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Technology Will Disrupt Our Schools

Bill Daggett, Founder and Chairman

College Ready

1600

Reading Study Summary


Interquartile Ranges Shown (25% - 75%)

Text Lexile Measure (L)

1400

1200

1000

800

600 High School Literature College Literature College High School Textbooks Textbooks Military Personal Entry-Level SAT 1, Use Occupations ACT, AP*

* Source of National Test Data: MetaMetrics

Career Ready

Career Ready

Career Ready

Requires Both Vertical and Horizontal Integration

Career Ready

Growing Gap
ing g an Ch rld o W

School Improvement

Growing Gap
ing g an Ch rld o W

School Improvement

Growing Gap
School Improvement
ing g an Ch rld o W

Read 180

Read 180

Evolution of Change Model 1 Incremental


Change
(Improving Core Practices)

2 1

2 Innovative Change (Fundamental


Change of Core Practice)

Transportation
1 Saddle

2 1

2 Horse and Wagon 3 Car

Smart Technology
1 Google Search

Semantic Web
Analyze Documents o Keywords and Headers (Google) Meaning / Concepts o Wolfram Alpha Complete Task

Implications
Homework

Implications
Homework Term Paper

SPOT
Integrated Projection Projection Keyboard

Smart Technology
1 Google Search 2 Google Glasses

2 1

Project Glass
Technology should work for youto be there when you need it and get out of your way when you dont. Google X started Project Glass to build this kind of technology, one that helps you explore and share your world, putting you back in the moment.

Download any movie, website, or piece of information into your glasses or contact lenses

In the Near Future


Students will be able to surf the Internet via their contact lenses. How will you deal with this in your schools?

Todays students live in a hyper-connected world, except in school OR are they also connected in school but we just dont know it?

Information is everywhere. In this changing world, sense-making and the ability to evaluate the credibility of information are paramount.

Smart Technology
1 Google Search 2 Google Glasses 3 Google Car

2 1

K-12 Education High Impact Factors

2 1

Technology in Schools
1 Computer Labs 2 One-to-One Computing 3 Bring Your Own Technology (BYOT)

2 1

Pencil Budget

Instruction
1 Project-based Learning

2 1

2 Flipped Classroom 3 Online Gamebased System

Grading of Papers
1 Training all teachers to grade essays

2 1

2 Computer grading of essays 3 Computer-based grading

Learning
1 Learning Together

Professional 1 Student-run Development 3

technology P.D. (survey/3 levels) 2 Teachers are given technology IEP with students as their mentors 3 Top 1/3rd students and teachers create

2 1

Our Mission
1 Teaching 2 Learning

2 1

3 Personalization of Learning

K-12 Education High Impact Factors


Gaming Online Instruction Blended Learning

Gaming is increasingly being built based upon brain research.

Gaming is increasingly being built based upon brain research. What is the implication to education?

Angry Birds
Downloaded 1 billion times Average of 800 bird launches per download Collectively 800 billion birds launched Over 600 million minutes played per day 400,000 years of time played

Read 180

Read 180

Game Theory in Education

1 Sushi Monster

Game-based Programs
Continuous improvement Immediate feedback Addictive

How do you feel about students being addicted to learning?

Game-based Programs
Continuous improvement Immediate feedback Addictive Todays education games are often a technologically enhanced version of drill and practice Enabling more personalized learning

650,000 Apps in the App Store

Technology Provides
Personalization

Technology Provides
Personalization Repetition Volume
Critical to Move from Working to Stored Memory Needed for Fluency

A Look to the Future


FASTT Math Next Generation 18 Games

Game Theory in Education

1 Sushi Monster (FASTT Math Next Generation)

2 1

A Look to the Future

iRead

iRead
Beastie Hall - A School for Monsters

iRead

Your Avatar

Your Reading Buddy

iRead
Beastie Hall - A School for Monsters Phonics

iRead
Beastie Hall - A School for Monsters Phonics Embedded Assessments

Game Theory in Education

1 Sushi Monster (FASTT Math Next Generation)

2 1
2 iRead

Game Theory in Education

1 Sushi Monster (FASTT Math Next Generation)

2 1
2 iRead - Math 180

MCAT

Online Instruction

Online Learning Facts


30 states have full-time online schools 96% of LEAs have students enrolled in distance education courses at the HS level

US Average per Pupil Expenditures


Fully online model - $6,400 Blended-learning model - $8,900 Traditional school model - $10,000

Game Theory in Education 3


2 iRead Math 180

1 Sushi Monster (FASTT MATH)

2 1

3 Online Gamebased Learning

21st Annual
Effective and efficient practices for improving student achievement in times of decreasing resources and increasing expectations Focusing on instructional excellence as the key to the Common Core State Standards, Next Generation Assessments, and Teacher Evaluations Providing effective instructional approaches for special populations

Model Schools Conference

June 30 July 3 | Washington, D.C.

Doctor Pilot

Take off the plate

Next Network

Next Network

1 23

Road Map
State Standards to State Test

A
State Standards State Tests

Oklahoma ELA OCCT/EOI


High
Grade 3 Grade 4 Grade 5 Grade 6 Grade 7 Grade 8 Grade 10 Grade 11

Medium 6 5 5 6 9 8 15 16

Low 47 44 24 41 44 19 15 16

5 5 31 5 3 25 15 18

A
State Standards State Tests NESS & Lexile

National Essential Skills Study (NESS)

NESS Study Subgroup Rankings ELASkill:Writeclearandconcisedirectionsorprocedures.


