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Summarize Class Abilities Hide Trained Only skills with no ranks Dodge Feat provides +1 dodge bonus to AC to all

opponents as though a DEX modifier. Character is Living Greyhawk Allow Complete Warrior Allow Complete Divine Allow Miniatures Handbook Allow Sword & Fist Allow Defenders of the Faith Allow Tome & Blood Allow Song & Silence Allow Masters of the Wild Character is Forgotten Realms Allow Players Guide to Faerun Allow Magic of Faerun Allow Races of Faerun Allow Faiths and Pantheons Allow Book of Eldritch Might Allow Book of Eldritch Might II Allow Book of Hallowed Might Allow Manual of the Planes Allow Book of Vile Darkness Allow Book of Exalted Deeds Allow Draconomicon

Include Core Greyhawk Pantheon Include Full Greyhawk Pantheon Include Core Forgotten Realms Pantheon Include Full Forgotten Realms Pantheon Include Draconomicon Gods

Inkas Firegold: Male Human Wiz15/Ari1/Arm4; Medium Humanoid; CR 20; HD 19d4+1d8+80; hp 130; Init +6; Spd 30 ft/x4; AC 28 (+5 armor, +6 shield, +2 dex, +5 deflection), touch 17, flat-footed 26; Base Atk/Grapple +9/+9; Full Atk +16/+11 Two-handed (1d8+5;19-20/x2, +5 Light Crossbow), +8/+3 Two-handed (1d6;20/x2, Quarterstaff), +10/+5 One-handed (1d6+1;19-20/x2, +1 Short Sword); AL N; SV Fort +10, Ref +8, Will +16; Str 10(+0), Dex 14(+2), Con 18(+4), Int 31(+10), Wis 12(+1), Cha 8(-1); Skills: Appraise +13, Concentration +27, Knowledge (arcana) +33, Knowledge (Outsiders) +17, Knowledge (Law) +12, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (Greyhawk) +16, Knowledge (nature) +14, Knowledge (nobilty) +15, Knowledge (religion) +15, Knowledge (the planes) +18, Knowledge (Giants) +15, Knowledge (Humanoids) +13, Knowledge (Ooze) +12, Knowledge (Undead) +14, Knowledge (Dragons) +18, Knowledge (Etiquette) +15, Knowledge (Elementals) +17, Ride +6, Speak Language +7, Spellcraft +38, Spot +4. Feats: Improved Counterspell, Improved Initiative, Skill Focus(Spellcraft), Spell Focus(Evocation, Transmutation), Spell Mastery(Magic Missile, Fireball, Greater Dispel Magic, Greater Teleport, Telekinisis), Craft Wand, Empower Spell, Widen Spell, Reactive Counterspell

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Class
20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 27 27 27 27 Wiz15/Ari1/Arm4 Select a prestige class to see if you qualify for it

Skill Pts. Hit Dice 36 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 10 10 11 d8 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4 d4

Rolls

8 2 1 2 1 3 2 1 4 3 2 1 4 3 2 1 4 3 2 1

4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

12 6 5 6 5 7 6 5 8 7 6 5 8 7 6 5 8 7 6 5

8 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

Total Hit Points:

130

27
You do not qualify for this class. You still need: 5th-level or higher spells from at least 5 schools(not checked).

Experts: Select ten class skills

Specialist Wizard?

Select Domain #1
Prohibited Schools

Neutral clerics: Check this box if you rebuke undead and cast inflict spells. Risen Martyr Commoners:
Select a simple weapon

1st 2nd 3rd 4th 5th 6th

Druids/Rangers/Lions of Talisid:
Select Animal Companion

7th 8th 9th

Paladins: Select a Mount Here Dedicated Paladin


Adepts/Sorcerers/Vsorcerers/Wizards: Select a Familiar Here

Select Domain #2
Monks: Select Bonus Feats below 1st 2nd 6th Rangers: Select Favored Enemies below O O O O O Rangers: Select Combat style below Rogues: Select special high-level abilities 10th 13th 16th 19th Favored Souls: Select Energy Resistance below 5th 10th Warmages: Select Advanced Learning below 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Spirit Shamans: Select Spirit Guide below

15th

3rd 6th 11th 16th

4 4

Domain #1

Domain #2

lect Spirit Guide below

dvanced Learning below

Blackguards: Select a Fiendish Servant Here

Dragon Disciples: Select a Dragon Type Here Select Bonus Spell Class O O O O O O O Elemental Savants: Select an Elemental Type Here Weapon Masters: Select Weapon of Choice Here Foe Hunters: Select Hated Enemy Here Horizon Walkers: Select Terrain Masteries Here O O O O O O O O O O Forsakers: Select Stat Bumps here O O O O O O O O Eldritch Warriors: Select Ritual of Potency below

O O

Loremasters:

Select Bonus Spellcaster Levels Here

P P P P
O O O O O Oozemasters: Select Oozy Touch below O O O O O Archmages: Select High Arcana below P P P P O Hierophants: Select abilities below O O O O O Graven Ones: Select Tattoo of Power below O O O O O
Eldritch Warriors: Select Ritual of Potency below
Bluff Diplomac Intimidat Sense Motive

O O O O O O Mystic Theurges: Select Second Spellcaster Bonus O O O O O O O O O O Mindbender Skill Boost: 0 points remaining 0 0 0 0 Watch Detectives:
Select a Skill Synergy

O O

O O

Dragonkith: Select Companion Here O Alter Self

Dragonk

Select Domain #3

1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Select Domain #4

1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Dragonkith: Type in a spell here Alter Self

Exotic Weapon Masters: Select tricks here O O O Master Throwers: Select tricks here O O O Nature's Warriors: Select armaments here O O O O O Stone Lords: Select powers here O O O O O Geomancers: Select Ley Line Terrain Types Here O O O Geomancers: Select Drift Here O O O O O O O O O O

Tattooed Monks: Select tattoos here O O O O O Hulking Hurlers: Select tricks here O O Order of the Bow: Select weapon here O
Bonded Summoners: Select an Element Here

Anointed Knight: Selec

Dragon Samurai: Select a dragon type Holy Liberators: Select a Companion Here

Pious Templars: Check if you use the Blackguard Spell List

Anointed Knight: Select ability here O O O O Divine Clarity: Select Attribute Here O
Anointed Knight: Select weapon ability here

Sentinels of Bharrai: Select Energy Resistance here O O O O Wonderworkers: Select Bonus Spells per Day here O O O O O O O Thrall of Demogorgon: Determine bonus spells/feats here Check to select bonus spells Check to select bonus spells Check to select bonus spells Check to select bonus spells Thrall of Orcus: Determine bonus spells/feats here Check to select bonus spells Check to select bonus spells Check to select bonus spells Check to select bonus spells Thrall of Orcus: Select Deformity here O O O O O O O O O

O O O Warrior of Darkness: Select oil here O O O O Hellpower: Select Attribute Here O Warrior of Darkness: Select elixir here O O O Inner Hellpower: Select Attribute Here O

Swanmays: Select Favored Enemy below O

Elemental Archons: Select an Elemental Type Here Wearer of Purple: Select an Energy Type Here Harper Mage: Select Focuses Here O O War Wizard of Cormyr: Select a Martial Weapon Red Wizard: Select an additional prohibited school Dweomerkeeper: Type in a spell here Harper Priests: Select blessings here O O O O O Harper Priests: Oghma's Insight selection O Mage-Killers: Select a save type here O Mage-Killers: Select a spell school here O Incantatrix: Select an additional prohibited school

36 Max Rks Bonus Ranks Magic

20 12 12 12 12 12 12 12 12 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

SKILL NAME
Appraise Balance Bluff Climb Concentration Craft skills

0
3

+13 +2 1 +0 +27

23 11 23 11 23 23

3 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 23 7 2 7 7 6 4 5 5 8 5 3 2 4 8 5 7 0 0 0

Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge (arcana) Knowledge (Outsiders) Knowledge (Law) Knowledge (geography) Knowledge (history) Knowledge (Greyhawk) Knowledge (nature) Knowledge (nobilty) Knowledge (religion) Knowledge (the planes) Knowledge skills Giants Humanoids Ooze Undead Dragons Etiquette Elementals Listen Move Silently Open Lock Perform

+10 +1 +10 1 +2 +10 +1 1 +1 +2 1 +0 +33 +17 +12 +17 +17 +16 +14 +15 +15 +18 +15 +13 +12 +14 +18 +15 +17 +1 +2 +2

23 23 11 23 11 23 23 23 11 11 23 11 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 23 11 11 23

4 2 2 2 1 2 1 2 3 1 1 1 1 1 2 2 2

2 1 2

1 1

1 1

0 0 0 0 0 Profession 23 0 0 0 0 0 4 0 0 0 7 23 3 0 0 0 0 0

Ride Search Sense Motive Sleight of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Rope

+6 +10 +1 +2 +38 +4 +1 +0 +2 1 +2

23 23 23 11 23 23 23 23 23 11 11 11

7 3 3 1 1 1 2 2 1 1

10

10

11

12 12 12 12 12 12 12 27 27 27 27 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

1 1

1 1 1 1

1 1

1 1

1 1 1

1 1 1 1 1 1

1 1 1 1 1 1 1 1

1 1

1 1 1 1

1 1

1 1

1 1 1 1 1

1 1

1 1 1

1 1

1 1

1 1

0 Initial languages = Common + racial languages + 1st-level Int bonus 0 Additional languages (Speak Language, Class Bonuses)

Common Abyssal Aquan Auran Celestial Draconic Druidic Dwarven Elven Giant Gnoll Gnome Goblin Halfling Ignan Infernal Orc Sylvan Terran Undercommon Literacy Amedi Baklunish, Ancient Cold Tongue Ferral Flan Keoish Kuo-toa Lendorian Lendorian Elven Nyrondese Oeridian, Old Olman Ordai Rhopan Suloise, Ancient Ulagha Velondi Aglarondan Alzhedo Chessentan Chondathan Chultan Damaran Dambrathan Durpari Halruaan Illuskan

Lantanese Midani Mulhorandi Nexalan Rashemi Serusan Shaaran Shou Tashalan Tuigan Turmic Iluik Untheric Aragrakh Hulgorkyn Loross Netherese Roushoum Seldruin Thorass

0 Available Feats 0 are bonus feats Additional Feats Free Feats

Standard Feats Bonus Feats Player's Handbook


General Feats Acrobatic Agile Alertness Animal Affinity Armor Proficiency (light) Armor Proficiency (medium) Armor Proficiency (heavy) Athletic Augment Summoning Blind-Fight Combat Casting Combat Expertise Improved Disarm Improved Feint Improved Trip Whirlwind Attack Combat Reflexes Deceitful Deft Hands Diligent Dodge Mobility Spring Attack Endurance Diehard Eschew Materials Exotic Weapon Proficiency

Extra Turning Extra Turning Extra Turning Great Fortitude Improved Counterspell Improved Critical

Improved Familiar Improved Initiative Improved Turning Improved Unarmed Strike Improved Grapple Deflect Arrows Snatch Arrows Stunning Fist Investigator Iron Will Leadership Lightning Reflexes Magical Aptitude Martial Weapon Proficiency

Mounted Combat Mounted Archery Ride-By Attack Trample Spirited Charge Natural Spell Negotiator

Nimble Fingers Persuasive Point Blank Shot Far Shot Precise Shot Improved Precise Shot Rapid Shot Manyshot Shot on the Run Power Attack Cleave Great Cleave Improved Bull Rush Improved Overrun Improved Sunder Quick Draw Rapid Reload Run Self-Sufficient Shield Proficiency Improved Shield Bash Tower Shield Proficiency Simple Weapon Proficiency Skill Focus

Spell Focus

Greater Spell Focus Evocation Transmutation

Spell Mastery Magic Missile, Fireball, Greater Dispel Magic, Greater Teleport, Telekinisis

