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SNem release 0.02 ----------------Changes since last release : Rewritten graphics emulation.

Now line-by-line changes and HDMA are emulated. Mode 7 works better Some 65816 bug fixes - more games work HiROM support (buggy) Improved SPU skipper Now runs at correct speed always (hopefully)

What is emulated : 65816 - about 75% of opcodes. A few major bugs. SPC700 - about 50% of opcodes. Some games need it to do anything (Bomberman 3), some games need it disabled (KSFH). PPU - Modes 0,1,2 and 3 emulated, with full sprites, HDMA, and line-by-line changes. DMA - All channels. Might be some bugs though. Joypad - Joypad 1 is emulated with the following keys : Button Dpad A B X Y Start Select Other keys : ESC F1 F3 F12 quit Soft reset Toggle HDMA screenshot to scrshot.pcx. Remember to trim file to 256x224 Key arrows S X A Z C D

What's not emulated : DSP - well not properly at least... not much point, SPC never triggers note on. Any special chips Command line : snes <file.smc> [-spc] -spc enables the SPC700 emulation, which is incomplete at the moment. Notes : Most HiROM games don't work correctly. Mode 7 is still very buggy. Only a handfull of mode 7 stuff works correctly. The SPC never triggers any notes.

Still quite a few 65816 bugs. There may be a problem with sprite clipping. I've been unable to determine whether that's a 65816 or rendering bug yet. Compatibility : Demos : SONIC.SMC TWEET.SMC CDI.SMC DWARF.SMC Infinity First Drop Nesquik M-DEMO.SMC Works Works Works Works Works Some graphics errors Needs more mode 7 Loads of graphics errors. Press F1 on the third part to get onto the fourth (demo needs reset) Snes Wish - Some graphics errors ATX-DEM1.SMC - Some graphics errors Lynchmob msc - Works, but pointless as there's no sound. Games : RTS Pacman Gradius 3 KSFH TMNT 4 Smash TV Soccer Kid Mario World Wario's Woods FF2 Playable Playable Playable Playable Playable, some pre-game gfx errors Screen a bit shaky at times Various collision detection errors Disable BG 3. Playable Sprite errors, bad mode 7 (hence overworld unusable), very slow Super Offroad - Can't start game Mystical Ninja - Level data missing in platformy bits, sprite clipping problems Cameltry - Bad mode 7 (rotation flipped or something) Super B.C. Kid - Sprite errors + BG3 absent. Super Bomberman - Huge errors + sprite errors (Hudson's sprite allocation system doesn't work correctly). Super Bomberman 3 - Hits BRK and dies. Pin. Fantasies - Playable. Asterix - Doesn't get past language select The Humans - Resets after first level. Zelda 3 - Collision detection AWOL. Mario Allstars - SMB 2+3 broken. Need hacked version. Columns - Not very playable yet. Mr. Do! - Sprites are invisible for some reason. Super Soccer - Can't start game, but runs demo ad infinitum. Smash Tennis - Ignores input. Therefore can't start game. Super Tennis - Locks. Some dbz game - Intro guy spins round and round and round and round and ro und and... (don't think this is any great loss though) Addams Family - Squashed BG data. Pushover - Bad initial password. Later levels bugged. Gods - Big GFX errors James Pond 2 - Bad level+sprites data Super StarWars - Crashes on starting new game Lemmings - Big GFX errors, can't make lemmings do anything. Illusion of Time - Ignores input/hangs on title. -

Axelay Beast Wolfenstein 3D Micro Machines 2 Exhaust Heat Donkey Kong Country Chrono Trigger Other stuff :

Hangs on title No sprites Corrupt display Sprite errors, game never starts Excessive flashing on title. Menu behaviour broken. Totally fucked Shows something. No, really.

Thanks to TRAC for some bugfixes and misc help. Also thanks to the developers of DJGPP, Allegro and MING/W. I would appreciate any comments, constructive criticism, improvements etc on this emu. Tom Walker tommowalker@hotmail.com

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