemy has table top position -Sit through as if attempting to mount -Reach up and secure wrist using the thumb grip -Other arm comes out of the elbow notch and reaches under and secures a figure four above the elbow -Sit back through using the torque of the body to bring the enemy's arm down anchoring elbow to his hip -Bring leg by his head up putting the knee on his hip sliding it along his body to

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capture his arm -Sit through as if attempting to mount towards the head -Back leg steps over the head-placing foot on the ground -Lean back and twist arm to torque the shoulder

24. Triangle Choke: (Must pass 7 of 8 minor tasks) _____GO/NO GO___ -When the enemy passes the Guard as in Level One -He will post his arm between legs and back away -Post foot on the ground and turn your body to change the angle -Bring up opposite leg behind the enemy perpendicular to his neck -Lift hips up and pull his arm across -Reach up and secure your shin -Figure four the legs-get shin into the crook of the knee -Squeeze knees, hips up, and pull head to apply choke

25. Elevator Sweep from the Guard one: (Must pass 5 of 7 minor tasks) ___________GO/NO GO___ - When the enemy passes the Guard as in Level One - He will post his arm between legs and on the ground -Secure the wrist on the posting arm with nearside hand -Circle your foot around clockwise and hook his leg -Post foot on the ground and hip out -Lift under his leg at the same time scissoring the bottom leg back -Roll over to the Mount

26. Elevator sweep from the Guard two: (Must pass 5 of 6 minor tasks) ___________GO/NO GO___ -Attempt to scissor sweep

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-Once the leg is across the belt line the enemy sets his weight on your leg -Escape leg across the belt line by straightening the leg getting the knee free -Circle your foot around hooking under the leg -Lift up on the leg at the same time scissor the bottom leg back -Roll over to the mount

27. Elevator sweep from "Escape the Mount, Shrimp to the Guard": (Must pass 5 of 6 minor tasks) _____GO/NO GO___ -Attempt to use the shrimp escape from the Mount -Once you have one leg in between the legs and one leg out, shrimp out to escape the hips towards the leg you have hooked. -One hand controls the elbow -The other hand comes up and controls the opposite side collar -Lift up on the leg at the same time scissor the bottom leg back Note: You can also bring the foot up on the bottom leg and kick the knee to roll him over as you lift with your other leg -Roll over to the mount

28. Reverse Bent Arm Bar from the Guard: (Must pass 7 of 9 minor tasks) ________GO/NO GO___ -Enemy is in the Guard posting both hands on the mat -Slide body back and secure a thumb grip on the wrist -Open legs but keep your knees pressing tight together -Sit up and reach up and over his arm and secure a figure four grip -If there is room lace nearside leg over his leg -Fall back to mat -Escape hips out to the same side -Move leg on top of the back -Keeping elbow tight to the chest turn the body to apply pressure to the shoulder

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29. Hip Heist Sweep: (Must pass 5 of 6 minor tasks) _____GO/NO GO___ -Enemy is in the guard sitting back -Open legs but keep your knees pressing tight together -Sit up and post up on one hand -Opposite arm will reach across his body over his arm and secure a thumb grip at the elbow -Post opposite foot of the hand that is posted -Lift hips up come up and over the leg to the mount

30. Guillotine Choke From Guard: (Must pass 6 of 8 minor tasks) _____GO/NO GO___ -Attempt the Hip Heist Sweep -Enemy hugs the body trying to drive you back to the ground -Open legs and scoot hips back to allow space for the choke -Reach arm around his neck palm facing towards your body -Other hand reaches down and secures grip pinky side of hand on the palm -Lift up to secure choke -Sit back locking the guard -Arch back and pull to finish the choke

31. Pass the Guard "Under One Leg": (Must pass 7 of 9 minor tasks) _____GO/NO GO___ -Cycle arm under open leg pulling it to the shoulder Note: Keep head above the knee -Opposite hand secures a tight grip -Bring knee around to the same side leg -Reach hand into the collar thumb inside

