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Shadow Level 4 Minion

Medium Undead (incorporeal) Initiative +9 Senses: Perception +8,


Darkvision
HP: 1(a missed attack never damages a minion)
AC: 18 Fortitude: 11 Reflex: 18 Will: 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5
radiant
Speed: fly 6 (hover); phasing
Shadow Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage and the target takes a cumulative -1
penalty to saves, attack and damage rolls, and all rolls related to strength,
dexterity, or constitution with each hit of this power (save ends)
Invisibility (standard; at-will) ✦ Illusion
The shadow is considered invisible if it has partial or total concealment granted
from darkness.
Burst of Darkness (standard; encounter) Shadow, Necrotic
Close Burst 1; Targets Enemies; +7 vs. Fortitude; Targets hit by this power take
4 necrotic damage and are blind until the end of the shadows next turn
Alignment: Evil Languages: None Skills: Perception +8, Stealth +9
Str Ø (+2) Dex 14 (+4) Wis 12 (+3)
Con Ø(+2) Int 6 (-2) Cha 13 (+3)

1 2 3 4 5
1 1 1 1 1

6 7 8 9 10
1 1 1 1 1

11 12 13 14 15
1 1 1 1 1

Boneshard Skeleton Deathlock Wight


77 54
Boneshard Skeleton Level 5 Brute Medium natural animate (undead)
Initiative +5 Senses Perception +4; Darkvision HP 77; Bloodied 38; see also

boneshard burst

AC 17; Fortitude 16, Reflex 16, Will 15


Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 6
Scimitar (standard; at-will) ✦ Necrotic, Weapon
+11 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.
Boneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save ends).
Boneshard Burst (when first bloodied and again when the boneshard skeleton
is reduced to 0 hit points) ✦ Necrotic Close burst 3; +8 vs. Reflex; 2d6 + 3
necrotic damage.
Str 16 (+5) Dex 16 (+5) Wis 14 (+4) Con 17 (+5) Int 3 (–2) Cha 3 (–2)
Equipment: Scimitar+2, boneshard, gold bracer (100gp) with ruby (750gp) set
in it.
Boneshard Skeleton Tactics
This skeleton alternates between slashing foes with its scimitar and impaling
them with its boneshard.

Deathlock Wight Level 4 Controller Medium natural humanoid (undead)


Initiative +4 Senses Perception +1; Darkvision HP 54; Bloodied 27
AC 18; Fortitude 15, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 6
Claw (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d6 necrotic damage, and the target loses 1 healing surge.
Grave Bolt (standard; at-will) ✦ Necrotic
Ranged 20; +6 vs. Reflex; 1d6+4 necrotic damage/ target immobilized (save
ends).
Reanimate (minor; encounter) ✦ Healing, Necrotic
Ranged 10; affects a destroyed undead creature of a level no higher than the
deathlock wight’s level + 2; the target stands as a free action with a number of
hit points equal to one-half its bloodied value. This power does not affect
minions.
Horrific Visage (standard; recharge ⚃ ⚄ ⚅ ) ✦ Fear
Close blast 5; +7 vs. Will; 1d6 damage, and the target is pushed 3 squares.
Alignment Evil Languages Common Skills Arcana +10, Religion +10
Str 10 (+2) Dex 14 (+4) Wis 9 (+1) Con 14 (+4) Int 16 (+5) Cha 18 (+6)
Eq: Force Wand +2, decrepit purple wizard robes and hat, 30gp, scroll of
Analyze Portal
Deathlock Wight Tactics: A deathlock wight uses grave bolt to immobilize
enemies and
horrific visage to keep them at a distance. When its most powerful ally or
bodyguard falls in battle, it uses reanimate to put it back in play.

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