Spell Penetration Greater Spell Penetration Stealthy Toughness Toughness x2 Toughness x3 Track Two-Weapon Fighting Two-Weapon Defense Improved Two-Weapon Fighting Greater Two-Weapon Fighting Weapon Finesse Weapon Focus

Weapon Specialization

Greater Weapon Focus

Greater Weapon Specialization

Item Creation Feats Brew Potion

Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Scribe Scroll

Metamagic Feats Empower Spell Enlarge Spell Extend Spell Heighten Spell Maximize Spell Quicken Spell Silent Spell Still Spell Widen Spell

Monster Manual
Ability Focus Ability Focus x2 Ability Focus x3 Awesome Blow Craft Construct Empower Spell-Like Ability Empower Spell-Like Ability x2 Empower Spell-Like Ability x3 Flyby Attack Hover Improved Natural Armor Improved Natural Armor x2 Improved Natural Armor x3 Improved Natural Attack

Multiattack Multiweapon Fighting Quicken Spell-Like Ability Quicken Spell-Like Ability x2 Quicken Spell-Like Ability x3 Snatch Wingover

Complete Warrior
General Feats Arcane Strike Arterial Strike Axiomatic Strike Clever Wrestling Close-Quarters Fighting Dash Defensive Strike Defensive Throw Destructive Rage Earth's Embrace Eagle Claw Attack Extend Rage Extra Rage Extra Rage x2 Extra Rage x3 Extra Smiting Extra Smiting x2 Extra Smiting x3 Extra Smiting x4 Extra Stunning Extra Stunning x2 Extra Stunning x3 Eyes in the Back of Your Head Faster Healing Favored Power Attack

Fists of Iron Fleet of Foot Flick of the Wrist Flying Kick Freezing the Lifeblood Greater Resiliency Greater Two-Weapon Defense Hamstring Hold the Line Improved Buckler Defense Improved Combat Expertise Improved Favored Enemy Improved Mounted Archery Improved Rapid Shot Improved Toughness Improved Two-Weapon Defense Improved Weapon Familiarity Instantaneous Rage Intimidating Rage Karmic Strike Kiai Shout Greater Kiai Shout Monkey Grip Pain Touch Phalanx Fighting Pin Shield Power Critical

Prone Attack Ranged Disarm Ranged Pin Ranged Sunder Rapid Stunning

Rapid Stunning x2 Rapid Stunning x3 Roundabout Kick Sharp-Shooting Shield Charge Shield Slam Swarmfighting Throw Anything Weakening Touch Zen Archery

Divine Feats Divine Cleansing Divine Resistance Divine Might Divine Shield Divine Vigor Sacred Vengeance

Tactical Feats Cavalry Charger Combat Brute Elusive Target Formation Expert Giantbane Raptor School Shock Trooper Sun School

Weapon Style Feats Anvil of Thunder Bear Fang Crescent Moon Hammer's Edge High Sword Low Axe

Lightning Mace Net and Trident Quick Staff Spinning Halberd Three Mountains

Complete Divine
General Feats Arcane Disciple

Augment Healing Domain Focus

Empower Turning Improved Smiting Practiced Spellcaster

Quicken Turning Spontaneous Healer Spontaneous Summoner Spontaneous Wounder

Divine Feats Disciple of the Sun Divine Metamagic

Divine Spell Power Glorious Weapons

Domain Spontaneity

Elemental Smiting Elemental Healing Profane Boost Sacred Boost Sacred Healing True Believer

Faith Feats Pious Defense Pious Soul Pious Spellsurge

Item Creation Feats Sanctify Relic

Metamagic Feats Consecrate Spell Corrupt Spell Rapid Spell Reach Spell Transdimensional Spell

Wild Feats Boar's Ferocity Cheetah's Speed Eagle's Wings Elephant's Hide Extra Wild Shape Extra Wild Shape x2 Extra Wild Shape x3 Fast Wild Shape

Grizzly's Claws Lion's Pounce Oaken Resilience Serpent's Venom Swim Like a Fish Wolverine's Rage

Miniatures Handbook
General Feats Battlefield Inspiration Battlefield Inspiration x2 Battlefield Inspiration x3 Danger Sense Daunting Presence Deft Opportunist Distracting Attack Double Hit Extra Domain Spell

Foe Specialist

Goad Hurling Charge Mage Slayer Martial Throw Mounted Casting Powerful Charge Greater Powerful Charge Pushback Reckless Charge Second Wind Shieldmate

Improved Shieldmate Sidestep

Metamagic Feats Energy Affinity

Sudden Empower Sudden Energy Affinity

Sudden Enlarge Sudden Extend Sudden Maximize Sudden Quicken Sudden Silent Sudden Still Sudden Widen

Sword & Fist


General Feats Blindsight, 5-foot radius Circle Kick Death Blow Dirty Fighting Dual Strike Expert Tactician Extra Stunning Attacks Feign Weakness Knock-Down Lightning Fists Mantis Leap Off-Hand Parry Power Lunge

Remain Conscious

Defenders of the Faith


Metamagic Feats Sacred Spell

Special Feats Heighten Turning

Tome & Blood


General Feats Arcane Defense Evocation Transmutation

Arcane Preparation

Extra Slot

Extra Spell

Innate Spell

Spell Specialization Ray Energy Missile

Metamagic Feats Chain Spell Cooperative Spell Delay Spell

Energy Admixture Persistent Spell Repeat Spell Sanctum Spell Sculpt Spell Split Ray Subdual Substitution Twin Spell

Song & Silence


General Feats Alluring Charlatan Chink In The Armor Extra Music Green Ear Jack of All Trades Lingering Song Multicultural

Obscure Lore Pyro Quicker Than the Eye Requiem Shadow Snatch Weapon Subsonics Trustworthy

Metamagic Feats Disguise Spell

Masters of the Wild


General Feats Animal Defiance

Animal Control Brachiation Dragon's Toughness Dragon's Toughness x2 Dragon's Toughness x3 Dwarf's Toughness Dwarf's Toughness x2 Dwarf's Toughness x3 Extra Favored Enemy

Favored Critical

Giant's Toughness Giant's Toughness x2 Giant's Toughness x3 Improved Flight Improved Swimming Multidexterity Plant Defiance Plant Control Resist Disease Resist Poison Resistance to Energy

Supernatural Critical

Item Creation Feats Create Infusion

Wild Feats Blindsight Proportionate Wild Shape Scent Speaking Wild Shape

Book of Eldritch Might


General Feats Dreamspeaking Magical Talent

Eldritch Feats Conjure Mastery Item Image Lace Spell: Elemental Energies Lace Spell: Enemy Bane

Lace Spell: Holy Lace Spell: Unholy Lace Spell: Lawful Lace Spell: Chaotic Mirror Sight

Item Creation Feats Etch Object Rune Manufacture Magic Poison

Book of Eldritch Might II


General Feats Accompaniment Amplify Song(Forte) Intensify Song(Crescendo) Sustain Song(Sostenuto) Vivify Song(Maestoso)

Eldritch Feats Aid Spellcasting Lace Spell: Resistant Lace Spell: Spellripper Lace Spell: Unravel

Item Creation Feats Create Soul Magic Spell

Book of Hallowed Might


General Feats Accolade Adoubement Redeem Reform Tempt

Blessed Feats Call Down Divine Wrath Devout Faith Redeeming Grace Vow of Chastity Vow of Fidelity Vow of Obedience Vow of Poverty Vow of Silence Vow of Stability

Oath Feats Oath of Combat Oath of Fealty Oath of Magic Swear an Oath

Book of Vile Darkness


General Feats Boost Spell-like Ability

Boost Spell-like Ability x2 Boost Spell-like Ability x3 Boost Spell Resistance Corrupt Spell-like Ability Corrupt Spell-like Ability x2 Corrupt Spell-like Ability x3 Mortalbane Mortalbane x2 Mortalbane x3 Poison Immunity

Violate Spell-like Ability Violate Spell-like Ability x2 Violate Spell-like Ability x3

Metamagic Feats Violate Spell

Vile Feats Dark Speech Disciple Of Darkness Evil Brand Lich Loved Ki Strike(vile) Sacrificial Mastery Thrall To Demon Verminfriend Vile Martial Strike

Vile Natural Attack Willing Deformity

Deformity (clawed hands) Deformity (eyes) Deformity (face) Deformity (gaunt) Deformity (obese)

Book of Exalted Deeds


General Feats Ancestral Relic Consecrate Spell-Like Ability Purify Spell-like Ability Resounding Blow Subduing Strike

Exalted Feats Animal Friend Celestial Familiar Celestial Mount Consecrate Spell Trigger Exalted Companion Exalted Smite Exalted Spell Resistance Exalted Turning Exalted Wild Shape Favored of the Companions Fist of the Heavens Gift of Faith Gift of Grace Hands of a Healer Holy Subdual Intuitive Attack Knight of Stars Nemesis

Nimbus of Light Holy Radiance Stigmata Nymph's Kiss Purify Spell Trigger Quell the Profane Ranged Smite Evil Righteous Wrath Sacred Strike Sacred Vow Vow of Abstinence Vow of Chastity Vow of Nonviolence Vow of Peace Vow of Obedience Vow of Poverty Vow of Purity Sanctify Ki Strike Holy Ki Strike Sanctify Martial Strike

Sanctify Natural Attack Sanctify Weapon Servant of the Heavens Touch of Golden Ice Words of Creation

Metamagic Feats Nonlethal Substitution

Purify Spell

Player's Guide to Faerun


Regional Feats Arcane Schooling

Artist

Axethrower Blooded Bloodline of Fire Bullheaded Cosmopolitan Dauntless Daylight Adaptation Discipline Dreadful Wrath Education

Ethran Fearless Fleet of Foot Foe Hunter Forester Forgeheart Furious Charge Horse Nomad Knifefighter Luck of Heroes Magic in the Blood Magical Training

Mercantile Background Militia Mind Over Body

Otherworldly Resist Poison Saddleback Silver Palm Smooth Talk Snake Blood Spellwise Stormheart Street Smart Strong Soul Surefooted Survivor Swift and Silent Tattoo Focus Thug Thunder Twin Tireless Treetopper Twin Sword Style

General Feats Arcane Preparation Blessed of the Seven Sisters Favored of the Zulkirs Gift of Discernment Initiate of Bane Initiate of Cyric Initiate of Gond Initiate of Helm Initiate of Ilmater Initiate of Lathander Initiate of Malar Initiate of Mystra Initiate of Nature Initiate of Selune

Initiate of Tyr Lliira's Blessing Magical Artisan

Portal Master Reactive Counterspell Shadow Weave Magic Signature Spell Dispel Magic

Spell Thematics Spellcasting Prodigy (Cha) Spellcasting Prodigy (Int) Spellcasting Prodigy (Wis) Spider Bite Touch of Hate

Item Creation Feats Inscribe Rune

Metamagic Feats Delay Spell Innate Spell Insidious Magic Pernicious Magic Persistent Spell Tenacious Magic Twin Spell

Magic of Faerun
Spell Girding Spellfire Wielder

Item Creation Attune Gem

Races of Faerun
Regional Feats Aftersight Ancestral Spirit Arachnid Rider Arctic Adaptation Azerblood Batrider Caravanner Disentangler Drow Eyes Genie Lore Gift Of Tongues Grim Visage Harem Trained Iron Mind Jotunbrud Jungle Stamina Landwalker Metallurgy Nobody's Fool Oral History Plague Resistant Shadow Shield Shadow Song Skyrider Spire Walking Stoneshaper Theocrat

General Feats Blood of The Warlord Breathing Link

Breathing Link Breathing Link Calishite Elementalist Celestial Bloodline Chondathan Missionary Deepening Darkness Duergar Mindshaper Eldritch Linguist Elemental Bloodline Enervative Healing Eyes Of Light Fiendish Bloodline Forest Gnome Phantasist Gold Dwarf Dweomersmith Hammer Fist Headlong Rush Healing Flames Highborn Drow Hin Wandermage Improved Energy Resistance

