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CATALAN COMPANY

Strategy rating: 4

Climate: fertile and arid.

ARMY SELECTION Command Core: veteran almugavars. Support: must not exceed the number of core selections. Skirmish: must not exceed the number of core selections. Allies: on Up to 25% of the points available may be spent troops from the Allies section. May include up to 5 skirmish. The number of support plus skirmish selections Must include a general May include up to 2 sub-commanders Must include 1 unit of Almugavars, 1 unit of May include up to 6 support. The number of support plus skirmish selections

COMMAND

An Christian Kindongs army must include a general and may include up to 2 sub-commanders.

General Title Command Dl 9+2 Ml 9+2 Attacks +2 Notes & Traits Army general mounted on horse. Pts 60

Up to 2 sub-commanders Title Adalid Dl 8+1 Ml 8+1 Attacks +1 Notes & Traits Mounted Pts 65

CORE

Players may select up to 10 units from the Core Troops section. Almugavars ORDER OPEN MR 12 SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ Model per unit 10-30. KILL 4+ HITS 1 DL 8 ML 8 PTS 22

Weapons: Armour:

Javelins, Heavy Javelins, long or throwing spear. Buckler. Expert Swordsmen, steady.

Special rules: Upgrades:

May add light armour upgrading ARM 5+ at a cost of 2 ptos per model. May add shield upgrading ARM 5+ at a cost of 1 pto per model.

Veteran Almugavars unit 10-30. ORDER OPEN MR 12 SHOOT 4+ ATTACKS 1 HTH 4 ARM 6+ KILL 4+ HITS 1

Model per DL 8 ML 8 PTS 25

Weapons: Armour:

Javelins, Heavy Javelins, long or throwing spear. Buckler. Drilled, Expert Swordsmen, steady.

Special rules: Upgrades:

May add light armour upgrading ARM 5+ at a cost of 2 ptos per model. May add shield upgrading ARM 5+ at a cost of 1 pto per model.

SUPPORT

For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of 8 Support units may be chosen.

Up to 1 unit of Aragonese Knights unit 6-20. ORDER MR SHOOT ATTACKS HTH OPEN 20 4+ 1 4 Weapons: Hand weapon, Long Spear. Armour: Light armour, Shield. ARM 4+ KILL 4+ HITS 1

Models per DL 7 ML 8 PTS 41

Special rules: Upgrades:

Fearsome, Shock cavalry, Impetuous Cavalry, warhorse.

May add lance at a cost of 4 pts per model. May have heavy armour instead of light upgrading ARM 3+, but reducing MR 18, at a cost of 3 pts per model, this units may add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model. May add cloth barding, upgrading ARM 3+ vs missile fire and a cost 2 pts per model.

Jinetes ORDER MR SHOOT ATTACKS HTH OPEN 20 4+ 1 3 OR SKIRMI SH Weapons: Hand weapon, Javelins. Armour: Shield. ARM 5+

Models per unit 6-20 KILL 4+ HITS 1 DL 6 ML 7 PTS 23

Special rules: Upgrades:

Feigned Flight, Cantabrian Circle.

May add light armour upgrading ARM 4+ at a cost of 2 pts per model.

Skirmish order units may be a maximum of 12 models in number.

Crossbowmen 10-20. ORD MR SHO ATTAC HTH ARM KILL ER OT KS OPEN 10 4+ 1 3 6+ 4+ Weapons: Heavy Crossbow, Hand weapon. Armour: None. HITS 1

Models per unit DL 6 ML 6 PTS 9

Special rules: Upgrades:

None.

May add light armour upgrading ARM 6+ at a cost of 2 ptos per model.

Greek Archers (only after 1305) unit 12-24. ORD MR SHO ATTAC HTH ARM KILL ER OT KS OPEN 10 4+ 1 2 6+ 4+ Weapons: Composite bow, Hand weapon. Armour: None. None. HITS 1 DL 6

Models per ML 6 PTS 7

Special rules: Upgrades: None.

Turcopoles (only after 1305) unit 6-20 ORDER MR SHOOT ATTACKS OPEN 20 4+ 1 OR SKIRMI SH Weapons: Hand weapon, Bow. Armour: Shield. Feigned Flight. HTH 3 ARM 5+ KILL 4+ HITS 1

Models per DL 6 ML 6 PTS 22

Special rules: Upgrades:

May add light armour upgrading ARM 4+ at a cost of 2 pts per model.

Skirmish order units may be a maximum of 12 models in number.

SKIRMISH

For each unit selected from the Core section one unit may be selected from the support section Skirmish section. A maximun 4 Skirmish units may be chosen. Skirmish Models per unit 8-15.

ORDE MR SHO ATTAC HTH ARM R OT KS Skirmi 12 4+ 1 2 N/A sh Weapons: Javelins, Improvised Weapons. Armour: None. None.

KILL 4+

HITS 1

DL 5

ML 5

PTS 7

Special rules: Upgrades:

May replace javelins with slings at no cost. Models per DL 7 ML 7 PTS 15

Almugavar Skirmish unit 8-15. ORDE MR SHO ATTAC HTH ARM KILL HITS R OT KS Skirmi 12 4+ 1 3 N/A 4+ 1 sh Weapons: Javelins, Hand Weapons, throwing spear. Armour: None. Scouts, Feigned Flight.

Special rules: Upgrades:

May replace javelins with slings at no cost.

ALLIES

Up to of the points avaible may be spent on troops from the allies section. Only one of the following may be used: Turkish Army Palaiologan Byzantine (only before 1305) Alan (only before 1305) Albanian allies (Only after 1380)

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