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-Stack him up, pushing his knee straight over his head until you break the grip of his legs -Pull arm out and grab pants at the waist -Let his leg past your head -Place the elbow in the elbow notch -Place the other hand under the hips and assume a good Side Control

32. Pass the Guard "Under Both Legs: (Must pass 10 of 13 minor tasks) _________GO/NO GO___ -Cycle arm under open leg -Enemy puts his weight on that leg to prevent the stack -Cycle other arm under his other leg -Grab the sides of his pants and pull him in -Bring hands around and secure and opposing thumb grip -Hop up on toes sprawling into him to stack -Reach and open the collar with same side hand while opposite hand reaches in thumb inside collar -Change the knees and bring the hips around to the side -Stack him up, pushing his knee straight over his head until you break the grip of his legs -Pull arm out and grab pants at the tailbone -Let his leg past your head -Place the elbow in the elbow notch -Place the other hand under the hips and assume a good Side Control

33. Pass the Guard "Near Side Leg Through": (Must pass 7 of 9 minor tasks) ____ _GO/NO GO___ -Try to cycle arm underneath leg -Enemy puts weight on the leg

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-Push down on his knee -Slide near side leg through hooking his leg by putting knee on the ground and hooking with the foot -Far side arm will hook under the other leg -Near side arm then reaches around the head -Back step far side leg dropping your hips to the ground still hooking the leg with near side foot -Push shoulder into the leg -Clear legs to get into Side Control

34. Pass the Guard Far Side Leg Through: (Must pass 7 of 9 minor tasks) ___ __GO/NO GO___ -Try to cycle arm underneath leg -Enemy puts weight on the leg -Push down on his knee -Slide opposite knee over pinning the knee to the ground -Same side hand goes under the armpit on the backside -Reach and grab at the elbow of the Nearside arm and pull it up -Step over with non pinning leg -Sit through -Switch base to Side Control

35. Pass the Guard with Punches: (Must pass 10 of 13 minor tasks) _____GO/NO GO___ -Bring hands in push on the chin -Cup the biceps -Head butt a couple of times Note: Dont head butt directly over your eyes to avoid getting cut and blood getting in your eye-use the horns

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-Stand up -Bring hand over and secure his jacket or back of the head -Push hips forward Option 1 Loosen the Legs -Hit him causing his legs to open -Pinch knees together and sit hips forward -Swing free arm back and catch his foot -Bring arm around secure thumb on the inside grip -Rotate one knee down other knee up -Bring hand out grab tailbone to stack up -Pass to Side Control

36. Super Man Double: (Must pass all minor tasks) _____GO/NO GO___ -Pinch knees together trap leg -Jump back to spread his legs -Jump back and then forwards capturing his back leg pulling him to the ground

37. The Dump: (Must pass all minor tasks) _____GO/NO GO___ -Leg ends up in front of the body -Head should be up in the hip, front hand secures the heel, and the back hand cups under the leg -Step up and in with front leg -Pull the leg with the arm, push the leg with the head, and step back and down for the takedown down to your knee

38. Tree Top: (Must pass 5 of 6 minor tasks) _____GO/NO GO___ -Leg ends up in front of the body

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-Head should be up in the hip, front hand secures the heel, and the back hand cups under the leg -Lift the enemys leg with your knee -Rear hand transitions to a thumb grip under the leg -Pull leg out and away from his body -As he hops lift the leg up to the sky for the takedown

39. Block Far Knee: (Must pass 4 of 5 minor tasks) _____GO/NO GO___ -Leg ends up behind you -Rear hand reaches all the way around and underneath the leg -Front hand comes up and secures a wrestling grip-rear hand on top -Bring hips in -Block the far knee with front hand at the same time drive rear arm under the armpit for the takedown

40. Hook the Foot: (Must pass 5 of 6 minor tasks) _____GO/NO GO___ -Leg ends up behind you -Rear hand reaches all the way around and underneath the leg -Front hand comes up and secures a wrestling grip-rear hand on top -Bring hips in -Step with front foot to get closer to back leg -Hook behind the leg for the takedown

