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Dragon Age - Origins Cheat Codes: -----------Submitted by: RM Cheat mode: ----------Add the -enabledeveloperconsole command line parameter

to end of the "Target" field in the "Shortcut" properties that are used to launch the game. Looks like this: "C:\Games\Dragon Age\bin_ship\daorigins.exe" enabledeveloperconsole Then open the file "keybindings.ini" in "My Documents\BioWare\Dragon Age\Settings\" Find the line "OpenConsole_0=Keyboard::Button_X" (Change X to any button that is not already used in the game.) Note that you won't see the console but there will be a line of symbols in the upper part of the screen as you type. You might want to press backspace a few times before you start typing just in case. In-game, you press the key that you have chosen (Keyboard::Button_X) and then type the following codes: Code Effect -------------------------------------------------------------------runscript addxp [number] - Add indicated amount of experience points. runscript zz_money [number] - Add indicated amount of copper.(1000 = 1 Gold Piece) runscript pc_immortal - Cannot die. runscript zz_addparty NPCname - Add party member by name. runscript ai off - Turns off AI. runscript selectparty - Party selection screen. runscript chargen - Origin screen. runscript pc_immortal - Player can't be killed. runscript killallhostiles - Kill all enemies. runscript zz_addapproval X YY - Add approval to a character.(, X = companion, YY = Amount) runscript zz_addparty - Allows player to break the party companion limit. runscript healplayer - Heals player/party. runscript zz_dropparty - Removes entire party. runscript zz_talk_nearest - Talk to nearest NPC. runscript zz_pre_strategy - Teleports player and party to Duncan's fire in Ostagar. runscript zz_pre_demo2 - Teleports player and party to Ostagar. runscript addtalent [number] - Add talent or spell to your character. runscript removetalent [number] - Removes indicated talent from character personal profile. runscript bowlingforferelden - Knock back enemies and form a shield around you. runscript wizard - Transform into level 2 Mage. runscript rogue - Transform into level 2 Rogue.

runscript warrior - Transform into level 2 Warrior. runscript cheater - All achievements. runscript zz_party_addgifts - Party member plot gifts. runscript zz_cli_debug - Advance to climax at Redcliffe castle. runscript zz_jump_around - Teleport to random locations on current map. runscript zz_reveal_map - Full map. runscript ai on - Enable AI. runscript ai abilities [0 or 1] - Toggle perceived enemies cannot use special abilities. runscript injury remparty - Remove all injuries from party. runscript injury remall - Remove all injuries from self. runscript zz_cir_debug - Start Circle of Magi Debug Helper script. runscript zz_orz_debug - Start Paragon of her Kind Debug Helper script. runscript zz_pre_debug - Start Prelude Debug Helper script. runscript zz_urn_debug - Start Urn of Sacred Ashes script. runscript zz_deathblow - Selected melee character uses random finisher regardless of target's health for instant kill. runscript restore - Restore full mana or stamina to selected character. runscript zz_supercrit player - Set main character's (self) Strength and Dexterity to 50 and Mana or Stamina to 1000. runscript appearance [number] - Change character appearance. runscript zz_add_skills3 - Add 3 Skill Points; visible after saving and reloading. runscript zz_dlc_debug - Allows some modifications of plot states and teleporting runscript zz_starmetal_sword - Get 1H and 2H Starfang in inventory; requires Warden's Keep. runscript e3_addparty - Add Jory and Daveth to party. runscript zz_set_trap - Get traps in inventory. runscript zz_getparty - Gathers all immediate party members. runscript zz_jump_around - Teleport to set teleport points on the current map. runscript zz_economizer - Unequip all gear. -=Character Codes=Use the following entries with the "runscript zz_addparty" and "runscript zz_addapproval" codes. (For use with certain cheats, enter the number below for the desired character) 1 - Alistair 3 - Morrigan 4 - Wynne 5 - Shale 6 - Sten 7 - Zevran 9 - Leliana 11 - Self runscript zz_addapproval X YY Easy experience:

---------------To get more experience points earlier in the game, as soon as you leave Lothering, go to the city of Denerim. Once there, you will find a building named "Wonders of Thedas". Go inside it and purchase the Archivist's Belt. As long as it is equipped, you will get an experience point boost for everything in your Codex. Books will increase from 50 experience points to 75 experience points. Free Specialization Books: -------------------------* Save the game, then purchase a Specialization Book from a vendor. The message "Specialization Unlocked" will appear. Load your saved game file. You will have regained the gold you spent for the book, but the specialization will still be unlocked. * When you first arrive at your party camp, you will see Bodahn Fennick, the Dwarf trader. Speak to him, and view his wares. You will find two Specialization books, Ranger and Templar. Save the game, then buy one to unlock that Specialization. Reload your game, and buy the other one. You will now have both specialties unlocked and still retain your gold after reloading your game again. This works with all Specialization books. Easy experience - Level Up: --------------------------In Ostargar, during the "Tainted Blood" mission, which is unlocked early in the game. Collect the three Vials of Darkspawn Blood, but not the Grey Warden Treaties. Return to camp, talk to Duncan, and report "We have the blood, but not the scrolls." You will exit out of the conversation, but still get the experience for the mission. You can repeat this as many times as desired. It does not take long to reach the level 25 cap if you skip the conversations to speed up the process. Possessed child: ---------------Eventually once you reach Redcliffe, there will be an option to enter the boy, aside from killing him and confronting the demon inside of the boy. Do not kill the boy. You will not gain much from his death and most likely your allies will disapprove. Instead, choose the option to enter the boy and let the Blood Mage do his ritual. Once you are inside, talk to

the father. Once this is done, you must talk to the child "Possessed" and kill the demon inside him multiple times. Once you reach a certain part where you do not talk to the child, but the demon straightforward, try to converse with her. Conversing with her will get you more than just killing her. She will request that in exchange for her life, and the permission to enter the boy's body again in the near future, she will offer you gifts. One is a new specialization. Another is a certain rare item, armor, or weapon. Finally, is pleasure. Pleasure should not be an option, as it does not give you anything in exchange, not even an intimate scene. Select either the item or the specialization. However if you truly do not want to obtain anything useful, kill her. Killing her alone results in the same experience you would get from killing the boy, not to mention the previous times you have also killed her. Note: The above method only works if the main character is a mage himself or herself. If you chose to send Jowan (the Blood Mage), Wynne, or Morrigan, the trick does not work and you will not be able to unlock Blood Mage specialization. The only way for the trick to work while your main character is not a mage is to turn your main character into a mage. PC Enable the runscript wizard code to turn your main character into a level 2 mage. Then, enable the runscript addxp code to level up your main character. Enter the boy and the converse with the demon to unlock Blood Mage specialization. Once you have unlocked the specialization, load the saved game file before you entered the boy. The specialization will be there and you can send other people to enter the boy. Superman reference: ------------------The following is a random event that happens while traveling on the world map. You will encounter a farmer and his wife who find a baby in a meteor crash, just after it happens. They decide to take the baby and raise it as their own. You will get the Meteor Ore that the baby came in. It can be made into armor by Wade in Denerim. Your best chance of getting this event is from one of the Chantry Board mission in Redcliffe. Travel straight from Redcliffe to Refugees. Portal reference: -----------------

Note: You must have Sten in your party for this to work. At the end of the game, if you choose to perform the ritual with Morrigan, you will go to the crowning of the new king or queen. After the dialogue with Alistair you can walk around and speak with your companions. Find Sten and he will say "Where is the cake? They promised there would be cake. The cake is a lie..." -=Specialization classes=Note: Specialization points are obtained at levels 7 and 14. -=Rogue=Assassin - Learn from Landsmeet starts). Bard - Learn from Duelist - Learn from Ranger - Learn from -=Mage=Arcane Warrior - Learn Beast" quest line). Blood Mage - Learn line). Shapeshifter - Learn Spirit Healer - Learn -=Warrior=Berserker - Learn Champion - Learn quest line). Reaver - Learn Templar - Learn Zevran (companion) or Alarith's Store (Denerim, after Leliana (companion) or Alimar (Orzammar). Isabela (The Pearl in Denerim). Bodann's Wares (Party Camp). from The Presence in Brecilian Ruins ("Nature of the from Desire Demon in Fade ("Arl of Redcliffe" quest from Morrigan (companion) or Varathorn (Dalish Camp). from Wynne (companion) or Wonders of Thedas.

from Oghren (companion) or Gorim (Denerim Market). from Arl Eamon (at the end of the "Urn of Sacred Ashes" from Kolgrim (Wyrmling Lair). from Alistair (companion) or Bodahn's Wares (Party Camp).

