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Armor

Poor quality: RotM quality: Superior quality: All 1s count Only one 1 counts Only one 1 counts, and is re-rolled Health / Forte for Fatigue

Clumsy Weight Penalties


Torso Protection (+1D) Swimming Arm Protection Throwing & Shooting Leg Protection

Armor Type
Gambeson Reinforced Leather Half-sleeves / leggings Light mail Half-sleeves / leggings Heavy mail Half-sleeves / leggings Plated mail Half-sleeves / leggings Full plate Half-sleeves / leggings

Dice
1D 2D 1D 3D 2D 4D 2D 5D 3D 6D 3D

+1 Ob +1 Ob +1 Ob +2 Ob +2 Ob

+1 Ob +1 Ob +2 Ob +1 Ob

+1 Ob +1 Ob +2 Ob +2 Ob +3 Ob

+1 Ob +1 Ob +2 Ob +2 Ob +1 Ob +1 Ob

+1 Ob +2 Ob +2 Ob +1 Ob +1 Ob

+1 Ob -1D -1D +1 Ob -1D

+1 Ob +1 Ob +1 Ob

Shields
Shield Type
Parrying Blade Buckler Target Shield Heater Great Shield

Dice
0D* 1D 2D 3D 4D

Positioning Test Penalty -1D, min 1 -1D, min 0 -2D, min 0

Max Lock Pow Pow -1 Pow -2 Pow -3

Actions to Drop 0 1 2 2 2

Shield vs Missiles in Fight +1 Ob to be shot +2 Ob to be shot +3 Ob to be shot

Steel Maneuvers in Range & Cover +1D

* Parrying blades do not provide bonus dice for defense, but they still allow the player to use the Block and Strike action. If you Block with your sword and Strike with the parrying blade, add +1D to the Block portion of the Block & Strike.

The positioning test penalty is reduced from the advantage dice you would normally get for engaging / positioning. Max Lock is the maximum level of a lock you can get if you have on hand encumbered by a shield.

In Fight: The Ob penalty applies to the person shooting. If missile VA >= shield dice, no protection. In Range & Cover: Shields increase cover rating by one step, if shield dice =< VA. Else, no protection.

Helmets
Helmet Type
Skull cap or leather hood Light helmet, Pot helm Spangenhelm Open-faced bascinet Barbute Sallet, Closed bascinet Great helm

Repairing Armor
Dice
1D 2D 3D 4D 4D 5D 6D Perception & Observation +1 Ob +1 Ob +1 Ob +2 Ob +2 Ob +3 Ob Blacksmith: Mending: (any armor)

Skill
Sewing, Tanner:

Obstacles
Gambeson, Ob 1. Reinforced leather, Ob 2. Light mail, Ob 4. Lightly Damaged (1D), Ob 1. Moderately damaged (2D), Ob 2. Badly damaged (3D), Ob 4. Shredded (4D), Ob 6. Ruined (5D), Ob 8. Light mail or light helmet, Ob 2. Heavy mail or spangenhelm, Ob 3. Plated mail or bascinet, Ob 4. Sallet, Ob 5. Great Helm, Ob 6. Full plate, Ob 7. Gambeson, reinforced leather, light mail or light helmet, Ob 1. Heavy mail or spangenhelm, Ob 2. Plated mail or bascinet, Ob 3. Sallet, Ob 4. Great Helm, Ob 5. Full plate, Ob 5.

Repairing armor: Repairs are made to individual locations. Test against the obstacle according to the armor type being repaired or how badly the armor is damaged. Meeting the obstacle repairs one die. Margin of success can repair additional dice.

Armorer:

Burning Wheel Gold 2011 Luke Crane

Burning Wheel is a Registered Trademark of Luke Crane.

Permission granted to make copies for personal use.

www.burningwheel.com

Climbing

Stealthy

Agility

Speed

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