Improved Levitation Infernal Bargainer Light To Daylight Lightbringer Lolth's Blessing Low Blow Improved Low Blow Might Makes Right Outsider Wings Planetouched Animal Affinity Primitive Caster Rapid Swimming

Reckless Offensive Rock Gnome Trickster Runesmith Sacred Tattoo Shield Dwarf Warder Southern Magician Spell-like Ability Focus Spell-like Ability Focus x2 Spell-like Ability Focus x3 Staggering Strike Stone Colossus Stone Slide Stoneblood Stonewalker Fist Stonewalker Fist x2 Summon Earth Elemental Svirfneblin Figment Master Talfirian Song Tattoo Magic Water Adaptation

Faiths & Pantheons


General Feats Lycanthropic Spell

Draconomicon
General Feats Cunning Sidestep Overhead Thrust Deft Strike Dragon Cohort Dragon Familiar Dragon Hunter Dragon Hunter Bravery Dragon Hunter Defense Dragon Steed Dragon Wild Shape

Dragoncrafter Dragonfoe Dragonbane Dragondoom Dragonfriend Dragonsong Dragonthrall Frightful Presence Sense Weakness

Dragon Feats Adroit Flyby Attack Improved Maneuverability Large and in Charge Power Climb Power Dive

Metabreath Feats Clinging Breath Lingering Breath Enlarge Breath Heighten Breath Maximize Breath Quicken Breath Recover Breath Shape Breath Split Breath Spreading Breath Extend Spreading Breath Tempest Breath

Monstrous Feats Awaken Frightful Presence Awaken Spell Resistance Draconic Knowledge

Embed Spell Focus Endure Blows Improved Speed Improved Multiattack Rapidstrike Improved Rapid Strike Shock Wave Improved Snatch Snatch and Swallow Tail Constrict Multisnatch Rend Suppress Weakness Overcome Weakness Tail Sweep Knockdown Whirlwind Tail Sweep Wingstorm

Savage Species
General Feats Area Attack Assume Supernatural Ability Improved Assume Supernatural Ability Blowhard Controlled Respiration Crush Cumbrous Dodge Cumbrous Fortitude Cumbrous Reflexes Cumbrous Will Fling Enemy Gape Of The Serpent Great Flyby Attack Improved Flyby Attack Improved Scent Uncanny Scent

Inured To Energy Involuntary Rage Mighty Leaping Pain Mastery Power Dive Quick Change Reverberation Roll With It Scramble Stamp Supernatural Transformation Thunderclap Vicious Wound

Background Feats Deep Denizen Desert Dweller Grass Trekker Peak Hopper Swamp Stalker Treefriend Winter's Child

Monstrous Feats Bonus Breath Detach Dust Cloud Extended Reach Extra Item Space Final Strike Improved Multiattack Improved Multiweapon Fighting Greater Multiweapon Fighting Improved Turn Resistance Improved Web

Irresistible Gaze Piercing Gaze Mighty Roar Greater Mighty Roar Multigrab Greater Multigrab Rending Constriction Multitasking Multivoice Narrowed Gaze Pervasive Gaze Poison Resistance Poison Immunity Prehensile Tail Rapid Breath Surrogate Spellcasting Thick-skinned Virulent Poison Deadly Poison

Note:
Any time you change your class, or buy a feat/skill that is required for a feat, click on the Calculate button above to reflect the changes.

Prerequisites

Armor Proficiency (light) Armor Proficiency (light), Armor Proficiency (medium)

Spell Focus(conjuration)

Int 13+ Int 13+, Combat Expertise Int 13+, Combat Expertise Int 13+, Combat Expertise Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4

Dex 13+ Dex 13+, Dodge Dex 13+, Dodge, Mobility, BAB +4

Endurance

BAB +1 (also Str 13+ for bastard sword or dwarven waraxe)

Ability to turn/rebuke undead Ability to turn/rebuke undead Ability to turn/rebuke undead

Proficient with weapon, BAB +8

Special

Ability to turn/rebuke undead

Dex 13+, Improved Unarmed Strike Dex 13+, Improved Unarmed Strike Dex 15+, Improved Unarmed Strike, Deflect Arrows Dex 13+, Wis 13+, Improved Unarmed Strike, BAB +8

Character Level 6+

Ride skill Ride skill, Mounted Combat Ride skill, Mounted Combat Ride skill, Mounted Combat Ride skill, Mounted Combat, Ride-By Attack Wis 13+, Ability to use Wild Shape

Point Blank Shot Point Blank Shot Dex 19+, Point Blank Shot, Precise Shot, BAB +11 Dex 13+, Point Blank Shot Dex 17+, Point Blank Shot, Rapid Shot, BAB +6 Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4 Str 13+ Str 13+, Power Attack Str 13+, Cleave, Power Attack, BAB +4 Str 13+, Power Attack Str 13+, Power Attack Str 13+, Power Attack BAB +1 Weapon Proficiency with Crossbow

Shield Proficiency Shield Proficiency

Wizard Level 1+

eater Dispel Magic, Greater Teleport, Telekinisis

Spell Penetration

Dex 15+ Dex 15+, Two-Weapon Fighting Dex 17+, Two-Weapon Fighting, BAB 6+ Dex 17+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB 11+ BAB 1+ Proficient with Weapon, BAB 1+

Fighter level 4+, proficient with weapon, Weapon Focus(Templars select deity's weapon to get free feat)

Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8+

Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+

Spellcaster level 3+

Spellcaster level 5+ Spellcaster level 9+ Spellcaster level 12+ Spellcaster level 5+ Spellcaster level 3+ Spellcaster level 12+ Spellcaster level 1+

Special Attack (not checked) Special Attack (not checked) Special Attack (not checked) Str 25, Power Attack, Improved Bull Rush, size Large or larger Craft Magic Arms and Armor, Craft Wondrous Item Spell-like ability at caster level 6 or higher (not checked) Spell-like ability at caster level 6 or higher (not checked) Spell-like ability at caster level 6 or higher (not checked) Fly Speed Fly Speed Natural armor, Con 13+ Natural armor, Con 13+ Natural armor, Con 13+ Natural weapon, base attack bonus +4

Three or more natural attacks (not checked) Dex 13, three or more hands (only dex checked) Spell-like ability at caster level 10 or higher (not checked) Spell-like ability at caster level 10 or higher (not checked) Spell-like ability at caster level 10 or higher (not checked) Huge or larger Fly Speed

BAB +4, Ability to cast 3rd level arcane spells BAB +4, Sneak Attack +1d6 Ki strike(lawful), Stunning Fist Small or Medium size, Improved Unarmed Strike BAB +3

Dex 13, Int 13, Combat Expertise, Dodge Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike Rage or Frenzy Ability Str 15, Improved Grapple or improved grab, Improved Unarmed Strike Wis 13, Improved Sunder, Improved Unarmed Strike Rage or Frenzy Ability Ability to Rage

Class level 4+, Smite feature

BAB +2, Stunning Fist

Wis 13, BAB +1 Base Fort +5 BAB +4, Favored Enemy, Power Attack

BAB +2, Improved Unarmed Strike, Stunning Fist Dex 15, Run Dex 17, Sleight of Hand 5 ranks, Quick Draw Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack Wis 17, BAB +10, Improved Unarmed Strike, Stunning Fist Damage Reduction Dex 19, BAB +11, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting BAB +4, Sneak Attack +2d6 BAB +2, Combat Reflexes Shield Proficiency BAB +6, Int 13, Combat Expertise BAB +5, Favored Enemy Ride 1 rank, Mounted Archery, Mounted Combat Manyshot, Point Blank Shot, Rapid Shot Base Fort +2 Dex 17, BAB +6, Two-Weapon Defense, Two-Weapon Fighting BAB +1 Rage or Frenzy Ability Rage or Frenzy Ability Dex 13, Combat Expertise, Dodge Cha 13, BAB +1 Cha 13, BAB +9, Kiai Shout BAB +1 Wis 15, BAB +2, Stunning Fist BAB +1, Shield Proficiency BAB +4, Two-Weapon Fighting BAB +4, Weapon Focus

Dex 15, BAB +2, Lightning Reflexes Dex 15, BAB +5, Point Blank Shot, Precise Shot Dex 15, BAB +5, Point Blank Shot, Precise Shot Str 13, BAB +5, Point Blank Shot, Precise Shot, Ranged Pin BAB +6, Combat Reflexes, Stunning Fist

Str 15, Improved Unarmed Strike, Power Attack BAB +3, Point Blank Shot, Precise Shot BAB +3, Improved Shield Bash BAB +6, Improved Shield Bash, Shield Charge Small size, Dex 13, BAB +1 BAB +2, Dexterity 15+ Wis 17, BAB +2, Improved Unarmed Strike, Stunning Fist Wis 13, BAB +1

Ability to turn/rebuke undead Ability to turn/rebuke undead, Divine Cleansing Str 13, Ability to turn/rebuke undead, Power Attack Ability to turn/rebuke undead, Shield Proficiency Ability to turn/rebuke undead Ability to turn/rebuke undead

BAB +6, Mounted Combat, Spirited Charge, Trample BAB +6, Improved Sunder, Power Attack BAB +6, Dodge, Mobility BAB +6 Medium or smaller size, BAB +6, Tumble 5 ranks Wis 13, BAB +6, Jump 5 ranks BAB +6, Improved Bull Rush, Power Attack BAB +4, Flurry of Blows ability

Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus(warhammer or light hammer), Weapon Focus(

Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)

Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(bastard sw

Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, or scimitar), Weapon Focus(wa

Improved Trip, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, scimitar, short sword), Weapon Focus(battlea

Combat Reflexes, Two-Weapon Fighting, Weapon Focus(light mace) Dex 15, Exotic Weapon Proficiency(net), Two-Weapon Fighting, Weapon Focus(trident) Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus(quarterstaff) Combat Reflexes, Two-Weapon Fighting, Weapon Focus(halberd) Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus(heavy mace, morningstar, or greatclub)

Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment

Heal 4 ranks Access to relevant domain

Ability to turn or rebuke undead Cha 13, smite ability Spellcraft 4 ranks

Ability to turn or rebuke undead Knowledge (religion) 4 ranks, nonevil Knowledge (nature) 4 ranks, partly neutral alignment Knowledge (religion) 4 ranks, nongood

Ability to turn or rebuke undead, good alignment Ability to turn or rebuke undead

Ability to turn or rebuke undead Ability to turn or rebuke undead

Ability to turn or rebuke undead

Ability to rebuke elementals Ability to turn elementals Ability to turn or rebuke undead Ability to turn or rebuke undead Heal 8 ranks, ability to turn/rebuke undead Worship one deity, alignment within one step of deity's

Knowledge (religion) 2 ranks Knowledge (religion) 2 ranks Knowledge (religion) 4 ranks

Any other item creation feat, caster level 7th

Any good alignment Any evil alignment

Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to wild shape into a Large creature Ability to use wild shape

Ability to use wild shape

Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to use wild shape Ability to use wild shape

Cha 13 Cha 13 Cha 13 Improved Initiative Cha 13, BAB +1 Dex 15, Combat Reflexes BAB +1 Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting Wis 15, access to one domain spell

BAB +4, Sneak Attack +1d6

Cha 13, BAB +1 BAB +6, Quick Draw BAB +3, Spellcraft 2 ranks Dex 17, Improved Unarmed Strike Ride 1 rank, Mounted Combat Medium or larger, BAB +1 Medium or larger, BAB +4, Powerful Charge Str 17, Improved Bull Rush, Power Attack BAB +1

BAB +1

BAB +4, Shieldmate

Knowledge(arcana) 5 ranks, spells of acid, electricity, fire, cold

Any metamagic feat Energy Affinity

Any metamagic feat Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still

BAB +4, Blind-Fight, Wisdom 19+ BAB +3, Improved Unarmed Strike, Dexterity 15+ BAB +2, Improved Initiative BAB +2 BAB +3, Combat Reflexes BAB +2, Dexterity 13+, Combat Reflexes BAB +2, Stunning Fist BAB +2, Improved Unarmed Strike BAB +2, Improved Trip, Strength 15+ Monk level 4+, Dexterity 15+ Monk level 7+, 5 ranks in Jump BAB +3, Two Weapon Fighting, Dex 13+ BAB +3, Power Attack

