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evaluating the manufacturability of individual parts, where such factors as tooling cost, yield, and production quantity all weigh more heavily than they do with assemblies. Assembly evaluation systems can provide a rapid and easy comparison between several alternatives. Common measures, in addition to cost, are parts count, design eciency, and assembly time. Direct labor time is a straightforward indicator of manufacturing cost and is usable by itself in a large number of cases. (Exceptions are those in which materials costs, labor rates, and overhead costs also vary signicantly with dierent design variations.) Therefore, in many cases, manufacturability of a series of design choices can be evaluated by estimating and comparing the direct labor time required for production of each design. Eventually, however, a full cost estimate is the ultimate guide to the designer in knowing how well the product design has been engineered for manufacturability. Conventional cost estimates are made by evaluating the materials content of a design and the labor content of the production operations involved. This is a valid and accurate way to estimate the manufacturing cost of a particular design, and hence its manufacturability, although it may be time-consuming. The time element can be reduced by using computer assistance.
calculated assembly time with a theoretical ideal for the number of parts involved. There is one other quite useful method to evaluate the manufacturability of assemblies. This is simply to count the number of parts that the design entails. Assemblies with fewer parts normally can be assembled in less time and have higher design eciency ratings. One powerful advantage of these computer programs and the parts-count approach is that they can be used by designers themselves. They provide an easy way for designers to gauge the eectiveness of their eorts. They help to eliminate we versus they feelings that can arise when manufacturing people are doing the evaluation and pressing the designer to simplify the designs. The programs also have guideline information implicit in their tables of time data in that the designers, in working to improve the rating of their designs, will apply guidelines that promote that objective. In this sense, they are also useful in training designers in principles applicable to better, more easily assembled products.
PARTS
One simple way to compare the manufacturability of alternative designs of a part is to count the number of process operations that each requires. Other factors being equal, the part with the fewest number of operations will be the simplest to manufacture and the lowest in cost. Of course, tooling complexity and materials cost often must be considered also. Nonetheless, this metric is often a useful one for comparing parts from a DFM standpoint. Some companies have developed systems to facilitate the manufacturability evaluation of piece parts in a product. They are somewhat more complex than the assembly systems described earlier in that there are separate methods for each manufacturing process involved. For example, die castings, injection-molded plastic parts, machine parts, powder-metal parts, and metal stampings each are evaluated with separate systems, since design principles, rules of thumb, and manufacturing costs are dierent for each process. Current systems simplify and ease the task of making an estimate of the
manufacturing cost of a part. They consider tooling cost and amortization, process labor, and materials costs. As in the case of assembly evaluation systems, comparisons can be made for dierent design concepts. Some systems are computerized and are programmed to request the input data needed to develop a cost estimate.
Almost all DFM and DFX guidelines are still qualitative in nature and often conicting. It would be ideal if the eect of any one design alternative, considered with respect to some DFX recommendation, could be evaluated. There is one way that the DFX guidelines can be related to cost and thereby given quantitative evaluation. This is through use of the life-cycle cost conceptTaguchis concept of overall product quality (see denition in Chap. 9.3). The lower the life-cycle cost for such factors as service, safety, the repair of quality defects, and so on, as well as the initial cost, the better is the DFX performance. As noted earlier, however, many of the life-cycle cost factors are highly intangible and not well suited to quantication. How, for example, can one predict the cost (or prot eect) of sales that are lost due to a poor reliability reputation? How can one predict the cost of product liability lawsuits resulting from safety defects? Broad overall projections of such costs may be possible, but relating them to specic design changes such as changing a sharp corner in a part to a radiused corner (sometimes a safety and sometimes a product reliability factor) is not really feasible. Even calculating the manufacturing cost eect of such a change may be somewhat lengthy and uncertain.
1. Use tests to verify that the product functions as it was designed to. 2. Life testing is important to determine the reliability and useful life of the product and its components. 3. Environmental testing, usually at various temperatures, humidities, and other conditions, conrms the products performance under any extreme conditions that the product may face in use. 4. Field tests help to conrm the successful operation of the product under customeruse conditions. Another purpose of eld tests is to verify that customers will understand and be able to use the product easily and as intended. 5. Shipping tests help to verify the eectiveness of packaging and the sturdiness of the product. Good testing is a powerful and essential step in perfecting the design and in ensuring that it meets the varied objectives of the program.
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James G.Bralla: Design for Manufacturability Handbook, Second Edition. EVALUATING DESIGN PROPOSALS, Chapter (McGraw-Hill Professional, 1999, 1986), AccessEngineering
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