Ostagar: Extra backpack: -----------------------Upon arriving at Ostagar, purchase the Backpack from the Quartermaster. Note: You should have enough money if you collected sell-able items and gear from the beginning storyline. Complete the quest where you and the other recruits enter into the Wilds. Note: Make sure you explore the entire map. Complete the "Joining" ritual and become a Grey Warden. Before going to attend the meeting with Duncan and the King, return to the Quartermaster. There should be another Backpack available at the same price as earlier. Item set bonuses: ----------------Equip the indicated item set to get the bonus. Item Set 1: Griffon: Immunity to Flanking Item Set 2: Effort: -10% Fatigue Item Set 3: Juggernaut Plate: +3 Strength +3 Constitution

Item Set 4: Imperium Rings: +2 Armor Item Set 5: Legion of the Dead: +3 Damage +3 Constitution Item Set 6: Dalish Leather: +5 Defense Item Set 7: Duster Leather: +2 Armor Item Set 8: Wade's Drakeskin: -10% Fatigue Item Set 9: Wade's Dragonskin: -25% Fatigue Item Set 10: Wade's Dragonscale: -20% Fatigue Item Set 11: Wade's Dragonbone Plate: -10% Fatigue Item Set 12: Leather Armor: -5% Fatigue Item Set 13: Studded Leather Armor: +1 Defense Item Set 14: Chainmail: -2.5% Fatigue Item Set 15: Scale Armor: +4.5 Defense vs. Missiles Item Set 16: Splint Mail: +1 Armor Item Set 17: Dwarven Medium Armor: +1 Armor Item Set 18: Ancient Elven Armor: +5 Defense Item Set 19: Ceremonial Armor: +6 Defense vs. Missiles Item Set 20: Diligence: +5 Willpower Item Set 21: Dwarven Heavy Armor: +1 Armor Item Set 22: Heavy Chainmail: -3% Fatigue Item Set 23: Chevalier Armor: +3 Willpower +3 Constitution Item Set 24: Commander's Plate: +5 Willpower Item Set 25: Dwarven Massive Armor: +2 Armor Item Set 26: Heavy Plate: +7.5 Defense vs. Missiles Item Set 27: Wade's Superior Drakeskin: -10% Fatigue +5 Defense Item Set 28: Wade's Superior Dragonskin: -25% Fatigue +5 Defense Item Set 29: Wade's Superior Dragonscale: -20% Fatigue +5 Defense Item Set 30: Wade's Superior Dragonbone Plate: -10% Fatigue +5 Defense Secret: Warden's Commander: +? Health +? Strength Secret: Armor Of The River Dane Set: +6 Willpower +1 Cunning +6 Attack +4 Defense Extra storage: -------------In Lothering, go towards a bridge on the edge of town. There will be a bridge where a Dwarven father and son are getting attacked. If you save and are nice to them, they will be in your party's camp when you arrive shortly afterwards. They are merchants, and the son is an enchanting savant. The father has good items to start. Buy the items, using the "Easy gold" glitch if needed. He never seems to lose what you sell him. You can basically use him as free storage. This works well for players without the "Warden's Keep" downloadable content's bottomless chest, or if you do not want to keep traveling to Soldier's Peak to retrieve your excess inventory. Redistributing attribute points: -------------------------------Note: The following trick works with Patch 1.01a. At the attribute screen while leveling up, add points to the attribute you want to actually take attribute points away from. Then, press

[Reset], and take the desired number of attribute points from the attribute you just added points to and redistribute them to a new attribute. For example, if your character has 18 STR and 18 DEX when you level up, and you want to take 3 DEX away and add it to STR, add 3 level up attribute points to DEX to bring it to 21. Press [Reset] to bring DEX back down to 18. Then, press the left arrow by DEX three times to bring it down to 15, and reassign all points to STR. If you want to reassign more than 3 points at a time, add 3 points to an attribute, press [Reset], add 3 more points to the same attribute, and repeat. When you press the left arrow by the attribute, you will be able to subtract the total number of points you added. Skill codes: -----------Use one of the following values with the "runscript addtalent [number]" and "runscript removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues. Name Code ------------------------------=Coercion=Coercion 100011 Improved Coercion 100012 Expert Coercion 100013 Master Coercion 100014 -=Combat Tactics=Combat Tactics Improved Combat Tactics Expert Combat Tactics Master Combat Tactics -=Combat Training=Combat Training Improved Combat Training Expert Combat Training Master Combat Training -=Herbalism=Herbalism Improved Herbalism Expert Herbalism Master Herbalism -=Poison-Making=100110 100111 100112 100113 100100 100101 100102 100103 100061 100062 100063 100064

Poison-Making Improved Poison-Making Expert Poison-Making Master Poison-Making -=Stealing=Stealing Improved Stealing Expert Stealing Master Stealing -=Survival=Survival Improved Survival Expert Survival Master Survival -=Trap-Making=Trap-Making Improved Trap-Making Expert Trap-Making Master Trap-Making

100071 100072 100073 100074 100021 100022 100023 100024 100051 100052 100053 100054 100041 100042 100043 100044

Spell codes: -----------Use one of the following values with the "runscript addtalent [number]" and "runscript removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues. Name Code ----------------------------------------=Arcane Warrior=- (activate main Specialization first) Main 4012 -=Branch=Combat Magic 17023 Aura of Might 17020 Shimmering Shield 17022 Fade Shroud 17021 -=Blood Mage=- (activate Main -=Branch=Blood Magic Blood Sacrifice Blood Wound Blood Control main Specialization first) 4017 10700 10701 10702 10703

-=Shapeshifter=- (activate main Specialization first) Main 4018 -=Branch=-

Spider Shape Bear Shape Flying Swarm Master Shapeshifter

17008 17010 17007 17009

-=Mage=- (activate main Specialization first) Main 4023 -=Branch=Arcane Bolt 200254 Arcane Shield 200255 Staff Focus 200256 Arcane Mastery 200257 -=Spirit Healer=- (activate main Specialization first) Main 4025 -=Branch=Group Heal 10509 Revival 10504 Lifeward 10506 Cleansing Aura 10507 -=Primal=Branch 1 Flame Blast Flaming Weapons Fireball Inferno -=Branch 2=Rock Armor Stonefist Earthquake Petrify -=Branch 3=Winter's Grasp Frost Weapons Cone of Cold Blizzard -=Branch 4=Lightning Shock Tempest Chain Lightning -=Creation=-=Branch 1=Heal Rejuvenate Regeneration Mass Rejuvenation -=Branch 2=Heroic Offense Heroic Aura Heroic Defense Haste -=Branch 3=Glyph of Paralysis Glyph of Warding

10001 10204 10003 10002 11002 12004 11116 11124 13001 11007 13002 13000 14001 14000 14002 10211

10104 10200 10210 10207 10206 10202 10203 10208 11001 10601

Glyph of Repulsion Glyph of Neutralization -=Branch 4=Spell Wisp Grease Spellbloom Stinging Swarm -=Spirit=-=Branch 1= Spell Shield Dispel Magic Anti-Magic Ward Anti-Magic Burst -=Branch 2=Mana Drain Mana Cleanse Spell Might Mana Clash -=Branch 3=Walking Bomb Death Syphon Virulent Walking Bomb Animate Dead -=Branch 4=Mind Blast Force Field Telekinetic Weapons Crushing Prison -=Entropy=-=Branch 1=Weakness Paralyze Miasma Mass Paralysis -=Branch 2=Vulnerability Hex Affliction Hex Misdirection Hex Death Hex -=Branch 3=Disorient Horror Sleep Waking Nightmare -=Branch 4=Drain Life Death Magic Curse of Mortality Death Cloud

17000 17028 11006 11113 11005 12008

10400 10401 10900 11003 10704 11004 17001 11000 12005 10500 12011 10508 12006 17019 10209 11123

11106 11107 11122 11110 11112 11111 11114 11100 11115 11108 11121 11109 15002 17002 11101 15003

Talent codes: -------------

Use one of the following values with the "runscript addtalent [number]" and "runscript removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues. Name Code ------------------------------------=Champion=- (activate main Specialization first) Main 4013 -=Branch=War Cry 3037 Rally 3038 Motivate 42 Superiority 3039 -=Assassin== (activate main Specialization first) Main 4014 -=Branch=Mark of Death 3060 Exploit Weakness 56 Lacerate 3059 Feast of the Fallen 3058 -=Bard=- (activate main Specialization first) Main 4015 -=Branch=Song of Valor 3045 Distraction 701 Song of Courage 705 Captivating Song 1000 -=Berserker=- (activate main Specialization first) Main 4016 -=Branch=Berserk 700 Resilience 48 Constraint 3006 Final Blow 3009 -=Reaver=- (activate main Specialization first) Main 4019 -=Branch=Devour 3065 Frightening Appearance 3066 Aura of Pain 3067 Blood Frenzy 713 -=Rogue=- (Activate main Specialization first) Main 4020 -=Branch 1=Dirty Fighting 603 Combat Movement 21

Coup De Grace Feign Death -=Branch 2=Below the Belt Deadly Strike Lethality Evasion -=Branch 3=Deft Hands Improved Tools Mechanical Expertise Device Mastery -=Branch 4=Stealth Stealthy Item Use Combat Stealth Master Stealth -=Templar=Main -=Branch=Righteous Strike Cleanse Area Mental Fortress Holy Smite -=Warrior=Main -=Branch 1= Powerful Threaten Bravery Death Blow -=Branch 2=Precise Striking Taunt Disengage Perfect Striking

3002 3023 3026 708 777 3069 100001 100002 100003 100004 100075 100076 100077 100078 4021 23 3017 52 25 4022 14 808 17 3021 19 3041 3016 20