41. Hip Throw: (Must pass 7 of 9 minor tasks) _____GO/NO GO___ -From the Modified Seat Belt position -Enemy steps back with his near leg creating space to step through -Keep his arm secure and relax under hooked arm -Step through with back foot

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-Slide hip through opening -Hips out and bring under hooked arm up -Second foot trails in forming a V with the heels -Lift hips-extend legs -Rotate body to throw

DEFENSE AGAINST THE STANDING GUILLOTINE 42. Jumping around the Side: (Must pass 7 of 9 minor tasks) _____GO/NO GO___ -Enemy secures the guillotine -Put far arm over shoulder reach as far down back as possible -Near arm blocks with palm against the leg -Walk around to far side of enemys body -Bump behind his knee with leg -Sit him down to Side Control -Far arm hand cups the shoulder -Put elbow under chin -Drive head forward with the elbow to release grip

DEFENSE AGAINST THE STANDING GUILLOTINE 43. Knee Strikes: (Must pass 5 of 6 minor tasks) _____GO/NO GO___ -Enemy secures the guillotine and throws knee strikes -Block by extending arms palms together V-block Note: Keep thumbs and fingers tight and together -Step outside foot up -Step inside foot up and extend it deep between the legs -Sit down close to the outside heel

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-Roll him over

DEFENSE AGAINST THE STANDING HEADLOCK 44. Step around Foot: (Must pass 5 of 7 minor tasks) _____GO/NO GO___ -Enemy secures the headlock -Hand Reaches around back and grabs the hip -Walk body to the front-get perpendicular -Front comes around and blocks the far leg -Step front leg far below his leg -Spin and sit down -Roll on top

45. Defend against Punches Near, Middle and Far (May not miss more than 1 per distance) __ _______GO/NO GO_____

Close: -Enemy attempts to punch from within your guard -Swim both hands through the middle and pull him down-one hand should be pulling and the other pushing his head to avoid the head butt -Tuck your head in -Avoid punches with your elbow -When he begins to attack your ribs, use your elbows to lift his arms enough to get your knees under them -Your knees will protect against shots to the ribs and your arms will continue to protect against head shots Middle: -If the enemy tries to pull away to make more room for punching, slide your hands over his upper arms -Work your feet up to his hips-your knees will be in front of his shoulders and they will be the main thing defending punches -Your hands hooked over his upper arms are to keep him from bringing his arms back to load up a strike -If he should pummel them around to free them you must also repummel around to keep control -If he does get an arm loose and is able to load up for a big strike -Lift your hips and push the same side knee up to increase the distance -Reach your arm across to cover your face -When he tries to land the punch -Guide his arm back over your knee and resume the controlling position with your

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hand Far: -If he tries to pull away to stand up -Transition grip on the wrist -Kick to the chin -Sit up with him -Assume a stand in base posture and kick with the bottom leg to create space -Stand in base -Be ready to counter attack 46. Defend the Standing Headlock Step around Back (Must Pass 7 of 9) GO/NO GO -Enemy secures the headlock -Hand Reaches around back and grabs the hip -Attempt to walk to the front -Enemy follows with you -Cup the back of the knee-thumb outside of the leg -Step outside foot up -Inside foot extend between the legs -Sit down take him straight back -Roll on top 47. Pass the Guard Knee in the tailbone (Must Pass 5 of 6) GO/ NO GO -From inside the Guard -Reach back one hand at a time and secure grip at the waist -Be sure elbows are in and your head is below your hands -Lean to one side pushing down on the hips -Bring knee up to the tailbone -Push back opening legs at 90 degree angle to break open the legs

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Test #1
1. Who is Jigoro Kano? 2. Why did Brazilian Jiu-Jitsu evolve differently from the rest of Judo? 3. Explain the evolution from Jitsu to do and tell what they mean. 4. Why is Bruce Lee famous? 5. Why is Royce Gracie famous? 6. Why is ground fighting taught first? 7. Who wins the hand-to-hand fight in combat? 8. Where do the martial arts come from? 9. What are the benefits of competition? 10. What are the drawbacks of competition? 11. What is the Armys plan to keep competitors focused on real fighting? 12. How many points are awarded for the mount in standard competition? 13. How many points are awarded for passing the guard in standard competition? 14. What is the name of the system that you are learning? 15. What is the difference between this system and Brazilian jiu-jitsu? 16. What is the main difference between this system and past army programs?

