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MEDIEVAL RUSSIAN STATES (1276-1501) Strategy rating: 2 Climate: fertile, steppe, forested. ARMY SELECTION Command Core: Druzhina.

Support: must not exceed the number of core selections. Skirmish: must not exceed the number of core selections. Allies: on Up to 25% of the points available may be spent troops from the Allies section. May include up to 5 skirmish. The number of support plus skirmish selections Must include a general May include up to 2 sub-commanders Must include 1 unit of Urban militia, 1 unit of May include up to 6 support. The number of support plus skirmish selections

COMMAND An Russian state army must include a general and may include up to 2 subcommanders. General Title Kniaz Dl 9+2 Ml 9+2 Attacks +2 Notes & Traits Army general mounted on horse. Pts 60

Up to 2 sub-commanders Title Voyvoda Dl 8+1 Ml 8+1 Attacks +1 CORE Players may select up to 10 units from the Core Troops section. Notes & Traits Mounted Pts 65

Up to 1 unit Senior Druzhina unit 6-20. ORDER OPEN MR 18 SHOOT 4+ ATTACKS 1 HTH 4 ARM 3+ KILL 4+ HITS 1

Model per DL 8 ML 8 PTS 46

Weapons: Armour:

Long spear, hand weapon. Shield, heavy armour. Fearsome, Warhorse, Shock Cavalry.

Special rules: Upgrades:

May add cloth barding upgrading ARM 2+ vs missiles, at a cost of 3 ptos per model. May add composite bows at a cost of 2 ptos per model. The western armies May add lance at a cost of 4 pts per model. May be drilled at a cost of 2 pts per model. May be steady at a cost of 3 pts per model.

Junior Druzhina ORDER OPEN MR 18 SHOOT 4+ ATTACKS 1 HTH 4 ARM 3+

Model per unit 6-20. KILL 4+ HITS 1 DL 7 ML 7 PTS 40

Weapons: Armour:

Long spear, hand weapon. Shield, heavy armour. Warhorse, Shock Cavalry.

Special rules: Upgrades:

May add cloth barding upgrading ARM 2+ vs missiles, at a cost of 3 ptos per model. May add composite bows at a cost of 2 ptos per model. The western armies May add lance at a cost of 4 pts per model.

Urban Militia
ORDER CLOSED MR 10 SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ KILL 4+

Models per unit 12-40.


HITS 1 DL 6 ML 6 PTS 10

Weapons: Armour:

Hand weapon, Long spear. Shield.

Special rules: Upgrades:

Mixed formation.

Up to half may exchange spear for composite bow at a cost of 1 pt per model. May exchange spear for two handed weapon at a cost of 2 pt per model.

Urban archer
ORDER OPEN MR 10 SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ KILL 4+

Models per unit 12-24.


HITS 1 DL 6 ML 6 PTS 9

Weapons: Armour:

Hand weapon, composite bow. None. None.

Special rules: Upgrades:

May add shield upgrading ARM 6+ at a cost of 1 pts per model.

SUPPORT For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of 8 Support units may be chosen.

Urban crossbow
ORDER OPEN MR 10 SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ KILL 4+

Models per unit 10-24.


HITS 1 DL 6 ML 6 PTS 12

Weapons: Armour:

Hand weapon, heavy crossbow. None. None.

Special rules: Upgrades:

May add shield upgrading ARM 6+ at a cost of 1 pts per model.

Norten tribal warriors unit 20-40.


ORDER CLOSED or OPEN MR 10 SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ KILL 4+ HITS 1 DL 6

Models per

ML 6

PTS 10

Weapons:

Hand weapon, Long spear.

Armour:

Shield. Warband.

Special rules: Upgrades: None.

Smerdys
ORDER CLOSED Or OPEN MR 10 SHOOT 4+ ATTACKS 1 HTH 2 ARM N/A

Models per unit 20-50.


KILL 4+ HITS 1 DL 5 ML 5 PTS 5

Weapons: Armour:

Improvised weapons. None. Levies.

Special rules: Upgrades:

May add composite bow at a cost of 2 pt per model. May add shield at a cost of 1 pt per model.

Up to 1 unit Tartar Nobles(Only eastern armies) unit 6-20. ORDER OPEN MR 20 SHOOT 3+ ATTACKS 1 HTH 4 ARM 5+ KILL 4+ HITS 1

Model per DL 7 ML 7 PTS 42

Weapons: Armour:

Long spear, composite bow, hand weapon. Light armour. Feidneg flight, cantabrian circle, Missile charge.

Special rules: Upgrades:

May add shield upgrading ARM 4+, at a cost of 1 ptos per model. May add half barding upgrading ARM 3+,at a cost of 3 ptos per model.

Tartar warriors per unit 6-20. ORDER OPEN or SKIRMI SH MR 20

(Only eastern armies) SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ KILL 4+ HITS 1 DL 6

Model ML 6 PTS 29

Weapons: Armour:

Hand weapon, Composite bow. None. Feidneg flight, cantabrian circle.

Special rules: Upgrades:

May add shield upgrading ARM 5+, at a cost of 1 ptos per model. May add light armour ARM 4+, at a cost of 2 ptos per model, only open order units. May add long spear, at a cost of 2 ptos per model, only open order units.

Light Cavalry unit 6-20. ORDER OPEN MR 20 SHOOT 4+ ATTACKS 1 HTH 3 ARM 6+ KILL 4+ HITS 1

Model per DL 6 ML 6 PTS 22

Weapons: Armour:

Hand weapon, Composite bow. None. Feidneg flight.

Special rules: Upgrades:

May add shield upgrading ARM 5+, at a cost of 1 ptos per model.

Up to 2 Light Guns
ORDER CLOSED MR 10 SHOOT 4+ ATTACKS 1 per HIT HTH 3

Models per unit:1 (3 crewmen)


ARM N/A KILL 4 HITS 2 DL 7 ML 7 PTS 78

Weapons: Armour:

Hand weapon. None.

Special rules: Light Gun Range: 90cm; KILL 2+; 1 shot; D6 hits on formed units; no ARM save; only one hit against skirmishes unless at 30cm range or less (D6 Hits) Upgrades: May add light armour upgrading ARM 6+ at a cost of 3 pts per model. SKIRMISH For each unit selected from the Core section one unit may be selected from the support

section Skirmish section. A maximun 4 Skirmish units may be chosen. Skirmish ORDE MR SHO ATTAC HTH ARM R OT KS Skirmi 12 4+ 1 2 N/A sh Weapons: Javelins , Improvised Weapons. Armour: None. None. KILL 4+ Models per unit 8-15. HITS 1 DL 5 ML 5 PTS 7

Special rules: Upgrades: Archers None.

Models per unit 8-15. DL 6 ML 6 PTS 9

ORDE MR SHO ATTAC HTH ARM KILL HITS R OT KS Skirmi 12 4+ 1 2 N/A 4+ 1 sh Weapons: Composite bow , Improvised Weapons. Armour: None. None.

Special rules: Upgrades: Handgunner

May add shield upgrading ARM 6+, at a cost of 1 pto per model. Models per unit 8-15. KILL 4+ HITS 1 DL 6 ML 6 PTS 9

ORDE MR SHO ATTAC HTH ARM R OT KS Skirmi 12 4+ 1 2 N/A sh Weapons: Handgun Hand Weapons. Armour: None. None.

Special rules: Upgrades:

May add light armour upgrading ARM 6+, at a cost of 2 pts per model. ALLIES

Up to of the points avaible may be spent on troops from the allies section. Only one of the following may be used: Lithuanians (only western armies) Teutonic (only western armies)

Eastern army. Western army .

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