-=Ranger=- (activate main Specialization first) Main 4029 -=Branch=Summon Wolf 1004 Summon Bear 91 Summon Spider 93 Master Ranger 92 -=Duelist=- (activate main Specialization first) Main 4030 -=Branch=Dueling 709 Upset Balance 3050 Keen Defense 3049 Pinpoint Strike 3051 Shale 4033 -=War Dog=- (activate main Specialization first)

Main -=Branch 1=Growl Dread Howl Combat Training Overwhelm -=Branch 2=Fortitude Charge Shred Nemesis -=Dual Weapon=-=Branch 1=Dual-Weapon Training Dual-Weapon Finesse Dual-Weapon Expert Dual-Weapon Mastery -=Branch 2=Dual Striking Riposte Cripple Punisher Branch Dual-Weapon Sweep Flurry Momentum Whirlwind -=Weapon and Shield=-=Branch 1=Shield Bash Shield Pummel Overpower Assault -=Branch 2=Shield Defense Shield Balance Shield Wall Shield Expertise -=Branch 3=Shield Block Shield Cover Shield Tactics Shield Mastery -=Two-Handed=-=Branch 1=Pommel Strike Indomitable Stunning Blows Critical Strike -=Branch 2=Sunder Arms Shattering Blows Sunder Armor Destroyer

4034 90017 90048 90049 90015 90050 90016 90047 90051

6 8 5 3036 11 9 10 7 3 3044 3035 717 3043

617 1 3073 38 704 37 12 36 3074 13 3030 2

3024 28 3000 3 3025 3001 4 3032

-=Branch 3=Mighty Blow Powerful Swings Two-Handed Strength Two-Handed Sweep -=Archery=-=Branch 1=Melee Archer Aim Defensive Fire Master Archer -=Branch 2=Pinning Shot Crippling Shot Critical Shot Arrow of Slaying -=Branch 3=Rapidshot Shattering Shot Surpressing Fire Scattershot

3028 718 27 3031

34 500 33 35 803 805 804 802 3071 3072 801 800

Unequip for the Win: -------------------* In the origins stories, be sure to remove all the items of those that accompany you (and leave your party) prior to their departure. You may need to save the game more often. You can use these items to sell or equip as needed. * Another example: once you return from the Kokori Wilds, before talking to Duncan, remove all the equipment from Jory and Daveth since they are destined to die.

ALL ID CODES: ------------Submitted by: Xiioware Use one of the following entries with the 'addtalent' or 'removetalent' codes. All id codes for: -=SPELLS/TALENT/SKILLS=const const const const const const const const const int int int int int int int int int ABILITY_TALENT_ACID_SPRAY = 90034; ABILITY_TALENT_AIM = 500; ABILITY_TALENT_ARROW_OF_SLAYING = 802; ABILITY_TALENT_ASSAULT = 38; ABILITY_TALENT_AURA_OF_CORRUPTION = 90033; ABILITY_TALENT_BELOW_THE_BELT = 3026; ABILITY_TALENT_BERSERK = 700; ABILITY_TALENT_BLOOD_FRENZY = 713; ABILITY_TALENT_BRAVERY = 17;

const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int const int darkspawn const int const int const int const int const int const int const int const int const int const int const int const int const int

ABILITY_TALENT_BROODMOTHER_CHARGE_LEFT = 90075; ABILITY_TALENT_BROODMOTHER_CHARGE_RIGHT = 90076; ABILITY_TALENT_BROODMOTHER_GAS = 90085; T ABILITY_TALENT_BROODMOTHER_LEFT_V1 = 90031; ABILITY_TALENT_BROODMOTHER_LEFT_V2 = 90069; ABILITY_TALENT_BROODMOTHER_RANGED_SPIT = 12010; ABILITY_TALENT_BROODMOTHER_RESISTANCES = 90077; ABILITY_TALENT_BROODMOTHER_RIGHT_V1 = 90032; ABILITY_TALENT_BROODMOTHER_RIGHT_V2 = 90070; ABILITY_TALENT_BROODMOTHER_SCREAM = 90084; ABILITY_TALENT_BROODMOTHER_SWEEP = 90071; ABILITY_TALENT_BROODMOTHER_VOMIT_ALL = 90072; ABILITY_TALENT_BROODMOTHER_VOMIT_LEFT = 90073; ABILITY_TALENT_BROODMOTHER_VOMIT_RIGHT = 90074; ABILITY_TALENT_BROODMOTHER_GRAB_LEFT = 90098; ABILITY_TALENT_BROODMOTHER_GRAB_RIGHT = 90099; ABILITY_TALENT_CAPTIVATE = 1000; ABILITY_TALENT_CLEANSE_AREA = 3017; ABILITY_TALENT_CONSTRAINT = 3006; ABILITY_TALENT_CRIPPLE = 3069; ABILITY_TALENT_CRIPPLING_SHOT = 805; ABILITY_TALENT_CRITICAL_SHOT = 804; ABILITY_TALENT_CRITICAL_STRIKE = 3; ABILITY_TALENT_CRY_OF_VALOR = 3045; ABILITY_TALENT_DARKSPAWN_RESISTANCES = 90078; Gives you the resistance stat ABILITY_TALENT_DEADLY_STRIKE = 708; ABILITY_TALENT_DEATH_BLOW = 3021; ABILITY_TALENT_DEATH_FURY = 4051; ABILITY_TALENT_LACERATE = 3059; ABILITY_TALENT_DEFENSIVE_FIRE = 33; ABILITY_TALENT_DEMON_PROPERTIES = 90081; ? ABILITY_TALENT_DEMORALIZE = 705; ABILITY_TALENT_DESTROYER = 3032; ABILITY_TALENT_DEVOUR = 3065; ABILITY_TALENT_DIRTY_FIGHTING = 603; ABILITY_TALENT_DISENGAGE = 3016; ABILITY_TALENT_DISTRACTION = 701; ABILITY_TALENT_EVASION = 3069;

const int ABILITY_TALENT_DODGE = 21; const int ABILITY_TALENT_COMBAT_MOVEMENT = 21; const const const const const const const const const const const const const const int int int int int int int int int int int int int int ABILITY_TALENT_EXPLOIT_WEAKNESS = 56; ABILITY_TALENT_DUAL_WEAPON_CRIPPLE = 10; ABILITY_TALENT_DUAL_WEAPON_DOUBLE_STRIKE = 11; ABILITY_TALENT_DUAL_WEAPON_FLURRY = 3035; ABILITY_TALENT_DUAL_WEAPON_MOMENTUM = 717; ABILITY_TALENT_DUAL_WEAPON_RIPOSTE = 9; ABILITY_TALENT_DUAL_WEAPON_SWEEP = 3044; ABILITY_TALENT_DUAL_WEAPON_TBD = 8; ABILITY_TALENT_DUELING = 709; ABILITY_TALENT_FEAST_OF_THE_FALLEN = 3058; ABILITY_TALENT_FEIGN_DEATH = 3023; ABILITY_TALENT_FINAL_BLOW = 3009; ABILITY_TALENT_FRIGHTENING = 3066; ABILITY_TALENT_GENLOCK_PROPERTIES = 90079;

const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int

ABILITY_TALENT_GOLEM_KICK = 90058; ABILITY_TALENT_GOLEM_QUAKE = 90056; ABILITY_TALENT_GOLEM_RANGED_1 = 90057; ABILITY_TALENT_GOLEM_SLAM = 90055; ABILITY_TALENT_HIDDEN_ASSASSIN = 4014; ABILITY_TALENT_HIDDEN_BERSERKER = 4016; ABILITY_TALENT_HIDDEN_CHAMPION = 4013; ABILITY_TALENT_HIDDEN_DOG = 4034; ABILITY_TALENT_HIDDEN_DUELIST = 4030; ABILITY_TALENT_HIDDEN_RANGER = 4029; ABILITY_TALENT_HIDDEN_REAVER = 4019; ABILITY_TALENT_HIDDEN_ROGUE = 4020; ABILITY_TALENT_HIDDEN_SHALE = 4033; ABILITY_TALENT_HIDDEN_TEMPLAR = 4021; ABILITY_TALENT_HIDDEN_WARRIOR = 4022; ABILITY_TALENT_HURLOCK_PROPERTIES = 90080; ABILITY_TALENT_INDOMITABLE = 28; ABILITY_TALENT_INVALID_TALENT = 0; ABILITY_TALENT_KEEN_DEFENSE = 3049; ABILITY_TALENT_LETHALITY = 777; ABILITY_TALENT_MARK_OF_DEATH = 3060; ABILITY_TALENT_MASTER_ARCHER = 35; ABILITY_TALENT_MELEE_ARCHER = 34; ABILITY_TALENT_MIGHTY_BLOW = 3028; ABILITY_TALENT_MONSTER_ABOMINATION_RAGE = 90089; ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_RAGE = 90090; ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_HUNGER = 90116; ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_SLOTH = 90117; ABILITY_TALENT_MONSTER_ABOMINATION_TRIPLESTRIKE_DESIRE = 90118; ABILITY_TALENT_MONSTER_ARCANEHORROR_AOE = 90091; ABILITY_TALENT_MONSTER_AURA_HEALING = 90088; ABILITY_TALENT_MONSTER_AURA_WEAKNESS = 90087; ABILITY_TALENT_MONSTER_BEAR_HUG = 90018; ABILITY_TALENT_MONSTER_BEAR_RAGE = 90020; ABILITY_TALENT_MONSTER_BEAR_SLAM = 90019; ABILITY_TALENT_MONSTER_BRONTO_CHARGE = 90024; ABILITY_TALENT_MONSTER_BRONTO_STOMP = 90025; ABILITY_TALENT_MONSTER_CANINE_HOWL = 90067; ABILITY_TALENT_MONSTER_DOG_CHARGE = 90016; ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049; ABILITY_TALENT_MONSTER_DOG_FORTITUDE = 90050; ABILITY_TALENT_MONSTER_DOG_GROWL = 90017; ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051; ABILITY_TALENT_MONSTER_DOG_OVERWHELM = 90015; ABILITY_TALENT_MONSTER_DOG_SHRED = 90047; ABILITY_TALENT_MONSTER_FLANKING = 90023; ABILITY_TALENT_MONSTER_GOLEM_HURL = 90060; ABILITY_TALENT_MONSTER_GOLEM_QUAKE = 90056; ABILITY_TALENT_MONSTER_GOLEM_RANGED_1 = 90057; ABILITY_TALENT_MONSTER_GOLEM_SLAM = 90055; ABILITY_TALENT_MONSTER_MABARI_HOWL = 90048; ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_LEFT = 90063; ABILITY_TALENT_MONSTER_OGRE_ATTCK_BACK_RIGHT = 90062; ABILITY_TALENT_MONSTER_OGRE_ATTCK_LEFT = 90065; ABILITY_TALENT_MONSTER_OGRE_ATTCK_RIGHT = 90064; ABILITY_TALENT_MONSTER_OGRE_GRAB = 90036; ABILITY_TALENT_MONSTER_OGRE_RAM = 90066;