Group Overall Business/Industry OtherNoneducators EnglishLanguageArtsTeachers OtherEducators Rank 9 2 10 25 8

NESS Study Subgroup Rankings ELA Skill: Give clear and concise oral directions.
Group Overall Business/Industry Other Non-educators English Language Arts Teachers Other Educators Rank 7 3 9 28 7

NESS Study Subgroup Rankings Math Skill: Apply the Pythagorean Theorem to
right triangles.
Group Overall Business/Industry Other Non-educators Mathematics Teachers Other Educators Rank 20 29 31 4 24

NESS Study Subgroup Math Skill: Understand accuracy and precision of Rankings measurement, round off numbers according to
the correct number of significant figures, and determine percent error.
Group Rank 12 3 10 30 8 Overall Business/Industry Other Non-educators Mathematics Teachers Other Educators

Proficiency

Reading Study Summary


Interquartile Ranges Shown (25% - 75%)
1600 1400

Text Lexile Measure (L)

1200

1000

800

600 High School Literature College Literature College High School Textbooks Textbooks Military Personal Entry-Level SAT 1, Use Occupations ACT, AP*

* Source of National Test Data: MetaMetrics

A
State Standards State Tests NESS & Lexile

A
State Standards State Tests NESS & Lexile Common Core Standards

Road Map
State State State CCSS Standards to State Test Standards to Research Standards to CCSS to State Standard

Road Map
State Standards to State Test State Standards to Research State Standards to CCSS CCSS to State Standard State Test to CCSS Samples to NGA

Road Map
State Standards to State Test State Standards to Research State Standards to CCSS CCSS to State Standard State Test to CCSS Samples to NGA

2 Second Rule
The two-second rule is used by a driver who wants to maintain a safe following distance at any speed. A driver must count two seconds from when the car in front of him or her passes a fixed point, such as a tree, until the driver passes the same fixed point. Drivers use this rule to determine the minimum distance to follow a car traveling at the same speed. A diagram representing this distance is shown.

As the speed of the cars increases, the minimum following distance also increases. Explain how the two-second rule leads to a greater minimum following distance as the speed of the cars increases. As part of your explanation, include the minimum following distances, in feet, for cars traveling at 30 miles per hour and 60 miles per hour.

State Test

NGA
Create a large spinner for a game that has at least eight sectors. Each sector should be assigned a different prize. Prizes should range in value from most appealing to least appealing. Vary the sectors so that the probability to win a desired prize is much less that the probability to win a lesser desired prize. Calculate the theoretical probability of landing on each prize. Conduct multiple trials with the spinner and determine the experimental probability of landing on each prize. Which price has the greatest probability and which prize has the least probability?

A
State Standards State Tests NESS & Lexile Common Core Standards

D
Consortium Assessment

Gold Seal Lessons

Gold Seal Lessons

Gold Seal Lessons

Gold Seal Lessons

California Career and Technical Education


Agriculture & Natural Resources Agriculture Business Agriculture Mechanics Agriscience Forestry & Natural Resources Animal Science Ornamental & Horticulture Plant & Soil Science Arts, Media, & Entertainment Media & Design Arts Performing Arts Production & managerial Arts Building Trades & Construction Cabinetmaking & Wood Products Engineering & Heavy Construction Mechanical Construction Residential & Commercial Construction

STAR CAHSEE
H H H H

California Curriculum Content Standards English/Language Arts Grades 9 and 10

1.1 Identify and use the literal and figurative meanings of words and understand word derivations. 1.2 Distinguish between the denotative and connotative meanings of words and interpret the connotative power of words. 1.3 Identify Greek, Roman, and Norse mythology and use the knowledge to understand the origin and meaning of new words (e.g., the

California Arts Education


California Mathematics Standards/Benchmarks 5th Grade 2.4 Understand the concept of multiplication and division of fractions. 2.5 Compute and perform simple multiplication And division of fractions and apply these procedures to solving problems. 1.1 Use information taken from a graph or equation to answer questions about a problem situation. 1.4 Identify and graph ordered pairs in the four quadrants of the coordinate plane. 1.5 Solve problems involving linear functions With integer values; write the equation; and graph The resulting ordered pairs of integers on a grid. 1.2 Construct a cube and rectangular box from two-dimensional patterns and use these patterns to
CA Stand ards Test Visual Arts Dance Music Theatre

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Next Network Resources


Professional Development

Next Network Resources


Professional Development Verb Analyzer - continuous improvement

Next Network Resources


Professional Development Verb Analyzer - continuous improvement Video Cast

Next Network Resources


Professional Development Verb Analyzer - continuous improvement Video Cast Case Studies

Next Network Resources


Professional Development Verb Analyzer - continuous improvement Video Cast Case Studies Bulletins/Updates

International Center for Leadership in Education


1587 Route 146 Rexford, NY 12148 Phone (518) 399-2776 Fax (518) 399-7607 E-mail: info@LeaderEd.com www.LeaderEd.com

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