BAB +2, Endurance, Iron Will, Toughness

Extra Turning, Charisma 13+

Spell Focus

Able to cast arcane spells w/o preparation

Spellcaster level 4th+

Spellcaster level 3rd+

Quicken Spell, Silent Spell, Still Spell

Weapon Focus, Spellcaster Level 4th+

Any other metamagic feat Any other metamagic feat Any other metamagic feat

Energy Substitution, 5 ranks Knowledge(Arcana) Extend Spell Any other metamagic feat Any other metamagic feat Any other metamagic feat Any other metamagic feat Any other metamagic feat, 5 ranks Knowledge(Arcana) Any other metamagic feat

Persuasive, Trustworthy

Combat Expertise Bardic Music Ability Bardic Music Ability, 10+ ranks in perform Character Level 8+ Bardic Music Ability Speak Language

Bardic Knowledge Ability

Dexterity 19+ Bardic Music Ability, 12+ ranks in perform

Improved Disarm Bardic Music Ability, 10+ ranks in perform

Bardic Music Ability, 12+ ranks in perform

Ability to cast detect animals or plants

Animal Defiance, ability to cast speak with animals and animal friendship Climb 6 ranks, Jump 6 ranks, Str 13 Base Fort Save bonus +11

Base Fort Save bonus +5

Base attack bonus +5, at least one favored enemy

Base attack bonus +5, at least one favored enemy

Base Fort save bonus +8

Ability to fly (naturally, magically, or through shapechanging) Swim 6 ranks Access to a form with three or more arms, Dex 15 Ability to cast detect animals or plants Plant Control, ability to cast speak with plants

Base Fort Save bonus +8

Favored enemy that is immune to critical hits, base attack bonus +7

Survival 4 ranks, Spellcaster level 3rd

Ability to use wild shape to become a dire bat Ability to use wild shape, natural form neither Small nor Medium-size Ability to use wild shape to become a wolf, Wis 11 Ability to use wild shape, Int 13

Wis 15+

Caster Level 7th+, Cha 17+ Caster Level 7th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+

Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+ Caster Level 5th+, Int 17+

Caster Level 5th+ Caster Level 5th+

Ability to cast spellsongs Ability to cast spellsongs Ability to cast spellsongs Ability to cast spellsongs Ability to cast spellsongs

Ability to cast arcane spells, Int 15+, Cha 15+ Caster Level 7th+, Int 17+ Caster Level 17th+, Magical Talent Feat, Int 17+, Cha 21+ Caster Level 10th+, Magical Talent Feat, Int 17+, Cha 15+

Caster Level 9th+, Knowledge(Arcana) 10 ranks

Holy/noble blood Holy/noble blood, Accolade Feat Reform Feat, Cha 15+, Good Alignment Cha 15+, Good Alignment Cha 15+, Evil Alignment

Devout Faith Feat, Ability to Turn Undead, Spellcaster Level 9+, Wisdom 18+ DM Approval Devout Faith Feat, Ability to Turn Undead, Ability to remove curses or disease Devout Faith Feat Devout Faith Feat Devout Faith Feat Devout Faith Feat Devout Faith Feat Devout Faith Feat, Vow of Obedience Feat, Ability to Turn Undead, Membership in a religious hierarchy

Wis 15+, Swear an Oath Feat Wis 15+, Swear an Oath Feat Wis 15+, Swear an Oath Feat Wis 15+

Any evil alignment Any evil alignment Any evil alignment Any evil alignment

Any evil alignment Any evil alignment Any evil alignment

Any evil alignment

Base Will save bonus +5, Int 15, Cha 15

Evil Brand Cha 15, Improved Unarmed Strike Wis 15

Cha 15 Cha 15, Weapon Focus with the specified weapon

Natural attack that deals at least 1d8 points of damage, base attack bonus +5

Willing Deformity Willing Deformity Willing Deformity Willing Deformity Willing Deformity

Any good alignment, character level 3rd Any good alignment Any good alignment Str 13, Power Attack, Intimidate 7 ranks

Cha 15, wild empathy class feature Ability to aquire a new familiar, minimum level requirement. Paladin level 4th Craft Wand or Craft Staff, ability to turn undead Ability to aquire a new animal companion, minimum level requirement. Smite evil class ability Cha 15, spell resistance Ability to turn undead Wild shape class abiliity, wild shaping class level 8th

Wis 15, Sanctify Ki Strike, Stunning Fist Wis 13 Divine grace class ability Cha 13, lay on hands class ability Subduing Strike Base attack bonus +1

Favored enemy class ability

Cha 15, Nimbus of Light Nimbus of Light

Craft Wand or Craft Staff, ability to turn undead Str 13, Power Attack, Resounding Blow, Base attack bonus +8 Smite evil class ability Rage class ability

Sacred Vow Sacred Vow Sacred Vow Sacred Vow, Vow of Nonviolence Sacred Vow Sacred Vow Sacred Vow Cha 15, Improved Unarmed Strike, Ki strike (lawful) Cha 15, Improved Unarmed Strike, Ki strike (lawful), Sanctify Ki Strike Cha 15, Weapon Focus with the specified weapon

One or more natural weapon attacks, base attack bonus +5 Ability to cast align weapon

Con 13 Int 15, Cha 15, Base Will save bonus +5

Any other metamagic feat, Knowledge (arcana) 5 ranks

Any good alignment

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement

Female, human(Rashemen) Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Int 10+ or Cha 10+, Meet Regional Requirement

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Specialized in a school of magic, Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Proficient with Martial Weapons, Meet Regional Requirement

Cast arcane spells as a bard or sorcerer. Able to cast 6th-level arcane spells Red Wizard 5th, Corrupt Spell

Cleric level 5th, patron Bane Cleric level 3rd, patron Cyric Cleric level 1st, patron Gond cleric or paladin level 5th, patron Helm cleric or paladin level 7th, patron Ilmater Cleric level 1st, patron Lathander Cleric or druid level 3rd, patron Malar Cleric level 3rd, patron Mystra Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune

Cleric level 7th, patron Tyr, War domain Escape Artist 1 rank, Nimbus of Light Any Item creation feat.

Craft Wondrous Item Improved Counterspell, Improved Initiative. Wis 15+ or patron deity (Shar) Spell Mastery

Arcane spellcaster level 1 Can only be taken at 1st level Can only be taken at 1st level Can only be taken at 1st level Verminfriend, patron Lolth Vile spell, able to cast 5th-level divine spells, patron Bane

Int 13+, appropriate Craft skill, divine spellcaster level 3rd.

Any other metamagic feat Silent spell, Still spell Shadow Weave Magic Shadow Weave Magic Extend Spell Shadow Weave Magic Any other metamagic feat

Must be chosen at first level.

Intelligence 13+, Craft (gemcutting) skill, arcane speilcaster level 3rd+.

Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement, Wis 13+ Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement, Wis 13+ Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement Meet Regional Requirement

Orc, base Leadership score of 10+ Base Will save +2, Aquatic elf or water genasi

Base Will save +2, Aquatic elf or water genasi Base Will save +2, Aquatic elf or water genasi

Aasimar, base Fortitude, Reflex, and Will saves +1 Chondathan human, ability to cast divine spells Able to create darkness as a racial ability Gray dwarf Illuskan human, ability to cast divine spells Base Fortitude save +4, Genasi (air, earth, fire, or water) Feyri, ability to use enervation as a spell-like ability Aasimar, Celestial Bloodline Feyri, tanarukk, tiefling, base Fortitude, Reflex, and Will saves +1 Forest gnome Gold dwarf Dwarf, Str 13, Improved Unarmed Strike Orc or half-orc, base attack bonus +4 or higher Base Will save +3, Fire Genasi or Tanarukk Drow Elf, base Will save +2 Lightfoot Halfling Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not checked)

Naturally able to levitate as a spell-like ability(not checked) Outsider Able to use light as a spell-like ability (not checked) Damaran human, able to cast divine spells, able to turn undead Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells Dodge, Mobility, base attack bonus +4 Dodge, Mobility, Low Blow, base attack bonus +4 Str 13, Leadership Aasimar or tiefling, base Fortitude, Reflex, and Will saves +2, Celestial Bloodline or Fiendish Bloodline Aasimar, tiefling, earth genasi

Base Fortitude save +2, natural swim speed

Base attack bonus +2, Power Attack Rock Gnome 4 ranks in Craft (rune) Patron deity from the Mulhorandi or Untheric pantheon (not checked) Shield dwarf Mulan human, ability to cast 2nd-level spells Spell-like ability (not checked) Spell-like ability (not checked) Spell-like ability (not checked) Base attack bonus +6, sneak attack ability Base Fortitude save +3, earth genasi Base Fortitude save +4, earth genasi Con 13, Urdunnir Dwaf Improved Unarmed Strike, Urdunnir Dwarf Improved Unarmed Strike, Urdunnir Dwarf Deep gnome, character level 6th Deep gnome Bardic music class feature, Heighten Spell, Tethyrian human Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd+ Half-aquatic elf

Lycanthrope, Control Shape 8 ranks

Clever Wrestling Close-Quarters Fighting, Power Attack, Base attack bonus +6 Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6 Character level 9th, Speak Language (Draconic) Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to aquire a new famliar, compatible alignment Wis 13 Wis 13, Dragon Hunter Wis 13, Dragon Hunter Cha 13, Ride 8 ranks, Speak Language (Draconic) Wis 19, Knowledge (nature) 15 ranks, wild shape ability

Knowledge (arcana) 2 ranks Int 13 Int 13, Dragonfoe, base attack bonus +6 Int 13, Dragonfoe, Dragonbane, base attack bonus +10 Cha 11, Speak Language (Draconic) Cha 13, Knowledge (Arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) Speak Language (Draconic) Cha 15, Intimidate 9 ranks Int 13, Combat Expertise, Weapon Focus

Fly speed 90, Flyby Attack, Hover or Wingover Fly speed 150, Hover or Wingover Natural Reach 10 feet, size Large or Larger Str 15, fly speed (average manueverability) Str 15, fly speed (average manueverability)

Con 13, Breath weapon Con 15, Breath weapon, Clinging Breath Con 13, Breath weapon Con 13, Breath weapon Con 17, Breath weapon Con 19, Breath weapon Con 17, Breath weapon Con 13, Breath weapon, size Small or larger Con 13, Breath weapon, Shape Breath, size Small or larger Con 13, Breath weapon, Shape Breath, size Small or larger Con 13, Breath weapon, Shape Breath, Spreading Breath, size Small or larger Con 13, Breath weapon, Power Attack, size Large or larger

Cha 11, dragon type Con 13, dragon type Int 19, true dragon, any three Knowledge skills

Con 13, dragon type, abilty to cast spells Con 13, dragon type, Toughness Str 13, dragon type Three or more natural weapons, Multiattack Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, Base attack +10 Base attack +15, Rapidstrike Str 13, dragon type, size Large, Power Attack, size Huge or larger Snatch Con 19, dragon type, Snatch, Improved Snatch Dragon, Snatch, Improved Snatch Str 17, Snatch Two claw attacks, Str 13, Snatch, Power Attack Energy vulnerability, Iron Will Energy vulnerability, Iron Will, Suppress Weakness Tail sweep attack Tail sweep attack Str 13, dragon type, fly speed 20, Hover, Power Attack, size Large or Larger.

Str 19, Huge size, Power Attack. Wis 13, ability to assume a new form magically. Wis 17, Assume Supernatural Ability, ability to assume a new form magically. Con 20, Huge size, Power Attack. Time limit on how long you can remain out of water, Endurance. Huge size. Dodge, Tumble 4 ranks. Great Fortitude. Lightning Reflexes. Iron Will. Str 23, Huge size, improved grab. Swallow whole. Fly speed, Flyby Attack. Fly speed, Dodge, Flyby Attack, Mobility. Scent ability. Scent ability, Improved Scent.