const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int

ABILITY_TALENT_MONSTER_OGRE_STOMP = 90038; ABILITY_TALENT_MONSTER_OGRE_SWEEP = 90037; ABILITY_TALENT_MONSTER_ORB_BLACK = 90044; ABILITY_TALENT_MONSTER_PARALYZE = 90043; ABILITY_TALENT_MONSTER_POISON_BITE = 90030; ABILITY_TALENT_MONSTER_POISON_SPIT = 90068; ABILITY_TALENT_MONSTER_RABID = 90083; ABILITY_TALENT_MONSTER_REVENANT_DOUBLESTRIKE = 90086; ABILITY_TALENT_MONSTER_REVENANT_PULL = 90092; ABILITY_TALENT_MONSTER_SHRED = 90039; ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040; ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041; ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128; ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129; ABILITY_TALENT_MONSTER_SPIDER_WEB = 90029; ABILITY_TALENT_MONSTER_STALKER_SCARE = 90026; ABILITY_TALENT_MONSTER_STALKER_SLOW = 90028; ABILITY_TALENT_MONSTER_STALKER_SPIT = 90027; ABILITY_TALENT_MONSTER_UNDEAD_DRAIN = 90046; ABILITY_TALENT_MONSTER_UNDEAD_SPIRIT = 90042; ABILITY_TALENT_MONSTER_WISP_ATTACK = 11131; ABILITY_TALENT_MOTIVATE = 42; ABILITY_TALENT_NATURE_I_COURAGE_OF_THE_PACK = 1004; ABILITY_TALENT_NATURE_II_HARDINESS_OF_THE_BEAR = 91; ABILITY_TALENT_MASTER_RANGER = 92; ABILITY_TALENT_ONE_MIND = 29; ABILITY_TALENT_ONE_MIND_II = 30; ABILITY_TALENT_ONE_MIND_III = 31; ABILITY_TALENT_ONE_MIND_IV = 32; ABILITY_TALENT_OVERPOWER = 3073; ABILITY_TALENT_OVERRUN = 3024; ABILITY_TALENT_PAIN = 3067; ABILITY_TALENT_PERFECT_STRIKING = 20; ABILITY_TALENT_PINNING_SHOT = 803; ABILITY_TALENT_PINPOINT_STRIKE = 3051; ABILITY_TALENT_POMMEL_STRIKE = 3024; ABILITY_TALENT_POWER_SLAM = 90045; ABILITY_TALENT_POWERFUL = 14; ABILITY_TALENT_POWERFUL_SWINGS = 718; ABILITY_TALENT_PRECISE_STRIKING = 19; ABILITY_TALENT_PUNISHER = 7; ABILITY_TALENT_RALLY = 3038; ABILITY_TALENT_RAPIDSHOT = 3071; ABILITY_TALENT_RESILIENCE = 48; ABILITY_TALENT_RESIST_DECEPTION = 52; ABILITY_TALENT_RIGHTEOUS_STRIKE = 23; ABILITY_TALENT_SCATTERSHOT = 800; ABILITY_TALENT_SHATTERING_BLOWS = 3001; ABILITY_TALENT_SHATTERING_SHOT = 3072; ABILITY_TALENT_SHIELD_BALANCE = 37; ABILITY_TALENT_SHIELD_BASH = 617; ABILITY_TALENT_SHIELD_BLOCK = 3074; ABILITY_TALENT_SHIELD_COVER = 13; ABILITY_TALENT_SHIELD_DEFENSE = 704; ABILITY_TALENT_SHIELD_EXPERTISE = 36; ABILITY_TALENT_SHIELD_MASTERY = 2; ABILITY_TALENT_SHIELD_PUMMEL = 1;

const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int

ABILITY_TALENT_SHIELD_TACTICS = 3030; ABILITY_TALENT_SHIELD_WALL = 12; ABILITY_TALENT_HOLY_SMITE = 25; ABILITY_TALENT_SPIDER_PROPERTIES = 90082; ABILITY_TALENT_STRONG = 27; ABILITY_TALENT_STUNNING_BLOWS = 3000; ABILITY_TALENT_SUMMON_SPIDER = 93; ABILITY_TALENT_SUNDER_ARMOR = 4; ABILITY_TALENT_SUNDER_WEAPON = 3025; ABILITY_TALENT_SUPERIORITY = 3039; ABILITY_TALENT_SUPPRESSING_FIRE = 801; ABILITY_TALENT_TAUNT = 3041; ABILITY_TALENT_THREATEN = 808; ABILITY_TALENT_TRAINING_DEMONIC_COMBAT = 3078; ABILITY_TALENT_TRAINING_HUMANOID_COMBAT = 3077; ABILITY_TALENT_TRAINING_SIMPLE_COMBAT = 3076; ABILITY_TALENT_UPSET_BALANCE = 3050; ABILITY_TALENT_DUAL_WEAPON_EXPERT = 5; ABILITY_TALENT_DUAL_WEAPON_MASTER = 3036; ABILITY_TALENT_DUAL_WEAPON_TRAINING = 6; ABILITY_TALENT_WAR_CRY = 3037; ABILITY_TALENT_WEAPON_SWEEP = 3031; ABILITY_TALENT_DUAL_WEAPON_WHIRLWIND = 3043; ABILITY_SPELL_ABOMINATION_FLAME = 10004; ABILITY_SPELL_ANIMATE_DEAD = 10508; ABILITY_SPELL_ANTIMAGIC_BURST = 11003; ABILITY_SPELL_ANTIMAGIC_WARD = 10900; ABILITY_SPELL_ARCANE_BOLT = 200254; ABILITY_SPELL_ARCANE_HORROR_ATTACK = 14005; ABILITY_SPELL_ARCANE_MIGHT = 10208; ABILITY_SPELL_ARCANE_SHIELD = 200255; ABILITY_SPELL_AURA_OF_MIGHT = 17020; ABILITY_SPELL_BEAR = 17010; ABILITY_SPELL_BLIZZARD = 13000; ABILITY_SPELL_BLOOD_CONTROL = 10703; ABILITY_SPELL_BLOOD_MAGIC = 10700; ABILITY_SPELL_BLOOD_SACRIFICE = 10701; ABILITY_SPELL_BLOOD_WOUND = 10702; ABILITY_SPELL_BRANKA_AOE = 90004; ABILITY_SPELL_BRANKA_MIND_CONTROL = 90005; ABILITY_SPELL_BRANKA_ROCKSTRIKE = 90003; ABILITY_SPELL_CHAOS_DRAKE_BREATH = 14003; ABILITY_SPELL_CHAOS_MAGIC = 17028; ABILITY_SPELL_CLEANSING_AURA = 10507; ABILITY_SPELL_COMBAT_MAGIC = 17023; ABILITY_SPELL_CONE_OF_COLD = 13002; ABILITY_SPELL_CRUSHING_PRISON = 11123; ABILITY_SPELL_CURE = 10200; ABILITY_SPELL_DAZE = 11115; ABILITY_SPELL_DEAD_MAN_WALKING = 12005; ABILITY_SPELL_DEATH_CLOUD = 15003; ABILITY_SPELL_DEATH_MAGIC = 17002; ABILITY_SPELL_DEMON_AURA = 90053; ABILITY_SPELL_DEMON_LIFT = 90054; ABILITY_SPELL_DEMON_SCATTER = 90052; ABILITY_SPELL_DIVINE_RESTORATION = 10201; ABILITY_SPELL_DO_NOT_USE = 11126;