Test #2
1. When passing the guard the standard way, why must your head be up after your arm is through? 2. While stacking your opponent, what position should your feet and legs be in and why?

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3. Why should your elbow be in the elbow notch in side control? 4. What sort of grip should be used while executing the bent arm bar and why? 5. What sort of grip should be used at the very end of the straight arm bar from the mount and why? 6. What are the two critical portions of the sweep from the attempted straight arm bar? 7. When executing the trap and roll escape from the mount where should your nontrapping leg be and why? 8. When executing the scissors sweep, if your opponent posts his hand, how should you control it to complete the sweep? 9. Before you can execute the shrimp escape, why would your opponent loosen his legs? 10. When executing the basic rear takedown, what keeps your opponent from falling on your stomach?

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Referee Certification Exam w/ Answers


1. How many points are awarded for the Mount position? 2. What defines the Mount position? 3. How many points are awarded for the Rear Mount position? 4. What defines the Rear Mount position? 5. How many points are awarded for the Knee Mount position? 6. What defines the Knee Mount position? 7. How many points are awarded for achieving Side Control position? 8. How many points are awarded for a takedown to Side Control? 9. How many points are awarded for passing the guard directly to the Mount? 10. How many points are awarded for Passing the Guard to Side Control? 11. How many points are awarded for pulling your opponent into your guard in
standard rules when starting from your feet?

12. How many points are awarded for pulling your opponent into your guard
when starting from the knees?

13. How is Guard defined when the legs are closed? 14. How is Guard defined when the legs are open? 15. What is the principle that governs what you should when the fighters go out of
bounds?

16. How are ties decided?

Point of contact for publication of Level II Examinations is SFC David Barron. Correspondence should be directed to combatives@benning.army.mil

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Appendix C Level II Training Schedule DAY 1 0700-0800 0800-1100 1100-1200 1200-1300 1300-1600 In-Processing Review Basic Course ground fighting technique All Techniques through Drill #2 Lecture: History of Martial Arts Chow Review Basic Course ground fighting technique Complete Level 1 ground Techniques through Drill #3 Include Level 1 Submissions Sparring from Dominant Positions

1600.1700
DAY 2 0730-0800 0800-0830 0830-0900 0900-0930 0930-1000 1000-1030 1030-1100 1100-1130 1130-1200 1200-1300 1300-1400 1400-1430 1430-1450 1450-1510 1510-1530 1530-1550 1550-1610 1610-1700

Clean Mats, Prepare for Training Warm-Up and Review Level II Trap and Roll from the Mount Enemy Posts Both Arms Arm around the Neck Larger Enemy Pins Wrists Level II Achieve the Mount Push the Propped Knee Pull the Propped Knee Level II Defend Against Being Mounted The Arch The Backdoor Chow Lecture: History of Brazilian Jiu-Jitsu Level II Escape the Half Guard Level II Head Lock Escapes Form the Frame Follow the Leg Lift and Turn Block and Lift Arch Over Sparring from Dominant and Headlock Positions

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DAY 3 0730-0800 0800-0830 0830-1000 1000-1030 1030-1100 1100-1130 1130-1200 1200-1300 1300-1400 1400-1430 1430-1500 1500-1530 1530-1600 1600-1700 DAY 4 0730-0800 0800-0830 0830-0900 0900-1000 1000-1030 1030-1100 1100-1130 1130-1200 1200-1300 1300-1330 1330-1400 1400-1430 1430-1500 1500-1530 1530-1700 Clean Mats, Prepare for Training Warm Up and Review Level II Technique Reverse Bent Arm Bar from Side Control Level II Technique Triangle Choke Level II Elevator Sweeps Elevator Sweep from the Guard #1 Elevator Sweep from the Guard #2 Elevator Sweep from Shrimp to Guard Dominant Position Sparring (Focus on Sweeps) Chow Warm Up Level II Triple Attack Guillotine Choke Reverse Bent Arm Bar from the Guard Hip Heist Sweep Triple Attack Gauntlet/ Sparring for Submissions Clean Mats, Prepare for Training Warm Up and Review Check on Learning Level II Technique Level II Attacks from the Mount Paper Cutter Choke Nut Cracker Choke Leaning Choke Sleeve Choke Chow Lecture: Whole Army Plan Warm Up Level II Attacks from the Rear Mount Collar Choke Single Wing Choke Arm Bar from the Rear Mount Sparring for Submissions

