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World-Class Training

Learning Autodesk Maya 2013: A Video Introduction


Create Stunning 3D Visual Effects Table of Contents
Hello! What Is Maya? How to Use the Project Files Introducing Maya The Nickel Tour: User Interface Layout Getting Around in Maya Maya Objects and Hierarchy Exposing Maya Windows Customizing Maya Polygonal Modeling Vertices, Edges, and Faces Creating Polygon Primitives Tool Settings Basic Modeling Operations: Dividing Geometry Basic Modeling Operations: Extending Geometry Modeling with Multiple Objects Subdivision Surface Modeling SubD Primitives in Maya Improving on Maya's Native SubDs Creating Hard Surfaces with SubDs SubDs at Render Time SubDs in mental ray NURBS Modeling Introduction to NURBS NURBS Primitives NURBS Modeling: Revolve and Loft NURBS Modeling: Extrude and Birail Basic Maya Shading Intro and Hypershade Shakedown Basic Shaders: The Lambert, Phong, and Blinn Shaders Basic Shaders: The Anisotropic, Ramp, and Surface Shaders Texture Nodes and Bump Maps Shading Networks Using the Substance Texture Introducing UV Mapping Working with UVs and UV Snapshots Basic Maya Lighting
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Basic Maya Lighting Three-Point Lighting Maya Lights Overview Manipulating and Animating Lights Rendering Shadows Light Linking Basic Lighting Effects Basic Maya Rendering Creating and Manipulating Cameras Outputting Renders Render Settings: Quality and Motion Blur IPR Rendering Raytracing: Reflections, Refractions, and Shadows Controlling Object Render Stats Batch Rendering a Sequence Rendering in Layers Compositing Render Layers and Creating a Shadow Pass Basic Animation The Basics of Animating in 3D Keyframe Basics The Graph Editor Creating Skeletons and Constraints Using Set Driven Key The Connection Editor The Expression Editor Skin Binding Mental Ray Shading and Lighting Introducing mental ray Mental Ray Area Light and Decay Rates The Mia and Car Paint Shaders Using the Physical Sun and Sky System Indirect Lighting with mental ray Important mental ray Render Settings Introducing Final Gather Controlling Final Gather HDRI Fundamentals Using an HDRI with mental ray (Part 1) Using an HDRI with mental ray (Part 2) 08:47 08:46 05:05 04:03 08:01 05:27 07:29 05:54 09:35 09:49 02:37 08:25 10:55 10:51 06:43 04:29 07:14 04:42 12:36 13:54 09:10 03:31 12:13 02:29 04:38 08:39 07:12 09:17 08:56 08:15 09:48 05:04 09:07

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