const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int

ABILITY_SPELL_DRAGON_BREATH_EVIL = 15000; ABILITY_SPELL_DRAGON_BREATH_FIRE = 10005; ABILITY_SPELL_DRAIN_LIFE = 15002; ABILITY_SPELL_EARTHQUAKE = 11116; ABILITY_SPELL_EARTHRAGE = 12000; ABILITY_SPELL_EARTHRAGE_II = 12001; ABILITY_SPELL_EARTHRAGE_III = 12002; ABILITY_SPELL_EARTHRAGE_IV = 12003; ABILITY_SPELL_ELEMENTAL_AURA = 10601; ABILITY_SPELL_ELEMENTAL_CONDUIT = 17000; ABILITY_SPELL_FADE_SHROUD = 17021; ABILITY_SPELL_FIRE_ELEMENTAL_LASH = 10006; ABILITY_SPELL_FIREBALL = 10003; ABILITY_SPELL_FIREFIELD = 10007; ABILITY_SPELL_FLAME_BLAST = 10001; ABILITY_SPELL_FLAMING_WEAPONS = 10204; ABILITY_SPELL_FLYING_SWARM = 17007; ABILITY_SPELL_FROSTWALL = 11007; ABILITY_SPELL_GAS_EXPLOSION = 10008; ABILITY_SPELL_GLYPH_OF_NEUTRALIZATION = 17028; ABILITY_SPELL_GLYPH_OF_PARALYSIS = 11001; ABILITY_SPELL_GLYPH_OF_REPULSION = 17000; ABILITY_SPELL_GLYPH_OF_WARDING = 10601; ABILITY_SPELL_GOLEM_HURL = 90060; ABILITY_SPELL_GREASE = 11113; ABILITY_SPELL_GUARDIAN_GLYPH = 11001; ABILITY_SPELL_HEAL = 10104; ABILITY_SPELL_HEROIC_DEFENSE = 10203; ABILITY_SPELL_HEROIC_OFFENSE = 10206; ABILITY_SPELL_HEROS_ARMOR = 10202; ABILITY_SPELL_HIDDEN_ARCANE_WARRIOR = 4012; ABILITY_SPELL_HIDDEN_BARD = 4015; ABILITY_SPELL_HIDDEN_BLOODMAGE = 4017; ABILITY_SPELL_HIDDEN_SHAPESHIFTER = 4018; ABILITY_SPELL_HIDDEN_SPIRIT_HEALER = 4025; ABILITY_SPELL_HIDDEN_WIZARD = 4023; ABILITY_SPELL_HORROR = 11108; ABILITY_SPELL_IMMOBILIZE = 11100; ABILITY_SPELL_INFERNO = 10002; ABILITY_SPELL_INVALID_SPELL = 10000; ABILITY_SPELL_LIFEWARD = 10506; ABILITY_SPELL_LIGHTNING = 14001; ABILITY_SPELL_LIGHTNING_WEAPONS = 10205; ABILITY_SPELL_MAGE_BASE_ATTACK = 11130; ABILITY_SPELL_MANA_CLASH = 11000; ABILITY_SPELL_MANA_CLEANSE = 11004; ABILITY_SPELL_MASS_CORPSE_DETONATION = 12011; ABILITY_SPELL_MASS_PARALYSIS = 11110; ABILITY_SPELL_MASS_SLOW = 11112; ABILITY_SPELL_MIND_BLAST = 12006; ABILITY_SPELL_MIND_FOCUS = 10209; ABILITY_SPELL_MIND_ROT = 11109; ABILITY_SPELL_MONSTER_OGRE_HURL = 90061; ABILITY_SPELL_MONSTERBUFFER3 = 90006; ABILITY_SPELL_MONSTERBUFFER4 = 90007; ABILITY_SPELL_MONSTERBUFFER5 = 90008; ABILITY_SPELL_NIGHTMARE = 11125;

const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int

ABILITY_SPELL_PARALYSIS_EXPLOSION = 90173; ABILITY_SPELL_PARALYZE = 11107; ABILITY_SPELL_PETRIFY = 11124; ABILITY_SPELL_PURIFY = 10207; ABILITY_SPELL_REANIMATE = 10500; ABILITY_SPELL_REGENERATION = 10210; ARCHDEMON_VORTEX = 90000; ARCHDEMON_SMITE = 90001; ARCHDEMON_DETONATE_DARKSPAWN = 90002; ARCHDEMON_CORRUPTION_BLAST = 90172; ABILITY_SPELL_REVIVAL = 10504; ABILITY_SPELL_ROOT = 11114; ABILITY_SPELL_SHAPESHIFTER = 17009; ABILITY_SPELL_SHARED_FATE = 11101; ABILITY_SPELL_SHIELD_PARTY = 10401; ABILITY_SPELL_SHIMMERING_SHIELD = 17022; ABILITY_SPELL_SHOCK = 14000; ABILITY_SPELL_SLEEP = 11121; ABILITY_SPELL_SLOW = 11111; ABILITY_SPELL_SPELL_BOOST = 17015; ABILITY_SPELL_SPELL_BOOST_II = 17016; ABILITY_SPELL_SPELL_BOOST_III = 17017; ABILITY_SPELL_SPELL_BOOST_IV = 17018; ABILITY_SPELL_SPELL_MIGHT = 17001; ABILITY_SPELL_SPELL_SHIELD = 10400; ABILITY_SPELL_SPELL_WISP = 11006; ABILITY_SPELL_SPELLBLOOM = 11005; ABILITY_SPELL_SPIDER_SHAPE = 17008; ABILITY_SPELL_STEAM_CLOUD = 10009; ABILITY_SPELL_STINGING_SWARM = 12008; ABILITY_SPELL_STONEFIST = 12004; ABILITY_SPELL_STORM_OF_THE_CENTURY = 14004; ABILITY_SPELL_SUPPORT_THE_WEAK = 10509; ABILITY_SPELL_TBD_WAS_DANCE_OF_MADNESS = 11122; ABILITY_SPELL_TEMPEST = 14002; ABILITY_SPELL_TREMOR = 11117; ABILITY_SPELL_TREMOR_II = 11118; ABILITY_SPELL_TREMOR_III = 11119; ABILITY_SPELL_TREMOR_IV = 11120; ABILITY_SPELL_WALKING_BOMB = 12005; ABILITY_SPELL_WALL_OF_FORCE = 17019; ABILITY_SPELL_WALL_OF_STONE = 11002; ABILITY_SPELL_WEAKNESS = 11106; MONSTER_TALENT_WILD_SYLVAN_ROOTS = 12007; ABILITY_SPELL_WINTERS_GRASP = 13001; ABILITY_SPELL_WYNNES_SEAL_PORTAL = 10704; ABILITY_TALENT_BACKSTAB = 3002; ABILITY_SKILL_DWARVEN_RESISTANCE = 3080; ABILITY_SKILL_HERBALISM_1 = 100061; ABILITY_SKILL_HERBALISM_2 = 100062; ABILITY_SKILL_HERBALISM_3 = 100063; ABILITY_SKILL_HERBALISM_4 = 100064; ABILITY_SKILL_INVALID_SKILL = 100000; ABILITY_SKILL_LOCKPICKING_1 = 100001; ABILITY_SKILL_LOCKPICKING_2 = 100002; ABILITY_SKILL_LOCKPICKING_3 = 100003; ABILITY_SKILL_LOCKPICKING_4 = 100004;

const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int

ABILITY_SKILL_PERSUADE_1 = 100011; ABILITY_SKILL_PERSUADE_2 = 100012; ABILITY_SKILL_PERSUADE_3 = 100013; ABILITY_SKILL_PERSUADE_4 = 100014; ABILITY_SKILL_PET_ATTACK = 100090; ABILITY_SKILL_PET_DEFEND = 100092; ABILITY_SKILL_PET_FOLLOW = 100091; ABILITY_SKILL_PET_SPECIAL_ABILITY = 100093; ABILITY_SKILL_POISON_1 = 100071; ABILITY_SKILL_POISON_2 = 100072; ABILITY_SKILL_POISON_3 = 100073; ABILITY_SKILL_POISON_4 = 100074; ABILITY_SKILL_COMBAT_TRAINING_1 ABILITY_SKILL_COMBAT_TRAINING_2 ABILITY_SKILL_COMBAT_TRAINING_3 ABILITY_SKILL_COMBAT_TRAINING_4 = = = = 100100; 100101; 100102; 100104;

