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Missile Attacks
A Holy Lands RPG Supplement
Release 2
INTRODUCTION All weapons have a range, or a limit to how far they may be thrown or projected. This chart lists the most common martial weapons that may be thrown and or shot towards an enemy.
(arms reach + weapon length) (7-8 to ensnare) WF 0 = 1 lb or less WF 1 = 10 lbs or less WF 2 = 20 lbs or less WF 3+ = 21 lbs or more *All Ranges are feet indoors / yards outdoors Long Range requires 40 arch Long Range Requires 40 arch Long Range Requires 50 arch Long Range Requires 80 arch, Reg: STR 6 Long Range Requires 30 arch, Req: STR 7
Crossbow, Lt Crossbow, Hvy Bow, Short Bow, Long Bow, Composite Sling Spear Throwing Dagger Throwing Axe Oil / Holy Water
Range for Wee and Giant sized creatures Ranges are halved for Wee sized characters Ranges are doubled for Giant sized characters
Cover
When a target is under attack they may take cover behind objects. Cover Minimal Partial Heavy DEF Bonus for Target +1 +3 +6
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Less than 15% of body; net, twigs, etc. 16-40% behind pole, chair, person, etc. 41-95% behind pillar, looking around walls, etc.
Holy Lands RPG Light Edition Copyright 2013 Faith Quest Games, All Rights Reserved, Distributed as Fan Support Document
Target Activity Modifier Activity Fixed; unable to move Motionless; but able to move (sitting/standing) Slow motion; lt movement (crawling) In motion; mod movement (walking) Swift motion; active (running) Extreme motion; fast (actively dodging)
Example: Archie is firing a Long Bow at Bob the goblin. Bob is 250 feet away and standing in an open field not moving. Archie has W.S. Missile with +3 to ATT. Archie rolls a d20 ATT, and gets a 17. The Rac knows the goblin is about 4 foot tall (-5), and the distance is 250 feet (-5) (+0 for Long Bow) and it is not moving (-1). Giving Archie a revised Attack of (17-11 =6) Bob rolls his Dodge of 12 and the shot misses its mark. When Archie moves closer say within 75 feet and shoots. Archie will now roll an Attack of 17, (-5 size, -2 dist, +1 Long bow, -1 motionless) for a revised total of 10. An Attack roll of Natural 20 will always hit regardless of modifiers or conditions. A Natural one with any stringed weapon results in a broken string. Materials used for this supplement include the Holy Lands 1st Ed, Dark Ages book.
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