Resistance to the energy type you specify when taking the feat. Con 20, Toughness. Str 21, Dodge, Mobility, jump 9 ranks or a racial bonus on Jump checks. Con 20, Toughness Str 15, fly speed (average maneuverability). Dex 15, alternate form special quality Sonic special attack Con 20, Toughness Dex 15, Small size or smaller, improved evasion Huge size, feet, trample special attack Innate spell-like ability. Str 30, Improved Unarmed Strike, Power Attack Combat Expertise, wounding special attack

Underground as sole terrain type. Desert terrain type. Plains terrain type. Hill or mountain terrain type. Marsh terrain Forest terrain Cold terrain

Breath weapon with limited uses per day, Extend Spell or Extend Spell-like Ability. Con 19, regeneration. Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail. Small or larger size, nonrigid body or a nonrigid attack form such as a tentacle, feeler, or pseudopod. Multiple limbs or heads. Acid, air, cold, earth, electricity, fire, or water subtype. Three natural weapons, Multiattack Dex 15, three arms, base attack bonus +9, Multidexterity, Multiweapon Fighting Dex 19, three arms, base attack bonus +15, Improved Multiweapon Fighting, Multiweapon Fighting, Multidexterity Undead. Ability to create webs as an extraordinary ability at least twice per day.

Gaze attack. Cha 15, Int 13, gaze special attack, Irresistible Gaze. Animal or magical beast; Large size. Animal or magical beast; Large size, Mighty Roar. Str 17, improved grab Str 19, Dex 15, improved grab, Multigrab Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs. Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiarrack, Multiweapon Fighting Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting Int 13, gaze attack Int 13, gaze special attack Poison special attack as an extraordinary ability Poison special attack as an extraordinary ability, Poison Resistance Str 13, tail attack, Two-Weapon Fighting Breath weapon, Quicken Spell or Quicken Spell-like Ability Wis 13, nonhumanoid or nonhumanlike form Damage reduction. Poison attack as an extraordinary ability Con 19, poison special attack that deals ability damage as secondary damage, Virulent Poison

ht hammer), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)

andaxe, or dwarven waraxe)

r), Weapon Focus(bastard sword, longsword, scimitar, or short sword)

scimitar), Weapon Focus(warhammer or light hammer)

word), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)

ompatible alignment

nt type, Base attack +10

g, Multidexterity

wo-Weapon Fighting

Armor

Special Properties

Name Type Bonus Max Dex ACP ASF Speed Weight


+5 Mithral Buckler

Shield
Special Properties

Name Bonus ACP ASF Weight

Weapon/Attack #1
Flurry of Blows

Weapon/Attack #2
Flurry of Blows

Weapon/Attack #3
Flurry of Blows

Size Ranged Usage

Size Two-Handed Usage Light

Size

Usage

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Ammunition Bonus

Ammunition Bonus

Ammunition Bonus

Mighty Weapons

Mighty Weapons

Mighty Weapons

Name Bonus Damage Critical Range Weight Type Size Name Bonus Damage Critical Range Weight Type Size Props

+5 Light Crossbow +16/+11 1d8+5 19-20/x2 80 ft 4 lb P Medium

Quarterstaff +8/+3 1d6 20/x2 4 lb B Medium

+1 Short Sword +10/+5 1d6+1 19-20/x2 2 lb P Medium

Overrides

Weapon/Attack #4
Flurry of Blows

Weapon/Attack #5
Flurry of Blows

Weapon/Attack #6
Flurry of Blows

Size Ranged Usage

Size Ranged Usage

Size Ranged Usage

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Enhancement Bonus
Within 30 Feet (Ranged)

Ammunition Bonus

Ammunition Bonus

Ammunition Bonus

Mighty Weapons

Mighty Weapons

Mighty Weapons

Abjuration Conjuration

Divination Enchantment

Evocation Illusion

Cantrips
1 Arcane Mark Dancing Lights Daze Detect Magic Detect Poison Disrupt Undead Flare Ghost Sound Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Resistance Touch of Fatigue

1st-Level Spells
### 42 133 137 154 155 178 227 243 322 331 352 353 380 413 439 440 457 578
Alarm Animate Rope Burning Hands Cause Fear Charm Person Chill Touch Color Spray Comprehend Languages Detect Secret Doors Detect Undead Disguise Self Endure Elements Enlarge Person Erase Expeditious Retreat Feather Fall Grease Hold Portal Hypnotism Identify Jump Mage Armor Magic Missile Magic Weapon Mount Nystul's Magic Aura Obscuring Mist Protection from Chaos

2nd-Level Spells
24 35 74 81 88 90 96 103 157 160 168 193 196 201 205 213 254 278 285 287 312 330 339 343 372 377 379 421 423 424 425 437 442 490 495 500 503 536 574 589 595 598
Alter Self Arcane Lock Bear's Endurance Blindness/Deafness Blur Bull's Strength Cat's Grace Command Undead Continual Flame Darkness Darkvision Daze Monster Detect Thoughts Eagle's Splendor False Life Flaming Sphere Fog Cloud Fox's Cunning Ghoul Touch Glitterdust Gust of Wind Hypnotic Pattern Invisibility Knock Leomund's Trap Levitate Locate Object Magic Mouth Melf's Acid Arrow Minor Image Mirror Image Misdirection Obscure Object Owl's Wisdom Protection from Arrows Pyrotechnics Resist Energy Rope Trick Scare Scorching Ray See Invisibility Shatter Spectral Hand Spider Climb Summon Monster II Summon Swarm

3rd-Level Spells
26 41 53 68 70 72 79 99 111 134 135 138 159 189 210 226 230 234 244 247 257 284 305 314 320 321 327 340 351 358 361 362 378 387 420 430 456 464 467 469 476 489 515 521 537 554

Your spellbooks contain 297 pages. 297 26 271

Protection from Evil Protection from Good Protection from Law Ray of Enfeeblement Reduce Person Shield Shocking Grasp Silent Image Sleep Summon Monster I Tenser's Floating Disk True Strike Unseen Servant Ventriloquism

Tasha's Hideous Laughter Touch of Idiocy Web Whispering Wind

567 579 613 616

Necromancy Transmutation

Universal

Abjuration Conjuration

3rd-Level Spells
Arcane Sight Blink Clairaudience/Clairvoyance Daylight Deep Slumber Dispel Magic Displacement Explosive Runes Fireball Flame Arrow Fly Gaseous Form Gentle Repose Halt Undead Haste Heroism Hold Person Illusory Script Invisibility Sphere Keen Edge Leomund's Tiny Hut Lightning Bolt Magic Circle against Chaos Magic Circle against Evil Magic Circle against Good Magic Circle against Law Magic Weapon, Greater Major Image Nondetection Phantom Steed Protection from Energy Rage Ray of Exhaustion Secret Page Sepia Snake Sigil Shrink Item Sleet Storm Slow Stinking Cloud Suggestion Summon Monster III Tongues Vampiric Touch Water Breathing Wind Wall

4th-Level Spells
43 69 92 136 142 175 177 206 222 223 229 238 242 260 262 269 276 288 307 313 319 323 332 333 334 335 344 346 376 395 422 432 438 475 479 498 504 505 527 533 538 577 596 609 618
Animate Dead Arcane Eye Bestow Curse Charm Monster Confusion Contagion Crushing Despair Detect Scrying Dimension Door Dimensional Anchor Enervation Enlarge Person, Mass Evard's Black Tentacles Fear Fire Shield Fire Trap Geas, Lesser Globe of Invulnerability, Lesser Hallucinatory Terrain Ice Storm Illusory Wall Invisibility, Greater Leomund's Secure Shelter Locate Creature Minor Creation Otiluke's Resilient Sphere Phantasmal Killer Polymorph Rainbow Pattern Rary's Mnemonic Enhancer Reduce Person, Mass Remove Curse Scrying Shadow Conjuration Shout Solid Fog Stone Shape Stoneskin Summon Monster IV Wall of Fire Wall of Ice

5th-Level Spells
32 40 55 86 105 109 122 156 162 163 195 197 204 212 219 221 240 249 259 286 289 308 318 326 357 383 394 407 433 435 443 448 471 482 496 508 528 531 539 602 604
Animal Growth Baleful Polymorph Bigby's Interposing Hand Blight Break Enchantment Cloudkill Cone of Cold Contact Other Plane Dismissal Dominate Person Dream Fabricate False Vision Feeblemind Hold Monster Leomund's Secret Chest Magic Jar Major Creation Mind Fog Mirage Arcana Mordenkainen's Faithful Hound Mordenkainen's Private Sanctum Nightmare Overland Flight Passwall Permanency Persistent Image Planar Binding, Lesser Prying Eyes Rary's Telepathic Bond Seeming Sending Shadow Evocation Summon Monster V Symbol of Pain Symbol of Sleep Telekinesis Teleport Transmute Mud to Rock Transmute Rock to Mud Wall of Force Wall of Stone Waves of Fatigue

6th-Level Spells
28 49 60 67 71 95 104 108 170 185 188 208 211 214 274 317 338 345 356 360 367 370 375 386 390 391 393 402 427 436 477 478 484 541 560 562 568 569 581 582 603 606 612

Divination Enchantment

Evocation Illusion

Necromancy Transmutation

6th-Level Spells
Acid Fog Analyze Dweomer Antimagic Field Bear's Endurance, Mass Bigby's Forceful Hand Bull's Strength, Mass Cat's Grace, Mass Chain Lightning Circle of Death Contingency Control Water Create Undead Disintegrate Dispel Magic, Greater Eagle's Splendor, Mass Eyebite Flesh to Stone Fox's Cunning, Mass Geas/Quest Globe of Invulnerability Guards and Wards Heroism, Greater Legend Lore Mislead Mordenkainen's Lucubration Move Earth Otiluke's Freezing Sphere Owl's Wisdom, Mass Permanent Image Planar Binding Programmed Image Repulsion Shadow Walk Stone to Flesh Suggestion, Mass Summon Monster VI Symbol of Fear Symbol of Persuasion Tenser's Transformation True Seeing Undeath to Death Veil Wall of Iron

7th-Level Spells
20 27 37 54 58 73 80 82 91 110 114 119 169 176 190 207 228 235 241 248 255 270 316 363 368 373 382 388 392 400 418 455 486 530 534 542 558 561 575 588 590 597 605
Arcane Sight, Greater Banishment Bigby's Grasping Hand Control Undead Control Weather Delayed Blast Fireball Drawmij's Instant Summons Ethereal Jaunt Finger of Death Forcecage Hold Person, Mass Insanity Invisibility, Mass Limited Wish Mordenkainen's Magnificent Mansion Mordenkainen's Sword Phase Door Plane Shift Power Word Blind Prismatic Spray Project Image Reverse Gravity Scrying, Greater Sequester Shadow Conjuration, Greater Simulacrum Spell Turning Statue Summon Monster VII Symbol of Stunning Symbol of Weakness Teleport Object Teleport, Greater Vision Waves of Exhaustion

8th-Level Spells
44 51 59 113 115 145 187 202 217 232 277 303 309 324 369 371 396 403 409 415 419 462 472 480 483 501 519 525 543 563 564 570 571 600 611
Antipathy Bigby's Clenched Fist Binding Charm Monster, Mass Clone Create Greater Undead Demand Dimensional Lock Discern Location Horrid Wilting Incendiary Cloud Iron Body Maze Mind Blank Moment of Prescience Otiluke's Telekinetic Sphere Otto's Irresistible Dance Planar Binding, Greater Polar Ray Polymorph Any Object Power Word Stun Prismatic Wall Protection from Spells Prying Eyes, Greater Scintillating Pattern Screen Shadow Evocation, Greater Shout, Greater Summon Monster VIII Sunburst Symbol of Death Symbol of Insanity Sympathy Temporal Stasis Trap the Soul

