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Basic Maya Lighting Three-Point Lighting Maya Lights Overview Manipulating and Animating Lights Rendering Shadows Light Linking Basic Lighting Effects Basic Maya Rendering Creating and Manipulating Cameras Outputting Renders Render Settings: Quality and Motion Blur IPR Rendering Raytracing: Reflections, Refractions, and Shadows Controlling Object Render Stats Batch Rendering a Sequence Rendering in Layers Compositing Render Layers and Creating a Shadow Pass Basic Animation The Basics of Animating in 3D Keyframe Basics The Graph Editor Creating Skeletons and Constraints Using Set Driven Key The Connection Editor The Expression Editor Skin Binding Mental Ray Shading and Lighting Introducing mental ray Mental Ray Area Light and Decay Rates The Mia and Car Paint Shaders Using the Physical Sun and Sky System Indirect Lighting with mental ray Important mental ray Render Settings Introducing Final Gather Controlling Final Gather HDRI Fundamentals Using an HDRI with mental ray (Part 1) Using an HDRI with mental ray (Part 2) 08:47 08:46 05:05 04:03 08:01 05:27 07:29 05:54 09:35 09:49 02:37 08:25 10:55 10:51 06:43 04:29 07:14 04:42 12:36 13:54 09:10 03:31 12:13 02:29 04:38 08:39 07:12 09:17 08:56 08:15 09:48 05:04 09:07
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