ABILITY_SKILL_SENSE_DARKSPAWN = 4050; ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_BURNING = 100083; ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_GOLEM = 100080; ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_MOUSE = 100081; ABILITY_SKILL_SKILL_PLOT_SHAPESHIFT_SPIRIT = 100084; ABILITY_SKILL_STEALING_1 = 100021; ABILITY_SKILL_STEALING_2 = 100022; ABILITY_SKILL_STEALING_3 = 100023; ABILITY_SKILL_STEALING_4 = 100024; ABILITY_SKILL_STEALTH_1 = 100075; ABILITY_SKILL_STEALTH_2 = 100076; ABILITY_SKILL_STEALTH_3 = 100077; ABILITY_SKILL_STEALTH_4 = 100078; ABILITY_SKILL_STEALTHY_ATTACK = 12009; ABILITY_SKILL_SURVIVAL_1 = 100051; ABILITY_SKILL_SURVIVAL_2 = 100052; ABILITY_SKILL_SURVIVAL_3 = 100053; ABILITY_SKILL_SURVIVAL_4 = 100054; ABILITY_SKILL_TRAPS_1 = 100041; ABILITY_SKILL_TRAPS_2 = 100042; ABILITY_SKILL_TRAPS_3 = 100043; ABILITY_SKILL_TRAPS_4 = 100044; ABILITY_SKILL_COMBAT_TACTICS_1 ABILITY_SKILL_COMBAT_TACTICS_2 ABILITY_SKILL_COMBAT_TACTICS_3 ABILITY_SKILL_COMBAT_TACTICS_4 ITEM_ABILITY_HEALING_SALVE = ITEM_ABILITY_HEALING_SALVE_1 ITEM_ABILITY_HEALING_SALVE_2 ITEM_ABILITY_HEALING_SALVE_3 ITEM_ABILITY_HEALING_SALVE_4 = = = = 100110; 100111; 100112; 100113;

200001; = 200010; = 200011; = 200012; = 200013;

const int ITEM_ABILITY_UNIQUE_POWER_UNLIMITED_USE = 200203; const int ITEM_ABILITY_KOLGRIMS_HORN = 200262;

const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int int

ABILITY_TRAIT_CLUMSY = 150003; ABILITY_TRAIT_COLD_IMMUNITY = 150011; ABILITY_TRAIT_COLD_VULNERABILITY = 150012; ABILITY_TRAIT_CRITICAL_HIT_IMMUNITY = 150007; ABILITY_TRAIT_DEMONIC_CASTER = 150008; ABILITY_TRAIT_EXPLOSIVE = 150009; ABILITY_TRAIT_FIRE_IMMUNITY = 150010; ABILITY_TRAIT_FIRE_VULNERABILITY = 150013; ABILITY_TRAIT_NATURE_IMMUNITY = 150014; ABILITY_TRAIT_SPIRIT_IMMUNITY = 150015; ABILITY_TRAIT_LIGHTNING_IMMUNITY = 150016; ABILITY_TRAIT_STURDY = 90300; ABILITY_TRAIT_FRAGILE = 150001; ABILITY_TRAIT_GHOST = 150004; ABILITY_TRAIT_HIGH_MORALE = 150005; ABILITY_TRAIT_LOW_MORALE = 150006; ABILITY_TRAIT_SENILE = 150002; ABILITY_TRAIT_WEAKLY = 150000; ABILITY_TALENT_MONSTER_REVENANT_MASS_PULL = 90100; ABILITY_MONSTER_ARCANEHORROR_SWARM = 90115; MONSTER_TALENT_WILD_SYLVAN_STOMP = 90119; MONSTER_TALENT_WILD_SYLVAN_RAGE = 90120; MONSTER_TALENT_WILD_SYLVAN_ATTK_BL = 90111; MONSTER_TALENT_WILD_SYLVAN_ATTK_BR = 90122; MONSTER_TALENT_WILD_SYLVAN_ATTK_FL = 90123; MONSTER_TALENT_WILD_SYLVAN_ATTK_FR = 90124; MONSTER_TALENT_MONSTER_CORRUPTION_BURST = 90127; MONSTER_ASHWRAITH_WHIRLWIND = 90134; MONSTER_ASHWRAITH_LEAP = 90135; MONSTER_ASHWRAITH_SLAM = 90136; MONSTER_SUCCUBUS_DANCE = 90137; MONSTER_SUCCUBUS_SCREAM = 90138; MONSTER_DRAGON_BREATH = 90094; MONSTER_DRAGON_TAIL_SLAP = 90140; MONSTER_DRAGON_WING_BUFFET = 90141; MONSTER_DRAGON_SHRED = 90142; MONSTER_DRAGON_RAKE = 90143; MONSTER_DRAGON_ROAR = 90144; MONSTER_DRAGONLING_BREATH = 90145; MONSTER_PRIDE_DEMON_FIRE_BLAST = 90146; MONSTER_PRIDE_DEMON_FROST_BLAST = 90147; MOSNTER_PRIDE_DEMON_MANA_WAVE = 90148; MONSTER_PRIDE_DEMON_FIRE_BOLT = 90149; MONSTER_PRIDE_DEMON_FROST_BOLT = 90150; ABILITY_TALENT_MONSTER_AURA_FIRE = 90151; MONSTER_RAGE_DEMON_FIRE_BOLT = 90152; MONSTER_RAGE_DEMON_LAVA_BURST = 90153; MONSTER_RAGE_DEMON_SLAM = 90154; MONSTER_HIGH_DRAGON_BREATH = 10005; MONSTER_LARGE_ATTCK_BACK_LEFT = 90063; MONSTER_LARGE_ATTCK_BACK_LEFT2 = 90157; MONSTER_LARGE_ATTCK_BACK_LEFT3 = 90158; MONSTER_LARGE_ATTCK_BACK_RIGHT = 90062; MONSTER_LARGE_ATTCK_BACK_RIGHT2 = 90155;

const const const const const const const const const const const const const const const const const const const const const const

int int int int int int int int int int int int int int int int int int int int int int

MONSTER_LARGE_ATTCK_BACK_RIGHT3 = 90156; MONSTER_LARGE_ATTCK_RIGHT = 90064; MONSTER_LARGE_ATTCK_RIGHT2 = 90159; MONSTER_LARGE_ATTCK_RIGHT3 = 90160; MONSTER_LARGE_ATTCK_LEFT = 90065; MONSTER_LARGE_ATTCK_LEFT2 = 90161; MONSTER_LARGE_ATTCK_LEFT3 = 90162; MONSTER_HIGH_DRAGON_WING_BUFFET = 90163; MONSTER_HIGH_DRAGON_ROAR = 90164; MONSTER_HIGH_DRAGON_TAIL_FLAP = 90165; MONSTER_HIGH_DRAGON_SWEEP = 90166; MONSTER_HIGH_DRAGON_STOMP = 90167; MONSTER_HIGH_DRAGON_FIRE_SPIT = 90168; MONSTER_HIGH_DRAGON_GRAB_LEFT = 90169; MONSTER_HIGH_DRAGON_GRAB_RIGHT = 90170; MONSTER_BEAR_OVERWHELM = 90130; MONSTER_STALKER_OVERWHLEM = 90131; MONSTER_DRAGON_OVERWHELM = 90132; MONSTER_SPIDER_OVERWHELM = 90133; MONSTER_ARCANE_HORROR_BUFF = 90171; ABILITY_TALENT_STEALTH = 100075; ABILITY_TALENT_COMBAT_STEALTH = 100077;

const int ABILITY_SPELL_WYNNE_SPECIAL = 10510; Character Modifier Codes: ------------------------These character modifier codes work with the runscript appearance cheat (see above): BLANK_MODEL = 1; ELF = 2; DWARF = 3; DRAGON_NORMAL = 4; GOLEM_SHALE = 5; GOLEM_STONE = 6; GOLEM_STEEL = 7; BEAR_GREAT = 8; BEAR_BLACK = 9; BROODMOTHER = 10; BRONTO = 11; ARCANE_HORROR = 12; QUNARI = 13; WISP = 14; HUMAN = 15; HURLOCK_NORMAL = 16; HURLOCK_ALPHA = 17; HURLOCK_EMISSARY = 18; NUG = 20; WEREWOLF_A = 22; SHRIEK_A = 23; SUCCUBUS = 24; ABOMINATION = 25; REVENANT_A = 26; RAGE_DEMON = 27;

CORPSE_D = 28; CORPSE_E = 29; CORPSE_S = 30; SHADE = 31; ASH_WRAITH = 32; DEEPSTALKER = 33; DOG_MABARI_ = 34; DOG_PARTY_MEMBER = 35; SQUIREL = 36; RAT_LARGE = 37; HUMAN_BOY = 38; HUMAN_SERVANT_AMBIENT = 39; HUMAN_LIBRARY_AMBIENT = 40; RAT_SMALL = 41; HUMAN_GUARD_AMBIENT = 42; HUMAN_NOBLE_AMBIENT = 43; HUMAN_MALE_FAT = 44; HUMAN_FEMALE_FAT = 45; APP_NPC_DUNCAN = 46; APP_OGRE_A = 47; WOLF = 49; GENLOCK_NORMAL = 50; GENLOCK_ALPHA = 51; GENLOCK_EMISSARY = 52; WITHERFANG = 53; AMBIENT_GOAT = 54; AMBIENT_MUTT = 55; SPIDER_CORRUPTED = 57; SPIDER_GIANT = 58; SPIDER_POISONOUS = 59; HUMAN_DYING_AMBIENT = 60; HUMAN_PRELUDE_WIZARD = 61; CAT = 63; DRAGONLING = 64; WILD_SYLVAN = 65; DRAGON_HIGH = 66; BEAR_BEARESKAN = 68; SKELETON_A = 69; SKELETON_F = 70; SKELETON_S = 71; PRIDE_DEMON = 72; BROODMOTHER_TENTACLE = 73; WOLF_BLIGHT = 74; LADY_OF_THE_FOREST = 75; PIG = 76; DEER = 77; OX = 78; RAM = 79; DRAGON_DRAKE = 80; SPIRIT_APPARATUS_HEAD = 81; ARCHDEMON_WOUNDED_ = 82; RAVEN = 84; HALLA = 85; CHICKEN = 86; OWL = 87;