38 56 61 87 94 118 146 164 167 283 293 310 349 355 365 384 385 401 406 408 411 416 426 428 468 470 485 497 544 556 557 559 566 573 584

Universal

9th-Level Spells
Astral Projection Bigby's Crushing Hand Dominate Monster Energy Drain Etherealness Foresight Freedom Gate Hold Monster, Mass Imprisonment Meteor Swarm Mordenkainen's Disjunction Power Word Kill Prismatic Sphere Refuge Shades Shapechange Soul Bind Summon Monster IX Teleportation Circle Time Stop Wail of the Banshee Weird Wish

45 57 184 194 203 233 236 239 275 292 354 366 410 414 444 481 488 510 540 572 576 601 614 619

Abjuration Conjuration

Divination Enchantment

Evocation Illusion

Cantrips
Repair Minor Damage No Light Preserve Organ Slash Tongue Unnerving Gaze Electric Jolt Horizikaul's Cough Launch Bolt Silent Portal Devlin's Barb Enchanting Flavor Mental Alarm Minor Ward Tongue of Angels Tongue of Fiends Quick Boost Audible Whisper

1st-Level Spells
809 964 969 982 ### ### ### ### ### ### ### ### ### ### ### ### ###
Acid Orb, Lesser Benign Transposition Cold Orb, Lesser Electric Orb, Lesser Fire Orb, Lesser Guiding Light Incite Inhibit Mordenkainen's Buzzing Bee Repair Light Damage Slide Sonic Orb, Lesser Breath Flare Cheat Aberate Bestow Wound Black Bag Darklight Death Grimace Drug Resistance Extract Drug Nether Trail Sacrificial Skill Stupor Suspend Disease Tongue Tendrils Divine Inspiration Eyes of the Avoral

2nd-Level Spells
761 769 775 785 788 794 797 798 804 808 819 823 834 838 881 890 891 912 914 927 933 963 976 996 997 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
Augment Familiar Body of the Sun Scent Baleful Transposition Bigby's Slapping Hand Blades of Fire Curse of Impending Blades Fireburst Repair Moderate Damage Slide, Greater Snake's Swiftness Undeniable Gravity Veil of Shadow Earthbind Entice Gift(Draconomicon) Mesmerizing Glare Razorfangs Scale Weakening Scintillating Scales Wings of Air Addiction Dance of Ruin Darkbolt(BoVD) Entice Gift(BoVD) Graz'zt's Long Grasp Masochism Sadism Sap Strength Shriveling Slow Consumption Unheavened Wither Limb Ayailla's Radiant Burst Energize Potion Luminous Armor Yoke of Mercy Choke Disguise Undead Familiar Pocket Filter Gaze Screen Ice Knife Indifference Adrenaline Surge Aganazzar's Scorcher Claws of Darkness

3rd-Level Spells
625 644 721 768 770 771 778 790 810 820 821 825 827 851 853 864 867 869 870 879 885 909 911 929 944 959 977 978 981 983 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

Your spellbooks contain 297 pages. 297 26 271

Lantern Light Twilight Luck Negative Energy Ray Scatterspray Summon Undead I Corrosive Grasp Forcewave Horizikaul's Boom Ice Dagger Ironguts Kaupaer's Skittish Nerves Know Protections Laeral's Cutting Hand Launch Item Low-Light Vision Net of Shadows Shelgarn's Persistent Blade Speed Swim

Spirit Worm Acidic Curse Guilt Silent Sound Anavar's Anticipated Attack Blood Spikes Creature Loresight Disdain the Divine Harassing Weapon Object Loresight Unhand

### ### ### ### ### ### ### ### ### ### ###

Shadow Mask Shadow Spray Snilloc's Snowball Storm Blindsight Cloud of Bewilderment Create Magic Tattoo Gedlee's Electric Loop Lively Step Nybor's Gentle Reminder Summon Undead II Balagarn's Iron Horn Battering Ram Combust Death Armor Flame Dagger Force Ladder Igedrazzar's Miasma Life Bolt Shroud of Undeath Stone Bones Enhance Magical Flow Icebolt Mark of Air Mark of Earth Mark of Fire Mark of Frost Mark of Water Precise Vision Static Veil Thief Ward Undaunted Fixture Acuminate Invigorate Item Legacy Shieldbreaker Threatening Weapon Vivid Discharge Welter Yoke Resist Touch

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

Necromancy Transmutation

Universal

Abjuration Conjuration

3rd-Level Spells
734 Curse of Impending Blades, Legion's 779 Repair Serious Damage 811 Snake's Swiftness, Legion's 822 Blinding Breath 833 Dragonskin(Draconomicon) 850 Miser's Envy 865 Suppress Breath Weapon 875 Cruel Disappointment 905 Curse of the Putrid Husk 907 Devil's Eye 920 Dread Word 925 Drown 926 Evil Eye 931 Eyes of the Zombie 935 Glimpse of Truth 943 Reality Blind 972 Tongue Serpents ### Vile Lance ### Wall of Chains ### Brilliant Emanation ### Celestial Aspect ### Distilled Joy ### Dolorous Motes ### Elation ### Hammer of Righteousness ### Healing Touch(BoED) ### Path of the Exalted ### Phieran's Resolve ### Stars of Arvandor ### Telepathy Tap ### Warcry ### Corpse Candle ### Enhance Familiar ### Feign Death ### Ice Burst ### Negative Energy Burst ### Analyze Portal ### Blacklight ### Flashburst ### Icelance ### Manyjaws ### Nchaser's Glowing Orb ### Nybor's Mild Admonishment ### Skull Watch ### Summon Undead III ###
Telepathic Bond, Lesser

4th-Level Spells
Wrack Blast of Flame Repair Critical Damage Undeniable Gravity, Legion's Antidragon Aura Breath Weapon Substitution Dispelling Breath Lower Spell Resistance Rebuking Breath Sharptooth Stunning Breath Voice of the Dragon Wingbind Abyssal Might Damning Darkness Dancing Chains Distort Summons Grim Revenge Hell's Power Liquid Pain Mirror Sending Psychic Poison Wall of Deadly Chains Affliction Dancing Web Diamond Spray Luminous Armor, Greater Radiant Fog Radiant Shield Sunmantle Acid Orb Cold Orb Darkvision, Mass Electric Orb Fire Orb Fortify Familiar Negative Energy Wave Otiluke's Dispelling Screen Resist Energy, Mass Sonic Orb Armor of Darkness Fire Stride Thunderlance Caligarde's Claw Spell Enhancer Summon Undead IV

5th-Level Spells
758 772 807 826 829 836 843 861 868 871 873 876 878 884 908 910 923 945 951 957 961 970 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
Blink, Improved Dragon Breath Arc of Lightning Fire Shield, Legion's Fireburst, Greater Burning Blood Contingent Energy Resistance Draconic Might Draconic Polymorph Dragon Ally, Lesser Dragonsight Ethereal Breath Flight of the Dragon Magic Fang, Superior Vulnerability Wings of Air, Greater Call Dretch Horde Call Lemure Horde Call Nightmare Imprison Possessor Resonating Resistance Soul Shackles Stop Heart Wall of Ooze Call Faithful Servants Curtain of Light Emerald Burst Inquisition Sicken Evil Telepathy Block Touch of Adamantine Vanishing Weapon Energy Buffer Fly, Mass Ghostform Spiritwall Cloak of the Sea Darkbolt(FRCS) Grimwald's Graymantle Ironguard, Lesser Ball Lightning Fleshshiver Presper's Moonbow Shroud of Flame Simbul's Spell Matrix Summon Undead V

6th-Level Spells
643 674 767 789 791 837 840 844 845 848 849 854 857 863 877 880 895 896 897 954 974 987 994 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

Amanuensis Healing Touch(MoF) Khelben's Suspended Silence Mage Hand, Greater Mestil's Acid Breath Reverse Arrows Scintillating Sphere Shatterfloor Spider Poison Steeldance Undead Lieutenant Undead Torch Weapon of Impact Burrow Detect Metal and Minerals Handfang Bolt of Conjuring Bone Tattoo Devlin's Venomblade Dragonskin(BoEM) Foil Tracer Sleep, Greater Brutal Seething Surge Eriador's Permanent Levity Extended Charge Forceblast Jevicca's Just Reversal Missive Token Seek the Soulless

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

### ### Darsson's Potion ### Explosive Cascade ### Ghorus Toth's Metal Melt ### Gutsnake ### Iron Bones ### Shadow Well ### Tirumael's Energy Spheres ### Wall of Chaos ### Wall of Evil ### Wall of Good ### Wall of Law ### Plague Carrier ### Bind Item ### Black Mulching ### Chains of Vengeance ### Coldscream ### Flaming Corrosion ### Hidden Object ### Magical Flow Enhancement, Greater ### Mark of Air, Greater ### Mark of Earth, Greater ### Mark of Fire, Greater ### Mark of Frost, Greater ### Mark of Water, Greater ### Spelltrap ### Zone of Speed ### Coax Forth Power ### Feedback ### Knavescour ### Robe of Reflection ### Soul Burst ### Thief of Spells ### Warding Globes ###
Wall of Sand Backlash

Firebrand Horizikaul's Versatile Vibration Kiss of the Vampire Lutzaen's Frequent Jaunt Mestil's Acid Sheath Shadow Hand Shape Metal Cross of Lightning Elemental Shroud Teleport Block Teleport Redirect Animate Necrosis Call of the Ruby Call of the Topaz Phantom Foil Spine Tendril X-Ray Vision

### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

Divination Enchantment

Evocation Illusion

Necromancy Transmutation

6th-Level Spells
Fires of Purity Probe Thoughts Subvert Planar Essence Aura of Evasion Aura of Terror Imperious Glare Alert Bebilith Ectoplasmic Enhancement False Sending Fiendish Quickening Impotent Possessor Snare Astral Traveler Exalted Raiment Quickshift Starmantle Storm of Shards Valiant Steed Wages of Sin Imbue Familiar with Spell Ability Gate Seal Acid Storm Fiendform Howling Chain Prismatic Eye Stone Body Cacophonic Shield Dhulark's Glasstrike Energy Transformation Field Fire Spiders Hardening Translocation Trick Contagion, Mass Shadow Canopy Spore Cloak Coma Conditional Spell Electrical Deluge Freezing Claw Teleport Coordinates Transfer Teleport Tracer Call of the Emerald Call of the Sapphire Gestalt Nonesuch Spell Prorogate Death Sudden Wave

7th-Level Spells
679 710 733 831 832 860 886 928 936 939 953 984 1061 1086 1111 1114 1125 1129 1170 1283 1302 1318 1328 1348 1365 1408 1425 1436 1439 1453 1537 1558 1562 1564 1574 1575 1580 1586 1621 1623 1637 1639 1667 1688 1694 1717
Animate Breath Antimagic Ray Dragon Ally Hide from Dragons Hiss of Sleep Stunning Breath, Greater Eye of the Beholder Fiendish Clarity Wall of Eyes Whirlwind of Teeth Amber Sarcophagus Channel Celestial Constricting Chains Cry of Ysgard Eladrin Form Phoenix Fire Rain of Embers Righteous Glare Tomb of Light Energy Immunity Otiluke's Greater Dispelling Screen Teleport, Mass Nybor's Stern Reproof Ruby Ray of Reversal Simbul's Spell Sequencer Vipergout Antimagic Aura Gemjump Great Thunderclap Ironguard, Greater Simbul's Synostodweomer Zajimarn's Ice Claw Prison Call of the Diamond Jevicca's Fourfold Ostracism Prohibit Kind Spellmaster

