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Metagaming Organization Reference:

The Wizards Cabal


Developed by Joe Cirillo
Version 1.0 September 23, 2005

Requires the use of Dungeons & DragonsPlayers Handbook, v 3.5 Published by Wizards of the Coast Based on the original Blackmoor Setting, associated characters and places owned by Wizards of the Coast,Inc. Used with permission, all rights reserved 1975 Wizards.Zeitgeist Games, Inc. Zeitgeist Games is a trademark of Zeitgeist Games, Inc. All Rights Reserved.

Introduction
The purpose of this document is to provide the rules and guidelines for player characters who wish to join the Wizards Cabal. This document will list how access to benets is provided to players who become members of the Cabal and details material from both the Wizards Cabal and Dave Arnesons Blackmoor Campaign sourcebooks. The following material from the Wizards Cabal sourcebook is considered open and unrestricted for members of the Wizards Cabal and non members alike: All Wizard Spells w/ the exception of Rituals Both General and Initial Feats relating to Cabal study and magical heritage.

gold piece ne (per judges discretion). This ne must be noted on the characters logsheet. If the character is witnessed breaking the law again after the warning, the player is considered suspended from the Wizards Cabal for one year from the date of suspension (also must be marked on the characters log sheet). 5. The annual dues for membership in the Wizards Cabal are 1 Time Unit (regardless of class) and 100 gold pieces.

Benefits of Joining the Wizards Cabal


If the player character wishes to use any spell, feat, prestige class, etc. from the Wizards Cabal Sourcebook, he/she needs to bring a copy of the book to the gaming table for each episode.

Membership Requirements
1. The Character must have at least one level of Wizard or Arcane Warrior. Bards who wish to join must be at least 3rd level. 2. Characters cannot have any levels of Sorcerer or Wokan if they wish to become a member. If the PC decides to take a level of either of these classes after becoming a member they will be expelled and all privileges and benets of membership in the Wizards Cabal will be immediately revoked. 3. Wizard and Arcane Warrior Characters must expend one Time Unit and 100 gold pieces as an initiation fee upon joining. Bards who join must pay one additional Time Unit (2 TU total) to join. This is to be recorded on the characters log sheet and signed off by the witnessing judge. The notes section on the logsheet should read Joined the Wizards Cabal. This will signify membership until a certicate of membership can be mailed to the player. To inquire about a membership certicate, please send an email to joe_cirillo@dablackmoor.com 4. Characters who become members of the Wizards Cabal must abide by all the rules of Magical Law listed in the Wizards Cabal sourcebook. A player who is witnessed breaking the law according to the Wizards Cabal are given a warning and a 100

Access to Prestige Classes


While playing sanctioned episodes, characters may have the opportunity to earn a Commendation of the Wizards Cabal based on the actions of the party. Cabal members can use these commendations to gain entry into various prestige classes offered by the Wizards Cabal. All requirements for joining each prestige class must be meant before joining. The Cabalist prestige classes are: The Inquisitor (Blackmoor Campaign Sourcebook) Needs Two Commendations to join The Cabal Magister (Wizards Cabal Sourcebook) Needs Two Commendations to join The Inquisition Hunter (Wizards Cabal Sourcebook) Needs Three Commendations to join The Inquisition Spy (Wizards Cabal Sourcebook) Needs Three Commendations to join The Profector (Wizards Cabal Sourcebook) Needs Four Commendations to join.

Must have served the Wizards Cabal for at least one full year, from the date of the log sheet where the player character joined the Wizards Cabal. The Researcher (Wizards Cabal Sourcebook) Needs Four Commendations to join The War Wizard (Wizards Cabal Sourcebook) Needs Four Commendations to join Must have served the Wizards Cabal for at least six months, from the date of the log sheet where the player character joined the Wizards Cabal. At the end of the 6 month period, the player must undergo the single-handed trial listed in the Prestige Class description. Email joe_cirillo@dablackmoor.com for more details.

Spell Focus Access


1st-5th 6th-10th 11th-15th 16th-18th 19th+ Novices focus (100 spell levels) Initiates focus (300 spell levels) Wizards focus (600 spell levels) Magisters focus (1200 spell levels) Supreme focus(1800 spell levels)

When a member reaches the next spell caster level bracket, he/she automatically receives a new spell focus and is required to return the previously used one. Specialist casters do have the option of receiving a spell focus of magically conductive material (see School Specialization rules in Campaign Sourcebook).

Access to Research in the Library of Ardenn


The library in the Cabal stronghold of Ardenn is unparalled in the North. Cabal members may gain access to its knowledge when in Vestfold. When researching in the Library of Ardenn, Wizards Cabalists gain a +6 circumstance bonus to checks relating to arcane or history related inquiries. The Wizards Cabal member can add one additional spell to their spell focus or spell book as the player goes up in caster level if they have visited Ardenn during their level progression. Members can gain access to the metamagic feats listed in the Wizards Cabal sourcebook (prerequisites for each feat must be individually met).

Arcane Warrior and Inquisitor Arresting Authority


See rules in Campaign Sourcebook.

Officer Titles for Arcane Warriors and Inquisitors


Once an Arcane Warrior has reached 7th level, she is commissioned and becomes an ofcer within the Cabals Arcane Inquisition. All Arcane Warriors must show proper respect to their senior ofcers by respectfully addressing them by their proper as follows:

Arcane Warrior Titles


7th-8th level: 9th-10th level: 11th-12th level: 13th-14th level: 15th-16th level: 17th-18th level: 19th-20th level: Protector Justice Chief Justice Judge Chief Judge Arcane Magistrate High Arcane Magistrate

Membership within the Cabals Crafting Guild


Characters who are members gain access to all Item Creation Feats listed in the Wizards Cabal sourcebook (prerequisites for each feat must be met)

Inquisitors are also referred to by proper titles by both Arcane Warriors and other Inquisitors as follows:

Access to Spells
All non-ritual wizard spells listed in the Blackmoor Campaign Sourcebook are open to Wizards Cabal members. Spells listed in the Wizards Cabal sourcebook CANNOT be copied into spell books of non-Cabal members. Ritual Spells can only be discovered through episode play. All ritual spells must be certied to be used during play. Arcane rituals may only be activated by members of the Wizards Cabal.

Inquisitor Titles
1st-2nd level: 3rd-4th level: 5th-6th level: 7th-8th level: 9th-10th level: Inquisitor Master Inquisitor Grand Inquisitor Exalted Inquisitor Lord Inquisitor

Access to a Spell Focus


All members who join the Wizards Cabal will be granted a spell focus of appropriate level and type if needed. The spell focus cannot be sold or traded nor can it be used by anyone but its intended owner. The Cabal member will receive a spell focus equivalent to his/her caster level as follows:

Note: When an Arcane Warrior ofcer takes the rst level of Inquisitor, the previous arcane warrior ofcer title is completely dropped in replacement of the new one.

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