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Strategy rating: 4
ARMY SELECTION Command Core: veteran almugavars. Support: must not exceed the number of core selections. Skirmish: must not exceed the number of core selections. Allies: on Up to 25% of the points available may be spent troops from the Allies section. May include up to 5 skirmish. The number of support plus skirmish selections Must include a general May include up to 2 sub-commanders Must include 1 unit of Almugavars, 1 unit of May include up to 6 support. The number of support plus skirmish selections
COMMAND
An Christian Kindongs army must include a general and may include up to 2 sub-commanders.
General Title Command Dl 9+2 Ml 9+2 Attacks +2 Notes & Traits Army general mounted on horse. Pts 60
Up to 2 sub-commanders Title Adalid Dl 8+1 Ml 8+1 Attacks +1 Notes & Traits Mounted Pts 65
CORE
Players may select up to 10 units from the Core Troops section. Almugavars ORDER OPEN MR 12 SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ Model per unit 10-30. KILL 4+ HITS 1 DL 8 ML 8 PTS 22
Weapons: Armour:
Javelins, Heavy Javelins, long or throwing spear. Buckler. Expert Swordsmen, steady.
May add light armour upgrading ARM 5+ at a cost of 2 ptos per model. May add shield upgrading ARM 5+ at a cost of 1 pto per model.
Veteran Almugavars unit 10-30. ORDER OPEN MR 12 SHOOT 4+ ATTACKS 1 HTH 4 ARM 6+ KILL 4+ HITS 1
Weapons: Armour:
Javelins, Heavy Javelins, long or throwing spear. Buckler. Drilled, Expert Swordsmen, steady.
May add light armour upgrading ARM 5+ at a cost of 2 ptos per model. May add shield upgrading ARM 5+ at a cost of 1 pto per model.
SUPPORT
For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of 8 Support units may be chosen.
Up to 1 unit of Aragonese Knights unit 6-20. ORDER MR SHOOT ATTACKS HTH OPEN 20 4+ 1 4 Weapons: Hand weapon, Long Spear. Armour: Light armour, Shield. ARM 4+ KILL 4+ HITS 1
May add lance at a cost of 4 pts per model. May have heavy armour instead of light upgrading ARM 3+, but reducing MR 18, at a cost of 3 pts per model, this units may add cloth barding, upgrading ARM 2+ vs missile fire and a cost 2 pts per model. May add cloth barding, upgrading ARM 3+ vs missile fire and a cost 2 pts per model.
Jinetes ORDER MR SHOOT ATTACKS HTH OPEN 20 4+ 1 3 OR SKIRMI SH Weapons: Hand weapon, Javelins. Armour: Shield. ARM 5+
May add light armour upgrading ARM 4+ at a cost of 2 pts per model.
Crossbowmen 10-20. ORD MR SHO ATTAC HTH ARM KILL ER OT KS OPEN 10 4+ 1 3 6+ 4+ Weapons: Heavy Crossbow, Hand weapon. Armour: None. HITS 1
None.
May add light armour upgrading ARM 6+ at a cost of 2 ptos per model.
Greek Archers (only after 1305) unit 12-24. ORD MR SHO ATTAC HTH ARM KILL ER OT KS OPEN 10 4+ 1 2 6+ 4+ Weapons: Composite bow, Hand weapon. Armour: None. None. HITS 1 DL 6
Turcopoles (only after 1305) unit 6-20 ORDER MR SHOOT ATTACKS OPEN 20 4+ 1 OR SKIRMI SH Weapons: Hand weapon, Bow. Armour: Shield. Feigned Flight. HTH 3 ARM 5+ KILL 4+ HITS 1
May add light armour upgrading ARM 4+ at a cost of 2 pts per model.
SKIRMISH
For each unit selected from the Core section one unit may be selected from the support section Skirmish section. A maximun 4 Skirmish units may be chosen. Skirmish Models per unit 8-15.
ORDE MR SHO ATTAC HTH ARM R OT KS Skirmi 12 4+ 1 2 N/A sh Weapons: Javelins, Improvised Weapons. Armour: None. None.
KILL 4+
HITS 1
DL 5
ML 5
PTS 7
Almugavar Skirmish unit 8-15. ORDE MR SHO ATTAC HTH ARM KILL HITS R OT KS Skirmi 12 4+ 1 3 N/A 4+ 1 sh Weapons: Javelins, Hand Weapons, throwing spear. Armour: None. Scouts, Feigned Flight.
ALLIES
Up to of the points avaible may be spent on troops from the allies section. Only one of the following may be used: Turkish Army Palaiologan Byzantine (only before 1305) Alan (only before 1305) Albanian allies (Only after 1380)