GRAND_OAK = 88; ARCHDEMON = 89; Character appearance codes: --------------------------Use one of the following entries with the "runscript appearance" code. Appearance Code -------------------------------Blank model 1 Elf 2 Dwarf 3 Dragon, normal 4 Golem, shale 5 Golem, stone 6 Golem, steel 7 Bear, great 8 Bear, black 9 Broodmother 10 Bronto 11 Arcane Horror 12 Qunari 13 Wisp 14 Human 15 Hurlock, normal 16 Hurlock, alpha 17 Hurlock, emissary 18 Nug 20 Werewolf A 22 Shriek A 23 Succubus 24 Abomination 25 Revenant A 26 Rage demon 27 Corpse D 28 Corpse E 29 Corpse S 30 Shade 31 Ash Wraith 32 Deepstalker 33 Dog Mabari 34 Dog party member 35 Squirel 36 Rat, large 37 Human boy 38 Human, servant ambient 39 Human, library ambient 40 Rat, small 41 Human, guard ambient 42 Human, noble ambient 43 Human, male fat 44 Human, female fat 45 App NPC Duncan 46 App ogre A 47 Wolf 49 Genlock, normal 50

Genlock, alpha Genlock, emissary Witherfang Ambient goat Ambient mutt Spider corrupted Spider giant Spider, poisonous Human, dying ambient Human, prelude wizard Cat Dragonling Wild Sylvan Dragon, high Bear, beareskan Skeleton A Skeleton F Skeleton S Pride Demon Broodmother Tentacle Wolf, blight Lady of the Forest Pig Deer Ox Ram Dragon, drake Spirit apparatus, head Archdemon, wounded Raven Halla Chicken Owl Grand Oak Archdemon

51 52 53 54 55 57 58 59 60 61 63 64 65 66 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 84 85 86 87 88 89

Ghost Bridge Solve for Urn of Sacred Ash Quest: ----------------------------------------------Follow these steps to get across the Ghost Bridge for the Urn of Sacred Ash quest: * * * * * * * * * * Right one, right two, left three. Player steps on first section of ghost bridge. Right two, left three, left six. Player steps on second section of ghost bridge. Right two, right four, left six. Right four, left one, left six. Player steps on third section of ghost bridge. Right four, right five, left one. Right five, left one, left five. Player crosses successfully.

Note that on the console version as each piece of the bridge becomes solid it remains solid permanently greatly reducing the difficulty of this puzzle.

Blood Dragon Armor Duplication: ------------------------------You'll need a code with your Collector's Edition of the game for the rare Blood Dragon Armor for this cheat. Note: This also works for other Collector's Edition downloadable content -- the tome, helmet etc. Once you have entered the code and received the first piece of the armor and you have a merchant in your camp area with the rest of the pieces, save your game then go to the Download Content section of the main menu. Disable the Blood Dragon Armour content (and Collector's Edition content if you have it) and reload your game. It will give you a warning but ignore it and force load the game, immediately save your game and exit to the main menu once more. Enable the things we disabled before and reload your game. You now have two sets of Blood Dragon Armor! You can repeat this as needed. Free tier 4 mages staff: -----------------------Use the following trick to get some items and gifts before you leave the castle. When playing as a human noble, after you go to your brother Fergus' room but before you leave, to go to bed ask your dog "Do you see anything interesting?". If he brings nothing back, ask him again. By doing this you will obtain the following items: * Piece of wood, which is a tier 4 mage staff that has a +1 Constitution and +10% Nature Resistance. * Found cake. * Dirty pair of pantaloons. * Tangled ball of yarn * Bottle of Garbolg's backcountry reserve. * Greenstone or elfroot. * Unique but seemingly useless Codex entry. Increasing approval: -------------------* Sometimes your party might not care for you or bluntly tells you that they could be off better somewhere else. This can be changed easily. Each item that has "Gift" beside it can be given to a party member. You cannot give one to your own character. For example, some of the demon things that you get in your travels (like the totem or demon statue)

can be given to Sten. You will get at least a 5+ approval. Each item varies from person to person. Some are meant more for others. You must learn which item fits what person. * How you choose to talk to a character can determine approval ratings. Some are minor changes, but still will be closer to the liking side or disgusted side however you so choose. The hardest two that you can speak to are Sten and Morhgan. Keep in mind that they can be persuaded. Sometimes the correct words can lead to a loving moment and others to a long argument or a discussion especially for learning about them. That is what takes the longest time. The only one you really never have to worry about is the Mabari of the group, or the dog in most cases. It will love you no matter what and will stay loyal to the end. Give it a treat for being such a good loyal character. Bonus items: -----------Register an account on the Electronic Arts web site that is linked to your profile in Dragon Age: Origins. Play the Dragon Age Journeys mini-game at www.dragonagejourneys.com. Complete the indicated task in Dragon Age Journeys to unlock the corresponding item in Dragon Age * Amulet Of the War Mage: Sign in to your EA account in Dragon Age Journeys. * Embri's Many Pockets: Save the Grey Warden Martine by completing The Missing Warden quest. * Helm Of The Deep: Unlock all five achievements in Dragon Age Journeys: The Deep Roads. Armed Mages: -----------Mages are not just magic casters, Once you have acquired the Arcane Warrior style you can easily exchange the strength of armor and weapons to wield or wear them for Magic. You can now use spells and a sword. Do not worry about taking physical damage because of the armor. You do not have to keep your distance and use all the spells desired and still get up close with your enemies. Note: This ability is obtained in the "Nature Of The Beast" quest with the Dalish Elves. You must go into the temple and find a vial that seems odd. A short cinematic starts and it speaks to you. After a long series of questioning, it offers to pass on its talents of an arcane warrior to you and your party in exchange for its freedom.

Redistribute already spent ability points: -----------------------------------------By using this trick, when your character gains a level you can redistribute already spent ability points. Spend all ability points on the stat you want to reduce Use the "Reset" button. Go to the stat which you added the points to, and you can now reduce the number of points in the stat by 3 (the number of points you spent in it before hitting reset). These extra stat points will be added to your available points and can be spent on any ability. There are a few restrictions. This can only be done once per level, you cannot reduce the stat by more points than you spent in it, and you must spend the points in only one stat. Crowd Control: -------------Vital to repeated success in combat is the use of crowd control spells. These come in two forms, area and individual target. Force Field and Crushing Prison work very well to hold powerful individual foes in place, while you can deal with their minions. Earthquake and Cone of cold work very well against advancing groups of lesser enemies allowing you to deal with your flanks one at a time. Having two mages can make many battles much easier provided you control their numbers early. Defeating the Tainted God: -------------------------Look to the corners and have the final Boss follow you. Notice the oversized crossbows (ballistas). Once you are using the ballista, keep in mind depending on where and how close the Tainted God is, you may not get a high dose of damage and it is time consuming. You just have to worry about the long range attacks and sometimes the dark spawn attacking. However if you have party members then you should be alright. They can battle the dark spawn and you can remain focused on the dragon or Tainted God. Unlocking specializations for all classes: -----------------------------------------In Redcliffe, there is a raven on a fence post just outside the smithy's building in the village square. Talk to the raven to get a free specialization respec potion. Talk to him

again and select "Look into his eyes". You can then select your class and unlock 2/4 of each character specializations for free. Note: You must switch between each character to unlock their individual specializations; you cannot do all of them at once. Unlocking specializations for all classes: -----------------------------------------Note: The Character Respec Addon V1.6 needs to be installed for this trick. In almost every town or village in Ferelden, you can find a raven (small black bird). Talk to the raven to get a free specialization respec potion. Talk to him again and select "Look into his eyes". Then, select your class and you will unlock 2/4 of each character specializations for free. Note: You must switch between each character to unlock their individual specializations. You cannot do all of them at once. Summon wolf and bear simultaneously: -----------------------------------Rouges that have the Ranger talent and have all skills can summon a wolf and a bear at the same time. This trick does not work with the spider. When you are summoning the wolf and you cast time bar is almost over, click to summon the bear. Your character will summon the wolf first, then summon the bear. You can control both animals. Redcliffe: Possessed child: --------------------------Eventually once you reach Redcliffe, there will be an option to enter the boy, aside from killing him and confronting the demon inside of the boy. Do not kill the boy. You will not gain much from his death and most likely your allies will disapprove. Instead, choose the option to enter the boy and let the Blood Mage do his ritual. Once you are inside, talk to the father. Once this is done, you must talk to the child "Possessed" and kill the demon inside him multiple times. Once you reach a certain part where you do not talk to the child, but the demon straightforward, try to converse with her. Conversing with her will get you more than just killing her. She will request that in exchange for her life, and the permission to enter the boy's body again in the near future, she will offer you gifts. One is a new specialization. Another is a certain rare item, armor, or weapon. Finally, is