8th-Level Spells
828 830 846 858 859 874 934 938 1010 1014 1018 1037 1039 1043 1052 1085 1090 1098 1121 1157 1176 1180 1344 1350 1355 1385 1393 1446 1449 1465 1516 1554 1636 1676 1693 1713
Bestow Curse, Greater Breath Weapon Admixture Enervating Breath Maddening Whispers Phantasmal Thief Gutwrench Soul's Treasure Lost Steal Life Axiomatic Creature Dragon Cloud Last Judgement Restore Soul's Treasure Flensing Great Shout Lightning Ring Transcribe Symbol Blackstaff Nybor's Wrathful Castigation Simbul's Skeletal Deliquescence Skeletal Guard Spell Engine Zajimarn's Field of Icy Razors Imbue Guardian Mantle of Egregious Might Mark of Death Primal Release Disintegration Field Utter Thrall

638 835 852 862 866 946 988 993 1023 1050 1075 1097 1282 1285 1332 1378 1403 1494 1515 1517 1523 1553 1590 1593 1596 1615 1655 1723

Universal

9th-Level Spells
Unbinding Deafening Breath Dragon Ally, Greater Crushing Fist of Spite Mindrape Utterdark Armageddon Blinding Glory Channel Greater Celestial Exalted Fury Sanctify the Wicked Absorption Chain Contingency Hide Life Elminster's Evasion Elminster's Effulgent Epuration Eye of Power Mystra's Miasma Simbul's Spell Trigger Alamanther's Return Black Blade of Disaster Maw of Chaos Zajimarn's Avalanche Arcana Form Magma Burst Duplicate Squamous Pulse

741 841 847 906 960 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###

Feature Speed Armor Bonus Natural Armor Bonus Fort Bonus Ref Bonus Will Bonus Turn Level Turn Check Deflection Bonus Misc AC Bonus Attack Bonus Melee Bonus Ranged Bonus Damage Reduction

Current 30 5 0 10 8 16 0 1 5 0 +9/+4 +9/+4 +11/+6

Adjustment 0 5 0 0 0 0 0 0 5 0 0 0 0

Inkas Firegold
CHARACTER NAME

Stephen
PLAYER REGION

Wiz/Ari/Arm
CLASS

Human
RACE

Male
GENDER

Neutral
ALIGNMENT

Boccob
DEITY

15/1/4
LEVEL ABILITY NAME

Medium
SIZE ABILITY SCORE ABILITY MODIFIER

Humanoid
TYPE
TEMPORARY SCORE TEMPORARY MODIFIER

27
AGE

5'8"
HEIGHT

140 lbs
WEIGHT WOUNDS/CURRENT HP

Brown
EYES

Black
HAIR

CHARACTER RECORD SHEET


SPEED

TOTAL

NONLETHAL DAMAGE

STR
STRENGTH

10 14 18 31 12 8

+0 +2 +4 +10 +1 1
TOTAL
BASE SAVE ABILITY MODIFIER

HP
HIT POINTS

130 28
TOTAL

30 ft/x4
=

DEX
DEXTERITY

AC
ARMOR CLASS

10

+5
ARMOR BONUS

+6
SHIELD BONUS

+2
DEX MODIFIER

+0
SIZE MODIFIER

+0
NATURAL ARMOR

+5
DEFLECT MOD

+0
MISC MOD ARMOR CHECK PENALTY DAMAGE REDUCTION

CON
CONSTITUTION

CROSS-CLASS

INT
INTELLIGENCE

TOUCH
ARMOR CLASS

17

FLAT-FOOTED
ARMOR CLASS

26

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER

MAX RANKS
RANKS

23 / 11.5
MISC. MODIFIER

WIS
WISDOM

Appraise

INT DEX* CHA STR* CON CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT INT WIS DEX* DEX INT WIS INT INT WIS WIS STR** DEX

INITIATIVE
MODIFIER

CHA
CHARISMA

+6
TOTAL
TEMPORARY MODIFIER

+2
DEX MODIFIER

+4
MISC. MODIFIER

S Balance Bluff S Climb Concentration Diplomacy Disguise S Escape Artist Forgery Gather Information S Heal S Hide Intimidate S Jump Knowledge (arcana) Knowledge (Outsiders) Knowledge (Law)

SAVING THROWS

MAGIC MODIFIER

MISC. MODIFIER

CONDITIONAL MODIFIERS

FORTITUDE
(CONSTITUTION)

+10 +8 +16

+6 +6 +15

+4 +2 +1

+0 +0 +0

+0 +0 +0

REFLEX
(DEXTERITY)

WILL
(WISDOM)

BASE ATTACK BONUS GRAPPLE


MODIFIIER

+9/+4

+9
TOTAL

+9
BASE ATTACK

+0
STR MODIFIER

+0
SIZE MODIFIER

+0
MISC. MODIFIER

SPELL RESISTANCE ARCANE SPELL FAILURE

TOTAL

BASE ATTACK BONUS

STR MODIFIER

SIZE MODIFIER

MISC. MODIFIER

TEMPORARY MODIFIER

Knowledge (geography) Knowledge (history) Knowledge (Greyhawk) Knowledge (nature)

MELEE
ATTACK BONUS

+9/+4 +11/+6
TOTAL

+9/+4 +9/+4
BASE ATTACK BONUS

+0 +2
DEX MODIFIER

+0 +0
SIZE MODIFIER

+0 +0
MISC. MODIFIER

RANGED
ATTACK BONUS

+
TEMPORARY MODIFIER

Knowledge (nobilty) Knowledge (religion) Knowledge (the planes) Knowledge (Giants) Knowledge (Humanoids) Knowledge (Ooze) Knowledge (Undead) Knowledge (Dragons)

WEAPON +5 Light Crossbow


RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+16/+11
SIZE

1d8+5
SPECIAL PROPERTIES

19-20/x2

80 ft

4 lb
WEAPON Quarterstaff

Medium

Two-handed

DAMAGE

AMMUNITION
TOTAL ATTACK BONUS

Knowledge (Etiquette) Knowledge (Elementals) Listen S Move Silently Ride Search

CRITICAL

+8/+3
TYPE SIZE

1d6
SPECIAL PROPERTIES

20/x2

RANGE

WEIGHT

4 lb
AMMUNITION

Medium

Two-handed

DAMAGE

Sense Motive Speak Language Spellcraft Spot Survival Swim

WEAPON +1 Short Sword


RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

CRITICAL

+10/+5
SIZE

1d6+1
SPECIAL PROPERTIES

19-20/x2

2 lb
AMMUNITION

Medium

One-handed

DAMAGE

S Use Rope

+13 +2 1 +0 +27 +1 1 +2 +10 +1 +1 +2 1 +0 +33 +17 +12 +17 +17 +16 +14 +15 +15 +18 +15 +13 +12 +14 +18 +15 +17 +1 +2 +6 +10 +1 +7 +38 +4 +1 +0 +2

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

10 2 -1 0 4 -1 -1 2 10 -1 1 2 -1 0 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 1 2 2 10 1 0 10 1 1 0 2

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

3 0 0 0 23 0 0 0 0 0 0 0 0 0 23 7 2 7 7 6 4 5 5 8 5 3 2 4 8 5 7 0 0 4 0 0 7 23 3 0 0 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 0 2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0

WEAPON
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

CRITICAL

SIZE

SPECIAL PROPERTIES

= = =

AMMUNITION

TOTAL ATTACK BONUS

DAMAGE

= = =

WEAPON
RANGE WEIGHT TYPE

CRITICAL

SIZE

SPECIAL PROPERTIES

= = =

AMMUNITION

TOTAL ATTACK BONUS

DAMAGE

= = =

WEAPON
RANGE WEIGHT TYPE

CRITICAL

SIZE

SPECIAL PROPERTIES

AMMUNITION

Skills marked with can be used normally even if the character has zero (0) skill ranks. Skills marked with S are cross-class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES/FEATS
Living Greyhawk
CAMPAIGN EXPERIENCE POINTS

20675/210000

GEAR ARMOR/PROTECTIVE ITEM


TYPE ARMOR BONUS MAX DEX BONUS

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM +5 Mithral Buckler

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

+6
SPECIAL PROPERTIES

+0

0%

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

Backpack Bedroll Flint & Steel 10 Rations, Trail (per day) Chain Shirt (+1) 1 Scroll Bandoleer 1 Potion Bandoleer Water Skin (FULL) 17 Crossbow Bolts Lantern (Hooded)

NOT EQUIPPED ITEMS Scholar's Outfit Light War Horse Tent Winter Clothing Leather Armor Bracers of Armour +5 Ring of Protection +5 Headband of Intellect +5

RACE ABILITIES Base land speed of 30 feet. Favored Class: Any CLASS ABILITIES Proficient in all armor, and all shields(including tower shields) Proficient with all simple and martial weapons. Familiar Alertness Scry on Familiar(Sp) Scribe Scroll Abjurer Spell Ability Mastery of Counterspelling Mastery of Elements Mastery of Shaping Spell Power FEATS Improved Counterspell Improved Initiative Skill Focus(Spellcraft) Spell Focus(Evocation, Transmutation) Spell Mastery(Magic Missile, Fireball, Greater Dispel Magic, Greater Teleport, Telekinisis) Craft Wand Empower Spell Widen Spell Reactive Counterspell

Rope, hemp Signet Ring (Abjurer) Soap Wizard Spellbook (Mine) Wizard Spellbook (Yeecha) 5 Scroll Cases Pouch, belt Spell Component Pouch Explorer's Outfit Pearl Of Power (Recalls 1 1st level spell per day) Magic Missile Wand (2 charges) (2d4 +2)

Scrolls/Potions (always Equipped) 1 Light Wounds Potion (1d8 + 1d6) 1 Scroll of Spider Climb (3rd lvl caster) 1 Scroll of Expeditious Retreat (4th lvl)

TOTAL WEIGHT CARRIED


NOTES LANGUAGES

Common Abyssal Celestial Draconic Elven Giant Gnoll Goblin Infernal Orc Sylvan Undercommon

1 2 3 4 5 6 7 8 9 # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked

CARRYING INFO
# #

TURN/REBUKE ATTEMPTS

133

3466

67100

Times/Day

Used

Turning/Rebuking Check Modifier

100

200

500

Up to 0 1-3 4-6 7-9

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY CP SP GP PP 8 40 1118

10-12 13-15 16-18 19-21 22+

Wizard CASTER LVL SPELL SAVE


20

# # SPELL SAVE DC LEVEL SPELLS PER DAY #

# #

# #

# #

# #

# #

# #

# #

# #

# #

20 0 5
#

21 1ST 8
#

22 2ND 8
#

23 3RD 7
#

24 4TH 7
#

25 5TH 7
#

26 6TH 7
#

27 7TH 6
#

28 8TH 5
#

29 9TH 5

SPELL RANGES
CLOSE RANGE 70 ft. (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE 290 ft. (100 ft. + 10 ft. / level) LONG RANGE 1160 ft. (400 ft. + 40 ft. / level)

