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The CPU and Memory

With slides from:

The Architecture of Computer Hardware and Systems Software:


An Information Technology Approach 3rd Edition, Irv Englander

CPU: 3 Major Components


ALU (arithmetic logic unit)
Performs calculations and comparisons (data changed)

CU (control unit): performs fetch/execute cycle


Functions:

Moves data to and from CPU registers and other hardware components (no change in data) Accesses program instructions and issues commands to the ALU Memory management unit: supervises fetching instructions and data I/O Interface: sometimes combined with memory management unit as Bust Interface Unit

Subparts:

Registers
Example: Program counter (PC) or instruction pointer determines next instruction for execution
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System Block Diagram

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The Little Man Computer

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Concept of Registers
Small, permanent storage locations within the CPU used for a particular purpose Manipulated directly by the Control Unit Wired for specific function Size in bits or bytes (not MB like memory) Can hold data, an address or an instruction How many registers does the LMC have?

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Registers
Use of Registers
Scratchpad for currently executing program

Holds data needed quickly or frequently

Stores information about status of CPU and currently executing program


Address of next program instruction Signals from external devices

General Purpose Registers


User-visible registers Hold intermediate results or data values, e.g., loop counters Equivalent to LMCs calculator Typically several dozen in current CPUs

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Special-Purpose Registers
Program Count Register (PC)
Also called instruction pointer

Instruction Register (IR)


Stores instruction fetched from memory

Memory Address Register (MAR) Memory Data Register (MDR) Status Registers
Status of CPU and currently executing program Flags (one bit Boolean variable) to track condition like arithmetic carry and overflow, power failure, internal computer error

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Register Operations
Stores values from other locations (registers and memory) Addition and subtraction Shift or rotate data Test contents for conditions such as zero or positive

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Operation of Memory
Each memory location has a unique address Address from an instruction is copied to the MAR which finds the location in memory CPU determines if it is a store or retrieval Transfer takes place between the MDR and memory MDR is a two way register

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Relationship between MAR, MDR and Memory


Address Data

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MAR-MDR Example

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Visual Analogy of Memory

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Individual Memory Cell

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Memory Capacity
Determined by two factors
1. Number of bits in the MAR

LMC = 100 (00 to 99) 2K where K = width of the register in bits 4 bits allows 16 locations 8 bits allows 256 locations 32 bits allows 4,294,967,296 or 4 GB

2. Size of the address portion of the instruction


Important for performance


Insufficient memory can cause a processor to work at 50% below performance

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RAM: Random Access Memory


DRAM (Dynamic RAM)
Most common, cheap Volatile: must be refreshed (recharged with power) 1000s of times each second

SRAM (static RAM)


Faster than DRAM and more expensive than DRAM Volatile Frequently small amount used in cache memory for high-speed access used
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Lecture 11 - CPU and Memory

ROM - Read Only Memory


Non-volatile memory to hold software that is not expected to change over the life of the system Magnetic core memory EEPROM
Electrically Erasable Programmable ROM Slower and less flexible than Flash ROM

Flash ROM
Faster than disks but more expensive Uses

BIOS: initial boot instructions and diagnostics Digital cameras


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Fetch-Execute Cycle
Two-cycle process because both instructions and data are in memory Fetch
Decode or find instruction, load from memory into register and signal ALU

Execute
Performs operation that instruction requires Move/transform data
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LMC vs. CPU Fetch and Execute Cycle

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Load Fetch/Execute Cycle


1. PC -> MAR 2. MDR -> IR 3. IR(address) -> MAR 4. MDR -> A 5. PC + 1 -> PC Transfer the address from the PC to the MAR Transfer the instruction to the IR Address portion of the instruction loaded in MAR Actual data copied into the accumulator Program Counter incremented

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Store Fetch/Execute Cycle


1. PC -> MAR 2. MDR -> IR 3. IR(address) -> MAR 4. A -> MDR* 5. PC + 1 -> PC Transfer the address from the PC to the MAR Transfer the instruction to the IR Address portion of the instruction loaded in MAR Accumulator copies data into MDR Program Counter incremented

*Notice how Step #4 differs for LOAD and STORE

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ADD Fetch/Execute Cycle


1. PC -> MAR 2. MDR -> IR 3. IR(address) -> MAR 4. A + MDR -> A 5. PC + 1 -> PC Transfer the address from the PC to the MAR Transfer the instruction to the IR Address portion of the instruction loaded in MAR Contents of MDR added to contents of accumulator Program Counter incremented

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LMC Fetch/Execute
SUBTRACT PC MAR MDR IR IR[addr] MAR A MDR A PC + 1 PC BRANCH PC MAR MDR IR IR[addr] PC BRANCH on Condition PC MAR MDR IR If condition false: PC + 1 PC If condition true: IR[addr] PC IN PC MAR MDR IR IOR A PC + 1 PC OUT PC MAR MDR IR A IOR PC + 1 PC HALT PC MAR MDR IR

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Bus
The physical connection that makes it possible to transfer data from one location in the computer system to another Group of electrical conductors for carrying signals from one location to another
Line: each conductor in the bus

4 kinds of signals
1. Data (alphanumeric, numerical, instructions) 2. Addresses 3. Control signals 4. Power (sometimes)

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Bus
Connect CPU and Memory I/O peripherals: on same bus as CPU/memory or separate bus Physical packaging commonly called backplane
Also called system bus or external bus Example of broadcast bus Part of printed circuit board called motherboard that holds CPU and related components

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Bus Characteristics
Protocol
Documented agreement for communication Specification that spells out the meaning of each line and each signal on each line

Throughput, i.e., data transfer rate in bits per second Data width in bits carried simultaneously

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Point-to-point vs. Multipoint


Plug-in device Broadcast bus Example: Ethernet

Shared among multiple devices


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Instructions
Instruction
Direction given to a computer Causes electrical signals to be sent through specific circuits for processing

Instruction set
Design defines functions performed by the processor Differentiates computer architecture by the

Number of instructions Complexity of operations performed by individual instructions Data types supported Format (layout, fixed vs. variable length) Use of registers Addressing (size, modes)

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Instruction Elements
OPCODE: task Source OPERAND(s) Result OPERAND

Addresses

Location of data (register, memory)


Explicit: included in instruction Implicit: default assumed
Source OPERAND Result OPERAND

OPCODE

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Instruction Format
Machine-specific template that specifies
Length of the op code Number of operands Length of operands
Simple 32-bit Instruction Format

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Instruction Types
Data Transfer (load, store)
Most common, greatest flexibility Involve memory and registers Whats a word ? 16? 32? 64 bits?

Arithmetic
Operators + - / * ^ Integers and floating point

Logical or Boolean
Relational operators: > < = Boolean operators AND, OR, XOR, NOR, and NOT

Single operand manipulation instructions


Negating, decrementing, incrementing

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More Instruction Types


Bit manipulation instructions
Flags to test for conditions

Shift and rotate Program control Stack instructions Multiple data instructions I/O and machine control

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Register Shifts and Rotates

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Homework
Consider an extended LMC instruction set that allows indirection:
LDI xx load indirectly from memory

xx indicates where in the memory to load from xx indicates where in the memory to store

STI xx store indirectly into the memory

Try again the exercises given previously as homework, where a variable number of data needs to be stored in the memory

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Extra-credit work
Mr. Smith and his wife invited four other couples for a party. When everyone arrived, some people in the room shook hands with some of the others. Of course, nobody shook hands with their spouse and nobody shook hands with the same person twice. After that, Mr. Smith asked everyone how many times they shook someones hand. He received different answers from everybody. How many times did Mrs. Smith shake someones hand ?
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