pleasure. Pleasure should not be an option, as it does not give you anything in exchange, not even an intimate scene. Select either the item or the specialization. However if you truly do not want to obtain anything useful, kill her. Killing her alone results in the same experience you would get from killing the boy, not to mention the previous times you have also killed her. Note: The above method only works if the main character is a mage himself or herself. If you chose to send Jowan (the Blood Mage), Wynne, or Morrigan, the trick does not work and you will not be able to unlock Blood Mage specialization. The only way for the trick to work while your main character is not a mage is to turn your main character into a mage. Item set bonuses: ----------------Submitted by: Arju Equip the indicated item set to get the corresponding bonus: Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Item Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set Set 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 Griffon: Immunity to Flanking Effort: -10% Fatigue Juggernaut Plate: +3 Strength +3 Constitution Imperium Rings: +2 Armor Legion Of The Dead: +3 Damage +3 Constitution Dalish Leather: +5 Defense Duster Leather: +2 Armor Wade's Drakeskin: -10% Fatigue Wade's Dragonskin: -25% Fatigue Wade's Dragonscale: -20% Fatigue Wade's Dragonbone Plate: -10% Fatigue Leather Armor: -5% Fatigue Studded Leather Armor: +1 Defense Chainmail: -2.5% Fatigue Scale Armor: +4.5 Defense vs. Missiles Splint Mail: +1 Armor Dwarven Medium Armor: +1 Armor Ancient Elven Armor: +5 Defense Ceremonial Armor: +6 Defense vs. Missiles Diligence: +5 Willpower Dwarven Heavy Armor: +1 Armor Heavy Chainmail: -3% Fatigue Chevalier Armor: +3 Willpower +3 Constitution Commander's Plate: +5 Willpower Dwarven Massive Armor: +2 Armor Heavy Plate: +7.5 Defense vs. Missiles Wade's Superior Drakeskin: -10% Fatigue +5 Defense Wade's Superior Dragonskin: -25% Fatigue +5 Defense Wade's Superior Dragonscale: -20% Fatigue +5 Defense Wade's Superior Dragonbone Plate: -10% Fatigue +5 Defense

Secret +4 Defense Secret

- Armor Of The River Dane Set: +6 Willpower +1 Cunning +6 Attack - Warden's Commander: +? Health +? Strength

All Achievements & secret Achievements: --------------------------------------Submitted by: Arju Achievements -----------Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Last of Your Line (10 points): Corrupted (10 points): Conscripted (10 points): Harrowed (10 points): Casteless (10 points): Kinslayer (10 points): Last of the Wardens (20 points): Standard-Bearer (20 points): possible allies. Hero of Redcliffe (20 points): Rabble-Rouser (20 points): Mercenary (20 points): Recruiter (25 points): members. Hopelessly Romantic (25 points): possible romances. Perfectionist (50 points): possible endings. Educated (15 points): attributes, talents, Magic Sympathizer (20 points): Annulment Invoker (20 points): Slayer (20 points): Beast". Poacher (20 points): Beast". Sacrilegious (20 points): Of Sacred Ashes". Ceremonialist (20 points): Sacred Ashes". Bhelen's Ally (20 points): Kind". Harrowmont's Ally (20 points): Kind". Liberator (20 points): Pragmatist (20 points): Heavy Hitter (10 points): single hit. Bloodied (10 points): character ever Traveler (35 points): Completed the Human Noble origin story. Completed the Dalish Elf origin story. Completed the City Elf origin story. Completed the Magi origin story. Completed the Dwarf Commoner origin story. Completed the Dwarf Noble origin story. Completed Ostagar. Used the Grey Warden treaties to recruit all Completed "The Arl of Redcliffe". Completed "The Landsmeet". Complete 15 job-board quests. Across all playthroughs, recruited all party Across all playthroughs, experienced all Across all playthroughs, discovered all Used a tome to improve the main character's spells, or Sided with Sided with Sided with skills. the mages in "Broken Circle". the templars in "Broken Circle". the werewolves in "Nature of the

Sided with the elves in "Nature of the Sided with the Cult of Andraste in "The Urn Defied the Cult of Andraste in "The Urn of Sided with Bhelen in "A Paragon of Her Sided with Harrowmont in "A Paragon of Her Destroyed the Anvil of the Void. Preserved the Anvil of the Void. Main character inflicted 250 damage with a Completed an origin story without the main falling in battle. Set foot in every area in the game.

Master of Arms (25 points): warrior. Shadow (25 points): Archmage (25 points): Pilgrim (10 points): Grey Warden (20 points): Master Warden (25 points): Blight-Queller (25 points): Tinkerer (10 points): Persuasive (10 points): attempts. Silver Tongued (20 points): attempts. Bully (10 points): attempts. Menacing (20 points): attempts. First Knight (10 points): Alistair. Witch Gone Wild (10 points): Morrigan. Easy Lover (10 points): Zevran. Wine,Woman,and Song (10points): Leliana. Veteran (25 points): Elite (30 points):

Main character achieved level 20 as a Main character achieved level 20 as a rogue. Main character achieved level 20 as a mage. Completed a Chanter's Board quest. Killed 100 darkspawn. Killed 500 darkspawn. Killed 1000 darkspawn. Crafted an item. Succeeded at five difficult Persuasion Succeeded at 25 difficult Persuasion Succeeded at five difficult Intimidate Succeeded at 10 difficult Intimidate Experienced the thrill of romance with Experienced the thrill of romance with Experienced the thrill of romance with Experienced the thrill of romance with Main character learned a specialization. Main character learned two specializations.

Additionally, there are four secret achievements: ------------------------------------------------A Dark Promise (50 points): Defeated the archdemon and, through a dark ritual with Morrigan, spared your own life. The Ultimate Sacrifice (50 points): Made the ultimate sacrifice in defense of Ferelden. Dragonslayer (30 points): Defeated the dragon guarding the Urn of Sacred Ashes. Defender (20 points): Preserved the lives of half the troops at Denerim's Gates in "The Final Battle". All downloadable content achievements: -------------------------------------Submitted by: Arju The following achievements require "The Stone Prisoner" bonus downloadable content: --------------------------------------------------------------------------------Rock and a Hard Place (25 points): Completed "The Golem in Honnleath". Stone's Lament (25 points): Completed "A Golem's Memories". The following achievements require the "Warden's Keep" bonus downloadable content: ---------------------------------------------------------------------------------

Diabolist (25 points): Took advantage of Avernus's research. Master of the Peak (25 points): Completed "Soldier's Peak". The following achievement requires the "Return To Ostagar" bonus downloadable content: ------------------------------------------------------------------------------------In War, Victory (25 points): Defeated the ogre that killed King Calin. The following achievements require the "Awakening" bonus downloadable content: ----------------------------------------------------------------------------The Enduring Vigil (30 points): Acquired all upgrades for Vigil's Keep. Awakening (50 points): Completed Dragon Age: Origins - Awakening. Commander of the Grey (30 points): Reached level 30. Additionally, there are five secret achievements with the "Awakening" bonus downloadable content: --------------------Savior of Kal'Hirol (30 points): Destroyed the broodmothers in Kal'Hirol. Blind Vengeance (30 points): Escaped the silverite mines. Pride Before The Fall (30 points): Defeated the baroness. Amaranthine's Last Hope (25 points): Saved the city of Amaranthine. Keeper of the Vigil (25 points): Saved Vigil's Keep. The following achievement requires the "Darkspawn Chronicles" bonus downloadable content: ---------------------------------------------------------------------------------------Bane of Thedas (25 points): Handed victory to the archdemon by killing Ferelden's last Grey Warden. Additionally, there are two secret achievements with the "Darkspawn Chronicles" bonus downloadable content: --------------------------Enthralling (25 points): Earned maximum approval from all types of thralls. Ogre's Keeper (25 points): Kept the initial ogre alive through the whole story. The following achievements require the "Leliana's Song" bonus downloadable content: ---------------------------------------------------------------------------------Provocateur (50 points): Collected and assembled the Battledress of the Provocateur. Turning Point (25 points): Heard Leliana's version of her betrayal. Vendetta (25 points): Destroyed the career of Guard Captain Eams. The following achievements require the "Golems Of Amgarrak" bonus downloadable content: -------------------------------------------------------------------------------------Reaper (25 points): Defeated the Harvester.

Grim Reaper (50 points): Defeated the Harvester on Hard or Nightmare difficulty. A Secret Stitched Together (25 points): Gathered all of the research notes in Amgarrak. The following achievements require the "Witch Hunt" bonus downloadable content: -----------------------------------------------------------------------------Varterral's Fall (25 points): Defeated the varterral on Hard or Nightmare difficulty. Witch Hunter (25 points): Completed "Witch Hunt". A Time of Wood and Stone (25 points): Gathered the lost lore of Cadash Thaig. Through the Looking Glass (25 points): Completed the scrying ritual. Easy money: ----------Basically, you can trick the game into giving you extra gold for items. When selling an item to a vendor right click on the item while AT THE SAME TIME dragging it over to vendor's side of the page (the left). You will receive double the money for the item. This makes it easy to sell expensive items over and over again to make money. Best of all, there are no repercussions on your game-play whatsoever (apart from being able to afford items earlier than intended) Note: This does NOT work if you try to use it on a stack of items