+10
DC MOD

SPELL LIST
prep spell name
0-Level Spells (Cantrips) Acid Splash Arcane Mark Dancing Lights Detect Magic Detect Poison Disrupt Undead Flare Light Mage Hand Mending Message Open/Close Prestidigitation Ray of Frost Read Magic Resistance Touch of Fatigue Repair Minor Damage No Light Preserve Organ Slash Tongue Unnerving Gaze Electric Jolt Horizikaul's Cough Launch Bolt Silent Portal 1st-Level Spells Alarm Burning Hands Cause Fear Endure Elements Enlarge Person Expeditious Retreat Identify Mage Armor Magic Missile Obscuring Mist Ray of Enfeeblement Reduce Person Shield Shocking Grasp Unseen Servant Electric Orb, Lesser

school
con(creation)[acid] uni evo[light] div div nec evo[light] evo[light] tra tra tra[lang] tra universal evo[cold] div abj nec tra tra nec[evil] tra[evil] ill(phan) evo[electricity] evo[sonic] tra ill(glam) abj evo[fire] nec[fear,mind] abj tra tra div con(creation)[force] evo[force] con(creation) nec tra abj[force] evo[electricity] con(creation) con(creation)[elec]

comp
vs vs vs vs vs vs v vm/df vs vs vsf vsf vs vs vsf vsm/df vsm vs vs vsdf vs vs vs vs vs s vsf/df vs vs vs vsm vs vsm/df vsf vs vs vs vsm vs vs vsm vs

cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a fr 1a 1 hr 1a 1a 1a 1a fr 1a 1a 1a 1a

range
Close 0 ft. Med 60 ft. Close Close Close Touch Close 10 ft. Med Close 10 ft. Close Personal Touch Touch Touch Close Touch Close Close Close Close Med Close Close 15 ft. Close Touch Close Personal Touch Touch Med 20 ft. Close Close Personal Touch Close Close

duration
Inst Perm 1 min(D) [c]->20 min(D) Inst Inst Inst 200 min(D) [c] Inst 200 min Inst 1 hour Inst 200 min 1 min 20 rd Inst 20 min 24 hrs 1 rd 20 rd Inst Inst Inst 20 hrs 40 hrs(D) Inst 1d4 rd/1 rd* 24 hrs 20 min(D) 20 min(D) Inst 20 hrs(D) Inst 20 min 20 min 20 min (D) 20 min(D) Inst 20 hrs Inst

save
None None None None None None Fort neg None None Will neg(h,o) None Will neg(o) See text None Will neg(h) Fort neg None None Fort Neg Fort Neg Will Neg None Will prtl None Will neg None Ref half Will prtl Will neg(h) Fort neg None Will neg(h) None None None Fort neg None None None

SR
No No No No No Yes Yes No No Yes(h,o) No Yes(o) No Yes Yes(h) Yes Yes(h) No Yes Yes Yes Yes Yes No Yes No Yes Yes Yes(h) Yes No No Yes No Yes Yes Yes No No

description
Orb deals 1d3 acid damage. Inscribes a personal rune (visible or invisible). Creates torches or other lights. Detects spells and magic items within 60 ft. Detects poison in one creature or object. Deals 1d6 damage to one undead. Dazzles one creature (-1 on attack rolls). Object shines like a torch. 5-pound telekinesis. Makes minor repairs on an object. Whispered conversation at distance. Opens or closes small or light things. Performs minor tricks. Ray deals 1d3 cold damage. Read scrolls and spellbooks. Subject gains +1 on saving throws. Touch attack fatigues target. Restores 1 point of damage to a construct. Prevents normal light from illuminating. Protects one detached organ from decay for 24 hours. Subject takes -1 penalty on attacks, saves and checks for 1 round. Subject takes -1 penalty on attacks for 1d3 rounds. Ranged touch attack (1d3 dam). Targets take 1 dam sonic and is deafened for 1 round. Launches a crossbow bolt up to medium range. Negates sound from a door or window. Wards an area for 40 hours. 5d4 fire damage. One creature of 5 HD or less flees for 1d4 rounds. Exist comfortably in hot or cold environments. Humanoid creature doubles in size. Your speed increases by 30 ft. Determines properties of magic item. Gives subject +4 armor bonus. 5 missiles deal(s) 1d4+1 damage each. Fog surrounds you. Ray deals 1d6 +5 Str damage. Humanoid creature halves in size. Invisible disc gives +4 to AC, blocks magic missiles. Touch delivers 5d6 electricity damage. Invisible force obeys your commands. Ranged touch attack deals 10d8 electricity damage.

ref
phb:196 phb:201 phb:216 phb:219 phb:219 phb:223 phb:232 phb:248 phb:249 phb:253 phb:253 phb:258 phb:264 phb:269 phb:269 phb:272 phb:294 mhb:38 bovd:100 bovd:101 bovd:103 bovd:108 mof:91 mof:101 mof:105 mof:117 phb:197 phb:207 phb:208 phb:226 phb:226 phb:228 phb:243 phb:249 phb:251 phb:258 phb:269 phb:269 phb:278 phb:279 phb:297 mhb:35

Wizard CASTER LVL SPELL SAVE


20

# # SPELL SAVE DC LEVEL SPELLS PER DAY #

# #

# #

# #

# #

# #

# #

# #

# #

# #

20 0 5
#

21 1ST 8
#

22 2ND 8
#

23 3RD 7
#

24 4TH 7
#

25 5TH 7
#

26 6TH 7
#

27 7TH 6
#

28 8TH 5
#

29 9TH 5

SPELL RANGES
CLOSE RANGE 70 ft. (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE 290 ft. (100 ft. + 10 ft. / level) LONG RANGE 1160 ft. (400 ft. + 40 ft. / level)

+10
DC MOD

SPELL LIST
prep spell name
2nd-Level Spells Arcane Lock Bull's Strength Cat's Grace Darkvision Flaming Sphere Fox's Cunning Knock Levitate Melf's Acid Arrow Protection from Arrows Resist Energy Spider Climb Web 3rd-Level Spells Daylight Dispel Magic Fireball Fly Lightning Bolt Vampiric Touch 4th-Level Spells Dimension Door Evard's Black Tentacles Globe of Invulnerability, Lesser Ice Storm Stoneskin 5th-Level Spells Baleful Polymorph Break Enchantment Cloudkill Cone of Cold Wall of Force 6th-Level Spells Acid Fog Bull's Strength, Mass Disintegrate Dispel Magic, Greater Globe of Invulnerability 7th-Level Spells Control Weather Finger of Death Prismatic Spray Statue

school
abj tra tra tra evo[fire] tra tra tra con(creation)[acid] abj abj tra con(creation) evo[light] abj evo[fire] tra evo[electricity] nec con(teleport) con(creation) abj evo[cold] abj tra abj con(creation) evo[cold] evo[force] con(creation)[acid] tra tra abj abj tra nec[death] evo tra

comp
vsm vsm/df vsm vsm vsm/df vsm/df v vsf vsmf vsf vsdf vsm vsm vs vs vsm vsf/df vsm vs v vsm vsm vsm/df vsm vs vs vs vsm/df vsm vsm/df vsm/df vsm/df vs vsm vs vs vs vsm

cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a fr

range
Touch Touch Touch Touch Med Touch Med Per or Close Long Touch Touch Touch Med Touch Med Long Touch 120 ft. Touch Long Med 10 ft. Long Touch Close Close Med 60 ft. Close Med Close Med Med 10 ft. 2 miles Close 60 ft. Touch

duration
Perm 20 min 20 min 20 hrs 20 rd 20 min Inst* 20 min(D) 7 rd 20 hr* 200 min 200 min 200 min(D) 200 min(D) Inst Inst 20 min Inst Inst/1 hour* Inst 20 rd(D) 20 rd(D) 1 full rd 200 min* Perm Inst 20 min Inst 20 rd(D) 20 rd 20 min Inst Inst 20 rd(D) 4d12 hrs* Inst Inst 20 hrs(D)

save
None Will neg(h) Will neg(h) None neg(h) Ref neg Will neg(h) None None None Will neg(h) Fort neg(h) Will neg(h) Ref neg* None None Ref half Will neg(h) Ref half None None, Will neg(o) None None None Will neg(h) Fort neg,Will prtl* See text Fort prtl* Ref half None None Will neg(h) Fort prtl(o) None None None Fort prtl See text Will neg(h)

SR
No Yes(h) Yes Yes(h) Yes Yes No No No Yes(h) Yes(h) Yes(h) No No No Yes Yes(h) Yes Yes

description
Magically locks a portal or chest. Subject gains +4 to Str. Subject gains +4 to Dex. See 60 ft. in total darkness. Creates rolling ball of fire, 2d6 damage. Subject gains +4 to Int. Opens locked or magically sealed door. Subject moves up and down at your direction. Ranged touch attack; 2d4 damage for 7 rds DR 10/magic vs. ranged weapons, can absorb 200 damage. Subject Ignores 30 points of damage/attack from specified energy type. Grants ability to walk on walls and ceilings. Fills 20-ft.-radius spread with sticky spider webs. 60-ft. radius of bright light. Cancels magical spells and effects. 10d6 damage, 20-ft. radius. Subject flies at speed of 60 ft. Electricity deals 10d6 damage. Touch deals 10d6 damage; You gain damage as hp.

ref
phb:200 phb:207 phb:208 phb:216 phb:232 phb:233 phb:246 phb:248 phb:253 phb:266 phb:272 phb:283 phb:301 phb:216 phb:223 phb:231 phb:232 phb:248 phb:298 phb:221 phb:228 phb:236 phb:243 phb:285 phb:202 phb:207 phb:210 phb:212 phb:298 phb:196 phb:207 phb:222 phb:223 phb:236 phb:214 phb:230 phb:264 phb:284

No, Yes(o) Teleports you and 6 Medium creatures up to Long range. No Tentacles grapple all within 20-ft.-radius spread. No Stops 1st- through 3rd-level spell effects. Yes Hail deals 5d6 damage in cylinder 40 ft. across. Yes(h) Ignore 10 points of damage per attack, up to 150 total. Yes No No Yes No No Yes(h) Yes No No No Yes Yes Yes(h) Transforms subject into harmless animal. Frees subjects from enchantments, alterations, curses, and petrification. Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. 15d6 cold damage. Wall is immune to damage. Fog deals acid damage. As bull's strength, affects 20 subjects. Makes one creature or object vanish. As dispel magic, but +20 on check. As lesser globe of invulnerability, plus 4th-level spell effects. Changes weather in local area. Kills one subject. Rays hit subjects with variety of effects. Subject can become a statue at will.

Wizard CASTER LVL SPELL SAVE


20

# # SPELL SAVE DC LEVEL SPELLS PER DAY #

# #

# #

# #

# #

# #

# #

# #

# #

# #

20 0 5
#

21 1ST 8
#

22 2ND 8
#

23 3RD 7
#

24 4TH 7
#

25 5TH 7
#

26 6TH 7
#

27 7TH 6
#

28 8TH 5
#

29 9TH 5

SPELL RANGES
CLOSE RANGE 70 ft. (25 ft. + 5 ft. / 2 levels) MEDIUM RANGE 290 ft. (100 ft. + 10 ft. / level) LONG RANGE 1160 ft. (400 ft. + 40 ft. / level)

+10
DC MOD

SPELL LIST
prep spell name
Summon Monster VII Teleport, Greater 8th-Level Spells Bigby's Clenched Fist Horrid Wilting Incendiary Cloud Mind Blank Protection from Spells 9th-Level Spells Bigby's Crushing Hand Meteor Swarm Prismatic Sphere Shapechange Summon Monster IX Wish

school
con(summon)* con(teleport) evo[force] nec con(creation)[fire] abj abj evo[force] evo[fire] abj tra con(summon)* uni

comp
vsf/df v vsf/df vsm/df vs vs vsmf vsmf/df vs v vsf vsf/df vxp

cast time
fr 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a fr 1a

range
Close Per and touch Med Long Med Close Touch Med Long 10 ft. Personal Close See text

duration
20 rd(D) Inst 20 rd(D) Inst 20 rd 24 hrs 200 min 20 rd(D) Inst 200 min (D) 200 min(D) 20 rd(D) See text

save

SR

description

ref
phb:287 phb:293 phb:203 phb:242 phb:244 phb:253 phb:266 phb:203 phb:253 phb:264 phb:277 phb:288 phb:302

None No Calls extraplanar creature to fight for you. None and Will neg(o) No, Yes(o) As teleport, but no range limit and no off-target arrival. None Fort half Ref half* Will neg(h) Will neg(h) None None, Ref half* See text None See text Yes Yes No Yes(h) Yes(h) Yes Yes See text No Yes Large hand provides cover, pushes, or attacks your foes. Deals 20d6 damage within 30 ft. Cloud deals 4d6 fire damage/round. Subject is immune to mental/emotional magic and scrying. Confers +8 resistance bonus. Large hand provides cover, pushes, or crushes your foes. Four exploding spheres each deal 6d6 fire damage. As prismatic wall, but surrounds on all sides. Transforms you into any creature, and change forms once per round. Calls extraplanar creature to fight for you. As limited wish, but with fewer limits.

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