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DAY 5 0730-0800 0800-0830 0830-0900 0900-0930 0930-1000 1000-1030 1030-1100 1100-1200 1200-1300 1300-1330 1330-1400 1400-1430 1430-1500 1500-1700 DAY 6 0730-0800 0800-0830 0830-0900 0900-1000 1000-1100 1100-1200 1200-1300 1300-1330 1330-1430 1430-1500 1500-1600 1600-1700 DAY 7 0730-0800 0800-0830 0830-0930 0930-1000 1000-1030 1030-1100 1100-1200 1200-1300 1300-1330 1330-1430 1430-1530 1530-1700 Clean Mats, Prepare for Training Warm Up and Review Level II Defense against Punches from Guard Close Strikes Middle Strikes Far Strikes Passing the Guard with Punches Sparring with Striking Chow Warm Up Review Level I Takedowns Gauntlet with Striking Sparring for Submissions Clean Mats, Prepare for Training Warm Up and Review Execute Drill #1, #2, and #3 Execute Drill #1, #2, and #3 with Level II Technique Review Headlock Escapes Situational Sparring Chow Level II Knee in the Belly Introduction to Knee in the Belly Lecture: Passing the Guard with Punches Introduction to Open Guard Situational Sparring Sparring for Submissions Clean Mats, Prepare for Training Warm Up and Review Level II Pass the Guard Knee in the Tailbone Under One Leg Under Both Legs Near Side Leg Through Far Side Leg Through Lecture: Standard Competition Rules/ Officiating Chow Standard Competition Rules/ Officiating Exam Review Exam Lecture: Running Standard Rules Tournaments Establish the Brackets Practical Exercise Standard Rules Tournament Practical Exercise

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DAY 8 0730-0800 0800-0830 0830-0900 0900-0930 0930-1000 1000-1030 1030-1100 1100-1200 1200-1300 1300-1330 1330-1430 1430-1500 1500-1530 1530-1600 1600-1700 DAY 9 0730-0800 0800-0830 0830-0900 0900-1000 1000-1030 1030-1100 1100-1130 1130-1200 1200-1300 1300-1330 1330-1430 1430-1530 1530-1550 1550-1610 1610-1630 1630-1700 Clean Mats, Prepare for Training Warm Up and Review Review Takedowns Gauntlet Standing Techniques Level II Introduction to Knee in the Belly Achieve Knee in the Belly Paper Cutter Choke from Knee in the Belly Reverse Bent Arm Bar from Knee in the Belly Sparring for Submission Chow Warm Up Two Man Take Downs Practical Exercise EPW Search and Control Practical Exercise Level II Introduction to Leg Attacks Straight Ankle Lock Straight Knee Lock Figure Four Ankle Lock Sparring for Submission Clean Mats, Prepare for Training Warm Up and Review Level II Takedowns Take the Knee Superman for Leg Between Dump and Treetop for Leg to Front Block and Hook the Leg for Leg to Rear Hip Throw Takedown Gauntlet Chow Warm Up Level II Defense against the Guillotine Jump around Side Knee Strikes Level II Standing Defense against Headlock Step around Foot Step around Back Standing Defenses Gauntlet Sparing for Submissions

DAY 10 0730-0800 0800-0900 0900-1000 1000-1200 1200-1300 1300-1400 1400-1500 1500-1600 1600-1700 Clean Mats, Prepare for Training Warm Up and Review Technique Review Technique Examination Chow Written Examination Written Examination Review End of Course After Action Review Graduation/ Final Administrative Actions

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