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Requires the use of Dungeons & DragonsPlayers Handbook, v 3.5 Published by Wizards of the Coast Based on the original Blackmoor Setting, associated characters and places owned by Wizards of the Coast,Inc. Used with permission, all rights reserved 1975 Wizards.Zeitgeist Games, Inc. Zeitgeist Games is a trademark of Zeitgeist Games, Inc. All Rights Reserved.
Introduction
The purpose of this document is to provide the rules and guidelines for player characters who wish to join the Wizards Cabal. This document will list how access to benets is provided to players who become members of the Cabal and details material from both the Wizards Cabal and Dave Arnesons Blackmoor Campaign sourcebooks. The following material from the Wizards Cabal sourcebook is considered open and unrestricted for members of the Wizards Cabal and non members alike: All Wizard Spells w/ the exception of Rituals Both General and Initial Feats relating to Cabal study and magical heritage.
gold piece ne (per judges discretion). This ne must be noted on the characters logsheet. If the character is witnessed breaking the law again after the warning, the player is considered suspended from the Wizards Cabal for one year from the date of suspension (also must be marked on the characters log sheet). 5. The annual dues for membership in the Wizards Cabal are 1 Time Unit (regardless of class) and 100 gold pieces.
Membership Requirements
1. The Character must have at least one level of Wizard or Arcane Warrior. Bards who wish to join must be at least 3rd level. 2. Characters cannot have any levels of Sorcerer or Wokan if they wish to become a member. If the PC decides to take a level of either of these classes after becoming a member they will be expelled and all privileges and benets of membership in the Wizards Cabal will be immediately revoked. 3. Wizard and Arcane Warrior Characters must expend one Time Unit and 100 gold pieces as an initiation fee upon joining. Bards who join must pay one additional Time Unit (2 TU total) to join. This is to be recorded on the characters log sheet and signed off by the witnessing judge. The notes section on the logsheet should read Joined the Wizards Cabal. This will signify membership until a certicate of membership can be mailed to the player. To inquire about a membership certicate, please send an email to joe_cirillo@dablackmoor.com 4. Characters who become members of the Wizards Cabal must abide by all the rules of Magical Law listed in the Wizards Cabal sourcebook. A player who is witnessed breaking the law according to the Wizards Cabal are given a warning and a 100
Must have served the Wizards Cabal for at least one full year, from the date of the log sheet where the player character joined the Wizards Cabal. The Researcher (Wizards Cabal Sourcebook) Needs Four Commendations to join The War Wizard (Wizards Cabal Sourcebook) Needs Four Commendations to join Must have served the Wizards Cabal for at least six months, from the date of the log sheet where the player character joined the Wizards Cabal. At the end of the 6 month period, the player must undergo the single-handed trial listed in the Prestige Class description. Email joe_cirillo@dablackmoor.com for more details.
When a member reaches the next spell caster level bracket, he/she automatically receives a new spell focus and is required to return the previously used one. Specialist casters do have the option of receiving a spell focus of magically conductive material (see School Specialization rules in Campaign Sourcebook).
Inquisitors are also referred to by proper titles by both Arcane Warriors and other Inquisitors as follows:
Access to Spells
All non-ritual wizard spells listed in the Blackmoor Campaign Sourcebook are open to Wizards Cabal members. Spells listed in the Wizards Cabal sourcebook CANNOT be copied into spell books of non-Cabal members. Ritual Spells can only be discovered through episode play. All ritual spells must be certied to be used during play. Arcane rituals may only be activated by members of the Wizards Cabal.
Inquisitor Titles
1st-2nd level: 3rd-4th level: 5th-6th level: 7th-8th level: 9th-10th level: Inquisitor Master Inquisitor Grand Inquisitor Exalted Inquisitor Lord Inquisitor
Note: When an Arcane Warrior ofcer takes the rst level of Inquisitor, the previous arcane warrior ofcer title is completely dropped in replacement of the new one.