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Ventrue

Name: Jozef Ball


Player: Vukela
Chronicle: The Forsaken

Physical

Strength ___________ OOOOO


Dexterity __________ OOOOO
Stamina ___________OOOOO

Talents

Alertness__________ OOOOO
Athletics___________ OOOOO
Awareness__________ OOOOO
Brawl_____________ OOOOO
Empathy___________ OOOOO
Expression_________ OOOOO
Intimidation________ OOOOO
Leadership_________ OOOOO
Streetwise__________ OOOOO
Subterfuge_________ OOOOO

Persuasion
_________________OOOOO

Disciplines

Dominate
_________________
OOOOO
Fortitude
_________________
OOOOO
Presence
_________________
OOOOO
_________________OOOOO
_________________OOOOO
_________________OOOOO

Merits/Flaws
Repulsed by Garlic (1-pt. flaw)
_______________________
^ (Willpower roll)
_______________________

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

Nature: Celebrant
Demeanor:Director
Concept: Historian

Generation: 10th
Sire:Unknown
Title: Doctor of Social Science

Attributes
Social

Charisma__________ OOOOO
Manipulation_______ OOOOO
Appearance_________ OOOOO

Abilities
Skills

Animal Ken________ OOOOO


Crafts_____________OOOOO
Drive_____________ OOOOO
Etiquette__________ OOOOO
Firearms___________ OOOOO
Larceny___________ OOOOO
Melee_____________OOOOO
Performance________ OOOOO
Stealth____________ OOOOO
Survival___________ OOOOO

_________________OOOOO

Advantages
Backgrounds

_________________OOOOO
_________________OOOOO
_________________OOOOO
_________________OOOOO
_________________OOOOO
_________________OOOOO
Humanity/Path

Humanity
__________________

OOOOOOOOOO

Bearing:___________(

Willpower

OOOOOOOOOO

Blood Pool

Mental

Perception_________ OOOOO
Intelligence_________ OOOOO
Wits______________ OOOOO

Knowledges

(History)
Academics_________
OOOOO
Computer__________ OOOOO
Finance___________ OOOOO
Investigation________ OOOOO
Law______________ OOOOO
Medicine__________ OOOOO
Occult____________ OOOOO
Politics____________ OOOOO
Science____________ OOOOO
Technology_________ OOOOO

_________________OOOOO
Virtues

Conscience/Conviction__OOOOO
Self-Control/Instinct___OOOOO
Courage___________OOOOO

Health
Bruised
Hurt
Injured
Wounded
Mauled
Crippled
Incapacitated

-1
-1
-2
-2
-5

Weakness
Feeding Restriction

Experience

Blood Per Turn:_____


1

Attributes: 7/5/3 Abilities:13/9/5 Disciplines:3 Backgrounds:5 Virtues:7 Freebie Points:15 (7/5/2/1)

Talents

Ventrue
Expanded Disciplines

Dominate
Discipline:____________________________
Level: OOOOOOOOO
- Rulebook
157
Book:VTM
____________________
Page #_____
Command
Name:_______________________________
The player rolls Manipulation + Intimidation
System:______________________________

Dominate
Discipline:____________________________
Level: OOOOOOOOO
- Rulebook
157
Book:VTM
____________________
Page #_____
Mesmerize
Name:_______________________________
The player rolls Manipulation + Leadership
System:______________________________

Dominate
Discipline:____________________________
Level: OOOOOOOOO
- Rulebook
157
Book:VTM
____________________
Page #_____
The
Forgetful
Mind
Name:_______________________________
The player states what sorts of alteration he wants to
System:______________________________

Discipline:____________________________
Level: OOOOOOOOO
Book:____________________ Page #_____
Name:_______________________________
System:______________________________

Presence
Discipline:____________________________
Level: OOOOOOOOO
- Rulebook
171
Book:VTM
____________________
Page #_____
Awe
Name:_______________________________
The player rolls Charisma + Performance (dif. 7).
System:______________________________

Presence
Discipline:____________________________
Level: OOOOOOOOO
- Rulebook
171
Book:VTM
____________________
Page #_____
Dread
Gaze
Name:_______________________________
Player rolls Cha + Intim. (vs. the victim's Wits + Courage)
System:______________________________

Discipline:____________________________
Level: OOOOOOOOO
Book:____________________ Page #_____
Name:_______________________________
System:______________________________

Fortitude
Discipline:____________________________
Level: OOOOOOOOO
- Rulebook
175
Book:VTM
____________________
Page #_____
Fortitude
Name:_______________________________
A character's rating in Fortitude adds to his Stamina for
System:______________________________

(difficulty of the target's permanent Willpower). More


___________________________________
successes force the subject to act with greater vigor or for
___________________________________
a longer duration (continue running for a number of turns,
___________________________________
go
off on a laughing jag, sneeze uncontrollably).
___________________________________
___________________________________
___________________________________

perform, then rolls Wits + Subterfuge (difficulty of the target's WP).


___________________________________
Success pacifies the victim during the time to perform the alteration
___________________________________
1 success: May remove a single memory; lasts one day.
___________________________________
2 successes: May remove, but not alter memory permanently.
___________________________________
3 successes: May make slight changes to memory.
___________________________________
4 successes: May alter/remove entire scenes from memory
___________________________________

The number of successes rolled determines how many people are


___________________________________
affected. If there are more people present than the character can
___________________________________
influence, Awe affects those with lower Willpower scores first.
___________________________________
Awe stays in effect for the entire scene or until the char drops it.
___________________________________
1 success: 1 person; 2 sucesses: 2 people; 3 successes: 6 people
___________________________________
4 successes: 20 people; 5 successes: All in the char's close vicinity
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

(difficulty equal to the target's permanent Willpower). The


___________________________________
number of successes determines how well the suggestion
___________________________________
takes hold in the victim's subconscious. If the vampire gets
___________________________________
1/2 successes, the subject cannot be forced to do anything
___________________________________
that seems strange to her. At 3/4, the command is effective
___________________________________
unless following it endangers the subject. 5+, anything goes
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Success indicates the victim is cowed, and failure means the target
___________________________________
is startled, but not terrified by the sight. Three or more successes
___________________________________
means he runs away in abject fear; victims who have nowhere to
___________________________________
go claw at the walls. Also, each success subtracts one from the
___________________________________
target's action dice pools next turn. The character may attempt DG
___________________________________
once per turn, though she may also do it as an extended action.
___________________________________

the purposes of soaking normal damage (bashing and lethal). A


___________________________________
character with this Discipline may also use his dots in Fortitude to
___________________________________
soak agravated damage (Kindred cannot normally soak things like
___________________________________
vampire bites, werewolf claws, magical effects, fire, sunlight or
___________________________________
massive physical trauma). So a vampire with Fortitude 3 has three
___________________________________
dice to soak aggravated damage.
___________________________________

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